mirror of
https://github.com/JezuzLizard/t4sp_bot_warfare.git
synced 2025-04-23 15:05:43 +00:00
860 lines
11 KiB
Plaintext
860 lines
11 KiB
Plaintext
bot_magicbox_purchase()
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{
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self.target_pos = self.available_chests[ 0 ].origin;
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}
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bot_magicbox_process_order()
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{
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}
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bot_should_purchase_magicbox()
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{
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if ( !level.enable_magic )
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{
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return false;
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}
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if ( level.chests.size <= 0 )
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{
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return false;
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}
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self.available_chests = [];
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for ( i = 0; i < level.chests.size; i++ )
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{
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if ( level.chests[ i ].hidden )
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{
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continue;
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}
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if ( self.score < level.chests[ i ].zombie_cost )
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{
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continue;
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}
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self.available_chests[ self.available_chests.size ] = level.chests[ i ];
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}
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if ( self.available_chests.size > 0 )
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{
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for ( i = 0; i < self.available_chests.size; i++ )
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{
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if ( isDefined( self.available_chests[ i ].chest_user ) )
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{
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arrayRemoveIndex( self.available_chests, i );
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i--;
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}
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}
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}
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return self.available_chests.size > 0;
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}
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bot_check_complete_magicbox()
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{
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return false;
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}
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bot_set_complete_magicbox()
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{
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}
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bot_magicbox_purchase_on_completion()
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{
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}
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bot_magicbox_purchase_should_cancel()
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{
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return false;
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}
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bot_magicbox_purchase_on_cancel()
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{
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}
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bot_magicbox_purchase_should_postpone()
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{
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return false;
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}
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bot_magicbox_purchase_on_postpone()
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{
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}
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bot_magicbox_purchase_priority()
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{
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priority = 0;
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const LOW_AMMO_THRESHOLD = 0.3;
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weapons = self getWeaponsListPrimaries();
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if ( weapons.size < 2 )
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{
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priority += 1;
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}
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for ( j = 0; j < weapons.size; j++ )
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{
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if ( self getWeaponAmmoStock( weapons[ j ] ) <= int( weaponmaxammo( weapons[ j ] ) * LOW_AMMO_THRESHOLD ) )
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{
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priority += 1;
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}
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}
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return priority;
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}
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bot_wallbuy_purchase()
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{
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}
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bot_wallbuy_process_order()
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{
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return 0;
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}
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bot_should_purchase_wallbuy()
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{
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return false;
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}
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bot_check_complete_wallbuy()
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{
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return false;
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}
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bot_set_complete_wallbuy()
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{
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}
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bot_wallbuy_purchase_on_completion()
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{
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}
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bot_wallbuy_purchase_should_cancel()
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{
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return false;
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}
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bot_wallbuy_purchase_on_cancel()
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{
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}
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bot_wallbuy_purchase_should_postpone()
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{
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return false;
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}
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bot_wallbuy_purchase_on_postpone()
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{
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}
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bot_wallbuy_purchase_priority()
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{
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return 0;
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}
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bot_wallbuy_ammo_purchase()
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{
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}
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bot_wallbuyammo_process_order()
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{
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return 0;
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}
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bot_should_purchase_wallbuy_ammo()
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{
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return false;
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}
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bot_check_complete_wallbuy_ammo()
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{
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return false;
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}
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bot_set_complete_wallbuy_ammo()
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{
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}
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bot_wallbuy_ammo_purchase_on_completion()
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{
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}
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bot_wallbuy_ammo_purchase_should_cancel()
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{
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return false;
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}
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bot_wallbuy_ammo_purchase_on_cancel()
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{
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}
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bot_wallbuy_ammo_purchase_should_postpone()
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{
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return false;
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}
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bot_wallbuy_ammo_purchase_on_postpone()
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{
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}
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bot_wallbuy_ammo_purchase_priority()
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{
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return 0;
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}
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bot_perk_purchase()
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{
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}
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bot_perk_process_order()
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{
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return 0;
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}
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bot_should_purchase_perk()
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{
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return false;
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}
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bot_check_complete_perk_purchase()
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{
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return false;
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}
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bot_set_complete_perk_purchase()
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{
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}
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bot_perk_purchase_on_completion()
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{
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}
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bot_perk_purchase_should_cancel()
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{
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return false;
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}
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bot_perk_purchase_on_cancel()
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{
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}
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bot_perk_purchase_should_postpone()
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{
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return false;
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}
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bot_perk_purchase_on_postpone()
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{
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}
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bot_perk_purchase_priority()
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{
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return 0;
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}
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bot_door_purchase()
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{
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}
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bot_door_process_order()
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{
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return 0;
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}
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bot_should_purchase_door()
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{
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return false;
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}
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bot_check_complete_door_purchase()
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{
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return false;
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}
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bot_set_complete_door_purchase()
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{
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}
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bot_door_purchase_on_completion()
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{
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}
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bot_door_purchase_should_cancel()
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{
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return false;
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}
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bot_door_purchase_on_cancel()
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{
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}
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bot_door_purchase_should_postpone()
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{
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return false;
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}
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bot_door_purchase_on_postpone()
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{
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}
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bot_door_purchase_priority()
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{
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return 0;
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}
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bot_debris_purchase()
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{
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}
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bot_debris_process_order()
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{
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return 0;
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}
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bot_should_purchase_debris()
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{
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return false;
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}
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bot_check_complete_debris_purchase()
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{
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return false;
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}
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bot_set_complete_debris_purchase()
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{
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}
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bot_debris_purchase_on_completion()
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{
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}
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bot_debris_purchase_should_cancel()
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{
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return false;
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}
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bot_debris_purchase_on_cancel()
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{
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}
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bot_debris_purchase_should_postpone()
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{
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return false;
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}
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bot_debris_purchase_on_postpone()
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{
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}
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bot_debris_purchase_priority()
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{
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return 0;
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}
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bot_trap_purchase()
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{
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}
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bot_trap_process_order()
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{
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return 0;
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}
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bot_should_purchase_trap()
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{
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return false;
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}
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bot_check_complete_trap_purchase()
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{
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return false;
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}
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bot_set_complete_trap_purchase()
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{
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}
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bot_trap_purchase_on_completion()
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{
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}
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bot_trap_purchase_should_cancel()
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{
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return false;
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}
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bot_trap_purchase_on_cancel()
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{
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}
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bot_trap_purchase_should_postpone()
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{
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return false;
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}
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bot_trap_purchase_on_postpone()
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{
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}
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bot_trap_purchase_priority()
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{
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return 0;
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}
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bot_packapunch_purchase()
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{
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}
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bot_packapunch_process_order()
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{
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return 0;
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}
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bot_should_purchase_packapunch()
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{
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return false;
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}
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bot_check_complete_packapunch_purchase()
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{
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return false;
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}
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bot_set_complete_packapunch_purchase()
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{
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}
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bot_packapunch_purchase_on_completion()
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{
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}
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bot_packapunch_purchase_should_cancel()
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{
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return false;
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}
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bot_packapunch_purchase_on_cancel()
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{
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}
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bot_packapunch_purchase_should_postpone()
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{
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return false;
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}
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bot_packapunch_purchase_on_postpone()
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{
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}
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bot_packapunch_purchase_priority()
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{
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return 0;
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}
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bot_revive_player()
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{
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if ( !isDefined( self.available_revives ) || self.available_revives.size <= 0 )
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{
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return;
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}
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self endon( "disconnect" );
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level endon( "end_game" );
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player_to_revive_obj = self.available_revives[ 0 ];
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set_bot_global_shared_objective_owner_by_reference( "revive", player_to_revive_obj, self );
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player_to_revive = player_to_revive_obj.target_ent;
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action_id = self.action_queue[ "objective" ][ 0 ].action_id;
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//If player is no longer valid to revive stop trying to revive
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//If bot doesn't have an objective anymore or the objective has changed stop trying to revive
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while ( isDefined( player_to_revive ) && isDefined( player_to_revive_obj ) && isDefined( self.action_queue[ "objective" ][ 0 ] ) && action_id == self.action_queue[ "objective" ][ 0 ].action_id )
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{
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self.target_pos = player_to_revive.origin;
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if ( self.can_do_objective_now )
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{
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//TODO: Add check to see if another player is reviving target player
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//TODO: Add code to revive player, possibly add the ability to circle revive?
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}
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wait 0.2;
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}
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}
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bot_revive_process_order()
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{
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return 0;
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}
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bot_should_revive_player()
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{
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downed_players_objs = get_all_objectives_for_group( "revive" );
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if ( downed_players_objs.size <= 0 )
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{
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return false;
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}
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self.available_revives = [];
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obj_keys = getArrayKeys( downed_players_objs );
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for ( i = 0; i < downed_players_objs.size; i++ )
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{
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if ( isDefined( downed_players_objs[ obj_keys[ i ] ].owner ) )
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{
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continue;
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}
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self.available_revives[ self.available_revives.size ] = downed_players[ obj_keys[ i ] ];
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}
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return self.available_revives.size > 0;
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}
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bot_check_complete_revive_player()
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{
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if ( self.successfully_revived_player )
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{
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return true;
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}
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return false;
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}
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bot_set_complete_revive_player()
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{
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self.successfully_revived_player = true;
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}
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bot_revive_player_on_completion()
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{
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self.successfully_revived_player = false;
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}
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bot_revive_player_should_cancel()
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{
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return !isDefined( self.available_revives[ 0 ].target_ent.revivetrigger );
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}
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bot_revive_player_on_cancel()
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{
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}
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bot_revive_player_should_postpone()
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{
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return false;
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}
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bot_revive_player_on_postpone()
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{
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}
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bot_revive_player_priority()
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{
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return 0;
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}
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bot_grab_buildable()
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{
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}
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bot_grab_buildable_process_order()
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{
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return 0;
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}
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bot_should_grab_buildable()
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{
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return false;
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}
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bot_check_complete_grab_buildable()
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{
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return false;
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}
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bot_set_complete_grab_buildable()
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{
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}
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bot_grab_buildable_on_completion()
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{
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}
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bot_grab_buildable_should_cancel()
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{
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return false;
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}
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bot_grabbuild_buildable_on_cancel()
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{
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}
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bot_grab_buildable_should_postpone()
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{
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return false;
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}
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bot_grab_buildable_on_postpone()
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{
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}
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bot_grab_buildable_priority()
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{
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return 0;
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}
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bot_build_buildable()
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{
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}
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bot_build_buildable_process_order()
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{
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return 0;
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}
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bot_should_build_buildable()
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{
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return false;
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}
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bot_check_complete_build_buildable()
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{
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return false;
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}
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bot_set_complete_build_buildable()
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{
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}
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bot_build_buildable_on_completion()
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{
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}
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bot_build_buildable_should_cancel()
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{
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return false;
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}
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bot_build_buildable_on_cancel()
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{
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}
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bot_build_buildable_should_postpone()
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{
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return false;
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}
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bot_build_buildable_on_postpone()
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{
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}
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bot_build_buildable_priority()
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{
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return 0;
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}
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bot_grab_part()
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{
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}
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bot_part_process_order()
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{
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return 0;
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}
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bot_should_grab_part()
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{
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return false;
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}
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bot_part_on_completion()
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{
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}
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|
bot_part_should_cancel()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bot_check_complete_grab_part()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bot_set_complete_grab_part()
|
|
{
|
|
|
|
}
|
|
|
|
bot_part_on_cancel()
|
|
{
|
|
|
|
}
|
|
|
|
bot_part_should_postpone()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bot_part_on_postpone()
|
|
{
|
|
|
|
}
|
|
|
|
bot_part_priority()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
bot_grab_powerup()
|
|
{
|
|
if ( !isDefined( self.available_powerups ) || self.available_powerups.size <= 0 )
|
|
{
|
|
return;
|
|
}
|
|
set_bot_global_shared_objective_owner_by_reference( "powerup", self.available_powerups[ 0 ], self );
|
|
self.target_pos = self.available_powerups[ 0 ].target_ent.origin;
|
|
self.should_try_to_move_to_objective = true;
|
|
}
|
|
|
|
bot_powerup_process_order()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
bot_should_grab_powerup()
|
|
{
|
|
if ( !isDefined( level.zbot_objective_glob[ "powerup" ] ) || !isDefined( level.zbot_objective_glob[ "powerup" ].active_objectives ) || level.zbot_objective_glob[ "powerup" ].active_objectives.size <= 0 )
|
|
{
|
|
return false;
|
|
}
|
|
MAX_DISTANCE_SQ = 10000 * 10000;
|
|
BOT_SPEED_WHILE_SPRINTING_SQ = 285 * 285;
|
|
self.available_powerups = [];
|
|
|
|
powerup_objectives = level.zbot_objective_glob[ "powerup" ].active_objectives;
|
|
obj_keys = getArrayKeys( powerup_objectives );
|
|
for ( i = 0; i < powerup_objectives.size; i++ )
|
|
{
|
|
if ( isDefined( powerup_objectives[ obj_keys[ i ] ].owner ) )
|
|
{
|
|
continue;
|
|
}
|
|
time_left = powerup_objectives[ obj_keys[ i ] ].target_ent.time_left_until_timeout;
|
|
distance_required_to_reach_powerup = distanceSquared( powerup_objectives[ obj_keys[ i ] ].target_ent.origin, self.origin );
|
|
if ( distance_required_to_reach_powerup > BOT_SPEED_WHILE_SPRINTING_SQ * time_left )
|
|
{
|
|
continue;
|
|
}
|
|
if ( distanceSquared( powerup_objectives[ obj_keys[ i ] ].target_ent.origin, self.origin ) > MAX_DISTANCE_SQ )
|
|
{
|
|
continue;
|
|
}
|
|
if ( !findPath( self.origin, powerup_objectives[ obj_keys[ i ] ].target_ent.origin ) )
|
|
{
|
|
continue;
|
|
}
|
|
self.available_powerups[ self.available_powerups.size ] = powerup_objectives[ obj_keys[ i ] ];
|
|
}
|
|
|
|
//TODO: Sort powerups by priority here
|
|
time_left = undefined;
|
|
distance_required_to_reach_powerup = undefined;
|
|
return self.available_powerups.size > 0;
|
|
}
|
|
|
|
bot_check_complete_grab_powerup()
|
|
{
|
|
if ( self.successfully_grabbed_powerup )
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bot_set_complete_grab_powerup()
|
|
{
|
|
|
|
}
|
|
|
|
bot_powerup_on_completion()
|
|
{
|
|
self.successfully_grabbed_powerup = false;
|
|
}
|
|
|
|
bot_powerup_should_cancel()
|
|
{
|
|
return ( !isDefined( self.available_powerups ) || self.available_powerups.size <= 0 );
|
|
}
|
|
|
|
bot_powerup_on_cancel()
|
|
{
|
|
|
|
}
|
|
|
|
bot_powerup_should_postpone()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bot_powerup_on_postpone()
|
|
{
|
|
|
|
}
|
|
|
|
bot_powerup_priority()
|
|
{
|
|
if ( !isDefined( self.available_powerups ) )
|
|
{
|
|
return 0;
|
|
}
|
|
return self.available_powerups[ 0 ].target_ent.priority;
|
|
} |