mirror of
https://github.com/JezuzLizard/t4sp_bot_warfare.git
synced 2025-10-29 08:56:56 +00:00
416 lines
8.0 KiB
Plaintext
416 lines
8.0 KiB
Plaintext
#include maps\_utility;
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#include common_scripts\utility;
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#include maps\bots\_bot_utility;
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main()
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{
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if ( GetDvarInt( "scr_disableHotJoinFixes" ) )
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{
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return;
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}
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level.endGameInCommonZombiemode = [];
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level.endGameInCommonZombiemode["nazi_zombie_sumpf"] = true;
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}
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init()
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{
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if ( GetDvarInt( "scr_disableHotJoinFixes" ) )
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{
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return;
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}
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// do prints, handle hotjoining and leavers
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level thread onPlayerConnect();
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if ( !isDefined( level.script ) )
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{
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level.script = Tolower( GetDvar( "mapname" ) );
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}
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// setup hot joining
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level.oldSpawnClient = level.spawnClient;
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wait 0.05; // vm decomp bug? required for override to work...
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level.spawnClient = ::spawnClientOverride;
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if ( !isDefined( level.hotJoinPlayer ) )
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{
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level.hotJoinPlayer = ::hotJoin;
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}
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// setup how endgame
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// if ( !isDefined( level.endGameFunc ) )
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// {
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// if ( level.script == "nazi_zombie_prototype" )
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// {
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// level.endGameFunc = ::endGamePrototype;
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// }
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// else if ( level.script == "nazi_zombie_asylum" )
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// {
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// level.endGameFunc = ::endGameAsylum;
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// }
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// else if ( isDefined( level.endGameInCommonZombiemode[level.script] ) )
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// {
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// level.endGameFunc = ::endGameCommonZombiemodeScript;
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// }
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// else if ( isZombieMode() )
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// {
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// level.endGameFunc = ::endGameNotify;
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// }
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// else
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// {
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// level.endGameFunc = ::endGameSP;
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// }
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// }
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if ( !isDefined( level.isPlayerDead ) )
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{
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level.isPlayerDead = ::checkIsPlayerDead;
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}
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// make dead players into spectators
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// if ( isZombieMode() )
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// {
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// level.oldOverridePlayerKilled = level.overridePlayerKilled;
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// level.overridePlayerKilled = ::playerKilledOverride;
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// // setup this callback
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// zmb_spawnSpectator = GetFunction( "maps/_callbackglobal", "spawnspectator" );
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// if ( isDefined( zmb_spawnSpectator ) && level.spawnSpectator == zmb_spawnSpectator )
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// {
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// if ( level.script == "nazi_zombie_prototype" )
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// {
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// zmb_spawnSpectator = GetFunction( "maps/_zombiemode_prototype", "spawnspectator" );
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// if ( isDefined( zmb_spawnSpectator ) )
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// {
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// level.spawnSpectator = zmb_spawnSpectator;
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// }
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// }
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// else if ( level.script == "nazi_zombie_asylum" )
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// {
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// zmb_spawnSpectator = GetFunction( "maps/_zombiemode_asylum", "spawnspectator" );
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// if ( isDefined( zmb_spawnSpectator ) )
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// {
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// level.spawnSpectator = zmb_spawnSpectator;
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// }
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// }
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// else
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// {
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// zmb_spawnSpectator = GetFunction( "maps/_zombiemode", "spawnspectator" );
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// if ( isDefined( zmb_spawnSpectator ) )
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// {
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// level.spawnSpectator = zmb_spawnSpectator;
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// }
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// }
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// }
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// }
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}
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isZombieMode()
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{
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return ( isDefined( level.is_zombie_level ) && level.is_zombie_level );
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}
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// endGamePrototype()
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// {
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// func = getFunction( "maps/_zombiemode_prototype", "end_game" );
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// if ( isDefined( func ) )
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// {
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// level thread [[func]]();
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// }
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// }
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// endGameAsylum()
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// {
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// func = getFunction( "maps/_zombiemode_asylum", "end_game" );
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// if ( isDefined( func ) )
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// {
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// level thread [[func]]();
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// }
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// }
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// endGameCommonZombiemodeScript()
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// {
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// func = getFunction( "maps/_zombiemode", "end_game" );
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// if ( isDefined( func ) )
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// {
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// level thread [[func]]();
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// }
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// }
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endGameNotify()
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{
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level notify( "end_game" );
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}
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endGameSP()
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{
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missionfailed();
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}
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checkIsPlayerDead( player )
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{
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in_laststand_func = ::player_is_in_laststand;
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return ( player.sessionstate == "spectator" || ( isDefined( in_laststand_func ) && player [[in_laststand_func]]() ) || ( isDefined( player.is_zombie ) && player.is_zombie ) );
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}
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playerKilledOverride()
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{
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self [[level.player_becomes_zombie]]();
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checkForAllDead( self );
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self [[level.oldOverridePlayerKilled]]();
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}
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spawnClientOverride()
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{
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if ( flag( "all_players_spawned" ) )
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{
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self thread [[level.hotJoinPlayer]]();
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}
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else
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{
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self thread [[level.oldSpawnClient]]();
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}
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}
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getHotJoinPlayer()
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{
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players = get_players();
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for ( i = 0; i < players.size; i++ )
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{
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player = players[i];
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if ( !isDefined( player ) || !isDefined( player.sessionstate ) )
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{
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continue;
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}
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if ( player == self )
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{
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continue;
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}
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if ( player.sessionstate == "spectator" )
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{
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continue;
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}
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if ( isDefined( player.is_zombie ) && player.is_zombie )
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{
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continue;
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}
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return player;
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}
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return undefined;
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}
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getHotJoinAi( team )
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{
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ais = GetAiArray( team );
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ai = undefined;
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if ( ais.size )
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{
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ai = ais[randomint( ais.size )];
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}
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return ai;
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}
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getHotJoinInitSpawn()
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{
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structs = getstructarray( "initial_spawn_points", "targetname" );
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players = get_players();
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i = 0;
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for ( i = 0; i < players.size; i++ )
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{
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if ( !isDefined( players[i] ) )
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{
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continue;
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}
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if ( self == players[i] )
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{
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break;
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}
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}
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spawn_obj = structs[i];
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if ( !isDefined( spawn_obj ) )
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{
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spawn_obj = structs[0];
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}
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return spawn_obj;
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}
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hotJoin()
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{
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self endon( "disconnect" );
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self endon( "end_respawn" );
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// quik hax: prevent spectators_respawn from spawning us
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self.sessionstate = "playing";
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waittillframeend;
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self.sessionstate = "spectator";
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player = self getHotJoinPlayer();
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ally = self getHotJoinAi( "allies" );
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enemy = self getHotJoinAi( "axis" );
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spawn_pt = self getHotJoinInitSpawn();
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spawn_obj = spawnStruct();
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if ( isDefined( spawn_pt ) )
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{
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spawn_obj = spawn_pt;
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}
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else if ( isDefined( player ) )
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{
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spawn_obj.origin = player getOrigin();
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spawn_obj.angles = player.angles;
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}
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else if ( isDefined( ally ) )
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{
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spawn_obj.origin = ally getOrigin();
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spawn_obj.angles = ally.angles;
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}
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else if ( isDefined( enemy ) )
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{
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spawn_obj.origin = enemy getOrigin();
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spawn_obj.angles = enemy.angles;
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}
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else
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{
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spawn_obj.origin = ( 0, 0, 0 );
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spawn_obj.angles = ( 0, 0, 0 );
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}
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// check if custom logic for hotjoining
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if ( isDefined( level.customHotJoinPlayer ) )
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{
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temp_obj = self [[level.customHotJoinPlayer]]( spawn_obj );
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// check if theres a spawn obj
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if ( isDefined( temp_obj ) )
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{
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// check if we should cancel spawning this player (maybe its already done)
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if ( isDefined( temp_obj.cancel ) && temp_obj.cancel )
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{
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return;
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}
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// set our spawn location
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spawn_obj = temp_obj;
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}
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}
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// set spawn params
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self setorigin( spawn_obj.origin );
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self setplayerangles( spawn_obj.angles );
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self.spectator_respawn = spawn_obj;
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self.respawn_point = spawn_obj;
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// do the spawn
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println( "*************************Client hotjoin***" );
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self unlink();
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if ( isdefined( self.spectate_cam ) )
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{
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self.spectate_cam delete ();
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}
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if ( ( !isZombieMode() && !level.otherPlayersSpectate && ( !isDefined( spawn_obj.force_spectator ) || !spawn_obj.force_spectator ) ) ||
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( isDefined( spawn_obj.force_spawn ) && spawn_obj.force_spawn ) )
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{
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self thread [[level.spawnPlayer]]();
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}
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else
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{
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self thread [[level.spawnSpectator]]();
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checkForAllDead( self );
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}
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}
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onDisconnect()
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{
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lpselfnum = self getentitynumber();
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lpguid = self getguid();
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name = self.playername;
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self waittill( "disconnect" );
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//logprint( "Q;" + lpguid + ";" + lpselfnum + ";" + name + "\n" );
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// check if we need to end the game cause last person left alive left the game
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checkForAllDead( self );
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}
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onConnect()
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{
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self endon( "disconnect" );
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//logprint( "J;" + self getguid() + ";" + self getentitynumber() + ";" + self.playername + "\n" );
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}
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onPlayerConnect()
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{
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for ( ;; )
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{
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level waittill( "connected", player );
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iprintln( player.playername + " connected" );
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player thread onDisconnect();
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player thread onConnect();
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}
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}
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checkForAllDead( excluded_player )
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{
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players = get_players();
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count = 0;
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for ( i = 0; i < players.size; i++ )
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{
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player = players[ i ];
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if ( !isDefined( player ) || !isDefined( player.sessionstate ) )
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{
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continue;
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}
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if ( isDefined( excluded_player ) && excluded_player == player )
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{
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continue;
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}
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if ( isdefined( level.isPlayerDead ) && [[level.isPlayerDead]]( player ) )
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{
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continue;
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}
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count++;
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}
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if ( count == 0 && isdefined( level.endGameFunc ) )
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{
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level thread [[level.endGameFunc]]();
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}
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}
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