mirror of
https://github.com/JezuzLizard/t4sp_bot_warfare.git
synced 2025-04-22 06:25:44 +00:00
374 lines
14 KiB
Plaintext
374 lines
14 KiB
Plaintext
#include common_scripts\utility;
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#include maps\_utility;
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#include maps\bots\_bot_utility;
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/*
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When the bot gets added into the game.
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*/
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added()
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{
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self endon( "disconnect" );
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self set_diff();
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}
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/*
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When the bot connects to the game.
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*/
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connected()
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{
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self endon( "disconnect" );
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self thread difficulty();
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self thread onBotSpawned();
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self thread onSpawned();
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}
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/*
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The callback for when the bot gets damaged.
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*/
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onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime )
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{
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}
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/*
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Updates the bot's difficulty variables.
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*/
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difficulty()
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{
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self endon( "disconnect" );
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for ( ;; )
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{
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if ( GetDvarInt( "bots_skill" ) != 9 )
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{
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switch ( self.pers["bots"]["skill"]["base"] )
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{
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case 1:
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self.pers["bots"]["skill"]["aim_time"] = 0.6;
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self.pers["bots"]["skill"]["init_react_time"] = 1500;
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self.pers["bots"]["skill"]["reaction_time"] = 1000;
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self.pers["bots"]["skill"]["no_trace_ads_time"] = 500;
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self.pers["bots"]["skill"]["no_trace_look_time"] = 600;
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self.pers["bots"]["skill"]["remember_time"] = 750;
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self.pers["bots"]["skill"]["fov"] = 0.7;
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self.pers["bots"]["skill"]["dist_max"] = 2500;
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self.pers["bots"]["skill"]["dist_start"] = 1000;
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self.pers["bots"]["skill"]["spawn_time"] = 0.75;
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self.pers["bots"]["skill"]["help_dist"] = 0;
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self.pers["bots"]["skill"]["semi_time"] = 0.9;
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self.pers["bots"]["skill"]["shoot_after_time"] = 1;
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self.pers["bots"]["skill"]["aim_offset_time"] = 1.5;
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self.pers["bots"]["skill"]["aim_offset_amount"] = 4;
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self.pers["bots"]["skill"]["bone_update_interval"] = 2;
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self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_ankle_le,j_ankle_ri";
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self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
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self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;
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self.pers["bots"]["behavior"]["strafe"] = 0;
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self.pers["bots"]["behavior"]["nade"] = 10;
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self.pers["bots"]["behavior"]["sprint"] = 30;
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self.pers["bots"]["behavior"]["camp"] = 5;
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self.pers["bots"]["behavior"]["follow"] = 5;
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self.pers["bots"]["behavior"]["crouch"] = 20;
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self.pers["bots"]["behavior"]["switch"] = 2;
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self.pers["bots"]["behavior"]["class"] = 2;
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self.pers["bots"]["behavior"]["jump"] = 0;
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break;
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case 2:
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self.pers["bots"]["skill"]["aim_time"] = 0.55;
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self.pers["bots"]["skill"]["init_react_time"] = 1000;
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self.pers["bots"]["skill"]["reaction_time"] = 800;
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self.pers["bots"]["skill"]["no_trace_ads_time"] = 1000;
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self.pers["bots"]["skill"]["no_trace_look_time"] = 1250;
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self.pers["bots"]["skill"]["remember_time"] = 1500;
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self.pers["bots"]["skill"]["fov"] = 0.65;
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self.pers["bots"]["skill"]["dist_max"] = 3000;
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self.pers["bots"]["skill"]["dist_start"] = 1500;
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self.pers["bots"]["skill"]["spawn_time"] = 0.65;
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self.pers["bots"]["skill"]["help_dist"] = 500;
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self.pers["bots"]["skill"]["semi_time"] = 0.75;
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self.pers["bots"]["skill"]["shoot_after_time"] = 0.75;
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self.pers["bots"]["skill"]["aim_offset_time"] = 1;
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self.pers["bots"]["skill"]["aim_offset_amount"] = 3;
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self.pers["bots"]["skill"]["bone_update_interval"] = 1.5;
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self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_ankle_le,j_ankle_ri,j_head";
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self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
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self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;
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self.pers["bots"]["behavior"]["strafe"] = 10;
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self.pers["bots"]["behavior"]["nade"] = 15;
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self.pers["bots"]["behavior"]["sprint"] = 45;
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self.pers["bots"]["behavior"]["camp"] = 5;
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self.pers["bots"]["behavior"]["follow"] = 5;
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self.pers["bots"]["behavior"]["crouch"] = 15;
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self.pers["bots"]["behavior"]["switch"] = 2;
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self.pers["bots"]["behavior"]["class"] = 2;
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self.pers["bots"]["behavior"]["jump"] = 10;
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break;
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case 3:
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self.pers["bots"]["skill"]["aim_time"] = 0.4;
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self.pers["bots"]["skill"]["init_react_time"] = 750;
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self.pers["bots"]["skill"]["reaction_time"] = 500;
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self.pers["bots"]["skill"]["no_trace_ads_time"] = 1000;
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self.pers["bots"]["skill"]["no_trace_look_time"] = 1500;
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self.pers["bots"]["skill"]["remember_time"] = 2000;
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self.pers["bots"]["skill"]["fov"] = 0.6;
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self.pers["bots"]["skill"]["dist_max"] = 4000;
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self.pers["bots"]["skill"]["dist_start"] = 2250;
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self.pers["bots"]["skill"]["spawn_time"] = 0.5;
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self.pers["bots"]["skill"]["help_dist"] = 750;
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self.pers["bots"]["skill"]["semi_time"] = 0.65;
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self.pers["bots"]["skill"]["shoot_after_time"] = 0.65;
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self.pers["bots"]["skill"]["aim_offset_time"] = 0.75;
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self.pers["bots"]["skill"]["aim_offset_amount"] = 2.5;
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self.pers["bots"]["skill"]["bone_update_interval"] = 1;
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self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_spineupper,j_ankle_le,j_ankle_ri,j_head";
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self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
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self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;
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self.pers["bots"]["behavior"]["strafe"] = 20;
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self.pers["bots"]["behavior"]["nade"] = 20;
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self.pers["bots"]["behavior"]["sprint"] = 50;
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self.pers["bots"]["behavior"]["camp"] = 5;
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self.pers["bots"]["behavior"]["follow"] = 5;
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self.pers["bots"]["behavior"]["crouch"] = 10;
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self.pers["bots"]["behavior"]["switch"] = 2;
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self.pers["bots"]["behavior"]["class"] = 2;
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self.pers["bots"]["behavior"]["jump"] = 25;
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break;
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case 4:
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self.pers["bots"]["skill"]["aim_time"] = 0.3;
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self.pers["bots"]["skill"]["init_react_time"] = 600;
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self.pers["bots"]["skill"]["reaction_time"] = 400;
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self.pers["bots"]["skill"]["no_trace_ads_time"] = 1000;
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self.pers["bots"]["skill"]["no_trace_look_time"] = 1500;
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self.pers["bots"]["skill"]["remember_time"] = 3000;
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self.pers["bots"]["skill"]["fov"] = 0.55;
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self.pers["bots"]["skill"]["dist_max"] = 5000;
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self.pers["bots"]["skill"]["dist_start"] = 3350;
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self.pers["bots"]["skill"]["spawn_time"] = 0.35;
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self.pers["bots"]["skill"]["help_dist"] = 1000;
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self.pers["bots"]["skill"]["semi_time"] = 0.5;
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self.pers["bots"]["skill"]["shoot_after_time"] = 0.5;
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self.pers["bots"]["skill"]["aim_offset_time"] = 0.5;
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self.pers["bots"]["skill"]["aim_offset_amount"] = 2;
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self.pers["bots"]["skill"]["bone_update_interval"] = 0.75;
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self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_spineupper,j_ankle_le,j_ankle_ri,j_head,j_head";
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self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
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self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;
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self.pers["bots"]["behavior"]["strafe"] = 30;
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self.pers["bots"]["behavior"]["nade"] = 25;
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self.pers["bots"]["behavior"]["sprint"] = 55;
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self.pers["bots"]["behavior"]["camp"] = 5;
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self.pers["bots"]["behavior"]["follow"] = 5;
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self.pers["bots"]["behavior"]["crouch"] = 10;
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self.pers["bots"]["behavior"]["switch"] = 2;
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self.pers["bots"]["behavior"]["class"] = 2;
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self.pers["bots"]["behavior"]["jump"] = 35;
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break;
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case 5:
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self.pers["bots"]["skill"]["aim_time"] = 0.25;
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self.pers["bots"]["skill"]["init_react_time"] = 500;
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self.pers["bots"]["skill"]["reaction_time"] = 300;
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self.pers["bots"]["skill"]["no_trace_ads_time"] = 1500;
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self.pers["bots"]["skill"]["no_trace_look_time"] = 2000;
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self.pers["bots"]["skill"]["remember_time"] = 4000;
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self.pers["bots"]["skill"]["fov"] = 0.5;
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self.pers["bots"]["skill"]["dist_max"] = 7500;
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self.pers["bots"]["skill"]["dist_start"] = 5000;
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self.pers["bots"]["skill"]["spawn_time"] = 0.25;
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self.pers["bots"]["skill"]["help_dist"] = 1500;
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self.pers["bots"]["skill"]["semi_time"] = 0.4;
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self.pers["bots"]["skill"]["shoot_after_time"] = 0.35;
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self.pers["bots"]["skill"]["aim_offset_time"] = 0.35;
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self.pers["bots"]["skill"]["aim_offset_amount"] = 1.5;
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self.pers["bots"]["skill"]["bone_update_interval"] = 0.5;
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self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_head";
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self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
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self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;
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self.pers["bots"]["behavior"]["strafe"] = 40;
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self.pers["bots"]["behavior"]["nade"] = 35;
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self.pers["bots"]["behavior"]["sprint"] = 60;
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self.pers["bots"]["behavior"]["camp"] = 5;
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self.pers["bots"]["behavior"]["follow"] = 5;
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self.pers["bots"]["behavior"]["crouch"] = 10;
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self.pers["bots"]["behavior"]["switch"] = 2;
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self.pers["bots"]["behavior"]["class"] = 2;
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self.pers["bots"]["behavior"]["jump"] = 50;
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break;
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case 6:
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self.pers["bots"]["skill"]["aim_time"] = 0.2;
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self.pers["bots"]["skill"]["init_react_time"] = 250;
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self.pers["bots"]["skill"]["reaction_time"] = 150;
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self.pers["bots"]["skill"]["no_trace_ads_time"] = 2000;
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self.pers["bots"]["skill"]["no_trace_look_time"] = 3000;
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self.pers["bots"]["skill"]["remember_time"] = 5000;
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self.pers["bots"]["skill"]["fov"] = 0.45;
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self.pers["bots"]["skill"]["dist_max"] = 10000;
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self.pers["bots"]["skill"]["dist_start"] = 7500;
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self.pers["bots"]["skill"]["spawn_time"] = 0.2;
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self.pers["bots"]["skill"]["help_dist"] = 2000;
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self.pers["bots"]["skill"]["semi_time"] = 0.25;
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self.pers["bots"]["skill"]["shoot_after_time"] = 0.25;
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self.pers["bots"]["skill"]["aim_offset_time"] = 0.25;
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self.pers["bots"]["skill"]["aim_offset_amount"] = 1;
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self.pers["bots"]["skill"]["bone_update_interval"] = 0.25;
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self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_head,j_head";
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self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
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self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;
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self.pers["bots"]["behavior"]["strafe"] = 50;
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self.pers["bots"]["behavior"]["nade"] = 45;
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self.pers["bots"]["behavior"]["sprint"] = 65;
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self.pers["bots"]["behavior"]["camp"] = 5;
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self.pers["bots"]["behavior"]["follow"] = 5;
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self.pers["bots"]["behavior"]["crouch"] = 10;
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self.pers["bots"]["behavior"]["switch"] = 2;
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self.pers["bots"]["behavior"]["class"] = 2;
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self.pers["bots"]["behavior"]["jump"] = 75;
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break;
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case 7:
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self.pers["bots"]["skill"]["aim_time"] = 0.1;
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self.pers["bots"]["skill"]["init_react_time"] = 100;
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self.pers["bots"]["skill"]["reaction_time"] = 50;
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self.pers["bots"]["skill"]["no_trace_ads_time"] = 2500;
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self.pers["bots"]["skill"]["no_trace_look_time"] = 4000;
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self.pers["bots"]["skill"]["remember_time"] = 7500;
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self.pers["bots"]["skill"]["fov"] = 0.4;
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self.pers["bots"]["skill"]["dist_max"] = 15000;
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self.pers["bots"]["skill"]["dist_start"] = 10000;
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self.pers["bots"]["skill"]["spawn_time"] = 0.05;
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self.pers["bots"]["skill"]["help_dist"] = 3000;
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self.pers["bots"]["skill"]["semi_time"] = 0.1;
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self.pers["bots"]["skill"]["shoot_after_time"] = 0;
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self.pers["bots"]["skill"]["aim_offset_time"] = 0;
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self.pers["bots"]["skill"]["aim_offset_amount"] = 0;
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self.pers["bots"]["skill"]["bone_update_interval"] = 0.05;
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self.pers["bots"]["skill"]["bones"] = "j_head";
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self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
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self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;
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self.pers["bots"]["behavior"]["strafe"] = 65;
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self.pers["bots"]["behavior"]["nade"] = 65;
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self.pers["bots"]["behavior"]["sprint"] = 70;
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self.pers["bots"]["behavior"]["camp"] = 5;
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self.pers["bots"]["behavior"]["follow"] = 5;
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self.pers["bots"]["behavior"]["crouch"] = 5;
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self.pers["bots"]["behavior"]["switch"] = 2;
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self.pers["bots"]["behavior"]["class"] = 2;
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self.pers["bots"]["behavior"]["jump"] = 90;
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break;
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}
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}
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wait 5;
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}
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}
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/*
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Sets the bot difficulty.
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*/
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set_diff()
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{
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rankVar = GetDvarInt( "bots_skill" );
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switch ( rankVar )
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{
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case 0:
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self.pers["bots"]["skill"]["base"] = Round( random_normal_distribution( 3.5, 1.75, 1, 7 ) );
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break;
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case 8:
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break;
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case 9:
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self.pers["bots"]["skill"]["base"] = randomIntRange( 1, 7 );
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self.pers["bots"]["skill"]["aim_time"] = 0.05 * randomIntRange( 1, 20 );
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self.pers["bots"]["skill"]["init_react_time"] = 50 * randomInt( 100 );
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self.pers["bots"]["skill"]["reaction_time"] = 50 * randomInt( 100 );
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self.pers["bots"]["skill"]["no_trace_ads_time"] = 50 * randomInt( 100 );
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self.pers["bots"]["skill"]["no_trace_look_time"] = 50 * randomInt( 100 );
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self.pers["bots"]["skill"]["remember_time"] = 50 * randomInt( 100 );
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self.pers["bots"]["skill"]["fov"] = randomFloatRange( -1, 1 );
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randomNum = randomIntRange( 500, 25000 );
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self.pers["bots"]["skill"]["dist_start"] = randomNum;
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self.pers["bots"]["skill"]["dist_max"] = randomNum * 2;
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self.pers["bots"]["skill"]["spawn_time"] = 0.05 * randomInt( 20 );
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self.pers["bots"]["skill"]["help_dist"] = randomIntRange( 500, 25000 );
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self.pers["bots"]["skill"]["semi_time"] = randomFloatRange( 0.05, 1 );
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self.pers["bots"]["skill"]["shoot_after_time"] = randomFloatRange( 0.05, 1 );
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self.pers["bots"]["skill"]["aim_offset_time"] = randomFloatRange( 0.05, 1 );
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self.pers["bots"]["skill"]["aim_offset_amount"] = randomFloatRange( 0.05, 1 );
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self.pers["bots"]["skill"]["bone_update_interval"] = randomFloatRange( 0.05, 1 );
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self.pers["bots"]["skill"]["bones"] = "j_head,j_spineupper,j_ankle_ri,j_ankle_le";
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self.pers["bots"]["behavior"]["strafe"] = randomInt( 100 );
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self.pers["bots"]["behavior"]["nade"] = randomInt( 100 );
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self.pers["bots"]["behavior"]["sprint"] = randomInt( 100 );
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self.pers["bots"]["behavior"]["camp"] = randomInt( 100 );
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self.pers["bots"]["behavior"]["follow"] = randomInt( 100 );
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self.pers["bots"]["behavior"]["crouch"] = randomInt( 100 );
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self.pers["bots"]["behavior"]["switch"] = randomInt( 100 );
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self.pers["bots"]["behavior"]["class"] = randomInt( 100 );
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self.pers["bots"]["behavior"]["jump"] = randomInt( 100 );
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break;
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default:
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self.pers["bots"]["skill"]["base"] = rankVar;
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break;
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}
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}
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/*
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When the bot spawned, after the difficulty wait. Start the logic for the bot.
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*/
|
|
onBotSpawned()
|
|
{
|
|
self endon( "disconnect" );
|
|
level endon( "intermission" );
|
|
|
|
for ( ;; )
|
|
{
|
|
self waittill( "bot_spawned" );
|
|
|
|
self thread start_bot_threads();
|
|
}
|
|
}
|
|
|
|
/*
|
|
When the bot spawns.
|
|
*/
|
|
onSpawned()
|
|
{
|
|
self endon( "disconnect" );
|
|
|
|
for ( ;; )
|
|
{
|
|
self waittill( "spawned_player" );
|
|
|
|
self.bot_lock_goal = false;
|
|
self.bot_was_follow_script_update = undefined;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Starts all the bot thinking
|
|
*/
|
|
start_bot_threads()
|
|
{
|
|
self endon( "disconnect" );
|
|
level endon( "intermission" );
|
|
self endon( "zombified" );
|
|
}
|