2024-05-16 19:29:08 -06:00

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#include common_scripts\utility;
#include maps\_utility;
#include maps\bots\_bot_utility;
/*
Initiates the whole bot scripts.
*/
init()
{
level.bw_version = "2.3.0";
if ( getdvar( "bots_main" ) == "" )
{
setdvar( "bots_main", true );
}
if ( !getdvarint( "bots_main" ) )
{
return;
}
if ( !wait_for_builtins() )
{
println( "FATAL: NO BUILT-INS FOR BOTS" );
}
thread load_waypoints();
thread hook_callbacks();
if ( getdvar( "bots_main_GUIDs" ) == "" )
{
setdvar( "bots_main_GUIDs", "" ); // guids of players who will be given host powers, comma seperated
}
if ( getdvar( "bots_main_firstIsHost" ) == "" )
{
setdvar( "bots_main_firstIsHost", false ); // first player to connect is a host
}
if ( getdvar( "bots_main_waitForHostTime" ) == "" )
{
setdvar( "bots_main_waitForHostTime", 10.0 ); // how long to wait to wait for the host player
}
if ( getdvar( "bots_main_kickBotsAtEnd" ) == "" )
{
setdvar( "bots_main_kickBotsAtEnd", false ); // kicks the bots at game end
}
if ( getdvar( "bots_manage_add" ) == "" )
{
setdvar( "bots_manage_add", 0 ); // amount of bots to add to the game
}
if ( getdvar( "bots_manage_fill" ) == "" )
{
setdvar( "bots_manage_fill", 0 ); // amount of bots to maintain
}
if ( getdvar( "bots_manage_fill_mode" ) == "" )
{
setdvar( "bots_manage_fill_mode", 0 ); // fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
}
if ( getdvar( "bots_manage_fill_kick" ) == "" )
{
setdvar( "bots_manage_fill_kick", false ); // kick bots if too many
}
if ( getdvar( "bots_manage_fill_watchplayers" ) == "" )
{
setdvar( "bots_manage_fill_watchplayers", false ); // add bots when player exists, kick if not
}
if ( getdvar( "bots_skill" ) == "" )
{
setdvar( "bots_skill", 0 ); // 0 is random, 1 is easy 7 is hard, 8 is custom, 9 is completely random
}
if ( getdvar( "bots_skill_hard" ) == "" )
{
setdvar( "bots_skill_hard", 0 ); // amount of hard bots on axis team
}
if ( getdvar( "bots_skill_med" ) == "" )
{
setdvar( "bots_skill_med", 0 );
}
if ( getdvar( "bots_loadout_rank" ) == "" ) // what rank the bots should be around, -1 is around the players, 0 is all random
{
setdvar( "bots_loadout_rank", -1 );
}
if ( getdvar( "bots_loadout_prestige" ) == "" ) // what pretige the bots will be, -1 is the players, -2 is random
{
setdvar( "bots_loadout_prestige", -1 );
}
if ( getdvar( "bots_play_move" ) == "" ) // bots move
{
setdvar( "bots_play_move", true );
}
if ( getdvar( "bots_play_knife" ) == "" ) // bots knife
{
setdvar( "bots_play_knife", true );
}
if ( getdvar( "bots_play_fire" ) == "" ) // bots fire
{
setdvar( "bots_play_fire", true );
}
if ( getdvar( "bots_play_nade" ) == "" ) // bots grenade
{
setdvar( "bots_play_nade", true );
}
if ( getdvar( "bots_play_ads" ) == "" ) // bot ads
{
setdvar( "bots_play_ads", true );
}
if ( getdvar( "bots_play_aim" ) == "" )
{
setdvar( "bots_play_aim", true );
}
if ( getdvar( "bots_t8_mode" ) == "" )
{
setdvar( "bots_t8_mode", false );
}
if ( getdvar( "bots_play_opendoors" ) == "" )
{
setdvar( "bots_play_opendoors", true );
}
if ( !isdefined( game[ "botWarfare" ] ) )
{
game[ "botWarfare" ] = true;
game[ "botWarfareInitTime" ] = gettime();
}
level.bot_inittime = gettime();
level.bots_minsprintdistance = 315;
level.bots_minsprintdistance *= level.bots_minsprintdistance;
level.bots_mingrenadedistance = 256;
level.bots_mingrenadedistance *= level.bots_mingrenadedistance;
level.bots_maxgrenadedistance = 1024;
level.bots_maxgrenadedistance *= level.bots_maxgrenadedistance;
level.bots_maxknifedistance = 128;
level.bots_maxknifedistance *= level.bots_maxknifedistance;
level.bots_goaldistance = 27.5;
level.bots_goaldistance *= level.bots_goaldistance;
level.bots_noadsdistance = 200;
level.bots_noadsdistance *= level.bots_noadsdistance;
level.bots_maxshotgundistance = 500;
level.bots_maxshotgundistance *= level.bots_maxshotgundistance;
level.players = [];
level.bots = [];
level.bots_fullautoguns = [];
level.bots_fullautoguns[ "thompson" ] = true;
level.bots_fullautoguns[ "mp40" ] = true;
level.bots_fullautoguns[ "type100smg" ] = true;
level.bots_fullautoguns[ "ppsh" ] = true;
level.bots_fullautoguns[ "stg44" ] = true;
level.bots_fullautoguns[ "30cal" ] = true;
level.bots_fullautoguns[ "mg42" ] = true;
level.bots_fullautoguns[ "dp28" ] = true;
level.bots_fullautoguns[ "bar" ] = true;
level.bots_fullautoguns[ "fg42" ] = true;
level.bots_fullautoguns[ "type99lmg" ] = true;
level thread onPlayerConnect();
level thread handleBots();
level thread onPlayerChat();
level thread maps\bots\_bot_script::bot_script_init();
}
/*
Starts the threads for bots.
*/
handleBots()
{
level thread diffBots();
level addBots();
while ( !isdefined( level.intermission ) || !level.intermission )
{
wait 0.05;
}
setdvar( "bots_manage_add", getBotArray().size );
if ( !getdvarint( "bots_main_kickBotsAtEnd" ) )
{
return;
}
bots = getBotArray();
for ( i = 0; i < bots.size; i++ )
{
BotBuiltinCmdExec( "clientkick " + bots[ i ] getentitynumber() );
}
}
/*
The hook callback for when any player becomes damaged.
*/
onPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime )
{
if ( self is_bot() && getdvarint( "bots_t8_mode" ) )
{
if ( ( level.script == "nazi_zombie_asylum" || level.script == "nazi_zombie_sumpf" ) && self hasperk( "specialty_armorvest" ) )
{
iDamage = int( iDamage * 0.333 );
}
else
{
iDamage = int( iDamage * 0.1 );
}
}
if ( self is_bot() )
{
self maps\bots\_bot_internal::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime );
self maps\bots\_bot_script::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime );
}
self [[ level.prevcallbackplayerdamage ]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime );
}
onActorDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, iTimeOffset )
{
if ( isdefined( eAttacker ) && isplayer( eAttacker ) && eAttacker is_bot() && getdvarint( "bots_t8_mode" ) && ( !isdefined( self.magic_bullet_shield ) || !self.magic_bullet_shield ) )
{
iDamage += int( self.maxhealth * randomfloatrange( 0.25, 1.25 ) );
}
self [[ level.prevcallbackactordamage ]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, iTimeOffset );
}
/*
Starts the callbacks.
*/
hook_callbacks()
{
wait 0.05;
level.prevcallbackplayerdamage = level.callbackplayerdamage;
level.callbackplayerdamage = ::onPlayerDamage;
level.prevcallbackactordamage = level.callbackactordamage;
level.callbackactordamage = ::onActorDamage;
}
/*
Thread when any player connects. Starts the threads needed.
*/
onPlayerConnect()
{
for ( ;; )
{
level waittill( "connected", player );
player thread connected();
}
}
/*
When a bot disconnects.
*/
onDisconnectAll()
{
name = self.playername;
self waittill( "disconnect" );
level.players = array_remove( level.players, self );
waittillframeend;
for ( i = 0; i < level.bots.size; i++ )
{
bot = level.bots[ i ];
bot BotNotifyBotEvent( "connection", "disconnected", self, name );
}
}
/*
When any client spawns
*/
onSpawnedAll()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "spawned_player" );
self.lastspawntime = gettime();
if ( getdvarint( "bots_main_debug" ) )
{
self.score = 100000;
}
}
}
/*
When a bot disconnects.
*/
onDisconnect()
{
self waittill( "disconnect" );
level.bots = array_remove( level.bots, self );
}
/*
Called when a player connects.
*/
connected()
{
self endon( "disconnect" );
if ( !isdefined( self.pers[ "bot_host" ] ) )
{
self thread doHostCheck();
}
level.players[ level.players.size ] = self;
for ( i = 0; i < level.bots.size; i++ )
{
bot = level.bots[ i ];
bot BotNotifyBotEvent( "connection", "connected", self, self.playername );
}
self thread onDisconnectAll();
self thread onSpawnedAll();
if ( !self is_bot() )
{
return;
}
if ( !isdefined( self.pers[ "isBot" ] ) )
{
// fast restart...
self.pers[ "isBot" ] = true;
}
if ( !isdefined( self.pers[ "isBotWarfare" ] ) )
{
self.pers[ "isBotWarfare" ] = true;
self thread added();
}
self thread maps\bots\_bot_internal::connected();
self thread maps\bots\_bot_script::connected();
level.bots[ level.bots.size ] = self;
self thread onDisconnect();
level notify( "bot_connected", self );
self thread watchBotDebugEvent();
}
/*
DEBUG
*/
watchBotDebugEvent()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "bot_event", msg, str, b, c, d, e, f, g );
if ( getdvarint( "bots_main_debug" ) >= 2 )
{
big_str = "Bot Warfare debug: " + self.playername + ": " + msg;
if ( isdefined( str ) && isstring( str ) )
{
big_str += ", " + str;
}
if ( isdefined( b ) && isstring( b ) )
{
big_str += ", " + b;
}
if ( isdefined( c ) && isstring( c ) )
{
big_str += ", " + c;
}
if ( isdefined( d ) && isstring( d ) )
{
big_str += ", " + d;
}
if ( isdefined( e ) && isstring( e ) )
{
big_str += ", " + e;
}
if ( isdefined( f ) && isstring( f ) )
{
big_str += ", " + f;
}
if ( isdefined( g ) && isstring( g ) )
{
big_str += ", " + g;
}
BotBuiltinPrintConsole( big_str );
}
else if ( msg == "debug" && getdvarint( "bots_main_debug" ) )
{
BotBuiltinPrintConsole( "Bot Warfare debug: " + self.playername + ": " + str );
}
}
}
/*
When a bot gets added into the game.
*/
added()
{
self endon( "disconnect" );
self thread maps\bots\_bot_internal::added();
self thread maps\bots\_bot_script::added();
}
/*
Adds a bot to the game.
*/
add_bot()
{
bot = BotBuiltinAddTestClient();
if ( isdefined( bot ) )
{
bot.pers[ "isBot" ] = true;
bot.pers[ "isBotWarfare" ] = true;
bot thread added();
}
}
/*
A server thread for monitoring all bot's difficulty levels for custom server settings.
*/
diffBots_loop()
{
var_hard = getdvarint( "bots_skill_hard" );
var_med = getdvarint( "bots_skill_med" );
var_skill = getdvarint( "bots_skill" );
hard = 0;
med = 0;
if ( var_skill == 8 )
{
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[ i ];
if ( !isdefined( player.pers[ "team" ] ) )
{
continue;
}
if ( !player is_bot() )
{
continue;
}
if ( hard < var_hard )
{
hard++;
player.pers[ "bots" ][ "skill" ][ "base" ] = 7;
}
else if ( med < var_med )
{
med++;
player.pers[ "bots" ][ "skill" ][ "base" ] = 4;
}
else
{
player.pers[ "bots" ][ "skill" ][ "base" ] = 1;
}
}
}
else if ( var_skill != 0 && var_skill != 9 )
{
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[ i ];
if ( !player is_bot() )
{
continue;
}
player.pers[ "bots" ][ "skill" ][ "base" ] = var_skill;
}
}
}
/*
A server thread for monitoring all bot's difficulty levels for custom server settings.
*/
diffBots()
{
for ( ;; )
{
wait 1.5;
diffBots_loop();
}
}
/*
A server thread for monitoring all bot's in game. Will add and kick bots according to server settings.
*/
addBots_loop()
{
botsToAdd = getdvarint( "bots_manage_add" );
if ( botsToAdd > 0 )
{
setdvar( "bots_manage_add", 0 );
if ( botsToAdd > 4 )
{
botsToAdd = 4;
}
for ( ; botsToAdd > 0; botsToAdd-- )
{
level add_bot();
wait 0.25;
}
}
fillMode = getdvarint( "bots_manage_fill_mode" );
if ( fillMode == 2 || fillMode == 3 )
{
setdvar( "bots_manage_fill", getGoodMapAmount() );
}
fillAmount = getdvarint( "bots_manage_fill" );
players = 0;
bots = 0;
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[ i ];
if ( player is_bot() )
{
bots++;
}
else
{
players++;
}
}
if ( !randomint( 999 ) )
{
setdvar( "testclients_doreload", true );
wait 0.1;
setdvar( "testclients_doreload", false );
// doExtraCheck();
}
amount = bots;
if ( fillMode == 0 || fillMode == 2 )
{
amount += players;
}
if ( players <= 0 && getdvarint( "bots_manage_fill_watchplayers" ) )
{
amount = fillAmount + bots;
}
if ( amount < fillAmount )
{
setdvar( "bots_manage_add", fillAmount - amount );
}
else if ( amount > fillAmount && getdvarint( "bots_manage_fill_kick" ) )
{
botsToKick = amount - fillAmount;
if ( botsToKick > 64 )
{
botsToKick = 64;
}
for ( i = 0; i < botsToKick; i++ )
{
tempBot = getBotToKick();
if ( isdefined( tempBot ) )
{
BotBuiltinCmdExec( "clientkick " + tempBot getentitynumber() + " EXE_PLAYERKICKED" );
wait 0.25;
}
}
}
}
/*
A server thread for monitoring all bot's in game. Will add and kick bots according to server settings.
*/
addBots()
{
level endon( "game_ended" );
bot_wait_for_host();
while ( !isdefined( level.intermission ) || !level.intermission )
{
wait 1.5;
addBots_loop();
}
}
/*
When a player chats
*/
onPlayerChat()
{
for ( ;; )
{
level waittill( "say", message, player, is_hidden );
for ( i = 0; i < level.bots.size; i++ )
{
bot = level.bots[ i ];
bot BotNotifyBotEvent( "chat", "chat", message, player, is_hidden );
}
}
}