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Add base scripts for personality and difficulty presets. Add canceling, and postponing thinks.
177 lines
7.1 KiB
Plaintext
177 lines
7.1 KiB
Plaintext
/*
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Bot actions are in two parts
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*/
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#include common_scripts\utility;
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#include maps\_utility;
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#include maps\_zombiemode_utility;
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register_bot_action( group, action_name, action_func, action_process_order_func, should_do_func, check_if_complete_func, set_complete_func, on_completion_func, should_cancel_func, on_cancel_func, should_postpone_func, on_postpone_func, priority_func )
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{
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if ( !isDefined( level.zbots_actions ) )
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{
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level.zbots_actions = [];
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}
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if ( !isDefined( level.zbots_actions[ action_name ] ) )
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{
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level.zbots_actions[ action_name ] = [];
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}
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level.zbots_actions[ action_name ] = spawnStruct();
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level.zbots_actions[ action_name ].group = group;
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level.zbots_actions[ action_name ].action = action_func;
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level.zbots_actions[ action_name ].should_do_func = should_do_func;
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level.zbots_actions[ action_name ].action_process_order_func = action_process_order_func;
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level.zbots_actions[ action_name ].check_if_complete_func = check_if_complete_func;
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level.zbots_actions[ action_name ].set_complete_func = set_complete_func;
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level.zbots_actions[ action_name ].on_completion_func = on_completion_func;
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level.zbots_actions[ action_name ].should_cancel_func = should_cancel_func;
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level.zbots_actions[ action_name ].on_cancel_func = on_cancel_func;
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level.zbots_actions[ action_name ].should_postpone_func = should_postpone_func;
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level.zbots_actions[ action_name ].on_postpone_func = on_postpone_func;
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level.zbots_actions[ action_name ].priority_func = priority_func;
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}
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initialize_bot_actions_queue()
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{
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keys = getArrayKeys( level.zbots_actions );
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for ( i = 0; i < keys.size; i++ )
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{
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self register_bot_objective_action_for_queue( keys[ i ], level.zbots_actions[ keys[ i ] ].group );
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}
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}
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register_bot_objective_action_for_queue( action_name )
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{
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if ( !isDefined( self.zbot_actions_in_queue ) )
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{
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self.zbot_actions_in_queue = [];
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}
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if ( !isDefined( self.zbot_actions_in_queue[ group_name ] ) )
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{
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self.zbot_actions_in_queue[ group_name ] = [];
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}
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self.zbot_actions_in_queue[ group_name ][ action_name ] = spawnStruct();
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self.zbot_actions_in_queue[ group_name ][ action_name ].postponed = false;
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self.zbot_actions_in_queue[ group_name ][ action_name ].canceled = false;
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self.zbot_actions_in_queue[ group_name ][ action_name ].queued = false;
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self.zbot_actions_in_queue[ group_name ][ action_name ].completed = false;
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self.zbot_actions_in_queue[ group_name ][ action_name ].is_current = false;
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}
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process_next_queued_action( group_name )
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{
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if ( self.action_queue.size <= 0 )
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{
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return;
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}
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if ( self.zbot_actions_in_queue[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].queued )
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{
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return;
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}
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self.action_queue[ group_name ] = self sort_array_by_priority_field( self.action_queue[ group_name ] );
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self thread [[ self.action_queue[ group_name ][ 0 ].action ]]();
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self wait_for_action_completion( self.action_queue[ group_name ][ 0 ].action_name );
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}
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wait_for_action_completion( group_name, action_name )
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{
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result = self waittill_any_return( action_name + "_complete", action_name + "_cancel", action_name + "_postpone", "disconnect" );
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if ( !isDefined( result ) )
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{
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return;
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}
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if ( result == "disconnect" )
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{
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return;
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}
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if ( ( result == action_name + "_complete" ) )
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{
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self.zbot_actions_in_queue[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].postponed = false;
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self.zbot_actions_in_queue[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].queued = false;
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self.action_queue[ group_name ][ 0 ] = undefined;
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self thread [[ self.action_queue[ group_name ][ 0 ].on_completion_func ]]();
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}
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else if ( result == action_name + "_cancel" )
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{
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self.zbot_actions_in_queue[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].postponed = false;
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self.zbot_actions_in_queue[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].queued = false;
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self.action_queue[ group_name ][ 0 ] = undefined;
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self thread [[ self.action_queue[ group_name ][ 0 ].on_cancel_func ]]();
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}
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else if ( result == action_name + "_postpone" )
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{
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self.zbot_actions_in_queue[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].postponed = true;
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postponed_action = self.action_queue[ group_name ][ 0 ];
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self.action_queue[ group_name ][ 0 ] = undefined;
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postponed_action.priority = self [[ level.zbots_actions[ group_name ][ action_keys[ i ] ].priority_func ]]();
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self.action_queue[ group_name ] = array_insert( self.action_queue[ group_name ], postponed_action, 1 );
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self thread [[ self.action_queue[ group_name ][ 0 ].on_postpone_func ]]();
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}
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}
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copy_default_action_settings_to_queue( group_name, action_name )
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{
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//self.group = level.zbots_actions[ group_name ][ action_name ].group;
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self.action = level.zbots_actions[ group_name ][ action_name ].action;
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//self.should_do_func = level.zbots_actions[ group_name ][ action_name ].should_do_func;
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self.on_completion_func = level.zbots_actions[ group_name ][ action_name ].on_completion_func;
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self.should_cancel_func = level.zbots_actions[ group_name ][ action_name ].should_cancel_func;
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self.on_cancel_func = level.zbots_actions[ group_name ][ action_name ].on_cancel_func;
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self.should_postpone_func = level.zbots_actions[ group_name ][ action_name ].should_postpone_func;
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self.on_postpone_func = level.zbots_actions[ group_name ][ action_name ].on_postpone_func;
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self.priority_func = level.zbots_actions[ group_name ][ action_name ].priority_func;
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}
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pick_actions_to_add_to_queue( group_name )
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{
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//TODO: Use process order funcs to determine the order of actions being added to the queue
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//For now just randomize the order of the keys
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/*
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for ( i = 0; i < action_keys; i++ )
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{
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}
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*/
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action_keys = getArrayKeys( level.zbots_actions[ group_name ] );
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action_keys = array_randomize( action_keys );
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for ( i = 0; i < action_keys.size; i++ )
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{
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if ( !self.zbot_actions_in_queue[ group_name ][ action_keys[ i ] ].queued && [[ level.zbots_actions[ group_name ][ action_keys[ i ] ].should_do_func ]]() )
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{
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self.action_queue[ group_name ][ self.action_queue[ group_name ].size ] = spawnStruct();
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self.action_queue[ group_name ][ self.action_queue[ group_name ].size - 1 ].action_name = action_keys[ i ];
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self.action_queue[ group_name ][ self.action_queue[ group_name ].size - 1 ].priority = self [[ level.zbots_actions[ group_name ][ action_keys[ i ] ].priority_func ]]();
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self.zbot_actions_in_queue[ group_name ][ action_keys[ i ] ].queued = true;
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}
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}
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}
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check_if_action_should_be_canceled_in_group( group_name )
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{
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if ( [[ level.zbots_actions[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].should_cancel_func ]]() )
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{
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self notify( self.action_queue[ group_name ][ 0 ].action_name + "_cancel" );
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}
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}
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check_if_action_should_be_postponed_in_group( group_name )
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{
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if ( [[ level.zbots_actions[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].should_postpone_func ]]() )
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{
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self notify( self.action_queue[ group_name ][ 0 ].action_name + "_postpone" );
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}
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}
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check_if_action_is_completed_in_group( group_name )
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{
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if ( [[ level.zbots_actions[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].check_if_complete_func ]]() )
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{
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self notify( self.action_queue[ group_name ][ 0 ].action_name + "_complete" );
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}
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} |