2023-07-17 23:18:52 -06:00

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#include common_scripts\utility;
#include maps\_utility;
#include maps\bots\_bot_utility;
#include maps\bots\objectives\_utility;
init()
{
level.bot_objectives = [];
level.bot_objectives[level.bot_objectives.size] = CreateObjectiveForManger( "revive", maps\bots\objectives\_revive::Finder, maps\bots\objectives\_revive::Priority, maps\bots\objectives\_revive::Executer, 1000 );
level.bot_objectives[level.bot_objectives.size] = CreateObjectiveForManger( "powerup", maps\bots\objectives\_powerup::Finder, maps\bots\objectives\_powerup::Priority, maps\bots\objectives\_powerup::Executer, 2500 );
level.bot_objectives[level.bot_objectives.size] = CreateObjectiveForManger( "wallweapon", maps\bots\objectives\_wallweapon::Finder, maps\bots\objectives\_wallweapon::Priority, maps\bots\objectives\_wallweapon::Executer, 7500 );
level.bot_objectives[level.bot_objectives.size] = CreateObjectiveForManger( "treasurechest", maps\bots\objectives\_treasurechest::Finder, maps\bots\objectives\_treasurechest::Priority, maps\bots\objectives\_treasurechest::Executer, 7000 );
maps\bots\objectives\_perkmachine::init();
level.bot_objectives[level.bot_objectives.size] = CreateObjectiveForManger( "perkmachine", maps\bots\objectives\_perkmachine::Finder, maps\bots\objectives\_perkmachine::Priority, maps\bots\objectives\_perkmachine::Executer, 10000 );
}
connected()
{
self.bot_current_objective = undefined;
}
spawned()
{
self.bot_current_objective = undefined;
self thread clean_objective_on_completion();
self thread watch_for_objective_canceled();
}
watch_for_objective_canceled()
{
self endon( "disconnect" );
level endon( "intermission" );
self endon( "zombified" );
for ( ;; )
{
self waittill( "cancel_bot_objective", reason );
obj_name = "undefined";
if ( isDefined( self.bot_current_objective ) )
{
obj_name = self.bot_current_objective.sName;
}
self BotNotifyBotEvent( "debug", "watch_for_objective_canceled: " + obj_name + ": " + reason );
}
}
clean_objective_on_completion()
{
self endon( "disconnect" );
level endon( "intermission" );
self endon( "zombified" );
for ( ;; )
{
self waittill( "completed_bot_objective", successful, reason );
obj_name = "undefined";
if ( isDefined( self.bot_current_objective ) )
{
obj_name = self.bot_current_objective.sName;
self.bot_current_objective.eParentObj.aBotProcessTimes[self GetEntityNumber() + ""] = getTime();
}
self BotNotifyBotEvent( "debug", "clean_objective_on_completion: " + obj_name + ": " + successful + ": " + reason );
waittillframeend;
self.bot_current_objective = undefined;
}
}
start_bot_threads()
{
self endon( "disconnect" );
level endon( "intermission" );
self endon( "zombified" );
self thread bot_objective_think();
}
bot_objective_think()
{
self endon( "disconnect" );
level endon( "intermission" );
self endon( "zombified" );
for ( ;; )
{
wait 1;
// find all avail objectives
objectives = [];
now = getTime();
our_key = self GetEntityNumber() + "";
for ( i = 0; i < level.bot_objectives.size; i++ )
{
objective = level.bot_objectives[i];
// check the process rate
if ( isDefined( objective.aBotProcessTimes[our_key] ) && now - objective.aBotProcessTimes[our_key] < objective.iProcessRate )
{
continue;
}
objectives = array_merge( objectives, self [[objective.fpFinder]]( objective ) );
objective.aBotProcessTimes[our_key] = now;
}
if ( objectives.size <= 0 )
{
continue;
}
// sort according to priority
heap = NewHeap( ::HeapPriority );
for ( i = 0; i < objectives.size; i++ )
{
if ( objectives[i].fPriority <= -100 )
{
continue;
}
heap HeapInsert( objectives[i] );
}
// pop the top!
best_prio = heap.data[0];
if ( !isDefined( best_prio ) )
{
continue;
}
// already on a better obj
if ( isDefined( self.bot_current_objective ) && ( best_prio.GUID == self.bot_current_objective.GUID || best_prio.fPriority < self [[self.bot_current_objective.eParentObj.fpPriorty]]( self.bot_current_objective.eParentObj, self.bot_current_objective.eEnt ) ) )
{
continue;
}
// DO THE OBJ
// cancel the old obj
if ( isDefined( self.bot_current_objective ) )
{
// cancel it
self CancelObjective( "new obj: " + best_prio.sName );
// wait for it to clean up
self waittill( "completed_bot_objective" );
// redo the loop, should do the obj next iteration
best_prio.eParentObj.aBotProcessTimes[our_key] = undefined;
continue;
}
// ready to execute
self BotNotifyBotEvent( "debug", "bot_objective_think: " + best_prio.sName );
self.bot_current_objective = best_prio;
self thread [[best_prio.eParentObj.fpExecuter]]( best_prio );
}
}