t4sp_bot_warfare/scripts/sp/T4ZM_zbots_main.gsc
2022-11-20 21:18:30 -08:00

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#include common_scripts\utility;
#include maps\_utility;
#include scripts\sp\bots\_bot_utility;
/*
Initiates the whole bot scripts.
*/
init()
{
level.bw_VERSION = "2.1.0";
if ( getDvar( "bots_main" ) == "" )
setDvar( "bots_main", true );
if ( !getDvarInt( "bots_main" ) )
return;
thread load_waypoints();
thread hook_callbacks();
if ( getDvar( "bots_main_GUIDs" ) == "" )
setDvar( "bots_main_GUIDs", "" ); //guids of players who will be given host powers, comma seperated
if ( getDvar( "bots_main_firstIsHost" ) == "" )
setDvar( "bots_main_firstIsHost", true ); //first player to connect is a host
if ( getDvar( "bots_main_waitForHostTime" ) == "" )
setDvar( "bots_main_waitForHostTime", 10.0 ); //how long to wait to wait for the host player
if ( getDvar( "bots_main_kickBotsAtEnd" ) == "" )
setDvar( "bots_main_kickBotsAtEnd", false ); //kicks the bots at game end
if ( getDvar( "bots_manage_add" ) == "" )
setDvar( "bots_manage_add", 0 ); //amount of bots to add to the game
if ( getDvar( "bots_manage_fill" ) == "" )
setDvar( "bots_manage_fill", 0 ); //amount of bots to maintain
if ( getDvar( "bots_manage_fill_mode" ) == "" )
setDvar( "bots_manage_fill_mode", 0 ); //fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
if ( getDvar( "bots_manage_fill_kick" ) == "" )
setDvar( "bots_manage_fill_kick", false ); //kick bots if too many
if ( getDvar( "bots_skill" ) == "" )
setDvar( "bots_skill", 0 ); //0 is random, 1 is easy 7 is hard, 8 is custom, 9 is completely random
if ( getDvar( "bots_skill_hard" ) == "" )
setDvar( "bots_skill_hard", 0 ); //amount of hard bots on axis team
if ( getDvar( "bots_skill_med" ) == "" )
setDvar( "bots_skill_med", 0 );
if ( getDvar( "bots_loadout_rank" ) == "" ) // what rank the bots should be around, -1 is around the players, 0 is all random
setDvar( "bots_loadout_rank", -1 );
if ( getDvar( "bots_loadout_prestige" ) == "" ) // what pretige the bots will be, -1 is the players, -2 is random
setDvar( "bots_loadout_prestige", -1 );
if ( getDvar( "bots_play_move" ) == "" ) //bots move
setDvar( "bots_play_move", true );
if ( getDvar( "bots_play_knife" ) == "" ) //bots knife
setDvar( "bots_play_knife", true );
if ( getDvar( "bots_play_fire" ) == "" ) //bots fire
setDvar( "bots_play_fire", true );
if ( getDvar( "bots_play_nade" ) == "" ) //bots grenade
setDvar( "bots_play_nade", true );
if ( getDvar( "bots_play_ads" ) == "" ) //bot ads
setDvar( "bots_play_ads", true );
if ( getDvar( "bots_play_aim" ) == "" )
setDvar( "bots_play_aim", true );
if ( !isDefined( game["botWarfare"] ) )
game["botWarfare"] = true;
level.bots_minSprintDistance = 315;
level.bots_minSprintDistance *= level.bots_minSprintDistance;
level.bots_minGrenadeDistance = 256;
level.bots_minGrenadeDistance *= level.bots_minGrenadeDistance;
level.bots_maxGrenadeDistance = 1024;
level.bots_maxGrenadeDistance *= level.bots_maxGrenadeDistance;
level.bots_maxKnifeDistance = 80;
level.bots_maxKnifeDistance *= level.bots_maxKnifeDistance;
level.bots_goalDistance = 27.5;
level.bots_goalDistance *= level.bots_goalDistance;
level.bots_noADSDistance = 200;
level.bots_noADSDistance *= level.bots_noADSDistance;
level.bots_maxShotgunDistance = 500;
level.bots_maxShotgunDistance *= level.bots_maxShotgunDistance;
level.players = [];
level.bots = [];
level.bots_fullautoguns = [];
level.bots_fullautoguns["thompson"] = true;
level.bots_fullautoguns["mp40"] = true;
level.bots_fullautoguns["type100smg"] = true;
level.bots_fullautoguns["ppsh"] = true;
level.bots_fullautoguns["stg44"] = true;
level.bots_fullautoguns["30cal"] = true;
level.bots_fullautoguns["mg42"] = true;
level.bots_fullautoguns["dp28"] = true;
level.bots_fullautoguns["bar"] = true;
level.bots_fullautoguns["fg42"] = true;
level.bots_fullautoguns["type99lmg"] = true;
level thread onPlayerConnect();
level thread handleBots();
}
/*
Starts the threads for bots.
*/
handleBots()
{
level thread diffBots();
level addBots();
while ( !level.intermission )
wait 0.05;
setDvar( "bots_manage_add", getBotArray().size );
if ( !getDvarInt( "bots_main_kickBotsAtEnd" ) )
return;
bots = getBotArray();
for ( i = 0; i < bots.size; i++ )
{
bots[i] RemoveTestClient();
}
}
/*
The hook callback for when any player becomes damaged.
*/
onPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, timeOffset )
{
if ( self is_bot() )
{
//self maps\mp\bots\_bot_internal::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, timeOffset );
//self maps\mp\bots\_bot_script::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, timeOffset );
}
self [[level.prevCallbackPlayerDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, timeOffset );
}
/*
Starts the callbacks.
*/
hook_callbacks()
{
wait 0.05;
level.prevCallbackPlayerDamage = level.callbackPlayerDamage;
level.callbackPlayerDamage = ::onPlayerDamage;
}
/*
Thread when any player connects. Starts the threads needed.
*/
onPlayerConnect()
{
for ( ;; )
{
level waittill( "connected", player );
player thread connected();
}
}
/*
When a bot disconnects.
*/
onDisconnectAll()
{
self waittill( "disconnect" );
level.players = array_remove( level.players, self );
}
/*
When a bot disconnects.
*/
onDisconnect()
{
self waittill( "disconnect" );
level.bots = array_remove( level.bots, self );
}
/*
Called when a player connects.
*/
connected()
{
self endon( "disconnect" );
if ( !isDefined( self.pers["bot_host"] ) )
self thread doHostCheck();
level.players[level.players.size] = self;
self thread onDisconnectAll();
if ( !self is_bot() )
return;
if ( !isDefined( self.pers["isBot"] ) )
{
// fast restart...
self.pers["isBot"] = true;
}
if ( !isDefined( self.pers["isBotWarfare"] ) )
{
self.pers["isBotWarfare"] = true;
self thread added();
}
//self thread maps\mp\bots\_bot_internal::connected();
//self thread maps\mp\bots\_bot_script::connected();
level.bots[level.bots.size] = self;
self thread onDisconnect();
level notify( "bot_connected", self );
self thread watchBotDebugEvent();
}
/*
DEBUG
*/
watchBotDebugEvent()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "bot_event", msg, str, b, c, d, e, f, g );
if ( msg == "debug" && GetDvarInt( "bots_main_debug" ) )
{
PrintConsole( "Bot Warfare debug: " + self.name + ": " + str + "\n" );
}
}
}
/*
When a bot gets added into the game.
*/
added()
{
self endon( "disconnect" );
//self thread maps\mp\bots\_bot_internal::added();
//self thread maps\mp\bots\_bot_script::added();
}
/*
Adds a bot to the game.
*/
add_bot()
{
bot = addtestclient();
if ( isdefined( bot ) )
{
bot.pers["isBot"] = true;
bot.pers["isBotWarfare"] = true;
bot thread added();
}
}
/*
A server thread for monitoring all bot's difficulty levels for custom server settings.
*/
diffBots_loop()
{
var_hard = getDVarInt( "bots_skill_hard" );
var_med = getDVarInt( "bots_skill_med" );
var_skill = getDvarInt( "bots_skill" );
hard = 0;
med = 0;
if ( var_skill == 8 )
{
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if ( !isDefined( player.pers["team"] ) )
continue;
if ( !player is_bot() )
continue;
if ( hard < var_hard )
{
hard++;
player.pers["bots"]["skill"]["base"] = 7;
}
else if ( med < var_med )
{
med++;
player.pers["bots"]["skill"]["base"] = 4;
}
else
player.pers["bots"]["skill"]["base"] = 1;
}
}
else if ( var_skill != 0 && var_skill != 9 )
{
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if ( !player is_bot() )
continue;
player.pers["bots"]["skill"]["base"] = var_skill;
}
}
}
/*
A server thread for monitoring all bot's difficulty levels for custom server settings.
*/
diffBots()
{
for ( ;; )
{
wait 1.5;
diffBots_loop();
}
}
/*
A server thread for monitoring all bot's in game. Will add and kick bots according to server settings.
*/
addBots_loop()
{
botsToAdd = GetDvarInt( "bots_manage_add" );
if ( botsToAdd > 0 )
{
SetDvar( "bots_manage_add", 0 );
if ( botsToAdd > 4 )
botsToAdd = 4;
for ( ; botsToAdd > 0; botsToAdd-- )
{
level add_bot();
wait 0.25;
}
}
fillMode = getDVarInt( "bots_manage_fill_mode" );
if ( fillMode == 2 || fillMode == 3 )
setDvar( "bots_manage_fill", getGoodMapAmount() );
fillAmount = getDvarInt( "bots_manage_fill" );
players = 0;
bots = 0;
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if ( player is_bot() )
bots++;
else
players++;
}
amount = bots;
if ( fillMode == 0 || fillMode == 2 )
amount += players;
if ( amount < fillAmount )
setDvar( "bots_manage_add", 1 );
else if ( amount > fillAmount && getDvarInt( "bots_manage_fill_kick" ) )
{
tempBot = PickRandom( getBotArray() );
if ( isDefined( tempBot ) )
tempBot RemoveTestClient();
}
}
/*
A server thread for monitoring all bot's in game. Will add and kick bots according to server settings.
*/
addBots()
{
level endon( "game_ended" );
bot_wait_for_host();
for ( ;; )
{
wait 1.5;
addBots_loop();
}
}