Add ghost and add all anims to zm_all_basic.

Add all scripts to mod zones.
This commit is contained in:
JezuzLizard 2024-01-09 20:03:21 -08:00
parent 39acd2f339
commit 047834cd80
15 changed files with 3513 additions and 12 deletions

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@ -764,6 +764,7 @@ zm_traverse : aliased restart notify traverse_anim
jump_up_to_climb ai_zombie_jump_up_2_climb jump_up_to_climb ai_zombie_jump_up_2_climb
// jump_up_to_climb_coast ai_zombie_jump_up_2_climb_coast // jump_up_to_climb_coast ai_zombie_jump_up_2_climb_coast
mantle_over_40_hurdle ai_zombie_traverse_v6 mantle_over_40_hurdle ai_zombie_traverse_v6
/*
traverse_diner_roof ai_zombie_traverse_diner_roof traverse_diner_roof ai_zombie_traverse_diner_roof
traverse_diner_roof_up ai_zombie_jump_up_diner_roof traverse_diner_roof_up ai_zombie_jump_up_diner_roof
traverse_diner_roof_hatch_up ai_zombie_diner_roof_hatch_jump_up traverse_diner_roof_hatch_up ai_zombie_diner_roof_hatch_jump_up
@ -773,14 +774,15 @@ zm_traverse : aliased restart notify traverse_anim
traverse_car_reverse ai_zombie_traverse_car_pass_to_driver_side traverse_car_reverse ai_zombie_traverse_car_pass_to_driver_side
traverse_diner_counter_reverse ai_zombie_traverse_diner_counter_from_stools traverse_diner_counter_reverse ai_zombie_traverse_diner_counter_from_stools
traverse_diner_counter ai_zombie_traverse_diner_counter_to_stools traverse_diner_counter ai_zombie_traverse_diner_counter_to_stools
*/
traverse_garage_door ai_zombie_traverse_garage_roll traverse_garage_door ai_zombie_traverse_garage_roll
jump_up_startrailing ai_zombie_jump_up_startrailing jump_up_startrailing ai_zombie_jump_up_startrailing
jump_down_startrailing ai_zombie_jump_down_startrailing jump_down_startrailing ai_zombie_jump_down_startrailing
jump_up_grabbed_48 ai_zombie_jump_up_grabbed_48 jump_up_grabbed_48 ai_zombie_jump_up_grabbed_48
traverse_48 ai_zombie_traverse_48 traverse_48 ai_zombie_traverse_48
traverse_garage_door ai_zombie_traverse_garage_roll
/*
jump_down_cellblock ai_zombie_sprint_jump_down_cellblock jump_down_cellblock ai_zombie_sprint_jump_down_cellblock
jump_up_cellblock ai_zombie_sprint_jump_up_cellblock jump_up_cellblock ai_zombie_sprint_jump_up_cellblock
climb_over_dock_fence ai_zombie_climb_over_dock_fence climb_over_dock_fence ai_zombie_climb_over_dock_fence
@ -793,6 +795,7 @@ zm_traverse : aliased restart notify traverse_anim
cellblock_jump_up_climb ai_zombie_jump_up_2_climb cellblock_jump_up_climb ai_zombie_jump_up_2_climb
dock_mid_way_jump_up_climb ai_zombie_jump_up_dock_middle dock_mid_way_jump_up_climb ai_zombie_jump_up_dock_middle
dock_tommygun_dropdown ai_zombie_jump_down_dock_tommygun dock_tommygun_dropdown ai_zombie_jump_down_dock_tommygun
*/
// zm_highrise specific traversals // zm_highrise specific traversals
dierise_traverse_1_high_to_low ai_zombie_traverse_dierise_1_high_to_low dierise_traverse_1_high_to_low ai_zombie_traverse_dierise_1_high_to_low
@ -979,7 +982,7 @@ zm_traverse_crawl : aliased restart missing_legs notify traverse_anim
jump_up_grabbed_48_crawl ai_zombie_crawl_jump_up_grabbed_48 jump_up_grabbed_48_crawl ai_zombie_crawl_jump_up_grabbed_48
traverse_48_crawl ai_zombie_crawl_traverse_48 traverse_48_crawl ai_zombie_crawl_traverse_48
traverse_garage_door_crawl ai_zombie_crawl traverse_garage_door_crawl ai_zombie_crawl
/*
// zm_highrise specific traversals // zm_highrise specific traversals
dierise_traverse_1_high_to_low_crawl ai_zombie_crawl_traverse_dierise_1_high_to_low dierise_traverse_1_high_to_low_crawl ai_zombie_crawl_traverse_dierise_1_high_to_low
// dierise_traverse_1_low_to_high_crawl ai_zombie_crawl_traverse_dierise_1_low_to_high // dierise_traverse_1_low_to_high_crawl ai_zombie_crawl_traverse_dierise_1_low_to_high
@ -1068,6 +1071,7 @@ zm_traverse_crawl : aliased restart missing_legs notify traverse_anim
vault_barbedwire_48_crawl ai_zombie_crawl_vaultover_barbedwire vault_barbedwire_48_crawl ai_zombie_crawl_vaultover_barbedwire
vault_barbedwire_24_crawl ai_zombie_crawl_vaultover_barbedwire_24 vault_barbedwire_24_crawl ai_zombie_crawl_vaultover_barbedwire_24
jump_down_church_crawl ai_zombie_crawl_jump_down_church jump_down_church_crawl ai_zombie_crawl_jump_down_church
*/
} }
//traverse anims, not all necessarily used on every level //traverse anims, not all necessarily used on every level

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@ -11371,4 +11371,16 @@
"targetname" "culdesac_yellow_zone_spawner" "targetname" "culdesac_yellow_zone_spawner"
"origin" "367 454 -60" "origin" "367 454 -60"
"guid" "76357ECA" "guid" "76357ECA"
}
{
"script_forcespawn" "1"
"spawnflags" "3"
"export" "9"
"model" "c_zom_zombie_buried_ghost_woman_fb"
"classname" "actor_zm_buried_ghost_female"
"targetname" "female_ghost"
"script_noteworthy" "ghost_zombie_spawner"
"count" "9999"
"origin" "-168 473 16"
"guid" "B6A85D0D"
} }

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,308 @@
// T6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zm_buried;
#include maps\mp\zombies\_zm_zonemgr;
#include maps\mp\zombies\_zm_ai_ghost;
ghost_init_start()
{
level ghost_bad_path_init();
level.is_player_in_ghost_zone = ::is_player_in_ghost_zone;
level ghost_bad_spawn_zone_init();
level.ghost_round_start_monitor_time = 10;
}
ghost_init_end()
{
disable_traversal_clip_around_mansion();
}
prespawn_start()
{
}
prespawn_end()
{
}
ghost_round_start()
{
level thread ghost_teleport_to_playable_area();
}
ghost_round_end()
{
disable_traversal_clip_around_mansion();
}
is_player_in_ghost_zone( player )
{
result = 0;
if ( !isdefined( level.ghost_zone_overrides ) )
level.ghost_zone_overrides = getentarray( "ghost_round_override", "script_noteworthy" );
is_player_in_override_trigger = 0;
if ( isdefined( level.zombie_ghost_round_states ) && !is_true( level.zombie_ghost_round_states.is_started ) )
{
foreach ( trigger in level.ghost_zone_overrides )
{
if ( player istouching( trigger ) )
{
is_player_in_override_trigger = 1;
break;
}
}
}
curr_zone = player get_current_zone();
if ( !is_player_in_override_trigger && isdefined( curr_zone ) && curr_zone == "zone_mansion" )
result = 1;
return result;
}
ghost_bad_path_init()
{
level.bad_zones = [];
level.bad_zones[0] = spawnstruct();
level.bad_zones[0].name = "zone_underground_courthouse";
level.bad_zones[0].adjacent = [];
level.bad_zones[0].adjacent[0] = "zone_underground_courthouse2";
level.bad_zones[0].adjacent[1] = "zone_tunnels_north2";
//level.bad_zones[0].ignore_func = maps\mp\zm_buried::is_courthouse_open;
level.bad_zones[0].ignore_func = getFunction( "maps/mp/zm_buried", "is_courthouse_open" );
level.bad_zones[1] = spawnstruct();
level.bad_zones[1].name = "zone_underground_courthouse2";
level.bad_zones[1].adjacent = [];
level.bad_zones[1].adjacent[0] = "zone_underground_courthouse";
level.bad_zones[1].adjacent[1] = "zone_tunnels_north2";
//level.bad_zones[1].ignore_func = maps\mp\zm_buried::is_courthouse_open;
level.bad_zones[1].ignore_func = getFunction( "maps/mp/zm_buried", "is_courthouse_open" );
level.bad_zones[2] = spawnstruct();
level.bad_zones[2].name = "zone_tunnels_north2";
level.bad_zones[2].adjacent = [];
level.bad_zones[2].adjacent[0] = "zone_underground_courthouse2";
level.bad_zones[2].adjacent[1] = "zone_underground_courthouse";
level.bad_zones[2].flag = "tunnels2courthouse";
level.bad_zones[2].flag_adjacent = "zone_tunnels_north";
//level.bad_zones[2].ignore_func = maps\mp\zm_buried::is_courthouse_open;
level.bad_zones[2].ignore_func = getFunction( "maps/mp/zm_buried", "is_courthouse_open" );
level.bad_zones[3] = spawnstruct();
level.bad_zones[3].name = "zone_tunnels_north";
level.bad_zones[3].adjacent = [];
level.bad_zones[3].adjacent[0] = "zone_tunnels_center";
level.bad_zones[3].flag = "tunnels2courthouse";
level.bad_zones[3].flag_adjacent = "zone_tunnels_north2";
//level.bad_zones[3].ignore_func = maps\mp\zm_buried::is_tunnel_open;
level.bad_zones[3].ignore_func = getFunction( "maps/mp/zm_buried", "is_tunnel_open" );
level.bad_zones[4] = spawnstruct();
level.bad_zones[4].name = "zone_tunnels_center";
level.bad_zones[4].adjacent = [];
level.bad_zones[4].adjacent[0] = "zone_tunnels_north";
level.bad_zones[4].adjacent[1] = "zone_tunnels_south";
//level.bad_zones[4].ignore_func = maps\mp\zm_buried::is_tunnel_open;
level.bad_zones[4].ignore_func = getFunction( "maps/mp/zm_buried", "is_tunnel_open" );
level.bad_zones[5] = spawnstruct();
level.bad_zones[5].name = "zone_tunnels_south";
level.bad_zones[5].adjacent = [];
level.bad_zones[5].adjacent[0] = "zone_tunnels_center";
//level.bad_zones[5].ignore_func = maps\mp\zm_buried::is_tunnel_open;
level.bad_zones[5].ignore_func = getFunction( "maps/mp/zm_buried", "is_tunnel_open" );
}
ghost_bad_path_failsafe()
{
self endon( "death" );
self notify( "stop_bad_path_failsafe" );
self endon( "stop_bad_path_failsafe" );
self thread non_ghost_round_failsafe();
while ( true )
{
player = self.favoriteenemy;
if ( isdefined( player ) )
{
in_bad_zone = 0;
foreach ( zone in level.bad_zones )
{
if ( isdefined( zone.ignore_func ) )
{
if ( level [[ zone.ignore_func ]]() )
break;
}
if ( player maps\mp\zombies\_zm_zonemgr::entity_in_zone( zone.name ) )
{
if ( self maps\mp\zombies\_zm_zonemgr::entity_in_zone( zone.name ) )
break;
ghost_is_adjacent = 0;
foreach ( adjacent in zone.adjacent )
{
if ( self maps\mp\zombies\_zm_zonemgr::entity_in_zone( adjacent ) )
{
ghost_is_adjacent = 1;
break;
}
}
if ( isdefined( zone.flag ) && flag( zone.flag ) )
{
if ( self maps\mp\zombies\_zm_zonemgr::entity_in_zone( zone.flag_adjacent ) )
ghost_is_adjacent = 1;
}
if ( !ghost_is_adjacent )
{
in_bad_zone = 1;
break;
}
}
}
if ( in_bad_zone )
{
nodes = getnodesinradiussorted( player.origin, 540, 180, 60, "Path" );
if ( nodes.size > 0 )
node = nodes[randomint( nodes.size )];
else
node = getnearestnode( player.origin );
if ( isdefined( node ) )
{
while ( true )
{
if ( !is_true( self.is_traversing ) )
break;
wait 0.1;
}
self forceteleport( node.origin, ( 0, 0, 0 ) );
}
}
}
wait 0.25;
}
}
non_ghost_round_failsafe()
{
self endon( "death" );
while ( true )
{
self waittill( "bad_path" );
if ( self.state == "runaway_update" )
{
if ( !maps\mp\zombies\_zm_ai_ghost::is_ghost_round_started() && is_true( self.is_spawned_in_ghost_zone ) )
{
self maps\mp\zombies\_zm_ai_ghost::start_evaporate( 1 );
return;
}
}
wait 0.25;
}
}
disable_traversal_clip_around_mansion()
{
if ( isdefined( level.ghost_zone_door_clips ) && level.ghost_zone_door_clips.size > 0 )
{
foreach ( door_clip in level.ghost_zone_door_clips )
door_clip notsolid();
}
}
ghost_bad_spawn_zone_init()
{
level.ghost_bad_spawn_zones = [];
level.ghost_bad_spawn_zones[0] = "zone_mansion_backyard";
level.ghost_bad_spawn_zones[1] = "zone_maze";
level.ghost_bad_spawn_zones[2] = "zone_maze_staircase";
}
can_use_mansion_back_flying_out_node( zone_name )
{
if ( zone_name == "zone_mansion_backyard" )
return true;
if ( zone_name == "zone_maze" )
return true;
if ( zone_name == "zone_maze_staircase" )
return true;
return false;
}
ghost_teleport_to_playable_area()
{
level endon( "intermission" );
if ( level.intermission )
return;
level endon( "ghost_round_end" );
monitor_time = 0;
while ( true )
{
ghosts = get_current_ghosts();
foreach ( ghost in ghosts )
{
if ( !is_true( self.is_spawned_in_ghost_zone ) && !is_true( self.is_teleported_in_bad_zone ) )
{
foreach ( bad_spawn_zone_name in level.ghost_bad_spawn_zones )
{
if ( ghost maps\mp\zombies\_zm_zonemgr::entity_in_zone( bad_spawn_zone_name ) )
{
if ( is_player_valid( ghost.favoriteenemy ) )
{
destination_node = ghost maps\mp\zombies\_zm_ai_ghost::get_best_flying_target_node( ghost.favoriteenemy );
if ( isdefined( destination_node ) )
{
ghost forceteleport( destination_node.origin, ( 0, 0, 0 ) );
self.is_teleported_in_bad_zone = 1;
}
}
if ( !is_true( self.is_teleported_in_bad_zone ) )
{
if ( can_use_mansion_back_flying_out_node( bad_spawn_zone_name ) )
ghost forceteleport( level.ghost_back_flying_out_path_starts[0].origin, ( 0, 0, 0 ) );
else
ghost forceteleport( level.ghost_front_flying_out_path_starts[0].origin, ( 0, 0, 0 ) );
self.is_teleported_in_bad_zone = 1;
}
}
}
}
}
monitor_time = monitor_time + 0.1;
if ( monitor_time > level.ghost_round_start_monitor_time )
break;
wait 0.1;
}
}

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@ -0,0 +1,173 @@
// T6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
#include clientscripts\mp\_utility;
#include clientscripts\mp\zombies\_zm_utility;
precache()
{
}
#using_animtree("zm_buried_ghost");
init_animtree()
{
scriptmodelsuseanimtree( #animtree );
}
precache_fx()
{
if ( !isdefined( level.ghost_effects ) )
{
level.ghost_effects = [];
level.ghost_effects[1] = loadfx( "maps/zombie_buried/fx_buried_ghost_death" );
level.ghost_effects[2] = loadfx( "maps/zombie_buried/fx_buried_ghost_drain" );
level.ghost_effects[3] = loadfx( "maps/zombie_buried/fx_buried_ghost_spawn" );
level.ghost_effects[4] = loadfx( "maps/zombie_buried/fx_buried_ghost_trail" );
level.ghost_effects[5] = loadfx( "maps/zombie_buried/fx_buried_ghost_evaporation" );
level.ghost_impact_effects[1] = loadfx( "maps/zombie_buried/fx_buried_ghost_impact" );
}
}
main()
{
precache_fx();
register_client_fields();
}
register_client_fields()
{
registerclientfield( "actor", "ghost_impact_fx", 12000, 1, "int", ::play_impact_fx_clientfield_cb, 0 );
registerclientfield( "actor", "ghost_fx", 12000, 3, "int", ::play_fx_clientfield_cb, 0 );
registerclientfield( "actor", "sndGhostAudio", 12000, 3, "int", ::sndghostaudio, 0 );
registerclientfield( "scriptmover", "ghost_fx", 12000, 3, "int", ::play_fx_clientfield_cb, 0 );
registerclientfield( "scriptmover", "sndGhostAudio", 12000, 3, "int", ::sndghostaudio, 0 );
registerclientfield( "world", "ghost_round_light_state", 12000, 1, "int", ::ghost_round_presentation_light_state_cb, 1 );
}
play_impact_fx_clientfield_cb( localclientnum, oldval, newval, bnewent, binitialsnap, fieldname, bwasdemojump )
{
if ( !isdefined( newval ) )
return;
if ( newval > 0 )
self thread play_impact_fx_internal( localclientnum, newval );
}
play_impact_fx_internal( localclientnum, newval )
{
self endon( "entityshutdown" );
self waittill_dobj( localclientnum );
effect = level.ghost_impact_effects[newval];
if ( isdefined( effect ) )
playfx( localclientnum, effect, self.origin + vectorscale( ( 0, 0, 1 ), 36.0 ) );
}
play_fx_clientfield_cb( localclientnum, oldval, newval, bnewent, binitialsnap, fieldname, bwasdemojump )
{
if ( !isdefined( newval ) )
return;
if ( newval > 0 )
self play_fx( localclientnum, newval );
else if ( isdefined( self._fx_array ) && isdefined( self._fx_array[localclientnum] ) )
deletefx( localclientnum, self._fx_array[localclientnum], 0 );
}
play_fx( localclientnum, newval )
{
self thread play_fx_internal( localclientnum, newval );
}
play_fx_internal( localclientnum, newval )
{
self endon( "entityshutdown" );
self waittill_dobj( localclientnum );
if ( !isdefined( self._fx_array ) )
self._fx_array = [];
linktag = "tag_origin";
effect = level.ghost_effects[newval];
if ( isdefined( self._fx_tag_override ) )
linktag = self._fx_tag_override;
if ( isdefined( self._fx_array[localclientnum] ) )
deletefx( localclientnum, self._fx_array[localclientnum], 0 );
if ( newval == 1 )
self notify( "sndDeath" );
if ( newval == 1 || newval == 5 )
self._fx_array[localclientnum] = playfx( localclientnum, effect, self.origin );
else
self._fx_array[localclientnum] = playfxontag( localclientnum, effect, self, linktag );
}
ghost_round_presentation_light_state_cb( localclientnum, oldval, newval, bnewent, binitialsnap, fieldname, bwasdemojump )
{
if ( !isdefined( newval ) )
return;
if ( newval == 1 )
{
if ( !is_true( level.ghost_round_presentation_light_flicker_on ) )
{
level notify( "ghost_round_flicker" );
level.ghost_round_presentation_light_flicker_on = 1;
}
}
else if ( is_true( level.ghost_round_presentation_light_flicker_on ) )
{
level notify( "ghost_round_flicker" );
level.ghost_round_presentation_light_flicker_on = 0;
}
}
sndghostaudio( localclientnum, oldval, newval, bnewent, binitialsnap, fieldname, bwasdemojump )
{
if ( !isdefined( self.sndent ) )
{
self.sndent = spawn( 0, self.origin, "script_origin" );
self.sndent linkto( self );
self thread sndghostaudiodeleteent( self.sndent );
}
if ( newval == 1 )
{
self playsound( 0, "zmb_ai_ghost_apparate" );
self.sndent playloopsound( "zmb_ai_ghost_loop", 1 );
}
else
{
self playsound( 0, "zmb_ai_ghost_disapparate" );
self.sndent playloopsound( "zmb_ai_ghost_loop", 1 );
}
}
sndghostaudiodeleteent( ent )
{
self waittill_any( "death", "entityshutdown", "sndDeath" );
ent delete();
}
sndghostattackaudio()
{
if ( !isdefined( self.sndattackent ) )
{
self.sndattackent = spawn( 0, self.origin, "script_origin" );
self.sndattackent linkto( self );
self thread sndghostattackaudiodeleteent( self.sndattackent );
}
self.sndattackent playloopsound( "zmb_ai_ghost_attack_loop", 0.1 );
}
sndghostattackaudiodeleteent( ent )
{
self endon( "sndDoneAttacking" );
self waittill_any( "death", "entityshutdown" );
ent delete();
}

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@ -0,0 +1,98 @@
#include maps\mp\zombies\_zm_ai_ghost;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\_utility;
#include common_scripts\utility;
main()
{
if ( getDvar( "mapname" ) == "zm_buried" )
{
return;
}
maps\mp\zombies\_zm_ai_ghost::precache_fx();
maps\mp\zombies\_zm_ai_ghost::init();
}
init()
{
level thread ghost_zone_spawning_think();
}
ghost_zone_spawning_think()
{
level endon( "intermission" );
if ( isdefined( level.intermission ) && level.intermission )
return;
if ( !isdefined( level.female_ghost_spawner ) )
{
/#
assertmsg( "No female ghost spawner in the map. Check to see if the zone is active and if it's pointing to spawners." );
#/
}
while ( true )
{
if ( level.zombie_ghost_count >= level.zombie_ai_limit_ghost )
{
wait 0.1;
continue;
}
if ( level.zombie_spawn_locations.size <= 0 )
{
wait 0.1;
continue;
}
spawn_point = random( level.zombie_spawn_locations );
if ( !isdefined( spawn_point ) )
{
print( "No spawn point" );
wait 0.1;
continue;
}
/#
if ( isdefined( level.force_no_ghost ) && level.force_no_ghost )
{
wait 0.1;
continue;
}
#/
ghost_ai = undefined;
if ( isdefined( level.female_ghost_spawner ) )
ghost_ai = spawn_zombie( level.female_ghost_spawner, level.female_ghost_spawner.targetname, spawn_point );
else
{
print( "No spawner" );
/#
assertmsg( "No female ghost spawner in the map." );
#/
}
if ( isdefined( ghost_ai ) )
{
ghost_ai setclientfield( "ghost_fx", 3 );
ghost_ai.spawn_point = spawn_point;
ghost_ai.is_ghost = 1;
ghost_ai.is_spawned_in_ghost_zone = 1;
ghost_ai.find_target = 1;
level.zombie_ghost_count++;
/#
ghost_print( "ghost total " + level.zombie_ghost_count );
#/
}
else
{
/#
assertmsg( "Female ghost: failed spawn" );
#/
}
wait 0.1;
}
}

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@ -61,7 +61,6 @@ image,c_gen_eye_n
image,~-gc_gen_eye_blue_c image,~-gc_gen_eye_blue_c
image,c_gen_eye_ir image,c_gen_eye_ir
image,thermal_gradient5 image,thermal_gradient5
image,,sw_radiant_default
material,mc/mtl_gen_eye_iris_thermal material,mc/mtl_gen_eye_iris_thermal
material,mc/mtl_gen_eye_iris_blue material,mc/mtl_gen_eye_iris_blue
image,c_gen_eye_color_a image,c_gen_eye_color_a
@ -72,11 +71,32 @@ image,~~-gc_gen_insidemouth_s-rgb&~~8dbd539a
image,c_gen_insidemouth_n image,c_gen_insidemouth_n
image,~-gc_gen_insidemouth_c image,~-gc_gen_insidemouth_c
image,c_gen_insidemouth_ir image,c_gen_insidemouth_ir
image,,thermal_gradient2
material,mc/mtl_c_gen_insidemouth_thermal material,mc/mtl_c_gen_insidemouth_thermal
material,mc/mtl_c_gen_insidemouth material,mc/mtl_c_gen_insidemouth
image,~-gc_zom_buried_ghost_woman_hair_c image,~-gc_zom_buried_ghost_woman_hair_c
material,mc/mtl_c_zom_buried_ghost_woman_hair material,mc/mtl_c_zom_buried_ghost_woman_hair
xmodel,c_zom_zombie_buried_ghost_woman_fb xmodel,c_zom_zombie_buried_ghost_woman_fb
script,character/clientscripts/c_zom_zombie_buried_ghost_woman.csc script,character/clientscripts/c_zom_zombie_buried_ghost_woman.csc
script,aitype/clientscripts/zm_buried_ghost_female.csc script,aitype/clientscripts/zm_buried_ghost_female.csc
script,maps/mp/zombies/_zm_ai_ghost.gsc
script,maps/mp/zombies/_zm_ai_ghost_ffotd.gsc
script,scripts/zm/_zm_ai_ghost.csc
script,scripts/zm/ghost.gsc
fx,maps/zombie_buried/fx_buried_ghost_impact
material,gfx_fxt_bio_bloodtrail
fx,maps/zombie_buried/fx_buried_ghost_red_trail
fx,maps/zombie_buried/fx_buried_ghost_death_os
fx,maps/zombie_buried/fx_buried_ghost_death
material,gfx_fxt_env_snow_flake_cloud_01i_add
material,gfx_fxt_env_snow_flake_cloud_04i_add
fx,maps/zombie_buried/fx_buried_ghost_drain
fx,maps/zombie_buried/fx_buried_ghost_spawn
material,gfx_fxt_smk_whisp_add_z5
fx,maps/zombie_buried/fx_buried_ghost_trail_smk
image,fxt_smk_trail_wisp
material,gfx_fxt_smk_trail_wisp
fx,maps/zombie_buried/fx_buried_ghost_trail
fx,maps/zombie_buried/fx_buried_ghost_evaporation
footsteptable,fly_step_ghost

View File

@ -10,7 +10,7 @@
include,zm_all_basic include,zm_all_basic
include,buried/zm_buried_basic_no_anims include,buried/zm_buried_basic_no_anims
//include,buried/zm_buried_ghost include,buried/zm_buried_ghost
//include,buried/zm_buried_sloth //include,buried/zm_buried_sloth
include,highrise/zm_highrise_basic_no_anims include,highrise/zm_highrise_basic_no_anims

View File

@ -3,7 +3,7 @@
>name,mod_1 >name,mod_1
include,buried/zm_buried_basic include,buried/zm_buried_basic
//include,buried/zm_buried_ghost include,buried/zm_buried_ghost
//include,buried/zm_buried_sloth //include,buried/zm_buried_sloth
include,highrise/zm_highrise_basic include,highrise/zm_highrise_basic

View File

@ -368,6 +368,50 @@ xmodel,c_zom_dlc0_zom_solciv_body1_g_rlegspawn
xmodel,c_zom_dlc0_zom_solciv_body1_g_llegspawn xmodel,c_zom_dlc0_zom_solciv_body1_g_llegspawn
script,character/clientscripts/c_zom_dlc0_zombie_soldier_civ_1.csc script,character/clientscripts/c_zom_dlc0_zombie_soldier_civ_1.csc
script,aitype/clientscripts/zm_nuked_basic_02.csc script,aitype/clientscripts/zm_nuked_basic_02.csc
script,aitype/zm_nuked_basic_01.gsc
script,character/c_zom_dlc0_zombie_hazmat_1.gsc
image,~~-gc_zom_dlc0_hazmat_zombie_~47de35f4
image,c_zom_dlc0_hazmat_zombie_body_n
image,~-gc_zom_dlc0_hazmat_zombie_body_1_c
material,mc/mtl_c_zom_dlc0_zombie_hazmat_body_1
xmodel,c_zom_dlc0_zom_haz_body1
xmodel,c_zom_dlc0_zom_haz_body1_upclean
xmodel,c_zom_dlc0_zom_haz_body1_rarmoff
xmodel,c_zom_dlc0_zom_haz_body1_larmoff
xmodel,c_zom_dlc0_zom_haz_body1_behead
xmodel,c_zom_dlc0_zom_haz_body1_lowclean
xmodel,c_zom_dlc0_zom_haz_body1_rlegoff
xmodel,c_zom_dlc0_zom_haz_body1_llegoff
xmodel,c_zom_dlc0_zom_haz_body1_legsoff
xmodel,c_zom_dlc0_zom_haz_body1_g_rarmspawn
xmodel,c_zom_dlc0_zom_haz_body1_g_larmspawn
xmodel,c_zom_dlc0_zom_haz_body1_g_rlegspawn
xmodel,c_zom_dlc0_zom_haz_body1_g_llegspawn
script,character/clientscripts/c_zom_dlc0_zombie_hazmat_1.csc
script,character/c_zom_dlc0_zombie_hazmat_2.gsc
image,~~-gc_zom_dlc0_hazmat_zombie_~56115f4b
image,c_zom_dlc0_hazmat_zombie_mask_n
image,~-gc_zom_dlc0_hazmat_zombie_mask_c
material,mc/mtl_c_zom_dlc0_zombie_hazmat_head_mask
image,~-gc_zom_dlc0_hazmat_zombie_body_2_c
material,mc/mtl_c_zom_dlc0_zombie_hazmat_body_2
xmodel,c_zom_dlc0_zom_haz_body2
material,mc/mtl_c_zom_dlc0_zombie_hazmat_head_mask_u
xmodel,c_zom_dlc0_zom_haz_head_mask
xmodel,c_zom_dlc0_zom_haz_body2_upclean
xmodel,c_zom_dlc0_zom_haz_body2_rarmoff
xmodel,c_zom_dlc0_zom_haz_body2_larmoff
xmodel,c_zom_dlc0_zom_haz_body2_behead
xmodel,c_zom_dlc0_zom_haz_body2_lowclean
xmodel,c_zom_dlc0_zom_haz_body2_rlegoff
xmodel,c_zom_dlc0_zom_haz_body2_llegoff
xmodel,c_zom_dlc0_zom_haz_body2_legsoff
xmodel,c_zom_dlc0_zom_haz_body2_g_rarmspawn
xmodel,c_zom_dlc0_zom_haz_body2_g_larmspawn
xmodel,c_zom_dlc0_zom_haz_body2_g_rlegspawn
xmodel,c_zom_dlc0_zom_haz_body2_g_llegspawn
script,character/clientscripts/c_zom_dlc0_zombie_hazmat_2.csc
script,aitype/clientscripts/zm_nuked_basic_01.csc
script,aitype/zm_nuked_basic_01_beyes.gsc script,aitype/zm_nuked_basic_01_beyes.gsc
script,character/c_zom_dlc0_zombie_hazmat_1_beyes.gsc script,character/c_zom_dlc0_zombie_hazmat_1_beyes.gsc
script,xmodelalias/c_zom_dlc0_zom_head_blueeyes_als.gsc script,xmodelalias/c_zom_dlc0_zom_head_blueeyes_als.gsc

View File

@ -96,6 +96,50 @@ xmodel,c_zom_dlc0_zom_solciv_body1_g_rlegspawn
xmodel,c_zom_dlc0_zom_solciv_body1_g_llegspawn xmodel,c_zom_dlc0_zom_solciv_body1_g_llegspawn
script,character/clientscripts/c_zom_dlc0_zombie_soldier_civ_1.csc script,character/clientscripts/c_zom_dlc0_zombie_soldier_civ_1.csc
script,aitype/clientscripts/zm_nuked_basic_02.csc script,aitype/clientscripts/zm_nuked_basic_02.csc
script,aitype/zm_nuked_basic_01.gsc
script,character/c_zom_dlc0_zombie_hazmat_1.gsc
image,~~-gc_zom_dlc0_hazmat_zombie_~47de35f4
image,c_zom_dlc0_hazmat_zombie_body_n
image,~-gc_zom_dlc0_hazmat_zombie_body_1_c
material,mc/mtl_c_zom_dlc0_zombie_hazmat_body_1
xmodel,c_zom_dlc0_zom_haz_body1
xmodel,c_zom_dlc0_zom_haz_body1_upclean
xmodel,c_zom_dlc0_zom_haz_body1_rarmoff
xmodel,c_zom_dlc0_zom_haz_body1_larmoff
xmodel,c_zom_dlc0_zom_haz_body1_behead
xmodel,c_zom_dlc0_zom_haz_body1_lowclean
xmodel,c_zom_dlc0_zom_haz_body1_rlegoff
xmodel,c_zom_dlc0_zom_haz_body1_llegoff
xmodel,c_zom_dlc0_zom_haz_body1_legsoff
xmodel,c_zom_dlc0_zom_haz_body1_g_rarmspawn
xmodel,c_zom_dlc0_zom_haz_body1_g_larmspawn
xmodel,c_zom_dlc0_zom_haz_body1_g_rlegspawn
xmodel,c_zom_dlc0_zom_haz_body1_g_llegspawn
script,character/clientscripts/c_zom_dlc0_zombie_hazmat_1.csc
script,character/c_zom_dlc0_zombie_hazmat_2.gsc
image,~~-gc_zom_dlc0_hazmat_zombie_~56115f4b
image,c_zom_dlc0_hazmat_zombie_mask_n
image,~-gc_zom_dlc0_hazmat_zombie_mask_c
material,mc/mtl_c_zom_dlc0_zombie_hazmat_head_mask
image,~-gc_zom_dlc0_hazmat_zombie_body_2_c
material,mc/mtl_c_zom_dlc0_zombie_hazmat_body_2
xmodel,c_zom_dlc0_zom_haz_body2
material,mc/mtl_c_zom_dlc0_zombie_hazmat_head_mask_u
xmodel,c_zom_dlc0_zom_haz_head_mask
xmodel,c_zom_dlc0_zom_haz_body2_upclean
xmodel,c_zom_dlc0_zom_haz_body2_rarmoff
xmodel,c_zom_dlc0_zom_haz_body2_larmoff
xmodel,c_zom_dlc0_zom_haz_body2_behead
xmodel,c_zom_dlc0_zom_haz_body2_lowclean
xmodel,c_zom_dlc0_zom_haz_body2_rlegoff
xmodel,c_zom_dlc0_zom_haz_body2_llegoff
xmodel,c_zom_dlc0_zom_haz_body2_legsoff
xmodel,c_zom_dlc0_zom_haz_body2_g_rarmspawn
xmodel,c_zom_dlc0_zom_haz_body2_g_larmspawn
xmodel,c_zom_dlc0_zom_haz_body2_g_rlegspawn
xmodel,c_zom_dlc0_zom_haz_body2_g_llegspawn
script,character/clientscripts/c_zom_dlc0_zombie_hazmat_2.csc
script,aitype/clientscripts/zm_nuked_basic_01.csc
script,aitype/zm_nuked_basic_01_beyes.gsc script,aitype/zm_nuked_basic_01_beyes.gsc
script,character/c_zom_dlc0_zombie_hazmat_1_beyes.gsc script,character/c_zom_dlc0_zombie_hazmat_1_beyes.gsc
script,xmodelalias/c_zom_dlc0_zom_head_blueeyes_als.gsc script,xmodelalias/c_zom_dlc0_zom_head_blueeyes_als.gsc

View File

@ -96,4 +96,6 @@ image,hud_obit_tact_grenade
material,hud_obit_tact_grenade material,hud_obit_tact_grenade
weapon,willy_pete_zm weapon,willy_pete_zm
script,scripts/zm/_zm_ai_brutus.csc script,scripts/zm/_zm_ai_brutus.csc
script,maps/mp/zombies/_zm_ai_brutus.gsc
script,scripts/zm/brutus.gsc

View File

@ -107,6 +107,13 @@ xmodel,c_zom_mech_body
script,character/clientscripts/c_zom_dlc_mech.csc script,character/clientscripts/c_zom_dlc_mech.csc
script,aitype/clientscripts/zm_tomb_mech_zombie.csc script,aitype/clientscripts/zm_tomb_mech_zombie.csc
script,scripts/zm/_zm_ai_mechz.csc script,scripts/zm/_zm_ai_mechz.csc
script,maps/mp/zombies/_zm_ai_mechz.gsc
script,maps/mp/zombies/_zm_ai_mechz_ft.gsc
script,maps/mp/zombies/_zm_ai_mechz_ffotd.gsc
script,maps/mp/zombies/_zm_ai_mechz_dev.gsc
script,maps/mp/zombies/_zm_ai_mechz_claw.gsc
script,maps/mp/zombies/_zm_ai_mechz_booster.gsc
script,scripts/zm/mechz.gsc
fx,maps/zombie_tomb/fx_tomb_mech_death fx,maps/zombie_tomb/fx_tomb_mech_death
material,gfx_fxt_smk_light_old_z10 material,gfx_fxt_smk_light_old_z10
@ -158,4 +165,5 @@ xmodel,c_zom_mech_armor_shoulder_left
xmodel,c_zom_mech_armor_shoulder_right xmodel,c_zom_mech_armor_shoulder_right
rawfile,rumble/mechz_footsteps rawfile,rumble/mechz_footsteps
rawfile,animtrees/mechz_claw.atr rawfile,animtrees/mechz_claw.atr
footsteptable,fly_step_mechz footsteptable,fly_step_mechz

View File

@ -118,4 +118,6 @@ image,~-gp6_zm_screecher_hole_p3_c
material,mc/mtl_p6_zm_screecher_hole_p material,mc/mtl_p6_zm_screecher_hole_p
xmodel,p6_zm_screecher_hole xmodel,p6_zm_screecher_hole
script,scripts/zm/_zm_ai_screecher.csc script,scripts/zm/_zm_ai_screecher.csc
script,maps/mp/zombies/_zm_ai_screecher.gsc
script,scripts/zm/screecher.gsc

View File

@ -213,7 +213,7 @@ xanim,ai_zombie_crawl_inert_2_sprint_v2
xanim,ai_zombie_window_attack_arm_l_out xanim,ai_zombie_window_attack_arm_l_out
xanim,ai_zombie_window_attack_arm_r_out xanim,ai_zombie_window_attack_arm_r_out
xanim,ai_zombie_traverse_ground_v1_walk xanim,ai_zombie_traverse_ground_v1_walk
xanim,ai_zombie_traverse_ground_v2_walk_altA //xanim,ai_zombie_traverse_ground_v2_walk_altA
xanim,ai_zombie_traverse_ground_v1_run xanim,ai_zombie_traverse_ground_v1_run
xanim,ai_zombie_traverse_ground_climbout_fast xanim,ai_zombie_traverse_ground_climbout_fast
xanim,ai_zombie_traverse_ground_v1_deathinside xanim,ai_zombie_traverse_ground_v1_deathinside
@ -753,4 +753,4 @@ xanim,ai_zombie_acid_stun_d
xanim,ai_zombie_acid_stun_e xanim,ai_zombie_acid_stun_e
rawfile,animtrees/zm_all_basic.atr rawfile,animtrees/zm_all_basic.atr
//rawfile,animstatedefs/zm_all_basic.asd rawfile,animstatedefs/zm_all_basic.asd