#include common_scripts\utility; #include maps\_utility; #include maps\bots\_bot_utility; #include maps\bots\script_objectives\_obj_common; bot_post_think_common( state ) { obj = bot_objective_history_get_current(); switch ( state ) { case "completed": self bot_objective_print( obj.group, obj.id, "Bot <" + self.playername + "> objective was completed", "bot_post_think_common" ); break; case "postponed": self bot_objective_print( obj.group, obj.id, "Bot <" + self.playername + "> objective was postponed Reason: " + self.obj_postponed_reason, "bot_post_think_common" ); break; case "canceled": self bot_objective_print( obj.group, obj.id, "Bot <" + self.playername + "> objective was canceled Reason: " + self.obj_cancel_reason, "bot_post_think_common" ); break; } self.obj_postponed_reason = ""; self.obj_cancel_reason = ""; self thread ClearScriptGoal(); self ClearScriptAimPos(); self ClearPriorityObjective(); self bot_clear_objective(); } bot_grab_powerup() { self endon( "disconnect" ); self endon( "powerup_end_think" ); level endon( "end_game" ); if ( !isDefined( self.available_powerups ) || self.available_powerups.size <= 0 ) { return; } powerup_obj = self.available_powerups[ 0 ]; powerup_obj_ent = powerup_obj.target_ent; self bot_set_objective( "powerup", powerup_obj_ent ); self bot_set_objective_owner( "powerup", powerup_obj_ent ); self bot_objective_print( "powerup", powerup_obj.id, "Bot <" + self.playername + "> starts objective", "bot_grab_powerup" ); while ( true ) { wait 1; self SetPriorityObjective(); self SetScriptGoal( powerup_obj_ent.origin ); result = self waittill_any_return( "goal", "bad_path", "new_goal" ); if ( result != "goal" ) { self bot_objective_print( "powerup", powerup_obj.id, "Bot <" + self.playername + "> bad path", "bot_grab_powerup" ); continue; } //Wait to see if the bot was able to grab the powerup wait 0.5; //Check if powerup still exists if ( isDefined( powerup_obj_ent ) ) { height_difference = powerup_obj_ent.origin[ 2 ] - self.origin[ 2 ]; if ( height_difference > 0 && height_difference < 49 ) { self BotJump(); wait 0.5; waittillframeend; //Check if bot was able to grab the powerup by jumping if ( self bot_has_objective() || isDefined( powerup_obj_ent ) ) { //Mark objective as bad so bots will ignore it from now on powerup_obj.bad = true; } } else { powerup_obj.bad = true; } if ( powerup_obj.bad ) { self bot_objective_print( "powerup", powerup_obj.id, "Bot <" + self.playername + "> objective was marked as bad", "bot_grab_powerup" ); break; } } } } bot_powerup_process_order() { return 0; } bot_powerup_init() { self.successfully_grabbed_powerup = false; } bot_powerup_post_think( state ) { self bot_post_think_common( state ); self.successfully_grabbed_powerup = false; } bot_should_grab_powerup() { if ( level.zbot_objective_glob[ "powerup" ].active_objectives.size <= 0 ) { return false; } MAX_DISTANCE_SQ = 10000 * 10000; BOT_SPEED_WHILE_SPRINTING_SQ = 285 * 285; self.available_powerups = []; powerup_objectives = level.zbot_objective_glob[ "powerup" ].active_objectives; obj_keys = getArrayKeys( powerup_objectives ); for ( i = 0; i < powerup_objectives.size; i++ ) { obj = powerup_objectives[ obj_keys[ i ] ]; powerup = obj.target_ent; if ( !isDefined( powerup ) ) { continue; } if ( obj.bad ) { continue; } if ( isDefined( obj.owner ) ) { continue; } time_left = powerup.time_left_until_timeout; distance_required_to_reach_powerup = distanceSquared( powerup.origin, self.origin ); if ( distance_required_to_reach_powerup > BOT_SPEED_WHILE_SPRINTING_SQ * time_left ) { continue; } if ( distanceSquared( powerup.origin, self.origin ) > MAX_DISTANCE_SQ ) { continue; } if ( !isDefined( generatePath( self.origin, powerup.origin, self.team, level.bot_allowed_negotiation_links ) ) ) { continue; } self.available_powerups[ self.available_powerups.size ] = obj; } //TODO: Sort powerups by priority here return self.available_powerups.size > 0; } bot_check_complete_grab_powerup() { return self.successfully_grabbed_powerup; } bot_powerup_should_cancel() { obj = self bot_get_objective(); goal_canceled = false; if ( !self bot_is_objective_owner( "powerup", obj.target_ent ) ) { self.obj_cancel_reason = "No longer the obj owner"; goal_canceled = true; } return goal_canceled; } bot_powerup_should_postpone() { return false; } bot_powerup_priority() { if ( !isDefined( self.available_powerups ) ) { return 0; } //return self.available_powerups[ 0 ].target_ent.priority; return 0; } //TODO: Possibly add the ability to circle revive? bot_revive_player() { if ( !isDefined( self.available_revives ) || self.available_revives.size <= 0 ) { return; } self endon( "disconnect" ); self endon( "revive_end_think" ); level endon( "end_game" ); player_to_revive_obj = self.available_revives[ 0 ]; player_to_revive = player_to_revive_obj.target_ent; self bot_set_objective( "revive", player_to_revive ); self bot_set_objective_owner( "revive", player_to_revive ); self bot_objective_print( "revive", player_to_revive_obj.id, "Bot <" + self.playername + "> objective started", "bot_revive_player" ); //If player is no longer valid to revive stop trying to revive //If bot doesn't have an objective anymore or the objective has changed stop trying to revive while ( true ) { wait 1; //Constantly update the goal just in case the player is moving(T5 or higher only) self ClearScriptAimPos(); self SetPriorityObjective(); self SetScriptGoal( player_to_revive.origin, 32 ); result = self waittill_any_return( "goal", "bad_path", "new_goal" ); if ( result != "goal" ) { self bot_objective_print( "revive", player_to_revive_obj.id, "Bot <" + self.playername + "> bad path", "bot_revive_player" ); continue; } if ( !isDefined( player_to_revive.revivetrigger ) ) { continue; } //Check if the bot is reviving the player already and also that the player isn't being revived already if ( player_to_revive.revivetrigger.beingrevived ) { continue; } self SetScriptAimPos( player_to_revive.origin ); time = 3.2; if ( self hasPerk( "specialty_quickrevive" ) ) { time /= 2; } self thread BotPressUse( time ); while ( self maps\_laststand::is_reviving( player_to_revive ) ) { wait 0.05; } //Wait to see if we cleared the objective by successfully reviving the player waittillframeend; } } bot_revive_process_order() { return 0; } bot_revive_player_init() { self.successfully_revived_player = false; } bot_revive_player_post_think( state ) { self bot_post_think_common( state ); self.successfully_revived_player = false; } bot_should_revive_player() { downed_players_objs = get_all_objectives_for_group( "revive" ); if ( downed_players_objs.size <= 0 ) { return false; } self.available_revives = []; obj_keys = getArrayKeys( downed_players_objs ); for ( i = 0; i < downed_players_objs.size; i++ ) { obj = downed_players_objs[ obj_keys[ i ] ]; if ( isDefined( obj.owner ) ) { continue; } if ( obj.bad ) { continue; } if ( !isDefined( generatePath( self.origin, obj.target_ent.origin, self.team, level.bot_allowed_negotiation_links ) ) ) { continue; } self.available_revives[ self.available_revives.size ] = obj; } return self.available_revives.size > 0; } bot_check_complete_revive_player() { return self.successfully_revived_player; } bot_revive_player_should_cancel() { obj = self bot_get_objective(); goal_canceled = false; if ( !isDefined( obj.target_ent.revivetrigger ) ) { self.obj_cancel_reason = "Revive trigger didn't exist"; goal_canceled = true; } else if ( !self bot_is_objective_owner( "revive", obj.target_ent ) ) { self.obj_cancel_reason = "No longer the obj owner"; goal_canceled = true; } return goal_canceled; } bot_revive_player_should_postpone() { return false; } bot_revive_player_priority() { return 0; } bot_magicbox_purchase() { if ( !isDefined( self.available_chests ) || self.available_chests.size <= 0 ) { return; } self endon( "disconnect" ); self endon( "magicbox_end_think" ); level endon( "end_game" ); magicbox_obj = self.available_chests[ 0 ]; magicbox = magicbox_obj.target_ent; self bot_set_objective( "magicbox", magicbox ); self bot_set_objective_owner( "magicbox", magicbox ); self bot_objective_print( "magicbox", magicbox_obj.id, "Bot <" + self.playername + "> objective started", "bot_magicbox_purchase" ); magicbox_obj.magicbox_weapon_spawn_time = undefined; magicbox_obj.magicbox_weapon_string = undefined; while ( true ) { wait 1; self ClearScriptAimPos(); self SetPriorityObjective(); self SetScriptGoal( magicbox.bot_use_node, 32 ); result = self waittill_any_return( "goal", "bad_path", "new_goal" ); if ( result != "goal" ) { self bot_objective_print( "magicbox", magicbox_obj.id, "Bot <" + self.playername + "> bad path", "bot_magicbox_purchase" ); continue; } self SetScriptAimPos( magicbox.origin ); self thread BotPressUse( 0.1 ); wait 0.1; waittillframeend; if ( !magicbox._box_open ) { self bot_objective_print( "magicbox", magicbox_obj.id, "Bot <" + self.playername + "> magicbox didn't open", "bot_magicbox_purchase" ); continue; } // self ClearScriptGoal(); // self ClearScriptAimPos(); // self ClearPriorityObjective(); break; } while ( !isDefined( magicbox.weapon_spawn_org ) ) { wait 0.05; } magicbox.weapon_spawn_org waittill( "randomization_done" ); magicbox_obj.magicbox_weapon_spawn_time = getTime(); magicbox_obj.magicbox_weapon_string = magicbox.weapon_string; //Pickup logic while ( true ) { wait 1; self ClearScriptAimPos(); self SetPriorityObjective(); self SetScriptGoal( magicbox.bot_use_node, 32 ); result = self waittill_any_return( "goal", "bad_path", "new_goal" ); if ( result != "goal" ) { self bot_objective_print( "magicbox", magicbox_obj.id, "Bot <" + self.playername + "> bad path on pickup", "bot_magicbox_purchase" ); continue; } self SetScriptAimPos( magicbox.origin ); self thread BotPressUse( 0.1 ); wait 0.1; waittillframeend; } } bot_magicbox_purchase_process_order() { return 0; } bot_magicbox_purchase_init() { self.successfully_grabbed_magicbox_weapon = false; } bot_magicbox_purchase_post_think( state ) { self bot_post_think_common( state ); self.successfully_grabbed_magicbox_weapon = false; } bot_should_purchase_magicbox() { magicbox_objs = get_all_objectives_for_group( "magicbox" ); if ( magicbox_objs.size <= 0 ) { return false; } if ( isDefined( level.enable_magic ) && !level.enable_magic ) { return false; } self.available_chests = []; magicbox_objs_keys = getArrayKeys( magicbox_objs ); for ( i = 0; i < magicbox_objs.size; i++ ) { obj = magicbox_objs[ magicbox_objs_keys[ i ] ]; magicbox = obj.target_ent; if ( magicbox.hidden ) { self bot_objective_print( "magicbox", obj.id, "Bot <" + self.playername + "> not purchasing this magicbox box because it is hidden", "bot_should_purchase_magicbox" ); continue; } if ( isDefined( obj.owner ) ) { self bot_objective_print( "magicbox", obj.id, "Bot <" + self.playername + "> not purchasing this magicbox box because it has an owner", "bot_should_purchase_magicbox" ); continue; } if ( self.score < magicbox.zombie_cost ) { self bot_objective_print( "magicbox", obj.id, "Bot <" + self.playername + "> not purchasing this magicbox box because it is unaffordable", "bot_should_purchase_magicbox" ); continue; } if ( !isDefined( generatePath( self.origin, magicbox.bot_use_node, self.team, level.bot_allowed_negotiation_links ) ) ) { self bot_objective_print( "magicbox", obj.id, "Bot <" + self.playername + "> not purchasing this magicbox box because it cannot be pathed to", "bot_should_purchase_magicbox" ); continue; } self.available_chests[ self.available_chests.size ] = obj; } return self.available_chests.size > 0; } bot_check_complete_purchase_magicbox() { return self.successfully_grabbed_magicbox_weapon; } bot_should_reject_magicbox_weapon( obj ) { return false; } bot_magicbox_purchase_should_cancel() { obj = self bot_get_objective(); goal_canceled = false; if ( !self bot_is_objective_owner( "magicbox", obj.target_ent ) ) { self.obj_cancel_reason = "No longer the obj owner"; goal_canceled = true; } else if ( isDefined( obj.magicbox_weapon_string ) && self bot_should_reject_magicbox_weapon( obj ) ) { self.obj_cancel_reason = "Rejected magicbox weapon: " + obj.magicbox_weapon_string; goal_canceled = true; } else if ( isDefined( obj.magicbox_weapon_spawn_time ) && ( getTime() >= ( obj.magicbox_weapon_spawn_time + 12000 ) ) ) { self.obj_cancel_reason = "Weapon timed out"; goal_canceled = true; } return goal_canceled; } bot_magicbox_purchase_should_postpone() { return false; } bot_magicbox_purchase_priority() { /* priority = 0; LOW_AMMO_THRESHOLD = 0.3; weapons = self getWeaponsListPrimaries(); if ( weapons.size < 2 ) { priority += 1; } for ( j = 0; j < weapons.size; j++ ) { if ( self getWeaponAmmoStock( weapons[ j ] ) <= int( weaponmaxammo( weapons[ j ] ) * LOW_AMMO_THRESHOLD ) ) { priority += 1; } } return priority; */ return 0; }