Document more functions.

This commit is contained in:
JezuzLizard 2024-02-22 20:43:44 -08:00
parent defe9a65a4
commit ccf7afa193
15 changed files with 108 additions and 77 deletions

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@ -3,7 +3,7 @@
main()
{
replaceFunc( maps\mp\teams\_teams::set_player_model, ::set_player_model_override );
pluto_sys::replacefunc( maps\mp\teams\_teams::set_player_model, ::set_player_model_override );
}
set_player_model_override( team, weapon )

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@ -665,14 +665,14 @@ avogadro_exit( from )
{
if ( from == "bus" )
{
self playsound( "zmb_avogadro_death_short" );
self sys::playsound( "zmb_avogadro_death_short" );
playfx( level._effect["avogadro_ascend_aerial"], self.origin );
self sys::animscripted( self.origin, self.angles, "zm_bus_win" );
maps\mp\animscripts\zm_shared::donotetracks( "bus_win_anim" );
}
else if ( from == "chamber" )
{
self playsound( "zmb_avogadro_death_short" );
self sys::playsound( "zmb_avogadro_death_short" );
playfx( level._effect["avogadro_ascend"], self.origin );
self sys::animscripted( self.origin, self.angles, "zm_chamber_out" );
wait 0.4;
@ -681,7 +681,7 @@ avogadro_exit( from )
}
else
{
self playsound( "zmb_avogadro_death" );
self sys::playsound( "zmb_avogadro_death" );
playfx( level._effect["avogadro_ascend"], self.origin );
self sys::animscripted( self.origin, self.angles, "zm_exit" );
maps\mp\animscripts\zm_shared::donotetracks( "exit_anim" );
@ -689,7 +689,7 @@ avogadro_exit( from )
}
else
{
self playsound( "zmb_avogadro_death" );
self sys::playsound( "zmb_avogadro_death" );
playfx( level._effect["avogadro_ascend"], self.origin );
self sys::animscripted( self.origin, self.angles, "zm_exit" );
maps\mp\animscripts\zm_shared::donotetracks( "exit_anim" );
@ -951,7 +951,7 @@ avogadro_teleport( dest_pos, dest_angles, lerp_time, tag_override )
playfxontag( level._effect["avogadro_phase_trail"], self.phase_fx, "tag_origin" );
playfx( level._effect["avogadro_phasing"], self.origin );
self avogadro_reveal( 0.1 );
self playsound( "zmb_avogadro_warp_out" );
self sys::playsound( "zmb_avogadro_warp_out" );
self.anchor.origin = self.origin;
self.anchor.angles = self.angles;
self sys::linkto( self.anchor );
@ -975,7 +975,7 @@ avogadro_teleport( dest_pos, dest_angles, lerp_time, tag_override )
self.phase_fx delete();
self avogadro_reveal( 0.1 );
self playsound( "zmb_avogadro_warp_in" );
self sys::playsound( "zmb_avogadro_warp_in" );
self.is_teleport = 0;
}
@ -1058,7 +1058,7 @@ shoot_bolt( enemy )
bolt = sys::spawn( "script_model", source_pos );
bolt setmodel( "tag_origin" );
wait 0.1;
self playsound( "zmb_avogadro_attack" );
self sys::playsound( "zmb_avogadro_attack" );
fx = playfxontag( level._effect["avogadro_bolt"], bolt, "tag_origin" );
bolt moveto( target_pos, 0.2 );
bolt waittill( "movedone" );
@ -1194,7 +1194,7 @@ play_phase_anim()
playfxontag( level._effect["avogadro_phase_trail"], self.phase_fx, "tag_origin" );
playfx( level._effect["avogadro_phasing"], self.origin );
self avogadro_reveal( 0.1 );
self playsound( "zmb_avogadro_warp_out" );
self sys::playsound( "zmb_avogadro_warp_out" );
self sys::orientmode( "face enemy" );
self sys::setanimstatefromasd( self.phase_state, self.phase_substate );
maps\mp\animscripts\zm_shared::donotetracks( "teleport_anim" );
@ -1202,7 +1202,7 @@ play_phase_anim()
playfx( level._effect["avogadro_phasing"], self.origin );
self avogadro_reveal( 0.1 );
self sys::orientmode( "face default" );
self playsound( "zmb_avogadro_warp_in" );
self sys::playsound( "zmb_avogadro_warp_in" );
self.phase_time = sys::gettime() + 2000;
self notify( "phase_anim_done" );
}
@ -1224,7 +1224,7 @@ phase_failsafe()
playfx( level._effect["avogadro_phasing"], self.origin );
self avogadro_reveal( 0.1 );
self sys::orientmode( "face default" );
self playsound( "zmb_avogadro_warp_in" );
self sys::playsound( "zmb_avogadro_warp_in" );
self.phase_time = sys::gettime() + 2000;
self notify( "phase_anim_done" );
}
@ -1265,7 +1265,7 @@ avogadro_pain( einflictor )
{
self endon( "melee_pain" );
self.in_pain = 1;
self playsound( "zmb_avogadro_pain" );
self sys::playsound( "zmb_avogadro_pain" );
self thread avogadro_pain_watcher();
substate = 0;
origin = self.origin;

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@ -535,7 +535,7 @@ brutus_spawn_zone_locked( zone_name )
if ( isdefined( ai ) )
{
ai playsound( "zmb_ai_brutus_spawn_2d" );
ai sys::playsound( "zmb_ai_brutus_spawn_2d" );
return ai;
}
}
@ -551,7 +551,7 @@ brutus_spawn_in_zone( zone_name, zone_locked )
if ( isdefined( ai ) )
{
ai playsound( "zmb_ai_brutus_spawn_2d" );
ai sys::playsound( "zmb_ai_brutus_spawn_2d" );
return ai;
}
}
@ -718,7 +718,7 @@ play_ambient_brutus_vocals()
}
else
self playsound( "zmb_vocals_brutus_ambience" );
self sys::playsound( "zmb_vocals_brutus_ambience" );
}
wait( randomfloatrange( 1, 1.5 ) );
@ -970,7 +970,7 @@ brutus_spawning_logic()
}
if ( isdefined( ai ) )
ai playsound( "zmb_ai_brutus_spawn_2d" );
ai sys::playsound( "zmb_ai_brutus_spawn_2d" );
}
}
@ -1763,7 +1763,7 @@ brutus_fire_teargas_when_possible()
wait 0.05;
self.not_interruptable = 1;
self playsound( "vox_brutus_enraged" );
self sys::playsound( "vox_brutus_enraged" );
self sys::animscripted( self.origin, self.angles, "zm_teargas_attack" );
self thread maps\mp\animscripts\zm_shared::donotetracks( "teargas_anim" );
self waittillmatch( "teargas_anim", "grenade_drop" );
@ -1806,7 +1806,7 @@ brutus_remove_helmet( vdir )
{
self.has_helmet = 0;
self detach( "c_zom_cellbreaker_helmet" );
self playsound( "evt_brutus_helmet" );
self sys::playsound( "evt_brutus_helmet" );
launch_pos = self.origin + vectorscale( ( 0, 0, 1 ), 85.0 );
createdynentandlaunch( "c_zom_cellbreaker_helmet", launch_pos, self.angles, launch_pos, vdir );
@ -1818,7 +1818,7 @@ brutus_remove_helmet( vdir )
return;
self.not_interruptable = 1;
self playsound( "vox_brutus_exert" );
self sys::playsound( "vox_brutus_exert" );
self sys::animscripted( self.origin, self.angles, "zm_pain" );
self maps\mp\animscripts\zm_shared::donotetracks( "pain_anim" );
self.not_interruptable = 0;
@ -1890,7 +1890,7 @@ magic_box_lock()
return;
magic_box.zbarrier set_magic_box_zbarrier_state( "locking" );
self playsound( "zmb_ai_brutus_clang" );
self sys::playsound( "zmb_ai_brutus_clang" );
magic_box.locked_cost = get_scaling_lock_cost( "magic_box", magic_box );
level.lockdown_track["magic_box"] = 1;
level notify( "brutus_locked_object" );
@ -1917,7 +1917,7 @@ perk_machine_lock()
perk_machine.lock_fx = offset_fx_struct( int_struct, perk_machine.lock_fx );
perk_machine.lock_fx setmodel( "tag_origin" );
playfxontag( lock_fx, perk_machine.lock_fx, "tag_origin" );
perk_machine.lock_fx playsound( "zmb_ai_brutus_clang" );
perk_machine.lock_fx sys::playsound( "zmb_ai_brutus_clang" );
perk_machine.is_locked = 1;
perk_machine.locked_cost = get_scaling_lock_cost( "perk_machine", perk_machine );
perk_machine sethintstring( &"ZOMBIE_LOCKED_COST", perk_machine.locked_cost );
@ -1941,7 +1941,7 @@ craftable_table_lock()
craftable_table.lock_fx = offset_fx_struct( int_struct, craftable_table.lock_fx );
craftable_table.lock_fx setmodel( "tag_origin" );
playfxontag( level._effect["brutus_lockdown_lg"], craftable_table.lock_fx, "tag_origin" );
craftable_table.lock_fx playsound( "zmb_ai_brutus_clang" );
craftable_table.lock_fx sys::playsound( "zmb_ai_brutus_clang" );
craftable_table.is_locked = 1;
craftable_table.locked_cost = get_scaling_lock_cost( "craftable_table", craftable_table );
craftable_table.hint_string = get_lock_hint_string( craftable_table.locked_cost );
@ -1974,7 +1974,7 @@ trap_smash()
else if ( trap.targetname == "tower_trap_activate_trigger" )
trap notify( "tower_trap_off" );
trap playsound( "zmb_ai_brutus_clang" );
trap sys::playsound( "zmb_ai_brutus_clang" );
self.priority_item = undefined;
}
@ -1991,7 +1991,7 @@ plane_ramp_lock()
plane_ramp.lock_fx.angles = plane_ramp.angles;
plane_ramp.lock_fx = offset_fx_struct( int_struct, plane_ramp.lock_fx );
plane_ramp.lock_fx setmodel( "tag_origin" );
plane_ramp.lock_fx playsound( "zmb_ai_brutus_clang" );
plane_ramp.lock_fx sys::playsound( "zmb_ai_brutus_clang" );
playfxontag( level._effect["brutus_lockdown"], plane_ramp.lock_fx, "tag_origin" );
plane_ramp.is_locked = 1;
plane_ramp.locked_cost = get_scaling_lock_cost( "plane_ramp", plane_ramp );
@ -2007,10 +2007,10 @@ plane_ramp_lock()
blocker_smash()
{
self endon( "death" );
self playsound( "vox_brutus_enraged" );
self playsound( "zmb_ai_brutus_window_teardown" );
self sys::playsound( "vox_brutus_enraged" );
self sys::playsound( "zmb_ai_brutus_window_teardown" );
blocker = self.priority_item;
self playsound( "zmb_ai_brutus_clang" );
self sys::playsound( "zmb_ai_brutus_clang" );
if ( !isdefined( blocker ) )
return;
@ -2181,7 +2181,7 @@ brutus_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon
if ( isdefined( weapon ) && weapon == "bouncing_tomahawk_zm" && isdefined( inflictor ) )
{
self playsound( "wpn_tomahawk_imp_zombie" );
self sys::playsound( "wpn_tomahawk_imp_zombie" );
if ( self.has_helmet )
{
@ -2282,7 +2282,7 @@ brutus_nuke_override()
self endon( "death" );
wait( randomfloatrange( 0.1, 0.7 ) );
self thread maps\mp\animscripts\zm_death::flame_death_fx();
self playsound( "evt_nuked" );
self sys::playsound( "evt_nuked" );
self dodamage( level.brutus_health * 0.25, self.origin );
}

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@ -524,7 +524,7 @@ dog_death()
self delete();
}
else
self playsound( "zmb_hellhound_vocals_death" );
self sys::playsound( "zmb_hellhound_vocals_death" );
}
dog_explode_fx( origin )
@ -555,7 +555,7 @@ dog_behind_audio()
self thread stop_dog_sound_on_death();
self endon( "death" );
self waittill_any( "dog_running", "dog_combat" );
self playsound( "zmb_hellhound_vocals_close" );
self sys::playsound( "zmb_hellhound_vocals_close" );
wait 3;
while ( true )
@ -570,7 +570,7 @@ dog_behind_audio()
{
if ( abs( dogangle ) > 90 && distance2d( self.origin, players[i].origin ) > 100 )
{
self playsound( "zmb_hellhound_vocals_close" );
self sys::playsound( "zmb_hellhound_vocals_close" );
wait 3;
}
}
@ -724,7 +724,7 @@ dog_stalk_audio()
while ( true )
{
self playsound( "zmb_hellhound_vocals_amb" );
self sys::playsound( "zmb_hellhound_vocals_amb" );
wait( randomfloatrange( 3, 6 ) );
}
}

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@ -800,7 +800,7 @@ ghost_death_func()
level.ghost_round_last_ghost_origin = self.origin;
self stoploopsound( 1 );
self playsound( "zmb_ai_ghost_death" );
self sys::playsound( "zmb_ai_ghost_death" );
self setclientfield( "ghost_impact_fx", 1 );
self setclientfield( "ghost_fx", 1 );
self thread prepare_to_die();
@ -2017,7 +2017,7 @@ sndghostroundmus()
level.sndroundwait = 1;
ent thread sndghostroundmus_end();
ent endon( "sndGhostRoundEnd" );
ent playsound( "mus_ghost_round_start" );
ent sys::playsound( "mus_ghost_round_start" );
wait 11;
ent playloopsound( "mus_ghost_round_loop", 3 );
}

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@ -154,7 +154,7 @@ leaper_init()
self forceteleport( spot.origin, spot.angles );
}
self playsound( "zmb_vocals_leaper_spawn" );
self sys::playsound( "zmb_vocals_leaper_spawn" );
self set_zombie_run_cycle( "run" );
self.state = "init";
self thread leaper_think();
@ -200,7 +200,7 @@ play_ambient_leaper_vocals()
}
else
self playsound( "zmb_vocals_leaper_ambience" );
self sys::playsound( "zmb_vocals_leaper_ambience" );
}
wait( randomfloatrange( 1, 1.5 ) );
@ -212,7 +212,7 @@ leaper_death()
self endon( "leaper_cleanup" );
self waittill( "death" );
self leaper_stop_trail_fx();
self playsound( "zmb_vocals_leaper_death" );
self sys::playsound( "zmb_vocals_leaper_death" );
playfx( level._effect["leaper_death"], self.origin );
if ( get_current_zombie_count() == 0 && level.zombie_total == 0 )

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@ -246,13 +246,13 @@ traversal_booster_fx_watcher()
if ( notetrack == "booster_on" )
{
self.fx_field = self.fx_field | 128;
self.sndloopent playsound( "zmb_ai_mechz_rocket_start" );
self.sndloopent sys::playsound( "zmb_ai_mechz_rocket_start" );
self.sndloopent playloopsound( "zmb_ai_mechz_rocket_loop", 0.75 );
}
else if ( notetrack == "booster_off" )
{
self.fx_field = self.fx_field & ~128;
self.sndloopent playsound( "zmb_ai_mechz_rocket_stop" );
self.sndloopent sys::playsound( "zmb_ai_mechz_rocket_stop" );
self.sndloopent stoploopsound( 1 );
}
if ( level.script == "zm_tomb" )
@ -281,13 +281,13 @@ booster_fx_watcher()
if ( notetrack == "booster_on" )
{
self.fx_field = self.fx_field | 128;
self.sndloopent playsound( "zmb_ai_mechz_rocket_start" );
self.sndloopent sys::playsound( "zmb_ai_mechz_rocket_start" );
self.sndloopent playloopsound( "zmb_ai_mechz_rocket_loop", 0.75 );
}
else if ( notetrack == "booster_off" )
{
self.fx_field = self.fx_field & ~128;
self.sndloopent playsound( "zmb_ai_mechz_rocket_stop" );
self.sndloopent sys::playsound( "zmb_ai_mechz_rocket_stop" );
self.sndloopent stoploopsound( 1 );
}
else if ( notetrack == "impact" )
@ -382,7 +382,7 @@ play_ambient_mechz_vocals()
}
else
self playsound( "zmb_ai_mechz_vox_ambient" );
self sys::playsound( "zmb_ai_mechz_vox_ambient" );
}
wait( randomfloatrange( 3, 6 ) );
@ -679,7 +679,7 @@ mechz_spawn()
self thread mechz_death();
self forceteleport( spawn_pos.origin, spawn_pos.angles );
self playsound( "zmb_ai_mechz_incoming_alarm" );
self sys::playsound( "zmb_ai_mechz_incoming_alarm" );
if ( !isdefined( spawn_pos.angles ) )
spawn_pos.angles = ( 0, 0, 0 );
@ -1580,7 +1580,7 @@ mechz_launch_armor_piece()
}
if ( sndmechzisnetworksafe( "destruction" ) )
self playsound( "zmb_ai_mechz_destruction" );
self sys::playsound( "zmb_ai_mechz_destruction" );
self.next_armor_piece++;
}
@ -1700,10 +1700,10 @@ mechz_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon,
self detach( "c_zom_mech_faceplate", "J_Helmet" );
if ( sndmechzisnetworksafe( "destruction" ) )
self playsound( "zmb_ai_mechz_destruction" );
self sys::playsound( "zmb_ai_mechz_destruction" );
if ( sndmechzisnetworksafe( "angry" ) )
self playsound( "zmb_ai_mechz_vox_angry" );
self sys::playsound( "zmb_ai_mechz_vox_angry" );
self.fx_field = self.fx_field | 1024;
self.fx_field = self.fx_field & ~2048;
@ -1737,7 +1737,7 @@ mechz_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon,
cap_model thread mechz_delayed_item_delete();
if ( sndmechzisnetworksafe( "destruction" ) )
self playsound( "zmb_ai_mechz_destruction" );
self sys::playsound( "zmb_ai_mechz_destruction" );
if ( !( isdefined( self.not_interruptable ) && self.not_interruptable ) && !( isdefined( self.is_traversing ) && self.is_traversing ) )
{
@ -1752,7 +1752,7 @@ mechz_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon,
self thread mechz_stun( level.mechz_powerplant_stun_time );
if ( sndmechzisnetworksafe( "destruction" ) )
self playsound( "zmb_ai_mechz_destruction" );
self sys::playsound( "zmb_ai_mechz_destruction" );
}
/#
@ -1784,7 +1784,7 @@ mechz_nuke_override()
{
self endon( "death" );
wait( randomfloatrange( 0.1, 0.7 ) );
self playsound( "evt_nuked" );
self sys::playsound( "evt_nuked" );
self dodamage( self.health * 0.25, self.origin );
}

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@ -190,7 +190,7 @@ claw_grapple()
v_enemy_origin = self.favoriteenemy.origin + vectorscale( ( 0, 0, 1 ), 36.0 );
n_dist = distance( v_claw_origin, v_enemy_origin );
n_time = n_dist / 1200;
self playsound( "zmb_ai_mechz_claw_fire" );
self sys::playsound( "zmb_ai_mechz_claw_fire" );
self.m_claw moveto( v_enemy_origin, n_time );
self.m_claw thread check_for_claw_move_complete();
self.m_claw playloopsound( "zmb_ai_mechz_claw_loop_out", 0.1 );
@ -237,7 +237,7 @@ claw_grapple()
}
self.e_grabbed playersys::linktodelta( self.m_claw, "tag_attach_player" );
self.e_grabbed setplayerangles( vectortoangles( self.origin - self.e_grabbed.origin ) );
self.e_grabbed playsound( "zmb_ai_mechz_claw_grab" );
self.e_grabbed sys::playsound( "zmb_ai_mechz_claw_grab" );
self.e_grabbed setstance( "stand" );
self.e_grabbed allowcrouch( 0 );
self.e_grabbed allowprone( 0 );
@ -294,11 +294,11 @@ claw_grapple()
self.m_claw waittill( "movedone" );
v_claw_origin = self sys::gettagorigin( "tag_claw" );
v_claw_angles = self sys::gettagangles( "tag_claw" );
self.m_claw playsound( "zmb_ai_mechz_claw_back" );
self.m_claw sys::playsound( "zmb_ai_mechz_claw_back" );
self.m_claw stoploopsound( 1 );
if ( maps\mp\zombies\_zm_ai_mechz::sndmechzisnetworksafe( "angry" ) )
self playsound( "zmb_ai_mechz_vox_angry" );
self sys::playsound( "zmb_ai_mechz_vox_angry" );
self.m_claw.origin = v_claw_origin;
self.m_claw.angles = v_claw_angles;
@ -626,7 +626,7 @@ mechz_claw_cleanup()
self.m_claw waittill( "movedone" );
v_claw_origin = self sys::gettagorigin( "tag_claw" );
v_claw_angles = self sys::gettagangles( "tag_claw" );
self.m_claw playsound( "zmb_ai_mechz_claw_back" );
self.m_claw sys::playsound( "zmb_ai_mechz_claw_back" );
self.m_claw stoploopsound( 1 );
self.m_claw.origin = v_claw_origin;
self.m_claw.angles = v_claw_angles;

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@ -331,7 +331,7 @@ zombie_pathing_home()
self.no_powerups = 1;
self sys::setfreecameralockonallowed( 0 );
self sys::animscripted( self.origin, self.angles, "zm_burrow" );
self playsound( "zmb_screecher_dig" );
self sys::playsound( "zmb_screecher_dig" );
maps\mp\animscripts\zm_shared::donotetracks( "burrow_anim" );
self delete();
}
@ -415,7 +415,7 @@ screecher_prespawn()
self maps\mp\zombies\_zm_spawner::zombie_complete_emerging_into_playable_area();
self sys::setfreecameralockonallowed( 0 );
self.startinglocation = self.origin;
self playsound( "zmb_vocals_screecher_spawn" );
self sys::playsound( "zmb_vocals_screecher_spawn" );
self thread play_screecher_fx();
self thread play_screecher_damaged_yelps();
self thread screecher_rise();
@ -456,7 +456,7 @@ play_screecher_damaged_yelps()
self waittill( "damage", damage, attacker, dir, point, mod );
if ( isdefined( attacker ) && isplayer( attacker ) )
self playsound( "zmb_vocals_screecher_pain" );
self sys::playsound( "zmb_vocals_screecher_pain" );
}
}
@ -561,7 +561,7 @@ screecher_attack()
self notify( "stop_find_flesh" );
self notify( "zombie_acquire_enemy" );
self sys::animmode( "nogravity" );
self playsound( "zmb_vocals_screecher_jump" );
self sys::playsound( "zmb_vocals_screecher_jump" );
if ( isdefined( self.loopsoundent ) )
{
@ -773,7 +773,7 @@ screecher_attacking()
self.attack_delay = self.attack_delay_base + randomint( self.attack_delay_offset );
self.attack_time = sys::gettime() + self.attack_delay;
self thread claw_fx( player, self.attack_delay * 0.001 );
self playsound( "zmb_vocals_screecher_attack" );
self sys::playsound( "zmb_vocals_screecher_attack" );
player playsoundtoplayer( "zmb_screecher_scratch", player );
player thread do_player_general_vox( "general", "screecher_attack" );
players = sys::getplayers();
@ -809,7 +809,7 @@ screecher_runaway()
self.no_powerups = 1;
self sys::setfreecameralockonallowed( 0 );
self sys::animscripted( self.origin, self.angles, "zm_burrow" );
self playsound( "zmb_screecher_dig" );
self sys::playsound( "zmb_screecher_dig" );
maps\mp\animscripts\zm_shared::donotetracks( "burrow_anim" );
self delete();
}
@ -951,7 +951,7 @@ screecher_cleanup()
if ( isdefined( player ) )
{
player playsound( "zmb_vocals_screecher_death" );
player sys::playsound( "zmb_vocals_screecher_death" );
player setmovespeedscale( 1 );
maps\mp\_visionset_mgr::vsmgr_deactivate( "overlay", "zm_ai_screecher_blur", player );
@ -1110,7 +1110,7 @@ screecher_melee_damage( player )
self.player_score = self.player_score + extra_score;
}
self playsound( "zmb_vocals_screecher_pain" );
self sys::playsound( "zmb_vocals_screecher_pain" );
if ( level.zombie_vars[player.team]["zombie_insta_kill"] )
self.player_score = 30;

View File

@ -2,12 +2,12 @@
/@
[DESCRIPTION]: Returns a function pointer based on <path> and <func_name>;
Does not trigger compilation or resolving of the script, therefore if the script isn't referenced by an include or far call at least once it will fail
Does not trigger compilation or resolving of the script, therefore if the script isn't referenced by an include or far call by any other script at least once it will fail
to find the function and return undefined.;
[CALL_TYPE]: function;
[USAGE]: func = getfunction( <path>, <func_name> );
[PARAMS]: ARG1:<string> ARG2:<string>;
[PARAMS_NOTES]: Path must use forward slashes to denote the path;
[PARAMS_NOTES]: Path must use forward slashes.;
[RETURNS]: <function_pointer> or <undefined>;
@/
getfunction( path, func_name )
@ -23,9 +23,9 @@ getfunction( path, func_name )
[PARAMS_NOTES]: NONE;
[RETURNS]: <string> or <undefined>;
@/
getfunction( path, func_name )
getfunctionname( path, func_name )
{
return getfunction( path, func_name );
return getfunctionname( path, func_name );
}
/@
@ -63,7 +63,7 @@ getdetour( func )
[USAGE]: self getlinkednodes();
[PARAMS]: CALLER:<node>;
[PARAMS_NOTES]: NONE;
[RETURNS]: <array>;
[RETURNS]: <number_indexed_array>;
@/
getlinkednodes()
{
@ -113,7 +113,7 @@ cmdexec( cmd_string )
// The following are bot specifc builtins
/@
[BOT_BUTTON_TYPES]:
[BOT_BUTTON_TYPES] =
{
"attack",
"sprint",
@ -147,7 +147,7 @@ cmdexec( cmd_string )
"actionslot 3",
"actionslot 4"
};
[BOT_BUTTON_VALUES]:
[BOT_BUTTON_VALUES] =
{
"enable",
"disable"

View File

@ -12,8 +12,8 @@
main()
{
replaceFunc( maps\mp\_visionset_mgr::init, ::visionset_mgr_init_override );
replaceFunc( maps\mp\animscripts\traverse\zm_shared::dotraverse, ::dotraverse_override );
pluto_sys::replacefunc( maps\mp\_visionset_mgr::init, ::visionset_mgr_init_override );
pluto_sys::replacefunc( maps\mp\animscripts\traverse\zm_shared::dotraverse, ::dotraverse_override );
replace_single_function( "maps/mp/zm_nuked_perks", "perk_machine_knockdown_zombie", ::perk_machine_knockdown_zombie_override );
replace_single_function( "maps/mp/zombies/_zm_weap_slowgun", "can_be_paralyzed", ::can_be_paralyzed_override );
@ -317,7 +317,7 @@ replace_single_function( path, func_name, func_override )
if ( isDefined( func ) )
{
replaceFunc( func, func_override );
pluto_sys::replacefunc( func, func_override );
}
}

View File

@ -8,8 +8,8 @@
main()
{
replaceFunc( maps\mp\zm_highrise_classic::squashed_death_init, ::squashed_death_init_override );
replaceFunc( maps\mp\zm_highrise::elevator_traverse_watcher, ::elevator_traverse_watcher_override );
pluto_sys::replacefunc( maps\mp\zm_highrise_classic::squashed_death_init, ::squashed_death_init_override );
pluto_sys::replacefunc( maps\mp\zm_highrise::elevator_traverse_watcher, ::elevator_traverse_watcher_override );
}
squashed_death_init_override( kill_if_falling )

View File

@ -4,7 +4,7 @@
main()
{
replaceFunc( maps\mp\zm_transit_power::killzombiesinpowerstation, ::killzombiesinpowerstation_override );
pluto_sys::replacefunc( maps\mp\zm_transit_power::killzombiesinpowerstation, ::killzombiesinpowerstation_override );
}
killzombiesinpowerstation_override()

View File

@ -440,3 +440,33 @@ animscripted( origin, angles, statename, substate_value, mode )
self animscripted( origin, angles, statename, substate_value, mode );
}
}
/@
[DESCRIPTION]: Spawns a temp entity at CALLER's location which plays <sound_name>.
If sound is invalid sound will simply fail to play with no error.;
[CALL_TYPE]: method;
[USAGE]: self playsound( <sound_name> );
[PARAMS]: CALLER:<entity> ARG1:<string>;
[PARAMS_NOTES]: NONE;
[RETURNS]: NONE;
@/
playsound( sound_alias )
{
self playsound( sound_alias );
}
/@
[DESCRIPTION]: Spawns a temp entity at CALLER's location which plays <sound_name>.
If sound is invalid sound will simply fail to play with no error.;
[CALL_TYPE]: method;
[USAGE]: playback_time = playsound( <sound_alias> );
[PARAMS]: ARG1:<string>;
[PARAMS_NOTES]: NONE;
[RETURNS]: <int>;
[RETURNS_NOTES]: Returns -1 if it fails to hash <sound_alias> or doesn't find <sound_alias> in the loaded sound banks.;
@/
soundgetplaybacktime( sound_alias )
{
return soundgetplaybacktime( sound_alias )
}

View File

@ -67,6 +67,7 @@ script,scripts/zm/clientfield_alt_sys.csc
script,scripts/zm/clientfield_alt_sys.gsc
script,sys.gsc
script,pluto_sys.gsc
// Map specific scripts
script,scripts/zm/zm_prison/zm_ai_pack_mod_zm_prison_main.gsc