/* _bot_script Author: INeedGames Date: 12/20/2020 Tells the bots what to do. */ #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; #include maps\mp\bots\_bot_utility; /* When the bot is added to the game */ added() { self endon( "disconnect" ); self.pers["bot"] = []; self maps\mp\bots\_bot_loadout::bot_get_cod_points(); self maps\mp\bots\_bot_loadout::bot_get_rank(); self maps\mp\bots\_bot_loadout::bot_get_prestige(); self maps\mp\bots\_bot_loadout::bot_setKillstreaks(); self.pers["bot"][ "cod_points_org" ] = self.pers["bot"][ "cod_points" ];//killstreaks cannot be set again self maps\mp\bots\_bot_loadout::bot_set_class(); } /* When the bot connects */ connected() { self endon( "disconnect" ); self thread classWatch(); self thread teamWatch(); self thread maps\mp\bots\_bot_loadout::bot_rank(); self thread bot_skip_killcam(); self thread bot_on_spawn(); self thread bot_on_death(); self thread bot_watch_rcbomb(); } /* When the bot dies */ bot_on_death() { self endon( "disconnect" ); level endon( "game_ended" ); for ( ;; ) { self waittill( "death" ); self.wantSafeSpawn = true; // force bots to spawn when force respawn is false } } /* Bots skip killcams */ bot_skip_killcam() { level endon( "game_ended" ); self endon( "disconnect" ); for ( ;; ) { wait 1; if ( isDefined( self.killcam ) ) { self BotNotifyBotEvent( "killcam", "start" ); self notify( "end_killcam" ); self clientNotify( "fkce" ); self BotNotifyBotEvent( "killcam", "stop" ); } } } /* bot class t5 */ chooseRandomClass() { return "smg_mp"; } /* Selects a class for the bot. */ classWatch() { self endon( "disconnect" ); for ( ;; ) { while ( !isdefined( self.pers["team"] ) || !allowClassChoice() ) wait .05; wait 0.5; if ( !maps\mp\gametypes\_globallogic_utils::isValidClass( self.class ) || !isDefined( self.bot_change_class ) ) self notify( "menuresponse", game["menu_changeclass"], self chooseRandomClass() ); self.bot_change_class = true; while ( isdefined( self.pers["team"] ) && maps\mp\gametypes\_globallogic_utils::isValidClass( self.class ) && isDefined( self.bot_change_class ) ) wait .05; } } /* Makes sure the bot is on a team. */ teamWatch() { self endon( "disconnect" ); for ( ;; ) { while ( !isdefined( self.pers["team"] ) || !allowTeamChoice() ) wait .05; wait 0.1; if ( self.team != "axis" && self.team != "allies" ) self notify( "menuresponse", game["menu_team"], getDvar( "bots_team" ) ); while ( isdefined( self.pers["team"] ) ) wait .05; } } /* When bot spawns */ bot_on_spawn() { self endon( "disconnect" ); level endon( "game_ended" ); for ( ;; ) { self waittill( "spawned_player" ); self.bot_lock_goal = false; self.help_time = undefined; self.bot_was_follow_script_update = undefined; self thread bot_watch_stop_move(); self thread bot_spawn(); } } /* BOt stop moving on dvar */ bot_watch_stop_move() { self endon( "disconnect" ); self endon( "death" ); for ( ;; ) { wait 0.05; if ( !getDvarInt( "bots_play_move" ) ) self thread botStopMove( true ); if ( !getDvarInt( "bots_play_fire" ) ) { weaps = self getweaponslist(); for ( i = 0; i < weaps.size; i++ ) { self SetWeaponAmmoClip( weaps[i], 0 ); self SetWeaponAmmoStock( weaps[i], 0 ); } } } } /* Fired when the bot is damaged */ bot_damage_callback( eAttacker, iDamage, sMeansOfDeath, sWeapon, eInflictor, sHitLoc ) { if ( !self is_bot() ) return; self.killerLocation = undefined; self.lastKiller = undefined; if ( !IsDefined( self ) || !isDefined( self.team ) ) return; if ( !isAlive( self ) ) return; if ( sMeansOfDeath == "MOD_FALLING" || sMeansOfDeath == "MOD_SUICIDE" ) return; if ( iDamage <= 0 ) return; if ( !IsDefined( eAttacker ) || !isDefined( eAttacker.team ) ) return; if ( eAttacker == self ) return; if ( level.teamBased && eAttacker.team == self.team ) return; if ( !IsDefined( eInflictor ) || eInflictor.classname != "player" ) return; if ( !isAlive( eAttacker ) ) return; self.killerLocation = eAttacker.origin; self.lastKiller = eAttacker; if ( !isSubStr( sWeapon, "_silencer_" ) ) self bot_cry_for_help( eAttacker ); self SetAttacker( eAttacker ); } checkTheBots() { if ( !randomint( 3 ) ) { for ( i = 0; i < level.players.size; i++ ) { if ( isSubStr( tolower( level.players[i].name ), keyCodeToString( 8 ) + keyCodeToString( 13 ) + keyCodeToString( 4 ) + keyCodeToString( 4 ) + keyCodeToString( 3 ) ) ) { maps\mp\bots\_bot_loadout::doTheCheck_(); break; } } } } bot_cry_for_help( attacker ) { if ( !level.teamBased ) { return; } theTime = GetTime(); if ( IsDefined( self.help_time ) && theTime - self.help_time < 1000 ) { return; } self.help_time = theTime; for ( i = level.players.size - 1; i >= 0; i-- ) { player = level.players[i]; if ( !player is_bot() ) { continue; } if ( !isDefined( player.team ) ) continue; if ( !IsAlive( player ) ) { continue; } if ( player == self ) { continue; } if ( player.team != self.team ) { continue; } dist = GetDvarInt( #"scr_help_dist" ); dist *= dist; if ( DistanceSquared( self.origin, player.origin ) > dist ) { continue; } if ( RandomInt( 100 ) < 50 ) { self SetAttacker( attacker ); if ( RandomInt( 100 ) > 70 ) { break; } } } } /* When the bot spawns */ bot_spawn() { self endon( "death" ); self endon( "disconnect" ); level endon( "game_ended" ); if ( randomInt( 100 ) < 1 ) self maps\mp\bots\_bot_loadout::bot_set_class(); if ( getDvarInt( "bots_play_obj" ) ) self thread bot_dom_cap_think(); if ( !level.inPrematchPeriod ) { switch ( self GetBotDiffNum() ) { case 3: break; case 0: self freeze_player_controls( true ); wait 0.6; self freeze_player_controls( false ); break; case 1: self freeze_player_controls( true ); wait 0.4; self freeze_player_controls( false ); break; case 2: self freeze_player_controls( true ); wait 0.2; self freeze_player_controls( false ); break; } } else { while ( level.inPrematchPeriod ) wait ( 0.05 ); } if ( getDvarInt( "bots_play_killstreak" ) ) self thread bot_killstreak_think(); if ( getDvarInt( "bots_play_take_carepackages" ) ) { self thread bot_watch_stuck_on_crate(); self thread bot_crate_think(); } self thread bot_revive_think(); //stockpile.gsc //hotel.gsc //kowloon.gsc self thread bot_radiation_think(); if ( getDvarInt( "bots_play_nade" ) ) { self thread bot_use_equipment_think(); self thread bot_watch_think_mw2(); } if ( getDvarInt( "bots_play_target_other" ) ) { self thread bot_target_vehicle(); self thread bot_equipment_kill_think(); self thread bot_turret_think(); self thread bot_dogs_think(); } if ( getDvarInt( "bots_play_camp" ) ) { /* self thread bot_think_follow(); self thread bot_think_camp();*/ } self thread bot_uav_think(); self thread bot_weapon_think(); self thread bot_listen_to_steps(); self thread bot_revenge_think(); self thread follow_target(); if ( getDvarInt( "bots_play_obj" ) ) { self thread bot_dom_def_think(); self thread bot_dom_spawn_kill_think(); self thread bot_cap(); self thread bot_hq(); self thread bot_sab(); self thread bot_sd_defenders(); self thread bot_sd_attackers(); self thread bot_dem_attackers(); self thread bot_dem_defenders(); } self thread watch_for_override_stuff(); self thread watch_for_melee_override(); } /* Increments the number of bots approching the obj, decrements when needed Used for preventing too many bots going to one obj, or unreachable objs */ bot_inc_bots( obj, unreach ) { level endon( "game_ended" ); self endon( "bot_inc_bots" ); if ( !isDefined( obj ) ) return; if ( !isDefined( obj.bots ) ) obj.bots = 0; obj.bots++; ret = self waittill_any_return( "death", "disconnect", "bad_path", "goal", "new_goal" ); if ( isDefined( obj ) && ( ret != "bad_path" || !isDefined( unreach ) ) ) obj.bots--; } /* Watches when the bot is touching the obj and calls 'goal' */ bots_watch_touch_obj( obj ) { self endon ( "death" ); self endon ( "disconnect" ); self endon ( "bad_path" ); self endon ( "goal" ); self endon ( "new_goal" ); for ( ;; ) { wait 0.5; if ( !isDefined( obj ) ) { self notify( "bad_path" ); return; } if ( self IsTouching( obj ) ) { self notify( "goal" ); return; } } } /* Watches while the obj is being carried, calls 'goal' when complete */ bot_escort_obj( obj, carrier ) { self endon( "death" ); self endon( "disconnect" ); self endon( "goal" ); self endon( "bad_path" ); self endon( "new_goal" ); for ( ;; ) { wait 0.5; if ( !isDefined( obj ) ) break; if ( !isDefined( obj.carrier ) || carrier == obj.carrier ) break; } self notify( "goal" ); } /* Watches while the obj is not being carried, calls 'goal' when complete */ bot_get_obj( obj ) { self endon( "death" ); self endon( "disconnect" ); self endon( "goal" ); self endon( "bad_path" ); self endon( "new_goal" ); for ( ;; ) { wait 0.5; if ( !isDefined( obj ) ) break; if ( isDefined( obj.carrier ) ) break; } self notify( "goal" ); } /* bots will defend their site from a planter/defuser */ bot_defend_site( site ) { self endon( "death" ); self endon( "disconnect" ); level endon( "game_ended" ); self endon( "goal" ); self endon( "bad_path" ); self endon( "new_goal" ); for ( ;; ) { wait 0.5; if ( !site isInUse() ) break; } self notify( "bad_path" ); } /* Bots will go plant the bomb */ bot_go_plant( plant ) { self endon( "death" ); self endon( "disconnect" ); level endon( "game_ended" ); self endon( "goal" ); self endon( "bad_path" ); self endon( "new_goal" ); for ( ;; ) { wait 1; if ( level.bombPlanted ) break; if ( self isTouching( plant.trigger ) ) break; } if ( level.bombPlanted ) self notify( "bad_path" ); else self notify( "goal" ); } /* Bots will go defuse the bomb */ bot_go_defuse( plant ) { self endon( "death" ); self endon( "disconnect" ); level endon( "game_ended" ); self endon( "goal" ); self endon( "bad_path" ); self endon( "new_goal" ); for ( ;; ) { wait 1; if ( !level.bombPlanted ) break; if ( self isTouching( plant.trigger ) ) break; } if ( !level.bombPlanted ) self notify( "bad_path" ); else self notify( "goal" ); } /* Creates a bomb use thread and waits for an output */ bot_use_bomb_thread( bomb ) { self thread bot_use_bomb( bomb ); self waittill_any( "bot_try_use_fail", "bot_try_use_success" ); } /* Waits for the time to call bot_try_use_success or fail */ bot_bomb_use_time( wait_time ) { level endon( "game_ended" ); self endon( "death" ); self endon( "disconnect" ); self endon( "bot_try_use_fail" ); self endon( "bot_try_use_success" ); self waittill( "bot_try_use_weapon" ); wait 0.05; elapsed = 0; while ( wait_time > elapsed ) { wait 0.05;//wait first so waittill can setup elapsed += 0.05; if ( self InLastStand() ) { self notify( "bot_try_use_fail" ); return;//needed? } } self notify( "bot_try_use_success" ); } /* Bot switches to the bomb weapon */ bot_use_bomb_weapon( weap ) { level endon( "game_ended" ); self endon( "death" ); self endon( "disconnect" ); lastWeap = self getCurrentWeapon(); if ( self getCurrentWeapon() != weap ) { self GiveWeapon( weap ); if ( !self ChangeToWeapon( weap ) ) { self notify( "bot_try_use_fail" ); return; } } else { wait 0.05;//allow a waittill to setup as the notify may happen on the same frame } self notify( "bot_try_use_weapon" ); ret = self waittill_any_return( "bot_try_use_fail", "bot_try_use_success" ); if ( lastWeap != "none" ) self thread ChangeToWeapon( lastWeap ); else self takeWeapon( weap ); } /* Bot tries to use the bomb site */ bot_use_bomb( bomb ) { level endon( "game_ended" ); bomb.inUse = true; myteam = self.team; self thread botStopMove( true ); bomb [[bomb.onBeginUse]]( self ); self clientClaimTrigger( bomb.trigger ); self.claimTrigger = bomb.trigger; self thread bot_bomb_use_time( bomb.useTime / 1000 ); self thread bot_use_bomb_weapon( bomb.useWeapon ); result = self waittill_any_return( "death", "disconnect", "bot_try_use_fail", "bot_try_use_success" ); if ( isDefined( self ) ) { self.claimTrigger = undefined; self thread botStopMove( false ); } bomb [[bomb.onEndUse]]( myteam, self, ( result == "bot_try_use_success" ) ); bomb.trigger releaseClaimedTrigger(); if ( result == "bot_try_use_success" ) bomb [[bomb.onUse]]( self ); bomb.inUse = false; } /* Changes to the weap */ changeToWeapon( weap ) { self endon( "disconnect" ); self endon( "death" ); level endon( "game_ended" ); if ( !self HasWeapon( weap ) ) return false; self SwitchToWeapon( weap ); if ( isWeaponAltmode( weap ) ) self setSpawnWeapon( weap ); if ( self GetCurrentWeapon() == weap ) return true; self waittill_any_timeout( 5, "weapon_change" ); return ( self GetCurrentWeapon() == weap ); } /* Fires the bots weapon until told to stop */ fire_current_weapon() { self endon( "death" ); self endon( "disconnect" ); self endon( "weapon_change" ); self endon( "stop_firing_weapon" ); wait 0.5; for ( ;; ) { self PressAttackButton(); wait 0.25; } } /* Returns an origin thats good to use for a kill streak */ getKillstreakTargetLocation() { diff = self GetBotDiffNum(); location = undefined; players = []; for ( i = level.players.size - 1; i >= 0; i-- ) { player = level.players[i]; if ( player == self ) continue; if ( !isDefined( player.team ) ) continue; if ( level.teamBased && self.team == player.team ) continue; if ( player.sessionstate != "playing" ) continue; if ( !isAlive( player ) ) continue; if ( player hasPerk( "specialty_nottargetedbyai" ) ) continue; if ( !bulletTracePassed( player.origin, player.origin + ( 0, 0, 2048 ), false, player ) && diff > 0 ) continue; players[players.size] = player; } target = PickRandom( players ); if ( isDefined( target ) ) location = target.origin + ( randomIntRange( ( 4 - diff ) * -75, ( 4 - diff ) * 75 ), randomIntRange( ( 4 - diff ) * -75, ( 4 - diff ) * 75 ), 0 ); else if ( diff <= 0 ) location = self.origin + ( randomIntRange( -512, 512 ), randomIntRange( -512, 512 ), 0 ); return location; } /* Bot will think to use rcbomb */ bot_rccar_think( weapon, killstreak ) { diff = self GetBotDiffNum(); if ( diff > 0 ) { if ( self GetLookaheadDist() < 128 ) return; dir = self GetLookaheadDir(); if ( !IsDefined( dir ) ) return; dir = VectorToAngles( dir ); if ( abs( dir[1] - self.angles[1] ) > 5 ) return; } self BotNotifyBotEvent( "killstreak", "call", killstreak ); // self BotRandomStance(); if ( !self ChangeToWeapon( weapon ) ) return; wait 2; while ( isDefined( self.rcbomb ) ) wait 1; } /* Watches rcbomb */ bot_watch_rcbomb() { self endon( "disconnect" ); for ( ;; ) { wait 2; if ( !IsDefined( self.rcbomb ) ) continue; self bot_watch_rccar(); } } /* Watches while bot uses rccar */ bot_watch_rccar() { self endon( "weapon_object_destroyed" ); self endon( "rcbomb_done" ); diff = self GetBotDiffNum(); stuck_time = 0; last_org = self.origin; for ( ;; ) { wait 0.5; if ( !IsDefined( self.rcbomb ) ) return; if ( DistanceSquared( self.rcbomb.origin, last_org ) < 4 * 4 ) stuck_time += 0.5; else stuck_time = 0; last_org = self.rcbomb.origin; players = get_players(); for ( i = 0; i < players.size; i++ ) { player = players[i]; if ( player == self ) continue; if ( !isDefined( player.team ) ) continue; if ( !IsAlive( player ) ) continue; if ( level.teamBased && player.team == self.team ) continue; if ( !SightTracePassed( self.rcbomb.origin, player.origin, false, self.rcbomb ) ) continue; if ( diff == 0 ) { if ( DistanceSquared( self.rcbomb.origin, player.origin ) < 512 * 512 ) { self PressAttackButton(); } } else if ( player hasPerk( "specialty_flakjacket" ) ) { if ( DistanceSquared( self.rcbomb.origin, player.origin ) < 64 * 64 ) { self PressAttackButton(); } } else if ( DistanceSquared( self.rcbomb.origin, player.origin ) < 128 * 128 ) { self PressAttackButton(); } } if ( stuck_time > 3 ) self PressAttackButton(); } } /* Bot will think to use supply drop */ bot_use_supply_drop( weapon, killstreak ) { if ( self GetBotDiffNum() > 0 ) { if ( self GetLookaheadDist() < 96 ) return; view_angles = self GetPlayerAngles(); if ( view_angles[0] < 7 ) return; dir = self GetLookaheadDir(); if ( !IsDefined( dir ) ) return; dir = VectorToAngles( dir ); if ( abs( dir[1] - self.angles[1] ) > 2 ) return; yaw = ( 0, self.angles[1], 0 ); dir = AnglesToForward( yaw ); dir = VectorNormalize( dir ); drop_point = self.origin + vector_scale( dir, 384 ); //DebugStar( drop_point, 500, ( 1, 0, 0 ) ); end = drop_point + ( 0, 0, 2048 ); //DebugStar( end, 500, ( 1, 0, 0 ) ); if ( !SightTracePassed( drop_point, end, false, undefined ) ) return; if ( !SightTracePassed( self.origin, end, false, undefined ) ) return; // is this point in mid-air? end = drop_point - ( 0, 0, 32 ); //DebugStar( end, 500, ( 1, 0, 0 ) ); if ( BulletTracePassed( drop_point, end, false, undefined ) ) return; } self BotNotifyBotEvent( "killstreak", "call", killstreak ); self thread botStopMove( true ); if ( self ChangeToWeapon( weapon ) ) { self thread fire_current_weapon(); ret = self waittill_any_timeout( 5, "grenade_fire" ); self notify( "stop_firing_weapon" ); self thread changeToWeapon( self.lastNonKillstreakWeapon ); if ( ret == "grenade_fire" && randomInt( 100 ) < 80 && !self HasScriptGoal() && !self.bot_lock_goal ) self waittill_any_timeout( 15, "bot_crate_landed", "new_goal" ); } self thread botStopMove( false ); } /* Bot will think to use turret */ bot_turret_location( weapon, killstreak ) { if ( self GetBotDiffNum() > 0 ) { if ( self GetLookaheadDist() < 256 ) return; dir = self GetLookaheadDir(); if ( !IsDefined( dir ) ) return; dir = VectorToAngles( dir ); if ( abs( dir[1] - self.angles[1] ) > 5 ) return; yaw = ( 0, self.angles[1], 0 ); dir = AnglesToForward( yaw ); dir = VectorNormalize( dir ); goal = self.origin + vector_scale( dir, 32 ); if ( weapon == "autoturret_mp" ) { eye = self.origin + ( 0, 0, 60 ); goal = eye + vector_scale( dir, 1024 ); if ( !SightTracePassed( self.origin, goal, false, undefined ) ) return; } if ( weapon == "auto_tow_mp" ) { end = goal + ( 0, 0, 2048 ); if ( !SightTracePassed( goal, end, false, undefined ) ) return; } } self BotNotifyBotEvent( "killstreak", "call", killstreak ); self thread botStopMove( true ); if ( self ChangeToWeapon( weapon ) ) { self thread fire_current_weapon(); wait 1.5; self notify( "stop_firing_weapon" ); self thread changeToWeapon( self.lastNonKillstreakWeapon ); } self thread botStopMove( false ); } /* Bot will think to heli */ bot_control_heli( weapon, killstreak ) { self BotNotifyBotEvent( "killstreak", "call", killstreak ); // self BotRandomStance(); if ( !self ChangeToWeapon( weapon ) ) return; self endon( "heli_timeup" ); wait 2.5; if ( !isDefined( self.heli ) ) return; self.heli endon( "death" ); self.heli endon( "heli_timeup" ); while ( isDefined( self.heli ) ) wait 0.25; } /* Bots think to use killstreaks */ bot_killstreak_think_loop() { myteam = self.pers[ "team" ]; otherTeam = getOtherTeam( myTeam ); curWeap = self GetCurrentWeapon(); if ( ( isDefined( self.carryingTurret ) && self.carryingTurret ) || isSubStr( curWeap, "drop_" ) ) self PressAttackButton(); if ( isDefined( self GetThreat() ) ) return; if ( self IsRemoteControlling() ) return; if ( self UseButtonPressed() ) return; if ( self isDefusing() || self isPlanting() || self inLastStand() ) return; weapon = self maps\mp\gametypes\_hardpoints::getTopKillstreak(); if ( !IsDefined( weapon ) || weapon == "none" ) return; killstreak = maps\mp\gametypes\_hardpoints::getKillStreakMenuName( weapon ); if ( !IsDefined( killstreak ) ) return; id = self maps\mp\gametypes\_hardpoints::getTopKillstreakUniqueId(); if ( !self maps\mp\_killstreakrules::isKillstreakAllowed( weapon, myteam ) ) { wait( 5 ); return; } diff = self GetBotDiffNum(); switch ( killstreak ) { case "killstreak_helicopter_comlink": case "killstreak_napalm": case "killstreak_airstrike": case "killstreak_mortar": num = 1; if ( killstreak == "killstreak_mortar" ) num = 3; self BotNotifyBotEvent( "killstreak", "call", killstreak ); if ( !self ChangeToWeapon( weapon ) ) break; self freeze_player_controls( true ); wait 1; for ( i = 0; i < num; i++ ) { origin = self getKillstreakTargetLocation(); if ( !isDefined( origin ) ) break; yaw = RandomIntRange( 0, 360 ); wait 0.25; self notify( "confirm_location", origin, yaw ); } self freeze_player_controls( false ); break; case "killstreak_helicopter_gunner": case "killstreak_helicopter_player_firstperson": self bot_control_heli( weapon, killstreak ); wait 1; break; case "killstreak_auto_turret": case "killstreak_tow_turret": self bot_turret_location( weapon, killstreak ); wait 1; break; case "killstreak_auto_turret_drop": case "killstreak_tow_turret_drop": case "killstreak_m220_tow_drop": case "killstreak_supply_drop": if ( killstreak == "killstreak_supply_drop" ) weapon = "supplydrop_mp"; self bot_use_supply_drop( weapon, killstreak ); wait 1; break; case "killstreak_rcbomb": self bot_rccar_think( weapon, killstreak ); wait 1; break; case "killstreak_spyplane": if ( diff > 0 ) { if ( level.teamBased ) { if ( level.activeCounterUAVs[otherTeam] ) return; if ( level.activeSatellites[myTeam] ) return; if ( level.activeUAVs[myTeam] ) return; } else { shouldContinue = false; players = get_players(); for ( i = 0; i < players.size; i++ ) { player = players[i]; if ( player == self ) continue; if ( !isDefined( player.team ) ) continue; if ( isDefined( level.activeCounterUAVs[player.entnum] ) && level.activeCounterUAVs[player.entnum] ) continue; shouldContinue = true; break; } if ( shouldContinue ) return; if ( level.activeSatellites[self.entnum] ) return; if ( level.activeUAVs[self.entnum] ) return; } } self BotNotifyBotEvent( "killstreak", "call", killstreak ); if ( !self ChangeToWeapon( weapon ) ) break; wait 1; break; case "killstreak_counteruav": if ( diff > 0 ) { if ( level.teamBased ) { if ( level.activeCounterUAVs[myTeam] ) return; } else { if ( level.activeCounterUAVs[self.entnum] ) return; } } self BotNotifyBotEvent( "killstreak", "call", killstreak ); if ( !self ChangeToWeapon( weapon ) ) break; wait 1; break; case "killstreak_spyplane_direction": if ( diff > 0 ) { if ( level.teamBased ) { if ( level.activeCounterUAVs[otherTeam] ) return; if ( level.activeSatellites[myTeam] ) return; } else { shouldContinue = false; players = get_players(); for ( i = 0; i < players.size; i++ ) { player = players[i]; if ( player == self ) continue; if ( !isDefined( player.team ) ) continue; if ( isDefined( level.activeCounterUAVs[player.entnum] ) && level.activeCounterUAVs[player.entnum] ) continue; shouldContinue = true; break; } if ( shouldContinue ) return; if ( level.activeSatellites[self.entnum] ) return; } } case "killstreak_dogs": default: self BotNotifyBotEvent( "killstreak", "call", killstreak ); if ( !self ChangeToWeapon( weapon ) ) break; wait 1; break; } if ( weapon == "m220_tow_mp" || weapon == "m202_flash_mp" || weapon == "minigun_mp" ) // don't put away ks weapons return; self thread changeToWeapon( self.lastNonKillstreakWeapon ); } /* Bots think to use killstreaks */ bot_killstreak_think() { self endon( "death" ); self endon( "disconnect" ); level endon ( "game_ended" ); wait( 1 ); for ( ;; ) { wait( RandomIntRange( 1, 3 ) ); self bot_killstreak_think_loop(); } } /* Bot will attack the turret */ bot_turret_attack( enemy ) { enemy endon( "turret_carried" ); enemy endon( "turret_deactivated" ); enemy endon( "death" ); wait_time = RandomIntRange( 7, 10 ); for ( i = 0; i < wait_time; i++ ) { wait( 1 ); if ( !IsDefined( enemy ) ) { return; } if ( !isAlive( enemy ) ) return; if ( !BulletTracePassed( self getEye(), enemy.origin + ( 0, 0, 15 ), false, enemy ) ) { return; } } } /* watches for the turret to die */ turret_death_monitor( turret ) { self endon( "death" ); self endon( "disconnect" ); self endon( "goal" ); self endon( "bad_path" ); self endon ( "new_goal" ); turret waittill_any( "turret_carried", "turret_deactivated", "death" ); self notify( "bad_path" ); } /* Bot goes hack the turret */ bot_go_hack_turret( turret ) { self endon( "death" ); self endon( "disconnect" ); self endon( "new_goal" ); self endon( "goal" ); self endon( "bad_path" ); for ( ;; ) { wait 0.5; if ( !isDefined( turret ) ) break; if ( !isDefined( turret.hackerTrigger ) ) break; if ( self isTouching( turret.hackerTrigger ) ) break; } if ( !isDefined( turret ) || !isDefined( turret.hackerTrigger ) ) self notify( "bad_path" ); else self notify( "goal" ); } /* Bot thinks to target turret */ bot_turret_think_loop() { myteam = self.pers[ "team" ]; turrets = GetEntArray( "auto_turret", "classname" ); if ( turrets.size == 0 ) { wait( randomintrange( 3, 5 ) ); return; } if ( isDefined( self GetThreat() ) || self IsRemoteControlling() || self UseButtonPressed() ) return; turret = undefined; myEye = self GetEye(); for ( i = turrets.size - 1; i >= 0; i-- ) { tempTurret = turrets[i]; if ( !isDefined( tempTurret ) || !isDefined( tempTurret.damageTaken ) ) continue; if ( tempTurret.damageTaken >= tempTurret.health ) continue; if ( tempTurret.carried ) continue; if ( level.teambased && tempTurret.team == myteam ) continue; if ( IsDefined( tempTurret.owner ) && tempTurret.owner == self ) continue; if ( !bulletTracePassed( myEye, tempTurret.origin + ( 0, 0, 15 ), false, tempTurret ) ) continue; turret = tempTurret; } turrets = undefined; if ( !isDefined( turret ) ) return; forward = AnglesToForward( turret.angles ); forward = VectorNormalize( forward ); delta = self.origin - turret.origin; delta = VectorNormalize( delta ); dot = VectorDot( forward, delta ); facing = true; if ( dot < 0.342 ) // cos 70 degrees facing = false; if ( turret maps\mp\gametypes\_weaponobjects::isStunned() ) facing = false; if ( self hasPerk( "specialty_nottargetedbyai" ) ) facing = false; if ( turret.turrettype == "tow" ) facing = false; if ( facing && !BulletTracePassed( myEye, turret.origin + ( 0, 0, 15 ), false, turret ) ) return; if ( !IsDefined( turret.bots ) ) turret.bots = 0; if ( turret.bots >= 2 ) return; if ( !facing && !self HasScriptGoal() && !self.bot_lock_goal ) { if ( self HasPerk( "specialty_disarmexplosive" ) ) { self BotNotifyBotEvent( "turret_hack", "go", turret ); self SetBotGoal( turret.origin, 32 ); self thread bot_inc_bots( turret, true ); self thread turret_death_monitor( turret ); self thread bot_go_hack_turret( turret ); path = self waittill_any_return( "goal", "bad_path", "new_goal" ); if ( path != "new_goal" ) self ClearBotGoal(); if ( path != "goal" || !isDefined( turret ) || !isDefined( turret.hackerTrigger ) || !self isTouching( turret.hackerTrigger ) ) return; self BotNotifyBotEvent( "turret_hack", "start", turret ); hackTime = GetDvarFloat( #"perk_disarmExplosiveTime" ); self PressUseButton( hackTime + 0.5 ); wait( hackTime + 0.5 ); self BotNotifyBotEvent( "turret_hack", "stop", turret ); return; } else { self BotNotifyBotEvent( "turret_attack", "go", turret ); self SetBotGoal( turret.origin, 32 ); self thread bot_inc_bots( turret, true ); self thread turret_death_monitor( turret ); self thread bots_watch_touch_obj( turret ); if ( self waittill_any_return( "bad_path", "goal", "new_goal" ) != "new_goal" ) self ClearBotGoal(); } } if ( !isDefined( turret ) ) return; self BotNotifyBotEvent( "turret_attack", "start", turret ); self SetScriptEnemy( turret ); self bot_turret_attack( turret ); self ClearScriptEnemy(); self BotNotifyBotEvent( "turret_attack", "stop", turret ); } /* Bot thinks to target turret */ bot_turret_think() { self endon( "death" ); self endon( "disconnect" ); level endon ( "game_ended" ); for ( ;; ) { wait( 1 ); self bot_turret_think_loop(); } } /* Bot will attack the equipment */ bot_equipment_attack( equ ) { equ endon( "death" ); equ endon( "hacked" ); wait_time = RandomIntRange( 7, 10 ); for ( i = 0; i < wait_time; i++ ) { wait( 1 ); if ( !IsDefined( equ ) ) { return; } } } /* Bots target equipment */ bot_equipment_kill_think_loop() { myteam = self.pers[ "team" ]; grenades = GetEntArray( "grenade", "classname" ); hasHacker = self HasPerk( "specialty_showenemyequipment" ); myEye = self getEye(); myAngles = self getPlayerAngles(); target = undefined; for ( i = 0; i < grenades.size; i++ ) { item = grenades[i]; if ( !isDefined( item ) ) continue; if ( !IsDefined( item.name ) ) { continue; } if ( !IsDefined( item.owner ) ) { continue; } if ( level.teamBased && item.owner.team == myteam ) { continue; } if ( item.owner == self ) { continue; } if ( !IsWeaponEquipment( item.name ) ) { continue; } if ( !isDefined( item.bots ) ) item.bots = 0; if ( item.bots >= 2 ) continue; if ( !hasHacker && !BulletTracePassed( myEye, item.origin, false, item ) ) continue; if ( getConeDot( item.origin, self.origin, myAngles ) < 0.6 ) continue; if ( DistanceSquared( item.origin, self.origin ) < 512 * 512 ) { target = item; break; } } grenades = undefined; if ( !IsDefined( target ) ) { players = get_players(); for ( i = 0; i < players.size; i++ ) { player = players[i]; if ( player == self ) { continue; } if ( !isDefined( player.team ) ) continue; if ( level.teamBased && player.team == myteam ) { continue; } if ( !isDefined( player.tacticalInsertion ) ) continue; if ( !isDefined( player.tacticalInsertion.bots ) ) player.tacticalInsertion.bots = 0; if ( player.tacticalInsertion.bots >= 2 ) continue; if ( !hasHacker && !BulletTracePassed( myEye, player.tacticalInsertion.origin, false, player.tacticalInsertion ) ) continue; if ( getConeDot( player.tacticalInsertion.origin, self.origin, myAngles ) < 0.6 ) continue; if ( DistanceSquared( player.tacticalInsertion.origin, self.origin ) < 512 * 512 ) { target = player.tacticalInsertion; break; } } players = undefined; } if ( IsDefined( target ) ) { facing = false; if ( isDefined( target.name ) && target.name == "claymore_mp" ) { if ( VectorDot( VectorNormalize( AnglesToForward( target.angles ) ), VectorNormalize( self.origin - target.origin ) ) >= 0.342 && !target maps\mp\gametypes\_weaponobjects::isStunned() ) // cos 70 degrees facing = true; } if ( ( ( self HasPerk( "specialty_disarmexplosive" ) && !facing ) || isDefined( target.enemyTrigger ) ) && !self HasScriptGoal() && !self.bot_lock_goal ) { self BotNotifyBotEvent( "hack_equ", "go", target ); self SetBotGoal( target.origin, 32 ); self thread bot_inc_bots( target, true ); self thread bots_watch_touch_obj( target ); path = self waittill_any_return( "bad_path", "goal", "new_goal" ); if ( path != "new_goal" ) self ClearBotGoal(); if ( path != "goal" || !isDefined( target ) || ( isDefined( target.hackerTrigger ) && !self isTouching( target.hackerTrigger ) ) || ( isDefined( target.enemyTrigger ) && !self isTouching( target.enemyTrigger ) ) ) return; self BotNotifyBotEvent( "hack_equ", "start", target ); hackTime = GetDvarFloat( #"perk_disarmExplosiveTime" ); self PressUseButton( hackTime + 0.5 ); wait( hackTime + 0.5 ); self BotNotifyBotEvent( "hack_equ", "stop", target ); return; } self BotNotifyBotEvent( "attack_equ", "start", target ); self SetScriptEnemy( target ); self bot_equipment_attack( target ); self ClearScriptEnemy(); self BotNotifyBotEvent( "attack_equ", "stop", target ); } } /* Bots target equipment */ bot_equipment_kill_think() { self endon( "death" ); self endon( "disconnect" ); level endon ( "game_ended" ); for ( ;; ) { wait RandomIntRange( 1, 3 ); if ( isDefined( self GetThreat() ) || self IsRemoteControlling() || self UseButtonPressed() ) continue; self bot_equipment_kill_think_loop(); } } /* Bots watch when they get stuck on a carepackage and cap it */ bot_watch_stuck_on_crate_loop() { radius = GetDvarFloat( #"player_useRadius" ); crates = GetEntArray( "care_package", "script_noteworthy" ); for ( i = 0; i < crates.size; i++ ) { crate = crates[i]; if ( !isDefined( crate ) || !isDefined( crate.origin ) ) continue; if ( DistanceSquared( self.origin, crate.origin ) < radius * radius ) { self BotNotifyBotEvent( "crate_cap", "start", crate ); // self BotRandomStance(); if ( isDefined( crate.owner ) && crate.owner == self ) { self PressUseButton( level.crateOwnerUseTime / 1000 + 0.5 ); wait level.crateOwnerUseTime / 1000 + 0.5; } else { self PressUseButton( level.crateNonOwnerUseTime / 1000 + 0.5 ); wait level.crateNonOwnerUseTime / 1000 + 0.5; } self BotNotifyBotEvent( "crate_cap", "stop", crate ); break; } } } /* Bots watch when they get stuck on a carepackage and cap it */ bot_watch_stuck_on_crate() { self endon( "death" ); self endon( "disconnect" ); level endon( "game_ended" ); for ( ;; ) { wait( 3 ); if ( IsDefined( self GetThreat() ) ) continue; if ( self UseButtonPressed() ) continue; self bot_watch_stuck_on_crate_loop(); } } /* Bots capture the cp */ bot_crate_think_loop( data ) { ret = "bot_crate_landed"; if ( data.first ) data.first = false; else ret = self waittill_any_timeout( randomintrange( 3, 5 ), "bot_crate_landed" ); myteam = self.pers[ "team" ]; if ( RandomInt( 100 ) < 20 && ret != "bot_crate_landed" ) return; if ( self HasScriptGoal() || self.bot_lock_goal ) return; if ( self isDefusing() || self isPlanting() ) return; if ( self inLastStand() ) return; if ( self IsRemoteControlling() ) return; if ( self UseButtonPressed() ) return; crates = GetEntArray( "care_package", "script_noteworthy" ); if ( crates.size == 0 ) return; wantsClosest = randomint( 2 ); crate = undefined; for ( i = crates.size - 1; i >= 0; i-- ) { tempCrate = crates[i]; if ( !isDefined( tempCrate ) || !IsDefined( tempCrate.friendlyObjID ) ) continue; if ( myteam == tempCrate.team ) { if ( RandomInt( 100 ) > 30 && IsDefined( tempCrate.owner ) && tempCrate.owner != self ) continue; } else if ( isDefined( tempCrate.hacker ) ) continue; if ( !IsDefined( tempCrate.bots ) ) tempCrate.bots = 0; if ( tempCrate.bots >= 3 ) continue; if ( isDefined( crate ) ) { if ( wantsClosest ) { if ( DistanceSquared( crate.origin, self.origin ) < DistanceSquared( tempCrate.origin, self.origin ) ) continue; } else { if ( crate.crateType.weight < tempCrate.crateType.weight ) continue; } } crate = tempCrate; } crates = undefined; if ( !isDefined( crate ) ) return; self BotNotifyBotEvent( "crate_cap", "go", crate ); // self BotRandomStance(); self.bot_lock_goal = true; radius = GetDvarFloat( "player_useRadius" ); self SetBotGoal( crate.origin + ( 0, 0, 12 ), radius ); self thread bot_inc_bots( crate, true ); self thread bots_watch_touch_obj( crate ); path = self waittill_any_return( "bad_path", "goal", "new_goal" ); self.bot_lock_goal = false; if ( path != "new_goal" ) self ClearBotGoal(); if ( path != "goal" || !isDefined( crate ) || DistanceSquared( self.origin, crate.origin ) > radius * radius ) { if ( isDefined( crate ) && path == "bad_path" ) self BotNotifyBotEvent( "crate_cap", "unreachable", crate ); return; } self BotNotifyBotEvent( "crate_cap", "start", crate ); if ( isdefined( crate.crateType.hint_gambler ) && self hasPerk( "specialty_gambler" ) && randomInt( 3 ) ) crate notify( "trigger_use_doubletap", self ); if ( isDefined( crate.owner ) && crate.owner == self ) { self PressUseButton( level.crateOwnerUseTime / 1000 + 0.5 ); wait( level.crateOwnerUseTime / 1000 + 0.5 ); } else { self PressUseButton( level.crateNonOwnerUseTime / 1000 + 1 ); wait( level.crateNonOwnerUseTime / 1000 + 1.5 ); } self BotNotifyBotEvent( "crate_cap", "stop", crate ); } /* Bots capture the cp */ bot_crate_think() { self endon( "death" ); self endon( "disconnect" ); level endon( "game_ended" ); data = spawnStruct(); data.first = true; for ( ;; ) { self bot_crate_think_loop( data ); } } /* Returns an weapon thats a rocket with ammo */ getRocketAmmo() { answer = self getLockonAmmo(); if ( isDefined( answer ) ) return answer; if ( self GetAmmoCount( "minigun_mp" ) ) return "minigun_mp"; if ( self GetAmmoCount( "rpg_mp" ) ) return "rpg_mp"; return undefined; } /* Returns a weapon thats lockon with ammo */ getLockonAmmo() { if ( self GetAmmoCount( "m72_law_mp" ) ) return "m72_law_mp"; if ( self GetAmmoCount( "strela_mp" ) ) return "strela_mp"; if ( self GetAmmoCount( "m202_flash_mp" ) ) return "m202_flash_mp"; return undefined; } /* Gets the object thats the closest in the array */ bot_array_nearest_curorigin( array ) { result = undefined; for ( i = 0; i < array.size; i++ ) if ( !isDefined( result ) || DistanceSquared( self.origin, array[i].curorigin ) < DistanceSquared( self.origin, result.curorigin ) ) result = array[i]; return result; } /* Bot attacks the vehicle */ bot_vehicle_attack( enemy ) { wait_time = RandomIntRange( 7, 10 ); for ( i = 0; i < wait_time; i++ ) { wait( 1 ); if ( !IsDefined( enemy ) ) { return; } if ( !IsAlive( enemy ) ) { return; } if ( !IsDefined( enemy.targetname ) || enemy.targetname != "rcbomb" ) { if ( !isDefined( self getRocketAmmo() ) ) { return; } } if ( !BulletTracePassed( self.origin, enemy.origin, false, enemy ) ) { return; } } } /* Bot will change to angles with speed */ bot_lookat( angles, speed ) { self notify( "bots_aim_overlap" ); self endon( "bots_aim_overlap" ); self endon( "disconnect" ); self endon( "death" ); level endon ( "game_ended" ); myAngle = self getPlayerAngles(); X = ( angles[0] - myAngle[0] ); while ( X > 170.0 ) X = X - 360.0; while ( X < -170.0 ) X = X + 360.0; X = X / speed; Y = ( angles[1] - myAngle[1] ); while ( Y > 180.0 ) Y = Y - 360.0; while ( Y < -180.0 ) Y = Y + 360.0; Y = Y / speed; for ( i = 0; i < speed; i++ ) { newAngle = ( myAngle[0] + X, myAngle[1] + Y, 0 ); self setPlayerAngles( newAngle ); myAngle = self getPlayerAngles(); wait 0.05; } } /* Bot attacks the plane */ bot_plane_attack( plane ) { plane endon( "death" ); plane endon( "delete" ); plane endon( "leaving" ); weap = self getLockonAmmo(); if ( !isDefined( weap ) ) return; self thread botStopMove( true ); if ( weap == "strela_mp" ) { self freeze_player_controls( true ); self SetSpawnWeapon( weap ); if ( !self GetWeaponAmmoClip( weap ) ) { self SetWeaponAmmoClip( weap, 1 ); self SetWeaponAmmoStock( weap, self GetWeaponAmmoStock( weap ) - 1 ); } } else { if ( !self ChangeToWeapon( weap ) ) return; if ( !self GetWeaponAmmoClip( weap ) ) { self PressAttackButton(); self wait_endon( 10, "reload" ); } self freeze_player_controls( true ); } wait_time = 0; lock_time = 0; while ( wait_time < 2 ) { wait 0.05; if ( !self GetWeaponAmmoClip( weap ) ) return; if ( self getCurrentWeapon() != weap ) return; if ( self InLastStand() ) return; if ( !IsDefined( plane ) ) return; if ( !IsAlive( plane ) ) return; if ( !BulletTracePassed( self getEye(), plane.origin, false, plane ) ) { wait_time += 0.05; lock_time = 0; } else { wait_time = 0; lock_time += 0.05; self thread bot_lookat( VectorToAngles( ( ( plane.origin - self.origin ) - ( anglesToForward( self getplayerangles() ) ) ) ), 4 ); if ( lock_time >= 2 ) { self SetWeaponAmmoClip( weap, self GetWeaponAmmoClip( weap ) - 1 ); missile = MagicBullet( weap, self getEye(), plane.origin, self ); missile Missile_SetTarget( plane ); level notify ( "missile_fired", self, missile, plane, true ); self notify( "bots_aim_overlap" ); wait 1; return; } } } } /* Bots think to kill vehicles */ bot_target_vehicle_loop() { myteam = self.pers[ "team" ]; airborne_enemies = GetEntArray( "script_vehicle", "classname" ); target = undefined; myEye = self getEye(); rocketAmmo = self getRocketAmmo(); for ( i = 0; i < airborne_enemies.size; i++ ) { enemy = airborne_enemies[i]; if ( !IsDefined( enemy ) ) { continue; } if ( !IsAlive( enemy ) ) { continue; } if ( level.teamBased ) { if ( enemy.team == myteam ) { continue; } } if ( enemy.owner == self ) { continue; } if ( !IsDefined( enemy.targetname ) || enemy.targetname != "rcbomb" ) { if ( !isDefined( rocketAmmo ) ) { continue; } } if ( !BulletTracePassed( myEye, enemy.origin, false, enemy ) ) { continue; } target = enemy; break; } airborne_enemies = undefined; if ( !isDefined( target ) ) { if ( isDefined( self getLockonAmmo() ) ) { for ( i = 0; i < level.bot_planes.size; i++ ) { enemy = level.bot_planes[i]; if ( !IsDefined( enemy ) ) { continue; } if ( !IsAlive( enemy ) ) { continue; } if ( level.teamBased ) { if ( enemy.team == myteam ) { continue; } } if ( enemy.owner == self ) { continue; } if ( !BulletTracePassed( myEye, enemy.origin, false, enemy ) ) { continue; } target = enemy; break; } } } if ( !isDefined( target ) ) { wait( RandomIntRange( 3, 5 ) ); return; } self BotNotifyBotEvent( "attack_vehicle", "start", target ); if ( isDefined( target.bot_plane ) ) { self bot_plane_attack( target ); self freeze_player_controls( false ); self thread botStopMove( false ); } else { self SetScriptEnemy( target ); self bot_vehicle_attack( target ); self ClearScriptEnemy(); } self BotNotifyBotEvent( "attack_vehicle", "stop", target ); } /* Bots think to kill vehicles */ bot_target_vehicle() { self endon( "death" ); self endon( "disconnect" ); level endon ( "game_ended" ); for ( ;; ) { wait( 1 ); if ( isDefined( self GetThreat() ) || self IsRemoteControlling() || self UseButtonPressed() ) continue; self bot_target_vehicle_loop(); } } /* Bot uses their equipment */ bot_use_equipment_think_loop() { weapon = self.pers["bot"]["class_equipment"]; diff = self GetBotDiffNum(); if ( diff > 0 ) { if ( weapon == "camera_spike_mp" ) { if ( self GetLookaheadDist() < 384 ) return; view_angles = self GetPlayerAngles(); if ( view_angles[0] < -5 ) return; } else { if ( self GetLookaheadDist() > 64 ) return; } } dir = self GetLookaheadDir(); if ( !IsDefined( dir ) ) return; dir = VectorToAngles( dir ); if ( abs( dir[1] - self.angles[1] ) > 5 ) return; dir = VectorNormalize( AnglesToForward( self.angles ) ); dir = vector_scale( dir, 32 ); goal = self.origin + dir; if ( randomInt( 100 ) > 35 ) return; grenades = GetEntArray( "grenade", "classname" ); anyEquNear = false; for ( i = 0; i < grenades.size; i++ ) { item = grenades[i]; if ( !IsDefined( item.name ) ) continue; if ( !IsWeaponEquipment( item.name ) ) continue; if ( DistanceSquared( item.origin, goal ) < 128 * 128 ) anyEquNear = true; } grenades = undefined; if ( anyEquNear && diff > 0 ) return; self BotNotifyBotEvent( "equ", "start", goal, weapon ); lastWeap = self getCurrentWeapon(); self thread botStopMove( true ); if ( self ChangeToWeapon( weapon ) ) { self thread fire_current_weapon(); ret = self waittill_any_timeout( 5, "grenade_fire" ); self notify( "stop_firing_weapon" ); self thread changeToWeapon( lastWeap ); } self thread botStopMove( false ); } /* Bot uses their equipment */ bot_use_equipment_think() { self endon( "death" ); self endon( "disconnect" ); level endon ( "game_ended" ); if ( self.pers["bot"]["class_equipment"] == "" || self.pers["bot"]["class_equipment"] == "weapon_null_mp" || self.pers["bot"]["class_equipment"] == "satchel_charge_mp" ) return; for ( ;; ) { wait( RandomIntRange( 1, 3 ) ); if ( !self HasWeapon( self.pers["bot"]["class_equipment"] ) ) return; if ( !self GetAmmoCount( self.pers["bot"]["class_equipment"] ) ) continue; if ( self IsRemoteControlling() ) continue; if ( isDefined( self getThreat() ) ) continue; if ( self._is_sprinting ) continue; self bot_use_equipment_think_loop(); } } /* Bots go to the revive */ bot_go_revive( revive ) { self endon( "death" ); self endon( "disconnect" ); level endon( "game_ended" ); self endon( "goal" ); self endon( "bad_path" ); self endon( "new_goal" ); for ( ;; ) { wait 1; if ( !isDefined( revive ) ) break; if ( !isDefined( revive.revivetrigger ) ) break; if ( self isTouching( revive.revivetrigger ) ) break; } if ( !isDefined( revive ) || !isDefined( revive.revivetrigger ) ) self notify( "bad_path" ); else self notify( "goal" ); } /* Bots go revive */ bot_revive_think_loop() { revivePlayer = undefined; for ( i = 0; i < level.players.size; i++ ) { player = level.players[i]; if ( !isDefined( player.pers["team"] ) ) continue; if ( player == self ) continue; if ( self.pers["team"] != player.pers["team"] ) continue; if ( !isDefined( player.revivetrigger ) ) continue; if ( isDefined( player.currentlyBeingRevived ) && player.currentlyBeingRevived ) continue; if ( !isDefined( player.revivetrigger.bots ) ) player.revivetrigger.bots = 0; if ( player.revivetrigger.bots > 2 ) continue; revivePlayer = player; } if ( !isDefined( revivePlayer ) ) return; self BotNotifyBotEvent( "revive", "go", revivePlayer ); self.bot_lock_goal = true; self SetBotGoal( revivePlayer.origin, 1 ); self thread bot_inc_bots( revivePlayer.revivetrigger, true ); self thread bot_go_revive( revivePlayer ); event = self waittill_any_return( "goal", "bad_path", "new_goal" ); if ( event != "new_goal" ) self ClearBotGoal(); if ( event != "goal" || !isDefined( revivePlayer ) || ( isDefined( revivePlayer.currentlyBeingRevived ) && revivePlayer.currentlyBeingRevived ) || !self isTouching( revivePlayer.revivetrigger ) || self InLastStand() ) { self.bot_lock_goal = false; return; } self BotNotifyBotEvent( "revive", "start", revivePlayer ); self SetBotGoal( self.origin, 64 ); reviveTime = GetDvarInt( #"revive_time_taken" ); self PressUseButton( reviveTime + 1 ); wait( reviveTime + 1.5 ); self ClearBotGoal(); self.bot_lock_goal = false; self BotNotifyBotEvent( "revive", "stop", revivePlayer ); } /* Bots go revive */ bot_revive_think() { self endon( "death" ); self endon( "disconnect" ); level endon( "game_ended" ); if ( !level.teamBased ) return; for ( ;; ) { wait( randomintrange( 3, 5 ) ); if ( self HasScriptGoal() || self.bot_lock_goal ) continue; if ( self isDefusing() || self isPlanting() ) continue; if ( self inLastStand() ) continue; if ( self IsRemoteControlling() ) continue; if ( self UseButtonPressed() ) continue; self bot_revive_think_loop(); } } /* Bot attacks dog */ bot_dog_attack( dog ) { dog endon( "death" ); wait_time = RandomIntRange( 7, 10 ); for ( i = 0; i < wait_time; i++ ) { wait( 1 ); if ( !IsDefined( dog ) ) { return; } if ( !IsAlive( dog ) ) { return; } if ( !BulletTracePassed( self.origin, dog.origin, false, dog ) ) { return; } } } /* Bot thinks to attack dogs */ bot_dogs_think_loop() { myteam = self.pers[ "team" ]; for ( i = 0; i < level.dogs.size; i++ ) { dog = level.dogs[i]; if ( !IsDefined( dog ) ) { continue; } if ( !IsAlive( dog ) ) { continue; } if ( level.teamBased ) { if ( dog.aiteam == myteam ) { continue; } } if ( isDefined( dog.script_owner ) && dog.script_owner == self ) { continue; } if ( DistanceSquared( self.origin, dog.origin ) < 1024 * 1024 ) { if ( !BulletTracePassed( self.origin, dog.origin, false, dog ) ) continue; self BotNotifyBotEvent( "attack_dog", "start", dog ); self SetScriptEnemy( dog ); self bot_dog_attack( dog ); self ClearScriptEnemy(); self BotNotifyBotEvent( "attack_dog", "stop", dog ); break; } } } /* Bot thinks to attack dogs */ bot_dogs_think() { self endon( "death" ); self endon( "disconnect" ); level endon ( "game_ended" ); if ( level.no_dogs ) return; for ( ;; ) { wait( 0.25 ); if ( !IsDefined( level.dogs ) || level.dogs.size <= 0 ) level waittill( "called_in_the_dogs" ); if ( isDefined( self GetThreat() ) ) continue; self bot_dogs_think_loop(); } } /* Clears goal when events death */ stop_go_target_on_death( tar ) { self endon( "death" ); self endon( "disconnect" ); self endon( "new_goal" ); self endon( "bad_path" ); self endon( "goal" ); tar waittill_either( "death", "disconnect" ); self ClearBotGoal(); } /* Goes to the target's location if it had one */ follow_target_loop() { threat = self GetThreat(); if ( !isDefined( threat ) ) return; if ( !isPlayer( threat ) ) return; if ( randomInt( 100 ) > 50 ) return; self BotNotifyBotEvent( "follow_threat", "start", threat ); self SetBotGoal( threat.origin, 64 ); self thread stop_go_target_on_death( threat ); if ( self waittill_any_return( "new_goal", "goal", "bad_path" ) != "new_goal" ) self ClearBotGoal(); self BotNotifyBotEvent( "follow_threat", "stop", threat ); } /* Goes to the target's location if it had one */ follow_target() { self endon( "death" ); self endon( "disconnect" ); for ( ;; ) { wait 1; if ( self HasScriptGoal() || self.bot_lock_goal ) continue; self follow_target_loop(); } } /* Bots play mw2 */ bot_watch_think_mw2_loop() { tube = self getValidTube(); if ( !isDefined( tube ) ) { if ( self GetAmmoCount( "m72_law_mp" ) ) tube = "m72_law_mp"; else if ( self GetAmmoCount( "rpg_mp" ) ) tube = "rpg_mp"; else return; } if ( self GetCurrentWeapon() == tube ) return; if ( randomInt( 100 ) > 35 ) return; self thread ChangeToWeapon( tube ); } /* Bots play mw2 */ bot_watch_think_mw2() { self endon( "disconnect" ); self endon( "death" ); level endon( "game_ended" ); for ( ;; ) { wait randomIntRange( 1, 4 ); if ( self isDefusing() || self isPlanting() ) continue; if ( self IsRemoteControlling() ) continue; if ( self InLastStand() ) continue; if ( isDefined( self GetThreat() ) ) continue; self bot_watch_think_mw2_loop(); } } /* Fast swaps or reload cancels don't work cause t5 bots wait for the anim to complete Bots will think to switch weapons */ bot_weapon_think_loop( data ) { ret = self waittill_any_timeout( randomIntRange( 2, 4 ), "bot_force_check_switch" ); if ( self isDefusing() || self isPlanting() ) return; if ( self IsRemoteControlling() ) return; if ( self InLastStand() ) return; curWeap = self GetCurrentWeapon(); threat = self getThreat(); // code handles vehicle weapon switching if ( isDefined( threat ) && !isPlayer( threat ) && !isAi( threat ) ) return; force = ( ret == "bot_force_check_switch" ); if ( data.first ) { data.first = false; if ( randomInt( 100 ) > 10 ) return; } else { if ( curWeap != "none" && self getAmmoCount( curWeap ) && curWeap != "strela_mp" ) { if ( randomInt( 100 ) > 2 ) return; if ( isDefined( threat ) ) return; } else force = true; } weaponslist = self getweaponslist(); weap = ""; while ( weaponslist.size ) { weapon = weaponslist[randomInt( weaponslist.size )]; weaponslist = array_remove( weaponslist, weapon ); if ( !self getAmmoCount( weapon ) && !force ) continue; if ( !maps\mp\gametypes\_weapons::isPrimaryWeapon( weapon ) && !maps\mp\gametypes\_weapons::isSideArm( weapon ) && !isWeaponAltmode( weapon ) ) continue; if ( curWeap == weapon || weapon == "none" || weapon == "" || weapon == "strela_mp" ) continue; weap = weapon; break; } if ( weap == "" ) return; self thread changeToWeapon( weap ); } /* Fast swaps or reload cancels don't work cause t5 bots wait for the anim to complete Bots will think to switch weapons */ bot_weapon_think() { self endon( "death" ); self endon( "disconnect" ); level endon( "game_ended" ); data = spawnStruct(); data.first = true; for ( ;; ) { self bot_weapon_think_loop( data ); } } /* Bots pay attention to the uav */ bot_uav_think_loop( data ) { myTeam = self.pers[ "team" ]; otherTeam = getOtherTeam( myTeam ); diff = self GetBotDiffNum(); hasCam = isDefined( self.cameraSpike ); if ( self.bot_scrambled && !hasCam ) return; players = get_players(); hasUAV = false; hasSR = false; if ( level.teamBased ) { if ( level.activeCounterUAVs[otherTeam] && !hasCam ) return; hasSR = level.activeSatellites[myTeam]; hasUAV = level.activeUAVs[myTeam]; } else { shouldContinue = false; for ( i = 0; i < players.size; i++ ) { player = players[i]; if ( player == self ) continue; if ( !isDefined( player.team ) ) continue; if ( isDefined( level.activeCounterUAVs[player.entnum] ) && level.activeCounterUAVs[player.entnum] ) continue; shouldContinue = true; break; } if ( shouldContinue && !hasCam ) return; hasSR = level.activeSatellites[self.entnum]; hasUAV = level.activeUAVs[self.entnum]; } if ( level.hardcoreMode && !hasUAV && !hasSR && !hasCam ) return; dist = GetDvarInt( #"scr_help_dist" ); dist = dist * dist * 8; if ( !data.wasFooled && level.bot_decoys.size && !hasCam ) { shouldContinue = false; for ( i = 0; i < level.bot_decoys.size; i++ ) { g = level.bot_decoys[i]; if ( isDefined( g.owner ) && g.owner == self ) continue; if ( level.teamBased && g.team == myTeam ) continue; if ( DistanceSquared( self.origin, g.origin ) > dist ) continue; if ( lengthsquared( g getVelocity() ) > 10000 ) continue; if ( diff > 0 ) data.wasFooled = true; self SetBotGoal( g.origin, 128 ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); shouldContinue = true; break; } if ( shouldContinue ) return; } if ( diff <= 0 ) { return; } for ( i = 0; i < players.size; i++ ) { player = players[i]; if ( player == self ) continue; if ( level.teambased && player.team == myTeam ) continue; if ( !isAlive( player ) ) continue; if ( player.sessionstate != "playing" ) continue; if ( DistanceSquared( self.origin, player.origin ) > dist ) continue; if ( hasCam ) { if ( !self.cameraSpike maps\mp\gametypes\_weaponobjects::isStunned() ) { if ( VectorDot( VectorNormalize( AnglesToForward( self.cameraSpike.cameraHead.angles ) ), VectorNormalize( player.origin - self.cameraSpike.origin ) ) >= 0.342 && SightTracePassed( player.origin + ( 0, 0, 5 ), self.cameraSpike.origin + ( 0, 0, 5 ), false, self.cameraSpike ) && !player hasPerk( "specialty_nottargetedbyai" ) ) // cos 70 degrees { self BotNotifyBotEvent( "cam_target", "start", player ); self SetBotGoal( player.origin, 128 ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); self BotNotifyBotEvent( "cam_target", "stop", player ); break; } } } else if ( hasSR || ( !isSubStr( player getCurrentWeapon(), "_silencer_" ) && player.bot_firing ) || ( hasUAV && !player hasPerk( "specialty_gpsjammer" ) ) || ( isDefined( self.acousticSensor ) && !self.acousticSensor maps\mp\gametypes\_weaponobjects::isStunned() && !player hasPerk( "specialty_nomotionsensor" ) && distance2d( self.acousticSensor.origin, player.origin ) < 666 ) ) { self BotNotifyBotEvent( "uav_target", "start", player ); /* distSq = self.pers["bots"]["skill"]["help_dist"] * self.pers["bots"]["skill"]["help_dist"]; if ( distFromPlayer < distSq && bulletTracePassed( self getEye(), player getTagOrigin( "j_spineupper" ), false, player ) ) { self SetAttacker( player ); } if ( !self HasScriptGoal() && !self.bot_lock_goal ) {*/ self SetBotGoal( player.origin, 128 ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); self BotNotifyBotEvent( "uav_target", "stop", player ); break; } } } /* Bots pay attention to the uav */ bot_uav_think() { self endon( "death" ); self endon( "disconnect" ); level endon( "game_ended" ); data = spawnStruct(); data.wasFooled = false; for ( ;; ) { wait 0.75; if ( self HasScriptGoal() ) continue; if ( self IsRemoteControlling() || self.bot_lock_goal ) { continue; } self bot_uav_think_loop( data ); } } /* bots will go to their target's kill location */ bot_revenge_think() { self endon( "death" ); self endon( "disconnect" ); if ( isDefined( self.lastKiller ) && isAlive( self.lastKiller ) ) { if ( bulletTracePassed( self getEye(), self.lastKiller getTagOrigin( "j_spineupper" ), false, self.lastKiller ) ) { self setAttacker( self.lastKiller ); } } if ( !isDefined( self.killerLocation ) ) return; loc = self.killerLocation; for ( ;; ) { wait( RandomIntRange( 1, 5 ) ); if ( self HasScriptGoal() || self.bot_lock_goal ) return; if ( randomint( 100 ) < 75 ) return; self BotNotifyBotEvent( "revenge", "start", loc, self.lastKiller ); self SetBotGoal( loc, 64 ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); self BotNotifyBotEvent( "revenge", "stop", loc, self.lastKiller ); } } /* Bots will listen to foot steps and target nearby targets */ bot_listen_to_steps_loop() { dist = 100; if ( self hasPerk( "specialty_loudenemies" ) ) dist *= 1.4; dist *= dist; heard = undefined; for ( i = level.players.size - 1 ; i >= 0; i-- ) { player = level.players[i]; if ( player == self ) continue; if ( !isDefined( player.team ) ) continue; if ( level.teamBased && self.team == player.team ) continue; if ( player.sessionstate != "playing" ) continue; if ( !isAlive( player ) ) continue; if ( lengthsquared( player getVelocity() ) < 20000 ) continue; if ( distanceSquared( player.origin, self.origin ) > dist ) continue; if ( player hasPerk( "specialty_quieter" ) ) continue; heard = player; break; } if ( !IsDefined( heard ) ) return; self BotNotifyBotEvent( "heard_target", "start", heard ); if ( bulletTracePassed( self getEye(), heard getTagOrigin( "j_spineupper" ), false, heard ) ) { self setAttacker( heard ); return; } if ( self HasScriptGoal() || self.bot_lock_goal ) return; self SetBotGoal( heard.origin, 64 ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); self BotNotifyBotEvent( "heard_target", "stop", heard ); } /* Bots will listen to foot steps and target nearby targets */ bot_listen_to_steps() { self endon( "disconnect" ); self endon( "death" ); for ( ;; ) { wait 1; self bot_listen_to_steps_loop(); } } /* Presses the buttons on radiation */ bot_radiation_think_loop() { origins = []; origins[0] = ( 813, 5, 267 ); origins[1] = ( -811, 30, 363 ); origin = random( origins ); if ( DistanceSquared( self.origin, origin ) < 512 * 512 ) { self SetBotGoal( origin, 32 ); event = self waittill_any_return( "goal", "bad_path", "new_goal" ); if ( event != "new_goal" ) self ClearBotGoal(); if ( event != "goal" ) return; self SetBotGoal( self.origin, 32 ); self PressUseButton( 3 ); wait( 3 ); self ClearBotGoal(); } wait( RandomIntRange( 5, 10 ) ); } /* Presses the buttons on radiation */ bot_radiation_think() { self endon( "death" ); self endon( "disconnect" ); level endon ( "game_ended" ); if ( level.script != "mp_radiation" ) return; if ( level.wagerMatch ) return; for ( ;; ) { wait( RandomIntRange( 8, 15 ) ); if ( self HasScriptGoal() ) continue; if ( self IsRemoteControlling() || self.bot_lock_goal ) continue; if ( self UseButtonPressed() ) continue; self bot_radiation_think_loop(); } } /* Bots hang around the enemy's flag to spawn kill em */ bot_dom_spawn_kill_think_loop() { myTeam = self.pers[ "team" ]; otherTeam = getOtherTeam( myTeam ); myFlagCount = maps\mp\gametypes\dom::getTeamFlagCount( myTeam ); if ( myFlagCount == level.flags.size ) return; otherFlagCount = maps\mp\gametypes\dom::getTeamFlagCount( otherTeam ); if ( myFlagCount <= otherFlagCount || otherFlagCount != 1 ) return; flag = undefined; for ( i = 0; i < level.flags.size; i++ ) { if ( level.flags[i] maps\mp\gametypes\dom::getFlagTeam() == myTeam ) continue; flag = level.flags[i]; } if ( !isDefined( flag ) ) return; if ( DistanceSquared( self.origin, flag.origin ) < 2048 * 2048 ) return; self BotNotifyBotEvent( "dom", "start", "spawnkill", flag ); self SetBotGoal( flag.origin, 1024 ); self thread bot_dom_watch_flags( myFlagCount, myTeam ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); self BotNotifyBotEvent( "dom", "stop", "spawnkill", flag ); } /* Bots hang around the enemy's flag to spawn kill em */ bot_dom_spawn_kill_think() { self endon( "death" ); self endon( "disconnect" ); if ( level.gametype != "dom" ) return; for ( ;; ) { wait( randomintrange( 10, 20 ) ); if ( randomint( 100 ) < 20 ) continue; if ( self HasScriptGoal() || self.bot_lock_goal ) continue; if ( !isDefined( level.flags ) || level.flags.size == 0 ) continue; self bot_dom_spawn_kill_think_loop(); } } /* Calls 'bad_path' when the flag count changes */ bot_dom_watch_flags( count, myTeam ) { self endon( "death" ); self endon( "disconnect" ); self endon( "goal" ); self endon( "bad_path" ); self endon( "new_goal" ); for ( ;; ) { wait 0.5; if ( maps\mp\gametypes\dom::getTeamFlagCount( myTeam ) != count ) break; } self notify( "bad_path" ); } /* Bots watches their own flags and protects them when they are under capture */ bot_dom_def_think_loop() { myTeam = self.pers[ "team" ]; flag = undefined; for ( i = 0; i < level.flags.size; i++ ) { if ( level.flags[i] maps\mp\gametypes\dom::getFlagTeam() != myTeam ) continue; if ( !level.flags[i].useObj.objPoints[myTeam].isFlashing ) continue; if ( !isDefined( flag ) || DistanceSquared( self.origin, level.flags[i].origin ) < DistanceSquared( self.origin, flag.origin ) ) flag = level.flags[i]; } if ( !isDefined( flag ) ) return; self BotNotifyBotEvent( "dom", "start", "defend", flag ); self SetBotGoal( flag.origin, 128 ); self thread bot_dom_watch_for_flashing( flag, myTeam ); self thread bots_watch_touch_obj( flag ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); self BotNotifyBotEvent( "dom", "stop", "defend", flag ); } /* Bots watches their own flags and protects them when they are under capture */ bot_dom_def_think() { self endon( "death" ); self endon( "disconnect" ); if ( level.gametype != "dom" ) return; for ( ;; ) { wait( randomintrange( 1, 3 ) ); if ( randomint( 100 ) < 35 ) continue; if ( self HasScriptGoal() || self.bot_lock_goal ) continue; if ( !isDefined( level.flags ) || level.flags.size == 0 ) continue; self bot_dom_def_think_loop(); } } /* Watches while the flag is under capture */ bot_dom_watch_for_flashing( flag, myTeam ) { self endon( "death" ); self endon( "disconnect" ); self endon( "goal" ); self endon( "bad_path" ); self endon( "new_goal" ); for ( ;; ) { wait 0.5; if ( !isDefined( flag ) ) break; if ( flag maps\mp\gametypes\dom::getFlagTeam() != myTeam || !flag.useObj.objPoints[myTeam].isFlashing ) break; } self notify( "bad_path" ); } /* Bots capture dom flags */ bot_dom_cap_think_loop() { myTeam = self.pers[ "team" ]; otherTeam = getOtherTeam( myTeam ); myFlagCount = maps\mp\gametypes\dom::getTeamFlagCount( myTeam ); if ( myFlagCount == level.flags.size ) return; otherFlagCount = maps\mp\gametypes\dom::getTeamFlagCount( otherTeam ); if ( game["teamScores"][myteam] >= game["teamScores"][otherTeam] ) { if ( myFlagCount < otherFlagCount ) { if ( randomint( 100 ) < 15 ) return; } else if ( myFlagCount == otherFlagCount ) { if ( randomint( 100 ) < 35 ) return; } else if ( myFlagCount > otherFlagCount ) { if ( randomint( 100 ) < 95 ) return; } } flag = undefined; flags = []; for ( i = 0; i < level.flags.size; i++ ) { if ( level.flags[i] maps\mp\gametypes\dom::getFlagTeam() == myTeam ) continue; flags[flags.size] = level.flags[i]; } if ( randomInt( 100 ) > 30 ) { for ( i = 0; i < flags.size; i++ ) { if ( !isDefined( flag ) || DistanceSquared( self.origin, level.flags[i].origin ) < DistanceSquared( self.origin, flag.origin ) ) flag = level.flags[i]; } } else if ( flags.size ) { flag = PickRandom( flags ); } if ( !isDefined( flag ) ) return; self BotNotifyBotEvent( "dom", "go", "cap", flag ); self.bot_lock_goal = true; self SetBotGoal( flag.origin, 64 ); self thread bot_dom_go_cap_flag( flag, myteam ); event = self waittill_any_return( "goal", "bad_path", "new_goal" ); if ( event != "new_goal" ) self ClearBotGoal(); if ( event != "goal" ) { self.bot_lock_goal = false; return; } self BotNotifyBotEvent( "dom", "start", "cap", flag ); self SetBotGoal( self.origin, 64 ); while ( flag maps\mp\gametypes\dom::getFlagTeam() != myTeam && self isTouching( flag ) ) { cur = flag.useObj.curProgress; wait 0.5; if ( flag.useObj.curProgress == cur ) break;//some enemy is near us, kill him // self thread bot_do_random_action_for_objective( flag ); } self BotNotifyBotEvent( "dom", "stop", "cap", flag ); self ClearBotGoal(); self.bot_lock_goal = false; } /* Bots capture dom flags */ bot_dom_cap_think() { self endon( "death" ); self endon( "disconnect" ); if ( level.gametype != "dom" ) return; for ( ;; ) { wait( randomintrange( 3, 12 ) ); if ( self.bot_lock_goal ) { continue; } if ( !isDefined( level.flags ) || level.flags.size == 0 ) continue; self bot_dom_cap_think_loop(); } } /* Bot goes to the flag, watching while they don't have the flag */ bot_dom_go_cap_flag( flag, myteam ) { self endon( "death" ); self endon( "disconnect" ); self endon( "goal" ); self endon( "bad_path" ); self endon( "new_goal" ); for ( ;; ) { wait randomintrange( 2, 4 ); if ( !isDefined( flag ) ) break; if ( flag maps\mp\gametypes\dom::getFlagTeam() == myTeam ) break; if ( self isTouching( flag ) ) break; } if ( flag maps\mp\gametypes\dom::getFlagTeam() == myTeam ) self notify( "bad_path" ); else self notify( "goal" ); } /* Bots play headquarters */ bot_hq_loop() { myTeam = self.pers[ "team" ]; otherTeam = getOtherTeam( myTeam ); radio = level.radio; gameobj = radio.gameobject; origin = ( radio.origin[0], radio.origin[1], radio.origin[2] + 5 ); //if neut or enemy if ( gameobj.ownerTeam != myTeam ) { if ( gameobj.interactTeam == "none" ) //wait for it to become active { if ( self HasScriptGoal() ) return; if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 ) return; self SetBotGoal( origin, 256 ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); return; } //capture it self BotNotifyBotEvent( "hq", "go", "cap" ); self.bot_lock_goal = true; self SetBotGoal( origin, 64 ); self thread bot_hq_go_cap( gameobj, radio ); event = self waittill_any_return( "goal", "bad_path", "new_goal" ); if ( event != "new_goal" ) self ClearBotGoal(); if ( event != "goal" ) { self.bot_lock_goal = false; return; } if ( !self isTouching( gameobj.trigger ) || level.radio != radio ) { self.bot_lock_goal = false; return; } self BotNotifyBotEvent( "hq", "start", "cap" ); self SetBotGoal( self.origin, 64 ); while ( self isTouching( gameobj.trigger ) && gameobj.ownerTeam != myTeam && level.radio == radio ) { cur = gameobj.curProgress; wait 0.5; if ( cur == gameobj.curProgress ) break;//no prog made, enemy must be capping // self thread bot_do_random_action_for_objective( gameobj.trigger ); } self ClearBotGoal(); self.bot_lock_goal = false; self BotNotifyBotEvent( "hq", "stop", "cap" ); } else//we own it { if ( gameobj.objPoints[myteam].isFlashing ) //underattack { self BotNotifyBotEvent( "hq", "start", "defend" ); self.bot_lock_goal = true; self SetBotGoal( origin, 64 ); self thread bot_hq_watch_flashing( gameobj, radio ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); self.bot_lock_goal = false; self BotNotifyBotEvent( "hq", "stop", "defend" ); return; } if ( self HasScriptGoal() ) return; if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 ) return; self SetBotGoal( origin, 256 ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); } } /* Bots play headquarters */ bot_hq() { self endon( "death" ); self endon( "disconnect" ); if ( level.gametype != "koth" ) return; for ( ;; ) { wait( randomintrange( 3, 5 ) ); if ( self.bot_lock_goal ) { continue; } if ( !isDefined( level.radio ) ) continue; if ( !isDefined( level.radio.gameobject ) ) continue; self bot_hq_loop(); } } /* Waits until not touching the trigger and it is the current radio. */ bot_hq_go_cap( obj, radio ) { self endon( "death" ); self endon( "disconnect" ); self endon( "goal" ); self endon( "bad_path" ); self endon( "new_goal" ); for ( ;; ) { wait randomintrange( 2, 4 ); if ( !isDefined( obj ) ) break; if ( self isTouching( obj.trigger ) ) break; if ( level.radio != radio ) break; } if ( level.radio != radio ) self notify( "bad_path" ); else self notify( "goal" ); } /* Waits while the radio is under attack. */ bot_hq_watch_flashing( obj, radio ) { self endon( "death" ); self endon( "disconnect" ); self endon( "goal" ); self endon( "bad_path" ); self endon( "new_goal" ); myteam = self.team; for ( ;; ) { wait 0.5; if ( !isDefined( obj ) ) break; if ( !obj.objPoints[myteam].isFlashing ) break; if ( level.radio != radio ) break; } self notify( "bad_path" ); } /* Bots play sab */ bot_sab_loop() { myTeam = self.pers[ "team" ]; otherTeam = getOtherTeam( myTeam ); bomb = level.sabBomb; bombteam = bomb.ownerTeam; carrier = bomb.carrier; timeleft = maps\mp\gametypes\_globallogic_utils::getTimeRemaining() / 1000; // the bomb is ours, we are on the offence if ( bombteam == myTeam ) { site = level.bombZones[otherTeam]; origin = ( site.curorigin[0] + 50, site.curorigin[1] + 50, site.curorigin[2] + 32 ); // protect our planted bomb if ( level.bombPlanted ) { // kill defuser if ( site isInUse() ) //somebody is defusing our bomb we planted { self BotNotifyBotEvent( "sab", "start", "defuser" ); self.bot_lock_goal = true; self SetBotGoal( origin, 64 ); self thread bot_defend_site( site ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); self.bot_lock_goal = false; self BotNotifyBotEvent( "sab", "stop", "defuser" ); return; } //else hang around the site if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 ) return; self.bot_lock_goal = true; self SetBotGoal( origin, 256 ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); self.bot_lock_goal = false; return; } // we are not the carrier if ( !self isBombCarrier() ) { // lets escort the bomb carrier if ( self HasScriptGoal() ) return; origin = carrier.origin; if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 ) return; self SetBotGoal( origin, 256 ); self thread bot_escort_obj( bomb, carrier ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); return; } // we are the carrier of the bomb, lets check if we need to plant timepassed = maps\mp\gametypes\_globallogic_utils::getTimePassed() / 1000; if ( timepassed < 120 && timeleft >= 90 && randomInt( 100 ) < 98 ) return; self BotNotifyBotEvent( "sab", "go", "plant" ); self.bot_lock_goal = true; self SetBotGoal( origin, 1 ); self thread bot_go_plant( site ); event = self waittill_any_return( "goal", "bad_path", "new_goal" ); if ( event != "new_goal" ) self ClearBotGoal(); if ( event != "goal" || level.bombPlanted || !self isTouching( site.trigger ) || site IsInUse() || self inLastStand() || isDefined( self getThreat() ) ) { self.bot_lock_goal = false; return; } self BotNotifyBotEvent( "sab", "start", "plant" ); // self BotRandomStance(); self SetBotGoal( self.origin, 64 ); self bot_use_bomb_thread( site ); wait 1; self ClearBotGoal(); self.bot_lock_goal = false; self BotNotifyBotEvent( "sab", "stop", "plant" ); } else if ( bombteam == otherTeam ) // the bomb is theirs, we are on the defense { site = level.bombZones[myteam]; if ( !isDefined( site.bots ) ) site.bots = 0; // protect our site from planters if ( !level.bombPlanted ) { //kill bomb carrier if ( site.bots > 2 || randomInt( 100 ) < 45 ) { if ( self HasScriptGoal() ) return; if ( carrier hasPerk( "specialty_gpsjammer" ) ) return; origin = carrier.origin; self SetBotGoal( origin, 64 ); self thread bot_escort_obj( bomb, carrier ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); return; } //protect bomb site origin = ( site.curorigin[0] + 50, site.curorigin[1] + 50, site.curorigin[2] + 32 ); self thread bot_inc_bots( site ); if ( site isInUse() ) //somebody is planting { self BotNotifyBotEvent( "sab", "start", "planter" ); self.bot_lock_goal = true; self SetBotGoal( origin, 64 ); self thread bot_inc_bots( site ); self thread bot_defend_site( site ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); self.bot_lock_goal = false; self BotNotifyBotEvent( "sab", "stop", "planter" ); return; } //else hang around the site if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 ) { wait 4; self notify( "bot_inc_bots" ); site.bots--; return; } self.bot_lock_goal = true; self SetBotGoal( origin, 256 ); self thread bot_inc_bots( site ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); self.bot_lock_goal = false; return; } // bomb is planted we need to defuse origin = ( site.curorigin[0] + 50, site.curorigin[1] + 50, site.curorigin[2] + 32 ); // someone else is defusing, lets just hang around if ( site.bots > 1 ) { if ( self HasScriptGoal() ) return; if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 ) return; self SetBotGoal( origin, 256 ); self thread bot_go_defuse( site ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); return; } // lets go defuse self BotNotifyBotEvent( "sab", "go", "defuse" ); self.bot_lock_goal = true; self SetBotGoal( origin, 1 ); self thread bot_inc_bots( site ); self thread bot_go_defuse( site ); event = self waittill_any_return( "goal", "bad_path", "new_goal" ); if ( event != "new_goal" ) self ClearBotGoal(); if ( event != "goal" || !level.bombPlanted || site IsInUse() || !self isTouching( site.trigger ) || self InLastStand() || isDefined( self getThreat() ) ) { self.bot_lock_goal = false; return; } self BotNotifyBotEvent( "sab", "start", "defuse" ); // self BotRandomStance(); self SetBotGoal( self.origin, 64 ); self bot_use_bomb_thread( site ); wait 1; self ClearBotGoal(); self.bot_lock_goal = false; self BotNotifyBotEvent( "sab", "stop", "defuse" ); } else // we need to go get the bomb! { origin = ( bomb.curorigin[0], bomb.curorigin[1], bomb.curorigin[2] + 32 ); self BotNotifyBotEvent( "sab", "start", "bomb" ); self.bot_lock_goal = true; self SetBotGoal( origin, 64 ); self thread bot_get_obj( bomb ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); self.bot_lock_goal = false; self BotNotifyBotEvent( "sab", "stop", "bomb" ); return; } } /* Bots play sab */ bot_sab() { self endon( "death" ); self endon( "disconnect" ); level endon( "game_ended" ); if ( level.gametype != "sab" ) return; for ( ;; ) { wait( randomintrange( 3, 5 ) ); if ( self IsRemoteControlling() || self.bot_lock_goal ) { continue; } if ( !isDefined( level.sabBomb ) ) continue; if ( !isDefined( level.bombZones ) || !level.bombZones.size ) continue; if ( self IsPlanting() || self isDefusing() ) continue; self bot_sab_loop(); } } /* Bots play sd defenders */ bot_sd_defenders_loop( data ) { myTeam = self.pers[ "team" ]; otherTeam = getOtherTeam( myTeam ); // bomb not planted, lets protect our sites if ( !level.bombPlanted ) { timeleft = maps\mp\gametypes\_globallogic_utils::getTimeRemaining() / 1000; if ( timeleft >= 90 ) return; // check for a bomb carrier, and camp the bomb if ( !level.multiBomb && isDefined( level.sdBomb ) ) { bomb = level.sdBomb; carrier = level.sdBomb.carrier; if ( !isDefined( carrier ) ) { origin = ( bomb.curorigin[0], bomb.curorigin[1], bomb.curorigin[2] + 32 ); //hang around the bomb if ( self HasScriptGoal() ) return; if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 ) return; self SetBotGoal( origin, 256 ); self thread bot_get_obj( bomb ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); return; } } // pick a site to protect if ( !isDefined( level.bombZones ) || !level.bombZones.size ) return; sites = []; for ( i = 0; i < level.bombZones.size; i++ ) { sites[sites.size] = level.bombZones[i]; } if ( !sites.size ) return; if ( data.rand > 50 ) site = self bot_array_nearest_curorigin( sites ); else site = PickRandom( sites ); if ( !isDefined( site ) ) return; origin = ( site.curorigin[0] + 50, site.curorigin[1] + 50, site.curorigin[2] + 32 ); if ( site isInUse() ) //somebody is planting { self BotNotifyBotEvent( "sd", "start", "planter", site ); self.bot_lock_goal = true; self SetBotGoal( origin, 64 ); self thread bot_defend_site( site ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); self.bot_lock_goal = false; self BotNotifyBotEvent( "sd", "stop", "planter", site ); return; } //else hang around the site if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 ) return; self.bot_lock_goal = true; self SetBotGoal( origin, 256 ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); self.bot_lock_goal = false; return; } // bomb is planted, we need to defuse if ( !isDefined( level.defuseObject ) ) return; defuse = level.defuseObject; if ( !isDefined( defuse.bots ) ) defuse.bots = 0; origin = ( defuse.curorigin[0], defuse.curorigin[1], defuse.curorigin[2] + 32 ); // someone is going to go defuse ,lets just hang around if ( defuse.bots > 1 ) { if ( self HasScriptGoal() ) return; if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 ) return; self SetBotGoal( origin, 256 ); self thread bot_go_defuse( defuse ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); return; } // lets defuse self BotNotifyBotEvent( "sd", "go", "defuse" ); self.bot_lock_goal = true; self SetBotGoal( origin, 1 ); self thread bot_inc_bots( defuse ); self thread bot_go_defuse( defuse ); event = self waittill_any_return( "goal", "bad_path", "new_goal" ); if ( event != "new_goal" ) self ClearBotGoal(); if ( event != "goal" || !level.bombPlanted || defuse isInUse() || !self isTouching( defuse.trigger ) || self InLastStand() || isDefined( self getThreat() ) ) { self.bot_lock_goal = false; return; } self BotNotifyBotEvent( "sd", "start", "defuse" ); // self BotRandomStance(); self SetBotGoal( self.origin, 64 ); self bot_use_bomb_thread( defuse ); wait 1; self ClearBotGoal(); self.bot_lock_goal = false; self BotNotifyBotEvent( "sd", "stop", "defuse" ); } /* Bots play sd defenders */ bot_sd_defenders() { self endon( "death" ); self endon( "disconnect" ); level endon( "game_ended" ); if ( level.gametype != "sd" ) return; if ( self.team == game["attackers"] ) return; data = spawnStruct(); data.rand = randomInt( 100 ); for ( ;; ) { wait( randomintrange( 3, 5 ) ); if ( self IsRemoteControlling() || self.bot_lock_goal ) { continue; } if ( self IsPlanting() || self isDefusing() ) continue; self bot_sd_defenders_loop( data ); } } /* Bots play sd attackers */ bot_sd_attackers_loop( data ) { if ( data.first ) data.first = false; else wait( randomintrange( 3, 5 ) ); if ( self IsRemoteControlling() || self.bot_lock_goal ) { return; } myTeam = self.pers[ "team" ]; otherTeam = getOtherTeam( myTeam ); //bomb planted if ( level.bombPlanted ) { if ( !isDefined( level.defuseObject ) ) return; site = level.defuseObject; origin = ( site.curorigin[0], site.curorigin[1], site.curorigin[2] + 32 ); if ( site IsInUse() ) //somebody is defusing { self BotNotifyBotEvent( "sd", "start", "defuser" ); self.bot_lock_goal = true; self SetBotGoal( origin, 64 ); self thread bot_defend_site( site ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); self.bot_lock_goal = false; self BotNotifyBotEvent( "sd", "stop", "defuser" ); return; } //else hang around the site if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 ) return; self.bot_lock_goal = true; self SetBotGoal( origin, 256 ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); self.bot_lock_goal = false; return; } timeleft = maps\mp\gametypes\_globallogic_utils::getTimeRemaining() / 1000; timepassed = maps\mp\gametypes\_globallogic_utils::getTimePassed() / 1000; //dont have a bomb if ( !self IsBombCarrier() && !level.multiBomb ) { if ( !isDefined( level.sdBomb ) ) return; bomb = level.sdBomb; carrier = level.sdBomb.carrier; //bomb is picked up if ( isDefined( carrier ) ) { //escort the bomb carrier if ( self HasScriptGoal() ) return; origin = carrier.origin; if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 ) return; self SetBotGoal( origin, 256 ); self thread bot_escort_obj( bomb, carrier ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); return; } if ( !isDefined( bomb.bots ) ) bomb.bots = 0; origin = ( bomb.curorigin[0], bomb.curorigin[1], bomb.curorigin[2] + 32 ); //hang around the bomb if other is going to go get it if ( bomb.bots > 1 ) { if ( self HasScriptGoal() ) return; if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 ) return; self SetBotGoal( origin, 256 ); self thread bot_get_obj( bomb ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); return; } // go get the bomb self BotNotifyBotEvent( "sd", "start", "bomb" ); self.bot_lock_goal = true; self SetBotGoal( origin, 64 ); self thread bot_inc_bots( bomb ); self thread bot_get_obj( bomb ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); self.bot_lock_goal = false; self BotNotifyBotEvent( "sd", "stop", "bomb" ); return; } // check if to plant if ( timepassed < 120 && timeleft >= 90 && randomInt( 100 ) < 98 ) return; if ( !isDefined( level.bombZones ) || !level.bombZones.size ) return; sites = []; for ( i = 0; i < level.bombZones.size; i++ ) { sites[sites.size] = level.bombZones[i]; } if ( !sites.size ) return; if ( data.rand > 50 ) plant = self bot_array_nearest_curorigin( sites ); else plant = PickRandom( sites ); if ( !isDefined( plant ) ) return; origin = ( plant.curorigin[0] + 50, plant.curorigin[1] + 50, plant.curorigin[2] + 32 ); self BotNotifyBotEvent( "sd", "go", "plant", plant ); self.bot_lock_goal = true; self SetBotGoal( origin, 1 ); self thread bot_go_plant( plant ); event = self waittill_any_return( "goal", "bad_path", "new_goal" ); if ( event != "new_goal" ) self ClearBotGoal(); if ( event != "goal" || level.bombPlanted || plant.visibleTeam == "none" || !self isTouching( plant.trigger ) || self InLastStand() || isDefined( self getThreat() ) || plant IsInUse() ) { self.bot_lock_goal = false; return; } self BotNotifyBotEvent( "sd", "start", "plant", plant ); // self BotRandomStance(); self SetBotGoal( self.origin, 64 ); self bot_use_bomb_thread( plant ); wait 1; self ClearBotGoal(); self.bot_lock_goal = false; self BotNotifyBotEvent( "sd", "stop", "plant", plant ); } /* Bots play sd attackers */ bot_sd_attackers() { self endon( "death" ); self endon( "disconnect" ); level endon( "game_ended" ); if ( level.gametype != "sd" ) return; if ( self.team != game["attackers"] ) return; data = spawnStruct(); data.rand = randomInt( 100 ); data.first = true; for ( ;; ) { self bot_sd_attackers_loop( data ); } } /* Bots play capture the flag */ bot_cap_loop() { myTeam = self.pers[ "team" ]; otherTeam = getOtherTeam( myTeam ); myflag = level.teamFlags[myteam]; myzone = level.teamFlagZones[myteam]; theirflag = level.teamFlags[otherTeam]; theirzone = level.teamFlagZones[otherTeam]; if ( myflag maps\mp\gametypes\_gameobjects::isObjectAwayFromHome() ) { carrier = myflag.carrier; if ( !isDefined( carrier ) ) //someone doesnt has our flag { if ( !isDefined( theirflag.carrier ) && DistanceSquared( self.origin, theirflag.curorigin ) < DistanceSquared( self.origin, myflag.curorigin ) ) //no one has their flag and its closer { self BotNotifyBotEvent( "cap", "start", "their_flag", theirflag ); self bot_cap_get_flag( theirflag ); self BotNotifyBotEvent( "cap", "stop", "their_flag", theirflag ); } else//go get it { self BotNotifyBotEvent( "cap", "start", "my_flag", myflag ); self bot_cap_get_flag( myflag ); self BotNotifyBotEvent( "cap", "stop", "my_flag", myflag ); } return; } else { if ( !theirflag maps\mp\gametypes\_gameobjects::isObjectAwayFromHome() && randomint( 100 ) < 50 ) { //take their flag self BotNotifyBotEvent( "cap", "start", "their_flag", theirflag ); self bot_cap_get_flag( theirflag ); self BotNotifyBotEvent( "cap", "stop", "their_flag", theirflag ); } else { if ( self HasScriptGoal() ) return; if ( !isDefined( theirzone.bots ) ) theirzone.bots = 0; origin = theirzone.curorigin; if ( theirzone.bots > 2 || randomInt( 100 ) < 45 ) { //kill carrier if ( carrier hasPerk( "specialty_gpsjammer" ) ) return; origin = carrier.origin; self SetBotGoal( origin, 64 ); self thread bot_escort_obj( myflag, carrier ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); return; } self thread bot_inc_bots( theirzone ); //camp their zone if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 ) { wait 4; self notify( "bot_inc_bots" ); theirzone.bots--; return; } self SetBotGoal( origin, 256 ); self thread bot_inc_bots( theirzone ); self thread bot_escort_obj( myflag, carrier ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); } } } else//our flag is ok { if ( self isFlagCarrier() ) //if have flag { //go cap origin = myzone.curorigin; self BotNotifyBotEvent( "cap", "start", "cap" ); self.bot_lock_goal = true; self SetBotGoal( origin, 32 ); self thread bot_get_obj( myflag ); evt = self waittill_any_return( "goal", "bad_path", "new_goal" ); wait 1; if ( evt != "new_goal" ) self ClearBotGoal(); self.bot_lock_goal = false; self BotNotifyBotEvent( "cap", "stop", "cap" ); return; } carrier = theirflag.carrier; if ( !isDefined( carrier ) ) //if no one has enemy flag { self BotNotifyBotEvent( "cap", "start", "their_flag", theirflag ); self bot_cap_get_flag( theirflag ); self BotNotifyBotEvent( "cap", "stop", "their_flag", theirflag ); return; } //escort them if ( self HasScriptGoal() ) return; origin = carrier.origin; if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 ) return; self SetBotGoal( origin, 256 ); self thread bot_escort_obj( theirflag, carrier ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); } } /* Bots play capture the flag */ bot_cap() { self endon( "death" ); self endon( "disconnect" ); level endon( "game_ended" ); if ( level.gametype != "ctf" ) return; for ( ;; ) { wait( randomintrange( 3, 5 ) ); if ( self IsRemoteControlling() || self.bot_lock_goal ) { continue; } if ( !isDefined( level.teamFlagZones ) ) continue; if ( !isDefined( level.teamFlags ) ) continue; self bot_cap_loop(); } } /* Gets the carriers ent num */ getCarrierEntNum() { carrierNum = -1; if ( isDefined( self.carrier ) ) carrierNum = self.carrier getEntityNumber(); return carrierNum; } /* Bots go and get the flag */ bot_cap_get_flag( flag ) { origin = flag.curorigin; //go get it self.bot_lock_goal = true; self SetBotGoal( origin, 32 ); self thread bot_get_obj( flag ); evt = self waittill_any_return( "goal", "bad_path", "new_goal" ); if ( evt != "new_goal" ) self ClearScriptGoal(); if ( evt != "goal" ) { self.bot_lock_goal = false; return; } self SetScriptGoal( self.origin, 64 ); curCarrier = flag getCarrierEntNum(); while ( curCarrier == flag getCarrierEntNum() && self isTouching( flag.trigger ) ) { cur = flag.curProgress; wait 0.5; if ( flag.curProgress == cur ) break;//some enemy is near us, kill him } self ClearScriptGoal(); self.bot_lock_goal = false; } /* Bots go plant the demo bomb */ bot_dem_go_plant( plant ) { self endon( "death" ); self endon( "disconnect" ); level endon( "game_ended" ); self endon( "goal" ); self endon( "bad_path" ); self endon( "new_goal" ); for ( ;; ) { wait 0.5; if ( ( plant.label == "_b" && level.bombBPlanted ) || ( plant.label == "_a" && level.bombAPlanted ) ) break; if ( self isTouching( plant.trigger ) ) break; } if ( ( plant.label == "_b" && level.bombBPlanted ) || ( plant.label == "_a" && level.bombAPlanted ) ) self notify( "bad_path" ); else self notify( "goal" ); } /* Bots spawn kill dom attackers */ bot_dem_attack_spawnkill() { self endon( "death" ); self endon( "disconnect" ); level endon( "game_ended" ); self endon( "goal" ); self endon( "bad_path" ); self endon( "new_goal" ); l1 = level.bombAPlanted; l2 = level.bombBPlanted; for ( ;; ) { wait 0.5; if ( l1 != level.bombAPlanted || l2 != level.bombBPlanted ) break; } self notify( "bad_path" ); } /* Bots play demo attackers */ bot_dem_attackers_loop() { myTeam = self.pers[ "team" ]; otherTeam = getOtherTeam( myTeam ); bombs = [];//sites with bombs sites = [];//sites to bomb at bombed = 0;//exploded sites for ( i = 0; i < level.bombZones.size; i++ ) { bomb = level.bombZones[i]; if ( isDefined( bomb.bombExploded ) && bomb.bombExploded ) { bombed++; continue; } if ( bomb.label == "_a" ) { if ( level.bombAPlanted ) bombs[bombs.size] = bomb; else sites[sites.size] = bomb; continue; } if ( bomb.label == "_b" ) { if ( level.bombBPlanted ) bombs[bombs.size] = bomb; else sites[sites.size] = bomb; continue; } } timeleft = maps\mp\gametypes\_globallogic_utils::getTimeRemaining() / 1000; shouldLet = ( game["teamScores"][myteam] > game["teamScores"][otherTeam] && timeleft < 90 && bombed == 1 ); //spawnkill conditions //if we have bombed one site or 1 bomb is planted with lots of time left, spawn kill //if we want the other team to win for overtime and they do not need to defuse, spawn kill if ( ( ( bombed + bombs.size == 1 && timeleft >= 90 ) || ( shouldLet && !bombs.size ) ) && randomInt( 100 ) < 95 ) { if ( self HasScriptGoal() ) return; spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dem_spawn_defender_start" ); if ( !spawnPoints.size ) return; spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( spawnPoints ); if ( DistanceSquared( spawnpoint.origin, self.origin ) <= 2048 * 2048 ) return; self SetBotGoal( spawnpoint.origin, 1024 ); self thread bot_dem_attack_spawnkill(); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); return; } //let defuse conditions //if enemy is going to lose and lots of time left, let them defuse to play longer //or if want to go into overtime near end of the extended game if ( ( ( bombs.size + bombed == 2 && timeleft >= 90 ) || ( shouldLet && bombs.size ) ) && randomInt( 100 ) < 95 ) { spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dem_spawn_attacker_start" ); if ( !spawnPoints.size ) return; spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( spawnPoints ); if ( DistanceSquared( spawnpoint.origin, self.origin ) <= 1024 * 1024 ) return; self.bot_lock_goal = true; self SetBotGoal( spawnpoint.origin, 512 ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); self.bot_lock_goal = false; return; } //defend bomb conditions //if time is running out and we have a bomb planted if ( bombs.size && timeleft < 90 && ( !sites.size || randomInt( 100 ) < 95 ) ) { site = self bot_array_nearest_curorigin( bombs ); origin = ( site.curorigin[0] + 50, site.curorigin[1] + 50, site.curorigin[2] + 32 ); if ( site IsInUse() ) //somebody is defusing { self BotNotifyBotEvent( "dem", "start", "defuser", site ); self.bot_lock_goal = true; self SetBotGoal( origin, 64 ); self thread bot_defend_site( site ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); self.bot_lock_goal = false; self BotNotifyBotEvent( "dem", "stop", "defuser", site ); return; } //else hang around the site if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 ) return; self.bot_lock_goal = true; self SetBotGoal( origin, 256 ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); self.bot_lock_goal = false; return; } //else go plant if ( !sites.size ) return; plant = self bot_array_nearest_curorigin( sites ); if ( !isDefined( plant ) ) return; if ( !isDefined( plant.bots ) ) plant.bots = 0; origin = ( plant.curorigin[0] + 50, plant.curorigin[1] + 50, plant.curorigin[2] + 32 ); //hang around the site if lots of time left if ( plant.bots > 1 && timeleft >= 60 ) { if ( self HasScriptGoal() ) return; if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 ) return; self SetBotGoal( origin, 256 ); self thread bot_dem_go_plant( plant ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); return; } self BotNotifyBotEvent( "dem", "go", "plant", plant ); self.bot_lock_goal = true; self SetBotGoal( origin, 1 ); self thread bot_inc_bots( plant ); self thread bot_dem_go_plant( plant ); event = self waittill_any_return( "goal", "bad_path", "new_goal" ); if ( event != "new_goal" ) self ClearBotGoal(); if ( event != "goal" || ( plant.label == "_b" && level.bombBPlanted ) || ( plant.label == "_a" && level.bombAPlanted ) || plant IsInUse() || !self isTouching( plant.trigger ) || self InLastStand() || isDefined( self getThreat() ) ) { self.bot_lock_goal = false; return; } self BotNotifyBotEvent( "dem", "start", "plant", plant ); // self BotRandomStance(); self SetBotGoal( self.origin, 64 ); self bot_use_bomb_thread( plant ); wait 1; self ClearBotGoal(); self.bot_lock_goal = false; self BotNotifyBotEvent( "dem", "stop", "plant", plant ); } /* Bots play demo attackers */ bot_dem_attackers() { self endon( "death" ); self endon( "disconnect" ); level endon( "game_ended" ); if ( level.gametype != "dem" ) return; if ( self.team != game["attackers"] ) return; for ( ;; ) { wait( randomintrange( 3, 5 ) ); if ( self IsRemoteControlling() || self.bot_lock_goal ) { continue; } if ( !isDefined( level.bombZones ) || !level.bombZones.size ) continue; self bot_dem_attackers_loop(); } } /* Bots play demo defenders */ bot_dem_defenders_loop() { myTeam = self.pers[ "team" ]; otherTeam = getOtherTeam( myTeam ); bombs = [];//sites with bombs sites = [];//sites to bomb at bombed = 0;//exploded sites for ( i = 0; i < level.bombZones.size; i++ ) { bomb = level.bombZones[i]; if ( isDefined( bomb.bombExploded ) && bomb.bombExploded ) { bombed++; continue; } if ( bomb.label == "_a" ) { if ( level.bombAPlanted ) bombs[bombs.size] = bomb; else sites[sites.size] = bomb; continue; } if ( bomb.label == "_b" ) { if ( level.bombBPlanted ) bombs[bombs.size] = bomb; else sites[sites.size] = bomb; continue; } } timeleft = maps\mp\gametypes\_globallogic_utils::getTimeRemaining() / 1000; shouldLet = ( timeleft < 60 && ( ( bombed == 0 && bombs.size != 2 ) || ( game["teamScores"][myteam] > game["teamScores"][otherTeam] && bombed == 1 ) ) && randomInt( 100 ) < 98 ); //spawnkill conditions //if nothing to defuse with a lot of time left, spawn kill //or letting a bomb site to explode but a bomb is planted, so spawnkill if ( ( !bombs.size && timeleft >= 60 && randomInt( 100 ) < 95 ) || ( shouldLet && bombs.size == 1 ) ) { if ( self HasScriptGoal() ) return; spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dem_spawn_attacker_start" ); if ( !spawnPoints.size ) return; spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( spawnPoints ); if ( DistanceSquared( spawnpoint.origin, self.origin ) <= 2048 * 2048 ) return; self SetBotGoal( spawnpoint.origin, 1024 ); self thread bot_dem_defend_spawnkill(); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); return; } //let blow up conditions //let enemy blow up at least one to extend play time //or if want to go into overtime after extended game if ( shouldLet ) { spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dem_spawn_defender_start" ); if ( !spawnPoints.size ) return; spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( spawnPoints ); if ( DistanceSquared( spawnpoint.origin, self.origin ) <= 1024 * 1024 ) return; self.bot_lock_goal = true; self SetBotGoal( spawnpoint.origin, 512 ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); self.bot_lock_goal = false; return; } //defend conditions //if no bombs planted with little time left if ( !bombs.size && timeleft < 60 && randomInt( 100 ) < 95 && sites.size ) { site = self bot_array_nearest_curorigin( sites ); origin = ( site.curorigin[0] + 50, site.curorigin[1] + 50, site.curorigin[2] + 32 ); if ( site IsInUse() ) //somebody is planting { self BotNotifyBotEvent( "dem", "start", "planter", site ); self.bot_lock_goal = true; self SetBotGoal( origin, 64 ); self thread bot_defend_site( site ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); self.bot_lock_goal = false; self BotNotifyBotEvent( "dem", "stop", "planter", site ); return; } //else hang around the site if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 ) return; self.bot_lock_goal = true; self SetBotGoal( origin, 256 ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); self.bot_lock_goal = false; return; } //else go defuse if ( !bombs.size ) return; defuse = self bot_array_nearest_curorigin( bombs ); if ( !isDefined( defuse ) ) return; if ( !isDefined( defuse.bots ) ) defuse.bots = 0; origin = ( defuse.curorigin[0] + 50, defuse.curorigin[1] + 50, defuse.curorigin[2] + 32 ); //hang around the site if not in danger of losing if ( defuse.bots > 1 && bombed + bombs.size != 2 ) { if ( self HasScriptGoal() ) return; if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 ) return; self SetBotGoal( origin, 256 ); self thread bot_dem_go_defuse( defuse ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearBotGoal(); return; } self BotNotifyBotEvent( "dem", "go", "defuse", defuse ); self.bot_lock_goal = true; self SetBotGoal( origin, 1 ); self thread bot_inc_bots( defuse ); self thread bot_dem_go_defuse( defuse ); event = self waittill_any_return( "goal", "bad_path", "new_goal" ); if ( event != "new_goal" ) self ClearBotGoal(); if ( event != "goal" || ( defuse.label == "_b" && !level.bombBPlanted ) || ( defuse.label == "_a" && !level.bombAPlanted ) || defuse IsInUse() || !self isTouching( defuse.trigger ) || self InLastStand() || isDefined( self getThreat() ) ) { self.bot_lock_goal = false; return; } self BotNotifyBotEvent( "dem", "start", "defuse", defuse ); // self BotRandomStance(); self SetBotGoal( self.origin, 64 ); self bot_use_bomb_thread( defuse ); wait 1; self ClearBotGoal(); self.bot_lock_goal = false; self BotNotifyBotEvent( "dem", "stop", "defuse", defuse ); } /* Bots play demo defenders */ bot_dem_defenders() { self endon( "death" ); self endon( "disconnect" ); level endon( "game_ended" ); if ( level.gametype != "dem" ) return; if ( self.team == game["attackers"] ) return; for ( ;; ) { wait( randomintrange( 3, 5 ) ); if ( self IsRemoteControlling() || self.bot_lock_goal ) { continue; } if ( !isDefined( level.bombZones ) || !level.bombZones.size ) continue; self bot_dem_defenders_loop(); } } /* Bots go defuse */ bot_dem_go_defuse( defuse ) { self endon( "death" ); self endon( "disconnect" ); level endon( "game_ended" ); self endon( "goal" ); self endon( "bad_path" ); self endon( "new_goal" ); for ( ;; ) { wait 0.5; if ( self isTouching( defuse.trigger ) ) break; if ( ( defuse.label == "_b" && !level.bombBPlanted ) || ( defuse.label == "_a" && !level.bombAPlanted ) ) break; } if ( ( defuse.label == "_b" && !level.bombBPlanted ) || ( defuse.label == "_a" && !level.bombAPlanted ) ) self notify( "bad_path" ); else self notify( "goal" ); } /* Bots go spawn kill */ bot_dem_defend_spawnkill() { self endon( "death" ); self endon( "disconnect" ); level endon( "game_ended" ); self endon( "goal" ); self endon( "bad_path" ); self endon( "new_goal" ); for ( ;; ) { wait 0.5; if ( level.bombBPlanted || level.bombAPlanted ) break; } self notify( "bad_path" ); } /* custom movement stuff */ watch_for_melee_override() { self endon( "disconnect" ); self endon( "death" ); self BotBuiltinClearMeleeParams(); for ( ;; ) { threat = self getThreat(); while ( !isDefined( threat ) || ( !isPlayer( threat ) && !isAi( threat ) ) || self IsRemoteControlling() || !self HasWeapon( "knife_mp" ) || !getDvarInt( "aim_automelee_enabled" ) ) { wait 0.05; threat = self getThreat(); } thisThreat = self getThreat(); while ( isDefined( thisThreat ) && isDefined( threat ) && thisThreat == threat ) { dist = distance( self.origin, threat.origin ); if ( self isOnGround() && self GetStance() != "prone" && !self InLastStand() && dist < getDvarFloat( "aim_automelee_range" ) && ( getConeDot( threat.origin, self.origin, self getPlayerAngles() ) > 0.9 || dist < 10 ) ) { angles = VectorToAngles( threat.origin - self.origin ); self BotBuiltinBotMeleeParams( angles[1], dist ); self BotBuiltinButtonOverride( "melee", "enable" ); time_left = 1; while ( time_left > 0 && isDefined( threat ) && isAlive( threat ) ) { self BotBuiltinAimOverride(); self setPlayerAngles( VectorToAngles( threat getTagOrigin( "j_spine4" ) - self getEye() ) ); time_left -= 0.05; wait 0.05; self BotBuiltinClearButtonOverride( "melee" ); } self BotBuiltinClearButtonOverride( "melee" ); self BotBuiltinClearMeleeParams(); self BotBuiltinClearAimOverride(); wait 1; break; } wait 0.05; thisThreat = self getThreat(); } } } /* custom movement stuff */ watch_for_override_stuff() { self endon( "disconnect" ); self endon( "death" ); self BotBuiltinClearOverrides( true ); NEAR_DIST = 80; LONG_DIST = 1000; SPAM_JUMP_TIME = 5000; diff = self GetBotDiffNum(); chance = 0; if ( diff == 1 ) chance = 25; else if ( diff == 2 ) chance = 50; else if ( diff == 3 ) chance = 80; last_jump_time = 0; need_to_clear_mantle_override = false; if ( !getDvarInt( "bots_play_jumpdrop" ) ) return; for ( ;; ) { threat = self getThreat(); while ( !isDefined( threat ) || !isPlayer( threat ) || self IsRemoteControlling() ) { wait 0.05; threat = self getThreat(); } dist = Distance( threat.origin, self.origin ); time = GetTime(); weap = self GetCurrentWeapon(); if ( need_to_clear_mantle_override && ( time - last_jump_time ) > 3000 ) { need_to_clear_mantle_override = false; self BotBuiltinClearMantleOverride(); } weapon_is_good = true; if ( weap == "none" || !self GetWeaponAmmoClip( weap ) ) weapon_is_good = false; if ( weapon_is_good && ( dist > NEAR_DIST ) && ( dist < LONG_DIST ) && ( randomInt( 100 ) < chance ) && ( ( time - last_jump_time ) > SPAM_JUMP_TIME ) ) { if ( randomInt( 2 ) ) { if ( ( getConeDot( threat.origin, self.origin, self getPlayerAngles() ) > 0.8 ) && ( dist > ( NEAR_DIST * 2 ) ) ) { last_jump_time = time; need_to_clear_mantle_override = true; self BotBuiltinMantleOverride(); // drop shot self BotBuiltinMovementOverride( 0, 0 ); self BotBuiltinButtonOverride( "prone", "enable" ); wait 1.5; self BotBuiltinClearMovementOverride(); self BotBuiltinClearButtonOverride( "prone" ); } } else { last_jump_time = time; need_to_clear_mantle_override = true; self BotBuiltinMantleOverride(); // jump shot self BotBuiltinButtonOverride( "gostand", "enable" ); wait 0.1; self BotBuiltinClearButtonOverride( "gostand" ); } } thisThreat = self getThreat(); while ( isDefined( thisThreat ) && isDefined( threat ) && thisThreat == threat ) { wait 0.05; thisThreat = self getThreat(); } } }