/* Bot actions are in two parts */ #include common_scripts\utility; #include maps\_utility; #include maps\so\zm_common\_zm_utility; register_bot_action( group_name, action_name, action_func, action_process_order_func, should_do_func, check_if_complete_func, set_complete_func, on_completion_func, should_cancel_func, on_cancel_func, should_postpone_func, on_postpone_func, priority_func ) { if ( !isDefined( level.zbots_actions ) ) { level.zbots_actions = []; } if ( !isDefined( level.zbots_actions[ group_name ] ) ) { level.zbots_actions[ group_name ] = []; } if ( !isDefined( level.zbots_actions[ group_name ][ action_name ] ) ) { level.zbots_actions[ group_name ][ action_name ] = spawnStruct(); } level.zbots_actions[ group_name ][ action_name ].action = action_func; level.zbots_actions[ group_name ][ action_name ].should_do_func = should_do_func; level.zbots_actions[ group_name ][ action_name ].action_process_order_func = action_process_order_func; level.zbots_actions[ group_name ][ action_name ].check_if_complete_func = check_if_complete_func; level.zbots_actions[ group_name ][ action_name ].set_complete_func = set_complete_func; level.zbots_actions[ group_name ][ action_name ].on_completion_func = on_completion_func; level.zbots_actions[ group_name ][ action_name ].should_cancel_func = should_cancel_func; level.zbots_actions[ group_name ][ action_name ].on_cancel_func = on_cancel_func; level.zbots_actions[ group_name ][ action_name ].should_postpone_func = should_postpone_func; level.zbots_actions[ group_name ][ action_name ].on_postpone_func = on_postpone_func; level.zbots_actions[ group_name ][ action_name ].priority_func = priority_func; } initialize_bot_actions_queue() { group_keys = getArrayKeys( level.zbots_actions ); for ( i = 0; i < group_keys.size; i++ ) { action_keys = getArrayKeys( level.zbots_actions[ group_keys[ i ] ] ); for ( j = 0; j < action_keys.size; j++ ) { self register_bot_objective_action_for_queue( group_keys[ i ], action_keys[ j ] ); } } } register_bot_objective_action_for_queue( group_name, action_name ) { if ( !isDefined( self.zbot_actions_in_queue ) ) { self.zbot_actions_in_queue = []; } if ( !isDefined( self.zbot_actions_in_queue[ group_name ] ) ) { self.zbot_actions_in_queue[ group_name ] = []; } if ( !isDefined( self.zbot_actions_in_queue[ group_name ][ action_name ] ) ) { self.zbot_actions_in_queue[ group_name ][ action_name ] = spawnStruct(); } self.zbot_actions_in_queue[ group_name ][ action_name ].postponed = false; self.zbot_actions_in_queue[ group_name ][ action_name ].canceled = false; self.zbot_actions_in_queue[ group_name ][ action_name ].queued = false; self.zbot_actions_in_queue[ group_name ][ action_name ].completed = false; self.zbot_actions_in_queue[ group_name ][ action_name ].is_current = false; } process_next_queued_action( group_name ) { if ( self.zbot_actions_in_queue[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].queued ) { return; } self.action_queue[ group_name ] = self sort_array_by_priority_field( self.action_queue[ group_name ] ); self thread [[ self.action_queue[ group_name ][ 0 ].action ]](); self.zbot_actions_in_queue[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].is_current = true; self thread wait_for_action_completion( group_name, self.action_queue[ group_name ][ 0 ].action_name ); } wait_for_action_completion( group_name, action_name ) { self endon( "disconnect" ); self endon( "stop_action_think" ); level endon( "end_game" ); result = self waittill_any_return( action_name + "_complete", action_name + "_cancel", action_name + "_postpone" ); if ( !isDefined( result ) ) { return; } if ( result == "disconnect" ) { return; } if ( ( result == action_name + "_complete" ) ) { self.zbot_actions_in_queue[ group_name ][ action_name ].postponed = false; self.zbot_actions_in_queue[ group_name ][ action_name ].queued = false; self.zbot_actions_in_queue[ group_name ][ action_name ].completed = false; self.action_queue[ group_name ][ 0 ] = undefined; self thread [[ self.action_queue[ group_name ][ 0 ].on_completion_func ]](); } else if ( result == action_name + "_cancel" ) { self.zbot_actions_in_queue[ group_name ][ action_name].postponed = false; self.zbot_actions_in_queue[ group_name ][ action_name ].queued = false; self.zbot_actions_in_queue[ group_name ][ action_name ].completed = false; self.action_queue[ group_name ][ 0 ] = undefined; self thread [[ self.action_queue[ group_name ][ 0 ].on_cancel_func ]](); } else if ( result == action_name + "_postpone" ) { self.zbot_actions_in_queue[ group_name ][ action_name ].postponed = true; postponed_action = self.action_queue[ group_name ][ 0 ]; self.action_queue[ group_name ][ 0 ] = undefined; postponed_action.priority = self [[ level.zbots_actions[ group_name ][ action_keys[ i ] ].priority_func ]](); self.action_queue[ group_name ] = array_insert( self.action_queue[ group_name ], postponed_action, 1 ); self thread [[ self.action_queue[ group_name ][ 0 ].on_postpone_func ]](); } self.zbot_actions_in_queue[ group_name ][ action_name ].is_current = false; } copy_default_action_settings_to_queue( group_name, action_name ) { //self.group = level.zbots_actions[ group_name ][ action_name ].group; self.action = level.zbots_actions[ group_name ][ action_name ].action; //self.should_do_func = level.zbots_actions[ group_name ][ action_name ].should_do_func; self.on_completion_func = level.zbots_actions[ group_name ][ action_name ].on_completion_func; self.should_cancel_func = level.zbots_actions[ group_name ][ action_name ].should_cancel_func; self.on_cancel_func = level.zbots_actions[ group_name ][ action_name ].on_cancel_func; self.should_postpone_func = level.zbots_actions[ group_name ][ action_name ].should_postpone_func; self.on_postpone_func = level.zbots_actions[ group_name ][ action_name ].on_postpone_func; self.priority_func = level.zbots_actions[ group_name ][ action_name ].priority_func; } pick_actions_to_add_to_queue( group_name ) { action_keys = getArrayKeys( level.zbots_actions[ group_name ] ); //TODO: Use process order funcs to determine the order of actions being added to the queue //For now just randomize the order of the keys /* for ( i = 0; i < action_keys; i++ ) { } */ if ( !isDefined( self.action_id ) ) { self.action_id = 0; } for ( i = 0; i < action_keys.size; i++ ) { if ( !self.zbot_actions_in_queue[ group_name ][ action_keys[ i ] ].queued && [[ level.zbots_actions[ group_name ][ action_keys[ i ] ].should_do_func ]]() ) { self.action_queue[ group_name ][ self.action_queue[ group_name ].size ] = spawnStruct(); self.action_queue[ group_name ][ self.action_queue[ group_name ].size - 1 ].action_name = action_keys[ i ]; self.action_queue[ group_name ][ self.action_queue[ group_name ].size - 1 ].action_id = self.action_id; self.action_queue[ group_name ][ self.action_queue[ group_name ].size - 1 ].priority = self [[ level.zbots_actions[ group_name ][ action_keys[ i ] ].priority_func ]](); self.zbot_actions_in_queue[ group_name ][ action_keys[ i ] ].queued = true; self.action_id++; } } } bot_clear_actions_queue() { group_keys = getArrayKeys( level.zbots_actions ); for ( i = 0; i < group_keys.size; i++ ) { self.action_queue[ group_keys[ i ] ] = []; action_keys = getArrayKeys( level.zbots_actions[ group_keys[ i ] ] ); for ( j = 0; j < action_keys.size; j++ ) { self register_bot_objective_action_for_queue( group_keys[ i ], action_keys[ j ] ); } } } check_if_action_is_completed_in_group( group_name ) { if ( [[ level.zbots_actions[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].check_if_complete_func ]]() ) { self notify( self.action_queue[ group_name ][ 0 ].action_name + "_complete" ); } } check_if_action_should_be_postponed_in_group( group_name ) { if ( [[ level.zbots_actions[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].should_postpone_func ]]() ) { self notify( self.action_queue[ group_name ][ 0 ].action_name + "_postpone" ); } } check_if_action_should_be_canceled_in_group( group_name ) { if ( [[ level.zbots_actions[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].should_cancel_func ]]() ) { self notify( self.action_queue[ group_name ][ 0 ].action_name + "_cancel" ); } } check_if_action_should_be_postponed_globally( group_name ) { if ( action_should_be_postponed_global( group_name, self.action_queue[ group_name ][ 0 ].action_name ) ) { self notify( self.action_queue[ group_name ][ 0 ].action_name + "_postpone" ); } } check_if_action_should_be_canceled_globally( group_name ) { if ( action_should_be_canceled_global( group_name, self.action_queue[ group_name ][ 0 ].action_name ) ) { self notify( self.action_queue[ group_name ][ 0 ].action_name + "_cancel" ); } } //TODO: Figure out way of overriding the current action for flee movement action check_for_forced_action( group_name ) { action_keys = getArrayKeys( level.zbots_actions[ group_name ] ); action_priorities_array = []; for ( i = 0; i < action_keys.size; i++ ); { action_priorities_array[ action_priorities_array.size ] = spawnStruct(); action_priorities_array[ action_priorities_array.size - 1 ].priority = self [[ level.zbots_actions[ group_name ][ action_keys[ i ] ].priority_func ]](); action_priorities_array[ action_priorities_array.size - 1 ].action_name = action_keys[ i ]; } action_priorities_array = sort_array_by_priority_field( action_priorities_array ); if ( self.action_queue[ group_name ][ 0 ].priority < action_priorities_array[ 0 ].priority ) { self notify( self.action_queue[ group_name ][ 0 ].action_name + "_cancel" ); } } bot_action_think( group_name ) { self pick_actions_to_add_to_queue( group_name ); //self check_for_forced_action( group_name ); if ( self.action_queue[ group_name ].size <= 0 ) { return; } self process_next_queued_action( group_name ); self check_if_action_is_completed_in_group( group_name ); self check_if_action_should_be_postponed_in_group( group_name ); self check_if_action_should_be_canceled_in_group( group_name ); self check_if_action_should_be_postponed_globally( group_name ); self check_if_action_should_be_canceled_globally( group_name ); } action_should_be_postponed_global( primary_group_name, action_name ) { return false; } action_should_be_canceled_global( primary_group_name, action_name ) { return false; } //TODO: Add ability to pause an action so the bot won't be doing it while its paused but when its unpaused they can resume the action with the same settings //Similar to postpone except instead of selecting a new action the current action is preserved action_should_be_paused_global( primary_group_name, action_name ) { return false; }