main() { maps\mp\zombies\_zm_ai_screecher::precache(); maps\mp\_utility::onfinalizeinitialization_callback( ::register_clientfields ); } init() { maps\mp\zombies\_zm_ai_screecher::init(); } register_clientfields() { maps\mp\_visionset_mgr::vsmgr_register_info( "overlay", "zm_ai_screecher_blur", 1, level.vsmgr_prio_overlay_zm_ai_screecher_blur, 1, 1, maps\mp\_visionset_mgr::vsmgr_timeout_lerp_thread_per_player, 0 ); registerclientfield( "actor", "render_third_person", 1, 1, "int" ); }