zm_idle : notify idle_anim { ai_zombie_cellbreaker_idle_a ai_zombie_cellbreaker_idle_b } zm_move_walk : notify move_anim { ai_zombie_cellbreaker_walk_a } zm_move_run : notify move_anim { ai_zombie_cellbreaker_run_a ai_zombie_cellbreaker_run_b ai_zombie_cellbreaker_run_c ai_zombie_cellbreaker_run_d } zm_move_sprint : notify move_anim { ai_zombie_cellbreaker_sprint_a ai_zombie_cellbreaker_sprint_b } zm_walk_melee : restart notify melee_anim { ai_zombie_cellbreaker_attack_swingleft ai_zombie_cellbreaker_attack_swingright_a ai_zombie_cellbreaker_attack_swingright_b } zm_run_melee : restart notify melee_anim { ai_zombie_cellbreaker_attack_swingleft ai_zombie_cellbreaker_attack_swingright_a ai_zombie_cellbreaker_attack_swingright_b } zm_taunt : restart notify taunt_anim { ai_zombie_cellbreaker_enrage_start } zm_death : restart notify death_anim { ai_zombie_cellbreaker_death ai_zombie_cellbreaker_death_a } zm_lock_magicbox : notify box_lock_anim { ai_zombie_cellbreaker_lock_magicbox } zm_lock_perk_machine : notify perk_lock_anim { ai_zombie_cellbreaker_lock_perkmachine } zm_smash_craftable_table : notify table_smash_anim { ai_zombie_cellbreaker_boardsmash_a ai_zombie_cellbreaker_boardsmash_b ai_zombie_cellbreaker_boardsmash_c } zm_smash_trap : notify trap_smash_anim { ai_zombie_cellbreaker_boardsmash_a ai_zombie_cellbreaker_boardsmash_b ai_zombie_cellbreaker_boardsmash_c } zm_lock_plane_ramp : notify plane_lock_anim { ai_zombie_cellbreaker_lock_planeramp } zm_smash_blocker : notify board_smash_anim { ai_zombie_cellbreaker_boardsmash_a ai_zombie_cellbreaker_boardsmash_b ai_zombie_cellbreaker_boardsmash_c } zm_teargas_attack : notify teargas_anim { ai_zombie_cellbreaker_gasattack } zm_pain : notify pain_anim { ai_zombie_cellbreaker_headpain } zm_summon : notify summon_anim { ai_zombie_cellbreaker_summondogs } zm_spawn : notify spawn_anim { ai_zombie_cellbreaker_spawn } zm_window_melee : restart notify window_melee_anim { ai_zombie_cellbreaker_attack_swingleft ai_zombie_cellbreaker_attack_swingright_a ai_zombie_cellbreaker_attack_swingright_b }