#include common_scripts\utility; #include maps\_utility; #include maps\bots\_bot_utility; #include maps\bots\script_objectives\_obj_common; #include maps\bots\script_objectives\_obj_utility; bot_post_think_common( state ) { obj = bot_objective_history_get_current(); switch ( state ) { case "completed": self bot_objective_print( obj.group, obj.id, "Bot <" + self.playername + "> objective was completed", "bot_post_think_common" ); break; case "canceled": self bot_objective_print( obj.group, obj.id, "Bot <" + self.playername + "> objective was canceled Reason: " + self.obj_cancel_reason, "bot_post_think_common" ); break; } self.obj_cancel_reason = ""; self thread ClearScriptGoal(); self ClearScriptAimPos(); self ClearPriorityObjective(); self bot_clear_objective(); } bot_obj_timeout( objective_group, time ) { self endon( objective_group + "_end_think" ); wait time; self.obj_cancel_reason = "Obj timeout"; self notify( objective_group + "_cancel" ); } calculate_base_obj_priority( obj ) { dist = self get_path_dist( self.origin, obj.target_ent.origin ); priority = 0; min_dist = 300; max_dist = 600; max_bonus = 2; min_bonus = 1; if ( dist <= min_dist ) { priority += max_bonus; } else if ( dist <= max_dist ) { priority += min_bonus; } else { dist_multi = 1 - ( ( dist - min_dist ) / ( max_dist - min_dist ) ); priority += min_bonus + ( ( max_bonus - min_bonus ) * dist_multi ); } return priority; } bot_grab_powerup( obj ) { self endon( "disconnect" ); self endon( "powerup_end_think" ); level endon( "end_game" ); if ( !isDefined( obj ) ) { return; } powerup_obj = obj; powerup_obj_ent = powerup_obj.target_ent; self bot_set_objective( "powerup", powerup_obj_ent ); self bot_set_objective_owner( "powerup", powerup_obj_ent ); self bot_objective_print( "powerup", powerup_obj.id, "Bot <" + self.playername + "> Attempting to grab powerup", "bot_grab_powerup" ); self SetPriorityObjective(); self SetScriptGoal( powerup_obj_ent.origin ); result = self waittill_any_return( "goal", "bad_path", "new_goal" ); if ( result != "goal" ) { self.obj_cancel_reason = "Bad path/new goal"; self notify( "powerup_cancel" ); return; } //Wait to see if the bot was able to grab the powerup wait 0.5; //Check if powerup still exists if ( isDefined( powerup_obj_ent ) ) { height_difference = powerup_obj_ent.origin[ 2 ] - self.origin[ 2 ]; if ( height_difference > 0 && height_difference < 39 ) { self BotJump(); wait 0.5; waittillframeend; //Check if bot was able to grab the powerup by jumping if ( isDefined( powerup_obj_ent ) ) { //Mark objective as bad so bots will ignore it from now on powerup_obj.bad = true; } } else { powerup_obj.bad = true; } if ( powerup_obj.bad ) { self.obj_cancel_reason = "Obj was marked as bad"; self notify( "powerup_cancel" ); return; } } } bot_powerup_init() { self.successfully_grabbed_powerup = false; } bot_powerup_post_think( state ) { self bot_post_think_common( state ); self.successfully_grabbed_powerup = false; } bot_should_grab_powerup( struct ) { if ( level.zbot_objective_glob[ "powerup" ].active_objectives.size <= 0 ) { return false; } MAX_DISTANCE_SQ = 10000 * 10000; BOT_SPEED_WHILE_SPRINTING_SQ = 285 * 285; self.available_powerups = []; powerup_objectives = get_all_objectives_for_group( "powerup" ); obj_keys = getArrayKeys( powerup_objectives ); for ( i = 0; i < powerup_objectives.size; i++ ) { obj = powerup_objectives[ obj_keys[ i ] ]; powerup = obj.target_ent; if ( !isDefined( powerup ) ) { continue; } if ( obj.bad ) { continue; } if ( isDefined( obj.owner ) ) { continue; } time_left = powerup.time_left_until_timeout; distance_required_to_reach_powerup = distanceSquared( powerup.origin, self.origin ); if ( distance_required_to_reach_powerup > BOT_SPEED_WHILE_SPRINTING_SQ * time_left ) { continue; } if ( distanceSquared( powerup.origin, self.origin ) > MAX_DISTANCE_SQ ) { continue; } if ( self GetPathIsInaccessible( powerup.origin ) ) { continue; } self.available_powerups[ self.available_powerups.size ] = obj; } struct.possible_objs = self.available_powerups; return self.available_powerups.size > 0; } bot_check_complete_grab_powerup() { return self.successfully_grabbed_powerup; } bot_powerup_should_cancel() { obj = self bot_get_objective(); goal_canceled = false; if ( !self bot_is_objective_owner( "powerup", obj.target_ent ) ) { self.obj_cancel_reason = "No longer the obj owner"; goal_canceled = true; } return goal_canceled; } bot_powerup_priority( obj ) { priority = 0; base_priority = self calculate_base_obj_priority( obj ); priority += base_priority; return priority; } //TODO: Possibly add the ability to circle revive? bot_revive_player( obj ) { if ( !isDefined( obj ) ) { return; } self endon( "disconnect" ); self endon( "revive_end_think" ); level endon( "end_game" ); player_to_revive_obj = obj; player_to_revive = player_to_revive_obj.target_ent; self bot_set_objective( "revive", player_to_revive ); self bot_set_objective_owner( "revive", player_to_revive ); self bot_objective_print( "revive", player_to_revive_obj.id, "Bot <" + self.playername + "> Attempting to revive " + player_to_revive.playername, "bot_revive_player" ); //Constantly update the goal just in case the player is moving(T5 or higher only) self ClearScriptAimPos(); self SetPriorityObjective(); self SetScriptGoal( player_to_revive.origin, 32 ); result = self waittill_any_return( "goal", "bad_path", "new_goal" ); if ( result != "goal" ) { self.obj_cancel_reason = "Bad path/new goal"; self notify( "revive_cancel" ); return; } if ( !isDefined( player_to_revive.revivetrigger ) ) { self.obj_cancel_reason = "No revive trigger"; self notify( "revive_cancel" ); return; } //Check if the bot is reviving the player already and also that the player isn't being revived already if ( player_to_revive.revivetrigger.beingrevived ) { self.obj_cancel_reason = "Player is already being revived"; self notify( "revive_cancel" ); return; } self SetScriptAimPos( player_to_revive.origin ); time = 3.2; if ( self hasPerk( "specialty_quickrevive" ) ) { time /= 2; } self thread bot_obj_timeout( "revive", time + 1 ); self thread BotPressUse( time ); self thread knocked_off_revive_watcher(); } knocked_off_revive_watcher( revivee ) { while ( self maps\_laststand::is_reviving( revivee ) ) { wait 0.05; } if ( isDefined( revivee.revivetrigger ) ) { self.obj_cancel_reason = "Knocked off revive"; self notify( "revive_cancel" ); } } bot_revive_player_init() { self.successfully_revived_player = false; } bot_revive_player_post_think( state ) { self bot_post_think_common( state ); self.successfully_revived_player = false; } bot_should_revive_player( struct ) { downed_players_objs = get_all_objectives_for_group( "revive" ); if ( downed_players_objs.size <= 0 ) { return false; } self.available_revives = []; obj_keys = getArrayKeys( downed_players_objs ); for ( i = 0; i < downed_players_objs.size; i++ ) { obj = downed_players_objs[ obj_keys[ i ] ]; player = obj.target_ent; if ( player == self ) { continue; } if ( isDefined( obj.owner ) ) { continue; } if ( obj.bad ) { continue; } if ( self GetPathIsInaccessible( player.origin ) ) { continue; } self.available_revives[ self.available_revives.size ] = obj; } struct.possible_objs = self.available_revives; return self.available_revives.size > 0; } bot_check_complete_revive_player() { return self.successfully_revived_player; } bot_revive_player_should_cancel() { obj = self bot_get_objective(); goal_canceled = false; if ( !isDefined( obj.target_ent.revivetrigger ) ) { self.obj_cancel_reason = "Revive trigger didn't exist"; goal_canceled = true; } else if ( !self bot_is_objective_owner( "revive", obj.target_ent ) ) { self.obj_cancel_reason = "No longer the obj owner"; goal_canceled = true; } return goal_canceled; } bot_revive_player_priority( obj ) { return 2; } bot_magicbox_purchase( obj ) { if ( !isDefined( obj ) ) { return; } self endon( "disconnect" ); self endon( "magicbox_end_think" ); level endon( "end_game" ); magicbox_obj = obj; magicbox = magicbox_obj.target_ent; self bot_set_objective( "magicbox", magicbox ); //self bot_set_objective_owner( "magicbox", magicbox ); self bot_objective_print( "magicbox", magicbox_obj.id, "Bot <" + self.playername + "> Attempting to purchase magicbox", "bot_magicbox_purchase" ); magicbox_obj.magicbox_weapon_spawn_time = undefined; lookat_org = magicbox.origin + ( 0, 0, 35 ); goal_org = magicbox.bot_use_node; self ClearScriptAimPos(); self SetScriptGoal( goal_org, 32 ); result = self waittill_any_return( "goal", "bad_path", "new_goal" ); if ( result != "goal" ) { self.obj_cancel_reason = "Bad path/new goal"; self notify( "magicbox_cancel" ); return; } self SetScriptAimPos( lookat_org ); wait randomFloatRange( 0.5, 1.5 ); self thread BotPressUse( 0.2 ); wait 0.75; waittillframeend; //self ClearScriptAimPos(); //self ClearScriptGoal(); if ( !magicbox._box_open ) { self.obj_cancel_reason = "Failed to open"; self notify( "magicbox_cancel" ); return; } if ( !isDefined( magicbox.weapon_spawn_org ) ) { self.obj_cancel_reason = "No weapon spawn org"; self notify( "magicbox_cancel" ); return; } magicbox.weapon_spawn_org waittill( "randomization_done" ); self bot_objective_print( "magicbox", magicbox_obj.id, "Bot <" + self.playername + "> randomization_done", "bot_magicbox_purchase" ); magicbox_obj.magicbox_weapon_spawn_time = getTime(); if ( self bot_should_reject_magicbox_weapon( magicbox.weapon_string ) ) { self.obj_cancel_reason = "Rejected magicbox weapon: " + magicbox.weapon_string; self notify( "magicbox_cancel" ); return; } self ClearScriptAimPos(); self SetPriorityObjective(); self SetScriptGoal( goal_org, 32 ); result = self waittill_any_return( "goal", "bad_path", "new_goal" ); if ( result != "goal" ) { self.obj_cancel_reason = "Bad path/new goal on pickup"; self notify( "magicbox_cancel" ); return; } self SetScriptAimPos( lookat_org ); self thread bot_obj_timeout( "magicbox", 2 ); wait randomFloatRange( 0.5, 1.5 ); self thread BotPressUse( 0.2 ); } bot_magicbox_purchase_init() { self.successfully_grabbed_magicbox_weapon = false; } bot_magicbox_purchase_post_think( state ) { self bot_post_think_common( state ); self.successfully_grabbed_magicbox_weapon = false; } bot_should_purchase_magicbox( struct ) { magicbox_objs = get_all_objectives_for_group( "magicbox" ); if ( magicbox_objs.size <= 0 ) { return false; } if ( isDefined( level.enable_magic ) && !level.enable_magic ) { return false; } self.available_chests = []; magicbox_objs_keys = getArrayKeys( magicbox_objs ); for ( i = 0; i < magicbox_objs.size; i++ ) { obj = magicbox_objs[ magicbox_objs_keys[ i ] ]; magicbox = obj.target_ent; if ( isDefined( self.last_magicbox_purchase_time ) && getTime() < ( self.last_magicbox_purchase_time + 60000 ) ) { self bot_objective_print( "magicbox", obj.id, "Bot <" + self.playername + "> not purchasing this magicbox box because this action is on cooldown", "bot_should_purchase_magicbox" ); continue; } if ( magicbox.hidden ) { self bot_objective_print( "magicbox", obj.id, "Bot <" + self.playername + "> not purchasing this magicbox box because it is hidden", "bot_should_purchase_magicbox" ); continue; } if ( isDefined( obj.owner ) ) { self bot_objective_print( "magicbox", obj.id, "Bot <" + self.playername + "> not purchasing this magicbox box because it has an owner", "bot_should_purchase_magicbox" ); continue; } if ( isDefined( magicbox.chest_user ) ) { self bot_objective_print( "magicbox", obj.id, "Bot <" + self.playername + "> not purchasing this magicbox box because it has a user", "bot_should_purchase_magicbox" ); continue; } if ( self.score < magicbox.zombie_cost ) { self bot_objective_print( "magicbox", obj.id, "Bot <" + self.playername + "> not purchasing this magicbox box because it is unaffordable", "bot_should_purchase_magicbox" ); continue; } if ( self GetPathIsInaccessible( magicbox.bot_use_node ) ) { self bot_objective_print( "magicbox", obj.id, "Bot <" + self.playername + "> not purchasing this magicbox box because it cannot be pathed to", "bot_should_purchase_magicbox" ); continue; } self.available_chests[ self.available_chests.size ] = obj; } struct.possible_objs = self.available_chests; return self.available_chests.size > 0; } bot_check_complete_purchase_magicbox() { return self.successfully_grabbed_magicbox_weapon; } bot_should_reject_magicbox_weapon( obj ) { return false; } bot_magicbox_purchase_should_cancel() { obj = self bot_get_objective(); goal_canceled = false; /* if ( !self bot_is_objective_owner( "magicbox", obj.target_ent ) ) { self.obj_cancel_reason = "No longer the obj owner"; goal_canceled = true; } */ if ( isDefined( obj.magicbox_weapon_spawn_time ) && isDefined( obj.target_ent.chest_user ) && obj.target_ent.chest_user == self && ( getTime() >= ( obj.magicbox_weapon_spawn_time + 12000 ) ) ) { self.obj_cancel_reason = "Weapon timed out"; goal_canceled = true; } return goal_canceled; } bot_magicbox_purchase_priority( obj ) { /* priority = 0; LOW_AMMO_THRESHOLD = 0.3; weapons = self getWeaponsListPrimaries(); if ( weapons.size < 2 ) { priority += 1; } for ( j = 0; j < weapons.size; j++ ) { if ( self getWeaponAmmoStock( weapons[ j ] ) <= int( weaponmaxammo( weapons[ j ] ) * LOW_AMMO_THRESHOLD ) ) { priority += 1; } } return priority; */ return 0; } bot_perk_purchase( obj ) { if ( !isDefined( obj ) ) { return; } self endon( "disconnect" ); self endon( "perk_end_think" ); level endon( "end_game" ); perk_obj = obj; perk_ent = perk_obj.target_ent; self bot_set_objective( "perk", perk_ent ); self bot_objective_print( "perk", perk_obj.id, "Bot <" + self.playername + "> Attempting to purchase " + perk_ent.script_noteworthy, "bot_perk_purchase" ); lookat_org = perk_ent.origin + ( 0, 0, 35 ); goal_org = perk_ent.bot_use_node; self ClearScriptAimPos(); self SetScriptGoal( goal_org, 32 ); result = self waittill_any_return( "goal", "bad_path", "new_goal" ); if ( result != "goal" ) { self.obj_cancel_reason = "Bad path/new goal"; self notify( "perk_cancel" ); return; } self SetScriptAimPos( lookat_org ); self thread bot_obj_timeout( "perk", 2 ); wait randomFloatRange( 0.5, 1.5 ); self thread BotPressUse( 0.2 ); } bot_perk_purchase_init() { self.successfully_bought_perk = false; } bot_perk_purchase_post_think( state ) { self bot_post_think_common( state ); self.successfully_bought_perk = false; } bot_should_purchase_perk( struct ) { perk_objs = get_all_objectives_for_group( "perk" ); if ( perk_objs.size <= 0 ) { return false; } if ( isDefined( level.enable_magic ) && !level.enable_magic ) { return false; } self.available_perks = []; perk_objs_keys = getArrayKeys( perk_objs ); perk_objs_keys = array_randomize( perk_objs_keys ); for ( i = 0; i < perk_objs.size; i++ ) { obj = perk_objs[ perk_objs_keys[ i ] ]; perk_ent = obj.target_ent; perk = perk_ent.script_noteworthy; if ( !level._custom_perks[ perk ].powered_on ) { self bot_objective_print( "perk", obj.id, "Bot <" + self.playername + "> not purchasing " + perk + " because its not powered on", "bot_should_purchase_perk" ); continue; } if ( self hasPerk( perk ) ) { self bot_objective_print( "perk", obj.id, "Bot <" + self.playername + "> not purchasing " + perk + " because we already have it", "bot_should_purchase_perk" ); continue; } if ( ( isDefined( self.is_drinking ) && self.is_drinking > 0 ) && self getCurrentWeapon() == level._custom_perks[ perk ].perk_bottle ) { self bot_objective_print( "perk", obj.id, "Bot <" + self.playername + "> not purchasing " + perk + " because we are already drinking the perk we want", "bot_should_purchase_perk" ); continue; } if ( self.score < level._custom_perks[ perk ].cost ) { self bot_objective_print( "perk", obj.id, "Bot <" + self.playername + "> not purchasing " + perk + " because we can't afford it", "bot_should_purchase_perk" ); continue; } if ( self GetPathIsInaccessible( perk_ent.bot_use_node ) ) { self bot_objective_print( "perk", obj.id, "Bot <" + self.playername + "> not purchasing " + perk + " because it cannot be pathed to", "bot_should_purchase_perk" ); continue; } self.available_perks[ self.available_perks.size ] = obj; } struct.possible_objs = self.available_perks; return self.available_perks.size > 0; } bot_check_complete_perk_purchase() { return self.successfully_bought_perk; } bot_perk_purchase_should_cancel() { obj = self bot_get_objective(); goal_canceled = false; perk = obj.target_ent.script_noteworthy; if ( self hasPerk( perk ) ) { self bot_objective_print( "perk", obj.id, "Bot <" + self.playername + "> not purchasing " + perk + " because we already have it", "bot_should_purchase_perk" ); goal_canceled = true; } return goal_canceled; } bot_perk_purchase_priority( obj ) { return 1; } bot_door_purchase( obj ) { if ( !isDefined( obj ) ) { return; } self endon( "disconnect" ); self endon( "door_end_think" ); level endon( "end_game" ); door_obj = obj; door_ent = door_obj.target_ent; self bot_set_objective( "door", door_ent ); self bot_objective_print( "door", door_obj.id, "Bot <" + self.playername + "> Attempting to purchase " + door_ent.target, "bot_door_purchase" ); lookat_org = door_ent.origin; goal_org = door_ent.origin; self ClearScriptAimPos(); self SetScriptGoal( goal_org, 48 ); result = self waittill_any_return( "goal", "bad_path", "new_goal" ); if ( result != "goal" ) { self.obj_cancel_reason = "Bad path/new goal"; self notify( "door_cancel" ); return; } self SetScriptAimPos( lookat_org ); self thread bot_obj_timeout( "door", 2 ); wait randomFloatRange( 0.5, 1.5 ); self thread BotPressUse( 0.2 ); } bot_door_purchase_init() { self.successfully_bought_door = false; } bot_door_purchase_post_think( state ) { self bot_post_think_common( state ); self.successfully_bought_door = false; } bot_should_purchase_door( struct ) { door_objs = get_all_objectives_for_group( "door" ); if ( door_objs.size <= 0 ) { return false; } self.available_doors = []; door_objs_keys = getArrayKeys( door_objs ); for ( i = 0; i < door_objs.size; i++ ) { obj = door_objs[ door_objs_keys[ i ] ]; door_ent = obj.target_ent; is_electric_door = isDefined( door_ent.script_noteworthy ) && door_ent.script_noteworthy == "electric_door"; if ( is_electric_door ) { self bot_objective_print( "door", obj.id, "Bot <" + self.playername + "> not purchasing <" + door_ent.target + "> because it is electric", "bot_should_purchase_door" ); continue; } if ( self.score < door_ent.zombie_cost ) { self bot_objective_print( "door", obj.id, "Bot <" + self.playername + "> not purchasing <" + door_ent.target + "> because we can't afford it", "bot_should_purchase_door" ); continue; } if ( self GetPathIsInaccessible( door_ent.origin, 192.0 ) ) { self bot_objective_print( "door", obj.id, "Bot <" + self.playername + "> not purchasing <" + door_ent.target + "> because it cannot be pathed to", "bot_should_purchase_door" ); continue; } self.available_doors[ self.available_doors.size ] = obj; } struct.possible_objs = self.available_doors; return self.available_doors.size > 0; } bot_check_complete_door_purchase() { return self.successfully_bought_door; } bot_door_purchase_should_cancel() { return false; } bot_door_purchase_priority( obj ) { return 0; } bot_debris_purchase( obj ) { if ( !isDefined( obj ) ) { return; } self endon( "disconnect" ); self endon( "debris_end_think" ); level endon( "end_game" ); debris_obj = obj; debris_ent = debris_obj.target_ent; self bot_set_objective( "debris", debris_ent ); self bot_objective_print( "debris", debris_obj.id, "Bot <" + self.playername + "> Attempting to purchase " + debris_ent.target, "bot_debris_purchase" ); lookat_org = debris_ent.origin; goal_org = debris_ent.origin; self ClearScriptAimPos(); self SetScriptGoal( goal_org, 48 ); result = self waittill_any_return( "goal", "bad_path", "new_goal" ); if ( result != "goal" ) { self.obj_cancel_reason = "Bad path/new goal"; self notify( "door_cancel" ); return; } self SetScriptAimPos( lookat_org ); self thread bot_obj_timeout( "debris", 2 ); wait randomFloatRange( 0.5, 1.5 ); self thread BotPressUse( 0.2 ); } bot_debris_purchase_init() { self.successfully_bought_debris = false; } bot_debris_purchase_post_think( state ) { self bot_post_think_common( state ); self.successfully_bought_debris = false; } bot_should_purchase_debris( struct ) { debris_objs = get_all_objectives_for_group( "debris" ); if ( debris_objs.size <= 0 ) { return false; } self.available_doors = []; debris_objs_keys = getArrayKeys( debris_objs ); for ( i = 0; i < debris_objs.size; i++ ) { obj = debris_objs[ debris_objs_keys[ i ] ]; debris_ent = obj.target_ent; if ( self.score < debris_ent.zombie_cost ) { self bot_objective_print( "debris", obj.id, "Bot <" + self.playername + "> not purchasing <" + debris_ent.target + "> because we can't afford it", "bot_should_purchase_debris" ); continue; } if ( self GetPathIsInaccessible( debris_ent.origin, 192.0 ) ) { self bot_objective_print( "debris", obj.id, "Bot <" + self.playername + "> not purchasing <" + debris_ent.target + "> because it cannot be pathed to", "bot_should_purchase_debris" ); continue; } self.available_doors[ self.available_doors.size ] = obj; } struct.possible_objs = self.available_doors; return self.available_doors.size > 0; } bot_check_complete_debris_purchase() { return self.successfully_bought_debris; } bot_debris_purchase_should_cancel() { return false; } bot_debris_purchase_priority( obj ) { return 0; } bot_wallbuy_purchase( obj ) { if ( !isDefined( obj ) ) { return; } self endon( "disconnect" ); self endon( "wallbuy_end_think" ); level endon( "end_game" ); wallbuy_obj = obj; wallbuy_ent = wallbuy_obj.target_ent; self bot_set_objective( "wallbuy", wallbuy_ent ); self bot_objective_print( "wallbuy", wallbuy_obj.id, "Bot <" + self.playername + "> Attempting to purchase " + wallbuy_ent.zombie_weapon_upgrade, "bot_wallbuy_purchase" ); lookat_org = wallbuy_ent.origin; goal_org = wallbuy_ent.bot_use_node; self ClearScriptAimPos(); self SetScriptGoal( goal_org, 24 ); result = self waittill_any_return( "goal", "bad_path", "new_goal" ); if ( result != "goal" ) { self.obj_cancel_reason = "Bad path/new goal"; self notify( "wallbuy_cancel" ); return; } self SetScriptAimPos( lookat_org ); self thread bot_obj_timeout( "wallbuy", 2 ); wait randomFloatRange( 0.5, 1.5 ); self thread BotPressUse( 0.2 ); } bot_wallbuy_purchase_init() { self.successfully_bought_wallbuy = false; } bot_wallbuy_purchase_post_think( state ) { self bot_post_think_common( state ); self.successfully_bought_wallbuy = false; } bot_should_purchase_wallbuy( struct ) { wallbuy_objs = get_all_objectives_for_group( "wallbuy" ); if ( wallbuy_objs.size <= 0 ) { return false; } self.available_wallbuys = []; wallbuy_objs_keys = getArrayKeys( wallbuy_objs ); wallbuy_objs_keys = array_randomize( wallbuy_objs_keys ); for ( i = 0; i < wallbuy_objs.size; i++ ) { obj = wallbuy_objs[ wallbuy_objs_keys[ i ] ]; wallbuy_ent = obj.target_ent; weapon = wallbuy_ent.zombie_weapon_upgrade; if ( isDefined( self.last_wallbuy_purchase_time ) && getTime() < ( self.last_wallbuy_purchase_time + 60000 ) ) { self bot_objective_print( "wallbuy", obj.id, "Bot <" + self.playername + "> not purchasing <" + weapon + "> because this action is on cooldown", "bot_should_purchase_wallbuy" ); continue; } if ( self hasWeapon( weapon ) ) { self bot_objective_print( "wallbuy", obj.id, "Bot <" + self.playername + "> not purchasing <" + weapon + "> because we already have it", "bot_should_purchase_wallbuy" ); continue; } if ( self.score < maps\so\zm_common\_zm_weapons::get_weapon_cost( weapon ) ) { self bot_objective_print( "wallbuy", obj.id, "Bot <" + self.playername + "> not purchasing <" + weapon + "> because we can't afford it", "bot_should_purchase_wallbuy" ); continue; } if ( self GetPathIsInaccessible( wallbuy_ent.bot_use_node ) ) { self bot_objective_print( "wallbuy", obj.id, "Bot <" + self.playername + "> not purchasing <" + weapon + "> because it cannot be pathed to", "bot_should_purchase_wallbuy" ); continue; } self.available_wallbuys[ self.available_wallbuys.size ] = obj; } struct.possible_objs = self.available_wallbuys; return self.available_wallbuys.size > 0; } bot_check_complete_wallbuy_purchase() { return self.successfully_bought_wallbuy; } bot_wallbuy_purchase_should_cancel() { return false; } bot_wallbuy_purchase_priority( obj ) { return 0; } bot_wallbuy_ammo_purchase( obj ) { if ( !isDefined( obj ) ) { return; } self endon( "disconnect" ); self endon( "wallbuyammo_end_think" ); level endon( "end_game" ); wallbuy_obj = obj; wallbuy_ent = wallbuy_obj.target_ent; self bot_set_objective( "wallbuyammo", wallbuy_ent ); self bot_objective_print( "wallbuyammo", wallbuy_obj.id, "Bot <" + self.playername + "> Attempting to purchase " + wallbuy_ent.zombie_weapon_upgrade, "bot_wallbuy_ammo_purchase" ); lookat_org = wallbuy_ent.origin; goal_org = wallbuy_ent.bot_use_node; self ClearScriptAimPos(); self SetScriptGoal( goal_org, 24 ); result = self waittill_any_return( "goal", "bad_path", "new_goal" ); if ( result != "goal" ) { self.obj_cancel_reason = "Bad path/new goal"; self notify( "wallbuy_cancel" ); return; } self SetScriptAimPos( lookat_org ); self thread bot_obj_timeout( "wallbuyammo", 2 ); wait randomFloatRange( 0.5, 1.5 ); self thread BotPressUse( 0.2 ); } bot_wallbuy_ammo_purchase_init() { self.successfully_bought_wallbuy_ammo = false; } bot_wallbuy_ammo_purchase_post_think( state ) { self bot_post_think_common( state ); self.successfully_bought_wallbuy_ammo = false; } bot_should_purchase_wallbuy_ammo( struct ) { wallbuy_objs = get_all_objectives_for_group( "wallbuyammo" ); if ( wallbuy_objs.size <= 0 ) { return false; } self.available_wallbuyammos = []; wallbuy_objs_keys = getArrayKeys( wallbuy_objs ); wallbuy_objs_keys = array_randomize( wallbuy_objs_keys ); for ( i = 0; i < wallbuy_objs.size; i++ ) { obj = wallbuy_objs[ wallbuy_objs_keys[ i ] ]; wallbuy_ent = obj.target_ent; weapon = wallbuy_ent.zombie_weapon_upgrade; if ( !self hasWeapon( weapon ) ) { self bot_objective_print( "wallbuyammo", obj.id, "Bot <" + self.playername + "> not purchasing ammo for <" + weapon + "> because we don't have the weapon in our inventory", "bot_should_purchase_wallbuy_ammo" ); continue; } if ( self.score < maps\so\zm_common\_zm_weapons::get_ammo_cost( weapon ) ) { self bot_objective_print( "wallbuyammo", obj.id, "Bot <" + self.playername + "> not purchasing ammo for <" + weapon + "> because we can't afford it", "bot_should_purchase_wallbuy_ammo" ); continue; } if ( ( self GetWeaponAmmoStock( weapon ) / WeaponMaxAmmo( weapon ) ) > 0.3 ) { self bot_objective_print( "wallbuyammo", obj.id, "Bot <" + self.playername + "> not purchasing ammo for <" + weapon + "> because we don't need ammo", "bot_should_purchase_wallbuy_ammo" ); continue; } if ( self GetPathIsInaccessible( wallbuy_ent.bot_use_node ) ) { self bot_objective_print( "wallbuyammo", obj.id, "Bot <" + self.playername + "> not purchasing ammo for <" + weapon + "> because it cannot be pathed to", "bot_should_purchase_wallbuy_ammo" ); continue; } self.available_wallbuyammos[ self.available_wallbuyammos.size ] = obj; } struct.possible_objs = self.available_wallbuyammos; return self.available_wallbuyammos.size > 0; } bot_check_complete_wallbuy_ammo_purchase() { return self.successfully_bought_wallbuy_ammo; } bot_wallbuy_ammo_purchase_should_cancel() { return false; } bot_wallbuy_ammo_purchase_priority() { return 0; } bot_packapunch_purchase( obj ) { if ( !isDefined( obj ) ) { return; } self endon( "disconnect" ); self endon( "packapunch_end_think" ); level endon( "end_game" ); packapunch_obj = obj; packapunch = packapunch_obj.target_ent; self bot_set_objective( "packapunch", packapunch ); //self bot_set_objective_owner( "magicbox", magicbox ); self bot_objective_print( "packapunch", packapunch_obj.id, "Bot <" + self.playername + "> Attempting to purchase packapunch", "bot_packapunch_purchase" ); lookat_org = packapunch.origin + ( 0, 0, 35 ); goal_org = packapunch.bot_use_node; self ClearScriptAimPos(); self SetScriptGoal( goal_org, 32 ); result = self waittill_any_return( "goal", "bad_path", "new_goal" ); if ( result != "goal" ) { self.obj_cancel_reason = "Bad path/new goal"; self notify( "packapunch_cancel" ); return; } self SetScriptAimPos( lookat_org ); wait randomFloatRange( 0.5, 1.5 ); self thread BotPressUse( 0.2 ); wait 0.75; waittillframeend; //self ClearScriptAimPos(); //self ClearScriptGoal(); packapunch waittill( "pap_pickup_ready" ); self bot_objective_print( "packapunch", packapunch_obj.id, "Bot <" + self.playername + "> pap_pickup_ready", "bot_packapunch_purchase" ); self ClearScriptAimPos(); self SetPriorityObjective(); self SetScriptGoal( goal_org, 32 ); result = self waittill_any_return( "goal", "bad_path", "new_goal" ); if ( result != "goal" ) { self.obj_cancel_reason = "Bad path/new goal on pickup"; self notify( "packapunch_cancel" ); return; } self SetScriptAimPos( lookat_org ); self thread bot_obj_timeout( "packapunch", 2 ); wait randomFloatRange( 0.5, 1.5 ); self thread BotPressUse( 0.2 ); } bot_packapunch_purchase_init() { self.successfully_bought_packapunch = false; } bot_packapunch_purchase_post_think( state ) { self bot_post_think_common( state ); self.successfully_bought_packapunch = false; } bot_should_purchase_packapunch( struct ) { packapunch_objs = get_all_objectives_for_group( "packapunch" ); if ( packapunch_objs.size <= 0 ) { return false; } self.available_packapunchs = []; packapunch_objs_keys = getArrayKeys( packapunch_objs ); packapunch_objs_keys = array_randomize( packapunch_objs_keys ); for ( i = 0; i < packapunch_objs.size; i++ ) { obj = packapunch_objs[ packapunch_objs_keys[ i ] ]; packapunch_ent = obj.target_ent; if ( self.score < level._custom_packapunch.cost ) { self bot_objective_print( "packapunch", obj.id, "Bot <" + self.playername + "> not purchasing packapunch because we can't afford it", "bot_should_purchase_packapunch" ); continue; } if ( self GetPathIsInaccessible( packapunch_ent.bot_use_node ) ) { self bot_objective_print( "packapunch", obj.id, "Bot <" + self.playername + "> not purchasing packapunch because it cannot be pathed to", "bot_should_purchase_packapunch" ); continue; } self.available_packapunchs[ self.available_packapunchs.size ] = obj; } struct.possible_objs = self.available_packapunchs; return self.available_packapunchs.size > 0; } bot_check_complete_packapunch_purchase() { return self.successfully_bought_packapunch; } bot_packapunch_purchase_should_cancel() { obj = self bot_get_objective(); goal_canceled = false; if ( isDefined( obj.target_ent.packapunch_weapon_spawn_time ) && isDefined( obj.target_ent.packapunch_user ) && obj.target_ent.packapunch_user == self && ( getTime() >= ( obj.target_ent_packapunch_weapon_spawn_time + ( level.packapunch_timeout * 1000 ) ) ) ) { self.obj_cancel_reason = "Weapon timed out"; goal_canceled = true; } return goal_canceled; } bot_packapunch_purchase_priority( obj ) { return 0; } bot_power_activate( obj ) { if ( !isDefined( obj ) ) { return; } self endon( "disconnect" ); self endon( "power_end_think" ); level endon( "end_game" ); power_obj = obj; power_ent = power_obj.target_ent; self bot_set_objective( "power", power_ent ); self bot_objective_print( "power", power_obj.id, "Bot <" + self.playername + "> Attempting to activate power", "bot_power_activate" ); lookat_org = power_ent.origin; goal_org = power_ent.bot_use_node; self ClearScriptAimPos(); self SetScriptGoal( goal_org, 24 ); result = self waittill_any_return( "goal", "bad_path", "new_goal" ); if ( result != "goal" ) { self.obj_cancel_reason = "Bad path/new goal"; self notify( "power_cancel" ); return; } self SetScriptAimPos( lookat_org ); self thread bot_obj_timeout( "power", 2 ); wait randomFloatRange( 0.5, 1.5 ); self thread BotPressUse( 0.2 ); } bot_power_activate_init() { self.successfully_activated_power = false; } bot_power_activate_post_think(state) { self bot_post_think_common( state ); self.successfully_activated_power = false; } bot_should_activate_power( struct ) { power_objs = get_all_objectives_for_group( "power" ); if ( power_objs.size <= 0 ) { return false; } self.available_powers = []; power_objs_keys = getArrayKeys( power_objs ); power_objs_keys = array_randomize( power_objs_keys ); for ( i = 0; i < power_objs.size; i++ ) { obj = power_objs[ power_objs_keys[ i ] ]; power_ent = obj.target_ent; if ( self GetPathIsInaccessible( power_ent.bot_use_node ) ) { self bot_objective_print( "power", obj.id, "Bot <" + self.playername + "> not activating power because it cannot be pathed to", "bot_power_activate" ); continue; } self.available_powers[ self.available_powers.size ] = obj; } struct.possible_objs = self.available_powers; return self.available_powers.size > 0; } bot_check_complete_power_activate() { return self.successfully_activated_power; } bot_power_activate_should_cancel() { obj = self bot_get_objective(); goal_canceled = false; if ( isDefined( level.flag[ "power_on" ] ) && level.flag[ "power_on" ] ) { self.obj_cancel_reason = "Power is already on"; goal_canceled = true; } return goal_canceled; } bot_power_activate_priority( obj ) { return 0; }