// CONSOLE HUD - MP #include "ui/menudef.h" #include "ui_mp/hud_gametypes.inc" #include "ui_mp/choices_setup_teams.menu" #define BAR_START_X 42 #define BAR_START_Y -42 #define BAR_HEIGHT 39 #define BAR_WIDTH 143 #define BAR_HEIGHT_TOP 20 #define BAR_HEIGHT_BOTTOM 16 #define BAR_PERCENT_PLAYER ( max( player( score ), 0 ) / dvarInt( "ui_scorelimit" ) ) #define BAR_PRECENT_BEST_OTHER_PLAYER ( Select( player( score ) == scoreatrank( 1 ), (max( scoreatrank( 2 ), 0 ) / dvarInt( "ui_scorelimit" )), (max( scoreatrank( 1 ), 0 ) / dvarInt( "ui_scorelimit" )) ) ) #define BEST_OTHER_PLAYER_SCORE ( Select( player( score ) == scoreatrank( 1 ), scoreatrank( 2 ), scoreatrank( 1 ) ) ) #define FSM_VISIBILITY ( isVisibilityBitSet( BIT_SELECTING_LOCATION ) && !isVisibilityBitSet( BIT_SPECTATING_CLIENT ) && !isVisibilityBitSet( BIT_SCOREBOARD_OPEN ) ) { menuDef { name "scorebars_ffa_background" rect BOTTOM_RECT_X BOTTOM_RECT_Y 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN exp rect Y( BOTTOM_RECT_Y - (ONLINEGAME * ONLINEGAME_OFFSET) ); fullScreen 0 visible when( !FSM_VISIBILITY ) visibilityBits bits( BIT_HUD_VISIBLE HUD_VISIBILITY !BIT_IN_KILLCAM SHOULD_DISPLAY_SCOREBAR !BIT_UI_ACTIVE !BIT_IN_GUIDED_MISSILE !BIT_IN_GUIDED_MISSILE_STATIC ) #define BG_OFFSET_X (-15) #define BG_OFFSET_Y (-5) #define BG_START_X (BAR_START_X+BG_OFFSET_X) #define BG_START_Y (BAR_START_Y+BG_OFFSET_Y) // score background itemDef { style WINDOW_STYLE_SHADER type ITEM_TYPE_IMAGE rect BG_START_X BG_START_Y 187 46 HORIZONTAL_ALIGN_USER_LEFT VERTICAL_ALIGN_USER_BOTTOM exp material( "hud_frame_faction_fade" ); forecolor 1 1 1 0.5 visible 1 decoration } itemDef { style WINDOW_STYLE_SHADER type ITEM_TYPE_IMAGE rect (BAR_START_X-69) (BG_START_Y-14) 240 59 HORIZONTAL_ALIGN_USER_LEFT VERTICAL_ALIGN_USER_BOTTOM exp material( "hud_frame_faction_lines" ); forecolor 1 1 1 0.4 visible 1 decoration } #define PROGRESS_OFFSET_X 47 // Player progress bar itemDef { style WINDOW_STYLE_SHADER type ITEM_TYPE_IMAGE rect BAR_START_X -42 70 BAR_HEIGHT_TOP HORIZONTAL_ALIGN_USER_LEFT VERTICAL_ALIGN_USER_BOTTOM exp rect W( PROGRESS_OFFSET_X + (BAR_WIDTH-PROGRESS_OFFSET_X) * BAR_PERCENT_PLAYER ); exp material( "hud_score_progress" ); forecolor 0.42 0.68 0.46 0.8 visible when( dvarInt( "ui_scorelimit" ) != 0 && player( score ) > 0 ) decoration } // Other player progress bar itemDef { style WINDOW_STYLE_SHADER type ITEM_TYPE_IMAGE rect BAR_START_X -20 70 BAR_HEIGHT_BOTTOM HORIZONTAL_ALIGN_USER_LEFT VERTICAL_ALIGN_USER_BOTTOM exp rect W( PROGRESS_OFFSET_X + (BAR_WIDTH-PROGRESS_OFFSET_X) * BAR_PRECENT_BEST_OTHER_PLAYER ); exp material( "hud_score_progress" ); forecolor 0.73 0.29 0.19 0.8 visible when( dvarInt( "ui_scorelimit" ) != 0 && BEST_OTHER_PLAYER_SCORE > 0 ) decoration } // FACTION ICONS #define FACTION_ICON_WIDTH 64 #define FACTION_ICON_HEIGHT FACTION_ICON_WIDTH #define FACTION_BG_WIDTH 92 #define FACTION_BG_HEIGHT FACTION_BG_WIDTH #define FACTION_BG_X_START (BAR_START_X-(FACTION_BG_WIDTH/2)) #define FACTION_BG_Y_START (BAR_START_Y-(FACTION_BG_HEIGHT/2)) itemDef { style WINDOW_STYLE_SHADER type ITEM_TYPE_IMAGE rect FACTION_BG_X_START FACTION_BG_Y_START FACTION_BG_WIDTH FACTION_BG_HEIGHT HORIZONTAL_ALIGN_USER_LEFT VERTICAL_ALIGN_USER_BOTTOM exp material( "hud_faction_back_light" ); forecolor 1 1 1 0.25 visible 1 decoration } itemDef { style WINDOW_STYLE_SHADER type ITEM_TYPE_IMAGE rect FACTION_BG_X_START FACTION_BG_Y_START FACTION_BG_WIDTH FACTION_BG_HEIGHT HORIZONTAL_ALIGN_USER_LEFT VERTICAL_ALIGN_USER_BOTTOM exp material( "hud_faction_backing" ); forecolor 1 1 1 0.2 visible 1 decoration } itemDef { style WINDOW_STYLE_SHADER type ITEM_TYPE_IMAGE rect (FACTION_BG_X_START+9) (FACTION_BG_Y_START+20) FACTION_ICON_WIDTH FACTION_ICON_HEIGHT HORIZONTAL_ALIGN_USER_LEFT VERTICAL_ALIGN_USER_BOTTOM origin 5 -5 exp material( dvarString( "g_TeamIcon_Allies" ) ); visible when( TEAM_IS_MARINES ); forecolor 1 1 1 1 decoration } itemDef { style WINDOW_STYLE_SHADER type ITEM_TYPE_IMAGE rect (FACTION_BG_X_START+9) (FACTION_BG_Y_START+20) FACTION_ICON_WIDTH FACTION_ICON_HEIGHT HORIZONTAL_ALIGN_USER_LEFT VERTICAL_ALIGN_USER_BOTTOM origin 5 -5 exp material( dvarString( "g_TeamIcon_Axis" ) ); visible when( TEAM_IS_OPFOR ); forecolor 1 1 1 1 decoration } } #define SCORE_OFFSET_X (PROGRESS_OFFSET_X-12) #define SCORE_START_X (BAR_START_X+SCORE_OFFSET_X) #define SCORE_COLOR 1 1 1 menuDef { name "scorebars_ffa_scores" rect BOTTOM_RECT_X BOTTOM_RECT_Y 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN exp rect Y( BOTTOM_RECT_Y - (ONLINEGAME * ONLINEGAME_OFFSET) ); fullScreen 0 visible when( !FSM_VISIBILITY ) visibilityBits bits( BIT_HUD_VISIBLE SHOULD_DISPLAY_SCOREBAR !BIT_IN_KILLCAM !BIT_UI_ACTIVE !BIT_IN_GUIDED_MISSILE !BIT_IN_GUIDED_MISSILE_STATIC BIT_TEAM_FREE !BIT_IN_VEHICLE ) // draws Player score itemDef { type ITEM_TYPE_TEXT rect SCORE_START_X -23 24 24 HORIZONTAL_ALIGN_USER_LEFT VERTICAL_ALIGN_USER_BOTTOM exp rect X( SCORE_START_X + ( (BAR_WIDTH-PROGRESS_OFFSET_X) * BAR_PERCENT_PLAYER ) ); exp text( player( score ) ); textfont UI_FONT_EXTRABIG textscale TEXTSIZE_LARGE textalign ITEM_ALIGN_CENTER textstyle ITEM_TEXTSTYLE_SHADOWEDMORE forecolor SCORE_COLOR 1 visible 1 decoration } // Top Arrow itemDef { style WINDOW_STYLE_SHADER type ITEM_TYPE_IMAGE rect SCORE_START_X -53 24 24 HORIZONTAL_ALIGN_USER_LEFT VERTICAL_ALIGN_USER_BOTTOM exp rect X( SCORE_START_X + ( (BAR_WIDTH-PROGRESS_OFFSET_X) * BAR_PERCENT_PLAYER ) ); exp material( "hud_frame_arrow" ); forecolor 1 1 1 0.8 visible 1 decoration } #define OT_SCORE_START_X (SCORE_START_X+2) // OTHER Player score itemDef { type ITEM_TYPE_TEXT rect (OT_SCORE_START_X-1) -7 20 20 HORIZONTAL_ALIGN_USER_LEFT VERTICAL_ALIGN_USER_BOTTOM exp rect X( OT_SCORE_START_X + ( (BAR_WIDTH-PROGRESS_OFFSET_X) * BAR_PRECENT_BEST_OTHER_PLAYER ) ); exp text( BEST_OTHER_PLAYER_SCORE ); textfont UI_FONT_EXTRABIG textscale TEXTSIZE_DEFAULT textalign ITEM_ALIGN_CENTER textstyle ITEM_TEXTSTYLE_SHADOWEDMORE forecolor SCORE_COLOR 1 visible 1 decoration } // Bottom Arrow itemDef { style WINDOW_STYLE_SHADER type ITEM_TYPE_IMAGE rect OT_SCORE_START_X -16 20 (-20) HORIZONTAL_ALIGN_USER_LEFT VERTICAL_ALIGN_USER_BOTTOM exp rect X( OT_SCORE_START_X + ( (BAR_WIDTH-PROGRESS_OFFSET_X) * BAR_PRECENT_BEST_OTHER_PLAYER ) ); exp material( "hud_frame_arrow" ); forecolor 1 1 1 0.8 visible 1 decoration } } }