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https://github.com/JezuzLizard/t6-fastfile-mods.git
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Fix zm_all_basic.atr
This commit is contained in:
parent
b193bf69c2
commit
39acd2f339
@ -25,6 +25,6 @@ precache( ai_index )
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character\clientscripts\c_zom_dlc0_zombie_hazmat_1::precache();
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character\clientscripts\c_zom_dlc0_zombie_hazmat_1::precache();
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character\clientscripts\c_zom_dlc0_zombie_hazmat_2::precache();
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character\clientscripts\c_zom_dlc0_zombie_hazmat_2::precache();
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usefootsteptable( ai_index, "default_ai" );
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usefootsteptable( ai_index, "default_ai" );
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precacheanimstatedef( ai_index, #animtree, "zm_nuked_basic" );
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precacheanimstatedef( ai_index, #animtree, "zm_all_basic" );
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setdemolockonvalues( ai_index, 100, 60, -15, 60, 30, -5, 60 );
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setdemolockonvalues( ai_index, 100, 60, -15, 60, 30, -5, 60 );
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}
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}
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@ -25,6 +25,6 @@ precache( ai_index )
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character\clientscripts\c_zom_dlc0_zombie_hazmat_1_beyes::precache();
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character\clientscripts\c_zom_dlc0_zombie_hazmat_1_beyes::precache();
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character\clientscripts\c_zom_dlc0_zombie_hazmat_2_beyes::precache();
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character\clientscripts\c_zom_dlc0_zombie_hazmat_2_beyes::precache();
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usefootsteptable( ai_index, "default_ai" );
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usefootsteptable( ai_index, "default_ai" );
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precacheanimstatedef( ai_index, #animtree, "zm_nuked_basic" );
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precacheanimstatedef( ai_index, #animtree, "zm_all_basic" );
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setdemolockonvalues( ai_index, 100, 60, -15, 60, 30, -5, 60 );
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setdemolockonvalues( ai_index, 100, 60, -15, 60, 30, -5, 60 );
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}
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}
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@ -25,6 +25,6 @@ precache( ai_index )
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character\clientscripts\c_zom_dlc0_zombie_soldier_1::precache();
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character\clientscripts\c_zom_dlc0_zombie_soldier_1::precache();
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character\clientscripts\c_zom_dlc0_zombie_soldier_civ_1::precache();
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character\clientscripts\c_zom_dlc0_zombie_soldier_civ_1::precache();
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usefootsteptable( ai_index, "default_ai" );
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usefootsteptable( ai_index, "default_ai" );
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precacheanimstatedef( ai_index, #animtree, "zm_nuked_basic" );
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precacheanimstatedef( ai_index, #animtree, "zm_all_basic" );
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setdemolockonvalues( ai_index, 100, 60, -15, 60, 30, -5, 60 );
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setdemolockonvalues( ai_index, 100, 60, -15, 60, 30, -5, 60 );
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}
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}
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@ -25,6 +25,6 @@ precache( ai_index )
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character\clientscripts\c_zom_dlc0_zombie_soldier_1_beyes::precache();
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character\clientscripts\c_zom_dlc0_zombie_soldier_1_beyes::precache();
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character\clientscripts\c_zom_dlc0_zombie_soldier_civ_1_beyes::precache();
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character\clientscripts\c_zom_dlc0_zombie_soldier_civ_1_beyes::precache();
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usefootsteptable( ai_index, "default_ai" );
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usefootsteptable( ai_index, "default_ai" );
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precacheanimstatedef( ai_index, #animtree, "zm_nuked_basic" );
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precacheanimstatedef( ai_index, #animtree, "zm_all_basic" );
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setdemolockonvalues( ai_index, 100, 60, -15, 60, 30, -5, 60 );
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setdemolockonvalues( ai_index, 100, 60, -15, 60, 30, -5, 60 );
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}
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}
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@ -346,8 +346,6 @@ reference_anims_from_animtree()
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dummy_anim_ref = %ai_zombie_thundergun_hit_jackiespin_left;
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dummy_anim_ref = %ai_zombie_thundergun_hit_jackiespin_left;
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dummy_anim_ref = %ai_zombie_thundergun_hit_jackiespin_right;
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dummy_anim_ref = %ai_zombie_thundergun_hit_jackiespin_right;
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dummy_anim_ref = %ai_zombie_thundergun_hit_legsout_right;
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dummy_anim_ref = %ai_zombie_thundergun_hit_legsout_right;
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dummy_anim_ref = %ai_zombie_thundergun_getup_a;
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dummy_anim_ref = %ai_zombie_thundergun_getup_quick_a;
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dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_a;
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dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_a;
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dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_b;
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dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_b;
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dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_c;
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dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_c;
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@ -454,8 +452,6 @@ reference_anims_from_animtree()
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dummy_anim_ref = %ai_zombie_jump_up_startrailing;
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dummy_anim_ref = %ai_zombie_jump_up_startrailing;
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dummy_anim_ref = %ai_zombie_crawl_jump_down_startrailing;
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dummy_anim_ref = %ai_zombie_crawl_jump_down_startrailing;
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dummy_anim_ref = %ai_zombie_jump_down_startrailing;
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dummy_anim_ref = %ai_zombie_jump_down_startrailing;
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dummy_anim_ref = %ai_zombie_jump_up_grabbed_48 ;
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dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_48;
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dummy_anim_ref = %ai_zombie_jump_up_grabbed_190;
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dummy_anim_ref = %ai_zombie_jump_up_grabbed_190;
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dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_190;
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dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_190;
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dummy_anim_ref = %ai_zombie_crawl_traverse_48;
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dummy_anim_ref = %ai_zombie_crawl_traverse_48;
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@ -469,17 +465,12 @@ reference_anims_from_animtree()
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dummy_anim_ref = %ai_zombie_crawl_sprint_jump_up_cellblock;
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dummy_anim_ref = %ai_zombie_crawl_sprint_jump_up_cellblock;
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dummy_anim_ref = %ai_zombie_crawl_sprint_jump_down_cellblock;
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dummy_anim_ref = %ai_zombie_crawl_sprint_jump_down_cellblock;
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dummy_anim_ref = %ai_zombie_jump_down_dock_tommygun ;
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dummy_anim_ref = %ai_zombie_jump_down_dock_tommygun ;
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dummy_anim_ref = %ai_zombie_crawl_jump_across_120;
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dummy_anim_ref = %ai_zombie_jump_across_120 ;
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dummy_anim_ref = %ai_zombie_diner_roof_hatch_jump_up;
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dummy_anim_ref = %ai_zombie_diner_roof_hatch_jump_up;
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dummy_anim_ref = %ai_zombie_crawl_diner_roof_hatch_jump_up;
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dummy_anim_ref = %ai_zombie_crawl_diner_roof_hatch_jump_up;
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dummy_anim_ref = %ai_zombie_traverse_diner_roof;
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dummy_anim_ref = %ai_zombie_traverse_diner_roof;
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dummy_anim_ref = %ai_zombie_crawl_traverse_diner_roof;
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dummy_anim_ref = %ai_zombie_crawl_traverse_diner_roof;
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dummy_anim_ref = %ai_zombie_traverse_garage_roll;
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dummy_anim_ref = %ai_zombie_crawl_jump_up_diner_roof;
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dummy_anim_ref = %ai_zombie_crawl_jump_up_diner_roof;
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dummy_anim_ref = %ai_zombie_jump_up_diner_roof;
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dummy_anim_ref = %ai_zombie_jump_up_diner_roof;
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dummy_anim_ref = %ai_zombie_jump_up_2_climb;
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dummy_anim_ref = %ai_zombie_crawl_jump_up_2_climb;
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dummy_anim_ref = %ai_zombie_crawl_traverse_diner_counter_from_stools;
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dummy_anim_ref = %ai_zombie_crawl_traverse_diner_counter_from_stools;
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dummy_anim_ref = %ai_zombie_crawl_traverse_diner_counter_to_stools;
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dummy_anim_ref = %ai_zombie_crawl_traverse_diner_counter_to_stools;
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dummy_anim_ref = %ai_zombie_traverse_diner_counter_from_stools;
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dummy_anim_ref = %ai_zombie_traverse_diner_counter_from_stools;
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@ -505,26 +496,6 @@ reference_anims_from_animtree()
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dummy_anim_ref = %ai_zombie_traverse_lower_gondola;
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dummy_anim_ref = %ai_zombie_traverse_lower_gondola;
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dummy_anim_ref = %ai_zombie_crawl_jump_up_dock_middle;
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dummy_anim_ref = %ai_zombie_crawl_jump_up_dock_middle;
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dummy_anim_ref = %ai_zombie_jump_up_dock_middle;
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dummy_anim_ref = %ai_zombie_jump_up_dock_middle;
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dummy_anim_ref = %ai_zombie_barricade_enter_l;
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dummy_anim_ref = %ai_zombie_barricade_enter_r;
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dummy_anim_ref = %ai_zombie_barricade_enter_m_nolegs;
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dummy_anim_ref = %ai_zombie_barricade_enter_m_v1;
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dummy_anim_ref = %ai_zombie_barricade_enter_m_v2;
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dummy_anim_ref = %ai_zombie_barricade_enter_m_v3;
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dummy_anim_ref = %ai_zombie_barricade_enter_m_v4;
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dummy_anim_ref = %ai_zombie_barricade_enter_m_v5;
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dummy_anim_ref = %ai_zombie_barricade_enter_m_v6;
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dummy_anim_ref = %ai_zombie_barricade_enter_m_v7;
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dummy_anim_ref = %ai_zombie_barricade_enter_run_l;
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dummy_anim_ref = %ai_zombie_barricade_enter_run_r;
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dummy_anim_ref = %ai_zombie_barricade_enter_sprint_l;
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dummy_anim_ref = %ai_zombie_barricade_enter_sprint_r;
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dummy_anim_ref = %ai_zombie_crawl_barricade_enter_l;
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dummy_anim_ref = %ai_zombie_crawl_barricade_enter_r;
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dummy_anim_ref = %ai_zombie_crawl_barricade_enter_run_l;
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dummy_anim_ref = %ai_zombie_crawl_barricade_enter_run_r;
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dummy_anim_ref = %ai_zombie_crawl_barricade_enter_sprint_l;
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dummy_anim_ref = %ai_zombie_crawl_barricade_enter_sprint_r;
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dummy_anim_ref = %ai_zombie_walk_bus_v1;
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dummy_anim_ref = %ai_zombie_walk_bus_v1;
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dummy_anim_ref = %ai_zombie_walk_bus_v2;
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dummy_anim_ref = %ai_zombie_walk_bus_v2;
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dummy_anim_ref = %ai_zombie_walk_bus_v3;
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dummy_anim_ref = %ai_zombie_walk_bus_v3;
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@ -649,13 +620,6 @@ reference_anims_from_animtree()
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dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v1;
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dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v1;
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dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v2;
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dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v2;
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dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v3;
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dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v3;
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dummy_anim_ref = %ai_zombie_sprint_v6;
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dummy_anim_ref = %ai_zombie_sprint_v7;
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dummy_anim_ref = %ai_zombie_sprint_v8;
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dummy_anim_ref = %ai_zombie_sprint_v9 ;
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dummy_anim_ref = %ai_zombie_sprint_v10;
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dummy_anim_ref = %ai_zombie_sprint_v11;
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dummy_anim_ref = %ai_zombie_sprint_v12;
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dummy_anim_ref = %ai_zombie_traverse_dierise_escape_corridor;
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dummy_anim_ref = %ai_zombie_traverse_dierise_escape_corridor;
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dummy_anim_ref = %ai_zombie_traverse_round_counter_to_stools;
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dummy_anim_ref = %ai_zombie_traverse_round_counter_to_stools;
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dummy_anim_ref = %ai_zombie_traverse_round_counter_from_stools;
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dummy_anim_ref = %ai_zombie_traverse_round_counter_from_stools;
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@ -849,7 +813,7 @@ spawner()
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precache( ai_index )
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precache( ai_index )
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{
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{
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level thread reference_anims_from_animtree();
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level thread reference_anims_from_animtree();
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precacheanimstatedef( ai_index, #animtree, "zm_nuked_basic" );
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precacheanimstatedef( ai_index, #animtree, "zm_all_basic" );
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character\c_zom_dlc0_zombie_hazmat_1::precache();
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character\c_zom_dlc0_zombie_hazmat_1::precache();
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character\c_zom_dlc0_zombie_hazmat_2::precache();
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character\c_zom_dlc0_zombie_hazmat_2::precache();
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}
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}
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@ -346,8 +346,6 @@ reference_anims_from_animtree()
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dummy_anim_ref = %ai_zombie_thundergun_hit_jackiespin_left;
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dummy_anim_ref = %ai_zombie_thundergun_hit_jackiespin_left;
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dummy_anim_ref = %ai_zombie_thundergun_hit_jackiespin_right;
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dummy_anim_ref = %ai_zombie_thundergun_hit_jackiespin_right;
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dummy_anim_ref = %ai_zombie_thundergun_hit_legsout_right;
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dummy_anim_ref = %ai_zombie_thundergun_hit_legsout_right;
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dummy_anim_ref = %ai_zombie_thundergun_getup_a;
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dummy_anim_ref = %ai_zombie_thundergun_getup_quick_a;
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dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_a;
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dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_a;
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dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_b;
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dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_b;
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dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_c;
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dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_c;
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@ -454,8 +452,6 @@ reference_anims_from_animtree()
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dummy_anim_ref = %ai_zombie_jump_up_startrailing;
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dummy_anim_ref = %ai_zombie_jump_up_startrailing;
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dummy_anim_ref = %ai_zombie_crawl_jump_down_startrailing;
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dummy_anim_ref = %ai_zombie_crawl_jump_down_startrailing;
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dummy_anim_ref = %ai_zombie_jump_down_startrailing;
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dummy_anim_ref = %ai_zombie_jump_down_startrailing;
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dummy_anim_ref = %ai_zombie_jump_up_grabbed_48 ;
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dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_48;
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dummy_anim_ref = %ai_zombie_jump_up_grabbed_190;
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dummy_anim_ref = %ai_zombie_jump_up_grabbed_190;
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dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_190;
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dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_190;
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dummy_anim_ref = %ai_zombie_crawl_traverse_48;
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dummy_anim_ref = %ai_zombie_crawl_traverse_48;
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@ -469,17 +465,12 @@ reference_anims_from_animtree()
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dummy_anim_ref = %ai_zombie_crawl_sprint_jump_up_cellblock;
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dummy_anim_ref = %ai_zombie_crawl_sprint_jump_up_cellblock;
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dummy_anim_ref = %ai_zombie_crawl_sprint_jump_down_cellblock;
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dummy_anim_ref = %ai_zombie_crawl_sprint_jump_down_cellblock;
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dummy_anim_ref = %ai_zombie_jump_down_dock_tommygun ;
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dummy_anim_ref = %ai_zombie_jump_down_dock_tommygun ;
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dummy_anim_ref = %ai_zombie_crawl_jump_across_120;
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dummy_anim_ref = %ai_zombie_jump_across_120 ;
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dummy_anim_ref = %ai_zombie_diner_roof_hatch_jump_up;
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dummy_anim_ref = %ai_zombie_diner_roof_hatch_jump_up;
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dummy_anim_ref = %ai_zombie_crawl_diner_roof_hatch_jump_up;
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dummy_anim_ref = %ai_zombie_crawl_diner_roof_hatch_jump_up;
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dummy_anim_ref = %ai_zombie_traverse_diner_roof;
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dummy_anim_ref = %ai_zombie_traverse_diner_roof;
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dummy_anim_ref = %ai_zombie_crawl_traverse_diner_roof;
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dummy_anim_ref = %ai_zombie_crawl_traverse_diner_roof;
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dummy_anim_ref = %ai_zombie_traverse_garage_roll;
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dummy_anim_ref = %ai_zombie_crawl_jump_up_diner_roof;
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dummy_anim_ref = %ai_zombie_crawl_jump_up_diner_roof;
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dummy_anim_ref = %ai_zombie_jump_up_diner_roof;
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dummy_anim_ref = %ai_zombie_jump_up_diner_roof;
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dummy_anim_ref = %ai_zombie_jump_up_2_climb;
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dummy_anim_ref = %ai_zombie_crawl_jump_up_2_climb;
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dummy_anim_ref = %ai_zombie_crawl_traverse_diner_counter_from_stools;
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dummy_anim_ref = %ai_zombie_crawl_traverse_diner_counter_from_stools;
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dummy_anim_ref = %ai_zombie_crawl_traverse_diner_counter_to_stools;
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dummy_anim_ref = %ai_zombie_crawl_traverse_diner_counter_to_stools;
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dummy_anim_ref = %ai_zombie_traverse_diner_counter_from_stools;
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dummy_anim_ref = %ai_zombie_traverse_diner_counter_from_stools;
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@ -505,26 +496,6 @@ reference_anims_from_animtree()
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dummy_anim_ref = %ai_zombie_traverse_lower_gondola;
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dummy_anim_ref = %ai_zombie_traverse_lower_gondola;
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dummy_anim_ref = %ai_zombie_crawl_jump_up_dock_middle;
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dummy_anim_ref = %ai_zombie_crawl_jump_up_dock_middle;
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dummy_anim_ref = %ai_zombie_jump_up_dock_middle;
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dummy_anim_ref = %ai_zombie_jump_up_dock_middle;
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dummy_anim_ref = %ai_zombie_barricade_enter_l;
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dummy_anim_ref = %ai_zombie_barricade_enter_r;
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dummy_anim_ref = %ai_zombie_barricade_enter_m_nolegs;
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dummy_anim_ref = %ai_zombie_barricade_enter_m_v1;
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dummy_anim_ref = %ai_zombie_barricade_enter_m_v2;
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dummy_anim_ref = %ai_zombie_barricade_enter_m_v3;
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dummy_anim_ref = %ai_zombie_barricade_enter_m_v4;
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dummy_anim_ref = %ai_zombie_barricade_enter_m_v5;
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dummy_anim_ref = %ai_zombie_barricade_enter_m_v6;
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dummy_anim_ref = %ai_zombie_barricade_enter_m_v7;
|
|
||||||
dummy_anim_ref = %ai_zombie_barricade_enter_run_l;
|
|
||||||
dummy_anim_ref = %ai_zombie_barricade_enter_run_r;
|
|
||||||
dummy_anim_ref = %ai_zombie_barricade_enter_sprint_l;
|
|
||||||
dummy_anim_ref = %ai_zombie_barricade_enter_sprint_r;
|
|
||||||
dummy_anim_ref = %ai_zombie_crawl_barricade_enter_l;
|
|
||||||
dummy_anim_ref = %ai_zombie_crawl_barricade_enter_r;
|
|
||||||
dummy_anim_ref = %ai_zombie_crawl_barricade_enter_run_l;
|
|
||||||
dummy_anim_ref = %ai_zombie_crawl_barricade_enter_run_r;
|
|
||||||
dummy_anim_ref = %ai_zombie_crawl_barricade_enter_sprint_l;
|
|
||||||
dummy_anim_ref = %ai_zombie_crawl_barricade_enter_sprint_r;
|
|
||||||
dummy_anim_ref = %ai_zombie_walk_bus_v1;
|
dummy_anim_ref = %ai_zombie_walk_bus_v1;
|
||||||
dummy_anim_ref = %ai_zombie_walk_bus_v2;
|
dummy_anim_ref = %ai_zombie_walk_bus_v2;
|
||||||
dummy_anim_ref = %ai_zombie_walk_bus_v3;
|
dummy_anim_ref = %ai_zombie_walk_bus_v3;
|
||||||
@ -649,13 +620,6 @@ reference_anims_from_animtree()
|
|||||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v1;
|
dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v1;
|
||||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v2;
|
dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v2;
|
||||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v3;
|
dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v3;
|
||||||
dummy_anim_ref = %ai_zombie_sprint_v6;
|
|
||||||
dummy_anim_ref = %ai_zombie_sprint_v7;
|
|
||||||
dummy_anim_ref = %ai_zombie_sprint_v8;
|
|
||||||
dummy_anim_ref = %ai_zombie_sprint_v9 ;
|
|
||||||
dummy_anim_ref = %ai_zombie_sprint_v10;
|
|
||||||
dummy_anim_ref = %ai_zombie_sprint_v11;
|
|
||||||
dummy_anim_ref = %ai_zombie_sprint_v12;
|
|
||||||
dummy_anim_ref = %ai_zombie_traverse_dierise_escape_corridor;
|
dummy_anim_ref = %ai_zombie_traverse_dierise_escape_corridor;
|
||||||
dummy_anim_ref = %ai_zombie_traverse_round_counter_to_stools;
|
dummy_anim_ref = %ai_zombie_traverse_round_counter_to_stools;
|
||||||
dummy_anim_ref = %ai_zombie_traverse_round_counter_from_stools;
|
dummy_anim_ref = %ai_zombie_traverse_round_counter_from_stools;
|
||||||
@ -849,7 +813,7 @@ spawner()
|
|||||||
precache( ai_index )
|
precache( ai_index )
|
||||||
{
|
{
|
||||||
level thread reference_anims_from_animtree();
|
level thread reference_anims_from_animtree();
|
||||||
precacheanimstatedef( ai_index, #animtree, "zm_nuked_basic" );
|
precacheanimstatedef( ai_index, #animtree, "zm_all_basic" );
|
||||||
character\c_zom_dlc0_zombie_hazmat_1_beyes::precache();
|
character\c_zom_dlc0_zombie_hazmat_1_beyes::precache();
|
||||||
character\c_zom_dlc0_zombie_hazmat_2_beyes::precache();
|
character\c_zom_dlc0_zombie_hazmat_2_beyes::precache();
|
||||||
}
|
}
|
||||||
|
@ -346,8 +346,6 @@ reference_anims_from_animtree()
|
|||||||
dummy_anim_ref = %ai_zombie_thundergun_hit_jackiespin_left;
|
dummy_anim_ref = %ai_zombie_thundergun_hit_jackiespin_left;
|
||||||
dummy_anim_ref = %ai_zombie_thundergun_hit_jackiespin_right;
|
dummy_anim_ref = %ai_zombie_thundergun_hit_jackiespin_right;
|
||||||
dummy_anim_ref = %ai_zombie_thundergun_hit_legsout_right;
|
dummy_anim_ref = %ai_zombie_thundergun_hit_legsout_right;
|
||||||
dummy_anim_ref = %ai_zombie_thundergun_getup_a;
|
|
||||||
dummy_anim_ref = %ai_zombie_thundergun_getup_quick_a;
|
|
||||||
dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_a;
|
dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_a;
|
||||||
dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_b;
|
dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_b;
|
||||||
dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_c;
|
dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_c;
|
||||||
@ -454,8 +452,6 @@ reference_anims_from_animtree()
|
|||||||
dummy_anim_ref = %ai_zombie_jump_up_startrailing;
|
dummy_anim_ref = %ai_zombie_jump_up_startrailing;
|
||||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_startrailing;
|
dummy_anim_ref = %ai_zombie_crawl_jump_down_startrailing;
|
||||||
dummy_anim_ref = %ai_zombie_jump_down_startrailing;
|
dummy_anim_ref = %ai_zombie_jump_down_startrailing;
|
||||||
dummy_anim_ref = %ai_zombie_jump_up_grabbed_48 ;
|
|
||||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_48;
|
|
||||||
dummy_anim_ref = %ai_zombie_jump_up_grabbed_190;
|
dummy_anim_ref = %ai_zombie_jump_up_grabbed_190;
|
||||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_190;
|
dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_190;
|
||||||
dummy_anim_ref = %ai_zombie_crawl_traverse_48;
|
dummy_anim_ref = %ai_zombie_crawl_traverse_48;
|
||||||
@ -469,17 +465,12 @@ reference_anims_from_animtree()
|
|||||||
dummy_anim_ref = %ai_zombie_crawl_sprint_jump_up_cellblock;
|
dummy_anim_ref = %ai_zombie_crawl_sprint_jump_up_cellblock;
|
||||||
dummy_anim_ref = %ai_zombie_crawl_sprint_jump_down_cellblock;
|
dummy_anim_ref = %ai_zombie_crawl_sprint_jump_down_cellblock;
|
||||||
dummy_anim_ref = %ai_zombie_jump_down_dock_tommygun ;
|
dummy_anim_ref = %ai_zombie_jump_down_dock_tommygun ;
|
||||||
dummy_anim_ref = %ai_zombie_crawl_jump_across_120;
|
|
||||||
dummy_anim_ref = %ai_zombie_jump_across_120 ;
|
|
||||||
dummy_anim_ref = %ai_zombie_diner_roof_hatch_jump_up;
|
dummy_anim_ref = %ai_zombie_diner_roof_hatch_jump_up;
|
||||||
dummy_anim_ref = %ai_zombie_crawl_diner_roof_hatch_jump_up;
|
dummy_anim_ref = %ai_zombie_crawl_diner_roof_hatch_jump_up;
|
||||||
dummy_anim_ref = %ai_zombie_traverse_diner_roof;
|
dummy_anim_ref = %ai_zombie_traverse_diner_roof;
|
||||||
dummy_anim_ref = %ai_zombie_crawl_traverse_diner_roof;
|
dummy_anim_ref = %ai_zombie_crawl_traverse_diner_roof;
|
||||||
dummy_anim_ref = %ai_zombie_traverse_garage_roll;
|
|
||||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_diner_roof;
|
dummy_anim_ref = %ai_zombie_crawl_jump_up_diner_roof;
|
||||||
dummy_anim_ref = %ai_zombie_jump_up_diner_roof;
|
dummy_anim_ref = %ai_zombie_jump_up_diner_roof;
|
||||||
dummy_anim_ref = %ai_zombie_jump_up_2_climb;
|
|
||||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_2_climb;
|
|
||||||
dummy_anim_ref = %ai_zombie_crawl_traverse_diner_counter_from_stools;
|
dummy_anim_ref = %ai_zombie_crawl_traverse_diner_counter_from_stools;
|
||||||
dummy_anim_ref = %ai_zombie_crawl_traverse_diner_counter_to_stools;
|
dummy_anim_ref = %ai_zombie_crawl_traverse_diner_counter_to_stools;
|
||||||
dummy_anim_ref = %ai_zombie_traverse_diner_counter_from_stools;
|
dummy_anim_ref = %ai_zombie_traverse_diner_counter_from_stools;
|
||||||
@ -505,26 +496,6 @@ reference_anims_from_animtree()
|
|||||||
dummy_anim_ref = %ai_zombie_traverse_lower_gondola;
|
dummy_anim_ref = %ai_zombie_traverse_lower_gondola;
|
||||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_dock_middle;
|
dummy_anim_ref = %ai_zombie_crawl_jump_up_dock_middle;
|
||||||
dummy_anim_ref = %ai_zombie_jump_up_dock_middle;
|
dummy_anim_ref = %ai_zombie_jump_up_dock_middle;
|
||||||
dummy_anim_ref = %ai_zombie_barricade_enter_l;
|
|
||||||
dummy_anim_ref = %ai_zombie_barricade_enter_r;
|
|
||||||
dummy_anim_ref = %ai_zombie_barricade_enter_m_nolegs;
|
|
||||||
dummy_anim_ref = %ai_zombie_barricade_enter_m_v1;
|
|
||||||
dummy_anim_ref = %ai_zombie_barricade_enter_m_v2;
|
|
||||||
dummy_anim_ref = %ai_zombie_barricade_enter_m_v3;
|
|
||||||
dummy_anim_ref = %ai_zombie_barricade_enter_m_v4;
|
|
||||||
dummy_anim_ref = %ai_zombie_barricade_enter_m_v5;
|
|
||||||
dummy_anim_ref = %ai_zombie_barricade_enter_m_v6;
|
|
||||||
dummy_anim_ref = %ai_zombie_barricade_enter_m_v7;
|
|
||||||
dummy_anim_ref = %ai_zombie_barricade_enter_run_l;
|
|
||||||
dummy_anim_ref = %ai_zombie_barricade_enter_run_r;
|
|
||||||
dummy_anim_ref = %ai_zombie_barricade_enter_sprint_l;
|
|
||||||
dummy_anim_ref = %ai_zombie_barricade_enter_sprint_r;
|
|
||||||
dummy_anim_ref = %ai_zombie_crawl_barricade_enter_l;
|
|
||||||
dummy_anim_ref = %ai_zombie_crawl_barricade_enter_r;
|
|
||||||
dummy_anim_ref = %ai_zombie_crawl_barricade_enter_run_l;
|
|
||||||
dummy_anim_ref = %ai_zombie_crawl_barricade_enter_run_r;
|
|
||||||
dummy_anim_ref = %ai_zombie_crawl_barricade_enter_sprint_l;
|
|
||||||
dummy_anim_ref = %ai_zombie_crawl_barricade_enter_sprint_r;
|
|
||||||
dummy_anim_ref = %ai_zombie_walk_bus_v1;
|
dummy_anim_ref = %ai_zombie_walk_bus_v1;
|
||||||
dummy_anim_ref = %ai_zombie_walk_bus_v2;
|
dummy_anim_ref = %ai_zombie_walk_bus_v2;
|
||||||
dummy_anim_ref = %ai_zombie_walk_bus_v3;
|
dummy_anim_ref = %ai_zombie_walk_bus_v3;
|
||||||
@ -649,13 +620,6 @@ reference_anims_from_animtree()
|
|||||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v1;
|
dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v1;
|
||||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v2;
|
dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v2;
|
||||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v3;
|
dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v3;
|
||||||
dummy_anim_ref = %ai_zombie_sprint_v6;
|
|
||||||
dummy_anim_ref = %ai_zombie_sprint_v7;
|
|
||||||
dummy_anim_ref = %ai_zombie_sprint_v8;
|
|
||||||
dummy_anim_ref = %ai_zombie_sprint_v9 ;
|
|
||||||
dummy_anim_ref = %ai_zombie_sprint_v10;
|
|
||||||
dummy_anim_ref = %ai_zombie_sprint_v11;
|
|
||||||
dummy_anim_ref = %ai_zombie_sprint_v12;
|
|
||||||
dummy_anim_ref = %ai_zombie_traverse_dierise_escape_corridor;
|
dummy_anim_ref = %ai_zombie_traverse_dierise_escape_corridor;
|
||||||
dummy_anim_ref = %ai_zombie_traverse_round_counter_to_stools;
|
dummy_anim_ref = %ai_zombie_traverse_round_counter_to_stools;
|
||||||
dummy_anim_ref = %ai_zombie_traverse_round_counter_from_stools;
|
dummy_anim_ref = %ai_zombie_traverse_round_counter_from_stools;
|
||||||
@ -849,7 +813,7 @@ spawner()
|
|||||||
precache( ai_index )
|
precache( ai_index )
|
||||||
{
|
{
|
||||||
level thread reference_anims_from_animtree();
|
level thread reference_anims_from_animtree();
|
||||||
precacheanimstatedef( ai_index, #animtree, "zm_nuked_basic" );
|
precacheanimstatedef( ai_index, #animtree, "zm_all_basic" );
|
||||||
character\c_zom_dlc0_zombie_soldier_1::precache();
|
character\c_zom_dlc0_zombie_soldier_1::precache();
|
||||||
character\c_zom_dlc0_zombie_soldier_civ_1::precache();
|
character\c_zom_dlc0_zombie_soldier_civ_1::precache();
|
||||||
}
|
}
|
||||||
|
@ -346,8 +346,6 @@ reference_anims_from_animtree()
|
|||||||
dummy_anim_ref = %ai_zombie_thundergun_hit_jackiespin_left;
|
dummy_anim_ref = %ai_zombie_thundergun_hit_jackiespin_left;
|
||||||
dummy_anim_ref = %ai_zombie_thundergun_hit_jackiespin_right;
|
dummy_anim_ref = %ai_zombie_thundergun_hit_jackiespin_right;
|
||||||
dummy_anim_ref = %ai_zombie_thundergun_hit_legsout_right;
|
dummy_anim_ref = %ai_zombie_thundergun_hit_legsout_right;
|
||||||
dummy_anim_ref = %ai_zombie_thundergun_getup_a;
|
|
||||||
dummy_anim_ref = %ai_zombie_thundergun_getup_quick_a;
|
|
||||||
dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_a;
|
dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_a;
|
||||||
dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_b;
|
dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_b;
|
||||||
dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_c;
|
dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_c;
|
||||||
@ -454,8 +452,6 @@ reference_anims_from_animtree()
|
|||||||
dummy_anim_ref = %ai_zombie_jump_up_startrailing;
|
dummy_anim_ref = %ai_zombie_jump_up_startrailing;
|
||||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_startrailing;
|
dummy_anim_ref = %ai_zombie_crawl_jump_down_startrailing;
|
||||||
dummy_anim_ref = %ai_zombie_jump_down_startrailing;
|
dummy_anim_ref = %ai_zombie_jump_down_startrailing;
|
||||||
dummy_anim_ref = %ai_zombie_jump_up_grabbed_48 ;
|
|
||||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_48;
|
|
||||||
dummy_anim_ref = %ai_zombie_jump_up_grabbed_190;
|
dummy_anim_ref = %ai_zombie_jump_up_grabbed_190;
|
||||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_190;
|
dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_190;
|
||||||
dummy_anim_ref = %ai_zombie_crawl_traverse_48;
|
dummy_anim_ref = %ai_zombie_crawl_traverse_48;
|
||||||
@ -469,17 +465,12 @@ reference_anims_from_animtree()
|
|||||||
dummy_anim_ref = %ai_zombie_crawl_sprint_jump_up_cellblock;
|
dummy_anim_ref = %ai_zombie_crawl_sprint_jump_up_cellblock;
|
||||||
dummy_anim_ref = %ai_zombie_crawl_sprint_jump_down_cellblock;
|
dummy_anim_ref = %ai_zombie_crawl_sprint_jump_down_cellblock;
|
||||||
dummy_anim_ref = %ai_zombie_jump_down_dock_tommygun ;
|
dummy_anim_ref = %ai_zombie_jump_down_dock_tommygun ;
|
||||||
dummy_anim_ref = %ai_zombie_crawl_jump_across_120;
|
|
||||||
dummy_anim_ref = %ai_zombie_jump_across_120 ;
|
|
||||||
dummy_anim_ref = %ai_zombie_diner_roof_hatch_jump_up;
|
dummy_anim_ref = %ai_zombie_diner_roof_hatch_jump_up;
|
||||||
dummy_anim_ref = %ai_zombie_crawl_diner_roof_hatch_jump_up;
|
dummy_anim_ref = %ai_zombie_crawl_diner_roof_hatch_jump_up;
|
||||||
dummy_anim_ref = %ai_zombie_traverse_diner_roof;
|
dummy_anim_ref = %ai_zombie_traverse_diner_roof;
|
||||||
dummy_anim_ref = %ai_zombie_crawl_traverse_diner_roof;
|
dummy_anim_ref = %ai_zombie_crawl_traverse_diner_roof;
|
||||||
dummy_anim_ref = %ai_zombie_traverse_garage_roll;
|
|
||||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_diner_roof;
|
dummy_anim_ref = %ai_zombie_crawl_jump_up_diner_roof;
|
||||||
dummy_anim_ref = %ai_zombie_jump_up_diner_roof;
|
dummy_anim_ref = %ai_zombie_jump_up_diner_roof;
|
||||||
dummy_anim_ref = %ai_zombie_jump_up_2_climb;
|
|
||||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_2_climb;
|
|
||||||
dummy_anim_ref = %ai_zombie_crawl_traverse_diner_counter_from_stools;
|
dummy_anim_ref = %ai_zombie_crawl_traverse_diner_counter_from_stools;
|
||||||
dummy_anim_ref = %ai_zombie_crawl_traverse_diner_counter_to_stools;
|
dummy_anim_ref = %ai_zombie_crawl_traverse_diner_counter_to_stools;
|
||||||
dummy_anim_ref = %ai_zombie_traverse_diner_counter_from_stools;
|
dummy_anim_ref = %ai_zombie_traverse_diner_counter_from_stools;
|
||||||
@ -505,26 +496,6 @@ reference_anims_from_animtree()
|
|||||||
dummy_anim_ref = %ai_zombie_traverse_lower_gondola;
|
dummy_anim_ref = %ai_zombie_traverse_lower_gondola;
|
||||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_dock_middle;
|
dummy_anim_ref = %ai_zombie_crawl_jump_up_dock_middle;
|
||||||
dummy_anim_ref = %ai_zombie_jump_up_dock_middle;
|
dummy_anim_ref = %ai_zombie_jump_up_dock_middle;
|
||||||
dummy_anim_ref = %ai_zombie_barricade_enter_l;
|
|
||||||
dummy_anim_ref = %ai_zombie_barricade_enter_r;
|
|
||||||
dummy_anim_ref = %ai_zombie_barricade_enter_m_nolegs;
|
|
||||||
dummy_anim_ref = %ai_zombie_barricade_enter_m_v1;
|
|
||||||
dummy_anim_ref = %ai_zombie_barricade_enter_m_v2;
|
|
||||||
dummy_anim_ref = %ai_zombie_barricade_enter_m_v3;
|
|
||||||
dummy_anim_ref = %ai_zombie_barricade_enter_m_v4;
|
|
||||||
dummy_anim_ref = %ai_zombie_barricade_enter_m_v5;
|
|
||||||
dummy_anim_ref = %ai_zombie_barricade_enter_m_v6;
|
|
||||||
dummy_anim_ref = %ai_zombie_barricade_enter_m_v7;
|
|
||||||
dummy_anim_ref = %ai_zombie_barricade_enter_run_l;
|
|
||||||
dummy_anim_ref = %ai_zombie_barricade_enter_run_r;
|
|
||||||
dummy_anim_ref = %ai_zombie_barricade_enter_sprint_l;
|
|
||||||
dummy_anim_ref = %ai_zombie_barricade_enter_sprint_r;
|
|
||||||
dummy_anim_ref = %ai_zombie_crawl_barricade_enter_l;
|
|
||||||
dummy_anim_ref = %ai_zombie_crawl_barricade_enter_r;
|
|
||||||
dummy_anim_ref = %ai_zombie_crawl_barricade_enter_run_l;
|
|
||||||
dummy_anim_ref = %ai_zombie_crawl_barricade_enter_run_r;
|
|
||||||
dummy_anim_ref = %ai_zombie_crawl_barricade_enter_sprint_l;
|
|
||||||
dummy_anim_ref = %ai_zombie_crawl_barricade_enter_sprint_r;
|
|
||||||
dummy_anim_ref = %ai_zombie_walk_bus_v1;
|
dummy_anim_ref = %ai_zombie_walk_bus_v1;
|
||||||
dummy_anim_ref = %ai_zombie_walk_bus_v2;
|
dummy_anim_ref = %ai_zombie_walk_bus_v2;
|
||||||
dummy_anim_ref = %ai_zombie_walk_bus_v3;
|
dummy_anim_ref = %ai_zombie_walk_bus_v3;
|
||||||
@ -649,13 +620,6 @@ reference_anims_from_animtree()
|
|||||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v1;
|
dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v1;
|
||||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v2;
|
dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v2;
|
||||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v3;
|
dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v3;
|
||||||
dummy_anim_ref = %ai_zombie_sprint_v6;
|
|
||||||
dummy_anim_ref = %ai_zombie_sprint_v7;
|
|
||||||
dummy_anim_ref = %ai_zombie_sprint_v8;
|
|
||||||
dummy_anim_ref = %ai_zombie_sprint_v9 ;
|
|
||||||
dummy_anim_ref = %ai_zombie_sprint_v10;
|
|
||||||
dummy_anim_ref = %ai_zombie_sprint_v11;
|
|
||||||
dummy_anim_ref = %ai_zombie_sprint_v12;
|
|
||||||
dummy_anim_ref = %ai_zombie_traverse_dierise_escape_corridor;
|
dummy_anim_ref = %ai_zombie_traverse_dierise_escape_corridor;
|
||||||
dummy_anim_ref = %ai_zombie_traverse_round_counter_to_stools;
|
dummy_anim_ref = %ai_zombie_traverse_round_counter_to_stools;
|
||||||
dummy_anim_ref = %ai_zombie_traverse_round_counter_from_stools;
|
dummy_anim_ref = %ai_zombie_traverse_round_counter_from_stools;
|
||||||
@ -849,7 +813,7 @@ spawner()
|
|||||||
precache( ai_index )
|
precache( ai_index )
|
||||||
{
|
{
|
||||||
level thread reference_anims_from_animtree();
|
level thread reference_anims_from_animtree();
|
||||||
precacheanimstatedef( ai_index, #animtree, "zm_nuked_basic" );
|
precacheanimstatedef( ai_index, #animtree, "zm_all_basic" );
|
||||||
character\c_zom_dlc0_zombie_soldier_1_beyes::precache();
|
character\c_zom_dlc0_zombie_soldier_1_beyes::precache();
|
||||||
character\c_zom_dlc0_zombie_soldier_civ_1_beyes::precache();
|
character\c_zom_dlc0_zombie_soldier_civ_1_beyes::precache();
|
||||||
}
|
}
|
||||||
|
1941
zm_ai_pack/animstatedefs/zm_all_basic.asd
Normal file
1941
zm_ai_pack/animstatedefs/zm_all_basic.asd
Normal file
File diff suppressed because it is too large
Load Diff
666
zm_ai_pack/animstatedefs/zm_tomb_basic.asd
Normal file
666
zm_ai_pack/animstatedefs/zm_tomb_basic.asd
Normal file
@ -0,0 +1,666 @@
|
|||||||
|
zm_idle : notify idle_anim
|
||||||
|
{
|
||||||
|
ai_zombie_idle_v1_delta
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_idle_crawl : notify idle_anim
|
||||||
|
{
|
||||||
|
ai_zombie_idle_crawl_delta
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_move_walk : notify move_anim
|
||||||
|
{
|
||||||
|
ai_zombie_walk_v1
|
||||||
|
ai_zombie_walk_v2
|
||||||
|
ai_zombie_walk_v3
|
||||||
|
ai_zombie_walk_v4
|
||||||
|
ai_zombie_walk_v6
|
||||||
|
ai_zombie_walk_v7
|
||||||
|
ai_zombie_walk_v9
|
||||||
|
ai_zombie_walk_v9
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_move_walk_crawl : missing_legs notify move_anim
|
||||||
|
{
|
||||||
|
ai_zombie_crawl
|
||||||
|
ai_zombie_crawl_v1
|
||||||
|
ai_zombie_crawl_v2
|
||||||
|
ai_zombie_crawl_v3
|
||||||
|
ai_zombie_crawl_v4
|
||||||
|
ai_zombie_crawl_v5
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_move_run : notify move_anim
|
||||||
|
{
|
||||||
|
ai_zombie_walk_fast_v1
|
||||||
|
ai_zombie_walk_fast_v2
|
||||||
|
ai_zombie_walk_fast_v3
|
||||||
|
ai_zombie_run_v2
|
||||||
|
ai_zombie_run_v4
|
||||||
|
ai_zombie_run_v3
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_move_run_crawl : missing_legs notify move_anim
|
||||||
|
{
|
||||||
|
ai_zombie_crawl
|
||||||
|
ai_zombie_crawl_v1
|
||||||
|
ai_zombie_crawl_v2
|
||||||
|
ai_zombie_crawl_v3
|
||||||
|
ai_zombie_crawl_v4
|
||||||
|
ai_zombie_crawl_v5
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_move_sprint : notify move_anim
|
||||||
|
{
|
||||||
|
ai_zombie_sprint_v1
|
||||||
|
ai_zombie_sprint_v2
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_move_sprint_crawl : missing_legs notify move_anim
|
||||||
|
{
|
||||||
|
ai_zombie_crawl_sprint
|
||||||
|
ai_zombie_crawl_sprint_1
|
||||||
|
ai_zombie_crawl_sprint_2
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_move_super_sprint : notify move_anim
|
||||||
|
{
|
||||||
|
ai_zombie_fast_sprint_01
|
||||||
|
ai_zombie_fast_sprint_02
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_move_super_sprint_crawl : missing_legs notify move_anim
|
||||||
|
{
|
||||||
|
ai_zombie_crawl_sprint
|
||||||
|
ai_zombie_crawl_sprint_1
|
||||||
|
ai_zombie_crawl_sprint_2
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_move_stumpy : missing_legs notify move_anim
|
||||||
|
{
|
||||||
|
ai_zombie_walk_on_hands_a
|
||||||
|
ai_zombie_walk_on_hands_b
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_walk_melee : restart notify melee_anim
|
||||||
|
{
|
||||||
|
ai_zombie_attack_v2
|
||||||
|
ai_zombie_attack_v4
|
||||||
|
ai_zombie_attack_v6
|
||||||
|
ai_zombie_attack_v1
|
||||||
|
ai_zombie_attack_forward_v1
|
||||||
|
ai_zombie_attack_forward_v2
|
||||||
|
ai_zombie_walk_attack_v1
|
||||||
|
ai_zombie_walk_attack_v2
|
||||||
|
ai_zombie_walk_attack_v3
|
||||||
|
ai_zombie_walk_attack_v4
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_generator_melee : restart notify static_melee_anim
|
||||||
|
{
|
||||||
|
ai_zombie_attack_v2
|
||||||
|
ai_zombie_attack_v4
|
||||||
|
ai_zombie_attack_v6
|
||||||
|
ai_zombie_attack_v1
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_walk_melee_crawl : restart missing_legs notify melee_anim
|
||||||
|
{
|
||||||
|
ai_zombie_attack_crawl
|
||||||
|
ai_zombie_attack_crawl_lunge
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_run_melee : restart notify melee_anim
|
||||||
|
{
|
||||||
|
ai_zombie_attack_v2
|
||||||
|
ai_zombie_attack_v4
|
||||||
|
ai_zombie_attack_v6
|
||||||
|
ai_zombie_attack_v1
|
||||||
|
ai_zombie_attack_forward_v1
|
||||||
|
ai_zombie_attack_forward_v2
|
||||||
|
ai_zombie_run_attack_v1
|
||||||
|
ai_zombie_run_attack_v2
|
||||||
|
ai_zombie_run_attack_v3
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_run_melee_crawl : restart missing_legs notify melee_anim
|
||||||
|
{
|
||||||
|
ai_zombie_attack_crawl
|
||||||
|
ai_zombie_attack_crawl_lunge
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_stumpy_melee : restart missing_legs notify melee_anim
|
||||||
|
{
|
||||||
|
ai_zombie_walk_on_hands_shot_a
|
||||||
|
ai_zombie_walk_on_hands_shot_b
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_taunt : restart notify taunt_anim
|
||||||
|
{
|
||||||
|
ai_zombie_taunts_4
|
||||||
|
ai_zombie_taunts_7
|
||||||
|
ai_zombie_taunts_9
|
||||||
|
ai_zombie_taunts_5b
|
||||||
|
ai_zombie_taunts_5c
|
||||||
|
ai_zombie_taunts_5d
|
||||||
|
ai_zombie_taunts_5e
|
||||||
|
ai_zombie_taunts_5f
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_zbarrier_board_tear_in : aliased restart notify tear_anim
|
||||||
|
{
|
||||||
|
spot_0_piece_horz_1 ai_zombie_boardtear_aligned_m_1_grab
|
||||||
|
spot_0_piece_vert_1 ai_zombie_boardtear_aligned_m_2_grab
|
||||||
|
spot_0_piece_vert_2 ai_zombie_boardtear_aligned_m_3_grab
|
||||||
|
spot_0_piece_horz_2 ai_zombie_boardtear_aligned_m_4_grab
|
||||||
|
spot_0_piece_horz_3 ai_zombie_boardtear_aligned_m_5_grab
|
||||||
|
spot_0_piece_horz_4 ai_zombie_boardtear_aligned_m_6_grab
|
||||||
|
spot_1_piece_horz_1 ai_zombie_boardtear_aligned_r_1_grab
|
||||||
|
spot_1_piece_vert_1 ai_zombie_boardtear_aligned_r_2_grab
|
||||||
|
spot_1_piece_vert_2 ai_zombie_boardtear_aligned_r_3_grab
|
||||||
|
spot_1_piece_horz_2 ai_zombie_boardtear_aligned_r_4_grab
|
||||||
|
spot_1_piece_horz_3 ai_zombie_boardtear_aligned_r_5_grab
|
||||||
|
spot_1_piece_horz_4 ai_zombie_boardtear_aligned_r_6_grab
|
||||||
|
spot_2_piece_horz_1 ai_zombie_boardtear_aligned_l_1_grab
|
||||||
|
spot_2_piece_vert_1 ai_zombie_boardtear_aligned_l_2_grab
|
||||||
|
spot_2_piece_vert_2 ai_zombie_boardtear_aligned_l_3_grab
|
||||||
|
spot_2_piece_horz_2 ai_zombie_boardtear_aligned_l_4_grab
|
||||||
|
spot_2_piece_horz_3 ai_zombie_boardtear_aligned_l_5_grab
|
||||||
|
spot_2_piece_horz_4 ai_zombie_boardtear_aligned_l_6_grab
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_zbarrier_board_tear_loop : aliased restart notify tear_anim
|
||||||
|
{
|
||||||
|
spot_0_piece_horz_1 ai_zombie_boardtear_aligned_m_1_hold
|
||||||
|
spot_0_piece_vert_1 ai_zombie_boardtear_aligned_m_2_hold
|
||||||
|
spot_0_piece_vert_2 ai_zombie_boardtear_aligned_m_3_hold
|
||||||
|
spot_0_piece_horz_2 ai_zombie_boardtear_aligned_m_4_hold
|
||||||
|
spot_0_piece_horz_3 ai_zombie_boardtear_aligned_m_5_hold
|
||||||
|
spot_0_piece_horz_4 ai_zombie_boardtear_aligned_m_6_hold
|
||||||
|
spot_1_piece_horz_1 ai_zombie_boardtear_aligned_r_1_hold
|
||||||
|
spot_1_piece_vert_1 ai_zombie_boardtear_aligned_r_2_hold
|
||||||
|
spot_1_piece_vert_2 ai_zombie_boardtear_aligned_r_3_hold
|
||||||
|
spot_1_piece_horz_2 ai_zombie_boardtear_aligned_r_4_hold
|
||||||
|
spot_1_piece_horz_3 ai_zombie_boardtear_aligned_r_5_hold
|
||||||
|
spot_1_piece_horz_4 ai_zombie_boardtear_aligned_r_6_hold
|
||||||
|
spot_2_piece_horz_1 ai_zombie_boardtear_aligned_l_1_hold
|
||||||
|
spot_2_piece_vert_1 ai_zombie_boardtear_aligned_l_2_hold
|
||||||
|
spot_2_piece_vert_2 ai_zombie_boardtear_aligned_l_3_hold
|
||||||
|
spot_2_piece_horz_2 ai_zombie_boardtear_aligned_l_4_hold
|
||||||
|
spot_2_piece_horz_3 ai_zombie_boardtear_aligned_l_5_hold
|
||||||
|
spot_2_piece_horz_4 ai_zombie_boardtear_aligned_l_6_hold
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_zbarrier_board_tear_out : aliased restart notify tear_anim
|
||||||
|
{
|
||||||
|
spot_0_piece_horz_1 ai_zombie_boardtear_aligned_m_1_pull
|
||||||
|
spot_0_piece_vert_1 ai_zombie_boardtear_aligned_m_2_pull
|
||||||
|
spot_0_piece_vert_2 ai_zombie_boardtear_aligned_m_3_pull
|
||||||
|
spot_0_piece_horz_2 ai_zombie_boardtear_aligned_m_4_pull
|
||||||
|
spot_0_piece_horz_3 ai_zombie_boardtear_aligned_m_5_pull
|
||||||
|
spot_0_piece_horz_4 ai_zombie_boardtear_aligned_m_6_pull
|
||||||
|
spot_1_piece_horz_1 ai_zombie_boardtear_aligned_r_1_pull
|
||||||
|
spot_1_piece_vert_1 ai_zombie_boardtear_aligned_r_2_pull
|
||||||
|
spot_1_piece_vert_2 ai_zombie_boardtear_aligned_r_3_pull
|
||||||
|
spot_1_piece_horz_2 ai_zombie_boardtear_aligned_r_4_pull
|
||||||
|
spot_1_piece_horz_3 ai_zombie_boardtear_aligned_r_5_pull
|
||||||
|
spot_1_piece_horz_4 ai_zombie_boardtear_aligned_r_6_pull
|
||||||
|
spot_2_piece_horz_1 ai_zombie_boardtear_aligned_l_1_pull
|
||||||
|
spot_2_piece_vert_1 ai_zombie_boardtear_aligned_l_2_pull
|
||||||
|
spot_2_piece_vert_2 ai_zombie_boardtear_aligned_l_3_pull
|
||||||
|
spot_2_piece_horz_2 ai_zombie_boardtear_aligned_l_4_pull
|
||||||
|
spot_2_piece_horz_3 ai_zombie_boardtear_aligned_l_5_pull
|
||||||
|
spot_2_piece_horz_4 ai_zombie_boardtear_aligned_l_6_pull
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_zbarrier_board_tear_in_crawl : aliased restart missing_legs notify tear_anim
|
||||||
|
{
|
||||||
|
spot_0_piece_horz_1 ai_zombie_crawl_boardtear_aligned_m_1_grab
|
||||||
|
spot_0_piece_vert_1 ai_zombie_crawl_boardtear_aligned_m_2_grab
|
||||||
|
spot_0_piece_vert_2 ai_zombie_crawl_boardtear_aligned_m_3_grab
|
||||||
|
spot_0_piece_horz_2 ai_zombie_crawl_boardtear_aligned_m_4_grab
|
||||||
|
spot_0_piece_horz_3 ai_zombie_crawl_boardtear_aligned_m_5_grab
|
||||||
|
spot_0_piece_horz_4 ai_zombie_crawl_boardtear_aligned_m_6_grab
|
||||||
|
spot_1_piece_horz_1 ai_zombie_crawl_boardtear_aligned_r_1_grab
|
||||||
|
spot_1_piece_vert_1 ai_zombie_crawl_boardtear_aligned_r_2_grab
|
||||||
|
spot_1_piece_vert_2 ai_zombie_crawl_boardtear_aligned_r_3_grab
|
||||||
|
spot_1_piece_horz_2 ai_zombie_crawl_boardtear_aligned_r_4_grab
|
||||||
|
spot_1_piece_horz_3 ai_zombie_crawl_boardtear_aligned_r_5_grab
|
||||||
|
spot_1_piece_horz_4 ai_zombie_crawl_boardtear_aligned_r_6_grab
|
||||||
|
spot_2_piece_horz_1 ai_zombie_crawl_boardtear_aligned_l_1_grab
|
||||||
|
spot_2_piece_vert_1 ai_zombie_crawl_boardtear_aligned_l_2_grab
|
||||||
|
spot_2_piece_vert_2 ai_zombie_crawl_boardtear_aligned_l_3_grab
|
||||||
|
spot_2_piece_horz_2 ai_zombie_crawl_boardtear_aligned_l_4_grab
|
||||||
|
spot_2_piece_horz_3 ai_zombie_crawl_boardtear_aligned_l_5_grab
|
||||||
|
spot_2_piece_horz_4 ai_zombie_crawl_boardtear_aligned_l_6_grab
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_zbarrier_board_tear_loop_crawl : aliased restart missing_legs notify tear_anim
|
||||||
|
{
|
||||||
|
spot_0_piece_horz_1 ai_zombie_crawl_boardtear_aligned_m_1_hold
|
||||||
|
spot_0_piece_vert_1 ai_zombie_crawl_boardtear_aligned_m_2_hold
|
||||||
|
spot_0_piece_vert_2 ai_zombie_crawl_boardtear_aligned_m_3_hold
|
||||||
|
spot_0_piece_horz_2 ai_zombie_crawl_boardtear_aligned_m_4_hold
|
||||||
|
spot_0_piece_horz_3 ai_zombie_crawl_boardtear_aligned_m_5_hold
|
||||||
|
spot_0_piece_horz_4 ai_zombie_crawl_boardtear_aligned_m_6_hold
|
||||||
|
spot_1_piece_horz_1 ai_zombie_crawl_boardtear_aligned_r_1_hold
|
||||||
|
spot_1_piece_vert_1 ai_zombie_crawl_boardtear_aligned_r_2_hold
|
||||||
|
spot_1_piece_vert_2 ai_zombie_crawl_boardtear_aligned_r_3_hold
|
||||||
|
spot_1_piece_horz_2 ai_zombie_crawl_boardtear_aligned_r_4_hold
|
||||||
|
spot_1_piece_horz_3 ai_zombie_crawl_boardtear_aligned_r_5_hold
|
||||||
|
spot_1_piece_horz_4 ai_zombie_crawl_boardtear_aligned_r_6_hold
|
||||||
|
spot_2_piece_horz_1 ai_zombie_crawl_boardtear_aligned_l_1_hold
|
||||||
|
spot_2_piece_vert_1 ai_zombie_crawl_boardtear_aligned_l_2_hold
|
||||||
|
spot_2_piece_vert_2 ai_zombie_crawl_boardtear_aligned_l_3_hold
|
||||||
|
spot_2_piece_horz_2 ai_zombie_crawl_boardtear_aligned_l_4_hold
|
||||||
|
spot_2_piece_horz_3 ai_zombie_crawl_boardtear_aligned_l_5_hold
|
||||||
|
spot_2_piece_horz_4 ai_zombie_crawl_boardtear_aligned_l_6_hold
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_zbarrier_board_tear_out_crawl : aliased restart missing_legs notify tear_anim
|
||||||
|
{
|
||||||
|
spot_0_piece_horz_1 ai_zombie_crawl_boardtear_aligned_m_1_pull
|
||||||
|
spot_0_piece_vert_1 ai_zombie_crawl_boardtear_aligned_m_2_pull
|
||||||
|
spot_0_piece_vert_2 ai_zombie_crawl_boardtear_aligned_m_3_pull
|
||||||
|
spot_0_piece_horz_2 ai_zombie_crawl_boardtear_aligned_m_4_pull
|
||||||
|
spot_0_piece_horz_3 ai_zombie_crawl_boardtear_aligned_m_5_pull
|
||||||
|
spot_0_piece_horz_4 ai_zombie_crawl_boardtear_aligned_m_6_pull
|
||||||
|
spot_1_piece_horz_1 ai_zombie_crawl_boardtear_aligned_r_1_pull
|
||||||
|
spot_1_piece_vert_1 ai_zombie_crawl_boardtear_aligned_r_2_pull
|
||||||
|
spot_1_piece_vert_2 ai_zombie_crawl_boardtear_aligned_r_3_pull
|
||||||
|
spot_1_piece_horz_2 ai_zombie_crawl_boardtear_aligned_r_4_pull
|
||||||
|
spot_1_piece_horz_3 ai_zombie_crawl_boardtear_aligned_r_5_pull
|
||||||
|
spot_1_piece_horz_4 ai_zombie_crawl_boardtear_aligned_r_6_pull
|
||||||
|
spot_2_piece_horz_1 ai_zombie_crawl_boardtear_aligned_l_1_pull
|
||||||
|
spot_2_piece_vert_1 ai_zombie_crawl_boardtear_aligned_l_2_pull
|
||||||
|
spot_2_piece_vert_2 ai_zombie_crawl_boardtear_aligned_l_3_pull
|
||||||
|
spot_2_piece_horz_2 ai_zombie_crawl_boardtear_aligned_l_4_pull
|
||||||
|
spot_2_piece_horz_3 ai_zombie_crawl_boardtear_aligned_l_5_pull
|
||||||
|
spot_2_piece_horz_4 ai_zombie_crawl_boardtear_aligned_l_6_pull
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_window_melee : restart notify window_melee_anim
|
||||||
|
{
|
||||||
|
ai_zombie_window_attack_arm_l_out
|
||||||
|
ai_zombie_window_attack_arm_r_out
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_rise : restart notify rise_anim
|
||||||
|
{
|
||||||
|
ai_zombie_traverse_ground_dugup
|
||||||
|
ai_zombie_traverse_ground_dugup
|
||||||
|
ai_zombie_traverse_ground_dugup
|
||||||
|
ai_zombie_traverse_ground_dugup
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_dug_rise : restart notify rise_anim
|
||||||
|
{
|
||||||
|
ai_zombie_traverse_ground_dugup
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_rise_death_in : restart notify death_anim
|
||||||
|
{
|
||||||
|
ai_zombie_traverse_ground_v1_deathinside
|
||||||
|
ai_zombie_traverse_ground_v1_deathinside_alt
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_rise_death_out : restart notify death_anim
|
||||||
|
{
|
||||||
|
ai_zombie_traverse_ground_v1_deathoutside
|
||||||
|
ai_zombie_traverse_ground_v1_deathoutside_alt
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_death : restart notify death_anim
|
||||||
|
{
|
||||||
|
ch_dazed_a_death
|
||||||
|
ch_dazed_b_death
|
||||||
|
ch_dazed_c_death
|
||||||
|
ch_dazed_d_death
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_death_crawl : restart missing_legs notify death_anim
|
||||||
|
{
|
||||||
|
ai_zombie_crawl_death_v1
|
||||||
|
ai_zombie_crawl_death_v2
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_traverse_barrier : aliased restart notify traverse_anim
|
||||||
|
{
|
||||||
|
barrier_walk ai_zombie_traverse_v1
|
||||||
|
barrier_walk ai_zombie_traverse_v2
|
||||||
|
barrier_run ai_zombie_traverse_v5
|
||||||
|
barrier_sprint ai_zombie_traverse_v6
|
||||||
|
barrier_sprint ai_zombie_traverse_v7
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_traverse_barrier_crawl : aliased restart missing_legs notify traverse_anim
|
||||||
|
{
|
||||||
|
barrier_crawl ai_zombie_traverse_crawl_v1
|
||||||
|
barrier_crawl ai_zombie_traverse_v4
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_barricade_enter : aliased restart notify barricade_enter_anim
|
||||||
|
{
|
||||||
|
barrier_walk_m ai_zombie_barricade_enter_m_v1
|
||||||
|
barrier_walk_m ai_zombie_barricade_enter_m_v2
|
||||||
|
barrier_run_m ai_zombie_barricade_enter_m_v5
|
||||||
|
barrier_sprint_m ai_zombie_barricade_enter_m_v6
|
||||||
|
barrier_sprint_m ai_zombie_barricade_enter_m_v7
|
||||||
|
|
||||||
|
barrier_walk_r ai_zombie_barricade_enter_r
|
||||||
|
barrier_run_r ai_zombie_barricade_enter_run_r
|
||||||
|
barrier_sprint_r ai_zombie_barricade_enter_sprint_r
|
||||||
|
|
||||||
|
barrier_walk_l ai_zombie_barricade_enter_l
|
||||||
|
barrier_run_l ai_zombie_barricade_enter_run_l
|
||||||
|
barrier_sprint_l ai_zombie_barricade_enter_sprint_l
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_barricade_enter_crawl : aliased restart missing_legs notify barricade_enter_anim
|
||||||
|
{
|
||||||
|
barrier_walk_m ai_zombie_barricade_enter_m_nolegs
|
||||||
|
barrier_walk_m ai_zombie_barricade_enter_m_v4
|
||||||
|
barrier_run_m ai_zombie_barricade_enter_m_nolegs
|
||||||
|
barrier_sprint_m ai_zombie_barricade_enter_m_nolegs
|
||||||
|
|
||||||
|
barrier_walk_r ai_zombie_crawl_barricade_enter_r
|
||||||
|
barrier_run_r ai_zombie_crawl_barricade_enter_run_r
|
||||||
|
barrier_sprint_r ai_zombie_crawl_barricade_enter_sprint_r
|
||||||
|
|
||||||
|
barrier_walk_l ai_zombie_crawl_barricade_enter_l
|
||||||
|
barrier_run_l ai_zombie_crawl_barricade_enter_run_l
|
||||||
|
barrier_sprint_l ai_zombie_crawl_barricade_enter_sprint_l
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_move_burned : notify move_anim
|
||||||
|
{
|
||||||
|
ai_zombie_firestaff_death_walking_a
|
||||||
|
ai_zombie_firestaff_death_walking_b
|
||||||
|
ai_zombie_firestaff_death_walking_c
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_tank_jump_up : aliased restart notify tank_jump_up
|
||||||
|
{
|
||||||
|
window_right_front_jmp_jnt ai_zombie_jump_up_markiv_front
|
||||||
|
window_left_1_jmp_jnt ai_zombie_jump_up_markiv_leftfront
|
||||||
|
window_left_2_jmp_jnt ai_zombie_jump_up_markiv_leftmid
|
||||||
|
window_left_3_jmp_jnt ai_zombie_jump_up_markiv_leftrear
|
||||||
|
window_left_rear_jmp_jnt ai_zombie_jump_up_markiv_rear
|
||||||
|
window_right_1_jmp_jnt ai_zombie_jump_up_markiv_rightfront
|
||||||
|
window_right_2_jmp_jnt ai_zombie_jump_up_markiv_rightmid
|
||||||
|
window_right_3_jmp_jnt ai_zombie_jump_up_markiv_rightrear
|
||||||
|
window_rear_long_jmp_jnt ai_zombie_jump_up_onto_markiv_rear
|
||||||
|
|
||||||
|
window_right_front_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_front
|
||||||
|
window_left_1_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_leftfront
|
||||||
|
window_left_2_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_leftmid
|
||||||
|
window_left_3_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_leftrear
|
||||||
|
window_left_rear_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_rear
|
||||||
|
window_right_1_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_rightfront
|
||||||
|
window_right_2_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_rightmid
|
||||||
|
window_right_3_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_rightrear
|
||||||
|
window_rear_long_jmp_jnt_crawler ai_zombie_crawl_jump_up_onto_markiv_rear
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_tank_jump_down : aliased restart notify tank_jump_down
|
||||||
|
{
|
||||||
|
window_right_front_jmp_jnt ai_zombie_jump_down_markiv_front
|
||||||
|
window_left_1_jmp_jnt ai_zombie_jump_down_markiv_leftfront
|
||||||
|
window_left_2_jmp_jnt ai_zombie_jump_down_markiv_leftmid
|
||||||
|
window_left_3_jmp_jnt ai_zombie_jump_down_markiv_leftrear
|
||||||
|
window_left_rear_jmp_jnt ai_zombie_jump_down_markiv_rear
|
||||||
|
window_right_1_jmp_jnt ai_zombie_jump_down_markiv_rightfront
|
||||||
|
window_right_2_jmp_jnt ai_zombie_jump_down_markiv_rightmid
|
||||||
|
window_right_3_jmp_jnt ai_zombie_jump_down_markiv_rightrear
|
||||||
|
|
||||||
|
window_right_front_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_front
|
||||||
|
window_left_1_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_leftfront
|
||||||
|
window_left_2_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_leftmid
|
||||||
|
window_left_3_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_leftrear
|
||||||
|
window_left_rear_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_rear
|
||||||
|
window_right_1_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_rightfront
|
||||||
|
window_right_2_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_rightmid
|
||||||
|
window_right_3_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_rightrear
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_punch_fall_front : restart notify punch_fall_anim
|
||||||
|
{
|
||||||
|
ai_zombie_thundergun_hit_faceplant
|
||||||
|
ai_zombie_thundergun_hit_deadfallknee
|
||||||
|
ai_zombie_thundergun_hit_forwardtoface
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_punch_fall_front_crawl : restart notify punch_fall_anim
|
||||||
|
{
|
||||||
|
ai_zombie_thundergun_hit_armslegsforward
|
||||||
|
ai_zombie_thundergun_hit_doublebounce
|
||||||
|
ai_zombie_thundergun_hit_forwardtoface
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_punch_fall_left : restart notify punch_fall_anim
|
||||||
|
{
|
||||||
|
ai_zombie_thundergun_hit_legsout_right
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_punch_fall_right : restart notify punch_fall_anim
|
||||||
|
{
|
||||||
|
ai_zombie_thundergun_hit_legsout_left
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_punch_fall_back : restart notify punch_fall_anim
|
||||||
|
{
|
||||||
|
ai_zombie_thundergun_hit_upontoback
|
||||||
|
ai_zombie_thundergun_hit_doublebounce
|
||||||
|
ai_zombie_thundergun_hit_flatonback
|
||||||
|
ai_zombie_thundergun_hit_armslegsforward
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_punch_getup_back_default : restart notify punch_getup_anim
|
||||||
|
{
|
||||||
|
ai_zombie_thundergun_getup
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_punch_getup_back_early : restart notify punch_getup_anim
|
||||||
|
{
|
||||||
|
ai_zombie_thundergun_sprinter_getup_b
|
||||||
|
ai_zombie_thundergun_sprinter_getup_c
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_punch_getup_back_late : restart notify punch_getup_anim
|
||||||
|
{
|
||||||
|
ai_zombie_thundergun_getup_quick_b
|
||||||
|
ai_zombie_thundergun_getup_quick_c
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_punch_getup_belly_default : restart notify punch_getup_anim
|
||||||
|
{
|
||||||
|
ai_zombie_thundergun_getup
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_punch_getup_belly_early : restart notify punch_getup_anim
|
||||||
|
{
|
||||||
|
ai_zombie_thundergun_getup_quick_a
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_punch_getup_belly_late : restart notify punch_getup_anim
|
||||||
|
{
|
||||||
|
ai_zombie_thundergun_sprinter_getup_a
|
||||||
|
}
|
||||||
|
|
||||||
|
//traverse anims, not all necessarily used on every level
|
||||||
|
zm_traverse : aliased restart notify traverse_anim
|
||||||
|
{
|
||||||
|
jump_across_120 ai_zombie_jump_across_120
|
||||||
|
// jump_down_40 ai_zombie_jump_down_40
|
||||||
|
jump_down_48 ai_zombie_jump_down_48
|
||||||
|
jump_down_72 ai_zombie_jump_down_72
|
||||||
|
jump_down_96 ai_zombie_jump_down_96
|
||||||
|
// jump_down_120 ai_zombie_jump_down_120
|
||||||
|
jump_down_127 ai_zombie_jump_down_127
|
||||||
|
// jump_down_184 ai_zombie_jump_down_184
|
||||||
|
// jump_down_190 ai_zombie_jump_down_190
|
||||||
|
// jump_down_222 ai_zombie_jump_down_222
|
||||||
|
// jump_down_240 ai_zombie_jump_down_240
|
||||||
|
// jump_down_286 ai_zombie_jump_down_286
|
||||||
|
// jump_down_386 ai_zombie_jump_down_386
|
||||||
|
jump_up_48 ai_zombie_jump_up_48
|
||||||
|
// jump_up_72 ai_zombie_jump_up_72
|
||||||
|
jump_up_96 ai_zombie_jump_up_96
|
||||||
|
jump_up_127 ai_zombie_jump_up_127
|
||||||
|
// jump_up_154 ai_zombie_jump_up_154
|
||||||
|
// jump_up_222 ai_zombie_jump_up_222
|
||||||
|
// jump_up_to_climb ai_zombie_jump_up_2_climb
|
||||||
|
// jump_up_to_climb_coast ai_zombie_jump_up_2_climb_coast
|
||||||
|
mantle_over_40_hurdle ai_zombie_traverse_v6
|
||||||
|
alcove_40 ai_zombie_traverse_alcove_40
|
||||||
|
alcove_56 ai_zombie_traverse_alcove_56
|
||||||
|
alcove_96 ai_zombie_traverse_alcove_96
|
||||||
|
scaffold_72 ai_zombie_traverse_scaffold_72
|
||||||
|
scaffold_84 ai_zombie_traverse_scaffold_84
|
||||||
|
scaffold_100 ai_zombie_traverse_scaffold_100
|
||||||
|
jump_down_dlc4_96 ai_zombie_jump_down_dlc4_trench_wall_96
|
||||||
|
jump_down_dlc4_112 ai_zombie_jump_down_dlc4_trench_wall_112
|
||||||
|
jump_down_dlc4_120 ai_zombie_jump_down_dlc4_trench_wall_120
|
||||||
|
// jump_up_dlc4_96 ai_zombie_jump_up_dlc4_trench_wall_96
|
||||||
|
// jump_up_dlc4_112 ai_zombie_jump_up_dlc4_trench_wall_112
|
||||||
|
// jump_up_dlc4_120 ai_zombie_jump_up_dlc4_trench_wall_120
|
||||||
|
jump_up_dlc4_140 ai_zombie_jump_up_dlc4_trench_wall_140
|
||||||
|
vault_barbedwire_48 ai_zombie_vaultover_barbedwire
|
||||||
|
vault_barbedwire_24 ai_zombie_vaultover_barbedwire_24
|
||||||
|
jump_down_church ai_zombie_jump_down_church
|
||||||
|
}
|
||||||
|
|
||||||
|
//traverse anims, not all necessarily used on every level
|
||||||
|
zm_traverse_crawl : aliased restart missing_legs notify traverse_anim
|
||||||
|
{
|
||||||
|
jump_across_120_crawl ai_zombie_crawl_jump_across_120
|
||||||
|
// jump_down_40_crawl ai_zombie_crawl_jump_down_40
|
||||||
|
jump_down_48_crawl ai_zombie_crawl_jump_down_48
|
||||||
|
jump_down_72_crawl ai_zombie_crawl_jump_down_72
|
||||||
|
jump_down_96_crawl ai_zombie_crawl_jump_down_96
|
||||||
|
// jump_down_120_crawl ai_zombie_crawl_jump_down_120
|
||||||
|
jump_down_127_crawl ai_zombie_crawl_jump_down_127
|
||||||
|
// jump_down_184_crawl ai_zombie_crawl_jump_down_184
|
||||||
|
// jump_down_190_crawl ai_zombie_crawl_jump_down_189
|
||||||
|
// jump_down_222_crawl ai_zombie_crawl_jump_down_222
|
||||||
|
// jump_down_240_crawl ai_zombie_crawl_jump_down_240
|
||||||
|
// jump_down_286_crawl ai_zombie_crawl_jump_down_286
|
||||||
|
// jump_down_386_crawl ai_zombie_crawl_jump_down_386
|
||||||
|
jump_up_48_crawl ai_zombie_crawl_jump_up_48
|
||||||
|
// jump_up_72_crawl ai_zombie_crawl_jump_up_72
|
||||||
|
jump_up_96_crawl ai_zombie_crawl_jump_up_96
|
||||||
|
jump_up_127_crawl ai_zombie_crawl_jump_up_127
|
||||||
|
// jump_up_154_crawl ai_zombie_crawl_jump_up_154
|
||||||
|
// jump_up_222_crawl ai_zombie_crawl_jump_up_222
|
||||||
|
// jump_up_to_climb_crawl ai_zombie_crawl_jump_up_2_climb
|
||||||
|
// jump_up_to_climb_coast_crawl ai_zombie_crawl_jump_up_2_climb_coast
|
||||||
|
mantle_over_40_hurdle_crawl ai_zombie_traverse_crawl_v1
|
||||||
|
alcove_40_crawl ai_zombie_traverse_alcove_40
|
||||||
|
alcove_56_crawl ai_zombie_traverse_alcove_56
|
||||||
|
alcove_96_crawl ai_zombie_traverse_alcove_96
|
||||||
|
scaffold_72_crawl ai_zombie_crawler_traverse_scaffold_72
|
||||||
|
scaffold_84_crawl ai_zombie_crawler_traverse_scaffold_84
|
||||||
|
scaffold_100_crawl ai_zombie_crawler_traverse_scaffold_100
|
||||||
|
jump_down_dlc4_96_crawl ai_zombie_crawl_jump_down_dlc4_trench_wall_96
|
||||||
|
jump_down_dlc4_112_crawl ai_zombie_crawl_jump_down_dlc4_trench_wall_112
|
||||||
|
jump_down_dlc4_120_crawl ai_zombie_crawl_jump_down_dlc4_trench_wall_120
|
||||||
|
// jump_up_dlc4_96_crawl ai_zombie_crawl_jump_up_dlc4_trench_wall_96
|
||||||
|
// jump_up_dlc4_112_crawl ai_zombie_crawl_jump_up_dlc4_trench_wall_112
|
||||||
|
// jump_up_dlc4_120_crawl ai_zombie_crawl_jump_up_dlc4_trench_wall_120
|
||||||
|
jump_up_dlc4_140_crawl ai_zombie_crawl_jump_up_dlc4_trench_wall_140
|
||||||
|
vault_barbedwire_48_crawl ai_zombie_crawl_vaultover_barbedwire
|
||||||
|
vault_barbedwire_24_crawl ai_zombie_crawl_vaultover_barbedwire_24
|
||||||
|
jump_down_church_crawl ai_zombie_crawl_jump_down_church
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_death_tesla : restart notify death_anim
|
||||||
|
{
|
||||||
|
ai_zombie_dlc4_tesla_death_a
|
||||||
|
ai_zombie_dlc4_tesla_death_b
|
||||||
|
ai_zombie_dlc4_tesla_death_c
|
||||||
|
ai_zombie_dlc4_tesla_death_d
|
||||||
|
//ai_zombie_dlc4_tesla_death_e
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_death_fire : restart notify death_anim
|
||||||
|
{
|
||||||
|
ai_zombie_firestaff_death_collapse_a
|
||||||
|
ai_zombie_firestaff_death_collapse_b
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_death_tesla_crawl : restart missing_legs notify death_anim
|
||||||
|
{
|
||||||
|
ai_zombie_dlc4_tesla_crawl_death_a
|
||||||
|
ai_zombie_dlc4_tesla_crawl_death_b
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_death_freeze : restart notify death_anim
|
||||||
|
{
|
||||||
|
ai_zombie_death_icestaff_a
|
||||||
|
ai_zombie_death_icestaff_b
|
||||||
|
ai_zombie_death_icestaff_c
|
||||||
|
ai_zombie_death_icestaff_d
|
||||||
|
ai_zombie_death_icestaff_e
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_death_freeze_crawl : restart missing_legs notify death_anim
|
||||||
|
{
|
||||||
|
ai_zombie_dlc4_crawl_freeze_death_01
|
||||||
|
ai_zombie_dlc4_crawl_freeze_death_02
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_electric_stun : restart notify stunned
|
||||||
|
{
|
||||||
|
ai_zombie_afterlife_stun_a
|
||||||
|
ai_zombie_afterlife_stun_b
|
||||||
|
ai_zombie_afterlife_stun_c
|
||||||
|
ai_zombie_afterlife_stun_d
|
||||||
|
ai_zombie_afterlife_stun_e
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_afterlife_stun : restart notify stunned
|
||||||
|
{
|
||||||
|
ai_zombie_afterlife_stun_a
|
||||||
|
ai_zombie_afterlife_stun_b
|
||||||
|
ai_zombie_afterlife_stun_c
|
||||||
|
ai_zombie_afterlife_stun_d
|
||||||
|
ai_zombie_afterlife_stun_e
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
zm_move_whirlwind : notify move_anim
|
||||||
|
{
|
||||||
|
ai_zombie_airstaff_death_vacuumed_a
|
||||||
|
ai_zombie_airstaff_death_vacuumed_b
|
||||||
|
ai_zombie_airstaff_death_vacuumed_c
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_move_whirlwind_fast : notify move_anim
|
||||||
|
{
|
||||||
|
ai_zombie_airstaff_death_vacuumed_midair_a
|
||||||
|
ai_zombie_airstaff_death_vacuumed_midair_b
|
||||||
|
ai_zombie_airstaff_death_vacuumed_midair_c
|
||||||
|
ai_zombie_airstaff_death_vacuumed_midair_d
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_move_whirlwind_crawl : notify move_anim
|
||||||
|
{
|
||||||
|
ai_zombie_airstaff_death_vacuumed_midair_a
|
||||||
|
ai_zombie_airstaff_death_vacuumed_midair_b
|
||||||
|
ai_zombie_airstaff_death_vacuumed_midair_c
|
||||||
|
ai_zombie_airstaff_death_vacuumed_midair_d
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_move_whirlwind_fast_crawl : notify move_anim
|
||||||
|
{
|
||||||
|
ai_zombie_airstaff_death_vacuumed_midair_a
|
||||||
|
ai_zombie_airstaff_death_vacuumed_midair_b
|
||||||
|
ai_zombie_airstaff_death_vacuumed_midair_c
|
||||||
|
ai_zombie_airstaff_death_vacuumed_midair_d
|
||||||
|
}
|
||||||
|
|
||||||
|
zm_grabbed_by_mech : notify mechz_grabbed
|
||||||
|
{
|
||||||
|
ai_zombie_grabbed_by_mech
|
||||||
|
}
|
||||||
|
|
@ -394,9 +394,6 @@ body
|
|||||||
ai_zombie_thundergun_hit_jackiespin_right
|
ai_zombie_thundergun_hit_jackiespin_right
|
||||||
ai_zombie_thundergun_hit_legsout_right
|
ai_zombie_thundergun_hit_legsout_right
|
||||||
|
|
||||||
ai_zombie_thundergun_getup_a
|
|
||||||
ai_zombie_thundergun_getup_quick_a
|
|
||||||
|
|
||||||
ai_zombie_thundergun_sprinter_getup_a
|
ai_zombie_thundergun_sprinter_getup_a
|
||||||
ai_zombie_thundergun_sprinter_getup_b
|
ai_zombie_thundergun_sprinter_getup_b
|
||||||
ai_zombie_thundergun_sprinter_getup_c
|
ai_zombie_thundergun_sprinter_getup_c
|
||||||
@ -529,8 +526,6 @@ body
|
|||||||
ai_zombie_crawl_jump_down_startrailing
|
ai_zombie_crawl_jump_down_startrailing
|
||||||
ai_zombie_jump_down_startrailing
|
ai_zombie_jump_down_startrailing
|
||||||
|
|
||||||
ai_zombie_jump_up_grabbed_48
|
|
||||||
ai_zombie_crawl_jump_up_grabbed_48
|
|
||||||
ai_zombie_jump_up_grabbed_190
|
ai_zombie_jump_up_grabbed_190
|
||||||
ai_zombie_crawl_jump_up_grabbed_190
|
ai_zombie_crawl_jump_up_grabbed_190
|
||||||
ai_zombie_crawl_traverse_48
|
ai_zombie_crawl_traverse_48
|
||||||
@ -546,20 +541,14 @@ body
|
|||||||
ai_zombie_crawl_sprint_jump_down_cellblock
|
ai_zombie_crawl_sprint_jump_down_cellblock
|
||||||
ai_zombie_jump_down_dock_tommygun
|
ai_zombie_jump_down_dock_tommygun
|
||||||
|
|
||||||
ai_zombie_crawl_jump_across_120
|
|
||||||
ai_zombie_jump_across_120
|
|
||||||
ai_zombie_diner_roof_hatch_jump_up
|
ai_zombie_diner_roof_hatch_jump_up
|
||||||
ai_zombie_crawl_diner_roof_hatch_jump_up
|
ai_zombie_crawl_diner_roof_hatch_jump_up
|
||||||
ai_zombie_traverse_diner_roof
|
ai_zombie_traverse_diner_roof
|
||||||
ai_zombie_crawl_traverse_diner_roof
|
ai_zombie_crawl_traverse_diner_roof
|
||||||
ai_zombie_traverse_garage_roll
|
|
||||||
|
|
||||||
ai_zombie_crawl_jump_up_diner_roof
|
ai_zombie_crawl_jump_up_diner_roof
|
||||||
ai_zombie_jump_up_diner_roof
|
ai_zombie_jump_up_diner_roof
|
||||||
|
|
||||||
ai_zombie_jump_up_2_climb
|
|
||||||
ai_zombie_crawl_jump_up_2_climb
|
|
||||||
|
|
||||||
ai_zombie_crawl_traverse_diner_counter_from_stools
|
ai_zombie_crawl_traverse_diner_counter_from_stools
|
||||||
ai_zombie_crawl_traverse_diner_counter_to_stools
|
ai_zombie_crawl_traverse_diner_counter_to_stools
|
||||||
ai_zombie_traverse_diner_counter_from_stools
|
ai_zombie_traverse_diner_counter_from_stools
|
||||||
@ -588,29 +577,6 @@ body
|
|||||||
ai_zombie_traverse_lower_gondola
|
ai_zombie_traverse_lower_gondola
|
||||||
ai_zombie_crawl_jump_up_dock_middle
|
ai_zombie_crawl_jump_up_dock_middle
|
||||||
ai_zombie_jump_up_dock_middle
|
ai_zombie_jump_up_dock_middle
|
||||||
ai_zombie_barricade_enter_l
|
|
||||||
ai_zombie_barricade_enter_r
|
|
||||||
|
|
||||||
ai_zombie_barricade_enter_m_nolegs
|
|
||||||
ai_zombie_barricade_enter_m_v1
|
|
||||||
ai_zombie_barricade_enter_m_v2
|
|
||||||
ai_zombie_barricade_enter_m_v3
|
|
||||||
ai_zombie_barricade_enter_m_v4
|
|
||||||
ai_zombie_barricade_enter_m_v5
|
|
||||||
ai_zombie_barricade_enter_m_v6
|
|
||||||
ai_zombie_barricade_enter_m_v7
|
|
||||||
|
|
||||||
ai_zombie_barricade_enter_run_l
|
|
||||||
ai_zombie_barricade_enter_run_r
|
|
||||||
ai_zombie_barricade_enter_sprint_l
|
|
||||||
ai_zombie_barricade_enter_sprint_r
|
|
||||||
|
|
||||||
ai_zombie_crawl_barricade_enter_l
|
|
||||||
ai_zombie_crawl_barricade_enter_r
|
|
||||||
ai_zombie_crawl_barricade_enter_run_l
|
|
||||||
ai_zombie_crawl_barricade_enter_run_r
|
|
||||||
ai_zombie_crawl_barricade_enter_sprint_l
|
|
||||||
ai_zombie_crawl_barricade_enter_sprint_r
|
|
||||||
|
|
||||||
ai_zombie_walk_bus_v1
|
ai_zombie_walk_bus_v1
|
||||||
ai_zombie_walk_bus_v2
|
ai_zombie_walk_bus_v2
|
||||||
@ -767,14 +733,6 @@ body
|
|||||||
ai_zombie_jetgun_crawl_death_v2
|
ai_zombie_jetgun_crawl_death_v2
|
||||||
ai_zombie_jetgun_crawl_death_v3
|
ai_zombie_jetgun_crawl_death_v3
|
||||||
|
|
||||||
ai_zombie_sprint_v6
|
|
||||||
ai_zombie_sprint_v7
|
|
||||||
ai_zombie_sprint_v8
|
|
||||||
ai_zombie_sprint_v9
|
|
||||||
ai_zombie_sprint_v10
|
|
||||||
ai_zombie_sprint_v11
|
|
||||||
ai_zombie_sprint_v12
|
|
||||||
|
|
||||||
ai_zombie_traverse_dierise_escape_corridor
|
ai_zombie_traverse_dierise_escape_corridor
|
||||||
|
|
||||||
ai_zombie_traverse_round_counter_to_stools
|
ai_zombie_traverse_round_counter_to_stools
|
||||||
|
@ -213,7 +213,7 @@ xanim,ai_zombie_crawl_inert_2_sprint_v2
|
|||||||
xanim,ai_zombie_window_attack_arm_l_out
|
xanim,ai_zombie_window_attack_arm_l_out
|
||||||
xanim,ai_zombie_window_attack_arm_r_out
|
xanim,ai_zombie_window_attack_arm_r_out
|
||||||
xanim,ai_zombie_traverse_ground_v1_walk
|
xanim,ai_zombie_traverse_ground_v1_walk
|
||||||
//xanim,ai_zombie_traverse_ground_v2_walk_altA
|
xanim,ai_zombie_traverse_ground_v2_walk_altA
|
||||||
xanim,ai_zombie_traverse_ground_v1_run
|
xanim,ai_zombie_traverse_ground_v1_run
|
||||||
xanim,ai_zombie_traverse_ground_climbout_fast
|
xanim,ai_zombie_traverse_ground_climbout_fast
|
||||||
xanim,ai_zombie_traverse_ground_v1_deathinside
|
xanim,ai_zombie_traverse_ground_v1_deathinside
|
||||||
@ -336,8 +336,6 @@ xanim,ai_zombie_thundergun_hit_forwardtoface
|
|||||||
xanim,ai_zombie_thundergun_hit_jackiespin_left
|
xanim,ai_zombie_thundergun_hit_jackiespin_left
|
||||||
xanim,ai_zombie_thundergun_hit_jackiespin_right
|
xanim,ai_zombie_thundergun_hit_jackiespin_right
|
||||||
xanim,ai_zombie_thundergun_hit_legsout_right
|
xanim,ai_zombie_thundergun_hit_legsout_right
|
||||||
xanim,ai_zombie_thundergun_getup_a
|
|
||||||
xanim,ai_zombie_thundergun_getup_quick_a
|
|
||||||
xanim,ai_zombie_thundergun_sprinter_getup_a
|
xanim,ai_zombie_thundergun_sprinter_getup_a
|
||||||
xanim,ai_zombie_thundergun_sprinter_getup_b
|
xanim,ai_zombie_thundergun_sprinter_getup_b
|
||||||
xanim,ai_zombie_thundergun_sprinter_getup_c
|
xanim,ai_zombie_thundergun_sprinter_getup_c
|
||||||
@ -444,8 +442,6 @@ xanim,ai_zombie_crawl_jump_up_startrailing
|
|||||||
xanim,ai_zombie_jump_up_startrailing
|
xanim,ai_zombie_jump_up_startrailing
|
||||||
xanim,ai_zombie_crawl_jump_down_startrailing
|
xanim,ai_zombie_crawl_jump_down_startrailing
|
||||||
xanim,ai_zombie_jump_down_startrailing
|
xanim,ai_zombie_jump_down_startrailing
|
||||||
xanim,ai_zombie_jump_up_grabbed_48
|
|
||||||
xanim,ai_zombie_crawl_jump_up_grabbed_48
|
|
||||||
xanim,ai_zombie_jump_up_grabbed_190
|
xanim,ai_zombie_jump_up_grabbed_190
|
||||||
xanim,ai_zombie_crawl_jump_up_grabbed_190
|
xanim,ai_zombie_crawl_jump_up_grabbed_190
|
||||||
xanim,ai_zombie_crawl_traverse_48
|
xanim,ai_zombie_crawl_traverse_48
|
||||||
@ -459,17 +455,13 @@ xanim,ai_zombie_sprint_jump_down_cellblock
|
|||||||
xanim,ai_zombie_crawl_sprint_jump_up_cellblock
|
xanim,ai_zombie_crawl_sprint_jump_up_cellblock
|
||||||
xanim,ai_zombie_crawl_sprint_jump_down_cellblock
|
xanim,ai_zombie_crawl_sprint_jump_down_cellblock
|
||||||
xanim,ai_zombie_jump_down_dock_tommygun
|
xanim,ai_zombie_jump_down_dock_tommygun
|
||||||
xanim,ai_zombie_crawl_jump_across_120
|
|
||||||
xanim,ai_zombie_jump_across_120
|
xanim,ai_zombie_jump_across_120
|
||||||
xanim,ai_zombie_diner_roof_hatch_jump_up
|
xanim,ai_zombie_diner_roof_hatch_jump_up
|
||||||
xanim,ai_zombie_crawl_diner_roof_hatch_jump_up
|
xanim,ai_zombie_crawl_diner_roof_hatch_jump_up
|
||||||
xanim,ai_zombie_traverse_diner_roof
|
xanim,ai_zombie_traverse_diner_roof
|
||||||
xanim,ai_zombie_crawl_traverse_diner_roof
|
xanim,ai_zombie_crawl_traverse_diner_roof
|
||||||
xanim,ai_zombie_traverse_garage_roll
|
|
||||||
xanim,ai_zombie_crawl_jump_up_diner_roof
|
xanim,ai_zombie_crawl_jump_up_diner_roof
|
||||||
xanim,ai_zombie_jump_up_diner_roof
|
xanim,ai_zombie_jump_up_diner_roof
|
||||||
xanim,ai_zombie_jump_up_2_climb
|
|
||||||
xanim,ai_zombie_crawl_jump_up_2_climb
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xanim,ai_zombie_crawl_traverse_diner_counter_from_stools
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xanim,ai_zombie_crawl_traverse_diner_counter_from_stools
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xanim,ai_zombie_crawl_traverse_diner_counter_to_stools
|
xanim,ai_zombie_crawl_traverse_diner_counter_to_stools
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xanim,ai_zombie_traverse_diner_counter_from_stools
|
xanim,ai_zombie_traverse_diner_counter_from_stools
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@ -495,26 +487,6 @@ xanim,ai_zombie_crawl_jump_down_cellblock_basic
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xanim,ai_zombie_traverse_lower_gondola
|
xanim,ai_zombie_traverse_lower_gondola
|
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xanim,ai_zombie_crawl_jump_up_dock_middle
|
xanim,ai_zombie_crawl_jump_up_dock_middle
|
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xanim,ai_zombie_jump_up_dock_middle
|
xanim,ai_zombie_jump_up_dock_middle
|
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xanim,ai_zombie_barricade_enter_l
|
|
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xanim,ai_zombie_barricade_enter_r
|
|
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xanim,ai_zombie_barricade_enter_m_nolegs
|
|
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xanim,ai_zombie_barricade_enter_m_v1
|
|
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xanim,ai_zombie_barricade_enter_m_v2
|
|
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xanim,ai_zombie_barricade_enter_m_v3
|
|
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xanim,ai_zombie_barricade_enter_m_v4
|
|
||||||
xanim,ai_zombie_barricade_enter_m_v5
|
|
||||||
xanim,ai_zombie_barricade_enter_m_v6
|
|
||||||
xanim,ai_zombie_barricade_enter_m_v7
|
|
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xanim,ai_zombie_barricade_enter_run_l
|
|
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xanim,ai_zombie_barricade_enter_run_r
|
|
||||||
xanim,ai_zombie_barricade_enter_sprint_l
|
|
||||||
xanim,ai_zombie_barricade_enter_sprint_r
|
|
||||||
xanim,ai_zombie_crawl_barricade_enter_l
|
|
||||||
xanim,ai_zombie_crawl_barricade_enter_r
|
|
||||||
xanim,ai_zombie_crawl_barricade_enter_run_l
|
|
||||||
xanim,ai_zombie_crawl_barricade_enter_run_r
|
|
||||||
xanim,ai_zombie_crawl_barricade_enter_sprint_l
|
|
||||||
xanim,ai_zombie_crawl_barricade_enter_sprint_r
|
|
||||||
xanim,ai_zombie_walk_bus_v1
|
xanim,ai_zombie_walk_bus_v1
|
||||||
xanim,ai_zombie_walk_bus_v2
|
xanim,ai_zombie_walk_bus_v2
|
||||||
xanim,ai_zombie_walk_bus_v3
|
xanim,ai_zombie_walk_bus_v3
|
||||||
@ -639,13 +611,6 @@ xanim,ai_zombie_jetgun_crawl_fast_v3
|
|||||||
xanim,ai_zombie_jetgun_crawl_death_v1
|
xanim,ai_zombie_jetgun_crawl_death_v1
|
||||||
xanim,ai_zombie_jetgun_crawl_death_v2
|
xanim,ai_zombie_jetgun_crawl_death_v2
|
||||||
xanim,ai_zombie_jetgun_crawl_death_v3
|
xanim,ai_zombie_jetgun_crawl_death_v3
|
||||||
xanim,ai_zombie_sprint_v6
|
|
||||||
xanim,ai_zombie_sprint_v7
|
|
||||||
xanim,ai_zombie_sprint_v8
|
|
||||||
xanim,ai_zombie_sprint_v9
|
|
||||||
xanim,ai_zombie_sprint_v10
|
|
||||||
xanim,ai_zombie_sprint_v11
|
|
||||||
xanim,ai_zombie_sprint_v12
|
|
||||||
xanim,ai_zombie_traverse_dierise_escape_corridor
|
xanim,ai_zombie_traverse_dierise_escape_corridor
|
||||||
xanim,ai_zombie_traverse_round_counter_to_stools
|
xanim,ai_zombie_traverse_round_counter_to_stools
|
||||||
xanim,ai_zombie_traverse_round_counter_from_stools
|
xanim,ai_zombie_traverse_round_counter_from_stools
|
||||||
|
Loading…
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Reference in New Issue
Block a user