#include "ui/menudef.h"

// ----------------- allocate stat for custom class settings -------------------

// custom class stats stat numbers
#include "ui_mp/cac_stats.inc"

#define CAC_DEFAULT_PRIMARY_GRENADE				GetDefaultClassSlot( dvarstring( ui_class ), "primarygrenade" )
#define CAC_DEFAULT_PRIMARY						GetDefaultClassSlot( dvarstring( ui_class ), "primary" )
// no default primary attachments for now
#define CAC_DEFAULT_PRIMARY_ATTACHMENT			0
#define CAC_DEFAULT_SECONDARY					GetDefaultClassSlot( dvarstring( ui_class ), "secondary" )
// no default secondary attachments for now
#define CAC_DEFAULT_SECONDARY_ATTACHMENT		0
#define CAC_DEFAULT_SPECIALTY1					GetDefaultClassSlot( dvarstring( ui_class ), "specialty1" )
#define CAC_DEFAULT_SPECIALTY2					GetDefaultClassSlot( dvarstring( ui_class ), "specialty2" )
#define CAC_DEFAULT_SPECIAL_GRENADE				GetDefaultClassSlot( dvarstring( ui_class ), "specialgrenade" )
// no default camo for now
#define CAC_DEFAULT_CAMO						0
#define CAC_DEFAULT_DEATHSTREAK					GetDefaultClassSlot( dvarstring( ui_class ), "deathstreak" )
#define CAC_DEFAULT_KILLSTREAK_TIER1			GetDefaultClassSlot( dvarstring( ui_class ), "killstreak1" )
#define CAC_DEFAULT_KILLSTREAK_TIER2			GetDefaultClassSlot( dvarstring( ui_class ), "killstreak2" )
#define CAC_DEFAULT_KILLSTREAK_TIER3			GetDefaultClassSlot( dvarstring( ui_class ), "killstreak3" )

// custom class name
#define CAC_MENU_NAME				"menu_cac_custom"

#include "ui_mp/common_macro.inc"

{			
	#include "ui_mp/cac.inc"
}