#include "ui/menudef.h" #include "ui_mp/newframe.inc" #include "ui_mp/common_macro.inc" #include "ui_mp/menustyle.inc" #include "ui_mp/choices_setup_teams.menu" #define PC_INGAME 1 #include "ui_mp/overlaybg.inc" #define GAME_DESC_VIS_ARG ( dvarInt( "xblive_basictraining" ) || dvarBool( splitscreen ) || dvarBool( systemlink ) || (dvarString("ui_gametype_idx") != "0") ) menuDef { name "pausedbkgnd_callvote" fullScreen 0 rect 0 0 640 480 focusColor COLOR_FOCUSED blurWorld 4.8 visible 1 #define SINGLE_PLAYER 1 #include "ui_mp/ingamebg.inc" } #undef CHOICE_SIZE_X #define CHOICE_SIZE_X 170 #define BACKGROUND_COLOR_GRAY_RGB 0.62 0.70 0.70 #ifdef PC #undef CHOICE_X_START #define CHOICE_X_START 30 #undef CHOICE_Y_START #define CHOICE_Y_START -120 #define CHOICE_SEP_1 5 #else #undef CHOICE_X_START #define CHOICE_X_START 30 #undef CHOICE_Y_START #define CHOICE_Y_START -30 #define CHOICE_SEP_1 3 #endif #undef CHOICE_GROUP #define CHOICE_GROUP "callvote" #undef CHOICE_HORIZONTAL_ALIGN #define CHOICE_HORIZONTAL_ALIGN HORIZONTAL_ALIGN_LEFT #undef CHOICE_VERTICAL_ALIGN #define CHOICE_VERTICAL_ALIGN VERTICAL_ALIGN_CENTER #undef BUTTON_BG_X_START #define BUTTON_BG_X_START 30 #undef BUTTON_BG_Y_START #define BUTTON_BG_Y_START 42 #undef CHOICE_TEXTSTYLE #define CHOICE_TEXTSTYLE ITEM_TEXTSTYLE_NORMAL #undef CHOICE_TEXTSIZE #define CHOICE_TEXTSIZE TEXTSIZE_DEFAULT { menuDef { name callvote fullScreen 0 rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN // Size and position of the menu focusColor COLOR_FOCUSED // Menu focus color for text and items #ifdef CONSOLE blurWorld 7.0 #endif onOpen { showMenu "pausedbkgnd_callvote"; } onClose { hideMenu "pausedbkgnd_callvote"; } onEsc { close self; open "class"; } #define CALLVOTE_SUBTITLE "" #include "ui_mp/scriptmenus/callvote_buttons.inc" NEW_FRAME_BACK_BUTTON_ACTION_PC_VIS( close self;, 1 ) } menuDef { name changegametype fullScreen 0 rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN // Size and position of the menu focusColor COLOR_FOCUSED // Menu focus color for text and items #ifdef CONSOLE blurWorld 7.0 #endif onEsc { showMenu callvote; close self; } onOpen { setdvar invite_visible "0"; setDvar ui_mapname "mp_array"; setDvar ui_gametype "tdm"; setdvar ui_gametype_idx "1"; setDvar ui_preview dvarString( "ui_mapname" ); setdvar ui_preview_gt dvarString( "ui_gametype" ); setdvar ui_preview_gt_idx dvarString( "ui_gametype_idx" ); setDvar settings_map_selected 1; execNow movefeeder top gamemode_selection; execNow movefeeder top maplist; } onClose { } #undef CALLVOTE_SUBTITLE #define CALLVOTE_SUBTITLE "@MPUI_CHANGE_GAME_TYPEMAP" #include "ui_mp/scriptmenus/callvote_buttons.inc" #define GAMEMODE_X 210 #define MAPSELECT_X 430 #define MAPSELECT_Y 255 #define GAMEMODE_Y 255 #define THUMBNAIL_Y 18 itemDef { name gamemode_image style WINDOW_STYLE_SHADER type ITEM_TYPE_IMAGE rect GAMEMODE_X THUMBNAIL_Y 170 135 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP border 0 bordercolor .5 .5 .5 .5 origin 0 0 exp material( tableLookup( "mp/gametypesTable.csv", 0, dvarString( ui_gametype ), 3 ) ); // ui_preview_gt visible when(GAME_DESC_VIS_ARG); decoration } itemDef { name gamemode_custom_image style WINDOW_STYLE_SHADER type ITEM_TYPE_IMAGE rect GAMEMODE_X THUMBNAIL_Y 170 135 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP border 0 bordercolor .5 .5 .5 .5 origin 0 0 exp material( "playlist_infantry" ); visible when(!GAME_DESC_VIS_ARG); decoration } itemDef { name gamemode_name type ITEM_TYPE_TEXT rect GAMEMODE_X 175 170 20 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP textstyle ITEM_TEXTSTYLE_SHADOWED textalign ITEM_ALIGN_LEFT textfont UI_FONT_NORMAL textscale 0.4 forecolor 1 1 1 1 exp text "@" + tableLookup( "mp/gametypesTable.csv", 0, dvarString( ui_gametype ), 1 ); // ui_preview_gt visible when(GAME_DESC_VIS_ARG) decoration } itemDef { name gamemode_custom_name type ITEM_TYPE_TEXT rect GAMEMODE_X 175 170 20 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP textstyle ITEM_TEXTSTYLE_SHADOWED textalign ITEM_ALIGN_LEFT textfont UI_FONT_NORMAL textscale 0.4 forecolor 1 1 1 1 text "@CUSTOM_CUSTOM_GAME_MODE_CAPS" visible when(!GAME_DESC_VIS_ARG) decoration } itemDef { name gamemode_desc type ITEM_TYPE_TEXT rect GAMEMODE_X 195 170 35 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP textstyle ITEM_TEXTSTYLE_SHADOWED textalign ITEM_ALIGN_LEFT textfont UI_FONT_SMALL textscale 0.3 forecolor 1 1 1 1 exp text "@" + tableLookup( "mp/gametypesTable.csv", 0, dvarString( ui_gametype ), 2 ); // ui_preview_gt visible when(GAME_DESC_VIS_ARG); autowrapped decoration } itemDef { name gamemode_custom_desc type ITEM_TYPE_TEXT rect GAMEMODE_X 195 170 35 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP textstyle ITEM_TEXTSTYLE_SHADOWED textalign ITEM_ALIGN_LEFT textfont UI_FONT_SMALL textscale 0.3 forecolor 1 1 1 1 text "@CUSTOM_SELECT_FROM_FILESHARE_DESC" visible when(!GAME_DESC_VIS_ARG); autowrapped decoration } #ifdef PC #define LIST_PARAMS( listName ) \ usePaging \ mouseEnter \ { \ setFocus listName; \ } #else // #ifdef PC #define LIST_PARAMS( listName ) #endif // #else // #ifdef PC itemDef { name gamemode_selection type ITEM_TYPE_LISTBOX noBlinkingHighlight rect GAMEMODE_X GAMEMODE_Y 170 170 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP style WINDOW_STYLE_FILLED textscale CHOICE_TEXTSIZE textstyle ITEM_TEXTSTYLE_SHADOWED textfont UI_FONT_NORMAL elementtype LISTBOX_TEXT elementwidth 120 elementheight 18 textalignx 6 textaligny 0 backcolor 0 0 0 0.2 border 1 bordersize 1 bordercolor 1 1 1 0.15 outlinecolor 1 1 1 0 forecolor CHOICE_TEXTCOLOR focusColor 1 1 1 1 disableColor 1 1 1 1 feeder FEEDER_GAMETYPES_INGAME LIST_PARAMS( gamemode_selection ) visible 1 userarea 2 -1 0 155 20 32 ITEM_ALIGN_LEFT ITEM_ALIGN_MIDDLE 6 0 155 20 32 ITEM_ALIGN_LEFT ITEM_ALIGN_MIDDLE doubleclick { setDvar ui_gametype_idx dvarString( "ui_preview_gt_idx" ); if( !GAME_DESC_VIS_ARG ) { open "custom_select_from_fileshare_1"; } else { if( dvarString( "ui_preview_gt" ) != dvarString( "ui_gametype" ) ) { execNow "resetCustomGametype"; } play CHOICE_ACTION_SOUND; } setDvar ui_gametype dvarString( ui_preview_gt ); } action { setDvar ui_gametype_idx dvarString( "ui_preview_gt_idx" ); if( !GAME_DESC_VIS_ARG ) { open "custom_select_from_fileshare_1"; } else { if( dvarString( "ui_preview_gt" ) != dvarString( "ui_gametype" ) ) { execNow "resetCustomGametype"; } play CHOICE_ACTION_SOUND; } setDvar ui_gametype dvarString( ui_preview_gt ); } } itemDef { name mappreview style WINDOW_STYLE_SHADER type ITEM_TYPE_IMAGE rect MAPSELECT_X THUMBNAIL_Y 170 135 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP border 0 bordercolor .5 .5 .5 .5 origin 0 0 exp material( tablelookup("mp/mapsTable.csv",0,dvarString(ui_mapname),4) ); // ui_preview visible 1 decoration } itemDef { name map_name type ITEM_TYPE_TEXT rect MAPSELECT_X 175 170 20 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP textstyle ITEM_TEXTSTYLE_SHADOWED textalign ITEM_ALIGN_LEFT textfont UI_FONT_NORMAL textscale 0.4 forecolor 1 1 1 1 exp text "@" + tableLookup( "mp/mapsTable.csv", 0, dvarString( ui_mapname ) , 3 ); // ui_preview visible 1 decoration } itemDef { name map_desc type ITEM_TYPE_TEXT rect MAPSELECT_X 195 170 35 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP textstyle ITEM_TEXTSTYLE_SHADOWED textalign ITEM_ALIGN_LEFT textfont UI_FONT_SMALL textscale 0.3 forecolor 1 1 1 1 exp text "@" + tableLookup( "mp/mapsTable.csv", 0, dvarString( ui_mapname ) , 6 ); // ui_preview visible 1 autowrapped decoration } itemDef { name maplist rect MAPSELECT_X MAPSELECT_Y 170 170 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP type ITEM_TYPE_LISTBOX noBlinkingHighlight style WINDOW_STYLE_FILLED textscale CHOICE_TEXTSIZE textstyle ITEM_TEXTSTYLE_SHADOWED textfont UI_FONT_NORMAL elementtype LISTBOX_TEXT elementwidth 120 elementheight 18 textalignx 6 textaligny 0 backcolor 0 0 0 0.2 border 1 bordersize 1 bordercolor 1 1 1 0.15 outlinecolor 1 1 1 0 forecolor CHOICE_TEXTCOLOR focusColor 1 1 1 1 disableColor 1 1 1 1 feeder FEEDER_MAPS LIST_PARAMS( maplist ) visible 1 userarea 2 -1 0 155 20 32 ITEM_ALIGN_LEFT ITEM_ALIGN_MIDDLE /* FEEDER_MAPSELECTION_COLUMN_BACKGROUND */ 6 0 155 20 32 ITEM_ALIGN_LEFT ITEM_ALIGN_MIDDLE /* FEEDER_MAPSELECTION_COLUMN_NAME */ doubleclick { setDvar ui_mapname dvarString( ui_preview ); } action { setDvar ui_mapname dvarString( ui_preview ); } } itemDef { name vote type ITEM_TYPE_BUTTON rect MAPSELECT_X (MAPSELECT_Y+170+4) 40 20 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP exp rect W( getTextWidth(locString("@MPUI_VOTE"),UI_FONT_NORMAL,TEXTSIZE_DEFAULT)+8 ) text "@MPUI_VOTE" textfont UI_FONT_NORMAL textscale TEXTSIZE_DEFAULT textalign ITEM_ALIGN_MIDDLE_CENTER textstyle ITEM_TEXTSTYLE_SHADOWED style WINDOW_STYLE_FILLED visible 1 forecolor 1 1 1 1 backcolor 1 1 1 0 border 1 bordersize 1 bordercolor CHOICE_BUTTON_BORDER_COLOR_UNSELECTED_RGBA mouseEnter { setcolor bordercolor CHOICE_BUTTON_BORDER_COLOR_SELECTED_RGBA; play CHOICE_FOCUS_SOUND; } mouseexit { setcolor bordercolor CHOICE_BUTTON_BORDER_COLOR_UNSELECTED_RGBA; } action { play CHOICE_FOCUS_SOUND; #ifdef CONSOLE setDvar ui_gametype dvarString( ui_preview_gt ); setDvar ui_mapname dvarString( ui_preview ); uiScript voteTypeMapDVar ui_preview_gt ui_preview; #else //#ifdef CONSOLE uiScript voteTypeMapDVar ui_gametype ui_mapname; #endif //#ifdef CONSOLE close self; } } #define TAB_1_TEXT (locString( "@MPUI_MAPS_CAPS" )) #define TAB_2_TEXT (locString( "@MPUI_DLC_MAPS_CAPS" )) #define TAB_BG_PAD 5 #define TAB_1_WIDTH ( getTextWidth( TAB_1_TEXT, UI_FONT_NORMAL, TEXTSIZE_DEFAULT ) + (TAB_BG_PAD*2) ) #define TAB_2_WIDTH ( getTextWidth( TAB_2_TEXT, UI_FONT_NORMAL, TEXTSIZE_DEFAULT ) + (TAB_BG_PAD*2) ) #define TAB_HEIGHT 15 #define MAP_TAB_1_X MAPSELECT_X #define MAP_TAB_2_X ( MAP_TAB_1_X + TAB_1_WIDTH ) #define MAP_TAB_Y ( MAPSELECT_Y - TAB_HEIGHT ) #define MAPS_TAB_VISIBLE ( 1 ) #define DLC_TAB_VISIBLE ( dvarBool( "dlc2" ) || dvarBool( "dlc3" ) || dvarBool( "dlc4" ) ) itemDef { name switch_to_original_maps type ITEM_TYPE_BUTTON rect MAP_TAB_1_X MAP_TAB_Y 0 TAB_HEIGHT HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP exp rect W( TAB_1_WIDTH ) text "@MPUI_MAPS_CAPS" textfont UI_FONT_NORMAL textscale TEXTSIZE_DEFAULT textalign ITEM_ALIGN_MIDDLE_CENTER textstyle ITEM_TEXTSTYLE_SHADOWED style WINDOW_STYLE_FILLED visible when( DLC_TAB_VISIBLE ) forecolor 1 1 1 1 backcolor 1 1 1 0 border 1 bordersize 1 bordercolor CHOICE_BUTTON_BORDER_COLOR_UNSELECTED_RGBA mouseEnter { setcolor bordercolor CHOICE_BUTTON_BORDER_COLOR_SELECTED_RGBA; play CHOICE_FOCUS_SOUND; } mouseexit { setcolor bordercolor CHOICE_BUTTON_BORDER_COLOR_UNSELECTED_RGBA; } action { setDvar ui_showDLCMaps 0; } } itemDef { name switch_to_dlc_maps type ITEM_TYPE_BUTTON rect 0 MAP_TAB_Y 0 TAB_HEIGHT HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP exp rect W( TAB_2_WIDTH ) exp rect X( MAP_TAB_2_X ) text "@MPUI_DLC_MAPS_CAPS" textfont UI_FONT_NORMAL textscale TEXTSIZE_DEFAULT textalign ITEM_ALIGN_MIDDLE_CENTER textstyle ITEM_TEXTSTYLE_SHADOWED style WINDOW_STYLE_FILLED visible when( DLC_TAB_VISIBLE ) forecolor 1 1 1 1 backcolor 1 1 1 0 border 1 bordersize 1 bordercolor CHOICE_BUTTON_BORDER_COLOR_UNSELECTED_RGBA mouseEnter { setcolor bordercolor CHOICE_BUTTON_BORDER_COLOR_SELECTED_RGBA; play CHOICE_FOCUS_SOUND; } mouseexit { setcolor bordercolor CHOICE_BUTTON_BORDER_COLOR_UNSELECTED_RGBA; } action { setDvar ui_showDLCMaps 1; } } NEW_FRAME_BACK_BUTTON_ACTION_PC_VIS( exec "wait"; close self;, 1 ) } menuDef { name kickplayer fullScreen 0 rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN // Size and position of the menu focusColor COLOR_FOCUSED // Menu focus color for text and items #ifdef CONSOLE blurWorld 7.0 #endif onEsc { showMenu callvote; close self; } onClose { } #undef CALLVOTE_SUBTITLE #define CALLVOTE_SUBTITLE "@MPUI_KICK_PLAYER" #include "ui_mp/scriptmenus/callvote_buttons.inc" itemDef { name playerlist type ITEM_TYPE_LISTBOX noBlinkingHighlight visible 1 rect GAMEMODE_X 90 260 330 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP style WINDOW_STYLE_FILLED textscale CHOICE_TEXTSIZE textstyle ITEM_TEXTSTYLE_SHADOWED textfont UI_FONT_NORMAL elementtype LISTBOX_TEXT elementwidth 120 elementheight 18 textalignx 6 textaligny 0 backcolor 0 0 0 0.2 border 1 bordersize 1 bordercolor 1 1 1 0.15 outlinecolor 1 1 1 0 forecolor CHOICE_TEXTCOLOR focusColor 1 1 1 1 disableColor 1 1 1 1 feeder FEEDER_PLAYER_LIST LIST_PARAMS( playerlist ) userarea 2 -1 0 244 20 32 ITEM_ALIGN_LEFT ITEM_ALIGN_MIDDLE 6 0 244 20 32 ITEM_ALIGN_LEFT ITEM_ALIGN_MIDDLE } itemDef { name vote type ITEM_TYPE_BUTTON rect GAMEMODE_X (90+330+4) 40 20 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP exp rect W( getTextWidth(locString("@MPUI_VOTE"),UI_FONT_NORMAL,TEXTSIZE_DEFAULT)+8 ) text "@MPUI_VOTE" textfont UI_FONT_NORMAL textscale TEXTSIZE_DEFAULT textalign ITEM_ALIGN_MIDDLE_CENTER textstyle ITEM_TEXTSTYLE_SHADOWED style WINDOW_STYLE_FILLED visible 1 forecolor 1 1 1 1 backcolor 1 1 1 0 border 1 bordersize 1 bordercolor CHOICE_BUTTON_BORDER_COLOR_UNSELECTED_RGBA mouseEnter { setcolor bordercolor CHOICE_BUTTON_BORDER_COLOR_SELECTED_RGBA; play CHOICE_FOCUS_SOUND; } mouseexit { setcolor bordercolor CHOICE_BUTTON_BORDER_COLOR_UNSELECTED_RGBA; } action { play CHOICE_FOCUS_SOUND; uiScript voteTempBan; close self; } } NEW_FRAME_BACK_BUTTON_ACTION_PC_VIS( close self;, 1 ) } } #undef CHOICE_SIZE_X #define CHOICE_SIZE_X 150 #undef CHOICE_X_START #define CHOICE_X_START 0 #undef CHOICE_Y_START #define CHOICE_Y_START 65 #undef CHOICE_SEP_OFFSET_Y #define CHOICE_SEP_OFFSET_Y -2 #undef CHOICE_SIDEITEM_SPACING #define CHOICE_SIDEITEM_SPACING -310 #undef CHOICE_DVAR_OFFSET_X #define CHOICE_DVAR_OFFSET_X (CHOICE_SIZE_X+20) #undef CHOICE_DVAR_TEXTALIGN #define CHOICE_DVAR_TEXTALIGN ITEM_ALIGN_MIDDLE_LEFT #include "ui_mp/menustyle.inc" #include "ui/choices_setup_popmenu.menu" #include "ui_mp/stats_info.inc" #include "ui_mp/fileshare.inc" #include "ui/framestyle.inc" #include "ui_mp/newframe.inc" #include "ui_mp/popup_player_info.inc" #define GAME_MODE_FILESHARE_UPLOAD_ACTION \ execNow uploadCustomGametype ( getFeederData( "menu_game_mode_upload_1", "fileShareSlots", "slot" ) ); \ execNow "set customGameMode 1"; \ execNow "xupdatepartystate"; \ if( dvarInt( ui_custom_gobackonupload ) ) \ { \ closeimmediate custom_game_create; \ closeimmediate select_game_mode; \ } #include "ui_mp/popupstyle.inc" FILESHARE_SLOT_SELECTOR_EX ( menu_game_mode_upload_1, GAME_MODE_FILESHARE_UPLOAD_ACTION, ;, open custom_game_create;, ; ) #undef CHOICE_SIZE_X #define CHOICE_SIZE_X 260 #undef CHOICE_X_START #define CHOICE_X_START 0 #undef CHOICE_Y_START #define CHOICE_Y_START 85 #undef CHOICE_TEXTSTYLE #define CHOICE_TEXTSTYLE ITEM_TEXTSTYLE_NORMAL #undef ON_ESC #define ON_ESC \ close self; menuDef { name custom_select_from_fileshare_1 rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN focuscolor COLOR_FOCUSED style WINDOW_STYLE_FILLED priority MENU_PRI_ONTOP control MENU_CONTROL_OPENER soundloop MENU_MUSIC openSlideSpeed DEFAULT_SLIDE_IN_SPEED closeSlideSpeed DEFAULT_SLIDE_OUT_SPEED openSlideDirection MENU_SLIDE_DIRECTION_RIGHT_TO_LEFT closeSlideDirection MENU_SLIDE_DIRECTION_LEFT_TO_RIGHT onOpen { #ifdef PC // exec readfileshare #endif } onFocus { activateBlur; } onClose { deactivateBlur; } onESC { ON_ESC } NEW_FRAME( FILESHARE_FRAME_WIDTH, FILESHARE_FRAME_HEIGHT ) NEW_FRAME_TITLE( FILESHARE_FRAME_WIDTH, FILESHARE_FRAME_HEIGHT, "@CUSTOM_FILESHARE_SELECT_MODE_TITLE", 1 ) NEW_FRAME_SUBTITLE( FILESHARE_FRAME_WIDTH, FILESHARE_FRAME_HEIGHT, "@CUSTOM_FILESHARE_SELECT_MODE_DESC", 1 ) PLAYER_INFO_VIS( FILESHARE_FRAME_WIDTH, FILESHARE_FRAME_HEIGHT, 1 ) itemDef { name fileShareSlots type ITEM_TYPE_LISTBOX feeder FEEDER_FILESHARE_MYSLOTS FILESHARE_COMMON_OPTIONS origin 0 0 elementwidth 70 elementheight 67 elementtype LISTBOX_TEXT textalign ITEM_ALIGN_MIDDLE_CENTER textfont UI_FONT_NORMAL textscale TEXTSIZE_SUBTITLE forecolor CHOICE_TEXTCOLOR modal doubleclick { if ( getFeederData( "slotOccupied" ) && !( FILESHARE_TASKSINPROGRESS ) ) { if( getFeederData( "fileType" ) == "customgamemode" ) { execNow downloadCustomGametype (getFeederData( "fileID" )) (getFeederData( "fileSize" )); closeimmediate custom_select_from_fileshare_1; closeimmediate select_game_mode; } } } visible 1 FILESHARE_SLOTS_USERAREAS } FILESHARE_BOTTOM( fileShareSlots, 1 ) /* SLOT OCCUPIED */ #define SLOT_OCCUPIED_CONDITION \ ( getFeederData( "fileShareSlots", "slotOccupied" ) && getFeederData( "fileShareSlots", "count" ) > 0.0 ) #define SLOT_HAS_GAME_MODE \ ( getFeederData( "fileShareSlots", "fileType" ) == "customgamemode" ) #undef FILESHARE_SELECTOR_TOOLTIP_Y #ifdef PC #define FILESHARE_SELECTOR_TOOLTIP_Y FILESHARE_TOOLTIP_PC_Y #else //#ifdef PC #define FILESHARE_SELECTOR_TOOLTIP_Y 95 #endif //#ifdef PC // Tooltip - Occupied Slot with custom game mode PREPROC_TEXT_DRAW_VIS_EX( -255 FILESHARE_SELECTOR_TOOLTIP_Y 280 36 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, 0 0, locString( "CUSTOM_FILESHARE_CGM_HIGHLIGHTED" ), TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_TOP_LEFT, 1 1 1 1, when( SLOT_OCCUPIED_CONDITION && SLOT_HAS_GAME_MODE ), autowrapped; ) PREPROC_SHADER_DRAW_VIS_EX( -265 FILESHARE_SELECTOR_TOOLTIP_Y 11 11 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, "ui_arrow_right", COLOR_BODY_TEXT, when( SLOT_OCCUPIED_CONDITION && SLOT_HAS_GAME_MODE ), ; ) // Tooltip - Occupied Slot that is not a custom game mode PREPROC_TEXT_DRAW_VIS_EX( -255 FILESHARE_SELECTOR_TOOLTIP_Y 280 36 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, 0 0, locString( "CUSTOM_FILESHARE_CANT_SELECT" ), TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_TOP_LEFT, 1 1 1 1, when( SLOT_OCCUPIED_CONDITION && !SLOT_HAS_GAME_MODE ), autowrapped; ) PREPROC_SHADER_DRAW_VIS_EX( -265 FILESHARE_SELECTOR_TOOLTIP_Y 11 11 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, "ui_arrow_right", COLOR_BODY_TEXT, when( SLOT_OCCUPIED_CONDITION && !SLOT_HAS_GAME_MODE ), ; ) FILESHARE_SPINNER( 145, -45, when( FILESHARE_TASKSINPROGRESS ), 350 ) execKeyInt APAD_UP { execnow set fshSelectLastSlotRow 1; setfocus fileShareSlots; } execKeyInt DPAD_UP { execnow set fshSelectLastSlotRow 1; setfocus fileShareSlots; } execKeyInt APAD_DOWN { execnow set fshSelectFirstSlotRow 1; setfocus fileShareSlots; } execKeyInt DPAD_DOWN { execnow set fshSelectFirstSlotRow 1; setfocus fileShareSlots; } /* execKeyInt BUTTON_X { open fileshare_mymovie; } #ifdef CONSOLE itemDef { type ITEM_TYPE_TEXT rect -210 206 0 0 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER text "@PLATFORM_FILESHARE_MYMOVIE" textfont CHOICE_TEXTFONT textscale TEXTSIZE_DEFAULT textalign ITEM_ALIGN_BOTTOM_LEFT visible 1 decoration } #endif */ #ifndef PC itemDef { type ITEM_TYPE_TEXT rect -210 206 0 0 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER text "@PLATFORM_SELECT" textfont CHOICE_TEXTFONT textscale TEXTSIZE_DEFAULT textalign ITEM_ALIGN_BOTTOM_LEFT visible when( getFeederData( "fileShareSlots", "slotOccupied" ) == 1 ) decoration } #endif NEW_FRAME_BUTTON_NOICON( 1, 28 0 0 18 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, "", execnow "updatemarketplace";, ;, ;, 1, ;, ; ) //FILESHARE_LIVEBLURB( -271, 50, 290, 100, HORIZONTAL_ALIGN_CENTER, VERTICAL_ALIGN_CENTER, !IsPremiumSubscriber(), ( localVarInt( ui_highlight ) == 1 ) ) #ifdef CONSOLE itemDef { type ITEM_TYPE_TEXT rect -146 80 0 0 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER exp text( int( getFeederData( "fileShareSlots", "slot" ) ) ) textfont CHOICE_TEXTFONT textscale TEXTSIZE_SMALL textalign ITEM_ALIGN_MIDDLE_RIGHT forecolor 1 1 1 1 visible 1 decoration } itemDef { type ITEM_TYPE_TEXT rect -142 80 0 0 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER text "@MENU_FILESHARE_OF18" textfont CHOICE_TEXTFONT textscale TEXTSIZE_SMALL textalign ITEM_ALIGN_MIDDLE_LEFT forecolor 1 1 1 1 visible 1 } // Top Arrow PREPROC_SHADER_DRAW_VIS_EX( -114 75 11 11 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, "ui_arrow_left", COLOR_BODY_TEXT, when( getFeederData( "fileShareSlots", "slot" ) > 6 ), rotation 90; ) // Bottom Arrow 1 PREPROC_SHADER_DRAW_VIS_EX( -107 75 11 11 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, "ui_arrow_right", COLOR_BODY_TEXT, when( getFeederData( "fileShareSlots", "slot" ) > 6 && getFeederData( "fileShareSlots", "slot" ) < 13 ), rotation 90; ) // Bottom Arrow 2 PREPROC_SHADER_DRAW_VIS_EX( -114 75 11 11 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, "ui_arrow_right", COLOR_BODY_TEXT, when( getFeederData( "fileShareSlots", "slot" ) <= 6 ), rotation 90; ) #endif //#ifdef CONSOLE // File details FILESHARE_DETAILS( 35, (NEW_FRAME_CHOICE_Y_START-1), HORIZONTAL_ALIGN_CENTER, VERTICAL_ALIGN_CENTER, "custom_select_from_fileshare_1", "fileShareSlots", SLOT_OCCUPIED_CONDITION ) FILESHARE_SPINNER( 145, -45, when( FILESHARE_TASKSINPROGRESS ), 350 ) #ifdef PC NEW_FRAME_BACK_BUTTON_ACTION( FILESHARE_FRAME_WIDTH, FILESHARE_FRAME_HEIGHT, ON_ESC ) #else //#ifdef PC NEW_FRAME_BACK_BUTTON( FILESHARE_FRAME_WIDTH, FILESHARE_FRAME_HEIGHT ) #endif //#ifdef PC #include "ui/safearea.menu" }