mirror of
https://github.com/JezuzLizard/t4sp_bot_warfare.git
synced 2025-04-23 15:05:43 +00:00
Add support for affecting the process order of an action aka the order the should do action function is executed for each action. Add bot actions for each bot think thread.
744 lines
9.9 KiB
Plaintext
744 lines
9.9 KiB
Plaintext
/*
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Bot actions are in two parts
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*/
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include scripts\zm\bots\bot_utility;
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register_bot_action( group, action_name, action_func, should_do_func, action_process_order_func, action_completion_func, should_cancel_func, on_cancel_func, should_postpone_func, on_postpone_func, priority_func )
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{
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if ( !isDefined( level.zbots_actions ) )
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{
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level.zbots_actions = [];
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}
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if ( !isDefined( level.zbots_actions[ action_name ] ) )
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{
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level.zbots_actions[ action_name ] = [];
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}
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level.zbots_actions[ action_name ] = spawnStruct();
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level.zbots_actions[ action_name ].group = group;
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level.zbots_actions[ action_name ].action = action_func;
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level.zbots_actions[ action_name ].should_do_func = should_do_func;
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level.zbots_actions[ action_name ].action_process_order_func = action_process_order_func;
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level.zbots_actions[ action_name ].on_completion_func = action_completion_func;
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level.zbots_actions[ action_name ].should_cancel_func = should_cancel_func;
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level.zbots_actions[ action_name ].on_cancel_func = on_cancel_func;
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level.zbots_actions[ action_name ].should_postpone_func = should_postpone_func;
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level.zbots_actions[ action_name ].on_postpone_func = on_postpone_func;
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level.zbots_actions[ action_name ].priority_func = priority_func;
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}
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register_bot_action_queue_action( action_name )
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{
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if ( !isDefined( self.actions_in_queue ) )
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{
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self.actions_in_queue = [];
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}
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self.actions_in_queue[ action_name ] = spawnStruct();
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self.actions_in_queue[ action_name ].postponed = false;
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self.actions_in_queue[ action_name ].canceled = false;
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self.actions_in_queue[ action_name ].queued = false;
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}
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bot_magicbox_purchase()
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{
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self.target_pos = self.available_chests[ 0 ].origin;
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}
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bot_magicbox_action_order()
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{
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}
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bot_should_purchase_magicbox()
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{
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if ( !level.enable_magic )
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{
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return false;
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}
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if ( level.chests.size <= 0 )
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{
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return false;
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}
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self.available_chests = [];
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for ( i = 0; i < level.chests.size; i++ )
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{
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if ( level.chests[ i ].hidden )
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{
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continue;
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}
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if ( self.score < level.chests[ i ].zombie_cost )
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{
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continue;
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}
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self.available_chests[ self.available_chests.size ] = level.chests[ i ];
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}
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if ( self.available_chests.size > 0 )
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{
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for ( i = 0; i < self.available_chests.size; i++ )
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{
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if ( isDefined( self.available_chests[ i ].chest_user ) )
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{
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arrayRemoveIndex( self.available_chests, i );
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i--;
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}
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}
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}
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return self.available_chests.size > 0;
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}
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bot_magicbox_purchase_on_completion()
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{
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}
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bot_magicbox_purchase_should_cancel()
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{
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return false;
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}
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bot_magicbox_purchase_on_cancel()
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{
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}
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bot_magicbox_purchase_should_postpone()
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{
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return false;
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}
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bot_magicbox_purchase_on_postpone()
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{
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}
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bot_magicbox_purchase_priority()
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{
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priority = 0;
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const LOW_AMMO_THRESHOLD = 0.3;
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weapons = self getWeaponsListPrimaries();
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if ( weapons.size < 2 )
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{
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priority += 1;
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}
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for ( j = 0; j < weapons.size; j++ )
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{
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if ( self getWeaponAmmoStock( weapons[ j ] ) <= int( weaponmaxammo( weapons[ j ] ) * LOW_AMMO_THRESHOLD ) )
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{
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priority += 1;
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}
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}
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return priority;
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}
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bot_wallbuy_purchase()
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{
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}
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bot_wallbuy_action_order()
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{
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return 0;
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}
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bot_should_purchase_wallbuy()
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{
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return false;
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}
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bot_wallbuy_purchase_on_completion()
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{
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}
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bot_wallbuy_purchase_should_cancel()
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{
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return false;
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}
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bot_wallbuy_purchase_on_cancel()
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{
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}
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bot_wallbuy_purchase_should_postpone()
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{
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return false;
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}
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bot_wallbuy_purchase_on_postpone()
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{
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}
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bot_wallbuy_purchase_priority()
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{
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return 0;
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}
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bot_wallbuy_ammo_purchase()
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{
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}
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bot_wallbuyammo_action_order()
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{
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return 0;
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}
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bot_should_purchase_wallbuy_ammo()
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{
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return false;
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}
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bot_wallbuy_ammo_purchase_on_completion()
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{
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}
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bot_wallbuy_ammo_purchase_should_cancel()
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{
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return false;
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}
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bot_wallbuy_ammo_purchase_on_cancel()
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{
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}
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bot_wallbuy_ammo_purchase_should_postpone()
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{
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return false;
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}
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bot_wallbuy_ammo_purchase_on_postpone()
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{
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}
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bot_wallbuy_ammo_purchase_priority()
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{
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return 0;
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}
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bot_perk_purchase()
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{
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}
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bot_perk_action_order()
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{
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return 0;
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}
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bot_should_purchase_perk()
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{
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return false;
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}
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bot_perk_purchase_on_completion()
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{
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}
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bot_perk_purchase_should_cancel()
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{
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return false;
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}
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bot_perk_purchase_on_cancel()
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{
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}
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bot_perk_purchase_should_postpone()
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{
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return false;
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}
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bot_perk_purchase_on_postpone()
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{
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}
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bot_perk_purchase_priority()
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{
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return 0;
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}
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bot_door_purchase()
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{
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}
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bot_door_action_order()
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{
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return 0;
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}
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bot_should_purchase_door()
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{
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return false;
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}
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bot_door_purchase_on_completion()
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{
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}
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bot_door_purchase_should_cancel()
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{
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return false;
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}
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bot_door_purchase_on_cancel()
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{
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}
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bot_door_purchase_should_postpone()
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{
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return false;
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}
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bot_door_purchase_on_postpone()
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{
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}
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bot_door_purchase_priority()
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{
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return 0;
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}
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bot_debris_purchase()
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{
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}
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bot_debris_action_order()
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{
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return 0;
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}
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bot_should_purchase_debris()
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{
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return false;
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}
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bot_debris_purchase_on_completion()
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{
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}
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bot_debris_purchase_should_cancel()
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{
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return false;
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}
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bot_debris_purchase_on_cancel()
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{
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}
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bot_debris_purchase_should_postpone()
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{
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return false;
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}
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bot_debris_purchase_on_postpone()
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{
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}
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bot_debris_purchase_priority()
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{
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return 0;
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}
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bot_trap_purchase()
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{
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}
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bot_trap_action_order()
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{
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return 0;
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}
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bot_should_purchase_trap()
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{
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return false;
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}
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bot_trap_purchase_on_completion()
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{
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}
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bot_trap_purchase_should_cancel()
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{
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return false;
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}
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bot_trap_purchase_on_cancel()
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{
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}
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bot_trap_purchase_should_postpone()
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{
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return false;
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}
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bot_trap_purchase_on_postpone()
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{
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}
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bot_trap_purchase_priority()
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{
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return 0;
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}
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bot_packapunch_purchase()
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{
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}
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bot_packapunch_action_order()
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{
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return 0;
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}
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bot_should_purchase_packapunch()
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{
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return false;
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}
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bot_packapunch_purchase_on_completion()
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{
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}
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bot_packapunch_purchase_should_cancel()
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{
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return false;
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}
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bot_packapunch_purchase_on_cancel()
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{
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}
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bot_packapunch_purchase_should_postpone()
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{
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return false;
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}
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bot_packapunch_purchase_on_postpone()
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{
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}
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bot_packapunch_purchase_priority()
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{
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return 0;
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}
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bot_revive_player()
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{
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}
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bot_revive_action_order()
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{
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return 0;
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}
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bot_should_revive_player()
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{
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return false;
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}
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bot_revive_player_on_completion()
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{
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}
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bot_revive_player_should_cancel()
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{
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return false;
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}
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bot_revive_player_on_cancel()
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{
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}
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bot_revive_player_should_postpone()
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{
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return false;
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}
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bot_revive_player_on_postpone()
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{
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}
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bot_revive_player_priority()
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{
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return 0;
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}
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bot_grab_buildable()
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{
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}
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bot_grabbuildable_action_order()
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{
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return 0;
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}
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bot_should_grab_buildable()
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{
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return false;
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}
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bot_grab_buildable_on_completion()
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{
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}
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bot_grab_buildable_should_cancel()
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{
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return false;
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}
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bot_grabbuild_buildable_on_cancel()
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{
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}
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bot_grab_buildable_should_postpone()
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{
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return false;
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}
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bot_grab_buildable_on_postpone()
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{
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}
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bot_grab_buildable_priority()
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{
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return 0;
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}
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bot_build_buildable()
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{
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}
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bot_buildbuildable_action_order()
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{
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return 0;
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}
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bot_should_build_buildable()
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{
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return false;
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}
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bot_build_buildable_on_completion()
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{
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}
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bot_build_buildable_should_cancel()
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{
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return false;
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}
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bot_build_buildable_on_cancel()
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{
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}
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bot_build_buildable_should_postpone()
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{
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return false;
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}
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bot_build_buildable_on_postpone()
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{
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}
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bot_build_buildable_priority()
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{
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return 0;
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}
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bot_grab_part()
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{
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}
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bot_part_action_order()
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{
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return 0;
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}
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bot_should_grab_part()
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{
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return false;
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}
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bot_part_on_completion()
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{
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}
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bot_part_should_cancel()
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{
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return false;
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}
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bot_part_on_cancel()
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{
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}
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bot_part_should_postpone()
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{
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return false;
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}
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bot_part_on_postpone()
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{
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}
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bot_part_priority()
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{
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return 0;
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}
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bot_grab_powerup()
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{
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self endon( "disconnect" );
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self endon( "new_objective" );
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if ( !isDefined( self.available_powerups ) || self.available_powerups.size <= 0 )
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{
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return;
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}
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self.target_pos = self.available_powerups[ 0 ].origin;
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self.target_powerup = self.available_powerups[ 0 ];
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level.zbots_powerups_targeted_for_grab[ level.zbots_powerups_targeted_for_grab.size ] = self.available_powerups[ 0 ];
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}
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bot_powerup_action_order()
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{
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return 0;
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}
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bot_should_grab_powerup()
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{
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if ( !( isDefined( level.zbots_powerups ) && level.zbots_powerups.size > 0 ) )
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{
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return false;
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}
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const MAX_DISTANCE_SQ = 10000 * 10000;
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const BOT_SPEED_WHILE_SPRINTING_SQ = 380 * 380;
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self.available_powerups = [];
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for ( i = 0; i < level.zbots_powerups.size; i++ )
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{
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if ( array_validate( level.zbots_powerups_targeted_for_grab ) )
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{
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already_targeted = false;
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for ( j = 0; j < level.zbots_powerups_targeted_for_grab.size; j++ )
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{
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if ( level.zbots_powerups_targeted_for_grab[ j ] == level.zbots_powerups[ i ] )
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{
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already_targeted = true;
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break;
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}
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}
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if ( already_targeted )
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{
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continue;
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}
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}
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time_left = level.zbots_powerups[ i ].time_left_until_timeout;
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distance_required_to_reach_powerup = distanceSquared( level.zbots_powerups[ i ].origin, self.origin );
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if ( distance_required_to_reach_powerup > BOT_SPEED_WHILE_SPRINTING_SQ * time_left )
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{
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continue;
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}
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if ( distanceSquared( level.zbots_powerups[ i ].origin, self.origin ) > MAX_DISTANCE_SQ )
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{
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continue;
|
|
}
|
|
if ( !findPath( self.origin, level.zbots_powerups[ i ].origin ) )
|
|
{
|
|
continue;
|
|
}
|
|
self.available_powerups[ self.available_powerups.size ] = level.zbots_powerups[ i ];
|
|
}
|
|
time_left = undefined;
|
|
distance_required_to_reach_powerup = undefined;
|
|
already_targeted = undefined;
|
|
return self.available_powerups.size > 0;
|
|
}
|
|
|
|
bot_powerup_on_completion()
|
|
{
|
|
level endon( "end_game" );
|
|
self endon( "disconnect" );
|
|
self notify( "powerup_completion_func" );
|
|
self endon( "powerup_completion_func" );
|
|
self endon( "pause_bot_think" );
|
|
self endon( "powerup_cancel" );
|
|
self endon( "powerup_postpone" );
|
|
while ( !isDefined( self.target_powerup ) )
|
|
{
|
|
wait 0.05;
|
|
}
|
|
self.target_powerup waittill( "death" );
|
|
self.actions_in_queue[ "powerup" ].queued = false;
|
|
self notify( "powerup_completion" );
|
|
self.available_powerups = undefined;
|
|
self.target_pos = undefined;
|
|
}
|
|
|
|
bot_powerup_should_cancel()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bot_powerup_on_cancel()
|
|
{
|
|
|
|
}
|
|
|
|
bot_powerup_should_postpone()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bot_powerup_on_postpone()
|
|
{
|
|
|
|
}
|
|
|
|
bot_powerup_priority()
|
|
{
|
|
if ( !isDefined( self.available_powerups ) )
|
|
{
|
|
return 0;
|
|
}
|
|
return self.available_powerups[ 0 ].priority;
|
|
} |