zm_burrow : restart notify burrow_anim { ai_zombie_screecher_burrow_into_ground } zm_death : restart notify death_anim { ai_zombie_screecher_death_v1 } zm_headpull : restart { ai_zombie_screecher_headpull } zm_headpull_fail : restart { ai_zombie_screecher_headpull_fail } zm_headpull_success : restart notify headpull_success_anim { ai_zombie_screecher_headpull_success } zm_jump_up : restart notify jump_up_anim { ai_zombie_screecher_jump_up } zm_jump_land_success_fromback : restart notify jump_land_success_anim { ai_zombie_screecher_jump_land_success_fromback } zm_jump_land_success_fromfront : restart notify jump_land_success_anim { ai_zombie_screecher_jump_land_success_fromfront } zm_jump_loop { ai_zombie_screecher_jump_loop } zm_move_super_sprint : notify move_anim { ai_zombie_screecher_run ai_zombie_screecher_run_bounce ai_zombie_screecher_run_hop ai_zombie_screecher_run_zigzag } zm_rise : restart notify rise_anim { ai_zombie_screecher_traverse_ground_v1 } zm_rise_death_in : restart notify death_anim { ai_zombie_screecher_death_v1 } zm_rise_death_out : restart notify death_anim { ai_zombie_screecher_death_v1 } zm_run_melee : restart notify melee_anim { ai_zombie_screecher_jump_up } zm_traverse : aliased restart notify traverse_anim { climb_down_pothole ai_zombie_screecher_climb_down_pothole climb_up_pothole ai_zombie_screecher_climb_up_pothole traverse_car ai_zombie_screecher_traverse_car traverse_car_sprint ai_zombie_screecher_traverse_car traverse_car_reverse ai_zombie_screecher_traverse_car_pass_to_driver_side traverse_diner_roof_hatch_up ai_zombie_screecher_diner_roof_hatch_jump_up jump_down_96 ai_zombie_screecher_jump_down_96 jump_down_127 ai_zombie_screecher_jump_down_127 jump_up_127 ai_zombie_screecher_jump_up_127 } zm_traverse_barrier : aliased restart notify traverse_anim { barrier_sprint ai_zombie_screecher_tunnel_traversal }