/* _bot_utility Author: INeedGames Date: 12/20/2020 The shared functions for bots */ #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; /* Waits for the built-ins to be defined */ wait_for_builtins() { for ( i = 0; i < 20; i++ ) { if ( isDefined( level.bot_builtins ) ) return true; if ( i < 18 ) waittillframeend; else wait 0.05; } return false; } /* Prints to console without dev script on */ BotBuiltinPrintConsole( s ) { if ( isDefined( level.bot_builtins ) && isDefined( level.bot_builtins[ "printconsole" ] ) ) { [[ level.bot_builtins[ "printconsole" ] ]]( s ); } else { PrintLn( s ); } } /* */ BotBuiltinMovementOverride( a, b ) { if ( isDefined( level.bot_builtins ) && isDefined( level.bot_builtins[ "botmovementoverride" ] ) ) { self [[ level.bot_builtins[ "botmovementoverride" ] ]]( a, b ); } } /* */ BotBuiltinClearMovementOverride() { if ( isDefined( level.bot_builtins ) && isDefined( level.bot_builtins[ "botclearmovementoverride" ] ) ) { self [[ level.bot_builtins[ "botclearmovementoverride" ] ]](); } } /* */ BotBuiltinClearButtonOverride( a ) { if ( isDefined( level.bot_builtins ) && isDefined( level.bot_builtins[ "botclearbuttonoverride" ] ) ) { self [[ level.bot_builtins[ "botclearbuttonoverride" ] ]]( a ); } } /* */ BotBuiltinButtonOverride( a, b ) { if ( isDefined( level.bot_builtins ) && isDefined( level.bot_builtins[ "botbuttonoverride" ] ) ) { self [[ level.bot_builtins[ "botbuttonoverride" ] ]]( a, b ); } } /* */ BotBuiltinClearOverrides( a ) { if ( isDefined( level.bot_builtins ) && isDefined( level.bot_builtins[ "botclearoverrides" ] ) ) { self [[ level.bot_builtins[ "botclearoverrides" ] ]]( a ); } } /* */ BotBuiltinMantleOverride() { if ( isDefined( level.bot_builtins ) && isDefined( level.bot_builtins[ "botmantleoverride" ] ) ) { self [[ level.bot_builtins[ "botmantleoverride" ] ]](); } } /* */ BotBuiltinClearMantleOverride() { if ( isDefined( level.bot_builtins ) && isDefined( level.bot_builtins[ "botclearmantleoverride" ] ) ) { self [[ level.bot_builtins[ "botclearmantleoverride" ] ]](); } } /* */ BotBuiltinClearWeaponOverride() { if ( isDefined( level.bot_builtins ) && isDefined( level.bot_builtins[ "botclearweaponoverride" ] ) ) { self [[ level.bot_builtins[ "botclearweaponoverride" ] ]](); } } /* */ BotBuiltinWeaponOverride( a ) { if ( isDefined( level.bot_builtins ) && isDefined( level.bot_builtins[ "botweaponoverride" ] ) ) { self [[ level.bot_builtins[ "botweaponoverride" ] ]]( a ); } } /* */ BotBuiltinClearButtonOverrides() { if ( isDefined( level.bot_builtins ) && isDefined( level.bot_builtins[ "botclearbuttonoverrides" ] ) ) { self [[ level.bot_builtins[ "botclearbuttonoverrides" ] ]](); } } /* */ BotBuiltinAimOverride() { if ( isDefined( level.bot_builtins ) && isDefined( level.bot_builtins[ "botaimoverride" ] ) ) { self [[ level.bot_builtins[ "botaimoverride" ] ]](); } } /* */ BotBuiltinClearAimOverride() { if ( isDefined( level.bot_builtins ) && isDefined( level.bot_builtins[ "botclearaimoverride" ] ) ) { self [[ level.bot_builtins[ "botclearaimoverride" ] ]](); } } /* Returns an array of all the bots in the game. */ getBotArray() { result = []; playercount = level.players.size; for ( i = 0; i < playercount; i++ ) { player = level.players[i]; if ( !player is_bot() ) continue; result[result.size] = player; } return result; } /* Returns a good amount of players. */ getGoodMapAmount() { switch ( getdvar( "mapname" ) ) { default: return 2; } } /* Rounds to the nearest whole number. */ Round( x ) { y = int( x ); if ( abs( x ) - abs( y ) > 0.5 ) { if ( x < 0 ) return y - 1; else return y + 1; } else return y; } /* Picks a random thing */ PickRandom( arr ) { if ( !arr.size ) return undefined; return arr[randomInt( arr.size )]; } /* If is defusing */ isDefusing() { return ( isDefined( self.isDefusing ) && self.isDefusing ); } /* If is defusing */ isPlanting() { return ( isDefined( self.isPlanting ) && self.isPlanting ); } /* If is defusing */ inLastStand() { return ( isDefined( self.laststand ) && self.laststand ); } /* Is they the flag carrier men? */ isFlagCarrier() { return ( isDefined( self.isFlagCarrier ) && self.isFlagCarrier ); } /* If the site is in use */ isInUse() { return ( isDefined( self.inUse ) && self.inUse ); } /* If the player is carrying a bomb */ isBombCarrier() { return ( isDefined( self.isBombCarrier ) && self.isBombCarrier ); } /* iw5 */ allowClassChoice() { return true; } /* iw5 */ allowTeamChoice() { return true; } /* Gets the bot's difficulty number */ GetBotDiffNum() { num = 0; switch ( getDvar( "bot_difficulty" ) ) { case "fu": num = 3; break; case "hard": num = 2; break; case "normal": num = 1; break; case "easy": default: num = 0; break; } return num; } /* is the weapon alt mode? */ isWeaponAltmode( weap ) { if ( isStrStart( weap, "gl_" ) || isStrStart( weap, "ft_" ) || isStrStart( weap, "mk_" ) ) return true; return false; } /* Returns a valid grenade launcher weapon */ getValidTube() { weaps = self getweaponslist(); for ( i = 0; i < weaps.size; i++ ) { weap = weaps[i]; if ( !self getAmmoCount( weap ) ) continue; if ( ( isSubStr( weap, "gl_" ) && !isSubStr( weap, "_gl_" ) ) || weap == "china_lake_mp" ) return weap; } return undefined; } /* Taken from iw4 script */ waittill_any_timeout( timeOut, string1, string2, string3, string4, string5 ) { if ( ( !isdefined( string1 ) || string1 != "death" ) && ( !isdefined( string2 ) || string2 != "death" ) && ( !isdefined( string3 ) || string3 != "death" ) && ( !isdefined( string4 ) || string4 != "death" ) && ( !isdefined( string5 ) || string5 != "death" ) ) self endon( "death" ); ent = spawnstruct(); if ( isdefined( string1 ) ) self thread waittill_string( string1, ent ); if ( isdefined( string2 ) ) self thread waittill_string( string2, ent ); if ( isdefined( string3 ) ) self thread waittill_string( string3, ent ); if ( isdefined( string4 ) ) self thread waittill_string( string4, ent ); if ( isdefined( string5 ) ) self thread waittill_string( string5, ent ); ent thread _timeout( timeOut ); ent waittill( "returned", msg ); ent notify( "die" ); return msg; } /* Used for waittill_any_timeout */ _timeout( delay ) { self endon( "die" ); wait( delay ); self notify( "returned", "timeout" ); } /* Waits for a host player */ bot_wait_for_host() { host = undefined; while ( !isDefined( level ) || !isDefined( level.players ) ) wait 0.05; for ( i = getDvarFloat( "bots_main_waitForHostTime" ); i > 0; i -= 0.05 ) { host = GetHostPlayer(); if ( isDefined( host ) ) break; wait 0.05; } if ( !isDefined( host ) ) return; for ( i = getDvarFloat( "bots_main_waitForHostTime" ); i > 0; i -= 0.05 ) { if ( IsDefined( host.pers[ "team" ] ) ) break; wait 0.05; } if ( !IsDefined( host.pers[ "team" ] ) ) return; for ( i = getDvarFloat( "bots_main_waitForHostTime" ); i > 0; i -= 0.05 ) { if ( host.pers[ "team" ] == "allies" || host.pers[ "team" ] == "axis" ) break; wait 0.05; } } /* Wrapper for setgoal */ SetBotGoal( where, dist ) { self SetScriptGoal( where, dist ); waittillframeend; self notify( "new_goal" ); } /* Weapper for cleargoal */ ClearBotGoal() { self ClearScriptGoal(); waittillframeend; self notify( "new_goal" ); } /* Freezes bot in place */ botStopMove( what ) { self endon( "disconnect" ); self endon( "death" ); level endon( "game_ended" ); self notify( "botStopMove" ); self endon( "botStopMove" ); if ( !what ) return; og = self.origin; for ( ;; ) { self setVelocity( ( 0, 0, 0 ) ); self setOrigin( og ); wait 0.05; } } /* Notify the bot chat message */ BotNotifyBotEvent( msg, a, b, c, d, e, f, g ) { self notify( "bot_event", msg, a, b, c, d, e, f, g ); } /* Matches a num to a char */ keyCodeToString( a ) { b = ""; switch ( a ) { case 0: b = "a"; break; case 1: b = "b"; break; case 2: b = "c"; break; case 3: b = "d"; break; case 4: b = "e"; break; case 5: b = "f"; break; case 6: b = "g"; break; case 7: b = "h"; break; case 8: b = "i"; break; case 9: b = "j"; break; case 10: b = "k"; break; case 11: b = "l"; break; case 12: b = "m"; break; case 13: b = "n"; break; case 14: b = "o"; break; case 15: b = "p"; break; case 16: b = "q"; break; case 17: b = "r"; break; case 18: b = "s"; break; case 19: b = "t"; break; case 20: b = "u"; break; case 21: b = "v"; break; case 22: b = "w"; break; case 23: b = "x"; break; case 24: b = "y"; break; case 25: b = "z"; break; case 26: b = "."; break; case 27: b = " "; break; } return b; } /* Does the extra check when adding bots */ doExtraCheck() { maps\mp\bots\_bot_script::checkTheBots(); } /* Returns the cone dot (like fov, or distance from the center of our screen). */ getConeDot( to, from, dir ) { dirToTarget = VectorNormalize( to - from ); forward = AnglesToForward( dir ); return vectordot( dirToTarget, forward ); } /* Fixes sd bomb planting */ bot_onUsePlantObjectFix( player ) { // planted the bomb if ( !self maps\mp\gametypes\_gameobjects::isFriendlyTeam( player.pers["team"] ) ) { level thread bot_bombPlanted( self, player ); player logString( "bomb planted: " + self.label ); // disable all bomb zones except this one for ( index = 0; index < level.bombZones.size; index++ ) { if ( level.bombZones[index] == self ) continue; level.bombZones[index] maps\mp\gametypes\_gameobjects::disableObject(); } thread playSoundOnPlayers( "mus_sd_planted" + "_" + level.teamPostfix[player.pers["team"]] ); // removed plant audio until finalization of assest TODO : new plant sounds when assests are online // player playSound( "mpl_sd_bomb_plant" ); player notify ( "bomb_planted" ); level thread maps\mp\_popups::DisplayTeamMessageToAll( &"MP_EXPLOSIVES_PLANTED_BY", player ); if ( isdefined( player.pers["plants"] ) ) { player.pers["plants"]++; player.plants = player.pers["plants"]; } player maps\mp\_medals::saboteur(); player maps\mp\gametypes\_persistence::statAddWithGameType( "PLANTS", 1 ); maps\mp\gametypes\_globallogic_audio::leaderDialog( "bomb_planted" ); maps\mp\gametypes\_globallogic_score::givePlayerScore( "plant", player ); //player thread [[level.onXPEvent]]( "plant" ); } } /* Fixes sd bomb planting */ bot_bombPlanted( destroyedObj, player ) { maps\mp\gametypes\_globallogic_utils::pauseTimer(); level.bombPlanted = true; destroyedObj.visuals[0] thread maps\mp\gametypes\_globallogic_utils::playTickingSound( "mpl_sab_ui_suitcasebomb_timer" ); //Play suspense music level thread maps\mp\gametypes\sd::bombPlantedMusicDelay(); //thread maps\mp\gametypes\_globallogic_audio::actionMusicSet(); level.tickingObject = destroyedObj.visuals[0]; level.timeLimitOverride = true; setGameEndTime( int( gettime() + ( level.bombTimer * 1000 ) ) ); setMatchFlag( "bomb_timer", 1 ); if ( !level.multiBomb ) { level.sdBomb maps\mp\gametypes\_gameobjects::allowCarry( "none" ); level.sdBomb maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" ); level.sdBomb maps\mp\gametypes\_gameobjects::setDropped(); level.sdBombModel = level.sdBomb.visuals[0]; } else { for ( index = 0; index < level.players.size; index++ ) { if ( isDefined( level.players[index].carryIcon ) ) level.players[index].carryIcon destroyElem(); } trace = bulletTrace( player.origin + ( 0, 0, 20 ), player.origin - ( 0, 0, 2000 ), false, player ); tempAngle = randomfloat( 360 ); forward = ( cos( tempAngle ), sin( tempAngle ), 0 ); forward = vectornormalize( forward - vector_scale( trace["normal"], vectordot( forward, trace["normal"] ) ) ); dropAngles = vectortoangles( forward ); level.sdBombModel = spawn( "script_model", trace["position"] ); level.sdBombModel.angles = dropAngles; level.sdBombModel setModel( "prop_suitcase_bomb" ); } destroyedObj maps\mp\gametypes\_gameobjects::allowUse( "none" ); destroyedObj maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" ); /* destroyedObj maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", undefined ); destroyedObj maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", undefined ); destroyedObj maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", undefined ); destroyedObj maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", undefined ); */ label = destroyedObj maps\mp\gametypes\_gameobjects::getLabel(); // create a new object to defuse with. trigger = destroyedObj.bombDefuseTrig; trigger.origin = level.sdBombModel.origin; visuals = []; defuseObject = maps\mp\gametypes\_gameobjects::createUseObject( game["defenders"], trigger, visuals, ( 0, 0, 32 ) ); defuseObject maps\mp\gametypes\_gameobjects::allowUse( "friendly" ); defuseObject maps\mp\gametypes\_gameobjects::setUseTime( level.defuseTime ); defuseObject maps\mp\gametypes\_gameobjects::setUseText( &"MP_DEFUSING_EXPLOSIVE" ); defuseObject maps\mp\gametypes\_gameobjects::setUseHintText( &"PLATFORM_HOLD_TO_DEFUSE_EXPLOSIVES" ); defuseObject maps\mp\gametypes\_gameobjects::setVisibleTeam( "any" ); defuseObject maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", "compass_waypoint_defuse" + label ); defuseObject maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "compass_waypoint_defend" + label ); defuseObject maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", "waypoint_defuse" + label ); defuseObject maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_defend" + label ); defuseObject.label = label; defuseObject.onBeginUse = maps\mp\gametypes\sd::onBeginUse; defuseObject.onEndUse = maps\mp\gametypes\sd::onEndUse; defuseObject.onUse = maps\mp\gametypes\sd::onUseDefuseObject; defuseObject.useWeapon = "briefcase_bomb_defuse_mp"; level.defuseObject = defuseObject;//every cod... player.isBombCarrier = false; maps\mp\gametypes\sd::BombTimerWait(); setMatchFlag( "bomb_timer", 0 ); destroyedObj.visuals[0] maps\mp\gametypes\_globallogic_utils::stopTickingSound(); if ( level.gameEnded || level.bombDefused ) return; level.bombExploded = true; explosionOrigin = level.sdBombModel.origin + ( 0, 0, 12 ); level.sdBombModel hide(); if ( isdefined( player ) ) { destroyedObj.visuals[0] radiusDamage( explosionOrigin, 512, 200, 20, player, "MOD_EXPLOSIVE", "briefcase_bomb_mp" ); level thread maps\mp\_popups::DisplayTeamMessageToAll( &"MP_EXPLOSIVES_BLOWUP_BY", player ); player maps\mp\_medals::bomber(); player maps\mp\gametypes\_persistence::statAddWithGameType( "DESTRUCTIONS", 1 ); } else destroyedObj.visuals[0] radiusDamage( explosionOrigin, 512, 200, 20, undefined, "MOD_EXPLOSIVE", "briefcase_bomb_mp" ); rot = randomfloat( 360 ); explosionEffect = spawnFx( level._effect["bombexplosion"], explosionOrigin + ( 0, 0, 50 ), ( 0, 0, 1 ), ( cos( rot ), sin( rot ), 0 ) ); triggerFx( explosionEffect ); thread playSoundinSpace( "mpl_sd_exp_suitcase_bomb_main", explosionOrigin ); //thread maps\mp\gametypes\_globallogic_audio::set_music_on_team( "SILENT", "both" ); if ( isDefined( destroyedObj.exploderIndex ) ) exploder( destroyedObj.exploderIndex ); for ( index = 0; index < level.bombZones.size; index++ ) level.bombZones[index] maps\mp\gametypes\_gameobjects::disableObject(); defuseObject maps\mp\gametypes\_gameobjects::disableObject(); setGameEndTime( 0 ); wait 3; maps\mp\gametypes\sd::sd_endGame( game["attackers"], game["strings"]["target_destroyed"] ); }