#include "ui/menudef.h" #include "ui_mp/common_macro.inc" #define OPTIONS_STYLE 1 #define CHOICE_SEP_1 27 #define CHOICE_SEP_2 30 #include "ui_mp/menustyle.inc" #include "ui/choices_setup_common.menu" #include "ui/framestyle.inc" #include "ui/frame.inc" #undef CHOICE_ACTION_SOUND #define CHOICE_ACTION_SOUND "uin_mouse_click_t" #undef CHOICE_BUTTON_NAME #define CHOICE_BUTTON_NAME "options_graphics_" #undef MENUDEF_NAME #define MENUDEF_NAME options_graphics #undef OPTIONS_GRAPHICS_HEIGHT #undef OPTIONS_GRAPHICS_WIDTH #define OPTIONS_GRAPHICS_HEIGHT 332 #define OPTIONS_GRAPHICS_WIDTH OPTIONS_GRAPHICS_HEIGHT * FRAME_ASPECT_RATIO { menuDef { name options_graphics fullScreen 0 rect 0 0 640 480 focusColor COLOR_FOCUSED soundloop "" onOpen { LOCAL_CLOSE_ALL_BUT( options_graphics ) setLocalVarBool ui_showApply 0; setLocalVarBool ui_hideBack 1; // setfromdvar dst src exec "exec ui/options_graphics.cfg"; if ( dvarInt( r_picmip_manual ) == 0 ) { exec "set ui_r_picmip -1"; exec "set ui_r_picmip_bump -1"; exec "set ui_r_picmip_spec -1"; exec "set ui_r_picmip_manual 0"; } setdvar g_reloading "0"; // round ai_corpsecount down to valid values. if ( dvarInt( ai_corpsecount ) >= 32 ) { // KTouevsky: Bump this number when the RAGDOLL_MAX_SIMULATING in ragdoll.h is bumped to 32 too // setDvar ai_corpseCount 32; setDvar ai_corpseCount 16; } elseif ( dvarInt( ai_corpsecount ) >= 16 ) { setDvar ai_corpseCount 16; } elseif ( dvarInt( ai_corpsecount ) >= 10 ) { setDvar ai_corpseCount 10; } elseif ( dvarInt( ai_corpsecount ) >= 5 ) { setDvar ai_corpseCount 5; } elseif ( dvarInt( ai_corpsecount ) >= 3 ) { setDvar ai_corpseCount 3; } // 2008-Aug-1 KTouevsky: loosk like COD4 have "Soften Smoke Edges" to be "Yes/No" only and linked to r_zfeather directly //execOnDvarFloatValue r_zfeather 0 "set ui_zfeather 0"; // off //execOnDvarFloatValue r_zfeather 1 "set ui_zfeather 1"; // world //execOnDvarFloatValue r_depthPrepassModels 1 "set ui_zfeather 2"; // everything if (IsInGame()) { showMenu "pausedbkgnd"; } else { activateBlur; } } onClose { setLocalVarBool ui_hideBack 0; //execOnDvarIntValue ui_zfeather 0 "set r_zfeather 0;set r_depthPrepassModels 0"; // off //execOnDvarIntValue ui_zfeather 1 "set r_zfeather 1;set r_depthPrepassModels 0"; // world //execOnDvarIntValue ui_zfeather 2 "set r_zfeather 1;set r_depthPrepassModels 1"; // everything if (IsInGame()) { hideMenu "pausedbkgnd"; } else { deactivateBlur; } // be sure brightness (r_gamma) is stored in the profile exec updategamerprofile; } onESC { close self; open options_new_pc; } PC_TAB_SWITCH_ACTIONS( options_new_pc, options_controls_new_pc, options_controls_new_pc ) #include "ui_mp/leftside_options.inc" #undef CHOICE_X_START #undef CHOICE_Y_START #undef CHOICE_HORIZONTAL_ALIGN #undef CHOICE_VERTICAL_ALIGN #undef CHOICE_DVAR_EXTRA_WIDTH #undef CHOICE_TEXT_OFFSET_X #define CHOICE_HORIZONTAL_ALIGN HORIZONTAL_ALIGN_CENTER #define CHOICE_VERTICAL_ALIGN VERTICAL_ALIGN_CENTER #define CHOICE_X_START ((-OPTIONS_GRAPHICS_WIDTH/2) - 75) #define CHOICE_Y_START ((-OPTIONS_GRAPHICS_HEIGHT/2) + 32) #define CHOICE_DVAR_EXTRA_WIDTH 120 #define CHOICE_TEXT_OFFSET_X -10 #undef CHOICE_TEXTSTYLE #undef CHOICE_TEXTSIZE #define CHOICE_TEXTSTYLE ITEM_TEXTSTYLE_NORMAL #define CHOICE_TEXTSIZE TEXTSIZE_DEFAULT #undef CHOICE_TEXT_COLOR_NO_HL #undef CHOICE_TEXT_COLOR_HL #undef CHOICE_CAPTION_TEXT_COLOR_NO_HL #undef CHOICE_CAPTION_TEXT_COLOR_HL #define CHOICE_TEXT_COLOR_NO_HL CHOICE_TEXTCOLOR #define CHOICE_TEXT_COLOR_HL 1 1 1 1 #define CHOICE_CAPTION_TEXT_COLOR_NO_HL CHOICE_TEXTCOLOR #define CHOICE_CAPTION_TEXT_COLOR_HL 0 0 0 1 #define TEXTURE_QUALITY_ACTION \ setLocalVarBool ui_showApply 1; \ setDvar ui_r_picmip_bump dvarInt( ui_r_picmip ); \ setDvar ui_r_picmip_spec dvarInt( ui_r_picmip ); \ if ( dvarInt( ui_r_picmip ) == -1 ) \ { \ setDvar ui_r_picmip_manual 0; \ } \ else \ { \ setDVar ui_r_picmip_manual 1; \ } #define MP_ZOMBIE_INGAME ( IsInGame() && ( dvarBool( ui_multiplayer ) || dvarBool( zombiemode ) ) ) FRAME_CHOICE_SECTION_TITLE( 21, "@MENU_GRAPHICS_CAPS" ) FRAME_CHOICE_DVARENUMLIST_VIS( 22, "@MENU_VIDEO_MODE_CAPS", ui_r_mode, r_mode, setLocalVarBool ui_showApply 1, !MP_ZOMBIE_INGAME ) FRAME_CHOICE_DVARYESNO_VIS( 23, "@MENU_FULLSCREEN_CAPS", ui_r_fullscreen, setLocalVarBool ui_showApply 1, !MP_ZOMBIE_INGAME ) FRAME_CHOICE_DVARFLOATLIST_VIS( 24, "@MENU_ANTIALIASING_CAPS", ui_r_aasamples, { "@MENU_OFF_CAPS" 1 "@MENU_2X_CAPS" 2 "@MENU_4X_CAPS" 4 "@MENU_8X_CAPS" 8 }, setLocalVarBool ui_showApply 1;, !MP_ZOMBIE_INGAME && !dvarbool(r_supports16xAA) ) FRAME_CHOICE_DVARFLOATLIST_VIS( 24, "@MENU_ANTIALIASING_CAPS", ui_r_aasamples, { "@MENU_OFF_CAPS" 1 "@MENU_2X_CAPS" 2 "@MENU_4X_CAPS" 4 "@MENU_8X_CAPS" 8 "@MENU_16X_CAPS" 16 }, setLocalVarBool ui_showApply 1;, !MP_ZOMBIE_INGAME && dvarbool(r_supports16xAA) ) FRAME_CHOICE_DVARSTRINGLIST_VIS( 25, "@MENU_ASPECT_RATIO_CAPS", ui_r_aspectratio, { "@MENU_AUTO_CAPS"; "auto"; "@MENU_STANDARD_4_3_CAPS"; "standard"; "@MENU_WIDE_16_10_CAPS"; "wide 16:10"; "@MENU_WIDE_16_9_CAPS"; "wide 16:9" }, setLocalVarBool ui_showApply 1, !MP_ZOMBIE_INGAME ) FRAME_CHOICE_DVARENUMLIST_VIS( 26, "@MENU_SCREEN_REFRESH_RATE_CAPS", ui_r_displayRefresh, r_displayRefresh, setLocalVarBool ui_showApply 1;, !MP_ZOMBIE_INGAME ) FRAME_CHOICE_DVARYESNO_VIS( 27, "@MENU_SYNC_EVERY_FRAME_CAPS", ui_r_vsync, setLocalVarBool ui_showApply 1, !MP_ZOMBIE_INGAME ) FRAME_CHOICE_DVARSTRINGLIST( 28, "@MENU_TEXTURE_MIPMAPS_CAPS", r_texFilterMipMode, { "@MENU_AUTOMATIC_CAPS"; "Unchanged"; "@MENU_BILINEAR_CAPS"; "Force Bilinear"; "@MENU_TRILINEAR_CAPS"; "Force Trilinear" }, ; ) FRAME_DVARSLIDER( 29, "@MENU_TEXTURE_ANISOTROPY_CAPS", r_texFilterAnisoMin, 1, 1, 16, ; ) FRAME_CHOICE_DVARFLOATLIST_VIS( 30, "@MENU_TEXTURE_QUALITY_CAPS", ui_r_picmip, { "@MENU_AUTOMATIC_CAPS" -1 "@PLATFORM_LOW_CAPS" 3 "@MENU_NORMAL_CAPS" 2 "@PLATFORM_HIGH_CAPS" 1 "@MENU_EXTRA_CAPS" 0 }, TEXTURE_QUALITY_ACTION, !MP_ZOMBIE_INGAME ) FRAME_CHOICE_DVARYESNO_VIS( 31, "@PATCH_MENU_OPTION_SHADERWARMING_CAPS", r_shaderWarming, ;, 1 ) FRAME_CHOICE_DVARYESNO_VIS( 32, "@MENU_SHADOWS_CAPS", sm_enable, ;, dvarbool( ui_showShadowOptions ) ) FRAME_CHOICE_DVARYESNO_VIS( 33, "@MENU_OPTION_BULLET_IMPACTS_CAPS", fx_marks, ;, 1 ) // KTouevsky: Add back insane when the RAGDOLL_MAX_SIMULATING in ragdoll.h is bumped to 32 too // FRAME_CHOICE_DVARFLOATLIST_VIS( 34, "@MENU_NUMBER_OF_CORPSES_CAPS", ai_corpsecount, { "@MENU_TINY_CAPS" 3 "@MENU_SMALL_CAPS" 5 "@MENU_MEDIUM_CAPS" 10 "@MENU_LARGE_CAPS" 16 "@MENU_INSANE_CAPS" 32 }, ;, !dvarBool( ui_multiplayer ) ) FRAME_CHOICE_DVARFLOATLIST_VIS( 34, "@MENU_NUMBER_OF_CORPSES_CAPS", ai_corpsecount, { "@MENU_TINY_CAPS" 3 "@MENU_SMALL_CAPS" 5 "@MENU_MEDIUM_CAPS" 10 "@MENU_LARGE_CAPS" 16 }, ;, !dvarBool( ui_multiplayer ) ) FRAME_DVARSLIDER( 35, "@MENU_BRIGHTNESS_CAPS", r_gamma, 1, 0.5, 3, ; ) FRAME_DVARSLIDER_VIS( 36, "@PLATFORM_FOV_CAPS", cg_fov_default, 1, 65, 80, ;, ( dvarint( ui_multiplayer ) ) ) #undef CHOICE_TEXTCOLOR #define CHOICE_TEXTCOLOR 0.2 0.2 0.2 1 // darker disabled color in-game FRAME_CHOICE_DBUTTON_DARK_FOCUS_VIS_EX( 22, "@MENU_VIDEO_MODE_CAPS", ;, ;, MP_ZOMBIE_INGAME, ; ) FRAME_CHOICE_DBUTTON_DARK_FOCUS_VIS_EX( 23, "@MENU_FULLSCREEN_CAPS", ;, ;, MP_ZOMBIE_INGAME, ; ) FRAME_CHOICE_DBUTTON_DARK_FOCUS_VIS_EX( 24, "@MENU_ANTIALIASING_CAPS", ;, ;, MP_ZOMBIE_INGAME, ; ) FRAME_CHOICE_DBUTTON_DARK_FOCUS_VIS_EX( 25, "@MENU_ASPECT_RATIO_CAPS", ;, ;, MP_ZOMBIE_INGAME, ; ) FRAME_CHOICE_DBUTTON_DARK_FOCUS_VIS_EX( 26, "@MENU_SCREEN_REFRESH_RATE_CAPS", ;, ;, MP_ZOMBIE_INGAME, ; ) FRAME_CHOICE_DBUTTON_DARK_FOCUS_VIS_EX( 27, "@MENU_SYNC_EVERY_FRAME_CAPS", ;, ;, MP_ZOMBIE_INGAME, ; ) FRAME_CHOICE_DBUTTON_DARK_FOCUS_VIS_EX( 30, "@MENU_TEXTURE_QUALITY_CAPS", ;, ;, MP_ZOMBIE_INGAME, ; ) FRAME_CHOICE_DBUTTON_DARK_FOCUS_VIS_EX( 32, "@MENU_SHADOWS_CAPS", ;, ;, !dvarbool( ui_showShadowOptions ) && MP_ZOMBIE_INGAME, ; ) #undef CHOICE_TEXTCOLOR #define CHOICE_TEXTCOLOR 0.4 0.4 0.4 1 // lighter disabled color in the shell FRAME_CHOICE_DBUTTON_DARK_FOCUS_VIS_EX( 32, "@MENU_SHADOWS_CAPS", ;, ;, !dvarbool( ui_showShadowOptions ), ; ) #undef CHOICE_TEXT_COLOR_NO_HL #undef CHOICE_TEXT_COLOR_HL #undef CHOICE_CAPTION_TEXT_COLOR_NO_HL #undef CHOICE_CAPTION_TEXT_COLOR_HL #define CHOICE_TEXT_COLOR_NO_HL 1 1 1 1 #define CHOICE_TEXT_COLOR_HL 0 0 0 1 #define CHOICE_CAPTION_TEXT_COLOR_NO_HL 1 1 1 1 #define CHOICE_CAPTION_TEXT_COLOR_HL 0 0 0 1 FRAME_BUTTON_PC_RIGHT_OFFSET( NEW_FRAME_DEFAULT_WIDTH, NEW_FRAME_DEFAULT_HEIGHT, 0, "@MENU_APPLY", open vid_restart_popmenu;, when( ( localVarBool( ui_showApply ) && !dvarint( sv_running ) ) || dvarInt(ui_allow_graphic_change) ); ) FRAME_BUTTON_PC_RIGHT_OFFSET( NEW_FRAME_DEFAULT_WIDTH, NEW_FRAME_DEFAULT_HEIGHT, 0, "@MENU_APPLY", uiScript openMenuOnDvar g_reloading 0 vid_restart_popmenu_listen; uiScript openMenuOnDvarNot g_reloading 0 vid_restart_popmenu_dead;, when( localVarBool( ui_showApply ) && dvarint( sv_running ) && dvarInt( ui_allow_graphic_change ) == 0 ); ) //CHOICE_APPLY_VIS( "@MENU_APPLY", open vid_restart_popmenu, when( ( localVarBool( ui_showApply ) && !dvarint( sv_running ) ) || dvarInt(ui_allow_graphic_change) ); ) //CHOICE_APPLY_VIS( "@MENU_APPLY", uiScript openMenuOnDvar g_reloading 0 vid_restart_popmenu_listen; uiScript openMenuOnDvarNot g_reloading 0 vid_restart_popmenu_dead;, when( localVarBool( ui_showApply ) && dvarint( sv_running ) && dvarInt( ui_allow_graphic_change ) == 0 ); ) //CHOICE_BACK( "@MENU_BACK", close self ) // These are last so I don't have to redefine everything. #undef CHOICE_TEXTALIGN #define CHOICE_TEXTALIGN ITEM_ALIGN_MIDDLE_LEFT #undef CHOICE_TEXT_OFFSET_X #define CHOICE_TEXT_OFFSET_X -5010 #undef CHOICE_X_START #define CHOICE_X_START ((-OPTIONS_GRAPHICS_WIDTH/2) - 125 + 5000) #undef CHOICE_TEXTCOLOR #define CHOICE_TEXTCOLOR 0.2 0.2 0.2 1 // darker disabled color in-game FRAME_CHOICE_DBUTTON_DARK_VIS_EX( 41, dvarString( ui_r_mode ), ;, ;, MP_ZOMBIE_INGAME, ; ) FRAME_CHOICE_DBUTTON_DARK_LIST_VIS_EX( 42, ui_r_fullscreen, ITEM_TYPE_MULTI, dvarFloatList { "@MENU_NO_CAPS" 0 "@MENU_YES_CAPS" 1 }, ;, MP_ZOMBIE_INGAME, ; ) FRAME_CHOICE_DBUTTON_DARK_LIST_VIS_EX( 43, ui_r_aasamples, ITEM_TYPE_MULTI, dvarFloatList { "@MENU_OFF_CAPS" 1 "@MENU_2X_CAPS" 2 "@MENU_4X_CAPS" 4 "@MENU_8X_CAPS" 8 "@MENU_16X_CAPS" 16 }, ;, MP_ZOMBIE_INGAME, ; ) FRAME_CHOICE_DBUTTON_DARK_LIST_VIS_EX( 44, ui_r_aspectratio, ITEM_TYPE_MULTI, dvarStrList { "@MENU_AUTO_CAPS"; "auto"; "@MENU_STANDARD_4_3_CAPS"; "standard"; "@MENU_WIDE_16_10_CAPS"; "wide 16:10"; "@MENU_WIDE_16_9_CAPS"; "wide 16:9" }, ;, MP_ZOMBIE_INGAME, ; ) FRAME_CHOICE_DBUTTON_DARK_VIS_EX( 45, dvarString( ui_r_displayRefresh ), ;, ;, MP_ZOMBIE_INGAME, ; ) FRAME_CHOICE_DBUTTON_DARK_LIST_VIS_EX( 46, ui_r_vsync, ITEM_TYPE_MULTI, dvarFloatList { "@MENU_NO_CAPS" 0 "@MENU_YES_CAPS" 1 }, ;, MP_ZOMBIE_INGAME, ; ) #undef CHOICE_Y_OFFSET #define CHOICE_Y_OFFSET (CHOICE_SIZE_Y / 2) FRAME_CHOICE_DBUTTON_DARK_LIST_VIS_EX( 49, ui_r_picmip, ITEM_TYPE_MULTI, dvarFloatList { "@MENU_AUTOMATIC_CAPS" -1 "@PLATFORM_LOW_CAPS" 3 "@MENU_NORMAL_CAPS" 2 "@PLATFORM_HIGH_CAPS" 1 "@MENU_EXTRA_CAPS" 0 }, ;, MP_ZOMBIE_INGAME, ; ) #undef CHOICE_Y_OFFSET #define CHOICE_Y_OFFSET 0 FRAME_CHOICE_DBUTTON_DARK_LIST_VIS_EX( 52, sm_enable, ITEM_TYPE_MULTI, dvarFloatList { "@MENU_NO_CAPS" 0 "@MENU_YES_CAPS" 1 }, ;, !dvarbool( ui_showShadowOptions ) && MP_ZOMBIE_INGAME, ; ) #undef CHOICE_TEXTCOLOR #define CHOICE_TEXTCOLOR 0.4 0.4 0.4 1 // lighter disabled color in the shell FRAME_CHOICE_DBUTTON_DARK_LIST_VIS_EX( 52, sm_enable, ITEM_TYPE_MULTI, dvarFloatList { "@MENU_NO_CAPS" 0 "@MENU_YES_CAPS" 1 }, ;, !dvarbool( ui_showShadowOptions ), ; ) /* itemDef { name graphic_warning type ITEM_TYPE_BUTTON text "@MENU_GRAPHICS_WARNING" style WINDOW_STYLE_FILLED textstyle ITEM_TEXTSTYLE_SHADOWED rect 20 -116 240 240 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_BOTTOM textfont UI_FONT_NORMAL textalign ITEM_ALIGN_LEFT textscale TEXTSIZE_SMALL visible 1 mouseEnter { play CHOICE_FOCUS_SOUND; } decoration autowrapped } */ //CHOICE_FOOTNOTE( "@MENU_GRAPHICS_WARNING", 340, 340 ) } // restoring button properties // --- #undef TEXTSIZE_BUTTON_PC #define TEXTSIZE_BUTTON_PC 0.4 #undef CHOICE_SIZE_X #define CHOICE_SIZE_X 224 #undef SECTION_X_OFFSET #define SECTION_X_OFFSET 0 // --- #undef CHOICE_BUTTON_NAME #define CHOICE_BUTTON_NAME "options_graphics_texture_" #undef MENUDEF_NAME #define MENUDEF_NAME options_graphics_texture menuDef { name options_graphics_texture fullScreen 0 rect 0 0 640 480 focusColor COLOR_FOCUSED soundloop "" onOpen { LOCAL_CLOSE_ALL_BUT( options_graphics_texture ) setLocalVarBool ui_hideBack 1; setLocalVarBool ui_showApply 0; exec "setfromdvar ui_r_picmip r_picmip"; exec "setfromdvar ui_r_picmip_bump r_picmip_bump"; exec "setfromdvar ui_r_picmip_spec r_picmip_spec"; exec "setfromdvar ui_r_picmip_manual r_picmip_manual"; if (IsInGame()) { showMenu "pausedbkgnd"; } else { activateBlur; } } onClose { setLocalVarBool ui_hideBack 0; if (IsInGame()) { hideMenu "pausedbkgnd"; } else { deactivateBlur; } } onESC { close self; open options_new_pc; } PC_TAB_SWITCH_ACTIONS( options_new_pc, options_controls_new_pc, options_controls_new_pc ) #include "ui_mp/leftside_options.inc" #undef CHOICE_X_START #undef CHOICE_Y_START #undef CHOICE_HORIZONTAL_ALIGN #undef CHOICE_VERTICAL_ALIGN #undef CHOICE_DVAR_EXTRA_WIDTH #undef CHOICE_TEXT_OFFSET_X #define CHOICE_HORIZONTAL_ALIGN HORIZONTAL_ALIGN_CENTER #define CHOICE_VERTICAL_ALIGN VERTICAL_ALIGN_CENTER #define CHOICE_X_START ((-OPTIONS_GRAPHICS_WIDTH/2) - 75) #define CHOICE_Y_START ((-OPTIONS_GRAPHICS_HEIGHT/2) + 32) #define CHOICE_DVAR_EXTRA_WIDTH 120 #define CHOICE_TEXT_OFFSET_X -10 #undef CHOICE_TEXTSTYLE #undef CHOICE_TEXTSIZE #define CHOICE_TEXTSTYLE ITEM_TEXTSTYLE_NORMAL #define CHOICE_TEXTSIZE TEXTSIZE_DEFAULT #undef CHOICE_TEXT_COLOR_NO_HL #undef CHOICE_TEXT_COLOR_HL #undef CHOICE_CAPTION_TEXT_COLOR_NO_HL #undef CHOICE_CAPTION_TEXT_COLOR_HL #define CHOICE_TEXT_COLOR_NO_HL CHOICE_TEXTCOLOR #define CHOICE_TEXT_COLOR_HL 1 1 1 1 #define CHOICE_CAPTION_TEXT_COLOR_NO_HL CHOICE_TEXTCOLOR #define CHOICE_CAPTION_TEXT_COLOR_HL 0 0 0 1 FRAME_CHOICE_SECTION_TITLE( 21, "@MENU_TEXTURE_SETTINGS_CAPS" ) FRAME_CHOICE_DVARSTRINGLIST( 22, "@MENU_TEXTURE_MIPMAPS_CAPS", r_texFilterMipMode, { "@MENU_AUTOMATIC_CAPS"; "Unchanged"; "@MENU_BILINEAR_CAPS"; "Force Bilinear"; "@MENU_TRILINEAR_CAPS"; "Force Trilinear" }, setLocalVarBool ui_showApply 1 ) FRAME_DVARSLIDER( 23, "@MENU_TEXTURE_ANISOTROPY_CAPS", r_texFilterAnisoMin, 1, 1, 16, setLocalVarBool ui_showApply 1 ) FRAME_CHOICE_DVARFLOATLIST_VIS( 24, "@MENU_TEXTURE_QUALITY_CAPS", ui_r_picmip_manual, { "@MENU_AUTOMATIC_CAPS" 0 "@MENU_MANUAL_CAPS" 1 }, setLocalVarBool ui_showApply 1, 1 ) FRAME_CHOICE_DVARFLOATLIST_VIS( 25, "@MENU_TEXTURE_RESOLUTION_CAPS", ui_r_picmip, { "@PLATFORM_LOW_CAPS" 3 "@MENU_NORMAL_CAPS" 2 "@PLATFORM_HIGH_CAPS" 1 "@MENU_EXTRA_CAPS" 0 }, setLocalVarBool ui_showApply 1, ( dvarint( ui_r_picmip_manual ) ) ) FRAME_CHOICE_DVARFLOATLIST_VIS( 26, "@MENU_NORMAL_MAP_RESOLUTION_CAPS", ui_r_picmip_bump, { "@PLATFORM_LOW_CAPS" 3 "@MENU_NORMAL_CAPS" 2 "@PLATFORM_HIGH_CAPS" 1 "@MENU_EXTRA_CAPS" 0 }, setLocalVarBool ui_showApply 1, ( dvarint( ui_r_picmip_manual ) ) ) FRAME_CHOICE_DVARFLOATLIST_VIS( 27, "@MENU_SPECULAR_MAP_RESOLUTION_CAPS", ui_r_picmip_spec, { "@PLATFORM_LOW_CAPS" 3 "@MENU_NORMAL_CAPS" 2 "@PLATFORM_HIGH_CAPS" 1 "@MENU_EXTRA_CAPS" 0 }, setLocalVarBool ui_showApply 1, ( dvarint( ui_r_picmip_manual ) ) ) FRAME_BUTTON_PC_RIGHT_OFFSET( NEW_FRAME_DEFAULT_WIDTH, NEW_FRAME_DEFAULT_HEIGHT, 0, "@MENU_APPLY", close self; open apply_picmip_popmenu;, when( localVarBool( ui_showApply ) ); ) //CHOICE_APPLY_VIS( "@MENU_APPLY", close self; open apply_picmip_popmenu, when( localVarBool( ui_showApply ) ) ) //CHOICE_BACK( "@MENU_BACK", close self; open options_graphics ) /* itemDef { name graphic_warning type ITEM_TYPE_BUTTON text "@MENU_GRAPHICS_WARNING" style WINDOW_STYLE_FILLED textstyle ITEM_TEXTSTYLE_SHADOWED rect 20 -116 240 240 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_BOTTOM textfont UI_FONT_NORMAL textalign ITEM_ALIGN_LEFT textscale TEXTSIZE_SMALL visible 1 mouseEnter { play CHOICE_FOCUS_SOUND; } decoration autowrapped } */ //CHOICE_FOOTNOTE( "@MENU_GRAPHICS_WARNING", 340, 340 ) } menuDef { name apply_picmip_popmenu fullScreen 0 rect 0 0 640 480 focusColor COLOR_FOCUSED soundloop "" onOpen { setLocalVarBool ui_showApply 0; execnow "setfromdvar r_picmip ui_r_picmip"; execnow "setfromdvar r_picmip_bump ui_r_picmip_bump"; execnow "setfromdvar r_picmip_spec ui_r_picmip_spec"; execnow "setfromdvar r_picmip_manual ui_r_picmip_manual"; exec "wait; wait; r_applyPicmip"; close apply_picmip_popmenu; open options_graphics_texture; } // background black frame PREPROC_SHADER_DRAW( 320 0 600 480, "white", 0.1 0.1 0.12 1 ) CHOICE_SECTION_TITLE( 1, "@MENU_APPLYING_CHANGES" ) } }