/* _bot_debug Author: INeedGames Date: 07/09/2023 The ingame waypoint visualizer. Designed to be ran on the client (not the server) */ #include maps\_utility; #include common_scripts\utility; #include maps\_hud_util; #include maps\bots\_bot_utility; init() { if ( getdvar( "bots_main_debug" ) == "" ) setdvar( "bots_main_debug", 0 ); if ( !getdvarint( "bots_main_debug" ) || !getdvarint( "bots_main_debug_wp_vis" ) ) return; if ( !getdvarint( "developer" ) ) { setdvar( "developer_script", 1 ); setdvar( "developer", 2 ); setdvar( "sv_mapRotation", "map " + getdvar( "mapname" ) ); exitlevel( false ); return; } setdvar( "bots_main", false ); setdvar( "bots_main_menu", false ); setdvar( "bots_manage_fill_mode", 0 ); setdvar( "bots_manage_fill", 0 ); setdvar( "bots_manage_add", 0 ); setdvar( "bots_manage_fill_kick", true ); setdvar( "bots_manage_fill_spec", true ); if ( getdvar( "bots_main_debug_distance" ) == "" ) setdvar( "bots_main_debug_distance", 512.0 ); if ( getdvar( "bots_main_debug_cone" ) == "" ) setdvar( "bots_main_debug_cone", 0.65 ); if ( getdvar( "bots_main_debug_minDist" ) == "" ) setdvar( "bots_main_debug_minDist", 32.0 ); if ( getdvar( "bots_main_debug_drawThrough" ) == "" ) setdvar( "bots_main_debug_drawThrough", false ); thread load_waypoints(); level waittill( "connected", player ); player thread onPlayerSpawned(); } onPlayerSpawned() { self endon( "disconnect" ); for ( ;; ) { self waittill( "spawned_player" ); self thread beginDebug(); } } beginDebug() { self endon( "disconnect" ); self endon( "zombified" ); self thread debug(); self thread watch_for_unlink(); self thread textScroll( "^1xDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD" ); } watch_for_unlink() { self endon( "disconnect" ); self endon( "zombified" ); self BotBuiltinNotifyOnPlayerCommand( "+smoke", "toggle_unlink" ); for ( ;; ) { self waittill( "toggle_unlink" ); if ( self.closest == -1 ) { self iprintln( "not close to node" ); continue; } firstwp = level.waypoints[ self.closest ]; self iprintln( "wp selected for unlink: " + firstwp BotBuiltinGetNodeNumber() ); self waittill( "toggle_unlink" ); if ( self.closest == -1 ) { self iprintln( "not close to node" ); continue; } self toggle_link( firstwp, level.waypoints[ self.closest ] ); } } array_contains( arr, it ) { for ( i = 0; i < arr.size; i++ ) { if ( arr[ i ] == it ) return true; } return false; } toggle_link( firstwp, secondwp ) { // check if it exists key = firstwp BotBuiltinGetNodeNumber() + ""; secnum = secondwp BotBuiltinGetNodeNumber(); links = firstwp BotBuiltinGetLinkedNodes(); linked = false; for ( i = 0; i < links.size; i++ ) { if ( links[ i ] BotBuiltinGetNodeNumber() == secnum ) { linked = true; break; } } if ( !linked ) { self iprintln( "no link: " + key + " " + secnum ); return; } if ( key == secnum + "" ) { self iprintln( "same unlink: " + key + " " + secnum ); return; } if ( isdefined( level.bot_ignore_links[ key ] ) && array_contains( level.bot_ignore_links[ key ], secnum ) ) { a = level.bot_ignore_links[ key ]; a = array_remove( a, secnum ); if ( a.size <= 0 ) { level.bot_ignore_links[ key ] = undefined; } else { level.bot_ignore_links[ key ] = a; } self iprintln( "removed unlink: " + key + " " + secnum ); BotBuiltinPrintConsole( "toggle_link: add: " + key + " " + secnum ); } else { if ( !isdefined( level.bot_ignore_links[ key ] ) ) { level.bot_ignore_links[ key ] = []; } a = level.bot_ignore_links[ key ]; a[ a.size ] = secnum; level.bot_ignore_links[ key ] = a; self iprintln( "added unlink: " + key + " " + secnum ); BotBuiltinPrintConsole( "toggle_link: del: " + key + " " + secnum ); } } debug() { self endon( "disconnect" ); self endon( "zombified" ); self.closest = -1; for ( ;; ) { wait 0.05; closest = -1; myEye = self gettagorigin( "j_head" ); myAngles = self getplayerangles(); for ( i = 0; i < level.waypointcount; i++ ) { if ( closest == -1 || closer( self.origin, level.waypoints[ i ].origin, level.waypoints[ closest ].origin ) ) closest = i; wpOrg = level.waypoints[ i ].origin + ( 0, 0, 25 ); if ( distance( level.waypoints[ i ].origin, self.origin ) < getdvarfloat( "bots_main_debug_distance" ) && ( sighttracepassed( myEye, wpOrg, false, self ) || getdvarint( "bots_main_debug_drawThrough" ) ) && getConeDot( wpOrg, myEye, myAngles ) > getdvarfloat( "bots_main_debug_cone" ) ) { linked = level.waypoints[ i ] BotBuiltinGetLinkedNodes(); node_num_str = level.waypoints[ i ] BotBuiltinGetNodeNumber() + ""; for ( h = linked.size - 1; h >= 0; h-- ) { if ( isdefined( level.bot_ignore_links[ node_num_str ] ) ) { found = false; this_node_num = linked[ h ] BotBuiltinGetNodeNumber(); for ( j = 0; j < level.bot_ignore_links[ node_num_str ].size; j++ ) { if ( level.bot_ignore_links[ node_num_str ][ j ] == this_node_num ) { found = true; break; } } if ( found ) continue; } line( wpOrg, linked[ h ].origin + ( 0, 0, 25 ), ( 1, 0, 1 ) ); } print3d( wpOrg, node_num_str, ( 1, 0, 0 ), 2 ); if ( isdefined( level.waypoints[ i ].animscript ) ) { line( wpOrg, wpOrg + anglestoforward( level.waypoints[ i ].angles ) * 64, ( 1, 1, 1 ) ); print3d( wpOrg + ( 0, 0, 15 ), level.waypoints[ i ].animscript, ( 1, 0, 0 ), 2 ); } } } if ( distance( self.origin, level.waypoints[ closest ].origin ) < 64 ) self.closest = closest; else self.closest = -1; } } destroyOnDeath( hud ) { hud endon( "death" ); self waittill_either( "zombified", "disconnect" ); hud destroy(); } textScroll( string ) { self endon( "zombified" ); self endon( "disconnect" ); //thanks ActionScript back = createbar( ( 0, 0, 0 ), 1000, 30 ); back setpoint( "CENTER", undefined, 0, 220 ); self thread destroyOnDeath( back ); text = createfontstring( "default", 1.5 ); text settext( string ); self thread destroyOnDeath( text ); for ( ;; ) { text setpoint( "CENTER", undefined, 1200, 220 ); text setpoint( "CENTER", undefined, -1200, 220, 20 ); wait 20; } }