mirror of
https://github.com/JezuzLizard/t6-fastfile-mods.git
synced 2025-05-24 12:54:52 +00:00
Add sounds for mechz and brutus and fix scripts for the normal maps.
This commit is contained in:
parent
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commit
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@ -22,7 +22,7 @@ main()
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self._aitype = "zm_alcatraz_basic";
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}
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#using_animtree("zm_prison_basic");
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#using_animtree("zm_all_basic");
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precache( ai_index )
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{
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@ -30,6 +30,6 @@ precache( ai_index )
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character\clientscripts\c_zom_inmate1::precache();
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character\clientscripts\c_zom_inmate2::precache();
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usefootsteptable( ai_index, "default_ai" );
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precacheanimstatedef( ai_index, #animtree, "zm_prison_basic" );
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precacheanimstatedef( ai_index, #animtree, "zm_all_basic" );
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setdemolockonvalues( ai_index, 100, 60, -15, 60, 30, -5, 60 );
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}
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@ -22,7 +22,7 @@ main()
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self._aitype = "zm_buried_basic_03";
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}
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#using_animtree("zm_buried_basic");
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#using_animtree("zm_all_basic");
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precache( ai_index )
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{
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@ -30,6 +30,6 @@ precache( ai_index )
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character\clientscripts\c_zom_zombie_buried_saloongirl2::precache();
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character\clientscripts\c_zom_zombie_buried_saloongirl3::precache();
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usefootsteptable( ai_index, "default_ai" );
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precacheanimstatedef( ai_index, #animtree, "zm_buried_basic" );
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precacheanimstatedef( ai_index, #animtree, "zm_all_basic" );
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setdemolockonvalues( ai_index, 100, 60, -15, 60, 30, -5, 60 );
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}
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@ -34,7 +34,7 @@ main()
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self._aitype = "zm_highrise_basic_01";
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}
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#using_animtree("zm_highrise_basic");
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#using_animtree("zm_all_basic");
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precache( ai_index )
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{
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@ -45,6 +45,6 @@ precache( ai_index )
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character\clientscripts\c_zom_zombie_civ_shorts5::precache();
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character\clientscripts\c_zom_zombie_civ_shorts6::precache();
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usefootsteptable( ai_index, "default_ai" );
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precacheanimstatedef( ai_index, #animtree, "zm_highrise_basic" );
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precacheanimstatedef( ai_index, #animtree, "zm_all_basic" );
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setdemolockonvalues( ai_index, 100, 60, -15, 60, 30, -5, 60 );
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}
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@ -33,7 +33,7 @@ main()
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self._aitype = "zm_tomb_basic_german";
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}
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#using_animtree("zm_tomb_basic");
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#using_animtree("zm_all_basic");
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precache( ai_index )
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{
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@ -44,6 +44,6 @@ precache( ai_index )
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character\clientscripts\c_zom_tomb_german_bare_nohat::precache();
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character\clientscripts\c_zom_tomb_german_bare_nohat::precache();
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usefootsteptable( ai_index, "default_ai" );
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precacheanimstatedef( ai_index, #animtree, "zm_tomb_basic" );
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precacheanimstatedef( ai_index, #animtree, "zm_all_basic" );
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setdemolockonvalues( ai_index, 100, 60, -15, 60, 30, -5, 60 );
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}
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@ -18,13 +18,13 @@ main()
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self._aitype = "zm_transit_basic_01";
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}
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#using_animtree("zm_transit_basic");
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#using_animtree("zm_all_basic");
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precache( ai_index )
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{
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character\clientscripts\c_zom_zombie1_01::precache();
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character\clientscripts\c_zom_zombie1_02::precache();
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usefootsteptable( ai_index, "default_ai" );
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precacheanimstatedef( ai_index, #animtree, "zm_transit_basic" );
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precacheanimstatedef( ai_index, #animtree, "zm_all_basic" );
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setdemolockonvalues( ai_index, 100, 60, -15, 60, 30, -5, 60 );
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}
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@ -5,7 +5,7 @@
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#include character\c_zom_inmate1;
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#include character\c_zom_inmate2;
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#using_animtree("zm_prison_basic");
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#using_animtree("zm_all_basic");
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reference_anims_from_animtree()
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{
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@ -179,6 +179,8 @@ reference_anims_from_animtree()
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dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_l_4_pull;
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dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_l_5_pull;
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dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_l_6_pull;
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dummy_anim_ref = %ai_zombie_inert_look_v1;
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dummy_anim_ref = %ai_zombie_inert_look_v2;
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dummy_anim_ref = %ai_zombie_inert_v4;
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dummy_anim_ref = %ai_zombie_inert_v6;
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dummy_anim_ref = %ai_zombie_inert_stagger_v1;
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@ -194,6 +196,14 @@ reference_anims_from_animtree()
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dummy_anim_ref = %ai_zombie_inert_2_awake_v6;
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dummy_anim_ref = %ai_zombie_inert_2_awake_v7;
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dummy_anim_ref = %ai_zombie_inert_2_awake_v8;
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dummy_anim_ref = %ai_zombie_inert_2_walk_v11;
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dummy_anim_ref = %ai_zombie_inert_2_walk_v12;
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dummy_anim_ref = %ai_zombie_inert_2_walk_v13;
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dummy_anim_ref = %ai_zombie_inert_2_walk_v14;
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dummy_anim_ref = %ai_zombie_inert_2_run_v1;
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dummy_anim_ref = %ai_zombie_inert_2_run_v2;
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dummy_anim_ref = %ai_zombie_inert_2_sprint_v1;
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dummy_anim_ref = %ai_zombie_inert_2_sprint_v2;
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dummy_anim_ref = %ai_zombie_crawl_inert_v1;
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dummy_anim_ref = %ai_zombie_crawl_inert_v2;
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dummy_anim_ref = %ai_zombie_crawl_inert_v3;
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@ -206,16 +216,22 @@ reference_anims_from_animtree()
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dummy_anim_ref = %ai_zombie_crawl_inert_2_awake_v3;
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dummy_anim_ref = %ai_zombie_crawl_inert_2_awake_v4;
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dummy_anim_ref = %ai_zombie_crawl_inert_2_awake_v5;
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dummy_anim_ref = %ai_zombie_crawl_inert_2_walk_v1;
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dummy_anim_ref = %ai_zombie_crawl_inert_2_run_v1;
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dummy_anim_ref = %ai_zombie_crawl_inert_2_run_v2;
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dummy_anim_ref = %ai_zombie_crawl_inert_2_sprint_v1;
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dummy_anim_ref = %ai_zombie_crawl_inert_2_sprint_v2;
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dummy_anim_ref = %ai_zombie_window_attack_arm_l_out;
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dummy_anim_ref = %ai_zombie_window_attack_arm_r_out;
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dummy_anim_ref = %ai_zombie_traverse_ground_v1_walk;
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dummy_anim_ref = %ai_zombie_traverse_ground_v2_walk_alta;
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dummy_anim_ref = %ai_zombie_traverse_ground_v2_walk_altA;
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dummy_anim_ref = %ai_zombie_traverse_ground_v1_run;
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dummy_anim_ref = %ai_zombie_traverse_ground_climbout_fast;
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dummy_anim_ref = %ai_zombie_traverse_ground_v1_deathinside;
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dummy_anim_ref = %ai_zombie_traverse_ground_v1_deathinside_alt;
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dummy_anim_ref = %ai_zombie_traverse_ground_v1_deathoutside;
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dummy_anim_ref = %ai_zombie_traverse_ground_v1_deathoutside_alt;
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dummy_anim_ref = %ai_zombie_traverse_ground_dugup;
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dummy_anim_ref = %ai_zombie_ceiling_attack_01;
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dummy_anim_ref = %ai_zombie_ceiling_attack_02;
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dummy_anim_ref = %ai_zombie_ceiling_emerge_01;
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@ -245,65 +261,6 @@ reference_anims_from_animtree()
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dummy_anim_ref = %ai_zombie_crawl_climb_down_pothole;
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dummy_anim_ref = %ai_zombie_climb_up_pothole;
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dummy_anim_ref = %ai_zombie_crawl_climb_up_pothole;
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dummy_anim_ref = %ai_zombie_jump_down_48;
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dummy_anim_ref = %ai_zombie_jump_down_stumble_48;
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dummy_anim_ref = %ai_zombie_crawl_jump_down_48;
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dummy_anim_ref = %ai_zombie_jump_down_96;
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dummy_anim_ref = %ai_zombie_jump_down_stumble_90;
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dummy_anim_ref = %ai_zombie_crawl_jump_down_96;
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dummy_anim_ref = %ai_zombie_jump_down_127;
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dummy_anim_ref = %ai_zombie_jump_down_stumble_127;
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dummy_anim_ref = %ai_zombie_crawl_jump_down_127;
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dummy_anim_ref = %ai_zombie_jump_down_190;
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dummy_anim_ref = %ai_zombie_jump_down_stumble_190;
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dummy_anim_ref = %ai_zombie_crawl_jump_down_189;
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dummy_anim_ref = %ai_zombie_jump_down_222;
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dummy_anim_ref = %ai_zombie_jump_down_stumble_222;
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dummy_anim_ref = %ai_zombie_crawl_jump_down_222;
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dummy_anim_ref = %ai_zombie_jump_up_grabbed_48;
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dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_48;
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dummy_anim_ref = %ai_zombie_jump_up_127;
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dummy_anim_ref = %ai_zombie_jump_up_grabbed_127;
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dummy_anim_ref = %ai_zombie_crawl_jump_up_127;
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dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_127;
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dummy_anim_ref = %ai_zombie_jump_up_222;
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dummy_anim_ref = %ai_zombie_jump_up_grabbed_222;
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dummy_anim_ref = %ai_zombie_crawl_jump_up_222;
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dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_222;
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dummy_anim_ref = %ai_zombie_jump_up_grabbed_190;
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dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_190;
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dummy_anim_ref = %ai_zombie_jump_down_cellblock;
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dummy_anim_ref = %ai_zombie_jump_up_cellblock;
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dummy_anim_ref = %ai_zombie_crawl_jump_down_cellblock;
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dummy_anim_ref = %ai_zombie_crawl_jump_up_cellblock;
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dummy_anim_ref = %ai_zombie_sprint_jump_up_cellblock;
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dummy_anim_ref = %ai_zombie_sprint_jump_down_cellblock;
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dummy_anim_ref = %ai_zombie_crawl_sprint_jump_up_cellblock;
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dummy_anim_ref = %ai_zombie_crawl_sprint_jump_down_cellblock;
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dummy_anim_ref = %ai_zombie_jump_down_dock_tommygun;
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dummy_anim_ref = %ai_zombie_crawl_jump_across_120;
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dummy_anim_ref = %ai_zombie_jump_across_120;
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dummy_anim_ref = %ai_zombie_diner_roof_hatch_jump_up;
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dummy_anim_ref = %ai_zombie_crawl_diner_roof_hatch_jump_up;
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dummy_anim_ref = %ai_zombie_traverse_diner_roof;
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dummy_anim_ref = %ai_zombie_crawl_traverse_diner_roof;
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dummy_anim_ref = %ai_zombie_traverse_garage_roll;
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dummy_anim_ref = %ai_zombie_crawl_jump_up_diner_roof;
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dummy_anim_ref = %ai_zombie_jump_up_diner_roof;
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dummy_anim_ref = %ai_zombie_jump_up_2_climb;
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dummy_anim_ref = %ai_zombie_crawl_jump_up_2_climb;
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dummy_anim_ref = %ai_zombie_climb_over_dock_fence;
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dummy_anim_ref = %ai_zombie_crawl_climb_over_dock_fence;
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dummy_anim_ref = %ai_zombie_jump_up_goldengate;
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dummy_anim_ref = %ai_zombie_jump_up_dock;
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dummy_anim_ref = %ai_zombie_climb_up_ext_low;
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dummy_anim_ref = %ai_zombie_climb_up_ext_mid;
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dummy_anim_ref = %ai_zombie_climb_up_ext_roof;
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dummy_anim_ref = %ai_zombie_jump_down_cellblock_basic;
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dummy_anim_ref = %ai_zombie_crawl_jump_down_cellblock_basic;
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dummy_anim_ref = %ai_zombie_traverse_lower_gondola;
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dummy_anim_ref = %ai_zombie_crawl_jump_up_dock_middle;
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dummy_anim_ref = %ai_zombie_jump_up_dock_middle;
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dummy_anim_ref = %ai_zombie_barricade_enter_l;
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dummy_anim_ref = %ai_zombie_barricade_enter_r;
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dummy_anim_ref = %ai_zombie_barricade_enter_m_nolegs;
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@ -324,13 +281,440 @@ reference_anims_from_animtree()
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dummy_anim_ref = %ai_zombie_crawl_barricade_enter_run_r;
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dummy_anim_ref = %ai_zombie_crawl_barricade_enter_sprint_l;
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dummy_anim_ref = %ai_zombie_crawl_barricade_enter_sprint_r;
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dummy_anim_ref = %ai_zombie_jump_down_markiv_front;
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dummy_anim_ref = %ai_zombie_jump_down_markiv_leftfront;
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dummy_anim_ref = %ai_zombie_jump_down_markiv_leftmid;
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dummy_anim_ref = %ai_zombie_jump_down_markiv_leftrear;
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dummy_anim_ref = %ai_zombie_jump_down_markiv_rear;
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dummy_anim_ref = %ai_zombie_jump_down_markiv_rightfront;
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dummy_anim_ref = %ai_zombie_jump_down_markiv_rightmid;
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dummy_anim_ref = %ai_zombie_jump_down_markiv_rightrear;
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dummy_anim_ref = %ai_zombie_jump_up_markiv_front;
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dummy_anim_ref = %ai_zombie_jump_up_markiv_leftfront;
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dummy_anim_ref = %ai_zombie_jump_up_markiv_leftmid;
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dummy_anim_ref = %ai_zombie_jump_up_markiv_leftrear;
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dummy_anim_ref = %ai_zombie_jump_up_markiv_rear;
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dummy_anim_ref = %ai_zombie_jump_up_markiv_rightfront;
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dummy_anim_ref = %ai_zombie_jump_up_markiv_rightmid;
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dummy_anim_ref = %ai_zombie_jump_up_markiv_rightrear;
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dummy_anim_ref = %ai_zombie_jump_up_onto_markiv_rear;
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dummy_anim_ref = %ai_zombie_crawl_jump_up_onto_markiv_rear;
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dummy_anim_ref = %ai_zombie_crawl_jump_down_markiv_front;
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dummy_anim_ref = %ai_zombie_crawl_jump_down_markiv_leftfront;
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dummy_anim_ref = %ai_zombie_crawl_jump_down_markiv_leftmid;
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dummy_anim_ref = %ai_zombie_crawl_jump_down_markiv_leftrear;
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dummy_anim_ref = %ai_zombie_crawl_jump_down_markiv_rear;
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dummy_anim_ref = %ai_zombie_crawl_jump_down_markiv_rightfront;
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dummy_anim_ref = %ai_zombie_crawl_jump_down_markiv_rightmid;
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dummy_anim_ref = %ai_zombie_crawl_jump_down_markiv_rightrear;
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dummy_anim_ref = %ai_zombie_crawl_jump_up_markiv_front;
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dummy_anim_ref = %ai_zombie_crawl_jump_up_markiv_leftfront;
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dummy_anim_ref = %ai_zombie_crawl_jump_up_markiv_leftmid;
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dummy_anim_ref = %ai_zombie_crawl_jump_up_markiv_leftrear;
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dummy_anim_ref = %ai_zombie_crawl_jump_up_markiv_rear;
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dummy_anim_ref = %ai_zombie_crawl_jump_up_markiv_rightfront;
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dummy_anim_ref = %ai_zombie_crawl_jump_up_markiv_rightmid;
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dummy_anim_ref = %ai_zombie_crawl_jump_up_markiv_rightrear;
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dummy_anim_ref = %ai_zombie_slipslide_collapse;
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dummy_anim_ref = %ai_zombie_walk_slipslide;
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dummy_anim_ref = %ai_zombie_walk_slipslide_a;
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dummy_anim_ref = %ai_zombie_run_slipslide;
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dummy_anim_ref = %ai_zombie_run_slipslide_a;
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dummy_anim_ref = %ai_zombie_sprint_slipslide;
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dummy_anim_ref = %ai_zombie_sprint_slipslide_a;
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dummy_anim_ref = %ai_zombie_stand_slipslide_recover;
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dummy_anim_ref = %ai_zombie_crawl_slipslide_slow;
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dummy_anim_ref = %ai_zombie_crawl_slipslide_fast;
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dummy_anim_ref = %ai_zombie_crawl_slipslide_recover;
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dummy_anim_ref = %ai_zombie_thundergun_hit;
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dummy_anim_ref = %ai_zombie_thundergun_hit_armslegsforward;
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dummy_anim_ref = %ai_zombie_thundergun_hit_doublebounce;
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dummy_anim_ref = %ai_zombie_thundergun_hit_flatonback;
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dummy_anim_ref = %ai_zombie_thundergun_hit_jackiespin_vertical;
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dummy_anim_ref = %ai_zombie_thundergun_hit_legsout_left;
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dummy_anim_ref = %ai_zombie_thundergun_hit_stumblefall;
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dummy_anim_ref = %ai_zombie_thundergun_hit_upontoback;
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dummy_anim_ref = %ai_zombie_thundergun_getup;
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dummy_anim_ref = %ai_zombie_thundergun_getup_a;
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dummy_anim_ref = %ai_zombie_thundergun_getup_b;
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dummy_anim_ref = %ai_zombie_thundergun_getup_c;
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dummy_anim_ref = %ai_zombie_thundergun_getup_quick_a ;
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dummy_anim_ref = %ai_zombie_thundergun_getup_quick_b;
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dummy_anim_ref = %ai_zombie_thundergun_getup_quick_c;
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dummy_anim_ref = %ai_zombie_thundergun_hit_deadfallknee;
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dummy_anim_ref = %ai_zombie_thundergun_hit_faceplant;
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dummy_anim_ref = %ai_zombie_thundergun_hit_forwardtoface;
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dummy_anim_ref = %ai_zombie_thundergun_hit_jackiespin_left;
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dummy_anim_ref = %ai_zombie_thundergun_hit_jackiespin_right;
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dummy_anim_ref = %ai_zombie_thundergun_hit_legsout_right;
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dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_a;
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dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_b;
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dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_c;
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dummy_anim_ref = %ai_zombie_hedgemaze_emerge_slow;
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dummy_anim_ref = %ai_zombie_hedgemaze_emerge_fast;
|
||||
dummy_anim_ref = %ai_zombie_crawler_crawlerhold_walk;
|
||||
dummy_anim_ref = %ai_zombie_crawler_crawlerhold_walk_hunched;
|
||||
dummy_anim_ref = %ai_zombie_crawler_crawlerhold_idle;
|
||||
dummy_anim_ref = %ai_zombie_crawler_pickup_by_sloth;
|
||||
dummy_anim_ref = %ai_zombie_crawler_putdown_by_sloth;
|
||||
dummy_anim_ref = %ai_zombie_crawler_slothkill_stomp;
|
||||
dummy_anim_ref = %ai_zombie_crawler_slothkill_suplex;
|
||||
dummy_anim_ref = %ai_zombie_crawler_sloth_crawlerhold_sling;
|
||||
dummy_anim_ref = %ai_zombie_crawler_sloth_crawlerhold_slung_idle;
|
||||
dummy_anim_ref = %ai_zombie_crawler_sloth_crawlerhold_unsling;
|
||||
dummy_anim_ref = %ai_zombie_crawler_crawlerhold_idle_hunched;
|
||||
dummy_anim_ref = %ai_zombie_crawler_pickup_by_sloth_hunched;
|
||||
dummy_anim_ref = %ai_zombie_crawler_putdown_by_sloth_hunched;
|
||||
dummy_anim_ref = %ai_zombie_crawler_slothkill_stomp_hunched;
|
||||
dummy_anim_ref = %ai_zombie_crawler_slothkill_suplex_hunched;
|
||||
dummy_anim_ref = %ai_zombie_crawler_sloth_crawlerhold_sling_hunched;
|
||||
dummy_anim_ref = %ai_zombie_crawler_sloth_crawlerhold_unsling_hunched;
|
||||
dummy_anim_ref = %ai_zombie_crawler_crawlerhold_walk_hunched_turn_180;
|
||||
dummy_anim_ref = %ai_zombie_crawler_crawlerhold_walk_turn_180;
|
||||
dummy_anim_ref = %ai_zombie_jump_across_120;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_across_120;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_40;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_40;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_fast_40;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_48;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_stumble_48;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_48;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_72;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_72;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_96;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_stumble_90;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_96;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_120;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_120;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_127;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_stumble_127;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_127;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_176;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_176;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_184;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_184;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_190;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_stumble_190;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_189;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_222;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_stumble_222;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_222;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_grabbed_48 ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_48;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_240;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_240;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_286;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_286;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_386;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_386;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_72;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_72;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_96 ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_96;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_127;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_grabbed_127;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_127;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_127;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_154;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_154;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_175;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_175 ;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_222;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_grabbed_222;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_222;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_222;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_2_climb;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_2_climb;
|
||||
dummy_anim_ref = %ai_zombie_traverse_alcove_40;
|
||||
dummy_anim_ref = %ai_zombie_traverse_alcove_56;
|
||||
dummy_anim_ref = %ai_zombie_traverse_alcove_96;
|
||||
dummy_anim_ref = %ai_zombie_traverse_scaffold_72;
|
||||
dummy_anim_ref = %ai_zombie_traverse_scaffold_84;
|
||||
dummy_anim_ref = %ai_zombie_traverse_scaffold_100;
|
||||
dummy_anim_ref = %ai_zombie_crawler_traverse_scaffold_72;
|
||||
dummy_anim_ref = %ai_zombie_crawler_traverse_scaffold_84;
|
||||
dummy_anim_ref = %ai_zombie_crawler_traverse_scaffold_100;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_dlc4_trench_wall_96;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_dlc4_trench_wall_112;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_dlc4_trench_wall_120;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_dlc4_trench_wall_140;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_dlc4_trench_wall_96;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_dlc4_trench_wall_112;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_dlc4_trench_wall_120;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_dlc4_trench_wall_140;
|
||||
dummy_anim_ref = %ai_zombie_vaultover_barbedwire;
|
||||
dummy_anim_ref = %ai_zombie_vaultover_barbedwire_24;
|
||||
dummy_anim_ref = %ai_zombie_crawl_vaultover_barbedwire;
|
||||
dummy_anim_ref = %ai_zombie_crawl_vaultover_barbedwire_24;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_church;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_church;
|
||||
dummy_anim_ref = %ai_zombie_traverse_garage_roll;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_startrailing;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_startrailing;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_startrailing;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_startrailing;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_grabbed_190;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_190;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_48;
|
||||
dummy_anim_ref = %ai_zombie_traverse_48;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_sprint_jump_up_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_sprint_jump_down_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_crawl_sprint_jump_up_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_crawl_sprint_jump_down_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_dock_tommygun ;
|
||||
dummy_anim_ref = %ai_zombie_diner_roof_hatch_jump_up;
|
||||
dummy_anim_ref = %ai_zombie_crawl_diner_roof_hatch_jump_up;
|
||||
dummy_anim_ref = %ai_zombie_traverse_diner_roof;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_diner_roof;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_diner_roof;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_diner_roof;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_diner_counter_from_stools;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_diner_counter_to_stools;
|
||||
dummy_anim_ref = %ai_zombie_traverse_diner_counter_from_stools;
|
||||
dummy_anim_ref = %ai_zombie_traverse_diner_counter_to_stools;
|
||||
dummy_anim_ref = %ai_zombie_traverse_car;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_car ;
|
||||
dummy_anim_ref = %ai_zombie_traverse_car_pass_to_driver_side;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_car_pass_to_driver_side;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_car_run;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_car_sprint;
|
||||
dummy_anim_ref = %ai_zombie_traverse_car_sprint;
|
||||
dummy_anim_ref = %ai_zombie_traverse_car_run;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_car_pass_to_driver_side_sprint;
|
||||
dummy_anim_ref = %ai_zombie_climb_over_dock_fence;
|
||||
dummy_anim_ref = %ai_zombie_crawl_climb_over_dock_fence;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_goldengate;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_dock;
|
||||
dummy_anim_ref = %ai_zombie_climb_up_ext_low;
|
||||
dummy_anim_ref = %ai_zombie_climb_up_ext_mid;
|
||||
dummy_anim_ref = %ai_zombie_climb_up_ext_roof;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_cellblock_basic ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_cellblock_basic;
|
||||
dummy_anim_ref = %ai_zombie_traverse_lower_gondola;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_dock_middle;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_dock_middle;
|
||||
dummy_anim_ref = %ai_zombie_walk_bus_v1;
|
||||
dummy_anim_ref = %ai_zombie_walk_bus_v2;
|
||||
dummy_anim_ref = %ai_zombie_walk_bus_v3;
|
||||
dummy_anim_ref = %ai_zombie_walk_bus_v4;
|
||||
dummy_anim_ref = %ai_zombie_bus_jump_door;
|
||||
dummy_anim_ref = %ai_zombie_bus_jump_door_exit;
|
||||
dummy_anim_ref = %ai_zombie_bus_jump_window_to_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_jump_window_to_r;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_jump_window_to_l;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_jump_window_to_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_jump_front_window_to_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_jump_front_window_to_r;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_jump_front_window_to_l;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_jump_front_window_to_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_side_window_enter_l_v1;
|
||||
dummy_anim_ref = %ai_zombie_bus_side_window_enter_l_v1_fast;
|
||||
dummy_anim_ref = %ai_zombie_bus_side_window_enter_r_v1;
|
||||
dummy_anim_ref = %ai_zombie_bus_side_window_enter_r_v1_fast;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_enter_l_v1;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_enter_l_v1_fast;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_enter_r_v1;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_enter_r_v1_fast;
|
||||
dummy_anim_ref = %ai_zombie_bus_rear_window_traverse_v1;
|
||||
dummy_anim_ref = %ai_zombie_bus_rear_window_traverse_fast_v1;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_1_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_1_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_1_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_2_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_2_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_2_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_3_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_3_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_3_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_4_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_4_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_4_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_5_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_5_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_5_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_1_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_1_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_1_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_2_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_2_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_2_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_3_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_3_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_3_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_4_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_4_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_4_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_5_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_5_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_5_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_hatch_tear;
|
||||
dummy_anim_ref = %ai_zombie_bus_hatch_tear_fromback;
|
||||
dummy_anim_ref = %ai_zombie_bus_hatch_jump_down;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_idle_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_idle_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_idle_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_idle_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_attack_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_attack_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_attack_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_attack_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_climbup_from_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_climbup_from_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_dismount_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_dismount_r;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_window_dismount_l;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_window_dismount_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_dismount_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_dismount_r;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_front_window_dismount_l;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_front_window_dismount_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_exit_back_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_exit_back_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_exit_front;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_window_exit_back_l;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_window_exit_back_r;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_window_exit_front;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_bus_hatch_to_b;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_bus_hatch_to_f;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_bus_hatch_from_b;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_bus_hatch_from_f;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_bus_hatch_to_b;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_bus_hatch_to_f;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_bus_hatch_from_b;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_bus_hatch_from_f;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_climbup_from_inside;
|
||||
dummy_anim_ref = %ai_zombie_bus_rear_window_climbup_from_inside;
|
||||
dummy_anim_ref = %ai_zombie_sprint_v6;
|
||||
dummy_anim_ref = %ai_zombie_sprint_v7;
|
||||
dummy_anim_ref = %ai_zombie_sprint_v8;
|
||||
dummy_anim_ref = %ai_zombie_sprint_v9;
|
||||
dummy_anim_ref = %ai_zombie_sprint_v9 ;
|
||||
dummy_anim_ref = %ai_zombie_sprint_v10;
|
||||
dummy_anim_ref = %ai_zombie_sprint_v11;
|
||||
dummy_anim_ref = %ai_zombie_sprint_v12;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_walk_slow_v1;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_walk_slow_v2;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_walk_slow_v3;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_walk_v1;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_walk_v2;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_walk_v3;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_walk_fast_v1;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_walk_fast_v2;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_walk_fast_v3;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_death_v1;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_death_v2;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_death_v3;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_sprint_v1;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_sprint_v2;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_sprint_v3;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_sprint_death_v1;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_sprint_death_v2;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_sprint_death_v3;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_slow_v1;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_slow_v2;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_fast_v1;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_fast_v2;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_fast_v3;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v1;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v2;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v3;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_escape_corridor;
|
||||
dummy_anim_ref = %ai_zombie_traverse_round_counter_to_stools;
|
||||
dummy_anim_ref = %ai_zombie_traverse_round_counter_from_stools;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_chrest_interior_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_chrest_interior_low_to_high ;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_chrest_interior_alt_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_chrest_interior_alt_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_chrest_gap;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_chrest_gap;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_grabbed_antenna;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_antenna;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_sewing;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_sewing;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_1_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_2_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_2_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_3_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_3_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_4_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_4_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_5_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_5_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_6_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_6_low_to_high ;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_7_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_7_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap1_from_antenna;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap4a_slide_down_beam;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap4b_from_roof;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap6_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap6_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap7_from_top_ledge;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap7_to_top_ledge ;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap8_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap15a_from_girder;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap15b_from_girder;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap15f_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap15g_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap16a_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap16a_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap16b_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap16b_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap17a_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap17c_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap17c_low_to_high ;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap18_high_to_low ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_to_elevator_roof;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_from_elevator_roof;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_to_elevator_roof;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_from_elevator_roof;
|
||||
dummy_anim_ref = %ai_zombie_climb_elevator ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_round_counter_to_stools;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_round_counter_from_stools ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_chrest_interior_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_chrest_interior_low_to_high ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_chrest_interior_alt_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_chrest_interior_alt_low_to_high ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_1_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_2_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_2_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_3_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_3_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_4_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_4_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_5_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_5_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_6_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_6_low_to_high ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_7_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_7_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap1_from_antenna;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap4a_slide_down_beam;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap4b_from_roof;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap6_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap6_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap7_from_top_ledge;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap7_to_top_ledge;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap8_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap15a_from_girder;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap15b_from_girder;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap15f_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap15f_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap15g_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap15g_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap16a_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap16a_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap16b_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap16b_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap17a_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap17a_low_to_high ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap17c_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap18_high_to_low ;
|
||||
dummy_anim_ref = %ai_zombie_riser_elevator_from_floor;
|
||||
dummy_anim_ref = %ai_zombie_riser_elevator_from_ceiling;
|
||||
dummy_anim_ref = %ai_zombie_riotshield_loop_v1;
|
||||
dummy_anim_ref = %ai_zombie_riotshield_breakthrough_v1;
|
||||
dummy_anim_ref = %ai_zombie_crawl_riotshield_loop_v1;
|
||||
@ -340,6 +724,38 @@ reference_anims_from_animtree()
|
||||
dummy_anim_ref = %ai_zombie_afterlife_stun_c;
|
||||
dummy_anim_ref = %ai_zombie_afterlife_stun_d;
|
||||
dummy_anim_ref = %ai_zombie_afterlife_stun_e;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_tesla_death_a;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_tesla_death_b;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_tesla_death_c;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_tesla_death_d;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_tesla_death_e;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_tesla_crawl_death_a;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_tesla_crawl_death_b;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_freeze_death_a;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_freeze_death_b;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_freeze_death_c;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_freeze_death_d;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_freeze_death_e;
|
||||
dummy_anim_ref = %ai_zombie_death_icestaff_a;
|
||||
dummy_anim_ref = %ai_zombie_death_icestaff_b;
|
||||
dummy_anim_ref = %ai_zombie_death_icestaff_c;
|
||||
dummy_anim_ref = %ai_zombie_death_icestaff_d;
|
||||
dummy_anim_ref = %ai_zombie_death_icestaff_e;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_crawl_freeze_death_01;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_crawl_freeze_death_02;
|
||||
dummy_anim_ref = %ai_zombie_airstaff_death_vacuumed_a;
|
||||
dummy_anim_ref = %ai_zombie_airstaff_death_vacuumed_b;
|
||||
dummy_anim_ref = %ai_zombie_airstaff_death_vacuumed_c;
|
||||
dummy_anim_ref = %ai_zombie_airstaff_death_vacuumed_midair_a;
|
||||
dummy_anim_ref = %ai_zombie_airstaff_death_vacuumed_midair_b;
|
||||
dummy_anim_ref = %ai_zombie_airstaff_death_vacuumed_midair_c;
|
||||
dummy_anim_ref = %ai_zombie_airstaff_death_vacuumed_midair_d;
|
||||
dummy_anim_ref = %ai_zombie_firestaff_death_walking_a;
|
||||
dummy_anim_ref = %ai_zombie_firestaff_death_walking_b;
|
||||
dummy_anim_ref = %ai_zombie_firestaff_death_walking_c;
|
||||
dummy_anim_ref = %ai_zombie_firestaff_death_collapse_a;
|
||||
dummy_anim_ref = %ai_zombie_firestaff_death_collapse_b;
|
||||
dummy_anim_ref = %ai_zombie_grabbed_by_mech ;
|
||||
dummy_anim_ref = %ai_zombie_acid_stun_a;
|
||||
dummy_anim_ref = %ai_zombie_acid_stun_b;
|
||||
dummy_anim_ref = %ai_zombie_acid_stun_c;
|
||||
@ -401,7 +817,7 @@ spawner()
|
||||
precache( ai_index )
|
||||
{
|
||||
level thread reference_anims_from_animtree();
|
||||
precacheanimstatedef( ai_index, #animtree, "zm_prison_basic" );
|
||||
precacheanimstatedef( ai_index, #animtree, "zm_all_basic" );
|
||||
character\c_zom_guard::precache();
|
||||
character\c_zom_inmate1::precache();
|
||||
character\c_zom_inmate2::precache();
|
||||
|
@ -5,7 +5,7 @@
|
||||
#include character\c_zom_zombie_buried_saloongirl2;
|
||||
#include character\c_zom_zombie_buried_saloongirl3;
|
||||
|
||||
#using_animtree("zm_buried_basic");
|
||||
#using_animtree("zm_all_basic");
|
||||
|
||||
reference_anims_from_animtree()
|
||||
{
|
||||
@ -181,11 +181,21 @@ reference_anims_from_animtree()
|
||||
dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_l_6_pull;
|
||||
dummy_anim_ref = %ai_zombie_inert_look_v1;
|
||||
dummy_anim_ref = %ai_zombie_inert_look_v2;
|
||||
dummy_anim_ref = %ai_zombie_inert_v4;
|
||||
dummy_anim_ref = %ai_zombie_inert_v6;
|
||||
dummy_anim_ref = %ai_zombie_inert_stagger_v1;
|
||||
dummy_anim_ref = %ai_zombie_inert_stagger_v2;
|
||||
dummy_anim_ref = %ai_zombie_inert_stagger_v3;
|
||||
dummy_anim_ref = %ai_zombie_inert_stagger_v4;
|
||||
dummy_anim_ref = %ai_zombie_inert_circle_v1;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_awake_v1;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_awake_v2;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_awake_v3;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_awake_v4;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_awake_v5;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_awake_v6;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_awake_v7;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_awake_v8;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_walk_v11;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_walk_v12;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_walk_v13;
|
||||
@ -201,6 +211,11 @@ reference_anims_from_animtree()
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_v5;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_v6;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_v7;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_2_awake_v1;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_2_awake_v2;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_2_awake_v3;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_2_awake_v4;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_2_awake_v5;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_2_walk_v1;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_2_run_v1;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_2_run_v2;
|
||||
@ -209,12 +224,14 @@ reference_anims_from_animtree()
|
||||
dummy_anim_ref = %ai_zombie_window_attack_arm_l_out;
|
||||
dummy_anim_ref = %ai_zombie_window_attack_arm_r_out;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_v1_walk;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_v2_walk_altA;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_v1_run;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_climbout_fast;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_v1_deathinside;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_v1_deathinside_alt;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_v1_deathoutside;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_v1_deathoutside_alt;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_dugup;
|
||||
dummy_anim_ref = %ai_zombie_ceiling_attack_01;
|
||||
dummy_anim_ref = %ai_zombie_ceiling_attack_02;
|
||||
dummy_anim_ref = %ai_zombie_ceiling_emerge_01;
|
||||
@ -229,6 +246,10 @@ reference_anims_from_animtree()
|
||||
dummy_anim_ref = %ch_dazed_d_death;
|
||||
dummy_anim_ref = %ai_zombie_crawl_death_v1;
|
||||
dummy_anim_ref = %ai_zombie_crawl_death_v2;
|
||||
dummy_anim_ref = %ai_zombie_dreamcatch_shrink;
|
||||
dummy_anim_ref = %ai_zombie_dreamcatch_impact;
|
||||
dummy_anim_ref = %ai_zombie_dreamcatch_rise;
|
||||
dummy_anim_ref = %ai_zombie_dreamcatch_shrink_a;
|
||||
dummy_anim_ref = %ai_zombie_traverse_v1;
|
||||
dummy_anim_ref = %ai_zombie_traverse_v2;
|
||||
dummy_anim_ref = %ai_zombie_traverse_v5;
|
||||
@ -236,6 +257,10 @@ reference_anims_from_animtree()
|
||||
dummy_anim_ref = %ai_zombie_traverse_v7;
|
||||
dummy_anim_ref = %ai_zombie_traverse_crawl_v1;
|
||||
dummy_anim_ref = %ai_zombie_traverse_v4;
|
||||
dummy_anim_ref = %ai_zombie_climb_down_pothole;
|
||||
dummy_anim_ref = %ai_zombie_crawl_climb_down_pothole;
|
||||
dummy_anim_ref = %ai_zombie_climb_up_pothole;
|
||||
dummy_anim_ref = %ai_zombie_crawl_climb_up_pothole;
|
||||
dummy_anim_ref = %ai_zombie_barricade_enter_l;
|
||||
dummy_anim_ref = %ai_zombie_barricade_enter_r;
|
||||
dummy_anim_ref = %ai_zombie_barricade_enter_m_nolegs;
|
||||
@ -256,6 +281,40 @@ reference_anims_from_animtree()
|
||||
dummy_anim_ref = %ai_zombie_crawl_barricade_enter_run_r;
|
||||
dummy_anim_ref = %ai_zombie_crawl_barricade_enter_sprint_l;
|
||||
dummy_anim_ref = %ai_zombie_crawl_barricade_enter_sprint_r;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_markiv_front;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_markiv_leftfront;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_markiv_leftmid;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_markiv_leftrear;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_markiv_rear;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_markiv_rightfront;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_markiv_rightmid;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_markiv_rightrear;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_markiv_front;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_markiv_leftfront;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_markiv_leftmid;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_markiv_leftrear;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_markiv_rear;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_markiv_rightfront;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_markiv_rightmid;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_markiv_rightrear;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_onto_markiv_rear;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_onto_markiv_rear;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_markiv_front;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_markiv_leftfront;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_markiv_leftmid;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_markiv_leftrear;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_markiv_rear;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_markiv_rightfront;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_markiv_rightmid;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_markiv_rightrear;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_markiv_front;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_markiv_leftfront;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_markiv_leftmid;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_markiv_leftrear;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_markiv_rear;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_markiv_rightfront;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_markiv_rightmid;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_markiv_rightrear;
|
||||
dummy_anim_ref = %ai_zombie_slipslide_collapse;
|
||||
dummy_anim_ref = %ai_zombie_walk_slipslide;
|
||||
dummy_anim_ref = %ai_zombie_walk_slipslide_a;
|
||||
@ -276,8 +335,10 @@ reference_anims_from_animtree()
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_stumblefall;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_upontoback;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_getup;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_getup_a;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_getup_b;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_getup_c;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_getup_quick_a ;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_getup_quick_b;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_getup_quick_c;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_deadfallknee;
|
||||
@ -286,8 +347,9 @@ reference_anims_from_animtree()
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_jackiespin_left;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_jackiespin_right;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_legsout_right;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_getup_a;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_getup_quick_a;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_a;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_b;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_c;
|
||||
dummy_anim_ref = %ai_zombie_hedgemaze_emerge_slow;
|
||||
dummy_anim_ref = %ai_zombie_hedgemaze_emerge_fast;
|
||||
dummy_anim_ref = %ai_zombie_crawler_crawlerhold_walk;
|
||||
@ -311,38 +373,394 @@ reference_anims_from_animtree()
|
||||
dummy_anim_ref = %ai_zombie_crawler_crawlerhold_walk_turn_180;
|
||||
dummy_anim_ref = %ai_zombie_jump_across_120;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_across_120;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_40;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_40;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_fast_40;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_48;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_stumble_48;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_48;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_72;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_72;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_96;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_stumble_90;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_96;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_120;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_120;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_127;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_stumble_127;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_127;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_176;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_176;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_184;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_184;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_190;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_stumble_190;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_189;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_222;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_stumble_222;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_222;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_grabbed_48 ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_48;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_240;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_240;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_96;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_286;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_286;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_386;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_386;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_72;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_72;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_96 ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_96;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_127;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_grabbed_127;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_127;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_127;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_154;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_154;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_175;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_175 ;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_222;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_grabbed_222;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_222;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_222;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_2_climb;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_2_climb;
|
||||
dummy_anim_ref = %ai_zombie_traverse_alcove_40;
|
||||
dummy_anim_ref = %ai_zombie_traverse_alcove_56;
|
||||
dummy_anim_ref = %ai_zombie_traverse_alcove_96;
|
||||
dummy_anim_ref = %ai_zombie_traverse_scaffold_72;
|
||||
dummy_anim_ref = %ai_zombie_traverse_scaffold_84;
|
||||
dummy_anim_ref = %ai_zombie_traverse_scaffold_100;
|
||||
dummy_anim_ref = %ai_zombie_crawler_traverse_scaffold_72;
|
||||
dummy_anim_ref = %ai_zombie_crawler_traverse_scaffold_84;
|
||||
dummy_anim_ref = %ai_zombie_crawler_traverse_scaffold_100;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_dlc4_trench_wall_96;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_dlc4_trench_wall_112;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_dlc4_trench_wall_120;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_dlc4_trench_wall_140;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_dlc4_trench_wall_96;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_dlc4_trench_wall_112;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_dlc4_trench_wall_120;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_dlc4_trench_wall_140;
|
||||
dummy_anim_ref = %ai_zombie_vaultover_barbedwire;
|
||||
dummy_anim_ref = %ai_zombie_vaultover_barbedwire_24;
|
||||
dummy_anim_ref = %ai_zombie_crawl_vaultover_barbedwire;
|
||||
dummy_anim_ref = %ai_zombie_crawl_vaultover_barbedwire_24;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_church;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_church;
|
||||
dummy_anim_ref = %ai_zombie_traverse_garage_roll;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_startrailing;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_startrailing;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_startrailing;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_startrailing;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_grabbed_48;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_48;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_grabbed_190;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_190;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_48;
|
||||
dummy_anim_ref = %ai_zombie_traverse_48;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_sprint_jump_up_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_sprint_jump_down_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_crawl_sprint_jump_up_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_crawl_sprint_jump_down_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_dock_tommygun ;
|
||||
dummy_anim_ref = %ai_zombie_diner_roof_hatch_jump_up;
|
||||
dummy_anim_ref = %ai_zombie_crawl_diner_roof_hatch_jump_up;
|
||||
dummy_anim_ref = %ai_zombie_traverse_diner_roof;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_diner_roof;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_diner_roof;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_diner_roof;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_diner_counter_from_stools;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_diner_counter_to_stools;
|
||||
dummy_anim_ref = %ai_zombie_traverse_diner_counter_from_stools;
|
||||
dummy_anim_ref = %ai_zombie_traverse_diner_counter_to_stools;
|
||||
dummy_anim_ref = %ai_zombie_traverse_car;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_car ;
|
||||
dummy_anim_ref = %ai_zombie_traverse_car_pass_to_driver_side;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_car_pass_to_driver_side;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_car_run;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_car_sprint;
|
||||
dummy_anim_ref = %ai_zombie_traverse_car_sprint;
|
||||
dummy_anim_ref = %ai_zombie_traverse_car_run;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_car_pass_to_driver_side_sprint;
|
||||
dummy_anim_ref = %ai_zombie_climb_over_dock_fence;
|
||||
dummy_anim_ref = %ai_zombie_crawl_climb_over_dock_fence;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_goldengate;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_dock;
|
||||
dummy_anim_ref = %ai_zombie_climb_up_ext_low;
|
||||
dummy_anim_ref = %ai_zombie_climb_up_ext_mid;
|
||||
dummy_anim_ref = %ai_zombie_climb_up_ext_roof;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_cellblock_basic ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_cellblock_basic;
|
||||
dummy_anim_ref = %ai_zombie_traverse_lower_gondola;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_dock_middle;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_dock_middle;
|
||||
dummy_anim_ref = %ai_zombie_walk_bus_v1;
|
||||
dummy_anim_ref = %ai_zombie_walk_bus_v2;
|
||||
dummy_anim_ref = %ai_zombie_walk_bus_v3;
|
||||
dummy_anim_ref = %ai_zombie_walk_bus_v4;
|
||||
dummy_anim_ref = %ai_zombie_bus_jump_door;
|
||||
dummy_anim_ref = %ai_zombie_bus_jump_door_exit;
|
||||
dummy_anim_ref = %ai_zombie_bus_jump_window_to_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_jump_window_to_r;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_jump_window_to_l;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_jump_window_to_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_jump_front_window_to_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_jump_front_window_to_r;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_jump_front_window_to_l;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_jump_front_window_to_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_side_window_enter_l_v1;
|
||||
dummy_anim_ref = %ai_zombie_bus_side_window_enter_l_v1_fast;
|
||||
dummy_anim_ref = %ai_zombie_bus_side_window_enter_r_v1;
|
||||
dummy_anim_ref = %ai_zombie_bus_side_window_enter_r_v1_fast;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_enter_l_v1;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_enter_l_v1_fast;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_enter_r_v1;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_enter_r_v1_fast;
|
||||
dummy_anim_ref = %ai_zombie_bus_rear_window_traverse_v1;
|
||||
dummy_anim_ref = %ai_zombie_bus_rear_window_traverse_fast_v1;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_1_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_1_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_1_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_2_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_2_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_2_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_3_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_3_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_3_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_4_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_4_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_4_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_5_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_5_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_5_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_1_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_1_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_1_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_2_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_2_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_2_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_3_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_3_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_3_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_4_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_4_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_4_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_5_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_5_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_5_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_hatch_tear;
|
||||
dummy_anim_ref = %ai_zombie_bus_hatch_tear_fromback;
|
||||
dummy_anim_ref = %ai_zombie_bus_hatch_jump_down;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_idle_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_idle_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_idle_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_idle_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_attack_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_attack_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_attack_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_attack_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_climbup_from_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_climbup_from_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_dismount_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_dismount_r;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_window_dismount_l;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_window_dismount_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_dismount_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_dismount_r;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_front_window_dismount_l;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_front_window_dismount_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_exit_back_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_exit_back_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_exit_front;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_window_exit_back_l;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_window_exit_back_r;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_window_exit_front;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_bus_hatch_to_b;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_bus_hatch_to_f;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_bus_hatch_from_b;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_bus_hatch_from_f;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_bus_hatch_to_b;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_bus_hatch_to_f;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_bus_hatch_from_b;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_bus_hatch_from_f;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_climbup_from_inside;
|
||||
dummy_anim_ref = %ai_zombie_bus_rear_window_climbup_from_inside;
|
||||
dummy_anim_ref = %ai_zombie_sprint_v6;
|
||||
dummy_anim_ref = %ai_zombie_sprint_v7;
|
||||
dummy_anim_ref = %ai_zombie_sprint_v8;
|
||||
dummy_anim_ref = %ai_zombie_sprint_v9 ;
|
||||
dummy_anim_ref = %ai_zombie_sprint_v10;
|
||||
dummy_anim_ref = %ai_zombie_sprint_v11;
|
||||
dummy_anim_ref = %ai_zombie_sprint_v12;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_walk_slow_v1;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_walk_slow_v2;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_walk_slow_v3;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_walk_v1;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_walk_v2;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_walk_v3;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_walk_fast_v1;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_walk_fast_v2;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_walk_fast_v3;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_death_v1;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_death_v2;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_death_v3;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_sprint_v1;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_sprint_v2;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_sprint_v3;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_sprint_death_v1;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_sprint_death_v2;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_sprint_death_v3;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_slow_v1;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_slow_v2;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_fast_v1;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_fast_v2;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_fast_v3;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v1;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v2;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v3;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_escape_corridor;
|
||||
dummy_anim_ref = %ai_zombie_traverse_round_counter_to_stools;
|
||||
dummy_anim_ref = %ai_zombie_traverse_round_counter_from_stools;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_chrest_interior_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_chrest_interior_low_to_high ;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_chrest_interior_alt_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_chrest_interior_alt_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_chrest_gap;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_chrest_gap;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_grabbed_antenna;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_antenna;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_sewing;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_sewing;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_1_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_2_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_2_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_3_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_3_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_4_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_4_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_5_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_5_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_6_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_6_low_to_high ;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_7_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_7_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap1_from_antenna;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap4a_slide_down_beam;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap4b_from_roof;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap6_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap6_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap7_from_top_ledge;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap7_to_top_ledge ;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap8_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap15a_from_girder;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap15b_from_girder;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap15f_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap15g_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap16a_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap16a_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap16b_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap16b_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap17a_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap17c_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap17c_low_to_high ;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap18_high_to_low ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_to_elevator_roof;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_from_elevator_roof;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_to_elevator_roof;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_from_elevator_roof;
|
||||
dummy_anim_ref = %ai_zombie_climb_elevator ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_round_counter_to_stools;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_round_counter_from_stools ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_chrest_interior_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_chrest_interior_low_to_high ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_chrest_interior_alt_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_chrest_interior_alt_low_to_high ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_1_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_2_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_2_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_3_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_3_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_4_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_4_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_5_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_5_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_6_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_6_low_to_high ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_7_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_7_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap1_from_antenna;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap4a_slide_down_beam;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap4b_from_roof;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap6_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap6_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap7_from_top_ledge;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap7_to_top_ledge;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap8_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap15a_from_girder;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap15b_from_girder;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap15f_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap15f_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap15g_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap15g_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap16a_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap16a_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap16b_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap16b_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap17a_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap17a_low_to_high ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap17c_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap18_high_to_low ;
|
||||
dummy_anim_ref = %ai_zombie_riser_elevator_from_floor;
|
||||
dummy_anim_ref = %ai_zombie_riser_elevator_from_ceiling;
|
||||
dummy_anim_ref = %ai_zombie_riotshield_loop_v1;
|
||||
dummy_anim_ref = %ai_zombie_riotshield_breakthrough_v1;
|
||||
dummy_anim_ref = %ai_zombie_crawl_riotshield_loop_v1;
|
||||
dummy_anim_ref = %ai_zombie_crawl_riotshield_breakthrough_v1;
|
||||
dummy_anim_ref = %ai_zombie_afterlife_stun_a;
|
||||
dummy_anim_ref = %ai_zombie_afterlife_stun_b;
|
||||
dummy_anim_ref = %ai_zombie_afterlife_stun_c;
|
||||
dummy_anim_ref = %ai_zombie_afterlife_stun_d;
|
||||
dummy_anim_ref = %ai_zombie_afterlife_stun_e;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_tesla_death_a;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_tesla_death_b;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_tesla_death_c;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_tesla_death_d;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_tesla_death_e;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_tesla_crawl_death_a;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_tesla_crawl_death_b;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_freeze_death_a;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_freeze_death_b;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_freeze_death_c;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_freeze_death_d;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_freeze_death_e;
|
||||
dummy_anim_ref = %ai_zombie_death_icestaff_a;
|
||||
dummy_anim_ref = %ai_zombie_death_icestaff_b;
|
||||
dummy_anim_ref = %ai_zombie_death_icestaff_c;
|
||||
dummy_anim_ref = %ai_zombie_death_icestaff_d;
|
||||
dummy_anim_ref = %ai_zombie_death_icestaff_e;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_crawl_freeze_death_01;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_crawl_freeze_death_02;
|
||||
dummy_anim_ref = %ai_zombie_airstaff_death_vacuumed_a;
|
||||
dummy_anim_ref = %ai_zombie_airstaff_death_vacuumed_b;
|
||||
dummy_anim_ref = %ai_zombie_airstaff_death_vacuumed_c;
|
||||
dummy_anim_ref = %ai_zombie_airstaff_death_vacuumed_midair_a;
|
||||
dummy_anim_ref = %ai_zombie_airstaff_death_vacuumed_midair_b;
|
||||
dummy_anim_ref = %ai_zombie_airstaff_death_vacuumed_midair_c;
|
||||
dummy_anim_ref = %ai_zombie_airstaff_death_vacuumed_midair_d;
|
||||
dummy_anim_ref = %ai_zombie_firestaff_death_walking_a;
|
||||
dummy_anim_ref = %ai_zombie_firestaff_death_walking_b;
|
||||
dummy_anim_ref = %ai_zombie_firestaff_death_walking_c;
|
||||
dummy_anim_ref = %ai_zombie_firestaff_death_collapse_a;
|
||||
dummy_anim_ref = %ai_zombie_firestaff_death_collapse_b;
|
||||
dummy_anim_ref = %ai_zombie_grabbed_by_mech ;
|
||||
dummy_anim_ref = %ai_zombie_acid_stun_a;
|
||||
dummy_anim_ref = %ai_zombie_acid_stun_b;
|
||||
dummy_anim_ref = %ai_zombie_acid_stun_c;
|
||||
dummy_anim_ref = %ai_zombie_acid_stun_d;
|
||||
dummy_anim_ref = %ai_zombie_acid_stun_e;
|
||||
}
|
||||
|
||||
main()
|
||||
@ -399,7 +817,7 @@ spawner()
|
||||
precache( ai_index )
|
||||
{
|
||||
level thread reference_anims_from_animtree();
|
||||
precacheanimstatedef( ai_index, #animtree, "zm_buried_basic" );
|
||||
precacheanimstatedef( ai_index, #animtree, "zm_all_basic" );
|
||||
character\c_zom_zombie_buried_saloongirl1::precache();
|
||||
character\c_zom_zombie_buried_saloongirl2::precache();
|
||||
character\c_zom_zombie_buried_saloongirl3::precache();
|
||||
|
@ -8,7 +8,7 @@
|
||||
#include character\c_zom_zombie_civ_shorts5;
|
||||
#include character\c_zom_zombie_civ_shorts6;
|
||||
|
||||
#using_animtree("zm_highrise_basic");
|
||||
#using_animtree("zm_all_basic");
|
||||
|
||||
reference_anims_from_animtree()
|
||||
{
|
||||
@ -182,16 +182,59 @@ reference_anims_from_animtree()
|
||||
dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_l_4_pull;
|
||||
dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_l_5_pull;
|
||||
dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_l_6_pull;
|
||||
dummy_anim_ref = %ai_zombie_inert_look_v1;
|
||||
dummy_anim_ref = %ai_zombie_inert_look_v2;
|
||||
dummy_anim_ref = %ai_zombie_inert_v4;
|
||||
dummy_anim_ref = %ai_zombie_inert_v6;
|
||||
dummy_anim_ref = %ai_zombie_inert_stagger_v1;
|
||||
dummy_anim_ref = %ai_zombie_inert_stagger_v2;
|
||||
dummy_anim_ref = %ai_zombie_inert_stagger_v3;
|
||||
dummy_anim_ref = %ai_zombie_inert_stagger_v4;
|
||||
dummy_anim_ref = %ai_zombie_inert_circle_v1;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_awake_v1;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_awake_v2;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_awake_v3;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_awake_v4;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_awake_v5;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_awake_v6;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_awake_v7;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_awake_v8;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_walk_v11;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_walk_v12;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_walk_v13;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_walk_v14;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_run_v1;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_run_v2;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_sprint_v1;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_sprint_v2;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_v1;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_v2;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_v3;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_v4;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_v5;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_v6;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_v7;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_2_awake_v1;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_2_awake_v2;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_2_awake_v3;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_2_awake_v4;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_2_awake_v5;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_2_walk_v1;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_2_run_v1;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_2_run_v2;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_2_sprint_v1;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_2_sprint_v2;
|
||||
dummy_anim_ref = %ai_zombie_window_attack_arm_l_out;
|
||||
dummy_anim_ref = %ai_zombie_window_attack_arm_r_out;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_v1_walk;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_v2_walk_alta;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_v2_walk_altA;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_v1_run;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_climbout_fast;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_v1_deathinside;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_v1_deathinside_alt;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_v1_deathoutside;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_v1_deathoutside_alt;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_dugup;
|
||||
dummy_anim_ref = %ai_zombie_ceiling_attack_01;
|
||||
dummy_anim_ref = %ai_zombie_ceiling_attack_02;
|
||||
dummy_anim_ref = %ai_zombie_ceiling_emerge_01;
|
||||
@ -206,6 +249,10 @@ reference_anims_from_animtree()
|
||||
dummy_anim_ref = %ch_dazed_d_death;
|
||||
dummy_anim_ref = %ai_zombie_crawl_death_v1;
|
||||
dummy_anim_ref = %ai_zombie_crawl_death_v2;
|
||||
dummy_anim_ref = %ai_zombie_dreamcatch_shrink;
|
||||
dummy_anim_ref = %ai_zombie_dreamcatch_impact;
|
||||
dummy_anim_ref = %ai_zombie_dreamcatch_rise;
|
||||
dummy_anim_ref = %ai_zombie_dreamcatch_shrink_a;
|
||||
dummy_anim_ref = %ai_zombie_traverse_v1;
|
||||
dummy_anim_ref = %ai_zombie_traverse_v2;
|
||||
dummy_anim_ref = %ai_zombie_traverse_v5;
|
||||
@ -213,6 +260,10 @@ reference_anims_from_animtree()
|
||||
dummy_anim_ref = %ai_zombie_traverse_v7;
|
||||
dummy_anim_ref = %ai_zombie_traverse_crawl_v1;
|
||||
dummy_anim_ref = %ai_zombie_traverse_v4;
|
||||
dummy_anim_ref = %ai_zombie_climb_down_pothole;
|
||||
dummy_anim_ref = %ai_zombie_crawl_climb_down_pothole;
|
||||
dummy_anim_ref = %ai_zombie_climb_up_pothole;
|
||||
dummy_anim_ref = %ai_zombie_crawl_climb_up_pothole;
|
||||
dummy_anim_ref = %ai_zombie_barricade_enter_l;
|
||||
dummy_anim_ref = %ai_zombie_barricade_enter_r;
|
||||
dummy_anim_ref = %ai_zombie_barricade_enter_m_nolegs;
|
||||
@ -233,6 +284,40 @@ reference_anims_from_animtree()
|
||||
dummy_anim_ref = %ai_zombie_crawl_barricade_enter_run_r;
|
||||
dummy_anim_ref = %ai_zombie_crawl_barricade_enter_sprint_l;
|
||||
dummy_anim_ref = %ai_zombie_crawl_barricade_enter_sprint_r;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_markiv_front;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_markiv_leftfront;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_markiv_leftmid;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_markiv_leftrear;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_markiv_rear;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_markiv_rightfront;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_markiv_rightmid;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_markiv_rightrear;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_markiv_front;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_markiv_leftfront;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_markiv_leftmid;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_markiv_leftrear;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_markiv_rear;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_markiv_rightfront;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_markiv_rightmid;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_markiv_rightrear;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_onto_markiv_rear;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_onto_markiv_rear;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_markiv_front;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_markiv_leftfront;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_markiv_leftmid;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_markiv_leftrear;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_markiv_rear;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_markiv_rightfront;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_markiv_rightmid;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_markiv_rightrear;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_markiv_front;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_markiv_leftfront;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_markiv_leftmid;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_markiv_leftrear;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_markiv_rear;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_markiv_rightfront;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_markiv_rightmid;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_markiv_rightrear;
|
||||
dummy_anim_ref = %ai_zombie_slipslide_collapse;
|
||||
dummy_anim_ref = %ai_zombie_walk_slipslide;
|
||||
dummy_anim_ref = %ai_zombie_walk_slipslide_a;
|
||||
@ -244,37 +329,306 @@ reference_anims_from_animtree()
|
||||
dummy_anim_ref = %ai_zombie_crawl_slipslide_slow;
|
||||
dummy_anim_ref = %ai_zombie_crawl_slipslide_fast;
|
||||
dummy_anim_ref = %ai_zombie_crawl_slipslide_recover;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_armslegsforward;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_doublebounce;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_flatonback;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_jackiespin_vertical;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_legsout_left;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_stumblefall;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_upontoback;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_getup;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_getup_a;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_getup_b;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_getup_c;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_getup_quick_a ;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_getup_quick_b;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_getup_quick_c;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_deadfallknee;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_faceplant;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_forwardtoface;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_jackiespin_left;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_jackiespin_right;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_legsout_right;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_a;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_b;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_c;
|
||||
dummy_anim_ref = %ai_zombie_hedgemaze_emerge_slow;
|
||||
dummy_anim_ref = %ai_zombie_hedgemaze_emerge_fast;
|
||||
dummy_anim_ref = %ai_zombie_crawler_crawlerhold_walk;
|
||||
dummy_anim_ref = %ai_zombie_crawler_crawlerhold_walk_hunched;
|
||||
dummy_anim_ref = %ai_zombie_crawler_crawlerhold_idle;
|
||||
dummy_anim_ref = %ai_zombie_crawler_pickup_by_sloth;
|
||||
dummy_anim_ref = %ai_zombie_crawler_putdown_by_sloth;
|
||||
dummy_anim_ref = %ai_zombie_crawler_slothkill_stomp;
|
||||
dummy_anim_ref = %ai_zombie_crawler_slothkill_suplex;
|
||||
dummy_anim_ref = %ai_zombie_crawler_sloth_crawlerhold_sling;
|
||||
dummy_anim_ref = %ai_zombie_crawler_sloth_crawlerhold_slung_idle;
|
||||
dummy_anim_ref = %ai_zombie_crawler_sloth_crawlerhold_unsling;
|
||||
dummy_anim_ref = %ai_zombie_crawler_crawlerhold_idle_hunched;
|
||||
dummy_anim_ref = %ai_zombie_crawler_pickup_by_sloth_hunched;
|
||||
dummy_anim_ref = %ai_zombie_crawler_putdown_by_sloth_hunched;
|
||||
dummy_anim_ref = %ai_zombie_crawler_slothkill_stomp_hunched;
|
||||
dummy_anim_ref = %ai_zombie_crawler_slothkill_suplex_hunched;
|
||||
dummy_anim_ref = %ai_zombie_crawler_sloth_crawlerhold_sling_hunched;
|
||||
dummy_anim_ref = %ai_zombie_crawler_sloth_crawlerhold_unsling_hunched;
|
||||
dummy_anim_ref = %ai_zombie_crawler_crawlerhold_walk_hunched_turn_180;
|
||||
dummy_anim_ref = %ai_zombie_crawler_crawlerhold_walk_turn_180;
|
||||
dummy_anim_ref = %ai_zombie_jump_across_120;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_across_120;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_40;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_40;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_fast_40;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_48;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_stumble_48;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_48;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_72;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_72;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_96;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_stumble_90;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_96;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_120;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_120;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_127;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_stumble_127;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_127;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_176;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_176;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_184;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_184;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_190;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_stumble_190;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_189;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_127;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_127;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_175;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_175;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_grabbed_48;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_222;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_stumble_222;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_222;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_grabbed_48 ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_48;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_240;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_240;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_286;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_286;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_386;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_386;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_72;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_72;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_96 ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_96;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_127;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_grabbed_127;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_127;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_127;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_154;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_154;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_175;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_175 ;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_222;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_grabbed_222;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_222;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_222;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_2_climb;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_2_climb;
|
||||
dummy_anim_ref = %ai_zombie_traverse_alcove_40;
|
||||
dummy_anim_ref = %ai_zombie_traverse_alcove_56;
|
||||
dummy_anim_ref = %ai_zombie_traverse_alcove_96;
|
||||
dummy_anim_ref = %ai_zombie_traverse_scaffold_72;
|
||||
dummy_anim_ref = %ai_zombie_traverse_scaffold_84;
|
||||
dummy_anim_ref = %ai_zombie_traverse_scaffold_100;
|
||||
dummy_anim_ref = %ai_zombie_crawler_traverse_scaffold_72;
|
||||
dummy_anim_ref = %ai_zombie_crawler_traverse_scaffold_84;
|
||||
dummy_anim_ref = %ai_zombie_crawler_traverse_scaffold_100;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_dlc4_trench_wall_96;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_dlc4_trench_wall_112;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_dlc4_trench_wall_120;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_dlc4_trench_wall_140;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_dlc4_trench_wall_96;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_dlc4_trench_wall_112;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_dlc4_trench_wall_120;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_dlc4_trench_wall_140;
|
||||
dummy_anim_ref = %ai_zombie_vaultover_barbedwire;
|
||||
dummy_anim_ref = %ai_zombie_vaultover_barbedwire_24;
|
||||
dummy_anim_ref = %ai_zombie_crawl_vaultover_barbedwire;
|
||||
dummy_anim_ref = %ai_zombie_crawl_vaultover_barbedwire_24;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_church;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_church;
|
||||
dummy_anim_ref = %ai_zombie_traverse_garage_roll;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_startrailing;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_startrailing;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_startrailing;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_startrailing;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_grabbed_190;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_190;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_48;
|
||||
dummy_anim_ref = %ai_zombie_traverse_48;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_sprint_jump_up_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_sprint_jump_down_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_crawl_sprint_jump_up_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_crawl_sprint_jump_down_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_dock_tommygun ;
|
||||
dummy_anim_ref = %ai_zombie_diner_roof_hatch_jump_up;
|
||||
dummy_anim_ref = %ai_zombie_crawl_diner_roof_hatch_jump_up;
|
||||
dummy_anim_ref = %ai_zombie_traverse_diner_roof;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_diner_roof;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_diner_roof;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_diner_roof;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_diner_counter_from_stools;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_diner_counter_to_stools;
|
||||
dummy_anim_ref = %ai_zombie_traverse_diner_counter_from_stools;
|
||||
dummy_anim_ref = %ai_zombie_traverse_diner_counter_to_stools;
|
||||
dummy_anim_ref = %ai_zombie_traverse_car;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_car ;
|
||||
dummy_anim_ref = %ai_zombie_traverse_car_pass_to_driver_side;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_car_pass_to_driver_side;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_car_run;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_car_sprint;
|
||||
dummy_anim_ref = %ai_zombie_traverse_car_sprint;
|
||||
dummy_anim_ref = %ai_zombie_traverse_car_run;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_car_pass_to_driver_side_sprint;
|
||||
dummy_anim_ref = %ai_zombie_climb_over_dock_fence;
|
||||
dummy_anim_ref = %ai_zombie_crawl_climb_over_dock_fence;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_goldengate;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_dock;
|
||||
dummy_anim_ref = %ai_zombie_climb_up_ext_low;
|
||||
dummy_anim_ref = %ai_zombie_climb_up_ext_mid;
|
||||
dummy_anim_ref = %ai_zombie_climb_up_ext_roof;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_cellblock_basic ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_cellblock_basic;
|
||||
dummy_anim_ref = %ai_zombie_traverse_lower_gondola;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_dock_middle;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_dock_middle;
|
||||
dummy_anim_ref = %ai_zombie_walk_bus_v1;
|
||||
dummy_anim_ref = %ai_zombie_walk_bus_v2;
|
||||
dummy_anim_ref = %ai_zombie_walk_bus_v3;
|
||||
dummy_anim_ref = %ai_zombie_walk_bus_v4;
|
||||
dummy_anim_ref = %ai_zombie_bus_jump_door;
|
||||
dummy_anim_ref = %ai_zombie_bus_jump_door_exit;
|
||||
dummy_anim_ref = %ai_zombie_bus_jump_window_to_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_jump_window_to_r;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_jump_window_to_l;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_jump_window_to_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_jump_front_window_to_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_jump_front_window_to_r;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_jump_front_window_to_l;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_jump_front_window_to_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_side_window_enter_l_v1;
|
||||
dummy_anim_ref = %ai_zombie_bus_side_window_enter_l_v1_fast;
|
||||
dummy_anim_ref = %ai_zombie_bus_side_window_enter_r_v1;
|
||||
dummy_anim_ref = %ai_zombie_bus_side_window_enter_r_v1_fast;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_enter_l_v1;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_enter_l_v1_fast;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_enter_r_v1;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_enter_r_v1_fast;
|
||||
dummy_anim_ref = %ai_zombie_bus_rear_window_traverse_v1;
|
||||
dummy_anim_ref = %ai_zombie_bus_rear_window_traverse_fast_v1;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_1_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_1_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_1_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_2_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_2_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_2_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_3_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_3_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_3_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_4_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_4_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_4_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_5_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_5_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_5_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_1_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_1_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_1_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_2_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_2_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_2_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_3_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_3_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_3_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_4_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_4_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_4_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_5_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_5_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_5_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_hatch_tear;
|
||||
dummy_anim_ref = %ai_zombie_bus_hatch_tear_fromback;
|
||||
dummy_anim_ref = %ai_zombie_bus_hatch_jump_down;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_idle_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_idle_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_idle_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_idle_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_attack_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_attack_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_attack_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_attack_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_climbup_from_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_climbup_from_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_dismount_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_dismount_r;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_window_dismount_l;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_window_dismount_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_dismount_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_dismount_r;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_front_window_dismount_l;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_front_window_dismount_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_exit_back_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_exit_back_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_exit_front;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_window_exit_back_l;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_window_exit_back_r;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_window_exit_front;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_bus_hatch_to_b;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_bus_hatch_to_f;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_bus_hatch_from_b;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_bus_hatch_from_f;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_bus_hatch_to_b;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_bus_hatch_to_f;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_bus_hatch_from_b;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_bus_hatch_from_f;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_climbup_from_inside;
|
||||
dummy_anim_ref = %ai_zombie_bus_rear_window_climbup_from_inside;
|
||||
dummy_anim_ref = %ai_zombie_sprint_v6;
|
||||
dummy_anim_ref = %ai_zombie_sprint_v7;
|
||||
dummy_anim_ref = %ai_zombie_sprint_v8;
|
||||
dummy_anim_ref = %ai_zombie_sprint_v9 ;
|
||||
dummy_anim_ref = %ai_zombie_sprint_v10;
|
||||
dummy_anim_ref = %ai_zombie_sprint_v11;
|
||||
dummy_anim_ref = %ai_zombie_sprint_v12;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_walk_slow_v1;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_walk_slow_v2;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_walk_slow_v3;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_walk_v1;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_walk_v2;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_walk_v3;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_walk_fast_v1;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_walk_fast_v2;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_walk_fast_v3;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_death_v1;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_death_v2;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_death_v3;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_sprint_v1;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_sprint_v2;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_sprint_v3;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_sprint_death_v1;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_sprint_death_v2;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_sprint_death_v3;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_slow_v1;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_slow_v2;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_fast_v1;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_fast_v2;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_fast_v3;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v1;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v2;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v3;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_escape_corridor;
|
||||
dummy_anim_ref = %ai_zombie_traverse_round_counter_to_stools;
|
||||
dummy_anim_ref = %ai_zombie_traverse_round_counter_from_stools;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_chrest_interior_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_chrest_interior_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_chrest_interior_low_to_high ;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_chrest_interior_alt_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_chrest_interior_alt_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_chrest_gap;
|
||||
@ -293,7 +647,7 @@ reference_anims_from_animtree()
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_5_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_5_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_6_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_6_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_6_low_to_high ;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_7_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_7_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap1_from_antenna;
|
||||
@ -302,7 +656,7 @@ reference_anims_from_animtree()
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap6_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap6_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap7_from_top_ledge;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap7_to_top_ledge;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap7_to_top_ledge ;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap8_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap15a_from_girder;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap15b_from_girder;
|
||||
@ -314,19 +668,19 @@ reference_anims_from_animtree()
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap16b_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap17a_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap17c_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap17c_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap18_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap17c_low_to_high ;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap18_high_to_low ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_to_elevator_roof;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_from_elevator_roof;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_to_elevator_roof;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_from_elevator_roof;
|
||||
dummy_anim_ref = %ai_zombie_climb_elevator;
|
||||
dummy_anim_ref = %ai_zombie_climb_elevator ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_round_counter_to_stools;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_round_counter_from_stools;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_round_counter_from_stools ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_chrest_interior_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_chrest_interior_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_chrest_interior_low_to_high ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_chrest_interior_alt_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_chrest_interior_alt_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_chrest_interior_alt_low_to_high ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_1_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_2_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_2_low_to_high;
|
||||
@ -337,7 +691,7 @@ reference_anims_from_animtree()
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_5_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_5_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_6_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_6_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_6_low_to_high ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_7_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_7_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap1_from_antenna;
|
||||
@ -359,11 +713,57 @@ reference_anims_from_animtree()
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap16b_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap16b_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap17a_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap17a_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap17a_low_to_high ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap17c_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap18_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap18_high_to_low ;
|
||||
dummy_anim_ref = %ai_zombie_riser_elevator_from_floor;
|
||||
dummy_anim_ref = %ai_zombie_riser_elevator_from_ceiling;
|
||||
dummy_anim_ref = %ai_zombie_riotshield_loop_v1;
|
||||
dummy_anim_ref = %ai_zombie_riotshield_breakthrough_v1;
|
||||
dummy_anim_ref = %ai_zombie_crawl_riotshield_loop_v1;
|
||||
dummy_anim_ref = %ai_zombie_crawl_riotshield_breakthrough_v1;
|
||||
dummy_anim_ref = %ai_zombie_afterlife_stun_a;
|
||||
dummy_anim_ref = %ai_zombie_afterlife_stun_b;
|
||||
dummy_anim_ref = %ai_zombie_afterlife_stun_c;
|
||||
dummy_anim_ref = %ai_zombie_afterlife_stun_d;
|
||||
dummy_anim_ref = %ai_zombie_afterlife_stun_e;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_tesla_death_a;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_tesla_death_b;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_tesla_death_c;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_tesla_death_d;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_tesla_death_e;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_tesla_crawl_death_a;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_tesla_crawl_death_b;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_freeze_death_a;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_freeze_death_b;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_freeze_death_c;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_freeze_death_d;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_freeze_death_e;
|
||||
dummy_anim_ref = %ai_zombie_death_icestaff_a;
|
||||
dummy_anim_ref = %ai_zombie_death_icestaff_b;
|
||||
dummy_anim_ref = %ai_zombie_death_icestaff_c;
|
||||
dummy_anim_ref = %ai_zombie_death_icestaff_d;
|
||||
dummy_anim_ref = %ai_zombie_death_icestaff_e;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_crawl_freeze_death_01;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_crawl_freeze_death_02;
|
||||
dummy_anim_ref = %ai_zombie_airstaff_death_vacuumed_a;
|
||||
dummy_anim_ref = %ai_zombie_airstaff_death_vacuumed_b;
|
||||
dummy_anim_ref = %ai_zombie_airstaff_death_vacuumed_c;
|
||||
dummy_anim_ref = %ai_zombie_airstaff_death_vacuumed_midair_a;
|
||||
dummy_anim_ref = %ai_zombie_airstaff_death_vacuumed_midair_b;
|
||||
dummy_anim_ref = %ai_zombie_airstaff_death_vacuumed_midair_c;
|
||||
dummy_anim_ref = %ai_zombie_airstaff_death_vacuumed_midair_d;
|
||||
dummy_anim_ref = %ai_zombie_firestaff_death_walking_a;
|
||||
dummy_anim_ref = %ai_zombie_firestaff_death_walking_b;
|
||||
dummy_anim_ref = %ai_zombie_firestaff_death_walking_c;
|
||||
dummy_anim_ref = %ai_zombie_firestaff_death_collapse_a;
|
||||
dummy_anim_ref = %ai_zombie_firestaff_death_collapse_b;
|
||||
dummy_anim_ref = %ai_zombie_grabbed_by_mech ;
|
||||
dummy_anim_ref = %ai_zombie_acid_stun_a;
|
||||
dummy_anim_ref = %ai_zombie_acid_stun_b;
|
||||
dummy_anim_ref = %ai_zombie_acid_stun_c;
|
||||
dummy_anim_ref = %ai_zombie_acid_stun_d;
|
||||
dummy_anim_ref = %ai_zombie_acid_stun_e;
|
||||
}
|
||||
|
||||
main()
|
||||
@ -429,7 +829,7 @@ spawner()
|
||||
precache( ai_index )
|
||||
{
|
||||
level thread reference_anims_from_animtree();
|
||||
precacheanimstatedef( ai_index, #animtree, "zm_highrise_basic" );
|
||||
precacheanimstatedef( ai_index, #animtree, "zm_all_basic" );
|
||||
character\c_zom_zombie_civ_shorts::precache();
|
||||
character\c_zom_zombie_civ_shorts2::precache();
|
||||
character\c_zom_zombie_civ_shorts3::precache();
|
||||
|
@ -7,7 +7,7 @@
|
||||
#include character\c_zom_tomb_german_bare;
|
||||
#include character\c_zom_tomb_german_bare_nohat;
|
||||
|
||||
#using_animtree("zm_tomb_basic");
|
||||
#using_animtree("zm_all_basic");
|
||||
|
||||
reference_anims_from_animtree()
|
||||
{
|
||||
@ -58,6 +58,13 @@ reference_anims_from_animtree()
|
||||
dummy_anim_ref = %ai_zombie_attack_crawl_lunge;
|
||||
dummy_anim_ref = %ai_zombie_walk_on_hands_shot_a;
|
||||
dummy_anim_ref = %ai_zombie_walk_on_hands_shot_b;
|
||||
dummy_anim_ref = %ai_zombie_spets_sidestep_left_a;
|
||||
dummy_anim_ref = %ai_zombie_spets_sidestep_left_b;
|
||||
dummy_anim_ref = %ai_zombie_spets_sidestep_right_a;
|
||||
dummy_anim_ref = %ai_zombie_spets_sidestep_right_b;
|
||||
dummy_anim_ref = %ai_zombie_spets_roll_a;
|
||||
dummy_anim_ref = %ai_zombie_spets_roll_b;
|
||||
dummy_anim_ref = %ai_zombie_spets_roll_c;
|
||||
dummy_anim_ref = %ai_zombie_taunts_4;
|
||||
dummy_anim_ref = %ai_zombie_taunts_7;
|
||||
dummy_anim_ref = %ai_zombie_taunts_9;
|
||||
@ -174,19 +181,77 @@ reference_anims_from_animtree()
|
||||
dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_l_4_pull;
|
||||
dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_l_5_pull;
|
||||
dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_l_6_pull;
|
||||
dummy_anim_ref = %ai_zombie_inert_look_v1;
|
||||
dummy_anim_ref = %ai_zombie_inert_look_v2;
|
||||
dummy_anim_ref = %ai_zombie_inert_v4;
|
||||
dummy_anim_ref = %ai_zombie_inert_v6;
|
||||
dummy_anim_ref = %ai_zombie_inert_stagger_v1;
|
||||
dummy_anim_ref = %ai_zombie_inert_stagger_v2;
|
||||
dummy_anim_ref = %ai_zombie_inert_stagger_v3;
|
||||
dummy_anim_ref = %ai_zombie_inert_stagger_v4;
|
||||
dummy_anim_ref = %ai_zombie_inert_circle_v1;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_awake_v1;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_awake_v2;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_awake_v3;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_awake_v4;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_awake_v5;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_awake_v6;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_awake_v7;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_awake_v8;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_walk_v11;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_walk_v12;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_walk_v13;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_walk_v14;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_run_v1;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_run_v2;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_sprint_v1;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_sprint_v2;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_v1;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_v2;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_v3;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_v4;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_v5;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_v6;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_v7;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_2_awake_v1;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_2_awake_v2;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_2_awake_v3;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_2_awake_v4;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_2_awake_v5;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_2_walk_v1;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_2_run_v1;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_2_run_v2;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_2_sprint_v1;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_2_sprint_v2;
|
||||
dummy_anim_ref = %ai_zombie_window_attack_arm_l_out;
|
||||
dummy_anim_ref = %ai_zombie_window_attack_arm_r_out;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_v1_walk;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_v2_walk_altA;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_v1_run;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_climbout_fast;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_v1_deathinside;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_v1_deathinside_alt;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_v1_deathoutside;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_v1_deathoutside_alt;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_dugup;
|
||||
dummy_anim_ref = %ai_zombie_ceiling_attack_01;
|
||||
dummy_anim_ref = %ai_zombie_ceiling_attack_02;
|
||||
dummy_anim_ref = %ai_zombie_ceiling_emerge_01;
|
||||
dummy_anim_ref = %ai_zombie_ceiling_death;
|
||||
dummy_anim_ref = %ai_zombie_ceiling_dropdown_01;
|
||||
dummy_anim_ref = %ai_zombie_ceiling_fall_loop;
|
||||
dummy_anim_ref = %ai_zombie_ceiling_fall_land;
|
||||
dummy_anim_ref = %ai_zombie_ceiling_fall_land_02;
|
||||
dummy_anim_ref = %ch_dazed_a_death;
|
||||
dummy_anim_ref = %ch_dazed_b_death;
|
||||
dummy_anim_ref = %ch_dazed_c_death;
|
||||
dummy_anim_ref = %ch_dazed_d_death;
|
||||
dummy_anim_ref = %ai_zombie_crawl_death_v1;
|
||||
dummy_anim_ref = %ai_zombie_crawl_death_v2;
|
||||
dummy_anim_ref = %ai_zombie_dreamcatch_shrink;
|
||||
dummy_anim_ref = %ai_zombie_dreamcatch_impact;
|
||||
dummy_anim_ref = %ai_zombie_dreamcatch_rise;
|
||||
dummy_anim_ref = %ai_zombie_dreamcatch_shrink_a;
|
||||
dummy_anim_ref = %ai_zombie_traverse_v1;
|
||||
dummy_anim_ref = %ai_zombie_traverse_v2;
|
||||
dummy_anim_ref = %ai_zombie_traverse_v5;
|
||||
@ -194,6 +259,10 @@ reference_anims_from_animtree()
|
||||
dummy_anim_ref = %ai_zombie_traverse_v7;
|
||||
dummy_anim_ref = %ai_zombie_traverse_crawl_v1;
|
||||
dummy_anim_ref = %ai_zombie_traverse_v4;
|
||||
dummy_anim_ref = %ai_zombie_climb_down_pothole;
|
||||
dummy_anim_ref = %ai_zombie_crawl_climb_down_pothole;
|
||||
dummy_anim_ref = %ai_zombie_climb_up_pothole;
|
||||
dummy_anim_ref = %ai_zombie_crawl_climb_up_pothole;
|
||||
dummy_anim_ref = %ai_zombie_barricade_enter_l;
|
||||
dummy_anim_ref = %ai_zombie_barricade_enter_r;
|
||||
dummy_anim_ref = %ai_zombie_barricade_enter_m_nolegs;
|
||||
@ -248,22 +317,116 @@ reference_anims_from_animtree()
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_markiv_rightfront;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_markiv_rightmid;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_markiv_rightrear;
|
||||
dummy_anim_ref = %ai_zombie_slipslide_collapse;
|
||||
dummy_anim_ref = %ai_zombie_walk_slipslide;
|
||||
dummy_anim_ref = %ai_zombie_walk_slipslide_a;
|
||||
dummy_anim_ref = %ai_zombie_run_slipslide;
|
||||
dummy_anim_ref = %ai_zombie_run_slipslide_a;
|
||||
dummy_anim_ref = %ai_zombie_sprint_slipslide;
|
||||
dummy_anim_ref = %ai_zombie_sprint_slipslide_a;
|
||||
dummy_anim_ref = %ai_zombie_stand_slipslide_recover;
|
||||
dummy_anim_ref = %ai_zombie_crawl_slipslide_slow;
|
||||
dummy_anim_ref = %ai_zombie_crawl_slipslide_fast;
|
||||
dummy_anim_ref = %ai_zombie_crawl_slipslide_recover;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_armslegsforward;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_doublebounce;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_flatonback;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_jackiespin_vertical;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_legsout_left;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_stumblefall;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_upontoback;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_getup;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_getup_a;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_getup_b;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_getup_c;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_getup_quick_a ;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_getup_quick_b;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_getup_quick_c;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_deadfallknee;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_faceplant;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_forwardtoface;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_jackiespin_left;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_jackiespin_right;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_legsout_right;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_a;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_b;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_c;
|
||||
dummy_anim_ref = %ai_zombie_hedgemaze_emerge_slow;
|
||||
dummy_anim_ref = %ai_zombie_hedgemaze_emerge_fast;
|
||||
dummy_anim_ref = %ai_zombie_crawler_crawlerhold_walk;
|
||||
dummy_anim_ref = %ai_zombie_crawler_crawlerhold_walk_hunched;
|
||||
dummy_anim_ref = %ai_zombie_crawler_crawlerhold_idle;
|
||||
dummy_anim_ref = %ai_zombie_crawler_pickup_by_sloth;
|
||||
dummy_anim_ref = %ai_zombie_crawler_putdown_by_sloth;
|
||||
dummy_anim_ref = %ai_zombie_crawler_slothkill_stomp;
|
||||
dummy_anim_ref = %ai_zombie_crawler_slothkill_suplex;
|
||||
dummy_anim_ref = %ai_zombie_crawler_sloth_crawlerhold_sling;
|
||||
dummy_anim_ref = %ai_zombie_crawler_sloth_crawlerhold_slung_idle;
|
||||
dummy_anim_ref = %ai_zombie_crawler_sloth_crawlerhold_unsling;
|
||||
dummy_anim_ref = %ai_zombie_crawler_crawlerhold_idle_hunched;
|
||||
dummy_anim_ref = %ai_zombie_crawler_pickup_by_sloth_hunched;
|
||||
dummy_anim_ref = %ai_zombie_crawler_putdown_by_sloth_hunched;
|
||||
dummy_anim_ref = %ai_zombie_crawler_slothkill_stomp_hunched;
|
||||
dummy_anim_ref = %ai_zombie_crawler_slothkill_suplex_hunched;
|
||||
dummy_anim_ref = %ai_zombie_crawler_sloth_crawlerhold_sling_hunched;
|
||||
dummy_anim_ref = %ai_zombie_crawler_sloth_crawlerhold_unsling_hunched;
|
||||
dummy_anim_ref = %ai_zombie_crawler_crawlerhold_walk_hunched_turn_180;
|
||||
dummy_anim_ref = %ai_zombie_crawler_crawlerhold_walk_turn_180;
|
||||
dummy_anim_ref = %ai_zombie_jump_across_120;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_48;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_72;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_96;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_127;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_48;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_96;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_127;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_across_120;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_40;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_40;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_fast_40;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_48;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_stumble_48;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_48;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_72;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_72;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_96;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_stumble_90;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_96;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_120;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_120;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_127;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_stumble_127;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_127;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_48;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_176;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_176;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_184;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_184;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_190;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_stumble_190;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_189;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_222;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_stumble_222;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_222;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_grabbed_48 ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_48;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_240;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_240;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_286;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_286;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_386;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_386;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_72;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_72;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_96 ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_96;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_127;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_grabbed_127;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_127;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_127;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_154;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_154;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_175;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_175 ;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_222;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_grabbed_222;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_222;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_222;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_2_climb;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_2_climb;
|
||||
dummy_anim_ref = %ai_zombie_traverse_alcove_40;
|
||||
dummy_anim_ref = %ai_zombie_traverse_alcove_56;
|
||||
dummy_anim_ref = %ai_zombie_traverse_alcove_96;
|
||||
@ -287,29 +450,282 @@ reference_anims_from_animtree()
|
||||
dummy_anim_ref = %ai_zombie_crawl_vaultover_barbedwire_24;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_church;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_church;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_armslegsforward;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_doublebounce;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_forwardtoface;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_upontoback;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_stumblefall;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_deadfallknee;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_flatonback;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_legsout_right;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_legsout_left;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_jackiespin_left;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_jackiespin_right;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_faceplant;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_getup;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_getup_a;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_getup_b;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_getup_c;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_getup_quick_a;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_getup_quick_b;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_getup_quick_c;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_a;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_b;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_c;
|
||||
dummy_anim_ref = %ai_zombie_traverse_garage_roll;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_startrailing;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_startrailing;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_startrailing;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_startrailing;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_grabbed_190;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_190;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_48;
|
||||
dummy_anim_ref = %ai_zombie_traverse_48;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_sprint_jump_up_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_sprint_jump_down_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_crawl_sprint_jump_up_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_crawl_sprint_jump_down_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_dock_tommygun ;
|
||||
dummy_anim_ref = %ai_zombie_diner_roof_hatch_jump_up;
|
||||
dummy_anim_ref = %ai_zombie_crawl_diner_roof_hatch_jump_up;
|
||||
dummy_anim_ref = %ai_zombie_traverse_diner_roof;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_diner_roof;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_diner_roof;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_diner_roof;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_diner_counter_from_stools;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_diner_counter_to_stools;
|
||||
dummy_anim_ref = %ai_zombie_traverse_diner_counter_from_stools;
|
||||
dummy_anim_ref = %ai_zombie_traverse_diner_counter_to_stools;
|
||||
dummy_anim_ref = %ai_zombie_traverse_car;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_car ;
|
||||
dummy_anim_ref = %ai_zombie_traverse_car_pass_to_driver_side;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_car_pass_to_driver_side;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_car_run;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_car_sprint;
|
||||
dummy_anim_ref = %ai_zombie_traverse_car_sprint;
|
||||
dummy_anim_ref = %ai_zombie_traverse_car_run;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_car_pass_to_driver_side_sprint;
|
||||
dummy_anim_ref = %ai_zombie_climb_over_dock_fence;
|
||||
dummy_anim_ref = %ai_zombie_crawl_climb_over_dock_fence;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_goldengate;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_dock;
|
||||
dummy_anim_ref = %ai_zombie_climb_up_ext_low;
|
||||
dummy_anim_ref = %ai_zombie_climb_up_ext_mid;
|
||||
dummy_anim_ref = %ai_zombie_climb_up_ext_roof;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_cellblock_basic ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_cellblock_basic;
|
||||
dummy_anim_ref = %ai_zombie_traverse_lower_gondola;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_dock_middle;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_dock_middle;
|
||||
dummy_anim_ref = %ai_zombie_walk_bus_v1;
|
||||
dummy_anim_ref = %ai_zombie_walk_bus_v2;
|
||||
dummy_anim_ref = %ai_zombie_walk_bus_v3;
|
||||
dummy_anim_ref = %ai_zombie_walk_bus_v4;
|
||||
dummy_anim_ref = %ai_zombie_bus_jump_door;
|
||||
dummy_anim_ref = %ai_zombie_bus_jump_door_exit;
|
||||
dummy_anim_ref = %ai_zombie_bus_jump_window_to_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_jump_window_to_r;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_jump_window_to_l;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_jump_window_to_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_jump_front_window_to_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_jump_front_window_to_r;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_jump_front_window_to_l;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_jump_front_window_to_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_side_window_enter_l_v1;
|
||||
dummy_anim_ref = %ai_zombie_bus_side_window_enter_l_v1_fast;
|
||||
dummy_anim_ref = %ai_zombie_bus_side_window_enter_r_v1;
|
||||
dummy_anim_ref = %ai_zombie_bus_side_window_enter_r_v1_fast;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_enter_l_v1;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_enter_l_v1_fast;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_enter_r_v1;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_enter_r_v1_fast;
|
||||
dummy_anim_ref = %ai_zombie_bus_rear_window_traverse_v1;
|
||||
dummy_anim_ref = %ai_zombie_bus_rear_window_traverse_fast_v1;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_1_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_1_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_1_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_2_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_2_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_2_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_3_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_3_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_3_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_4_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_4_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_4_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_5_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_5_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_l_5_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_1_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_1_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_1_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_2_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_2_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_2_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_3_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_3_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_3_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_4_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_4_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_4_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_5_grab;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_5_hold;
|
||||
dummy_anim_ref = %ai_zombie_bus_boardtear_r_5_pull;
|
||||
dummy_anim_ref = %ai_zombie_bus_hatch_tear;
|
||||
dummy_anim_ref = %ai_zombie_bus_hatch_tear_fromback;
|
||||
dummy_anim_ref = %ai_zombie_bus_hatch_jump_down;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_idle_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_idle_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_idle_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_idle_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_attack_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_attack_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_attack_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_attack_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_climbup_from_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_climbup_from_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_dismount_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_dismount_r;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_window_dismount_l;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_window_dismount_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_dismount_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_dismount_r;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_front_window_dismount_l;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_front_window_dismount_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_exit_back_l;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_exit_back_r;
|
||||
dummy_anim_ref = %ai_zombie_bus_window_exit_front;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_window_exit_back_l;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_window_exit_back_r;
|
||||
dummy_anim_ref = %ai_zombie_crawl_bus_window_exit_front;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_bus_hatch_to_b;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_bus_hatch_to_f;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_bus_hatch_from_b;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_bus_hatch_from_f;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_bus_hatch_to_b;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_bus_hatch_to_f;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_bus_hatch_from_b;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_bus_hatch_from_f;
|
||||
dummy_anim_ref = %ai_zombie_bus_front_window_climbup_from_inside;
|
||||
dummy_anim_ref = %ai_zombie_bus_rear_window_climbup_from_inside;
|
||||
dummy_anim_ref = %ai_zombie_sprint_v6;
|
||||
dummy_anim_ref = %ai_zombie_sprint_v7;
|
||||
dummy_anim_ref = %ai_zombie_sprint_v8;
|
||||
dummy_anim_ref = %ai_zombie_sprint_v9 ;
|
||||
dummy_anim_ref = %ai_zombie_sprint_v10;
|
||||
dummy_anim_ref = %ai_zombie_sprint_v11;
|
||||
dummy_anim_ref = %ai_zombie_sprint_v12;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_walk_slow_v1;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_walk_slow_v2;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_walk_slow_v3;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_walk_v1;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_walk_v2;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_walk_v3;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_walk_fast_v1;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_walk_fast_v2;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_walk_fast_v3;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_death_v1;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_death_v2;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_death_v3;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_sprint_v1;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_sprint_v2;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_sprint_v3;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_sprint_death_v1;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_sprint_death_v2;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_sprint_death_v3;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_slow_v1;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_slow_v2;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_fast_v1;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_fast_v2;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_fast_v3;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v1;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v2;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v3;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_escape_corridor;
|
||||
dummy_anim_ref = %ai_zombie_traverse_round_counter_to_stools;
|
||||
dummy_anim_ref = %ai_zombie_traverse_round_counter_from_stools;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_chrest_interior_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_chrest_interior_low_to_high ;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_chrest_interior_alt_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_chrest_interior_alt_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_chrest_gap;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_chrest_gap;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_grabbed_antenna;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_antenna;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_sewing;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_sewing;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_1_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_2_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_2_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_3_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_3_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_4_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_4_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_5_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_5_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_6_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_6_low_to_high ;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_7_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_7_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap1_from_antenna;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap4a_slide_down_beam;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap4b_from_roof;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap6_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap6_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap7_from_top_ledge;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap7_to_top_ledge ;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap8_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap15a_from_girder;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap15b_from_girder;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap15f_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap15g_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap16a_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap16a_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap16b_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap16b_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap17a_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap17c_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap17c_low_to_high ;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap18_high_to_low ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_to_elevator_roof;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_from_elevator_roof;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_to_elevator_roof;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_from_elevator_roof;
|
||||
dummy_anim_ref = %ai_zombie_climb_elevator ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_round_counter_to_stools;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_round_counter_from_stools ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_chrest_interior_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_chrest_interior_low_to_high ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_chrest_interior_alt_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_chrest_interior_alt_low_to_high ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_1_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_2_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_2_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_3_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_3_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_4_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_4_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_5_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_5_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_6_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_6_low_to_high ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_7_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_7_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap1_from_antenna;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap4a_slide_down_beam;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap4b_from_roof;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap6_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap6_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap7_from_top_ledge;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap7_to_top_ledge;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap8_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap15a_from_girder;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap15b_from_girder;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap15f_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap15f_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap15g_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap15g_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap16a_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap16a_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap16b_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap16b_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap17a_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap17a_low_to_high ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap17c_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap18_high_to_low ;
|
||||
dummy_anim_ref = %ai_zombie_riser_elevator_from_floor;
|
||||
dummy_anim_ref = %ai_zombie_riser_elevator_from_ceiling;
|
||||
dummy_anim_ref = %ai_zombie_riotshield_loop_v1;
|
||||
dummy_anim_ref = %ai_zombie_riotshield_breakthrough_v1;
|
||||
dummy_anim_ref = %ai_zombie_crawl_riotshield_loop_v1;
|
||||
dummy_anim_ref = %ai_zombie_crawl_riotshield_breakthrough_v1;
|
||||
dummy_anim_ref = %ai_zombie_afterlife_stun_a;
|
||||
dummy_anim_ref = %ai_zombie_afterlife_stun_b;
|
||||
dummy_anim_ref = %ai_zombie_afterlife_stun_c;
|
||||
dummy_anim_ref = %ai_zombie_afterlife_stun_d;
|
||||
dummy_anim_ref = %ai_zombie_afterlife_stun_e;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_tesla_death_a;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_tesla_death_b;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_tesla_death_c;
|
||||
@ -329,11 +745,6 @@ reference_anims_from_animtree()
|
||||
dummy_anim_ref = %ai_zombie_death_icestaff_e;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_crawl_freeze_death_01;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_crawl_freeze_death_02;
|
||||
dummy_anim_ref = %ai_zombie_afterlife_stun_a;
|
||||
dummy_anim_ref = %ai_zombie_afterlife_stun_b;
|
||||
dummy_anim_ref = %ai_zombie_afterlife_stun_c;
|
||||
dummy_anim_ref = %ai_zombie_afterlife_stun_d;
|
||||
dummy_anim_ref = %ai_zombie_afterlife_stun_e;
|
||||
dummy_anim_ref = %ai_zombie_airstaff_death_vacuumed_a;
|
||||
dummy_anim_ref = %ai_zombie_airstaff_death_vacuumed_b;
|
||||
dummy_anim_ref = %ai_zombie_airstaff_death_vacuumed_c;
|
||||
@ -346,7 +757,12 @@ reference_anims_from_animtree()
|
||||
dummy_anim_ref = %ai_zombie_firestaff_death_walking_c;
|
||||
dummy_anim_ref = %ai_zombie_firestaff_death_collapse_a;
|
||||
dummy_anim_ref = %ai_zombie_firestaff_death_collapse_b;
|
||||
dummy_anim_ref = %ai_zombie_grabbed_by_mech;
|
||||
dummy_anim_ref = %ai_zombie_grabbed_by_mech ;
|
||||
dummy_anim_ref = %ai_zombie_acid_stun_a;
|
||||
dummy_anim_ref = %ai_zombie_acid_stun_b;
|
||||
dummy_anim_ref = %ai_zombie_acid_stun_c;
|
||||
dummy_anim_ref = %ai_zombie_acid_stun_d;
|
||||
dummy_anim_ref = %ai_zombie_acid_stun_e;
|
||||
}
|
||||
|
||||
main()
|
||||
@ -412,7 +828,7 @@ spawner()
|
||||
precache( ai_index )
|
||||
{
|
||||
level thread reference_anims_from_animtree();
|
||||
precacheanimstatedef( ai_index, #animtree, "zm_tomb_basic" );
|
||||
precacheanimstatedef( ai_index, #animtree, "zm_all_basic" );
|
||||
character\c_zom_tomb_german_1a::precache();
|
||||
character\c_zom_tomb_german_1a_nohat::precache();
|
||||
character\c_zom_tomb_german_2b::precache();
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include character\c_zom_zombie1_01;
|
||||
#include character\c_zom_zombie1_02;
|
||||
|
||||
#using_animtree("zm_transit_basic");
|
||||
#using_animtree("zm_all_basic");
|
||||
|
||||
reference_anims_from_animtree()
|
||||
{
|
||||
@ -178,6 +178,8 @@ reference_anims_from_animtree()
|
||||
dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_l_4_pull;
|
||||
dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_l_5_pull;
|
||||
dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_l_6_pull;
|
||||
dummy_anim_ref = %ai_zombie_inert_look_v1;
|
||||
dummy_anim_ref = %ai_zombie_inert_look_v2;
|
||||
dummy_anim_ref = %ai_zombie_inert_v4;
|
||||
dummy_anim_ref = %ai_zombie_inert_v6;
|
||||
dummy_anim_ref = %ai_zombie_inert_stagger_v1;
|
||||
@ -193,6 +195,14 @@ reference_anims_from_animtree()
|
||||
dummy_anim_ref = %ai_zombie_inert_2_awake_v6;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_awake_v7;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_awake_v8;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_walk_v11;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_walk_v12;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_walk_v13;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_walk_v14;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_run_v1;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_run_v2;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_sprint_v1;
|
||||
dummy_anim_ref = %ai_zombie_inert_2_sprint_v2;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_v1;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_v2;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_v3;
|
||||
@ -205,16 +215,22 @@ reference_anims_from_animtree()
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_2_awake_v3;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_2_awake_v4;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_2_awake_v5;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_2_walk_v1;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_2_run_v1;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_2_run_v2;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_2_sprint_v1;
|
||||
dummy_anim_ref = %ai_zombie_crawl_inert_2_sprint_v2;
|
||||
dummy_anim_ref = %ai_zombie_window_attack_arm_l_out;
|
||||
dummy_anim_ref = %ai_zombie_window_attack_arm_r_out;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_v1_walk;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_v2_walk_alta;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_v2_walk_altA;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_v1_run;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_climbout_fast;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_v1_deathinside;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_v1_deathinside_alt;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_v1_deathoutside;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_v1_deathoutside_alt;
|
||||
dummy_anim_ref = %ai_zombie_traverse_ground_dugup;
|
||||
dummy_anim_ref = %ai_zombie_ceiling_attack_01;
|
||||
dummy_anim_ref = %ai_zombie_ceiling_attack_02;
|
||||
dummy_anim_ref = %ai_zombie_ceiling_emerge_01;
|
||||
@ -229,6 +245,10 @@ reference_anims_from_animtree()
|
||||
dummy_anim_ref = %ch_dazed_d_death;
|
||||
dummy_anim_ref = %ai_zombie_crawl_death_v1;
|
||||
dummy_anim_ref = %ai_zombie_crawl_death_v2;
|
||||
dummy_anim_ref = %ai_zombie_dreamcatch_shrink;
|
||||
dummy_anim_ref = %ai_zombie_dreamcatch_impact;
|
||||
dummy_anim_ref = %ai_zombie_dreamcatch_rise;
|
||||
dummy_anim_ref = %ai_zombie_dreamcatch_shrink_a;
|
||||
dummy_anim_ref = %ai_zombie_traverse_v1;
|
||||
dummy_anim_ref = %ai_zombie_traverse_v2;
|
||||
dummy_anim_ref = %ai_zombie_traverse_v5;
|
||||
@ -240,55 +260,6 @@ reference_anims_from_animtree()
|
||||
dummy_anim_ref = %ai_zombie_crawl_climb_down_pothole;
|
||||
dummy_anim_ref = %ai_zombie_climb_up_pothole;
|
||||
dummy_anim_ref = %ai_zombie_crawl_climb_up_pothole;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_48;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_stumble_48;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_48;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_96;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_stumble_90;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_96;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_127;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_stumble_127;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_127;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_190;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_stumble_190;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_189;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_222;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_stumble_222;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_222;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_grabbed_48;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_48;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_127;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_grabbed_127;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_127;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_127;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_222;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_grabbed_222;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_222;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_222;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_grabbed_190;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_190;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_across_120;
|
||||
dummy_anim_ref = %ai_zombie_jump_across_120;
|
||||
dummy_anim_ref = %ai_zombie_diner_roof_hatch_jump_up;
|
||||
dummy_anim_ref = %ai_zombie_crawl_diner_roof_hatch_jump_up;
|
||||
dummy_anim_ref = %ai_zombie_traverse_diner_roof;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_diner_roof;
|
||||
dummy_anim_ref = %ai_zombie_traverse_garage_roll;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_diner_roof;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_diner_roof;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_diner_counter_from_stools;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_diner_counter_to_stools;
|
||||
dummy_anim_ref = %ai_zombie_traverse_diner_counter_from_stools;
|
||||
dummy_anim_ref = %ai_zombie_traverse_diner_counter_to_stools;
|
||||
dummy_anim_ref = %ai_zombie_traverse_car;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_car;
|
||||
dummy_anim_ref = %ai_zombie_traverse_car_pass_to_driver_side;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_car_pass_to_driver_side;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_car_run;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_car_sprint;
|
||||
dummy_anim_ref = %ai_zombie_traverse_car_sprint;
|
||||
dummy_anim_ref = %ai_zombie_traverse_car_run;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_car_pass_to_driver_side_sprint;
|
||||
dummy_anim_ref = %ai_zombie_barricade_enter_l;
|
||||
dummy_anim_ref = %ai_zombie_barricade_enter_r;
|
||||
dummy_anim_ref = %ai_zombie_barricade_enter_m_nolegs;
|
||||
@ -309,6 +280,222 @@ reference_anims_from_animtree()
|
||||
dummy_anim_ref = %ai_zombie_crawl_barricade_enter_run_r;
|
||||
dummy_anim_ref = %ai_zombie_crawl_barricade_enter_sprint_l;
|
||||
dummy_anim_ref = %ai_zombie_crawl_barricade_enter_sprint_r;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_markiv_front;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_markiv_leftfront;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_markiv_leftmid;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_markiv_leftrear;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_markiv_rear;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_markiv_rightfront;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_markiv_rightmid;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_markiv_rightrear;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_markiv_front;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_markiv_leftfront;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_markiv_leftmid;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_markiv_leftrear;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_markiv_rear;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_markiv_rightfront;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_markiv_rightmid;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_markiv_rightrear;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_onto_markiv_rear;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_onto_markiv_rear;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_markiv_front;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_markiv_leftfront;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_markiv_leftmid;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_markiv_leftrear;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_markiv_rear;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_markiv_rightfront;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_markiv_rightmid;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_markiv_rightrear;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_markiv_front;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_markiv_leftfront;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_markiv_leftmid;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_markiv_leftrear;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_markiv_rear;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_markiv_rightfront;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_markiv_rightmid;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_markiv_rightrear;
|
||||
dummy_anim_ref = %ai_zombie_slipslide_collapse;
|
||||
dummy_anim_ref = %ai_zombie_walk_slipslide;
|
||||
dummy_anim_ref = %ai_zombie_walk_slipslide_a;
|
||||
dummy_anim_ref = %ai_zombie_run_slipslide;
|
||||
dummy_anim_ref = %ai_zombie_run_slipslide_a;
|
||||
dummy_anim_ref = %ai_zombie_sprint_slipslide;
|
||||
dummy_anim_ref = %ai_zombie_sprint_slipslide_a;
|
||||
dummy_anim_ref = %ai_zombie_stand_slipslide_recover;
|
||||
dummy_anim_ref = %ai_zombie_crawl_slipslide_slow;
|
||||
dummy_anim_ref = %ai_zombie_crawl_slipslide_fast;
|
||||
dummy_anim_ref = %ai_zombie_crawl_slipslide_recover;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_armslegsforward;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_doublebounce;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_flatonback;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_jackiespin_vertical;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_legsout_left;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_stumblefall;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_upontoback;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_getup;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_getup_a;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_getup_b;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_getup_c;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_getup_quick_a ;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_getup_quick_b;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_getup_quick_c;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_deadfallknee;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_faceplant;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_forwardtoface;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_jackiespin_left;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_jackiespin_right;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_hit_legsout_right;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_a;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_b;
|
||||
dummy_anim_ref = %ai_zombie_thundergun_sprinter_getup_c;
|
||||
dummy_anim_ref = %ai_zombie_hedgemaze_emerge_slow;
|
||||
dummy_anim_ref = %ai_zombie_hedgemaze_emerge_fast;
|
||||
dummy_anim_ref = %ai_zombie_crawler_crawlerhold_walk;
|
||||
dummy_anim_ref = %ai_zombie_crawler_crawlerhold_walk_hunched;
|
||||
dummy_anim_ref = %ai_zombie_crawler_crawlerhold_idle;
|
||||
dummy_anim_ref = %ai_zombie_crawler_pickup_by_sloth;
|
||||
dummy_anim_ref = %ai_zombie_crawler_putdown_by_sloth;
|
||||
dummy_anim_ref = %ai_zombie_crawler_slothkill_stomp;
|
||||
dummy_anim_ref = %ai_zombie_crawler_slothkill_suplex;
|
||||
dummy_anim_ref = %ai_zombie_crawler_sloth_crawlerhold_sling;
|
||||
dummy_anim_ref = %ai_zombie_crawler_sloth_crawlerhold_slung_idle;
|
||||
dummy_anim_ref = %ai_zombie_crawler_sloth_crawlerhold_unsling;
|
||||
dummy_anim_ref = %ai_zombie_crawler_crawlerhold_idle_hunched;
|
||||
dummy_anim_ref = %ai_zombie_crawler_pickup_by_sloth_hunched;
|
||||
dummy_anim_ref = %ai_zombie_crawler_putdown_by_sloth_hunched;
|
||||
dummy_anim_ref = %ai_zombie_crawler_slothkill_stomp_hunched;
|
||||
dummy_anim_ref = %ai_zombie_crawler_slothkill_suplex_hunched;
|
||||
dummy_anim_ref = %ai_zombie_crawler_sloth_crawlerhold_sling_hunched;
|
||||
dummy_anim_ref = %ai_zombie_crawler_sloth_crawlerhold_unsling_hunched;
|
||||
dummy_anim_ref = %ai_zombie_crawler_crawlerhold_walk_hunched_turn_180;
|
||||
dummy_anim_ref = %ai_zombie_crawler_crawlerhold_walk_turn_180;
|
||||
dummy_anim_ref = %ai_zombie_jump_across_120;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_across_120;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_40;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_40;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_fast_40;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_48;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_stumble_48;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_48;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_72;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_72;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_96;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_stumble_90;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_96;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_120;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_120;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_127;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_stumble_127;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_127;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_176;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_176;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_184;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_184;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_190;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_stumble_190;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_189;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_222;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_stumble_222;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_222;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_grabbed_48 ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_48;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_240;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_240;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_286;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_286;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_386;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_386;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_72;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_72;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_96 ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_96;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_127;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_grabbed_127;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_127;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_127;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_154;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_154;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_175;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_175 ;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_222;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_grabbed_222;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_222;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_222;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_2_climb;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_2_climb;
|
||||
dummy_anim_ref = %ai_zombie_traverse_alcove_40;
|
||||
dummy_anim_ref = %ai_zombie_traverse_alcove_56;
|
||||
dummy_anim_ref = %ai_zombie_traverse_alcove_96;
|
||||
dummy_anim_ref = %ai_zombie_traverse_scaffold_72;
|
||||
dummy_anim_ref = %ai_zombie_traverse_scaffold_84;
|
||||
dummy_anim_ref = %ai_zombie_traverse_scaffold_100;
|
||||
dummy_anim_ref = %ai_zombie_crawler_traverse_scaffold_72;
|
||||
dummy_anim_ref = %ai_zombie_crawler_traverse_scaffold_84;
|
||||
dummy_anim_ref = %ai_zombie_crawler_traverse_scaffold_100;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_dlc4_trench_wall_96;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_dlc4_trench_wall_112;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_dlc4_trench_wall_120;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_dlc4_trench_wall_140;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_dlc4_trench_wall_96;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_dlc4_trench_wall_112;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_dlc4_trench_wall_120;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_dlc4_trench_wall_140;
|
||||
dummy_anim_ref = %ai_zombie_vaultover_barbedwire;
|
||||
dummy_anim_ref = %ai_zombie_vaultover_barbedwire_24;
|
||||
dummy_anim_ref = %ai_zombie_crawl_vaultover_barbedwire;
|
||||
dummy_anim_ref = %ai_zombie_crawl_vaultover_barbedwire_24;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_church;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_church;
|
||||
dummy_anim_ref = %ai_zombie_traverse_garage_roll;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_startrailing;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_startrailing;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_startrailing;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_startrailing;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_grabbed_190;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_190;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_48;
|
||||
dummy_anim_ref = %ai_zombie_traverse_48;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_sprint_jump_up_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_sprint_jump_down_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_crawl_sprint_jump_up_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_crawl_sprint_jump_down_cellblock;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_dock_tommygun ;
|
||||
dummy_anim_ref = %ai_zombie_diner_roof_hatch_jump_up;
|
||||
dummy_anim_ref = %ai_zombie_crawl_diner_roof_hatch_jump_up;
|
||||
dummy_anim_ref = %ai_zombie_traverse_diner_roof;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_diner_roof;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_diner_roof;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_diner_roof;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_diner_counter_from_stools;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_diner_counter_to_stools;
|
||||
dummy_anim_ref = %ai_zombie_traverse_diner_counter_from_stools;
|
||||
dummy_anim_ref = %ai_zombie_traverse_diner_counter_to_stools;
|
||||
dummy_anim_ref = %ai_zombie_traverse_car;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_car ;
|
||||
dummy_anim_ref = %ai_zombie_traverse_car_pass_to_driver_side;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_car_pass_to_driver_side;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_car_run;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_car_sprint;
|
||||
dummy_anim_ref = %ai_zombie_traverse_car_sprint;
|
||||
dummy_anim_ref = %ai_zombie_traverse_car_run;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_car_pass_to_driver_side_sprint;
|
||||
dummy_anim_ref = %ai_zombie_climb_over_dock_fence;
|
||||
dummy_anim_ref = %ai_zombie_crawl_climb_over_dock_fence;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_goldengate;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_dock;
|
||||
dummy_anim_ref = %ai_zombie_climb_up_ext_low;
|
||||
dummy_anim_ref = %ai_zombie_climb_up_ext_mid;
|
||||
dummy_anim_ref = %ai_zombie_climb_up_ext_roof;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_cellblock_basic ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_cellblock_basic;
|
||||
dummy_anim_ref = %ai_zombie_traverse_lower_gondola;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_dock_middle;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_dock_middle;
|
||||
dummy_anim_ref = %ai_zombie_walk_bus_v1;
|
||||
dummy_anim_ref = %ai_zombie_walk_bus_v2;
|
||||
dummy_anim_ref = %ai_zombie_walk_bus_v3;
|
||||
@ -403,7 +590,7 @@ reference_anims_from_animtree()
|
||||
dummy_anim_ref = %ai_zombie_sprint_v6;
|
||||
dummy_anim_ref = %ai_zombie_sprint_v7;
|
||||
dummy_anim_ref = %ai_zombie_sprint_v8;
|
||||
dummy_anim_ref = %ai_zombie_sprint_v9;
|
||||
dummy_anim_ref = %ai_zombie_sprint_v9 ;
|
||||
dummy_anim_ref = %ai_zombie_sprint_v10;
|
||||
dummy_anim_ref = %ai_zombie_sprint_v11;
|
||||
dummy_anim_ref = %ai_zombie_sprint_v12;
|
||||
@ -433,10 +620,146 @@ reference_anims_from_animtree()
|
||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v1;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v2;
|
||||
dummy_anim_ref = %ai_zombie_jetgun_crawl_death_v3;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_escape_corridor;
|
||||
dummy_anim_ref = %ai_zombie_traverse_round_counter_to_stools;
|
||||
dummy_anim_ref = %ai_zombie_traverse_round_counter_from_stools;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_chrest_interior_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_chrest_interior_low_to_high ;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_chrest_interior_alt_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_chrest_interior_alt_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_chrest_gap;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_chrest_gap;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_grabbed_antenna;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_antenna;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_sewing;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_sewing;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_1_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_2_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_2_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_3_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_3_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_4_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_4_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_5_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_5_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_6_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_6_low_to_high ;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_7_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_7_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap1_from_antenna;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap4a_slide_down_beam;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap4b_from_roof;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap6_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap6_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap7_from_top_ledge;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap7_to_top_ledge ;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap8_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap15a_from_girder;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap15b_from_girder;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap15f_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap15g_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap16a_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap16a_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap16b_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap16b_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap17a_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap17c_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap17c_low_to_high ;
|
||||
dummy_anim_ref = %ai_zombie_traverse_dierise_gap18_high_to_low ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_down_to_elevator_roof;
|
||||
dummy_anim_ref = %ai_zombie_crawl_jump_up_from_elevator_roof;
|
||||
dummy_anim_ref = %ai_zombie_jump_down_to_elevator_roof;
|
||||
dummy_anim_ref = %ai_zombie_jump_up_from_elevator_roof;
|
||||
dummy_anim_ref = %ai_zombie_climb_elevator ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_round_counter_to_stools;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_round_counter_from_stools ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_chrest_interior_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_chrest_interior_low_to_high ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_chrest_interior_alt_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_chrest_interior_alt_low_to_high ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_1_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_2_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_2_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_3_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_3_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_4_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_4_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_5_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_5_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_6_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_6_low_to_high ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_7_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_7_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap1_from_antenna;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap4a_slide_down_beam;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap4b_from_roof;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap6_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap6_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap7_from_top_ledge;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap7_to_top_ledge;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap8_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap15a_from_girder;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap15b_from_girder;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap15f_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap15f_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap15g_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap15g_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap16a_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap16a_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap16b_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap16b_low_to_high;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap17a_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap17a_low_to_high ;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap17c_high_to_low;
|
||||
dummy_anim_ref = %ai_zombie_crawl_traverse_dierise_gap18_high_to_low ;
|
||||
dummy_anim_ref = %ai_zombie_riser_elevator_from_floor;
|
||||
dummy_anim_ref = %ai_zombie_riser_elevator_from_ceiling;
|
||||
dummy_anim_ref = %ai_zombie_riotshield_loop_v1;
|
||||
dummy_anim_ref = %ai_zombie_riotshield_breakthrough_v1;
|
||||
dummy_anim_ref = %ai_zombie_crawl_riotshield_loop_v1;
|
||||
dummy_anim_ref = %ai_zombie_crawl_riotshield_breakthrough_v1;
|
||||
dummy_anim_ref = %ai_zombie_afterlife_stun_a;
|
||||
dummy_anim_ref = %ai_zombie_afterlife_stun_b;
|
||||
dummy_anim_ref = %ai_zombie_afterlife_stun_c;
|
||||
dummy_anim_ref = %ai_zombie_afterlife_stun_d;
|
||||
dummy_anim_ref = %ai_zombie_afterlife_stun_e;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_tesla_death_a;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_tesla_death_b;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_tesla_death_c;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_tesla_death_d;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_tesla_death_e;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_tesla_crawl_death_a;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_tesla_crawl_death_b;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_freeze_death_a;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_freeze_death_b;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_freeze_death_c;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_freeze_death_d;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_freeze_death_e;
|
||||
dummy_anim_ref = %ai_zombie_death_icestaff_a;
|
||||
dummy_anim_ref = %ai_zombie_death_icestaff_b;
|
||||
dummy_anim_ref = %ai_zombie_death_icestaff_c;
|
||||
dummy_anim_ref = %ai_zombie_death_icestaff_d;
|
||||
dummy_anim_ref = %ai_zombie_death_icestaff_e;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_crawl_freeze_death_01;
|
||||
dummy_anim_ref = %ai_zombie_dlc4_crawl_freeze_death_02;
|
||||
dummy_anim_ref = %ai_zombie_airstaff_death_vacuumed_a;
|
||||
dummy_anim_ref = %ai_zombie_airstaff_death_vacuumed_b;
|
||||
dummy_anim_ref = %ai_zombie_airstaff_death_vacuumed_c;
|
||||
dummy_anim_ref = %ai_zombie_airstaff_death_vacuumed_midair_a;
|
||||
dummy_anim_ref = %ai_zombie_airstaff_death_vacuumed_midair_b;
|
||||
dummy_anim_ref = %ai_zombie_airstaff_death_vacuumed_midair_c;
|
||||
dummy_anim_ref = %ai_zombie_airstaff_death_vacuumed_midair_d;
|
||||
dummy_anim_ref = %ai_zombie_firestaff_death_walking_a;
|
||||
dummy_anim_ref = %ai_zombie_firestaff_death_walking_b;
|
||||
dummy_anim_ref = %ai_zombie_firestaff_death_walking_c;
|
||||
dummy_anim_ref = %ai_zombie_firestaff_death_collapse_a;
|
||||
dummy_anim_ref = %ai_zombie_firestaff_death_collapse_b;
|
||||
dummy_anim_ref = %ai_zombie_grabbed_by_mech ;
|
||||
dummy_anim_ref = %ai_zombie_acid_stun_a;
|
||||
dummy_anim_ref = %ai_zombie_acid_stun_b;
|
||||
dummy_anim_ref = %ai_zombie_acid_stun_c;
|
||||
dummy_anim_ref = %ai_zombie_acid_stun_d;
|
||||
dummy_anim_ref = %ai_zombie_acid_stun_e;
|
||||
}
|
||||
|
||||
main()
|
||||
@ -490,7 +813,7 @@ spawner()
|
||||
precache( ai_index )
|
||||
{
|
||||
level thread reference_anims_from_animtree();
|
||||
precacheanimstatedef( ai_index, #animtree, "zm_transit_basic" );
|
||||
precacheanimstatedef( ai_index, #animtree, "zm_all_basic" );
|
||||
character\c_zom_zombie1_01::precache();
|
||||
character\c_zom_zombie1_02::precache();
|
||||
}
|
||||
|
@ -489,7 +489,11 @@ bus_attack()
|
||||
}
|
||||
else
|
||||
{
|
||||
//level.the_bus thread maps\mp\zm_transit_bus::bus_disabled_by_emp( 30 );
|
||||
func = getFunction( "maps/mp/zm_transit_bus", "bus_disabled_by_emp" );
|
||||
if ( isDefined( func ) )
|
||||
{
|
||||
level.the_bus thread [[ func ]]( 30 );
|
||||
}
|
||||
self attach_to_bus();
|
||||
}
|
||||
}
|
||||
@ -587,7 +591,11 @@ bus_disable( bus_attack_struct )
|
||||
success = 0;
|
||||
self.mod_melee = 0;
|
||||
self.bus_shock_time = 0;
|
||||
//level thread maps\mp\zm_transit_bus::do_player_bus_zombie_vox( "avogadro_onbus", 45 );
|
||||
func = getFunction( "maps/mp/zm_transit_bus", "do_player_bus_zombie_vox" );
|
||||
if ( isDefined( func ) )
|
||||
{
|
||||
level thread [[ func ]]( "avogadro_onbus", 45 );
|
||||
}
|
||||
|
||||
while ( true )
|
||||
{
|
||||
@ -597,7 +605,8 @@ bus_disable( bus_attack_struct )
|
||||
if ( self.bus_attack_time >= 20 )
|
||||
{
|
||||
self.bus_disabled = 1;
|
||||
//level thread maps\mp\zm_transit_bus::do_player_bus_zombie_vox( "avogadro_stopbus", 45 );
|
||||
func = getFunction( "maps/mp/zm_transit_bus", "do_player_bus_zombie_vox" );
|
||||
level thread [[ func ]]( "avogadro_stopbus", 45 );
|
||||
break;
|
||||
}
|
||||
|
||||
@ -1396,7 +1405,11 @@ avogadro_damage_func( einflictor, eattacker, idamage, idflags, smeansofdeath, sw
|
||||
if ( sweapon == "riotshield_zm" )
|
||||
{
|
||||
shield_damage = level.zombie_vars["riotshield_fling_damage_shield"];
|
||||
//einflictor maps\mp\zombies\_zm_weap_riotshield::player_damage_shield( shield_damage, 0 );
|
||||
func = getFunction( "maps/mp/zombies/_zm_weap_riotshield", "player_damage_shield" );
|
||||
if ( isDefined( func ) )
|
||||
{
|
||||
einflictor [[ func ]]( shield_damage, 0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -151,50 +151,53 @@ setup_interaction_matrix()
|
||||
level.interaction_types["perk_machine"].spawn_bias = 800;
|
||||
level.interaction_types["perk_machine"].num_times_to_scale = 3;
|
||||
level.interaction_types["perk_machine"].unlock_cost = 2000;
|
||||
// level.interaction_types["craftable_table"] = spawnstruct();
|
||||
// level.interaction_types["craftable_table"].priority = 2;
|
||||
// level.interaction_types["craftable_table"].animstate = "zm_smash_craftable_table";
|
||||
// level.interaction_types["craftable_table"].notify_name = "table_smash_anim";
|
||||
// level.interaction_types["craftable_table"].action_notetrack = "fire";
|
||||
// level.interaction_types["craftable_table"].validity_func = ::is_craftable_table_valid;
|
||||
// level.interaction_types["craftable_table"].get_func = ::get_craftable_tables;
|
||||
// level.interaction_types["craftable_table"].value_func = ::get_dist_score;
|
||||
// level.interaction_types["craftable_table"].interact_func = ::craftable_table_lock;
|
||||
// level.interaction_types["craftable_table"].spawn_bias = 600;
|
||||
// level.interaction_types["craftable_table"].num_times_to_scale = 1;
|
||||
// level.interaction_types["craftable_table"].unlock_cost = 2000;
|
||||
// level.interaction_types["craftable_table"].interaction_z_offset = -15;
|
||||
// level.interaction_types["craftable_table"].interaction_yaw_offset = 270;
|
||||
// level.interaction_types["craftable_table"].fx_z_offset = -44;
|
||||
// level.interaction_types["craftable_table"].fx_yaw_offset = 270;
|
||||
// level.interaction_types["trap"] = spawnstruct();
|
||||
// level.interaction_types["trap"].priority = 3;
|
||||
// level.interaction_types["trap"].animstate = "zm_smash_trap";
|
||||
// level.interaction_types["trap"].notify_name = "trap_smash_anim";
|
||||
// level.interaction_types["trap"].action_notetrack = "fire";
|
||||
// level.interaction_types["trap"].validity_func = ::is_trap_valid;
|
||||
// level.interaction_types["trap"].get_func = ::get_traps;
|
||||
// level.interaction_types["trap"].value_func = ::get_dist_score;
|
||||
// level.interaction_types["trap"].interact_func = ::trap_smash;
|
||||
// level.interaction_types["trap"].spawn_bias = 400;
|
||||
// level.interaction_types["trap"].interaction_z_offset = -15;
|
||||
// level.interaction_types["plane_ramp"] = spawnstruct();
|
||||
// level.interaction_types["plane_ramp"].priority = 4;
|
||||
// level.interaction_types["plane_ramp"].animstate = "zm_lock_plane_ramp";
|
||||
// level.interaction_types["plane_ramp"].notify_name = "plane_lock_anim";
|
||||
// level.interaction_types["plane_ramp"].action_notetrack = "locked";
|
||||
// level.interaction_types["plane_ramp"].end_notetrack = "lock_done";
|
||||
// level.interaction_types["plane_ramp"].validity_func = ::is_plane_ramp_valid;
|
||||
// level.interaction_types["plane_ramp"].get_func = ::get_plane_ramps;
|
||||
// level.interaction_types["plane_ramp"].value_func = ::get_dist_score;
|
||||
// level.interaction_types["plane_ramp"].interact_func = ::plane_ramp_lock;
|
||||
// level.interaction_types["plane_ramp"].spawn_bias = 500;
|
||||
// level.interaction_types["plane_ramp"].num_times_to_scale = 3;
|
||||
// level.interaction_types["plane_ramp"].unlock_cost = 2000;
|
||||
// level.interaction_types["plane_ramp"].interaction_z_offset = -60;
|
||||
// level.interaction_types["plane_ramp"].fx_z_offset = -60;
|
||||
// level.interaction_types["plane_ramp"].fx_x_offset = 70;
|
||||
// level.interaction_types["plane_ramp"].fx_yaw_offset = 90;
|
||||
if ( getDvar( "mapname" ) == "zm_prison" )
|
||||
{
|
||||
level.interaction_types["craftable_table"] = spawnstruct();
|
||||
level.interaction_types["craftable_table"].priority = 2;
|
||||
level.interaction_types["craftable_table"].animstate = "zm_smash_craftable_table";
|
||||
level.interaction_types["craftable_table"].notify_name = "table_smash_anim";
|
||||
level.interaction_types["craftable_table"].action_notetrack = "fire";
|
||||
level.interaction_types["craftable_table"].validity_func = ::is_craftable_table_valid;
|
||||
level.interaction_types["craftable_table"].get_func = ::get_craftable_tables;
|
||||
level.interaction_types["craftable_table"].value_func = ::get_dist_score;
|
||||
level.interaction_types["craftable_table"].interact_func = ::craftable_table_lock;
|
||||
level.interaction_types["craftable_table"].spawn_bias = 600;
|
||||
level.interaction_types["craftable_table"].num_times_to_scale = 1;
|
||||
level.interaction_types["craftable_table"].unlock_cost = 2000;
|
||||
level.interaction_types["craftable_table"].interaction_z_offset = -15;
|
||||
level.interaction_types["craftable_table"].interaction_yaw_offset = 270;
|
||||
level.interaction_types["craftable_table"].fx_z_offset = -44;
|
||||
level.interaction_types["craftable_table"].fx_yaw_offset = 270;
|
||||
level.interaction_types["trap"] = spawnstruct();
|
||||
level.interaction_types["trap"].priority = 3;
|
||||
level.interaction_types["trap"].animstate = "zm_smash_trap";
|
||||
level.interaction_types["trap"].notify_name = "trap_smash_anim";
|
||||
level.interaction_types["trap"].action_notetrack = "fire";
|
||||
level.interaction_types["trap"].validity_func = ::is_trap_valid;
|
||||
level.interaction_types["trap"].get_func = ::get_traps;
|
||||
level.interaction_types["trap"].value_func = ::get_dist_score;
|
||||
level.interaction_types["trap"].interact_func = ::trap_smash;
|
||||
level.interaction_types["trap"].spawn_bias = 400;
|
||||
level.interaction_types["trap"].interaction_z_offset = -15;
|
||||
level.interaction_types["plane_ramp"] = spawnstruct();
|
||||
level.interaction_types["plane_ramp"].priority = 4;
|
||||
level.interaction_types["plane_ramp"].animstate = "zm_lock_plane_ramp";
|
||||
level.interaction_types["plane_ramp"].notify_name = "plane_lock_anim";
|
||||
level.interaction_types["plane_ramp"].action_notetrack = "locked";
|
||||
level.interaction_types["plane_ramp"].end_notetrack = "lock_done";
|
||||
level.interaction_types["plane_ramp"].validity_func = ::is_plane_ramp_valid;
|
||||
level.interaction_types["plane_ramp"].get_func = ::get_plane_ramps;
|
||||
level.interaction_types["plane_ramp"].value_func = ::get_dist_score;
|
||||
level.interaction_types["plane_ramp"].interact_func = ::plane_ramp_lock;
|
||||
level.interaction_types["plane_ramp"].spawn_bias = 500;
|
||||
level.interaction_types["plane_ramp"].num_times_to_scale = 3;
|
||||
level.interaction_types["plane_ramp"].unlock_cost = 2000;
|
||||
level.interaction_types["plane_ramp"].interaction_z_offset = -60;
|
||||
level.interaction_types["plane_ramp"].fx_z_offset = -60;
|
||||
level.interaction_types["plane_ramp"].fx_x_offset = 70;
|
||||
level.interaction_types["plane_ramp"].fx_yaw_offset = 90;
|
||||
}
|
||||
level.interaction_types["blocker"] = spawnstruct();
|
||||
level.interaction_types["blocker"].priority = 5;
|
||||
level.interaction_types["blocker"].animstate = "zm_smash_blocker";
|
||||
@ -2360,12 +2363,19 @@ get_brutus_interest_points()
|
||||
for ( i = 0; i < zone_names.size; i++ )
|
||||
{
|
||||
self thread get_zone_perk_machines( zone_names[i] );
|
||||
//self thread get_zone_craftable_tables( zone_names[i] );
|
||||
//self thread get_zone_traps( zone_names[i] );
|
||||
//self thread get_zone_plane_ramp( zone_names[i] );
|
||||
if ( getDvar( "mapname" ) == "zm_prison" )
|
||||
{
|
||||
self thread get_zone_craftable_tables( zone_names[i] );
|
||||
self thread get_zone_traps( zone_names[i] );
|
||||
self thread get_zone_plane_ramp( zone_names[i] );
|
||||
}
|
||||
}
|
||||
|
||||
if ( getDvar( "mapname" ) == "zm_prison" )
|
||||
{
|
||||
build_trap_array();
|
||||
}
|
||||
|
||||
//build_trap_array();
|
||||
flag_set( "brutus_setup_complete" );
|
||||
}
|
||||
|
||||
@ -2631,7 +2641,8 @@ check_plane_valid( player )
|
||||
plane_struct.is_locked = 0;
|
||||
plane_struct.locked_cost = undefined;
|
||||
plane_struct.lock_fx delete();
|
||||
//plane_struct maps\mp\zm_alcatraz_sq::reset_plane_hint_string( player );
|
||||
func = getFunction( "maps/mp/zm_alcatraz_sq", "reset_plane_hint_string" );
|
||||
plane_struct [[ func ]]( player );
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -809,7 +809,10 @@ ghost_think()
|
||||
{
|
||||
self [[ level.slowgun_set_anim_rate_func ]]( 1.0 );
|
||||
}
|
||||
//self setclientfield( "slowgun_fx", 0 );
|
||||
if ( level.script == "zm_buried" )
|
||||
{
|
||||
self setclientfield( "slowgun_fx", 0 );
|
||||
}
|
||||
self setclientfield( "sndGhostAudio", 1 );
|
||||
self init_thinking();
|
||||
|
||||
@ -1592,11 +1595,13 @@ paralyzer_callback( player, upgraded )
|
||||
if ( isdefined( self.ignore_slowgun_anim_rates ) && self.ignore_slowgun_anim_rates )
|
||||
return;
|
||||
|
||||
// if ( upgraded )
|
||||
// self setclientfield( "slowgun_fx", 5 );
|
||||
// else
|
||||
// self setclientfield( "slowgun_fx", 1 );
|
||||
|
||||
if ( level.script == "zm_buried" )
|
||||
{
|
||||
if ( upgraded )
|
||||
self setclientfield( "slowgun_fx", 5 );
|
||||
else
|
||||
self setclientfield( "slowgun_fx", 1 );
|
||||
}
|
||||
self [[ level.slowgun_zombie_slow_for_time ]]( 0.3, 0 );
|
||||
}
|
||||
|
||||
|
@ -77,14 +77,12 @@ ghost_bad_path_init()
|
||||
level.bad_zones[0].adjacent = [];
|
||||
level.bad_zones[0].adjacent[0] = "zone_underground_courthouse2";
|
||||
level.bad_zones[0].adjacent[1] = "zone_tunnels_north2";
|
||||
//level.bad_zones[0].ignore_func = maps\mp\zm_buried::is_courthouse_open;
|
||||
level.bad_zones[0].ignore_func = getFunction( "maps/mp/zm_buried", "is_courthouse_open" );
|
||||
level.bad_zones[1] = spawnstruct();
|
||||
level.bad_zones[1].name = "zone_underground_courthouse2";
|
||||
level.bad_zones[1].adjacent = [];
|
||||
level.bad_zones[1].adjacent[0] = "zone_underground_courthouse";
|
||||
level.bad_zones[1].adjacent[1] = "zone_tunnels_north2";
|
||||
//level.bad_zones[1].ignore_func = maps\mp\zm_buried::is_courthouse_open;
|
||||
level.bad_zones[1].ignore_func = getFunction( "maps/mp/zm_buried", "is_courthouse_open" );
|
||||
level.bad_zones[2] = spawnstruct();
|
||||
level.bad_zones[2].name = "zone_tunnels_north2";
|
||||
@ -93,7 +91,6 @@ ghost_bad_path_init()
|
||||
level.bad_zones[2].adjacent[1] = "zone_underground_courthouse";
|
||||
level.bad_zones[2].flag = "tunnels2courthouse";
|
||||
level.bad_zones[2].flag_adjacent = "zone_tunnels_north";
|
||||
//level.bad_zones[2].ignore_func = maps\mp\zm_buried::is_courthouse_open;
|
||||
level.bad_zones[2].ignore_func = getFunction( "maps/mp/zm_buried", "is_courthouse_open" );
|
||||
level.bad_zones[3] = spawnstruct();
|
||||
level.bad_zones[3].name = "zone_tunnels_north";
|
||||
@ -101,20 +98,17 @@ ghost_bad_path_init()
|
||||
level.bad_zones[3].adjacent[0] = "zone_tunnels_center";
|
||||
level.bad_zones[3].flag = "tunnels2courthouse";
|
||||
level.bad_zones[3].flag_adjacent = "zone_tunnels_north2";
|
||||
//level.bad_zones[3].ignore_func = maps\mp\zm_buried::is_tunnel_open;
|
||||
level.bad_zones[3].ignore_func = getFunction( "maps/mp/zm_buried", "is_tunnel_open" );
|
||||
level.bad_zones[4] = spawnstruct();
|
||||
level.bad_zones[4].name = "zone_tunnels_center";
|
||||
level.bad_zones[4].adjacent = [];
|
||||
level.bad_zones[4].adjacent[0] = "zone_tunnels_north";
|
||||
level.bad_zones[4].adjacent[1] = "zone_tunnels_south";
|
||||
//level.bad_zones[4].ignore_func = maps\mp\zm_buried::is_tunnel_open;
|
||||
level.bad_zones[4].ignore_func = getFunction( "maps/mp/zm_buried", "is_tunnel_open" );
|
||||
level.bad_zones[5] = spawnstruct();
|
||||
level.bad_zones[5].name = "zone_tunnels_south";
|
||||
level.bad_zones[5].adjacent = [];
|
||||
level.bad_zones[5].adjacent[0] = "zone_tunnels_center";
|
||||
//level.bad_zones[5].ignore_func = maps\mp\zm_buried::is_tunnel_open;
|
||||
level.bad_zones[5].ignore_func = getFunction( "maps/mp/zm_buried", "is_tunnel_open" );
|
||||
}
|
||||
|
||||
|
@ -322,7 +322,11 @@ mechz_round_tracker()
|
||||
while ( !isdefined( level.zombie_mechz_locations ) )
|
||||
wait 0.05;
|
||||
|
||||
//flag_wait( "activate_zone_nml" );
|
||||
if ( getDvar( "mapname" == "zm_tomb" ) )
|
||||
{
|
||||
flag_wait( "activate_zone_nml" );
|
||||
}
|
||||
|
||||
mech_start_round_num = 8;
|
||||
|
||||
if ( isdefined( level.is_forever_solo_game ) && level.is_forever_solo_game )
|
||||
@ -1033,13 +1037,14 @@ get_favorite_enemy( origin, players )
|
||||
}
|
||||
}
|
||||
|
||||
func = getFunction( "maps/mp/zm_tomb_chamber", "is_player_in_chamber" );
|
||||
for ( i = 0; i < mechz_targets.size; i++ )
|
||||
{
|
||||
if ( isdefined( mechz_targets[i].in_giant_robot_head ) )
|
||||
continue;
|
||||
|
||||
// if ( mechz_targets[i] maps\mp\zm_tomb_chamber::is_player_in_chamber() )
|
||||
// continue;
|
||||
if ( isDefined( func ) && mechz_targets[i] [[ func ]]() )
|
||||
continue;
|
||||
|
||||
if ( isdefined( distances[i] ) )
|
||||
dist = distances[i];
|
||||
@ -1246,97 +1251,98 @@ mechz_find_flesh()
|
||||
continue;
|
||||
}
|
||||
|
||||
// if ( player entity_on_tank() )
|
||||
// {
|
||||
// if ( level.vh_tank ent_flag( "tank_moving" ) )
|
||||
// {
|
||||
// if ( isdefined( self.jump_pos ) && self mechz_in_range_for_jump() )
|
||||
// {
|
||||
// /#
|
||||
// if ( getdvarint( #"_id_E7121222" ) > 1 )
|
||||
// println( "\\n\\tMZ: Enemy on moving tank, do jump out and jump in when tank is stationary\\n" );
|
||||
// #/
|
||||
// self mechz_do_jump( 1 );
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// /#
|
||||
// if ( getdvarint( #"_id_E7121222" ) > 1 )
|
||||
// println( "\\n\\tMZ: Enemy on moving tank, Jump Requested, going to jump pos\\n" );
|
||||
// #/
|
||||
entity_on_tank_func = getFunction( "maps/mp/zm_tomb_tank", "entity_on_tank" );
|
||||
if ( isDefined( entity_on_tank_func ) && player [[ entity_on_tank_func ]]() )
|
||||
{
|
||||
if ( level.vh_tank ent_flag( "tank_moving" ) )
|
||||
{
|
||||
if ( isdefined( self.jump_pos ) && self mechz_in_range_for_jump() )
|
||||
{
|
||||
/#
|
||||
if ( getdvarint( #"_id_E7121222" ) > 1 )
|
||||
println( "\\n\\tMZ: Enemy on moving tank, do jump out and jump in when tank is stationary\\n" );
|
||||
#/
|
||||
self mechz_do_jump( 1 );
|
||||
}
|
||||
else
|
||||
{
|
||||
/#
|
||||
if ( getdvarint( #"_id_E7121222" ) > 1 )
|
||||
println( "\\n\\tMZ: Enemy on moving tank, Jump Requested, going to jump pos\\n" );
|
||||
#/
|
||||
|
||||
// if ( !isdefined( self.jump_pos ) )
|
||||
// self.jump_pos = get_closest_mechz_spawn_pos( self.origin );
|
||||
if ( !isdefined( self.jump_pos ) )
|
||||
self.jump_pos = get_closest_mechz_spawn_pos( self.origin );
|
||||
|
||||
// if ( isdefined( self.jump_pos ) )
|
||||
// {
|
||||
// self.goal_pos = self.jump_pos.origin;
|
||||
// self setgoalpos( self.goal_pos );
|
||||
// }
|
||||
if ( isdefined( self.jump_pos ) )
|
||||
{
|
||||
self.goal_pos = self.jump_pos.origin;
|
||||
self setgoalpos( self.goal_pos );
|
||||
}
|
||||
|
||||
// wait 0.5;
|
||||
// continue;
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// /#
|
||||
// if ( getdvarint( #"_id_E7121222" ) > 1 )
|
||||
// println( "\\n\\tMZ: Enemy on tank, targetting a tank pos\\n" );
|
||||
// #/
|
||||
// self.disable_complex_behaviors = 0;
|
||||
// self mechz_stop_basic_find_flesh();
|
||||
// self.ai_state = "tracking_tank";
|
||||
// self.goalradius = level.mechz_custom_goalradius;
|
||||
// self.custom_goalradius_override = level.mechz_custom_goalradius;
|
||||
// closest_tank_tag = level.vh_tank get_closest_mechz_tag_on_tank( self, self.origin );
|
||||
wait 0.5;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/#
|
||||
if ( getdvarint( #"_id_E7121222" ) > 1 )
|
||||
println( "\\n\\tMZ: Enemy on tank, targetting a tank pos\\n" );
|
||||
#/
|
||||
self.disable_complex_behaviors = 0;
|
||||
self mechz_stop_basic_find_flesh();
|
||||
self.ai_state = "tracking_tank";
|
||||
self.goalradius = level.mechz_custom_goalradius;
|
||||
self.custom_goalradius_override = level.mechz_custom_goalradius;
|
||||
closest_tank_tag = level.vh_tank get_closest_mechz_tag_on_tank( self, self.origin );
|
||||
|
||||
// if ( !isdefined( closest_tank_tag ) )
|
||||
// {
|
||||
// /#
|
||||
// if ( getdvarint( #"_id_E7121222" ) > 1 )
|
||||
// println( "\\n\\tMZ: Enemy on tank, no closest tank pos found, continuing\\n" );
|
||||
// #/
|
||||
// wait 0.5;
|
||||
// continue;
|
||||
// }
|
||||
if ( !isdefined( closest_tank_tag ) )
|
||||
{
|
||||
/#
|
||||
if ( getdvarint( #"_id_E7121222" ) > 1 )
|
||||
println( "\\n\\tMZ: Enemy on tank, no closest tank pos found, continuing\\n" );
|
||||
#/
|
||||
wait 0.5;
|
||||
continue;
|
||||
}
|
||||
|
||||
// closest_tank_tag_pos = level.vh_tank gettagorigin( closest_tank_tag );
|
||||
closest_tank_tag_pos = level.vh_tank gettagorigin( closest_tank_tag );
|
||||
|
||||
// if ( abs( self.origin[2] - closest_tank_tag_pos[2] ) >= level.mechz_custom_goalradius || distance2dsquared( self.origin, closest_tank_tag_pos ) >= level.mechz_custom_goalradius_sq )
|
||||
// {
|
||||
// /#
|
||||
// if ( getdvarint( #"_id_E7121222" ) > 1 )
|
||||
// println( "\\n\\tMZ: Enemy on tank, setting tank pos as goal\\n" );
|
||||
// #/
|
||||
// self.goal_pos = closest_tank_tag_pos;
|
||||
// self setgoalpos( self.goal_pos );
|
||||
// self waittill_any_or_timeout( 0.5, "goal", "bad_path" );
|
||||
if ( abs( self.origin[2] - closest_tank_tag_pos[2] ) >= level.mechz_custom_goalradius || distance2dsquared( self.origin, closest_tank_tag_pos ) >= level.mechz_custom_goalradius_sq )
|
||||
{
|
||||
/#
|
||||
if ( getdvarint( #"_id_E7121222" ) > 1 )
|
||||
println( "\\n\\tMZ: Enemy on tank, setting tank pos as goal\\n" );
|
||||
#/
|
||||
self.goal_pos = closest_tank_tag_pos;
|
||||
self setgoalpos( self.goal_pos );
|
||||
self waittill_any_or_timeout( 0.5, "goal", "bad_path" );
|
||||
|
||||
// if ( !player entity_on_tank() )
|
||||
// {
|
||||
// /#
|
||||
// if ( getdvarint( #"_id_E7121222" ) > 1 )
|
||||
// println( "\\n\\tMZ: Enemy got off tank by the time we reached our goal, continuing\\n" );
|
||||
// #/
|
||||
// continue;
|
||||
// }
|
||||
// }
|
||||
if ( !player entity_on_tank() )
|
||||
{
|
||||
/#
|
||||
if ( getdvarint( #"_id_E7121222" ) > 1 )
|
||||
println( "\\n\\tMZ: Enemy got off tank by the time we reached our goal, continuing\\n" );
|
||||
#/
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// if ( abs( self.origin[2] - closest_tank_tag_pos[2] ) < level.mechz_custom_goalradius && distance2dsquared( self.origin, closest_tank_tag_pos ) < level.mechz_custom_goalradius_sq )
|
||||
// {
|
||||
// /#
|
||||
// if ( getdvarint( #"_id_E7121222" ) > 1 )
|
||||
// println( "\\n\\tMZ: Enemy on tank, reached tank pos, doing flamethrower sweep\\n" );
|
||||
// #/
|
||||
// self.angles = vectortoangles( level.vh_tank.origin - self.origin );
|
||||
// self mechz_do_flamethrower_attack( 1 );
|
||||
// self notify( "tank_flamethrower_attack_complete" );
|
||||
// }
|
||||
// }
|
||||
if ( abs( self.origin[2] - closest_tank_tag_pos[2] ) < level.mechz_custom_goalradius && distance2dsquared( self.origin, closest_tank_tag_pos ) < level.mechz_custom_goalradius_sq )
|
||||
{
|
||||
/#
|
||||
if ( getdvarint( #"_id_E7121222" ) > 1 )
|
||||
println( "\\n\\tMZ: Enemy on tank, reached tank pos, doing flamethrower sweep\\n" );
|
||||
#/
|
||||
self.angles = vectortoangles( level.vh_tank.origin - self.origin );
|
||||
self mechz_do_flamethrower_attack( 1 );
|
||||
self notify( "tank_flamethrower_attack_complete" );
|
||||
}
|
||||
}
|
||||
|
||||
// continue;
|
||||
// }
|
||||
continue;
|
||||
}
|
||||
if ( isdefined( self.jump_requested ) && self.jump_requested || isdefined( self.force_jump ) && self.force_jump )
|
||||
{
|
||||
if ( self mechz_in_range_for_jump() )
|
||||
|
@ -196,9 +196,17 @@ claw_grapple()
|
||||
if ( isdefined( player.hasriotshield ) && player.hasriotshield && player getcurrentweapon() == level.riotshield_name )
|
||||
{
|
||||
shield_dmg = level.zombie_vars["riotshield_hit_points"];
|
||||
//player maps\mp\zombies\_zm_weap_riotshield_tomb::player_damage_shield( shield_dmg - 1, 1 );
|
||||
func = getFunction( "maps/mp/zombies/_zm_weap_riotshield_tomb", "player_damage_shield" );
|
||||
if ( isDefined( func ) )
|
||||
{
|
||||
player [[ func ]]( shield_dmg - 1, 1 );
|
||||
}
|
||||
|
||||
wait 1;
|
||||
//player maps\mp\zombies\_zm_weap_riotshield_tomb::player_damage_shield( 1, 1 );
|
||||
if ( isDefined( func ) )
|
||||
{
|
||||
player [[ func ]]( 1, 1 );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -162,8 +162,15 @@ mechz_flamethrower_tank_sweep()
|
||||
if ( level.vh_tank ent_flag( "tank_moving" ) )
|
||||
break;
|
||||
|
||||
//a_players_on_tank = get_players_on_tank( 1 );
|
||||
func = getFunction( "maps/mp/zm_tomb_tank", "get_players_on_tank" );
|
||||
if ( isDefined( func ) )
|
||||
{
|
||||
a_players_on_tank = [[ func ]]( 1 );
|
||||
}
|
||||
else
|
||||
{
|
||||
a_players_on_tank = 0;
|
||||
}
|
||||
|
||||
if ( !a_players_on_tank.size )
|
||||
break;
|
||||
@ -185,6 +192,8 @@ mechz_watch_for_flamethrower_damage()
|
||||
{
|
||||
self endon( "death" );
|
||||
|
||||
entity_on_tank_func = getFunction( "maps/mp/zm_tomb_tank", "entity_on_tank" );
|
||||
|
||||
while ( true )
|
||||
{
|
||||
self waittillmatch( "flamethrower_anim", "start_ft" );
|
||||
@ -200,8 +209,8 @@ mechz_watch_for_flamethrower_damage()
|
||||
{
|
||||
if ( !( isdefined( players[i].is_burning ) && players[i].is_burning ) )
|
||||
{
|
||||
// if ( do_tank_sweep_auto_damage && players[i] entity_on_tank() || players[i] istouching( self.flamethrower_trigger ) )
|
||||
// players[i] thread player_flame_damage();
|
||||
if ( isDefined( entity_on_tank_func ) && do_tank_sweep_auto_damage && players[i] [[ entity_on_tank_func ]]() || players[i] istouching( self.flamethrower_trigger ) )
|
||||
players[i] thread player_flame_damage();
|
||||
}
|
||||
}
|
||||
|
||||
@ -215,11 +224,11 @@ mechz_watch_for_flamethrower_damage()
|
||||
if ( isdefined( zombies[i].on_fire ) && zombies[i].on_fire )
|
||||
continue;
|
||||
|
||||
// if ( do_tank_sweep_auto_damage && zombies[i] entity_on_tank() || zombies[i] istouching( self.flamethrower_trigger ) )
|
||||
// {
|
||||
// zombies[i].on_fire = 1;
|
||||
// zombies[i] promote_to_explosive();
|
||||
// }
|
||||
if ( isDefined( entity_on_tank_func ) && do_tank_sweep_auto_damage && zombies[i] [[ entity_on_tank_func ]]() || zombies[i] istouching( self.flamethrower_trigger ) )
|
||||
{
|
||||
zombies[i].on_fire = 1;
|
||||
zombies[i] promote_to_explosive();
|
||||
}
|
||||
}
|
||||
|
||||
wait 0.1;
|
||||
|
@ -31,6 +31,10 @@ precache_fx()
|
||||
|
||||
main()
|
||||
{
|
||||
if ( getDvar( "mapname" ) == "zm_buried" && getDvar( "g_gametype" ) == "zclassic" )
|
||||
{
|
||||
return;
|
||||
}
|
||||
precache_fx();
|
||||
register_client_fields();
|
||||
}
|
||||
|
@ -179,7 +179,7 @@ mechz_do_manual_looping_fx( localclientnum, script_id, tag_name, fx_element, min
|
||||
return;
|
||||
|
||||
playfxontag( localclientnum, fx_element, self, tag_name );
|
||||
//waitrealtime( randomfloatrange( min_wait, max_wait ) );
|
||||
waitrealtime( randomfloatrange( min_wait, max_wait ) );
|
||||
wait randomfloatrange( min_wait, max_wait );
|
||||
}
|
||||
}
|
||||
@ -199,7 +199,7 @@ mechz_screen_shake_loop( localclientnum )
|
||||
while ( true )
|
||||
{
|
||||
self playrumbleonentity( localclientnum, "mechz_footsteps" );
|
||||
//waitrealtime( 0.1 );
|
||||
waitrealtime( 0.1 );
|
||||
wait 0.1;
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,9 @@
|
||||
main()
|
||||
{
|
||||
if ( getDvar( "mapname" ) == "zm_prison" )
|
||||
{
|
||||
return;
|
||||
}
|
||||
maps\mp\zombies\_zm_ai_brutus::main();
|
||||
}
|
||||
|
||||
|
@ -5,17 +5,21 @@
|
||||
|
||||
main()
|
||||
{
|
||||
if ( getDvar( "mapname" ) == "zm_buried" )
|
||||
if ( getDvar( "mapname" ) == "zm_buried" && getDvar( "g_gametype" ) == "zclassic" )
|
||||
{
|
||||
return;
|
||||
}
|
||||
maps\mp\zombies\_zm_ai_ghost::precache_fx();
|
||||
maps\mp\zombies\_zm_ai_ghost::init();
|
||||
//maps\mp\zombies\_zm_ai_ghost::precache_fx();
|
||||
//maps\mp\zombies\_zm_ai_ghost::init();
|
||||
}
|
||||
|
||||
init()
|
||||
{
|
||||
level thread ghost_zone_spawning_think();
|
||||
if ( getDvar( "mapname" ) == "zm_buried" && getDvar( "g_gametype" ) == "zclassic" )
|
||||
{
|
||||
return;
|
||||
}
|
||||
//level thread ghost_zone_spawning_think();
|
||||
}
|
||||
|
||||
ghost_zone_spawning_think()
|
||||
|
@ -6,12 +6,20 @@ main()
|
||||
{
|
||||
level thread on_player_connect();
|
||||
level thread command_thread();
|
||||
if ( getDvar( "mapname" ) == "zm_tomb" )
|
||||
{
|
||||
return;
|
||||
}
|
||||
maps\mp\zombies\_zm_ai_mechz::precache();
|
||||
maps\mp\_utility::onfinalizeinitialization_callback( ::register_clientfields );
|
||||
}
|
||||
|
||||
init()
|
||||
{
|
||||
if ( getDvar( "mapname" ) == "zm_tomb" )
|
||||
{
|
||||
return;
|
||||
}
|
||||
maps\mp\zombies\_zm_ai_mechz::init();
|
||||
}
|
||||
|
||||
|
@ -1,12 +1,20 @@
|
||||
|
||||
main()
|
||||
{
|
||||
if ( getDvar( "mapname" ) == "zm_transit" && getDvar( "g_gametype" ) == "zclassic" )
|
||||
{
|
||||
return;
|
||||
}
|
||||
maps\mp\zombies\_zm_ai_screecher::precache();
|
||||
maps\mp\_utility::onfinalizeinitialization_callback( ::register_clientfields );
|
||||
}
|
||||
|
||||
init()
|
||||
{
|
||||
if ( getDvar( "mapname" ) == "zm_transit" && getDvar( "g_gametype" ) == "zclassic" )
|
||||
{
|
||||
return;
|
||||
}
|
||||
maps\mp\zombies\_zm_ai_screecher::init();
|
||||
}
|
||||
|
||||
|
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zm_ai_pack/sound/zmb/ai/brutus/brutus_spawn.LN65.pc.snd.wav
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zm_ai_pack/sound/zmb/ai/brutus/brutus_spawn.LN65.pc.snd.wav
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zm_ai_pack/sound/zmb/ai/brutus/brutus_spawn_2d.SN65.pc.snd.flac
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zm_ai_pack/sound/zmb/ai/brutus/brutus_spawn_2d.SN65.pc.snd.flac
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zm_ai_pack/sound/zmb/ai/brutus/death.LN65.pc.snd.wav
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zm_ai_pack/sound/zmb/ai/brutus/death.LN65.pc.snd.wav
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BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/claw/grab/grab.LN50.pc.snd.wav
Normal file
BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/claw/grab/grab.LN50.pc.snd.wav
Normal file
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BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/claw/loop_in.LL50.pc.snd.wav
Normal file
BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/claw/loop_in.LL50.pc.snd.wav
Normal file
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BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/claw/loop_out.LL50.pc.snd.wav
Normal file
BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/claw/loop_out.LL50.pc.snd.wav
Normal file
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BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/death/explode.LN50.pc.snd.wav
Normal file
BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/death/explode.LN50.pc.snd.wav
Normal file
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BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/death/killimp.LN50.pc.snd.wav
Normal file
BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/death/killimp.LN50.pc.snd.wav
Normal file
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BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/death/killshot.LN50.pc.snd.wav
Normal file
BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/death/killshot.LN50.pc.snd.wav
Normal file
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BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/death/rise.LN50.pc.snd.wav
Normal file
BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/death/rise.LN50.pc.snd.wav
Normal file
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BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/flame/loop.LL50.pc.snd.wav
Normal file
BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/flame/loop.LL50.pc.snd.wav
Normal file
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BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/flame/start.LN50.pc.snd.wav
Normal file
BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/flame/start.LN50.pc.snd.wav
Normal file
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BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/flame/stop.LN50.pc.snd.wav
Normal file
BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/flame/stop.LN50.pc.snd.wav
Normal file
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BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/incoming_alarm.SN50.pc.snd.flac
Normal file
BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/incoming_alarm.SN50.pc.snd.flac
Normal file
Binary file not shown.
BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/jump/jump_00.LN50.pc.snd.wav
Normal file
BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/jump/jump_00.LN50.pc.snd.wav
Normal file
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BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/jump/jump_01.LN50.pc.snd.wav
Normal file
BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/jump/jump_01.LN50.pc.snd.wav
Normal file
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BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/jump_in_118.LN50.pc.snd.wav
Normal file
BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/jump_in_118.LN50.pc.snd.wav
Normal file
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BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/land/land_00.LN50.pc.snd.wav
Normal file
BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/land/land_00.LN50.pc.snd.wav
Normal file
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BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/land/land_01.LN50.pc.snd.wav
Normal file
BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/land/land_01.LN50.pc.snd.wav
Normal file
Binary file not shown.
BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/land/land_02.LN50.pc.snd.wav
Normal file
BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/land/land_02.LN50.pc.snd.wav
Normal file
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BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/melee_a.LN50.pc.snd.wav
Normal file
BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/melee_a.LN50.pc.snd.wav
Normal file
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BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/melee_b.LN50.pc.snd.wav
Normal file
BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/melee_b.LN50.pc.snd.wav
Normal file
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BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/rocket/loop.LL50.pc.snd.wav
Normal file
BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/rocket/loop.LL50.pc.snd.wav
Normal file
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BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/rocket/start.LN50.pc.snd.wav
Normal file
BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/rocket/start.LN50.pc.snd.wav
Normal file
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BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/rocket/stop.LN50.pc.snd.wav
Normal file
BIN
zm_ai_pack/sound/zmb/ai/mechz/v2/rocket/stop.LN50.pc.snd.wav
Normal file
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BIN
zm_ai_pack/sound/zmb/ai/mechz/vox/alarm_2.LN50.pc.snd.wav
Normal file
BIN
zm_ai_pack/sound/zmb/ai/mechz/vox/alarm_2.LN50.pc.snd.wav
Normal file
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Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user