#include "ui/menudef.h" #include "ui_mp/common_macro.inc" #define CHOICE_GROUP "mods" #include "ui_mp/menustyle.inc" #include "ui/choices_setup_common.menu" #include "ui/framestyle.inc" #include "ui/frame.inc" #define MOD_NAME_X 40 #define MOD_NAME_Y ( FRAME_CHOICE_Y_START - 7 ) #define MOD_NAME_HEIGHT 30 #define MOD_NAME_SIZE MOD_IMAGE_WIDTH MOD_NAME_HEIGHT #define MOD_IMAGE_X MOD_NAME_X #define MOD_IMAGE_Y (MOD_NAME_Y + MOD_NAME_HEIGHT + 15) #define MOD_IMAGE_ASPECT_RATIO 1.0 #define MOD_IMAGE_WIDTH 180 #define MOD_IMAGE_HEIGHT (MOD_IMAGE_WIDTH * MOD_IMAGE_ASPECT_RATIO) #define MOD_IMAGE_SIZE MOD_IMAGE_WIDTH MOD_IMAGE_HEIGHT #define MOD_DESC_X MOD_NAME_X #define MOD_DESC_Y (MOD_IMAGE_Y + MOD_IMAGE_HEIGHT + 15) #define MOD_DESC_SIZE MOD_IMAGE_WIDTH 60 #undef DEFAULT_SLIDE_IN_SPEED #define DEFAULT_SLIDE_IN_SPEED 180 #undef DEFAULT_SLIDE_OUT_SPEED #define DEFAULT_SLIDE_OUT_SPEED 180 #undef ON_ESC #define ON_ESC \ deactivateBlur; \ play uin_navigation_menu_lg_close; \ close self; #define MOD_DESC_DISPLAY( titleText, imageMat, descText, visArg ) \ PREPROC_TEXT_DRAW_ALL( MOD_NAME_X MOD_NAME_Y MOD_NAME_SIZE HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, 0 0, \ titleText, \ TEXTSIZE_TITLE, 0, 0, ITEM_ALIGN_TOP_CENTER, 1 1 1 1, UI_FONT_EXTRABIG, ITEM_TEXTSTYLE_NORMAL, \ when( visArg );, ; ) \ PREPROC_SHADER_DRAW_VIS_EX( MOD_IMAGE_X MOD_IMAGE_Y MOD_IMAGE_SIZE HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, \ imageMat, 1 1 1 1, \ when( visArg );, \ ; ) \ PREPROC_TEXT_DRAW_VIS_EX( MOD_DESC_X MOD_DESC_Y MOD_DESC_SIZE HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, 0 0, \ descText, \ TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_TOP_CENTER, 1 1 1 1, \ when( visArg );, autowrapped ) menuDef { name select_mod rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN focuscolor COLOR_FOCUSED style WINDOW_STYLE_FILLED soundloop MENU_MUSIC openSlideSpeed DEFAULT_SLIDE_IN_SPEED closeSlideSpeed DEFAULT_SLIDE_OUT_SPEED openSlideDirection MENU_SLIDE_DIRECTION_TOP_TO_BOTTOM closeSlideDirection MENU_SLIDE_DIRECTION_TOP_TO_BOTTOM onOpen { activateBlur; play uin_navigation_menu_lg_open; setdvar invite_visible "0"; setFocus mod_selection; } onFocus { } onClose { deactivateBlur; setdvar invite_visible "1"; } onESC { ON_ESC } FRAME_DEFAULT FRAME_TITLE_DEFAULT( "@MENU_MODS_CAPS", 1 ) FRAME_SUBTITLE_DEFAULT( "^3" + (locString( "@MENU_MODS_LOADED_CAPS" ) + dvarString( fs_game ) ) + "^7", when(dvarString( fs_game ) != "") ) #define MOD_IMAGE "playlist_custom" #define MOD_NAME dvarString( ui_mod_name ) #define MOD_DESC dvarString( ui_mod_desc ) MOD_DESC_DISPLAY( MOD_NAME, MOD_IMAGE, MOD_DESC, 1 ) // gametype selection =========================================== itemDef { name mod_selection type ITEM_TYPE_LISTBOX feeder FEEDER_MODS rect (FRAME_CHOICE_X_START-1) ( FRAME_CHOICE_Y_START - 3 ) (FRAME_BUTTON_WIDTH+18) 308 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER elementwidth 30 elementheight 19 noBlinkingHighlight textfont CHOICE_TEXTFONT textscale CHOICE_TEXTSIZE forecolor CHOICE_TEXTCOLOR focusColor COLOR_TITLE disablecolor FRAME_GREY_RGB 1 textstyle ITEM_TEXTSTYLE_NORMAL modal usePaging visible 1 // x y w h len horzAlign vertAlign userarea 2 0 0 (FRAME_BUTTON_WIDTH+1) 19 32 ITEM_ALIGN_LEFT ITEM_ALIGN_MIDDLE /* BACKGROUND */ 17 0 FRAME_BUTTON_WIDTH 19 32 ITEM_ALIGN_LEFT ITEM_ALIGN_MIDDLE /* NAME */ onfocus { play CHOICE_FOCUS_SOUND; } onListboxSelectionChange { play CHOICE_FOCUS_SOUND; execnow set ui_mod_name ( getmodinfo( "modName" ) ); execnow set ui_mod_desc ( getmodinfo( "modDescr" ) ); } doubleclick { play CHOICE_ACTION_SOUND; open load_mod_confirm_popmenu } } #undef BUTTON_SPACING #define BUTTON_SPACING 20 #define RESET_BUTTON_OFFSET ( getTextWidth( locString( "@PLATFORM_BACK" ), CHOICE_TEXTFONT, TEXTSIZE_DEFAULT ) + 8 + BUTTON_SPACING ) #ifdef PC FRAME_BACK_BUTTON_DEFAULT_ACTION( ON_ESC ) #else //#ifdef PC FRAME_BACK_BUTTON_DEFAULT #endif //#ifdef PC #include "ui/safearea.menu" } // POPUPS #include "ui_mp/popupstyle.inc" #include "ui/choices_setup_popmenu.menu" #undef POPUP_BUTTON_COUNT #define POPUP_BUTTON_COUNT 2 { menuDef { SYSTEM_POPUP_SETUP_VIS( load_mod_confirm_popmenu, setFocus loadmod_confirm_popmenu2, ;, 1 ) SYSTEM_POPUP_TITLE_VIS( "@MENU_MOD_CONFIRM", 1 ) SYSTEM_POPUP_SUBTITLE_VIS( dvarString( "ui_mod_name" ), 1 ) FRAME_CHOICE_BUTTON_VIS_EX( 1, "@MENU_YES", close self; uiScript RunMod;, 1, ; ) FRAME_CHOICE_BUTTON_VIS_EX( 2, "@MENU_NO", close self, 1, name loadmod_confirm_popmenu_2 ) } }