////////////////////////////////////////////////// // SERVER NAME & COLORS // ////////////////////////////////////////////////// // // // ^1 Red // // ^2 Green // // ^3 Orange // // ^4 Dark Blue // // ^5 Light Blue // // ^6 Pink // // ^7 White // // ^8 Grey // // ^9 Brown // // ^0 Black // // // ////////////////////////////////////////////////// set sv_hostname "^1Bot ^3War^5fare ^4Bots ^724/7" // Please put a server host name here set scr_xpscale "10" ////////////////////////////////////////////////// // GENERAL SETTINGS // ////////////////////////////////////////////////// set rcon_password "1qaz1qaz" // Access to your server to change stuff remotely. set scr_player_forcerespawn "1" // Players respawn automatically after being fragged. set scr_game_spectatetype "1" // Enable or Disables Spec mode, putting "1" allows spectators to spectate match. set scr_hardcore "0" // Enable or Disable Hardcore Mode. set scr_player_healthregentime "5" // Time it takes you to recover damage. set scr_team_kickteamkillers "0" // Anyone who team kills, gets kicked automatically if you enable this feature. set scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20). set scr_player_maxhealth "100" // Percent of Health players will have on Respawn. set scr_player_sprinttime "12" // Sprint run time. set scr_player_suicidespawndelay "0" // Wait before you respawn if you committed suicide. set scr_teambalance "0" // Enable or Disable auto balance. set party_minplayers "1" // Pre-Match Lobby ////////////////////////////////////////////////// // CLIENT SETTINGS // ////////////////////////////////////////////////// set g_password "" // Password Protected Game. Leave blank if you want players to join. set sv_disableClientConsole "0" // Enable or Disable players ability to access server commands. set sv_reconnectlimit "5" // How many times you can try to reconnect. set sv_timeout "240" // Timeout time period. You will timeout after (240) seconds when attempting to connect or if you are getting connection interruptions. set sv_zombietime "10" // Your idle time period before getting kicked. set g_inactivity "0" // Enable or Disable auto kick feature for idle/AFK players. set g_allowvote "1" // Allow Vote. set sv_floodProtect "4" // Chat Spam Protection. set sv_maxPing "0" // Max Ping allowed. set sv_maxRate "25000" // Max rate on server. set sv_minPing "0" // Minimum Ping allowed. set sv_privateClients "0" // Private reserved slots on server. set sv_pure "0" // verifying cilent files set sv_kickBanTime "300" // Kick Ban Duration. Time before player can re-join the server after getting kicked. set sv_vac "0" // Enable/Disable VAC steam Anti-Cheat.. No use... set logfile "1" ////////////////////////////////////////////////// // SERVER SETTINGS // ////////////////////////////////////////////////// set scr_game_hardpoints "1" // Hardcore Scoring System. set scr_game_killstreaks "1" // Enable/Disable Killstreak rewards. set scr_hardpoint_allowdogs "1" // Enable/Disable Attack Dogs Killstreak. set scr_hardpoint_allowhelicopter_comlink "1" // Helicopter Com Link set scr_hardpoint_allowradardirection "1" // Radar Direction set scr_hardpoint_allowsupply "1" // Care Package set scr_hardpoint_allowhelicopter_gunner "1" // Helicopter Gunner set scr_hardpoint_allowcounteruav "1" // Counter Spy Plane set scr_hardpoint_allowhelicopter_player "1" // Helicopter set scr_hardpoint_allowmortar "1" // Mortar Team set scr_hardpoint_allownapalm "1" // Napalm Airstrike set scr_hardpoint_allowrcbomb "1" // RC-XD Bomb set scr_hardpoint_allowairstrike "1" // Air Strike set scr_hardpoint_allowauto_turret "1" // Auto Turret set scr_hardpoint_allowradar "1" // Allow Radar ////////////////////////////////////////////////// // SERVER TWEAKS // ////////////////////////////////////////////////// set g_deadChat "1" // Enable or Disable the ability to read dead chat chat of people who have been fragged. set scr_game_allowfinalkillcam "1" // Enable/Disable Game Winning Kill Killcam. set scr_team_allowHardpointStreakAfterDeath "0" // Enable/Disable Killstreak after Death. Player resumes the killstreak even after being fragged. set scr_game_allowkillcam "1" // Allow Killcam. set g_allow_teamchange "1" // Allow players to change teams. set scr_player_allowrevive "1" // Allow players to revive each other. set scr_team_artilleryTeamKillPenalty "0.25" // If you kill your team member with artillery strike, this amount of percent of your artillery time gets deducted. Logical ? set scr_game_deathpointloss "0" // Points Loss on death Cod Points. set scr_team_fftype "0" // Enable or Disable Friendly Fire. set scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots. set scr_team_mortarTeaTeamKillPenalty "0.25" // Mortar Air Strike Team Kill Penalty, time deducted. set scr_game_prematchperiod "15" // Time before match starts. Strat time? set g_speed "190" // Player speed, speed at which player can move. set scr_game_suicidepointloss "0" // Suicide penalty in cod points. set scr_team_teamkillpointloss "1" // Cod Points Penalty for Team Kill. set scr_team_teamkillerplaylistbanpenalty "0" // Add the team killer to the ban list. set scr_team_teamkillerplaylistbanquantum "0" set scr_game_perks "1" // Allow players to have perks ////////////////////////////////////////////////// // VOIP SETTINGS // ////////////////////////////////////////////////// set voice_deadChat "1" // Enable/Disable voice over IP chat when a player is dead. set voice_global "1" // Enable/Disable the use of in-game voice over IP. set sv_voicequality "1" // Voice Quality, 3 for high, 1 for low. More bandwidth better quality. set g_voiceChatTalkingDuration "500" // Duration you can chat. set sv_voice "1" // Allow Voice Chat ////////////////////////////////////////////////// //CAPTURE THE FLAG GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_ctf_globalbattlechatterprobability "0" set scr_ctf_enemycarriervisible "0" // Where is the flag carrier, spot visible on radar. set scr_ctf_flagrespawntime "0" // Time before a captured flag respawns. set scr_ctf_idleflagreturntime "30" // Time before a dropped flag returns to its default location if not picked. set scr_ctf_numlives "0" // Number of lives per player 0 for unlimited. set scr_ctf_playerrespawndelay "0" // Respawn wait in seconds. set scr_ctf_roundlimit "3" // How many rounds match would last. set scr_ctf_roundswitch "1" // Rounds before the teams switch sides. set scr_ctf_scorelimit "3" // Target score before the round ends. set scr_ctf_timelimit "5" // Round length. set scr_ctf_touchreturn "1" // Ability to return the flag by touching it. set scr_ctf_waverespawndelay "15" ////////////////////////////////////////////////// // DEMOLITION GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_dem_globalbattlechatterprobability "0" set scr_dem_bombtimer "45" // Time the bomb takes to detonate. set scr_dem_defusetime "5" // Time taken to defuse the bomb. set scr_dem_extratime "3" set scr_dem_numlives "0" // Lives per player 0 for unlimited. set scr_dem_planttime "5" // Time it takes to plant a bomb in seconds. set scr_dem_roundlimit "0" // Rounds the game is limited to, if there are no winners. set scr_dem_roundswitch "1" // Rounds before the teams switch the sides. set scr_dem_scorelimit "2" // Score limit needed to win. set scr_dem_timelimit "2.5" // Round time limit. ////////////////////////////////////////////////// // DOMINATION GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_dom_globalbattlechatterprobability "0" set scr_dom_flagcapturetime "10" // Time in seconds to capture a flag. set scr_dom_numlives "0" // Lives per player 0 for unlimited. set scr_dom_playerrespawndelay "0" // Duration of time you wait to respawn. set scr_dom_roundlimit "1" // Rounds played per game. set scr_dom_scorelimit "300" // Score limit per game. set scr_dom_timelimit "60" // Duration in minutes per round. set scr_dom_waverespawndelay "0" // Spawn delay at start. ////////////////////////////////////////////////// // FREE FOR ALL GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_dm_globalbattlechatterprobability "100" set scr_dm_bonus_leader "0" set scr_dm_numlives "0" // Lives per player 0 for unlimited. set scr_dm_playerrespawndelay "0" // Time in seconds wait to respawn. set scr_dm_roundlimit "1" // Round limit. set scr_dm_score_assist "100" // Points allotted for an assist. set scr_dm_score_death "0" // Points allotted for dying. set scr_dm_score_headshot "0" // Points for headshot. set scr_dm_score_kill "50" // Points for a kill. set scr_dm_scorelimit "1500" // Points needed to win the game. set scr_dm_score_suicide "0" // Points allotted for suicide. set scr_dm_timelimit "15" // Duration the game lasts in minutes when the score limit isn't reached. set scr_dm_waverespawndelay "0" // Delay before the first respawn in the first round. ////////////////////////////////////////////////// // HEADQUARTERS GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_koth_globalbattlechatterprobability "0" set scr_koth_numlives "0" // Number of lives per game 0 for unlimited. set scr_koth_playerrespawndelay "0" // Players respawn wait. set scr_koth_roundlimit "1" // Rounds to be played. set scr_koth_roundswitch "1" // Rounds to be played before teams switch sides. set scr_koth_scorelimit "250" // Score limit to win the game. set scr_koth_timelimit "15" // Duration in minutes the game will continue if the score isn't reached. set scr_koth_waverespawndelay "0" // First respawn delay for each round. ////////////////////////////////////////////////// // SABOTAGE GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_sab_globalbattlechatterprobability "0" set scr_sab_bombtimer "30" // Duration in seconds the bomb takes to detonate. set scr_sab_defusetime "5" // Time taken to defuse the bomb. set scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site. set scr_sab_numlives "0" // Number of lives players get. set scr_sab_planttime "2.5" // Time taken to plant the bomb. set scr_sab_playerrespawndelay "7.5" // Time before respawn. set scr_sab_roundlimit "1" // Rounds per game. set scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides. set scr_sab_scorelimit "1" // Score limit to win the match. set scr_sab_timelimit "10" // Duration in minutes the game lasts if the score limit isn't reached. set scr_sab_waverespawndelay "0" // Time delay for first respawn before the game. ////////////////////////////////////////////////// // SEARCH AND DESTROY GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_sd_globalbattlechatterprobability "0" set scr_sd_bombtimer "45" // Time taken for the bomb to detonate. set scr_sd_defusetime "5" // Time taken to defuse the bomb. set scr_sd_game_spectatetype "3" // Allow team spectate. set scr_sd_multibomb "0" // Allow more than one bomb. set scr_sd_numlives "1" // Number of lives per player per game. set scr_sd_planttime "5" // Time taken to plant the bomb. set scr_sd_playerrespawndelay "0" // Respawn wait. set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited. set scr_sd_roundswitch "3" // Rounds to be played before the teams switch sides. set scr_sd_scorelimit "4" // Score limit required to win the game. set scr_sd_timelimit "2.5" // Time limit if the score limit isn't reached. set scr_sd_waverespawndelay "0" // Delay for first respawn. ////////////////////////////////////////////////// // TEAM DEATHMATCH GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_tdm_globalbattlechatterprobability "0" set scr_tdm_bonus_leader "0" // Top Player on the leaderboard gets this much bonus. set scr_tdm_numlives "0" // Number of lives per player 0 for unlimited. set scr_tdm_playerrespawndelay "0" // Respawn wait. set scr_tdm_roundlimit "1" // Rounds per game. set scr_tdm_score_assist "50" // Points awarded for an assist. set scr_tdm_score_death "0" // Points awarded for death. set scr_tdm_score_headshot "0" // Headshot reward. set scr_tdm_score_kill "100" // Points awarded for a kill. set scr_tdm_scorelimit "7500" // Score limit to win the game. set scr_tdm_score_suicide "0" // Score awarded for suicide. set scr_tdm_timelimit "15" // Duration in minutes for the game to end if the score limit isn't reached. set scr_tdm_waverespawndelay "0" // Duration is seconds before the first respawn in each round. ////////////////////////////////////////////////// // GAMETYPE & WAGER TIPS // ////////////////////////////////////////////////// // // // tdm - Team deathmatch // // dm - Free-for-all // // sab - Sabotage // // dem - Demolition // // ctf - Capture the flag // // sd - Search and destroy // // dom - Domination // // koth - Headquarters // // // //// Wager Matchs //////////////////////////////// // // // IMPORTMENT // // Wager Matchs MUST require xblive_wagermatch 1// // // // hlnd - Stick and Stones* // // gun - Gun mode* // // shrp - Sharpshooter* // // oic - One in the Chamber* // // // ////////////////////////////////////////////////// set g_gametype "dom" // Select gametype from the list above set xblive_wagermatch "0" // Set to 1 if you plan on using a wager match. This is a MUST! Failure to do so caused problems ////////////////////////////////////////////////// // MAP ROTATION TIPS // ////////////////////////////////////////////////// // // // mp_array - Array // // mp_cracked - Cracked // // mp_crisis - Crysis // // mp_firingrange - Firingrange // // mp_duga - Grid // // mp_hanoi - Hanoi // // mp_cairo - Havana // // mp_havoc - Jungle // // mp_cosmodrome - Launch // // mp_nuked - Nuketown // // mp_radiation - Radiation // // mp_mountain - Summit // // mp_villla - Villa // // mp_russianbase - WMD // // // //// DLC1 FIRSTSTRIKE //////////////////////////// // // // mp_berlinwall2 - Berlin Wall // // mp_discovery - Discovery // // mp_kowloon - Kowloon // // mp_stadium - Stadium // // // //// DLC2 ESCALATION ///////////////////////////// // // // mp_gridlock - Convoy // // mp_hotel - Hotel // // mp_outskirts - Stockpile // // mp_zoo - Zoo // // // //// DLC3 ANNIHILATION /////////////////////////// // // // mp_drivein - Drive-In // // mp_area51 - Hanger 18 // // mp_golfcourse - Hazard // // mp_silo - Silo // // // ////////////////////////////////////////////////// set sv_maprotation "gametype dom map mp_nuked" ////////////////////////////////////////////////// // PLAYLIST DVARS // ////////////////////////////////////////////////// set playlist_enabled "0" // Reserved slots for players in playlist. set playlist_excludeMap "mapname" // Exclude this map from the server rotation. Type in the map name shortname. set playlist_excludeGametype "" // Exclude this gametype, type in the gametype shortname. set playlist_excludeGametypeMap "" // Exclude this gametype map, type in the map shortname.