diff --git a/main_shared/maps/mp/gametypes/_bot.gsc b/main_shared/maps/mp/gametypes/_bot.gsc index 57c7abe..c35612e 100644 --- a/main_shared/maps/mp/gametypes/_bot.gsc +++ b/main_shared/maps/mp/gametypes/_bot.gsc @@ -452,6 +452,26 @@ teamBots() /* A server thread for monitoring all bot's in game. Will add and kick bots according to server settings. + + Dedis only spawn bots when developer is not 0 + This makes the dedi unstable and can crash + + Patch the executable to skip the pregame and make it so bots can spawn + + pregame: + in the ShouldDoPregame sub: + B8 01 00 00 00: mov eax, 1 +change to: B8 00 00 00 00: mov eax, 0 + 0x4F6C77 in rektmp + 0x4598A7 in bg + + + spawnbots: + in the SV_AddTestClient sub: + 0F 85 A4 00 00 00: jnz +change to: 0F 84 A4 00 00 00: jz + 0x6B6180 in rektmp + 0x4682F0 in bg */ addBots() {