diff --git a/README.md b/README.md index 20762ef..b75b3f6 100644 --- a/README.md +++ b/README.md @@ -53,65 +53,35 @@ This mod extends the functionality and features of Combat Training in Black Ops ## Documentation ### DVARs -- bots_manage_add - an integer amount of bots to add to the game, resets to 0 once the bots have been added. - - for example: 'bots_manage_add 10' will add 10 bots to the game. - -- bots_manage_fill - an integer amount of players/bots (depends on bots_manage_fill_mode) to retain on the server, it will automatically add bots to fill player space. - - for example: 'bots_manage_fill 10' will have the server retain 10 players in the server, if there are less than 10, it will add bots until that value is reached. - -- bots_manage_fill_mode - a value to indicate if the server should consider only bots or players and bots when filling player space. - - 0 will consider both players and bots. - - 1 will only consider bots. - -- bots_manage_fill_kick - a boolean value (0 or 1), whether or not if the server should kick bots if the amount of players/bots (depends on bots_manage_fill_mode) exceeds the value of bots_manage_fill. - -- bots_manage_fill_spec - a boolean value (0 or 1), whether or not if the server should consider players who are on the spectator team when filling player space. - ---- - -- bots_team - a string, the value indicates what team the bots should join: - - 'autoassign' will have bots balance the teams - - 'allies' will have the bots join the allies team - - 'axis' will have the bots join the axis team - - 'custom' will have bots_team_amount bots on the axis team, the rest will be on the allies team - -- bots_team_amount - an integer amount of bots to have on the axis team if bots_team is set to 'custom', the rest of the bots will be placed on the allies team. - - for example: there are 5 bots on the server and 'bots_team_amount 3', then 3 bots will be placed on the axis team, the other 2 will be placed on the allies team. - -- bots_team_force - a boolean value (0 or 1), whether or not if the server should enforce periodically the bot's team instead of just a single team when the bot is added to the game. - - for example: 'bots_team_force 1' and 'bots_team autoassign' and the teams become to far unbalanced, then the server will change a bot's team to make it balanced again. - -- bots_team_mode - a value to indicate if the server should consider only bots or players and bots when counting players on the teams. - - 0 will consider both players and bots. - - 1 will only consider bots. - ---- - -- bots_loadout_reasonable - a boolean value (0 or 1), whether or not if the bots should filter out bad create a class selections - -- bots_loadout_allow_op - a boolean value (0 or 1), whether or not if the bots are allowed to use jug, marty, etc. - -- bots_loadout_rank - an integer number, bots will be around this rank, -1 is average of all players in game, 0 is all random - -- bots_loadout_prestige - an integer number, bots will be this prestige, -1 is the same as player, -2 is all random - -- bots_loadout_codpoints - an integer number, bots will be given this amount of codpoints, -1 is the around player, 0 is all random - -- bots_play_move - a boolean value (0 or 1), whether or not if the bots will move -- bots_play_knife - a boolean value (0 or 1), whether or not if the bots will use the knife -- bots_play_fire - a boolean value (0 or 1), whether or not if the bots will fire their weapons -- bots_play_nade - a boolean value (0 or 1), whether or not if the bots will grenade -- bots_play_obj - a boolean value (0 or 1), whether or not if the bots will play the objective -- bots_play_camp - a boolean value (0 or 1), whether or not if the bots will camp -- bots_play_target_other - a boolean value (0 or 1), whether or not if the bots will target claymores, killstreaks, etc. -- bots_play_killstreak - a boolean value (0 or 1), whether or not if the bots will use killstreaks -- bots_play_take_carepackages - a boolean value (0 or 1), whether or not if the bots will take care packages - ---- - -- bots_main - a boolean value (0 or 1), enables or disables the mod - -- bots_main_waitForHostTime - a float value, how long in seconds to wait for the host player to connect before adding in bots +| Dvar | Description | Default Value | +|----------------------------------|---------------------------------------------------------------------------------------------|--------------:| +| bots_main | Enable this mod. | true | +| bots_main_waitForHostTime | How many seconds to wait for the host player to connect before adding bots to the match. | 10 | +| bots_main_kickBotsAtEnd | Kick the bots at the end of a match. | false | +| bots_manage_add | Amount of bots to add to the game, once bots are added, resets back to `0`. | 0 | +| bots_manage_fill | Amount of players/bots (look at `bots_manage_fill_mode`) to maintain in the match. | 0 | +| bots_manage_fill_mode | `bots_manage_fill` players/bots counting method.