mirror of
https://github.com/JezuzLizard/t4sp_bot_warfare.git
synced 2025-04-19 05:12:53 +00:00
535 lines
18 KiB
Plaintext
535 lines
18 KiB
Plaintext
#include common_scripts\utility;
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#include maps\_utility;
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#include maps\bots\_bot_utility;
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/*
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Initialize bot script level functions
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*/
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bot_script_init()
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{
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level thread maps\bots\objectives\_manager::init();
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}
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/*
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When the bot gets added into the game.
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*/
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added()
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{
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self endon( "disconnect" );
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self set_diff();
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}
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/*
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When the bot connects to the game.
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*/
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connected()
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{
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self endon( "disconnect" );
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self thread difficulty();
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self thread onBotSpawned();
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self thread onSpawned();
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self thread maps\bots\objectives\_manager::connected();
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}
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/*
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The callback for when the bot gets damaged.
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*/
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onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime )
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{
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if ( !isdefined( self ) || !isdefined( self.team ) )
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{
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return;
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}
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if ( !isalive( self ) )
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{
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return;
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}
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if ( sMeansOfDeath == "MOD_FALLING" || sMeansOfDeath == "MOD_SUICIDE" )
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{
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return;
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}
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if ( iDamage <= 0 )
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{
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return;
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}
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if ( !isdefined( eAttacker ) || !isdefined( eAttacker.team ) )
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{
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return;
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}
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if ( eAttacker == self )
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{
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return;
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}
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if ( !isalive( eAttacker ) )
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{
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return;
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}
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self SetAttacker( eAttacker );
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}
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/*
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Updates the bot's difficulty variables.
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*/
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difficulty()
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{
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self endon( "disconnect" );
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for ( ;; )
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{
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if ( getdvarint( "bots_skill" ) != 9 )
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{
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switch ( self.pers[ "bots" ][ "skill" ][ "base" ] )
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{
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case 1:
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self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.6;
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self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 1500;
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self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 1000;
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self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 500;
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self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 600;
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self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 750;
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self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.7;
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self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 2500;
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self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 1000;
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self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.75;
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self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 0;
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self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.9;
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self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 1;
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self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 1.5;
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self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 4;
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self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 2;
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self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spineupper,j_ankle_le,j_ankle_ri";
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self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
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self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
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self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 0;
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self.pers[ "bots" ][ "behavior" ][ "nade" ] = 10;
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self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 30;
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self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
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self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5;
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self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 20;
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self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2;
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self.pers[ "bots" ][ "behavior" ][ "jump" ] = 0;
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break;
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case 2:
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self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.55;
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self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 1000;
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self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 800;
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self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 1000;
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self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 1250;
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self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 1500;
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self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.65;
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self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 3000;
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self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 1500;
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self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.65;
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self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 500;
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self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.75;
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self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 0.75;
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self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 1;
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self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 3;
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self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 1.5;
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self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spineupper,j_ankle_le,j_ankle_ri,j_head";
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self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
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self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
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self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 10;
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self.pers[ "bots" ][ "behavior" ][ "nade" ] = 15;
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self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 45;
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self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
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self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5;
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self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 15;
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self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2;
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self.pers[ "bots" ][ "behavior" ][ "jump" ] = 10;
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break;
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case 3:
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self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.4;
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self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 750;
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self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 500;
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self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 1000;
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self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 1500;
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self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 2000;
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self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.6;
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self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 4000;
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self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 2250;
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self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.5;
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self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 750;
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self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.65;
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self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 0.65;
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self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 0.75;
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self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 2.5;
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self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 1;
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self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spineupper,j_spineupper,j_ankle_le,j_ankle_ri,j_head";
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self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
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self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
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self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 20;
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self.pers[ "bots" ][ "behavior" ][ "nade" ] = 20;
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self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 50;
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self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
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self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5;
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self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 10;
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self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2;
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self.pers[ "bots" ][ "behavior" ][ "jump" ] = 25;
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break;
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case 4:
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self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.3;
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self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 600;
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self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 400;
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self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 1000;
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self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 1500;
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self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 3000;
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self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.55;
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self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 5000;
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self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 3350;
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self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.35;
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self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 1000;
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self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.5;
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self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 0.5;
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self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 0.5;
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self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 2;
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self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 0.75;
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self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spineupper,j_spineupper,j_ankle_le,j_ankle_ri,j_head,j_head";
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self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
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self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
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self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 30;
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self.pers[ "bots" ][ "behavior" ][ "nade" ] = 25;
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self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 55;
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self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
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self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5;
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self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 10;
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self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2;
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self.pers[ "bots" ][ "behavior" ][ "jump" ] = 35;
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break;
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case 5:
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self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.25;
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self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 500;
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self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 300;
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self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 1500;
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self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 2000;
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self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 4000;
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self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.5;
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self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 7500;
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self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 5000;
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self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.25;
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self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 1500;
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self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.4;
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self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 0.35;
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self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 0.35;
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self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 1.5;
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self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 0.5;
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self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spineupper,j_head";
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self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
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self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
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self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 40;
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self.pers[ "bots" ][ "behavior" ][ "nade" ] = 35;
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self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 60;
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self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
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self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5;
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self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 10;
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self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2;
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self.pers[ "bots" ][ "behavior" ][ "jump" ] = 50;
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break;
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case 6:
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self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.2;
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self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 250;
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self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 150;
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self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 2000;
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self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 3000;
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self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 5000;
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self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.45;
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self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 10000;
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self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 7500;
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self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.2;
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self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 2000;
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self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.25;
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self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 0.25;
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self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 0.25;
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self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 1;
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self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 0.25;
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self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spineupper,j_head,j_head";
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self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
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self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
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self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 50;
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self.pers[ "bots" ][ "behavior" ][ "nade" ] = 45;
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self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 65;
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self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
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self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5;
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self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 10;
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self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2;
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self.pers[ "bots" ][ "behavior" ][ "jump" ] = 75;
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break;
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case 7:
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self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.1;
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self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 100;
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self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 50;
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self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 2500;
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self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 4000;
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self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 7500;
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self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.4;
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self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 15000;
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self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 10000;
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self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.05;
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self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 3000;
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self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.1;
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self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 0;
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self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 0;
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self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 0;
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self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 0.05;
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self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_head";
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self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
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self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
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self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 65;
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self.pers[ "bots" ][ "behavior" ][ "nade" ] = 65;
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self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 70;
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self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
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self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5;
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self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 5;
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self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2;
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self.pers[ "bots" ][ "behavior" ][ "jump" ] = 90;
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break;
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}
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}
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wait 5;
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}
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}
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/*
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Sets the bot difficulty.
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*/
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set_diff()
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{
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rankVar = getdvarint( "bots_skill" );
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switch ( rankVar )
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{
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case 0:
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self.pers[ "bots" ][ "skill" ][ "base" ] = Round( random_normal_distribution( 3.5, 1.75, 1, 7 ) );
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break;
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case 8:
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break;
|
|
|
|
case 9:
|
|
self.pers[ "bots" ][ "skill" ][ "base" ] = randomintrange( 1, 7 );
|
|
self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.05 * randomintrange( 1, 20 );
|
|
self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 50 * randomint( 100 );
|
|
self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 50 * randomint( 100 );
|
|
self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 50 * randomint( 100 );
|
|
self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 50 * randomint( 100 );
|
|
self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 50 * randomint( 100 );
|
|
self.pers[ "bots" ][ "skill" ][ "fov" ] = randomfloatrange( -1, 1 );
|
|
|
|
randomNum = randomintrange( 500, 25000 );
|
|
self.pers[ "bots" ][ "skill" ][ "dist_start" ] = randomNum;
|
|
self.pers[ "bots" ][ "skill" ][ "dist_max" ] = randomNum * 2;
|
|
|
|
self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.05 * randomint( 20 );
|
|
self.pers[ "bots" ][ "skill" ][ "help_dist" ] = randomintrange( 500, 25000 );
|
|
self.pers[ "bots" ][ "skill" ][ "semi_time" ] = randomfloatrange( 0.05, 1 );
|
|
self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = randomfloatrange( 0.05, 1 );
|
|
self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = randomfloatrange( 0.05, 1 );
|
|
self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = randomfloatrange( 0.05, 1 );
|
|
self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = randomfloatrange( 0.05, 1 );
|
|
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_head,j_spineupper,j_ankle_ri,j_ankle_le";
|
|
|
|
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = randomint( 100 );
|
|
self.pers[ "bots" ][ "behavior" ][ "nade" ] = randomint( 100 );
|
|
self.pers[ "bots" ][ "behavior" ][ "sprint" ] = randomint( 100 );
|
|
self.pers[ "bots" ][ "behavior" ][ "camp" ] = randomint( 100 );
|
|
self.pers[ "bots" ][ "behavior" ][ "follow" ] = randomint( 100 );
|
|
self.pers[ "bots" ][ "behavior" ][ "crouch" ] = randomint( 100 );
|
|
self.pers[ "bots" ][ "behavior" ][ "switch" ] = randomint( 100 );
|
|
self.pers[ "bots" ][ "behavior" ][ "jump" ] = randomint( 100 );
|
|
break;
|
|
|
|
default:
|
|
self.pers[ "bots" ][ "skill" ][ "base" ] = rankVar;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
When the bot spawned, after the difficulty wait. Start the logic for the bot.
|
|
*/
|
|
onBotSpawned()
|
|
{
|
|
self endon( "disconnect" );
|
|
level endon( "intermission" );
|
|
|
|
for ( ;; )
|
|
{
|
|
self waittill( "bot_spawned" );
|
|
|
|
self thread start_bot_threads();
|
|
}
|
|
}
|
|
|
|
/*
|
|
When the bot spawns.
|
|
*/
|
|
onSpawned()
|
|
{
|
|
self endon( "disconnect" );
|
|
|
|
for ( ;; )
|
|
{
|
|
self waittill( "spawned_player" );
|
|
|
|
self thread maps\bots\objectives\_manager::spawned();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Starts all the bot thinking
|
|
*/
|
|
start_bot_threads()
|
|
{
|
|
self endon( "disconnect" );
|
|
level endon( "intermission" );
|
|
self endon( "zombified" );
|
|
|
|
self thread doReloadCancel();
|
|
|
|
self thread maps\bots\objectives\_manager::start_bot_threads();
|
|
}
|
|
|
|
/*
|
|
Changes to the weap
|
|
*/
|
|
changeToWeapon( weap )
|
|
{
|
|
self endon( "disconnect" );
|
|
self endon( "zombified" );
|
|
level endon( "game_ended" );
|
|
|
|
if ( !self hasweapon( weap ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
self switchtoweapon( weap );
|
|
|
|
if ( self getcurrentweapon() == weap )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
self waittill_any_timeout( 5, "weapon_change" );
|
|
|
|
return ( self getcurrentweapon() == weap );
|
|
}
|
|
|
|
/*
|
|
Reload cancels
|
|
*/
|
|
doReloadCancel_loop()
|
|
{
|
|
ret = self waittill_any_return( "reload", "weapon_change" );
|
|
|
|
if ( self BotIsFrozen() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( self usebuttonpressed() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( self inLastStand() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
curWeap = self getcurrentweapon();
|
|
|
|
if ( !self isWeaponPrimary( curWeap ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( ret == "reload" )
|
|
{
|
|
// check single reloads
|
|
if ( self getweaponammoclip( curWeap ) < weaponclipsize( curWeap ) )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
// check difficulty
|
|
if ( self.pers[ "bots" ][ "skill" ][ "base" ] <= 3 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// check if got another weapon
|
|
weaponslist = self getweaponslistprimaries();
|
|
weap = "";
|
|
|
|
while ( weaponslist.size )
|
|
{
|
|
weapon = weaponslist[ randomint( weaponslist.size ) ];
|
|
weaponslist = array_remove( weaponslist, weapon );
|
|
|
|
if ( !self isWeaponPrimary( weapon ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( curWeap == weapon || weapon == "none" || weapon == "" )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
weap = weapon;
|
|
break;
|
|
}
|
|
|
|
if ( weap == "" )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// do the cancel
|
|
wait 0.1;
|
|
self thread changeToWeapon( weap );
|
|
wait 0.25;
|
|
self thread changeToWeapon( curWeap );
|
|
wait 2;
|
|
}
|
|
|
|
/*
|
|
Reload cancels
|
|
*/
|
|
doReloadCancel()
|
|
{
|
|
self endon( "disconnect" );
|
|
self endon( "zombified" );
|
|
|
|
for ( ;; )
|
|
{
|
|
self doReloadCancel_loop();
|
|
}
|
|
}
|