Add batch files for building.

This commit is contained in:
JezuzLizard 2024-03-03 15:08:28 -08:00
parent cd63d19f03
commit d2c7e03bef
6 changed files with 105 additions and 2 deletions

5
.gitignore vendored
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@ -1,2 +1,5 @@
*.bat
*.ff *.ff
*.sabl
*.sabs
*.zip
*.iwd

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@echo off
setlocal enabledelayedexpansion
set MOD_BASE=%cd%
set "executable_path=C:\Users\Jezuz\Desktop\OpenAssetTools\iwi_dds_fast_converter.exe"
set "directory_path=%MOD_BASE%\images"
for %%F in ("%directory_path%\*") do (
if /I "%%~xF"==".dds" (
echo Processing file: "%%~dpnxF"
echo 1 | "%executable_path%" "%%~dpnxF"
)
)
endlocal

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echo off
set GAME_FOLDER=C:\Users\Jezuz\Desktop\BlackOps2
set OAT_BASE=C:\Users\Jezuz\Desktop\OpenAssetTools
set MOD_BASE=%cd%
set MOD_NAME=mp_player_model_pack
"%OAT_BASE%\Linker.exe" ^
-v ^
--load "%GAME_FOLDER%\zone\all\zm_tomb.ff" ^
--load "%GAME_FOLDER%\zone\all\so_zencounter_zm_prison.ff" ^
--load "%GAME_FOLDER%\zone\all\so_zclassic_zm_prison.ff" ^
--load "%GAME_FOLDER%\zone\all\so_zsurvival_zm_transit.ff" ^
--load "%GAME_FOLDER%\zone\all\so_zclassic_zm_transit.ff" ^
--base-folder "%OAT_BASE%" ^
--asset-search-path "%MOD_BASE%" ^
--source-search-path "%MOD_BASE%\zone_source" ^
--output-folder "%MOD_BASE%\zone" mod
set err=%ERRORLEVEL%
if %err% EQU 0 (
XCOPY "%MOD_BASE%\zone\mod.ff" "%LOCALAPPDATA%\Plutonium-staging\storage\t6\mods\%MOD_NAME%\mod.ff" /Y
) ELSE (
COLOR C
echo FAIL!
)
pause

25
zm_ai_pack/build.bat Normal file
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echo off
set GAME_FOLDER=C:\Users\Jezuz\Desktop\BlackOps2
set OAT_BASE=C:\Users\Jezuz\Desktop\OpenAssetTools
set MOD_BASE=%cd%
set MOD_NAME=zm_ai_pack
"%OAT_BASE%\Linker.exe" ^
-v ^
--load "%MOD_BASE%\zone\mod_1.ff" ^
--load "%MOD_BASE%\zone\mod_2.ff" ^
--base-folder "%OAT_BASE%" ^
--asset-search-path "%MOD_BASE%" ^
--source-search-path "%MOD_BASE%\zone_source" ^
--output-folder "%MOD_BASE%\zone" mod
set err=%ERRORLEVEL%
if %err% EQU 0 (
XCOPY "%MOD_BASE%\zone\mod.ff" "%LOCALAPPDATA%\Plutonium-staging\storage\t6\mods\%MOD_NAME%\mod.ff" /Y
XCOPY "%MOD_BASE%\zone\mod.ff" "C:\Users\Jezuz\Desktop\Plutonium T6 2\storage\t6\mods\%MOD_NAME%\mod.ff" /Y
) ELSE (
COLOR C
echo FAIL!
)
pause

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echo off
set GAME_FOLDER=C:\Users\Jezuz\Desktop\BlackOps2
set OAT_BASE=C:\Users\Jezuz\Desktop\OpenAssetTools
set MOD_BASE=%cd%
"%OAT_BASE%\Linker.exe" ^
-v ^
--load "%GAME_FOLDER%\zone\all\zm_highrise.ff" ^
--load "%GAME_FOLDER%\zone\all\zm_buried.ff" ^
--load "%GAME_FOLDER%\zone\all\so_zclassic_zm_buried.ff" ^
--load "%GAME_FOLDER%\zone\all\zm_nuked.ff" ^
--base-folder "%OAT_BASE%" ^
--asset-search-path "%MOD_BASE%" ^
--source-search-path "%MOD_BASE%\zone_source" ^
--output-folder "%MOD_BASE%\zone" mod_1
pause

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echo off
set GAME_FOLDER=C:\Users\Jezuz\Desktop\BlackOps2
set OAT_BASE=C:\Users\Jezuz\Desktop\OpenAssetTools
set MOD_BASE=%cd%
"%OAT_BASE%\Linker.exe" ^
-v ^
--load "%GAME_FOLDER%\zone\all\zm_tomb.ff" ^
--load "%GAME_FOLDER%\zone\all\so_zsurvival_zm_transit.ff" ^
--load "%GAME_FOLDER%\zone\all\so_zclassic_zm_transit.ff" ^
--load "%GAME_FOLDER%\zone\all\zm_prison.ff" ^
--base-folder "%OAT_BASE%" ^
--asset-search-path "%MOD_BASE%" ^
--source-search-path "%MOD_BASE%\zone_source" ^
--output-folder "%MOD_BASE%\zone" mod_2
pause