mirror of
https://github.com/JezuzLizard/t4sp_bot_warfare.git
synced 2025-04-22 22:45:43 +00:00
216 lines
5.9 KiB
Plaintext
216 lines
5.9 KiB
Plaintext
#include common_scripts\utility;
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#include maps\_utility;
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#include maps\bots\_bot_utility;
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#include maps\bots\script_objectives\_obj_common;
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create_static_objectives()
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{
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weapon_spawns = GetEntArray( "weapon_upgrade", "targetname" );
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if ( isDefined( weapon_spawns ) && weapon_spawns.size > 0 )
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{
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for( i = 0; i < weapon_spawns.size; i++ )
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{
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obj = add_possible_bot_objective( "wallbuy", weapon_spawns[ i ], false );
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obj = add_possible_bot_objective( "wallbuyammo", weapon_spawns[ i ], false );
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}
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}
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vending_triggers = GetEntArray( "zombie_vending", "targetname" );
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if ( isDefined( vending_triggers ) && vending_triggers.size > 0 )
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{
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for ( i = 0; i < vending_triggers.size; i++ )
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{
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obj = add_possible_bot_objective( "perk", vending_triggers[ i ], false );
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}
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}
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//TODO: See if its possible to automatically detect if a door is blocking an objective
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zombie_doors = GetEntArray( "zombie_door", "targetname" );
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if ( isDefined( zombie_doors ) && zombie_doors.size > 0 )
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{
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for ( i = 0; i < zombie_doors.size; i++ )
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{
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obj = add_possible_bot_objective( "door", zombie_doors[ i ], true );
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}
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level thread watch_door_objectives( zombie_doors );
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}
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zombie_debris = GetEntArray( "zombie_debris", "targetname" );
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if ( isDefined( zombie_debris ) && zombie_debris.size > 0 )
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{
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for ( i = 0; i < zombie_debris.size; i++ )
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{
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obj = add_possible_bot_objective( "debris", zombie_debris[ i ], true );
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}
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level thread watch_debris_objectives( zombie_debris );
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}
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vending_upgrade_trigger = GetEntArray("zombie_vending_upgrade", "targetname");
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if ( isDefined( vending_upgrade_trigger ) && vending_upgrade_trigger.size > 0 )
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{
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for ( i = 0; i < vending_upgrade_trigger.size; i++ )
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{
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obj = add_possible_bot_objective( "packapunch", vending_upgrade_trigger[ i ], false );
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}
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}
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if ( isDefined( level.chests ) && level.chests.size > 0 )
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{
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level thread watch_magicbox_objectives();
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}
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//maps\bots\script_objectives\_obj_trackers;
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level thread store_powerups_dropped();
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level thread watch_for_downed_players();
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}
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watch_door_objectives( zombie_doors )
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{
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level endon( "end_game" );
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for ( doors_opened_count = 0; doors_opened_count < zombie_doors.size; doors_opened_count++ )
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{
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level waittill( "door_opened", door, player );
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free_bot_objective( "door", door );
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}
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}
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watch_debris_objectives( zombie_debris )
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{
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level endon( "end_game" );
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for ( debris_opened_count = 0; debris_opened_count < zombie_debris.size; debris_opened_count++ )
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{
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level waittill( "debris_opened", debris, player );
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free_bot_objective( "debris", debris );
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}
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}
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store_powerups_dropped()
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{
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level endon( "end_game" );
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level thread free_powerups_dropped();
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level.zbots_powerups = [];
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while ( true )
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{
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level waittill( "powerup_dropped", powerup );
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waittillframeend;
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if ( !isDefined( powerup ) )
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{
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continue;
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}
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obj = add_possible_bot_objective( "powerup", powerup, true );
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obj.accessible = true;
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//maps\bots\_bot_utility::assign_priority_to_powerup( powerup );
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//level.zbots_powerups = maps\bots\_bot_utility::sort_array_by_priority_field( level.zbots_powerups, powerup );
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}
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}
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free_powerups_dropped()
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{
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level endon( "end_game" );
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while ( true )
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{
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level waittill( "powerup_freed", powerup );
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id = powerup getEntityNumber();
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waittillframeend;
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free_bot_objective( "powerup", powerup, id );
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}
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}
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watch_for_downed_players()
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{
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level endon( "end_game" );
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while ( true )
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{
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level waittill( "player_entered_laststand", player );
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if ( !isDefined( player ) )
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{
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continue;
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}
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obj = add_possible_bot_objective( "revive", player, true );
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obj.accessible = true;
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player thread free_revive_objective_when_needed();
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}
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}
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free_revive_objective_when_needed()
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{
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level endon( "end_game" );
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id = self getEntityNumber();
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self waittill_any( "disconnect", "zombified", "player_revived" );
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waittillframeend;
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free_bot_objective( "revive", self, id );
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}
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watch_magicbox_objectives()
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{
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level endon( "end_game" );
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level waittill( "connected", player );
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cur_magicbox = maps\so\zm_common\_zm_magicbox::get_active_magicbox();
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add_possible_bot_objective( "magicbox", cur_magicbox, true );
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cur_magicbox.bot_use_node = get_angle_offset_node( cur_magicbox maps\so\zm_common\_zm_magicbox::get_chest_pieces()[ 1 ], ( 0, 90, 0 ), 40, ( 0, 0, 1 ) );
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cur_magicbox thread magicbox_debug();
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while ( true )
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{
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level waittill( "magicbox_teddy_bear", old_magicbox );
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waittillframeend;
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free_bot_objective( "magicbox", old_magicbox );
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level waittill( "new_magicbox", new_magicbox );
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add_possible_bot_objective( "magicbox", new_magicbox, true );
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new_magicbox.bot_use_node = get_angle_offset_node( new_magicbox maps\so\zm_common\_zm_magicbox::get_chest_pieces()[ 1 ], ( 0, 90, 0 ), 40, ( 0, 0, 1 ) );
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new_magicbox thread magicbox_debug();
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}
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}
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magicbox_debug()
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{
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self notify( "magicbox_debug" );
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self endon( "magicbox_debug");
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level endon( "magicbox_teddy_bear" );
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if ( getDvarInt( "bot_obj_debug_all" ) == 0 && getDvarInt( "bot_obj_debug_magicbox" ) == 0 )
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{
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return;
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}
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while ( true )
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{
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node = get_angle_offset_node( self maps\so\zm_common\_zm_magicbox::get_chest_pieces()[ 1 ], ( 0, 90, 0 ), getDvarInt( "magicbox_node_forward_size" ), ( 0, 0, 1 ) );
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self.bot_use_node = node;
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line( self.origin, node, ( 1.0, 1.0, 1.0 ) );
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wait 0.05;
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}
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}
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bot_on_powerup_grab( powerup )
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{
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self bot_objective_print( "powerup", powerup getEntityNumber(), "bot_on_powerup_grab", "Bot <" + self.playername + "> grabbed powerup" );
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self.successfully_grabbed_powerup = true;
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}
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bot_on_revive_success( revivee )
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{
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self bot_objective_print( "revive", revivee getEntityNumber(), "bot_on_revive_success", "Bot <" + self.playername + "> revived <" + revivee.playername + ">" );
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self.successfully_revived_player = true;
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}
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bot_on_magicbox_weapon_grab( magicbox, weapon )
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{
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self bot_objective_print( "magicbox", magicbox getEntityNumber(), "bot_on_magicbox_weapon_grab", "Bot <" + self.playername + "> grabbed <" + weapon + "> from the box" );
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self.successfully_grabbed_magicbox_weapon = true;
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} |