t4sp_bot_warfare/scripts/sp/bots/bot_actions_common.gsc
JezuzLizard 872630b7e2 Fix some compile errors.
Add base scripts for personality and difficulty presets. Add canceling, and postponing thinks.
2023-03-27 16:44:32 -07:00

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/*
Bot actions are in two parts
*/
#include common_scripts\utility;
#include maps\_utility;
#include maps\_zombiemode_utility;
register_bot_action( group, action_name, action_func, action_process_order_func, should_do_func, check_if_complete_func, set_complete_func, on_completion_func, should_cancel_func, on_cancel_func, should_postpone_func, on_postpone_func, priority_func )
{
if ( !isDefined( level.zbots_actions ) )
{
level.zbots_actions = [];
}
if ( !isDefined( level.zbots_actions[ action_name ] ) )
{
level.zbots_actions[ action_name ] = [];
}
level.zbots_actions[ action_name ] = spawnStruct();
level.zbots_actions[ action_name ].group = group;
level.zbots_actions[ action_name ].action = action_func;
level.zbots_actions[ action_name ].should_do_func = should_do_func;
level.zbots_actions[ action_name ].action_process_order_func = action_process_order_func;
level.zbots_actions[ action_name ].check_if_complete_func = check_if_complete_func;
level.zbots_actions[ action_name ].set_complete_func = set_complete_func;
level.zbots_actions[ action_name ].on_completion_func = on_completion_func;
level.zbots_actions[ action_name ].should_cancel_func = should_cancel_func;
level.zbots_actions[ action_name ].on_cancel_func = on_cancel_func;
level.zbots_actions[ action_name ].should_postpone_func = should_postpone_func;
level.zbots_actions[ action_name ].on_postpone_func = on_postpone_func;
level.zbots_actions[ action_name ].priority_func = priority_func;
}
initialize_bot_actions_queue()
{
keys = getArrayKeys( level.zbots_actions );
for ( i = 0; i < keys.size; i++ )
{
self register_bot_objective_action_for_queue( keys[ i ], level.zbots_actions[ keys[ i ] ].group );
}
}
register_bot_objective_action_for_queue( action_name )
{
if ( !isDefined( self.zbot_actions_in_queue ) )
{
self.zbot_actions_in_queue = [];
}
if ( !isDefined( self.zbot_actions_in_queue[ group_name ] ) )
{
self.zbot_actions_in_queue[ group_name ] = [];
}
self.zbot_actions_in_queue[ group_name ][ action_name ] = spawnStruct();
self.zbot_actions_in_queue[ group_name ][ action_name ].postponed = false;
self.zbot_actions_in_queue[ group_name ][ action_name ].canceled = false;
self.zbot_actions_in_queue[ group_name ][ action_name ].queued = false;
self.zbot_actions_in_queue[ group_name ][ action_name ].completed = false;
self.zbot_actions_in_queue[ group_name ][ action_name ].is_current = false;
}
process_next_queued_action( group_name )
{
if ( self.action_queue.size <= 0 )
{
return;
}
if ( self.zbot_actions_in_queue[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].queued )
{
return;
}
self.action_queue[ group_name ] = self sort_array_by_priority_field( self.action_queue[ group_name ] );
self thread [[ self.action_queue[ group_name ][ 0 ].action ]]();
self wait_for_action_completion( self.action_queue[ group_name ][ 0 ].action_name );
}
wait_for_action_completion( group_name, action_name )
{
result = self waittill_any_return( action_name + "_complete", action_name + "_cancel", action_name + "_postpone", "disconnect" );
if ( !isDefined( result ) )
{
return;
}
if ( result == "disconnect" )
{
return;
}
if ( ( result == action_name + "_complete" ) )
{
self.zbot_actions_in_queue[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].postponed = false;
self.zbot_actions_in_queue[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].queued = false;
self.action_queue[ group_name ][ 0 ] = undefined;
self thread [[ self.action_queue[ group_name ][ 0 ].on_completion_func ]]();
}
else if ( result == action_name + "_cancel" )
{
self.zbot_actions_in_queue[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].postponed = false;
self.zbot_actions_in_queue[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].queued = false;
self.action_queue[ group_name ][ 0 ] = undefined;
self thread [[ self.action_queue[ group_name ][ 0 ].on_cancel_func ]]();
}
else if ( result == action_name + "_postpone" )
{
self.zbot_actions_in_queue[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].postponed = true;
postponed_action = self.action_queue[ group_name ][ 0 ];
self.action_queue[ group_name ][ 0 ] = undefined;
postponed_action.priority = self [[ level.zbots_actions[ group_name ][ action_keys[ i ] ].priority_func ]]();
self.action_queue[ group_name ] = array_insert( self.action_queue[ group_name ], postponed_action, 1 );
self thread [[ self.action_queue[ group_name ][ 0 ].on_postpone_func ]]();
}
}
copy_default_action_settings_to_queue( group_name, action_name )
{
//self.group = level.zbots_actions[ group_name ][ action_name ].group;
self.action = level.zbots_actions[ group_name ][ action_name ].action;
//self.should_do_func = level.zbots_actions[ group_name ][ action_name ].should_do_func;
self.on_completion_func = level.zbots_actions[ group_name ][ action_name ].on_completion_func;
self.should_cancel_func = level.zbots_actions[ group_name ][ action_name ].should_cancel_func;
self.on_cancel_func = level.zbots_actions[ group_name ][ action_name ].on_cancel_func;
self.should_postpone_func = level.zbots_actions[ group_name ][ action_name ].should_postpone_func;
self.on_postpone_func = level.zbots_actions[ group_name ][ action_name ].on_postpone_func;
self.priority_func = level.zbots_actions[ group_name ][ action_name ].priority_func;
}
pick_actions_to_add_to_queue( group_name )
{
//TODO: Use process order funcs to determine the order of actions being added to the queue
//For now just randomize the order of the keys
/*
for ( i = 0; i < action_keys; i++ )
{
}
*/
action_keys = getArrayKeys( level.zbots_actions[ group_name ] );
action_keys = array_randomize( action_keys );
for ( i = 0; i < action_keys.size; i++ )
{
if ( !self.zbot_actions_in_queue[ group_name ][ action_keys[ i ] ].queued && [[ level.zbots_actions[ group_name ][ action_keys[ i ] ].should_do_func ]]() )
{
self.action_queue[ group_name ][ self.action_queue[ group_name ].size ] = spawnStruct();
self.action_queue[ group_name ][ self.action_queue[ group_name ].size - 1 ].action_name = action_keys[ i ];
self.action_queue[ group_name ][ self.action_queue[ group_name ].size - 1 ].priority = self [[ level.zbots_actions[ group_name ][ action_keys[ i ] ].priority_func ]]();
self.zbot_actions_in_queue[ group_name ][ action_keys[ i ] ].queued = true;
}
}
}
check_if_action_should_be_canceled_in_group( group_name )
{
if ( [[ level.zbots_actions[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].should_cancel_func ]]() )
{
self notify( self.action_queue[ group_name ][ 0 ].action_name + "_cancel" );
}
}
check_if_action_should_be_postponed_in_group( group_name )
{
if ( [[ level.zbots_actions[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].should_postpone_func ]]() )
{
self notify( self.action_queue[ group_name ][ 0 ].action_name + "_postpone" );
}
}
check_if_action_is_completed_in_group( group_name )
{
if ( [[ level.zbots_actions[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].check_if_complete_func ]]() )
{
self notify( self.action_queue[ group_name ][ 0 ].action_name + "_complete" );
}
}