2023-07-11 21:00:28 -07:00

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#include common_scripts\utility;
#include maps\_utility;
#include maps\bots\_bot_utility;
#include maps\bots\script_objectives\_obj_common;
create_static_objectives()
{
if ( getDvar( "magicbox_node_forward_size" ) == "" )
{
setDvar( "magicbox_node_forward_size", 55 );
}
if ( getDvar( "magicbox_node_vertical_offset" ) == "" )
{
setDvar( "magicbox_node_vertical_offset", 10 );
}
if ( getDvar( "magicbox_node_angle" ) == "" )
{
setDvar( "magicbox_node_angle", 90 );
}
if ( getDvar( "perk_node_forward_size" ) == "" )
{
setDvar( "perk_node_forward_size", 55 );
}
if ( getDvar( "perk_node_vertical_offset" ) == "" )
{
setDvar( "perk_node_vertical_offset", 1 );
}
if ( getDvar( "perk_node_angle" ) == "" )
{
setDvar( "perk_node_angle", -90 );
}
if ( getDvar( "wallbuy_node_forward_size" ) == "" )
{
setDvar( "wallbuy_node_forward_size", 40 );
}
if ( getDvar( "wallbuy_node_vertical_offset" ) == "" )
{
setDvar( "wallbuy_node_vertical_offset", 1 );
}
if ( getDvar( "wallbuy_node_angle" ) == "" )
{
setDvar( "wallbuy_node_angle", -90 );
}
if ( getDvar( "packapunch_node_forward_size" ) == "" )
{
setDvar( "packapunch_node_forward_size", 55 );
}
if ( getDvar( "packapunch_node_vertical_offset" ) == "" )
{
setDvar( "packapunch_node_vertical_offset", 1 );
}
if ( getDvar( "packapunch_node_angle" ) == "" )
{
setDvar( "packapunch_node_angle", -90 );
}
if ( getDvar( "power_node_forward_size" ) == "" )
{
setDvar( "power_node_forward_size", 55 );
}
if ( getDvar( "power_node_vertical_offset" ) == "" )
{
setDvar( "power_node_vertical_offset", 1 );
}
if ( getDvar( "power_node_angle" ) == "" )
{
setDvar( "power_node_angle", -90 );
}
weapon_spawns = GetEntArray( "weapon_upgrade", "targetname" );
if ( isDefined( weapon_spawns ) && weapon_spawns.size > 0 )
{
for( i = 0; i < weapon_spawns.size; i++ )
{
obj = add_possible_bot_objective( "wallbuy", weapon_spawns[ i ], false );
obj = add_possible_bot_objective( "wallbuyammo", weapon_spawns[ i ], false );
model = getEnt( weapon_spawns[ i ].target, "targetname" );
weapon_spawns[ i ].bot_use_node = model get_angle_offset_node( getDvarInt( "wallbuy_node_forward_size" ), ( 0, getDvarInt( "wallbuy_node_angle" ), 0 ), ( 0, 0, getDvarInt( "wallbuy_node_vertical_offset" ) ) );
model thread wallbuy_debug();
}
}
vending_triggers = GetEntArray( "zombie_vending", "targetname" );
if ( isDefined( vending_triggers ) && vending_triggers.size > 0 )
{
for ( i = 0; i < vending_triggers.size; i++ )
{
obj = add_possible_bot_objective( "perk", vending_triggers[ i ], false );
model = getEnt( vending_triggers[ i ].target, "targetname" );
vending_triggers[ i ].bot_use_node = model get_angle_offset_node( getDvarInt( "perk_node_forward_size" ), ( 0, getDvarInt( "perk_node_angle" ), 0 ), ( 0, 0, getDvarInt( "perk_node_vertical_offset" ) ) );
model thread perk_debug();
}
}
//TODO: See if its possible to automatically detect if a door is blocking an objective
zombie_doors = GetEntArray( "zombie_door", "targetname" );
if ( isDefined( zombie_doors ) && zombie_doors.size > 0 )
{
for ( i = 0; i < zombie_doors.size; i++ )
{
if ( isDefined( zombie_doors[ i ].script_noteworthy ) && zombie_doors[ i ].script_noteworthy == "electric_door" )
{
continue;
}
obj = add_possible_bot_objective( "door", zombie_doors[ i ], true );
}
level thread watch_door_objectives( zombie_doors );
}
zombie_debris = GetEntArray( "zombie_debris", "targetname" );
if ( isDefined( zombie_debris ) && zombie_debris.size > 0 )
{
for ( i = 0; i < zombie_debris.size; i++ )
{
obj = add_possible_bot_objective( "debris", zombie_debris[ i ], true );
}
level thread watch_debris_objectives( zombie_debris );
}
vending_upgrade_trigger = GetEntArray("zombie_vending_upgrade", "targetname");
if ( isDefined( vending_upgrade_trigger ) && vending_upgrade_trigger.size > 0 )
{
for ( i = 0; i < vending_upgrade_trigger.size; i++ )
{
obj = add_possible_bot_objective( "packapunch", vending_upgrade_trigger[ i ], false );
model = getEnt( vending_triggers[ i ].target, "targetname" );
vending_upgrade_trigger[ i ].bot_use_node = model get_angle_offset_node( getDvarInt( "packapunch_node_forward_size" ), ( 0, getDvarInt( "packapunch_node_angle" ), 0 ), ( 0, 0, getDvarInt( "packapunch_node_vertical_offset" ) ) );
model thread packapunch_debug();
}
}
master_switch = getent("power_switch","targetname");
if ( !isDefined( master_switch ) )
{
master_switch = getent("master_switch","targetname");
}
if ( isDefined( master_switch ) )
{
obj = add_possible_bot_objective( "power", master_switch, false );
master_switch.bot_use_node = master_switch get_angle_offset_node( getDvarInt( "power_node_forward_size" ), ( 0, getDvarInt( "power_node_angle" ), 0 ), ( 0, 0, getDvarInt( "power_node_vertical_offset" ) ) );
model thread power_debug();
}
if ( isDefined( level.chests ) && level.chests.size > 0 )
{
level thread watch_magicbox_objectives();
}
//maps\bots\script_objectives\_obj_trackers;
level thread store_powerups_dropped();
level thread watch_for_downed_players();
}
watch_power_objective( power_switch )
{
while ( !isDefined( level.flag ) && !isDefined( level.flag[ "power_on" ] ) )
{
wait 0.05;
}
players = getPlayers();
for ( i = 0; i < players.size; i++ )
{
player = players[ i ];
if ( player bot_get_objective() == "power" )
{
player.sucessfully_activated_power = true;
}
}
waittillframeend;
free_bot_objective( "power", power_switch );
}
watch_door_objectives( zombie_doors )
{
level endon( "end_game" );
for ( doors_opened_count = 0; doors_opened_count < zombie_doors.size; doors_opened_count++ )
{
level waittill( "door_opened", door, player );
free_bot_objective( "door", door );
}
}
watch_debris_objectives( zombie_debris )
{
level endon( "end_game" );
for ( debris_opened_count = 0; debris_opened_count < zombie_debris.size; debris_opened_count++ )
{
level waittill( "debris_opened", debris, player );
free_bot_objective( "debris", debris );
}
}
store_powerups_dropped()
{
level endon( "end_game" );
level thread free_powerups_dropped();
level.zbots_powerups = [];
while ( true )
{
level waittill( "powerup_dropped", powerup );
waittillframeend;
if ( !isDefined( powerup ) )
{
continue;
}
obj = add_possible_bot_objective( "powerup", powerup, true );
obj.accessible = true;
//maps\bots\_bot_utility::assign_priority_to_powerup( powerup );
//level.zbots_powerups = maps\bots\_bot_utility::sort_array_by_priority_field( level.zbots_powerups, powerup );
}
}
free_powerups_dropped()
{
level endon( "end_game" );
while ( true )
{
level waittill( "powerup_freed", powerup );
id = powerup getEntityNumber();
waittillframeend;
free_bot_objective( "powerup", powerup, id );
}
}
watch_for_downed_players()
{
level endon( "end_game" );
while ( true )
{
level waittill( "player_entered_laststand", player );
if ( !isDefined( player ) )
{
continue;
}
obj = add_possible_bot_objective( "revive", player, true );
obj.accessible = true;
player thread free_revive_objective_when_needed();
}
}
free_revive_objective_when_needed()
{
level endon( "end_game" );
id = self getEntityNumber();
self waittill_any( "disconnect", "zombified", "player_revived" );
waittillframeend;
free_bot_objective( "revive", self, id );
}
watch_magicbox_objectives()
{
level endon( "end_game" );
level waittill( "connected", player );
cur_magicbox = maps\so\zm_common\_zm_magicbox::get_active_magicbox();
add_possible_bot_objective( "magicbox", cur_magicbox, true );
lid = cur_magicbox maps\so\zm_common\_zm_magicbox::get_chest_pieces()[ 1 ];
cur_magicbox.bot_use_node = lid get_angle_offset_node( getDvarInt( "magicbox_node_forward_size" ), ( 0, getDvarInt( "magicbox_node_angle" ), 0 ), ( 0, 0, getDvarInt( "magicbox_node_vertical_offset" ) ) );
cur_magicbox thread magicbox_debug();
while ( true )
{
level waittill( "magicbox_teddy_bear", old_magicbox );
waittillframeend;
free_bot_objective( "magicbox", old_magicbox );
level waittill( "new_magicbox", new_magicbox );
add_possible_bot_objective( "magicbox", new_magicbox, true );
lid = new_magicbox maps\so\zm_common\_zm_magicbox::get_chest_pieces()[ 1 ];
new_magicbox.bot_use_node = lid get_angle_offset_node( getDvarInt( "magicbox_node_forward_size" ), ( 0, getDvarInt( "magicbox_node_angle" ), 0 ), ( 0, 0, getDvarInt( "magicbox_node_vertical_offset" ) ) );
new_magicbox thread magicbox_debug();
}
}
magicbox_debug()
{
self notify( "magicbox_debug" );
self endon( "magicbox_debug");
level endon( "magicbox_teddy_bear" );
if ( getDvarInt( "bot_obj_debug_all" ) == 0 && getDvarInt( "bot_obj_debug_perk" ) == 0 )
{
return;
}
while ( true )
{
lid = self maps\so\zm_common\_zm_magicbox::get_chest_pieces()[ 1 ];
node = lid get_angle_offset_node( getDvarInt( "magicbox_node_forward_size" ), ( 0, getDvarInt( "magicbox_node_angle" ), 0 ), ( 0, 0, getDvarInt( "magicbox_node_vertical_offset" ) ) );
self.bot_use_node = node;
line( self.origin, node, ( 1.0, 1.0, 1.0 ) );
wait 0.05;
}
}
perk_debug()
{
if ( getDvarInt( "bot_obj_debug_all" ) == 0 && getDvarInt( "bot_obj_debug_perk" ) == 0 )
{
return;
}
while ( true )
{
node = self get_angle_offset_node( getDvarInt( "perk_node_forward_size" ), ( 0, getDvarInt( "perk_node_angle" ), 0 ), ( 0, 0, getDvarInt( "perk_node_vertical_offset" ) ) );
self.bot_use_node = node;
line( self.origin, node, ( 1.0, 1.0, 1.0 ) );
wait 0.05;
}
}
wallbuy_debug()
{
if ( getDvarInt( "bot_obj_debug_all" ) == 0 && getDvarInt( "bot_obj_debug_wallbuy" ) == 0 )
{
return;
}
while ( true )
{
node = self get_angle_offset_node( getDvarInt( "wallbuy_node_forward_size" ), ( 0, getDvarInt( "wallbuy_node_angle" ), 0 ), ( 0, 0, getDvarInt( "wallbuy_node_vertical_offset" ) ) );
self.bot_use_node = node;
line( self.origin, node, ( 1.0, 1.0, 1.0 ) );
wait 0.05;
}
}
packapunch_debug()
{
if ( getDvarInt( "bot_obj_debug_all" ) == 0 && getDvarInt( "bot_obj_debug_packapunch" ) == 0 )
{
return;
}
while ( true )
{
node = self get_angle_offset_node( getDvarInt( "packapunch_node_forward_size" ), ( 0, getDvarInt( "packapunch_node_angle" ), 0 ), ( 0, 0, getDvarInt( "packapunch_node_vertical_offset" ) ) );
self.bot_use_node = node;
line( self.origin, node, ( 1.0, 1.0, 1.0 ) );
wait 0.05;
}
}
bot_on_powerup_grab( powerup )
{
self bot_objective_print( "powerup", powerup getEntityNumber(), "bot_on_powerup_grab", "Bot <" + self.playername + "> grabbed powerup" );
self.successfully_grabbed_powerup = true;
}
bot_on_revive_success( revivee )
{
self bot_objective_print( "revive", revivee getEntityNumber(), "bot_on_revive_success", "Bot <" + self.playername + "> revived <" + revivee.playername + ">" );
self.successfully_revived_player = true;
}
bot_on_magicbox_weapon_grab( magicbox, weapon )
{
self bot_objective_print( "magicbox", magicbox getEntityNumber(), "bot_on_magicbox_weapon_grab", "Bot <" + self.playername + "> grabbed <" + weapon + "> from the box" );
self.successfully_grabbed_magicbox_weapon = true;
self.last_magicbox_purchase_time = getTime();
}
bot_on_perk_purchase( trigger, perk )
{
self bot_objective_print( "perk", trigger getEntityNumber(), "bot_on_perk_purchase", "Bot <" + self.playername + "> purchased <" + perk + ">" );
self.successfully_bought_perk = true;
}
bot_on_door_purchase_func( door )
{
self bot_objective_print( "door", door getEntityNumber(), "bot_on_door_purchase_func", "Bot <" + self.playername + "> purchased door" );
self.successfully_bought_door = true;
}
bot_on_debris_purchase_func( debris )
{
self bot_objective_print( "debris", debris getEntityNumber(), "bot_on_debris_purchase_func", "Bot <" + self.playername + "> purchased debris" );
self.successfully_bought_debris = true;
}
bot_on_wallbuy_purchase_func( trigger, weapon )
{
self bot_objective_print( "wallbuy", trigger getEntityNumber(), "bot_on_wallbuy_purchase_func", "Bot <" + self.playername + "> purchased wallbuy <" + weapon + ">" );
self.successfully_bought_wallbuy = true;
self.last_wallbuy_purchase_time = getTime();
}
bot_on_wallbuy_ammo_purchase_func( trigger, weapon )
{
self bot_objective_print( "wallbuyammo", trigger getEntityNumber(), "bot_on_wallbuy_ammo_purchase_func", "Bot <" + self.playername + "> purchased wallbuy ammo <" + weapon + ">" );
self.successfully_bought_wallbuy_ammo = true;
}