main() { if ( getDvar( "g_gametype" ) == "zstandard" ) { return; } maps\mp\zombies\_zm_ai_dogs::init(); } init() { if ( getGametypeSetting( "allowDogs" ) == 1 ) { return; } maps\mp\zombies\_zm_ai_dogs::enable_dog_rounds(); wait 1; level.next_dog_round = 2; }