#include common_scripts\utility; #include maps\_utility; #include maps\bots\_bot_utility; /* Initialize bot script level functions */ bot_script_init() { level thread maps\bots\objectives\_manager::init(); } /* When the bot gets added into the game. */ added() { self endon( "disconnect" ); self set_diff(); } /* When the bot connects to the game. */ connected() { self endon( "disconnect" ); self thread difficulty(); self thread onBotSpawned(); self thread onSpawned(); self thread maps\bots\objectives\_manager::connected(); } /* The callback for when the bot gets damaged. */ onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime ) { if ( !isdefined( self ) || !isdefined( self.team ) ) { return; } if ( !isalive( self ) ) { return; } if ( sMeansOfDeath == "MOD_FALLING" || sMeansOfDeath == "MOD_SUICIDE" ) { return; } if ( iDamage <= 0 ) { return; } if ( !isdefined( eAttacker ) || !isdefined( eAttacker.team ) ) { return; } if ( eAttacker == self ) { return; } if ( !isalive( eAttacker ) ) { return; } self SetAttacker( eAttacker ); } /* Updates the bot's difficulty variables. */ difficulty() { self endon( "disconnect" ); for ( ;; ) { if ( getdvarint( "bots_skill" ) != 9 ) { switch ( self.pers[ "bots" ][ "skill" ][ "base" ] ) { case 1: self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.6; self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 1500; self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 1000; self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 500; self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 600; self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 750; self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.7; self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 2500; self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 1000; self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.75; self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 0; self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.9; self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 1; self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 1.5; self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 4; self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 2; self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spineupper,j_ankle_le,j_ankle_ri"; self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5; self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5; self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 0; self.pers[ "bots" ][ "behavior" ][ "nade" ] = 10; self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 30; self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5; self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5; self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 20; self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2; self.pers[ "bots" ][ "behavior" ][ "jump" ] = 0; break; case 2: self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.55; self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 1000; self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 800; self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 1000; self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 1250; self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 1500; self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.65; self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 3000; self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 1500; self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.65; self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 500; self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.75; self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 0.75; self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 1; self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 3; self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 1.5; self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spineupper,j_ankle_le,j_ankle_ri,j_head"; self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5; self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5; self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 10; self.pers[ "bots" ][ "behavior" ][ "nade" ] = 15; self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 45; self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5; self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5; self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 15; self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2; self.pers[ "bots" ][ "behavior" ][ "jump" ] = 10; break; case 3: self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.4; self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 750; self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 500; self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 1000; self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 1500; self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 2000; self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.6; self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 4000; self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 2250; self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.5; self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 750; self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.65; self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 0.65; self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 0.75; self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 2.5; self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 1; self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spineupper,j_spineupper,j_ankle_le,j_ankle_ri,j_head"; self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5; self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5; self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 20; self.pers[ "bots" ][ "behavior" ][ "nade" ] = 20; self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 50; self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5; self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5; self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 10; self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2; self.pers[ "bots" ][ "behavior" ][ "jump" ] = 25; break; case 4: self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.3; self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 600; self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 400; self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 1000; self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 1500; self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 3000; self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.55; self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 5000; self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 3350; self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.35; self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 1000; self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.5; self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 0.5; self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 0.5; self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 2; self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 0.75; self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spineupper,j_spineupper,j_ankle_le,j_ankle_ri,j_head,j_head"; self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5; self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5; self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 30; self.pers[ "bots" ][ "behavior" ][ "nade" ] = 25; self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 55; self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5; self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5; self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 10; self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2; self.pers[ "bots" ][ "behavior" ][ "jump" ] = 35; break; case 5: self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.25; self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 500; self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 300; self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 1500; self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 2000; self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 4000; self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.5; self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 7500; self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 5000; self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.25; self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 1500; self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.4; self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 0.35; self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 0.35; self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 1.5; self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 0.5; self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spineupper,j_head"; self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5; self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5; self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 40; self.pers[ "bots" ][ "behavior" ][ "nade" ] = 35; self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 60; self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5; self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5; self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 10; self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2; self.pers[ "bots" ][ "behavior" ][ "jump" ] = 50; break; case 6: self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.2; self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 250; self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 150; self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 2000; self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 3000; self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 5000; self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.45; self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 10000; self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 7500; self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.2; self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 2000; self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.25; self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 0.25; self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 0.25; self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 1; self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 0.25; self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spineupper,j_head,j_head"; self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5; self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5; self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 50; self.pers[ "bots" ][ "behavior" ][ "nade" ] = 45; self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 65; self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5; self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5; self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 10; self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2; self.pers[ "bots" ][ "behavior" ][ "jump" ] = 75; break; case 7: self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.1; self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 100; self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 50; self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 2500; self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 4000; self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 7500; self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.4; self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 15000; self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 10000; self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.05; self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 3000; self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.1; self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 0; self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 0; self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 0; self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 0.05; self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_head"; self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5; self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5; self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 65; self.pers[ "bots" ][ "behavior" ][ "nade" ] = 65; self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 70; self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5; self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5; self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 5; self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2; self.pers[ "bots" ][ "behavior" ][ "jump" ] = 90; break; } } wait 5; } } /* Sets the bot difficulty. */ set_diff() { rankVar = getdvarint( "bots_skill" ); switch ( rankVar ) { case 0: self.pers[ "bots" ][ "skill" ][ "base" ] = Round( random_normal_distribution( 3.5, 1.75, 1, 7 ) ); break; case 8: break; case 9: self.pers[ "bots" ][ "skill" ][ "base" ] = randomintrange( 1, 7 ); self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.05 * randomintrange( 1, 20 ); self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 50 * randomint( 100 ); self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 50 * randomint( 100 ); self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 50 * randomint( 100 ); self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 50 * randomint( 100 ); self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 50 * randomint( 100 ); self.pers[ "bots" ][ "skill" ][ "fov" ] = randomfloatrange( -1, 1 ); randomNum = randomintrange( 500, 25000 ); self.pers[ "bots" ][ "skill" ][ "dist_start" ] = randomNum; self.pers[ "bots" ][ "skill" ][ "dist_max" ] = randomNum * 2; self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.05 * randomint( 20 ); self.pers[ "bots" ][ "skill" ][ "help_dist" ] = randomintrange( 500, 25000 ); self.pers[ "bots" ][ "skill" ][ "semi_time" ] = randomfloatrange( 0.05, 1 ); self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = randomfloatrange( 0.05, 1 ); self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = randomfloatrange( 0.05, 1 ); self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = randomfloatrange( 0.05, 1 ); self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = randomfloatrange( 0.05, 1 ); self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_head,j_spineupper,j_ankle_ri,j_ankle_le"; self.pers[ "bots" ][ "behavior" ][ "strafe" ] = randomint( 100 ); self.pers[ "bots" ][ "behavior" ][ "nade" ] = randomint( 100 ); self.pers[ "bots" ][ "behavior" ][ "sprint" ] = randomint( 100 ); self.pers[ "bots" ][ "behavior" ][ "camp" ] = randomint( 100 ); self.pers[ "bots" ][ "behavior" ][ "follow" ] = randomint( 100 ); self.pers[ "bots" ][ "behavior" ][ "crouch" ] = randomint( 100 ); self.pers[ "bots" ][ "behavior" ][ "switch" ] = randomint( 100 ); self.pers[ "bots" ][ "behavior" ][ "jump" ] = randomint( 100 ); break; default: self.pers[ "bots" ][ "skill" ][ "base" ] = rankVar; break; } } /* When the bot spawned, after the difficulty wait. Start the logic for the bot. */ onBotSpawned() { self endon( "disconnect" ); level endon( "intermission" ); for ( ;; ) { self waittill( "bot_spawned" ); self thread start_bot_threads(); } } /* When the bot spawns. */ onSpawned() { self endon( "disconnect" ); for ( ;; ) { self waittill( "spawned_player" ); self thread maps\bots\objectives\_manager::spawned(); } } /* Starts all the bot thinking */ start_bot_threads() { self endon( "disconnect" ); level endon( "intermission" ); self endon( "zombified" ); self thread doReloadCancel(); self thread maps\bots\objectives\_manager::start_bot_threads(); } /* Changes to the weap */ changeToWeapon( weap ) { self endon( "disconnect" ); self endon( "zombified" ); level endon( "game_ended" ); if ( !self hasweapon( weap ) ) { return false; } self switchtoweapon( weap ); if ( self getcurrentweapon() == weap ) { return true; } self waittill_any_timeout( 5, "weapon_change" ); return ( self getcurrentweapon() == weap ); } /* Reload cancels */ doReloadCancel_loop() { ret = self waittill_any_return( "reload", "weapon_change" ); if ( self BotIsFrozen() ) { return; } if ( self usebuttonpressed() ) { return; } if ( self inLastStand() ) { return; } curWeap = self getcurrentweapon(); if ( !self isWeaponPrimary( curWeap ) ) { return; } if ( ret == "reload" ) { // check single reloads if ( self getweaponammoclip( curWeap ) < weaponclipsize( curWeap ) ) { return; } } // check difficulty if ( self.pers[ "bots" ][ "skill" ][ "base" ] <= 3 ) { return; } // check if got another weapon weaponslist = self getweaponslistprimaries(); weap = ""; while ( weaponslist.size ) { weapon = weaponslist[ randomint( weaponslist.size ) ]; weaponslist = array_remove( weaponslist, weapon ); if ( !self isWeaponPrimary( weapon ) ) { continue; } if ( curWeap == weapon || weapon == "none" || weapon == "" ) { continue; } weap = weapon; break; } if ( weap == "" ) { return; } // do the cancel wait 0.1; self thread changeToWeapon( weap ); wait 0.25; self thread changeToWeapon( curWeap ); wait 2; } /* Reload cancels */ doReloadCancel() { self endon( "disconnect" ); self endon( "zombified" ); for ( ;; ) { self doReloadCancel_loop(); } }