t4sp_bot_warfare/maps/bots/_bot_script.gsc
ineed bots dd1ea5ca07 fmt
2024-01-04 16:02:38 -06:00

535 lines
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#include common_scripts\utility;
#include maps\_utility;
#include maps\bots\_bot_utility;
/*
Initialize bot script level functions
*/
bot_script_init()
{
level thread maps\bots\objectives\_manager::init();
}
/*
When the bot gets added into the game.
*/
added()
{
self endon( "disconnect" );
self set_diff();
}
/*
When the bot connects to the game.
*/
connected()
{
self endon( "disconnect" );
self thread difficulty();
self thread onBotSpawned();
self thread onSpawned();
self thread maps\bots\objectives\_manager::connected();
}
/*
The callback for when the bot gets damaged.
*/
onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime )
{
if ( !isdefined( self ) || !isdefined( self.team ) )
{
return;
}
if ( !isalive( self ) )
{
return;
}
if ( sMeansOfDeath == "MOD_FALLING" || sMeansOfDeath == "MOD_SUICIDE" )
{
return;
}
if ( iDamage <= 0 )
{
return;
}
if ( !isdefined( eAttacker ) || !isdefined( eAttacker.team ) )
{
return;
}
if ( eAttacker == self )
{
return;
}
if ( !isalive( eAttacker ) )
{
return;
}
self SetAttacker( eAttacker );
}
/*
Updates the bot's difficulty variables.
*/
difficulty()
{
self endon( "disconnect" );
for ( ;; )
{
if ( getdvarint( "bots_skill" ) != 9 )
{
switch ( self.pers[ "bots" ][ "skill" ][ "base" ] )
{
case 1:
self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.6;
self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 1500;
self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 1000;
self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 500;
self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 600;
self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 750;
self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.7;
self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 2500;
self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 1000;
self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.75;
self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 0;
self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.9;
self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 1;
self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 1.5;
self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 4;
self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 2;
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spineupper,j_ankle_le,j_ankle_ri";
self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 0;
self.pers[ "bots" ][ "behavior" ][ "nade" ] = 10;
self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 30;
self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5;
self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 20;
self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2;
self.pers[ "bots" ][ "behavior" ][ "jump" ] = 0;
break;
case 2:
self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.55;
self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 1000;
self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 800;
self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 1000;
self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 1250;
self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 1500;
self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.65;
self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 3000;
self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 1500;
self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.65;
self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 500;
self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.75;
self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 0.75;
self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 1;
self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 3;
self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 1.5;
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spineupper,j_ankle_le,j_ankle_ri,j_head";
self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 10;
self.pers[ "bots" ][ "behavior" ][ "nade" ] = 15;
self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 45;
self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5;
self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 15;
self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2;
self.pers[ "bots" ][ "behavior" ][ "jump" ] = 10;
break;
case 3:
self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.4;
self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 750;
self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 500;
self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 1000;
self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 1500;
self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 2000;
self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.6;
self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 4000;
self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 2250;
self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.5;
self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 750;
self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.65;
self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 0.65;
self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 0.75;
self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 2.5;
self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 1;
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spineupper,j_spineupper,j_ankle_le,j_ankle_ri,j_head";
self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 20;
self.pers[ "bots" ][ "behavior" ][ "nade" ] = 20;
self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 50;
self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5;
self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 10;
self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2;
self.pers[ "bots" ][ "behavior" ][ "jump" ] = 25;
break;
case 4:
self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.3;
self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 600;
self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 400;
self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 1000;
self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 1500;
self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 3000;
self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.55;
self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 5000;
self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 3350;
self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.35;
self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 1000;
self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.5;
self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 0.5;
self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 0.5;
self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 2;
self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 0.75;
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spineupper,j_spineupper,j_ankle_le,j_ankle_ri,j_head,j_head";
self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 30;
self.pers[ "bots" ][ "behavior" ][ "nade" ] = 25;
self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 55;
self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5;
self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 10;
self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2;
self.pers[ "bots" ][ "behavior" ][ "jump" ] = 35;
break;
case 5:
self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.25;
self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 500;
self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 300;
self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 1500;
self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 2000;
self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 4000;
self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.5;
self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 7500;
self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 5000;
self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.25;
self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 1500;
self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.4;
self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 0.35;
self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 0.35;
self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 1.5;
self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 0.5;
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spineupper,j_head";
self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 40;
self.pers[ "bots" ][ "behavior" ][ "nade" ] = 35;
self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 60;
self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5;
self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 10;
self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2;
self.pers[ "bots" ][ "behavior" ][ "jump" ] = 50;
break;
case 6:
self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.2;
self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 250;
self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 150;
self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 2000;
self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 3000;
self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 5000;
self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.45;
self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 10000;
self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 7500;
self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.2;
self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 2000;
self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.25;
self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 0.25;
self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 0.25;
self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 1;
self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 0.25;
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spineupper,j_head,j_head";
self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 50;
self.pers[ "bots" ][ "behavior" ][ "nade" ] = 45;
self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 65;
self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5;
self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 10;
self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2;
self.pers[ "bots" ][ "behavior" ][ "jump" ] = 75;
break;
case 7:
self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.1;
self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 100;
self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 50;
self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 2500;
self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 4000;
self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 7500;
self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.4;
self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 15000;
self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 10000;
self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.05;
self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 3000;
self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.1;
self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 0;
self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 0;
self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 0;
self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 0.05;
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_head";
self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 65;
self.pers[ "bots" ][ "behavior" ][ "nade" ] = 65;
self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 70;
self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5;
self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 5;
self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2;
self.pers[ "bots" ][ "behavior" ][ "jump" ] = 90;
break;
}
}
wait 5;
}
}
/*
Sets the bot difficulty.
*/
set_diff()
{
rankVar = getdvarint( "bots_skill" );
switch ( rankVar )
{
case 0:
self.pers[ "bots" ][ "skill" ][ "base" ] = Round( random_normal_distribution( 3.5, 1.75, 1, 7 ) );
break;
case 8:
break;
case 9:
self.pers[ "bots" ][ "skill" ][ "base" ] = randomintrange( 1, 7 );
self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.05 * randomintrange( 1, 20 );
self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 50 * randomint( 100 );
self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 50 * randomint( 100 );
self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 50 * randomint( 100 );
self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 50 * randomint( 100 );
self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 50 * randomint( 100 );
self.pers[ "bots" ][ "skill" ][ "fov" ] = randomfloatrange( -1, 1 );
randomNum = randomintrange( 500, 25000 );
self.pers[ "bots" ][ "skill" ][ "dist_start" ] = randomNum;
self.pers[ "bots" ][ "skill" ][ "dist_max" ] = randomNum * 2;
self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.05 * randomint( 20 );
self.pers[ "bots" ][ "skill" ][ "help_dist" ] = randomintrange( 500, 25000 );
self.pers[ "bots" ][ "skill" ][ "semi_time" ] = randomfloatrange( 0.05, 1 );
self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = randomfloatrange( 0.05, 1 );
self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = randomfloatrange( 0.05, 1 );
self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = randomfloatrange( 0.05, 1 );
self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = randomfloatrange( 0.05, 1 );
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_head,j_spineupper,j_ankle_ri,j_ankle_le";
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = randomint( 100 );
self.pers[ "bots" ][ "behavior" ][ "nade" ] = randomint( 100 );
self.pers[ "bots" ][ "behavior" ][ "sprint" ] = randomint( 100 );
self.pers[ "bots" ][ "behavior" ][ "camp" ] = randomint( 100 );
self.pers[ "bots" ][ "behavior" ][ "follow" ] = randomint( 100 );
self.pers[ "bots" ][ "behavior" ][ "crouch" ] = randomint( 100 );
self.pers[ "bots" ][ "behavior" ][ "switch" ] = randomint( 100 );
self.pers[ "bots" ][ "behavior" ][ "jump" ] = randomint( 100 );
break;
default:
self.pers[ "bots" ][ "skill" ][ "base" ] = rankVar;
break;
}
}
/*
When the bot spawned, after the difficulty wait. Start the logic for the bot.
*/
onBotSpawned()
{
self endon( "disconnect" );
level endon( "intermission" );
for ( ;; )
{
self waittill( "bot_spawned" );
self thread start_bot_threads();
}
}
/*
When the bot spawns.
*/
onSpawned()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "spawned_player" );
self thread maps\bots\objectives\_manager::spawned();
}
}
/*
Starts all the bot thinking
*/
start_bot_threads()
{
self endon( "disconnect" );
level endon( "intermission" );
self endon( "zombified" );
self thread doReloadCancel();
self thread maps\bots\objectives\_manager::start_bot_threads();
}
/*
Changes to the weap
*/
changeToWeapon( weap )
{
self endon( "disconnect" );
self endon( "zombified" );
level endon( "game_ended" );
if ( !self hasweapon( weap ) )
{
return false;
}
self switchtoweapon( weap );
if ( self getcurrentweapon() == weap )
{
return true;
}
self waittill_any_timeout( 5, "weapon_change" );
return ( self getcurrentweapon() == weap );
}
/*
Reload cancels
*/
doReloadCancel_loop()
{
ret = self waittill_any_return( "reload", "weapon_change" );
if ( self BotIsFrozen() )
{
return;
}
if ( self usebuttonpressed() )
{
return;
}
if ( self inLastStand() )
{
return;
}
curWeap = self getcurrentweapon();
if ( !self isWeaponPrimary( curWeap ) )
{
return;
}
if ( ret == "reload" )
{
// check single reloads
if ( self getweaponammoclip( curWeap ) < weaponclipsize( curWeap ) )
{
return;
}
}
// check difficulty
if ( self.pers[ "bots" ][ "skill" ][ "base" ] <= 3 )
{
return;
}
// check if got another weapon
weaponslist = self getweaponslistprimaries();
weap = "";
while ( weaponslist.size )
{
weapon = weaponslist[ randomint( weaponslist.size ) ];
weaponslist = array_remove( weaponslist, weapon );
if ( !self isWeaponPrimary( weapon ) )
{
continue;
}
if ( curWeap == weapon || weapon == "none" || weapon == "" )
{
continue;
}
weap = weapon;
break;
}
if ( weap == "" )
{
return;
}
// do the cancel
wait 0.1;
self thread changeToWeapon( weap );
wait 0.25;
self thread changeToWeapon( curWeap );
wait 2;
}
/*
Reload cancels
*/
doReloadCancel()
{
self endon( "disconnect" );
self endon( "zombified" );
for ( ;; )
{
self doReloadCancel_loop();
}
}