t4sp_bot_warfare/scripts/sp/bots/bot_target_common.gsc

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#include common_scripts\utility;
#include scripts\sp\bots\_bot_utility;
register_bot_target_type( target_group )
{
if ( !isDefined( level.zbot_target_glob ) )
{
level.zbot_target_glob = [];
level.zbot_target_glob_ids = [];
}
if ( !isDefined( level.zbot_target_glob[ target_group ] ) )
{
level.zbot_target_glob_ids[ target_group ] = 0;
level.zbot_target_glob[ target_group ] = spawnStruct();
level.zbot_target_glob[ target_group ].active_targets = [];
}
}
add_possible_bot_target( target_group, id, target_ent )
{
assert( isDefined( level.zbot_target_glob ), "Trying to add target before calling register_bot_target_type" );
assert( isDefined( level.zbot_target_glob[ target_group ] ), "Trying to add target to group " + target_group + " before calling register_bot_target_type" );
target_struct = spawnStruct();
target_struct.group = target_group;
target_struct.target_id = id;
target_struct.damaged_by = [];
target_struct.targeted_by = [];
target_struct.target_ent = target_ent;
target_struct.is_target = true;
level.zbot_target_glob[ target_group ].active_targets[ "targ_id_" + id ] = target_struct;
}
get_bot_target_by_id( target_group, id )
{
active_targets = level.zbot_target_glob[ target_group ].active_targets;
target = active_targets[ "targ_id_" + id ];
assert( isDefined( target ), "Target with " + id + " id does not point to a target in group " + target_group );
return target;
}
get_all_targets_for_group( target_group )
{
return level.zbot_target_glob[ target_group ].active_targets;
}
get_all_groups_for_targets()
{
return getArrayKeys( level.zbot_target_glob );
}
bot_has_target()
{
return isDefined( self.zbot_current_target );
}
set_target_for_bot( target_group, id )
{
possible_targets = level.zbot_target_glob[ target_group ].active_targets;
target = possible_targets[ "targ_id_" + id ];
target_exists = isDefined( target );
assert( target_exists, "Target with " + id + " id does not point to a target in group " + target_group );
if ( !target_exists )
{
return;
}
self.zbot_current_target = target;
for ( i = 0; i < target.targeted_by.size; i++ )
{
if ( target.targeted_by[ i ] == self )
{
return;
}
}
target.targeted_by[ target.targeted_by.size ] = self;
}
clear_target_for_bot( target_group, id )
{
possible_targets = level.zbot_target_glob[ target_group ].active_targets;
target = possible_targets[ "targ_id_" + id ];
target_exists = isDefined( target );
assert( target_exists, "Target with " + id + " id does not point to a target in group " + target_group );
if ( !target_exists )
{
return;
}
for ( i = 0; i < target.targeted_by.size; i++ )
{
if ( target.targeted_by[ i ] == self )
{
target.targeted_by[ i ] = undefined;
return;
}
}
self.zbot_current_target = undefined;
}
set_target_damaged_by( target_group, id )
{
possible_targets = level.zbot_target_glob[ target_group ].active_targets;
target = possible_targets[ "targ_id_" + id ];
target_exists = isDefined( target );
assert( target_exists, "Target with " + id + " id does not point to a target in group " + target_group );
if ( !target_exists )
{
return;
}
for ( i = 0; i < target.damaged_by.size; i++ )
{
if ( target.damaged_by[ i ] == self )
{
return;
}
}
target.damaged_by[ target.damaged_by.size ] = self;
}
clear_target_damaged_by( target_group, id )
{
possible_targets = level.zbot_target_glob[ target_group ].active_targets;
target = possible_targets[ "targ_id_" + id ];
target_exists = isDefined( target );
assert( target_exists, "Target with " + id + " id does not point to a target in group " + target_group );
if ( !target_exists )
{
return;
}
for ( i = 0; i < target.damaged_by.size; i++ )
{
if ( target.damaged_by[ i ] == self )
{
target.damaged_by[ i ] = undefined;
return;
}
}
}
free_bot_target( target_group, id )
{
active_targets = level.zbot_global_shared_target_glob[ target_group ].active_targets;
target = active_targets[ "targ_id_" + id ];
target_exists = isDefined( target );
assert( target_exists, "Target with " + id + " id number does not point to a target in group " + target_group );
if ( !target_exists )
{
return;
}
players = getPlayers();
for ( i = 0; i < players.size; i++ )
{
if ( players[ i ].pers[ "isBot" ] )
{
if ( players[ i ].zbot_current_target == target )
{
players[ i ].zbot_current_target = undefined;
}
}
}
target.damaged_by = undefined;
target.targeted_by = undefined;
target = undefined;
}