body { // Attacks ai_zombie_cellbreaker_attack_swingleft ai_zombie_cellbreaker_attack_swingright_a ai_zombie_cellbreaker_attack_swingright_b // Deaths: ai_zombie_cellbreaker_death ai_zombie_cellbreaker_death_a ai_zombie_cellbreaker_death_explode ai_zombie_cellbreaker_death_mg ai_zombie_cellbreaker_tesla_death_a // Misc: ai_zombie_cellbreaker_enrage_start // Idles: ai_zombie_cellbreaker_idle_a ai_zombie_cellbreaker_idle_b // Locomotion: ai_zombie_cellbreaker_run_a ai_zombie_cellbreaker_run_b ai_zombie_cellbreaker_run_c ai_zombie_cellbreaker_run_d ai_zombie_cellbreaker_sprint_a ai_zombie_cellbreaker_sprint_b ai_zombie_cellbreaker_walk_a // Board teardown ai_zombie_cellbreaker_boardsmash_a ai_zombie_cellbreaker_boardsmash_b ai_zombie_cellbreaker_boardsmash_c // Lockdown ai_zombie_cellbreaker_lock_magicbox ai_zombie_cellbreaker_lock_perkmachine ai_zombie_cellbreaker_lock_planeramp // Charge ai_zombie_cellbreaker_bullcharge_tell // Teargas ai_zombie_cellbreaker_gasattack // Pain ai_zombie_cellbreaker_headpain // Spawn ai_zombie_cellbreaker_spawn ai_zombie_cellbreaker_stumble_running // Summon Dogs ai_zombie_cellbreaker_summondogs } // end body