#include common_scripts\utility; #include maps\_utility; #include maps\bots\_bot_utility; #include maps\bots\script_objectives\_obj_actions; #include maps\bots\script_objectives\_obj_common; #include maps\bots\script_objectives\_obj_trackers; /* Initialize bot script level functions */ bot_script_init() { //maps\bots\script_objectives\_obj_common; //maps\bots\script_objectives\_obj_actions; register_bot_action( "objective", "powerup", ::bot_grab_powerup, ::bot_powerup_process_order, ::bot_powerup_init, ::bot_powerup_post_think, ::bot_should_grab_powerup, ::bot_check_complete_grab_powerup, ::bot_powerup_should_cancel, ::bot_powerup_should_postpone, ::bot_powerup_priority ); register_bot_action( "objective", "revive", ::bot_revive_player, ::bot_revive_process_order, ::bot_revive_player_init, ::bot_revive_player_post_think, ::bot_should_revive_player, ::bot_check_complete_revive_player, ::bot_revive_player_should_cancel, ::bot_revive_player_should_postpone, ::bot_revive_player_priority ); register_bot_objective( "powerup" ); register_bot_objective( "revive" ); //maps\bots\script_objectives\_obj_trackers; level thread store_powerups_dropped(); level thread watch_for_downed_players(); } /* When the bot gets added into the game. */ added() { self endon( "disconnect" ); self set_diff(); } /* When the bot connects to the game. */ connected() { self endon( "disconnect" ); self thread difficulty(); self thread onBotSpawned(); self thread onSpawned(); self thread initialize_bot_actions_queue(); self thread bot_valid_pump(); //self thread bot_objective_inaccessible_pump(); self.on_powerup_grab_func = ::bot_on_powerup_grab; self.on_revive_success_func = ::bot_on_revive_success; self.obj_postponed_reason = ""; self.obj_cancel_reason = ""; } /* The callback for when the bot gets damaged. */ onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime ) { } /* Updates the bot's difficulty variables. */ difficulty() { self endon( "disconnect" ); for ( ;; ) { if ( GetDvarInt( "bots_skill" ) != 9 ) { switch ( self.pers["bots"]["skill"]["base"] ) { case 1: self.pers["bots"]["skill"]["aim_time"] = 0.6; self.pers["bots"]["skill"]["init_react_time"] = 1500; self.pers["bots"]["skill"]["reaction_time"] = 1000; self.pers["bots"]["skill"]["no_trace_ads_time"] = 500; self.pers["bots"]["skill"]["no_trace_look_time"] = 600; self.pers["bots"]["skill"]["remember_time"] = 750; self.pers["bots"]["skill"]["fov"] = 0.7; self.pers["bots"]["skill"]["dist_max"] = 2500; self.pers["bots"]["skill"]["dist_start"] = 1000; self.pers["bots"]["skill"]["spawn_time"] = 0.75; self.pers["bots"]["skill"]["help_dist"] = 0; self.pers["bots"]["skill"]["semi_time"] = 0.9; self.pers["bots"]["skill"]["shoot_after_time"] = 1; self.pers["bots"]["skill"]["aim_offset_time"] = 1.5; self.pers["bots"]["skill"]["aim_offset_amount"] = 4; self.pers["bots"]["skill"]["bone_update_interval"] = 2; self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_ankle_le,j_ankle_ri"; self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5; self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5; self.pers["bots"]["behavior"]["strafe"] = 0; self.pers["bots"]["behavior"]["nade"] = 10; self.pers["bots"]["behavior"]["sprint"] = 30; self.pers["bots"]["behavior"]["camp"] = 5; self.pers["bots"]["behavior"]["follow"] = 5; self.pers["bots"]["behavior"]["crouch"] = 20; self.pers["bots"]["behavior"]["switch"] = 2; self.pers["bots"]["behavior"]["class"] = 2; self.pers["bots"]["behavior"]["jump"] = 0; break; case 2: self.pers["bots"]["skill"]["aim_time"] = 0.55; self.pers["bots"]["skill"]["init_react_time"] = 1000; self.pers["bots"]["skill"]["reaction_time"] = 800; self.pers["bots"]["skill"]["no_trace_ads_time"] = 1000; self.pers["bots"]["skill"]["no_trace_look_time"] = 1250; self.pers["bots"]["skill"]["remember_time"] = 1500; self.pers["bots"]["skill"]["fov"] = 0.65; self.pers["bots"]["skill"]["dist_max"] = 3000; self.pers["bots"]["skill"]["dist_start"] = 1500; self.pers["bots"]["skill"]["spawn_time"] = 0.65; self.pers["bots"]["skill"]["help_dist"] = 500; self.pers["bots"]["skill"]["semi_time"] = 0.75; self.pers["bots"]["skill"]["shoot_after_time"] = 0.75; self.pers["bots"]["skill"]["aim_offset_time"] = 1; self.pers["bots"]["skill"]["aim_offset_amount"] = 3; self.pers["bots"]["skill"]["bone_update_interval"] = 1.5; self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_ankle_le,j_ankle_ri,j_head"; self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5; self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5; self.pers["bots"]["behavior"]["strafe"] = 10; self.pers["bots"]["behavior"]["nade"] = 15; self.pers["bots"]["behavior"]["sprint"] = 45; self.pers["bots"]["behavior"]["camp"] = 5; self.pers["bots"]["behavior"]["follow"] = 5; self.pers["bots"]["behavior"]["crouch"] = 15; self.pers["bots"]["behavior"]["switch"] = 2; self.pers["bots"]["behavior"]["class"] = 2; self.pers["bots"]["behavior"]["jump"] = 10; break; case 3: self.pers["bots"]["skill"]["aim_time"] = 0.4; self.pers["bots"]["skill"]["init_react_time"] = 750; self.pers["bots"]["skill"]["reaction_time"] = 500; self.pers["bots"]["skill"]["no_trace_ads_time"] = 1000; self.pers["bots"]["skill"]["no_trace_look_time"] = 1500; self.pers["bots"]["skill"]["remember_time"] = 2000; self.pers["bots"]["skill"]["fov"] = 0.6; self.pers["bots"]["skill"]["dist_max"] = 4000; self.pers["bots"]["skill"]["dist_start"] = 2250; self.pers["bots"]["skill"]["spawn_time"] = 0.5; self.pers["bots"]["skill"]["help_dist"] = 750; self.pers["bots"]["skill"]["semi_time"] = 0.65; self.pers["bots"]["skill"]["shoot_after_time"] = 0.65; self.pers["bots"]["skill"]["aim_offset_time"] = 0.75; self.pers["bots"]["skill"]["aim_offset_amount"] = 2.5; self.pers["bots"]["skill"]["bone_update_interval"] = 1; self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_spineupper,j_ankle_le,j_ankle_ri,j_head"; self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5; self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5; self.pers["bots"]["behavior"]["strafe"] = 20; self.pers["bots"]["behavior"]["nade"] = 20; self.pers["bots"]["behavior"]["sprint"] = 50; self.pers["bots"]["behavior"]["camp"] = 5; self.pers["bots"]["behavior"]["follow"] = 5; self.pers["bots"]["behavior"]["crouch"] = 10; self.pers["bots"]["behavior"]["switch"] = 2; self.pers["bots"]["behavior"]["class"] = 2; self.pers["bots"]["behavior"]["jump"] = 25; break; case 4: self.pers["bots"]["skill"]["aim_time"] = 0.3; self.pers["bots"]["skill"]["init_react_time"] = 600; self.pers["bots"]["skill"]["reaction_time"] = 400; self.pers["bots"]["skill"]["no_trace_ads_time"] = 1000; self.pers["bots"]["skill"]["no_trace_look_time"] = 1500; self.pers["bots"]["skill"]["remember_time"] = 3000; self.pers["bots"]["skill"]["fov"] = 0.55; self.pers["bots"]["skill"]["dist_max"] = 5000; self.pers["bots"]["skill"]["dist_start"] = 3350; self.pers["bots"]["skill"]["spawn_time"] = 0.35; self.pers["bots"]["skill"]["help_dist"] = 1000; self.pers["bots"]["skill"]["semi_time"] = 0.5; self.pers["bots"]["skill"]["shoot_after_time"] = 0.5; self.pers["bots"]["skill"]["aim_offset_time"] = 0.5; self.pers["bots"]["skill"]["aim_offset_amount"] = 2; self.pers["bots"]["skill"]["bone_update_interval"] = 0.75; self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_spineupper,j_ankle_le,j_ankle_ri,j_head,j_head"; self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5; self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5; self.pers["bots"]["behavior"]["strafe"] = 30; self.pers["bots"]["behavior"]["nade"] = 25; self.pers["bots"]["behavior"]["sprint"] = 55; self.pers["bots"]["behavior"]["camp"] = 5; self.pers["bots"]["behavior"]["follow"] = 5; self.pers["bots"]["behavior"]["crouch"] = 10; self.pers["bots"]["behavior"]["switch"] = 2; self.pers["bots"]["behavior"]["class"] = 2; self.pers["bots"]["behavior"]["jump"] = 35; break; case 5: self.pers["bots"]["skill"]["aim_time"] = 0.25; self.pers["bots"]["skill"]["init_react_time"] = 500; self.pers["bots"]["skill"]["reaction_time"] = 300; self.pers["bots"]["skill"]["no_trace_ads_time"] = 1500; self.pers["bots"]["skill"]["no_trace_look_time"] = 2000; self.pers["bots"]["skill"]["remember_time"] = 4000; self.pers["bots"]["skill"]["fov"] = 0.5; self.pers["bots"]["skill"]["dist_max"] = 7500; self.pers["bots"]["skill"]["dist_start"] = 5000; self.pers["bots"]["skill"]["spawn_time"] = 0.25; self.pers["bots"]["skill"]["help_dist"] = 1500; self.pers["bots"]["skill"]["semi_time"] = 0.4; self.pers["bots"]["skill"]["shoot_after_time"] = 0.35; self.pers["bots"]["skill"]["aim_offset_time"] = 0.35; self.pers["bots"]["skill"]["aim_offset_amount"] = 1.5; self.pers["bots"]["skill"]["bone_update_interval"] = 0.5; self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_head"; self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5; self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5; self.pers["bots"]["behavior"]["strafe"] = 40; self.pers["bots"]["behavior"]["nade"] = 35; self.pers["bots"]["behavior"]["sprint"] = 60; self.pers["bots"]["behavior"]["camp"] = 5; self.pers["bots"]["behavior"]["follow"] = 5; self.pers["bots"]["behavior"]["crouch"] = 10; self.pers["bots"]["behavior"]["switch"] = 2; self.pers["bots"]["behavior"]["class"] = 2; self.pers["bots"]["behavior"]["jump"] = 50; break; case 6: self.pers["bots"]["skill"]["aim_time"] = 0.2; self.pers["bots"]["skill"]["init_react_time"] = 250; self.pers["bots"]["skill"]["reaction_time"] = 150; self.pers["bots"]["skill"]["no_trace_ads_time"] = 2000; self.pers["bots"]["skill"]["no_trace_look_time"] = 3000; self.pers["bots"]["skill"]["remember_time"] = 5000; self.pers["bots"]["skill"]["fov"] = 0.45; self.pers["bots"]["skill"]["dist_max"] = 10000; self.pers["bots"]["skill"]["dist_start"] = 7500; self.pers["bots"]["skill"]["spawn_time"] = 0.2; self.pers["bots"]["skill"]["help_dist"] = 2000; self.pers["bots"]["skill"]["semi_time"] = 0.25; self.pers["bots"]["skill"]["shoot_after_time"] = 0.25; self.pers["bots"]["skill"]["aim_offset_time"] = 0.25; self.pers["bots"]["skill"]["aim_offset_amount"] = 1; self.pers["bots"]["skill"]["bone_update_interval"] = 0.25; self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_head,j_head"; self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5; self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5; self.pers["bots"]["behavior"]["strafe"] = 50; self.pers["bots"]["behavior"]["nade"] = 45; self.pers["bots"]["behavior"]["sprint"] = 65; self.pers["bots"]["behavior"]["camp"] = 5; self.pers["bots"]["behavior"]["follow"] = 5; self.pers["bots"]["behavior"]["crouch"] = 10; self.pers["bots"]["behavior"]["switch"] = 2; self.pers["bots"]["behavior"]["class"] = 2; self.pers["bots"]["behavior"]["jump"] = 75; break; case 7: self.pers["bots"]["skill"]["aim_time"] = 0.1; self.pers["bots"]["skill"]["init_react_time"] = 100; self.pers["bots"]["skill"]["reaction_time"] = 50; self.pers["bots"]["skill"]["no_trace_ads_time"] = 2500; self.pers["bots"]["skill"]["no_trace_look_time"] = 4000; self.pers["bots"]["skill"]["remember_time"] = 7500; self.pers["bots"]["skill"]["fov"] = 0.4; self.pers["bots"]["skill"]["dist_max"] = 15000; self.pers["bots"]["skill"]["dist_start"] = 10000; self.pers["bots"]["skill"]["spawn_time"] = 0.05; self.pers["bots"]["skill"]["help_dist"] = 3000; self.pers["bots"]["skill"]["semi_time"] = 0.1; self.pers["bots"]["skill"]["shoot_after_time"] = 0; self.pers["bots"]["skill"]["aim_offset_time"] = 0; self.pers["bots"]["skill"]["aim_offset_amount"] = 0; self.pers["bots"]["skill"]["bone_update_interval"] = 0.05; self.pers["bots"]["skill"]["bones"] = "j_head"; self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5; self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5; self.pers["bots"]["behavior"]["strafe"] = 65; self.pers["bots"]["behavior"]["nade"] = 65; self.pers["bots"]["behavior"]["sprint"] = 70; self.pers["bots"]["behavior"]["camp"] = 5; self.pers["bots"]["behavior"]["follow"] = 5; self.pers["bots"]["behavior"]["crouch"] = 5; self.pers["bots"]["behavior"]["switch"] = 2; self.pers["bots"]["behavior"]["class"] = 2; self.pers["bots"]["behavior"]["jump"] = 90; break; } } wait 5; } } /* Sets the bot difficulty. */ set_diff() { rankVar = GetDvarInt( "bots_skill" ); switch ( rankVar ) { case 0: self.pers["bots"]["skill"]["base"] = Round( random_normal_distribution( 3.5, 1.75, 1, 7 ) ); break; case 8: break; case 9: self.pers["bots"]["skill"]["base"] = randomIntRange( 1, 7 ); self.pers["bots"]["skill"]["aim_time"] = 0.05 * randomIntRange( 1, 20 ); self.pers["bots"]["skill"]["init_react_time"] = 50 * randomInt( 100 ); self.pers["bots"]["skill"]["reaction_time"] = 50 * randomInt( 100 ); self.pers["bots"]["skill"]["no_trace_ads_time"] = 50 * randomInt( 100 ); self.pers["bots"]["skill"]["no_trace_look_time"] = 50 * randomInt( 100 ); self.pers["bots"]["skill"]["remember_time"] = 50 * randomInt( 100 ); self.pers["bots"]["skill"]["fov"] = randomFloatRange( -1, 1 ); randomNum = randomIntRange( 500, 25000 ); self.pers["bots"]["skill"]["dist_start"] = randomNum; self.pers["bots"]["skill"]["dist_max"] = randomNum * 2; self.pers["bots"]["skill"]["spawn_time"] = 0.05 * randomInt( 20 ); self.pers["bots"]["skill"]["help_dist"] = randomIntRange( 500, 25000 ); self.pers["bots"]["skill"]["semi_time"] = randomFloatRange( 0.05, 1 ); self.pers["bots"]["skill"]["shoot_after_time"] = randomFloatRange( 0.05, 1 ); self.pers["bots"]["skill"]["aim_offset_time"] = randomFloatRange( 0.05, 1 ); self.pers["bots"]["skill"]["aim_offset_amount"] = randomFloatRange( 0.05, 1 ); self.pers["bots"]["skill"]["bone_update_interval"] = randomFloatRange( 0.05, 1 ); self.pers["bots"]["skill"]["bones"] = "j_head,j_spineupper,j_ankle_ri,j_ankle_le"; self.pers["bots"]["behavior"]["strafe"] = randomInt( 100 ); self.pers["bots"]["behavior"]["nade"] = randomInt( 100 ); self.pers["bots"]["behavior"]["sprint"] = randomInt( 100 ); self.pers["bots"]["behavior"]["camp"] = randomInt( 100 ); self.pers["bots"]["behavior"]["follow"] = randomInt( 100 ); self.pers["bots"]["behavior"]["crouch"] = randomInt( 100 ); self.pers["bots"]["behavior"]["switch"] = randomInt( 100 ); self.pers["bots"]["behavior"]["class"] = randomInt( 100 ); self.pers["bots"]["behavior"]["jump"] = randomInt( 100 ); break; default: self.pers["bots"]["skill"]["base"] = rankVar; break; } } /* When the bot spawned, after the difficulty wait. Start the logic for the bot. */ onBotSpawned() { self endon( "disconnect" ); level endon( "intermission" ); for ( ;; ) { self waittill( "bot_spawned" ); self thread start_bot_threads(); } } /* When the bot spawns. */ onSpawned() { self endon( "disconnect" ); for ( ;; ) { self waittill( "spawned_player" ); self thread bot_action_think(); self.bot_lock_goal = false; self.bot_was_follow_script_update = undefined; } } /* Starts all the bot thinking */ start_bot_threads() { self endon( "disconnect" ); level endon( "intermission" ); self endon( "zombified" ); } //TODO: Add ability to pause an action so the bot won't be doing it while its paused but when its unpaused they can resume the action with the same settings //Similar to postpone except instead of selecting a new action the current action is preserved action_should_be_paused_global( primary_group_name, action_name ) { return false; }