2023-07-03 20:12:04 -07:00

216 lines
5.9 KiB
Plaintext

#include common_scripts\utility;
#include maps\_utility;
#include maps\bots\_bot_utility;
#include maps\bots\script_objectives\_obj_common;
create_static_objectives()
{
weapon_spawns = GetEntArray( "weapon_upgrade", "targetname" );
if ( isDefined( weapon_spawns ) && weapon_spawns.size > 0 )
{
for( i = 0; i < weapon_spawns.size; i++ )
{
obj = add_possible_bot_objective( "wallbuy", weapon_spawns[ i ], false );
obj = add_possible_bot_objective( "wallbuyammo", weapon_spawns[ i ], false );
}
}
vending_triggers = GetEntArray( "zombie_vending", "targetname" );
if ( isDefined( vending_triggers ) && vending_triggers.size > 0 )
{
for ( i = 0; i < vending_triggers.size; i++ )
{
obj = add_possible_bot_objective( "perk", vending_triggers[ i ], false );
}
}
//TODO: See if its possible to automatically detect if a door is blocking an objective
zombie_doors = GetEntArray( "zombie_door", "targetname" );
if ( isDefined( zombie_doors ) && zombie_doors.size > 0 )
{
for ( i = 0; i < zombie_doors.size; i++ )
{
obj = add_possible_bot_objective( "door", zombie_doors[ i ], true );
}
level thread watch_door_objectives( zombie_doors );
}
zombie_debris = GetEntArray( "zombie_debris", "targetname" );
if ( isDefined( zombie_debris ) && zombie_debris.size > 0 )
{
for ( i = 0; i < zombie_debris.size; i++ )
{
obj = add_possible_bot_objective( "debris", zombie_debris[ i ], true );
}
level thread watch_debris_objectives( zombie_debris );
}
vending_upgrade_trigger = GetEntArray("zombie_vending_upgrade", "targetname");
if ( isDefined( vending_upgrade_trigger ) && vending_upgrade_trigger.size > 0 )
{
for ( i = 0; i < vending_upgrade_trigger.size; i++ )
{
obj = add_possible_bot_objective( "packapunch", vending_upgrade_trigger[ i ], false );
}
}
if ( isDefined( level.chests ) && level.chests.size > 0 )
{
level thread watch_magicbox_objectives();
}
//maps\bots\script_objectives\_obj_trackers;
level thread store_powerups_dropped();
level thread watch_for_downed_players();
}
watch_door_objectives( zombie_doors )
{
level endon( "end_game" );
for ( doors_opened_count = 0; doors_opened_count < zombie_doors.size; doors_opened_count++ )
{
level waittill( "door_opened", door, player );
free_bot_objective( "door", door );
}
}
watch_debris_objectives( zombie_debris )
{
level endon( "end_game" );
for ( debris_opened_count = 0; debris_opened_count < zombie_debris.size; debris_opened_count++ )
{
level waittill( "debris_opened", debris, player );
free_bot_objective( "debris", debris );
}
}
store_powerups_dropped()
{
level endon( "end_game" );
level thread free_powerups_dropped();
level.zbots_powerups = [];
while ( true )
{
level waittill( "powerup_dropped", powerup );
waittillframeend;
if ( !isDefined( powerup ) )
{
continue;
}
obj = add_possible_bot_objective( "powerup", powerup, true );
obj.accessible = true;
//maps\bots\_bot_utility::assign_priority_to_powerup( powerup );
//level.zbots_powerups = maps\bots\_bot_utility::sort_array_by_priority_field( level.zbots_powerups, powerup );
}
}
free_powerups_dropped()
{
level endon( "end_game" );
while ( true )
{
level waittill( "powerup_freed", powerup );
id = powerup getEntityNumber();
waittillframeend;
free_bot_objective( "powerup", powerup, id );
}
}
watch_for_downed_players()
{
level endon( "end_game" );
while ( true )
{
level waittill( "player_entered_laststand", player );
if ( !isDefined( player ) )
{
continue;
}
obj = add_possible_bot_objective( "revive", player, true );
obj.accessible = true;
player thread free_revive_objective_when_needed();
}
}
free_revive_objective_when_needed()
{
level endon( "end_game" );
id = self getEntityNumber();
self waittill_any( "disconnect", "zombified", "player_revived" );
waittillframeend;
free_bot_objective( "revive", self, id );
}
watch_magicbox_objectives()
{
level endon( "end_game" );
level waittill( "connected", player );
cur_magicbox = maps\so\zm_common\_zm_magicbox::get_active_magicbox();
add_possible_bot_objective( "magicbox", cur_magicbox, true );
cur_magicbox.bot_use_node = get_angle_offset_node( cur_magicbox maps\so\zm_common\_zm_magicbox::get_chest_pieces()[ 1 ], ( 0, 90, 0 ), 40, ( 0, 0, 1 ) );
cur_magicbox thread magicbox_debug();
while ( true )
{
level waittill( "magicbox_teddy_bear", old_magicbox );
waittillframeend;
free_bot_objective( "magicbox", old_magicbox );
level waittill( "new_magicbox", new_magicbox );
add_possible_bot_objective( "magicbox", new_magicbox, true );
new_magicbox.bot_use_node = get_angle_offset_node( new_magicbox maps\so\zm_common\_zm_magicbox::get_chest_pieces()[ 1 ], ( 0, 90, 0 ), 40, ( 0, 0, 1 ) );
new_magicbox thread magicbox_debug();
}
}
magicbox_debug()
{
self notify( "magicbox_debug" );
self endon( "magicbox_debug");
level endon( "magicbox_teddy_bear" );
if ( getDvarInt( "bot_obj_debug_all" ) == 0 && getDvarInt( "bot_obj_debug_magicbox" ) == 0 )
{
return;
}
while ( true )
{
node = get_angle_offset_node( self maps\so\zm_common\_zm_magicbox::get_chest_pieces()[ 1 ], ( 0, 90, 0 ), getDvarInt( "magicbox_node_forward_size" ), ( 0, 0, 1 ) );
self.bot_use_node = node;
line( self.origin, node, ( 1.0, 1.0, 1.0 ) );
wait 0.05;
}
}
bot_on_powerup_grab( powerup )
{
self bot_objective_print( "powerup", powerup getEntityNumber(), "bot_on_powerup_grab", "Bot <" + self.playername + "> grabbed powerup" );
self.successfully_grabbed_powerup = true;
}
bot_on_revive_success( revivee )
{
self bot_objective_print( "revive", revivee getEntityNumber(), "bot_on_revive_success", "Bot <" + self.playername + "> revived <" + revivee.playername + ">" );
self.successfully_revived_player = true;
}
bot_on_magicbox_weapon_grab( magicbox, weapon )
{
self bot_objective_print( "magicbox", magicbox getEntityNumber(), "bot_on_magicbox_weapon_grab", "Bot <" + self.playername + "> grabbed <" + weapon + "> from the box" );
self.successfully_grabbed_magicbox_weapon = true;
}