script,aitype/zm_buried_sloth.gsc xanim,ai_zombie_sloth_idle_cower xanim,ai_zombie_sloth_idle_cower_jumpback xanim,ai_zombie_sloth_idle_jail xanim,ai_zombie_sloth_idle_jail_2_cower xanim,ai_zombie_sloth_idle_jail_2_cower_jumpback xanim,ai_zombie_sloth_run xanim,ai_zombie_sloth_run_berserk xanim,ai_zombie_sloth_run_hunched xanim,ai_zombie_sloth_run_scared xanim,ai_zombie_sloth_pain xanim,ai_zombie_sloth_run_wounded xanim,ai_zombie_sloth_run_into_jail_2_idle_jail xanim,ai_zombie_sloth_run_into_jail_2_cower xanim,ai_zombie_sloth_cower_2_close_door xanim,ai_zombie_sloth_door_close xanim,ai_zombie_sloth_door_open xanim,ai_zombie_sloth_walk xanim,ai_zombie_sloth_walk_scared xanim,ai_zombie_sloth_walk_hunched xanim,ai_zombie_sloth_skip xanim,ai_zombie_sloth_idle_protect xanim,ai_zombie_sloth_run_protect xanim,ai_zombie_sloth_frantic_run xanim,ai_zombie_sloth_frantic_run_hunched xanim,ai_zombie_sloth_gimme_booze xanim,ai_zombie_sloth_gimme_candy xanim,ai_zombie_sloth_drinkbooze xanim,ai_zombie_sloth_drinkbooze_aim xanim,ai_zombie_sloth_eatcandy xanim,ai_zombie_sloth_hit_barrier xanim,ai_zombie_sloth_hit_wall xanim,ai_zombie_sloth_idle xanim,ai_zombie_sloth_pickup_part xanim,ai_zombie_sloth_make_buildable xanim,ai_zombie_sloth_make_buildable_intro xanim,ai_zombie_sloth_sling_equipment xanim,ai_zombie_sloth_unsling_equipment xanim,ai_zombie_sloth_drop_equipment xanim,ai_zombie_sloth_idle_holding_equipment xanim,ai_zombie_sloth_kick_old_equipment xanim,ai_zombie_sloth_pickup_equipment xanim,ai_zombie_sloth_run_holding_equipment xanim,ai_zombie_sloth_wallbuy_add xanim,ai_zombie_sloth_wallbuy_remove xanim,ai_zombie_sloth_place_magicbox xanim,ai_zombie_sloth_pull_magicbox xanim,ai_zombie_sloth_magicbox_point xanim,ai_zombie_sloth_lock_magicbox xanim,ai_zombie_sloth_sling_magicbox xanim,ai_zombie_sloth_unsling_magicbox xanim,ai_zombie_sloth_run_holding_magicbox xanim,ai_zombie_sloth_cycle_magicbox xanim,ai_zombie_sloth_cycle_powerup xanim,ai_zombie_sloth_dance_before_vomit xanim,ai_zombie_sloth_vomit xanim,ai_zombie_sloth_smell_react xanim,ai_zombie_sloth_death xanim,ai_zombie_sloth_attack_v1 xanim,ai_zombie_sloth_attack_v2 xanim,ai_zombie_sloth_attack_v3 xanim,ai_zombie_sloth_attack_v4 xanim,ai_zombie_sloth_crawlerhold_walk xanim,ai_zombie_sloth_crawlerhold_walk_hunched xanim,ai_zombie_sloth_crawlerhold_idle xanim,ai_zombie_sloth_crawlerhold_sling xanim,ai_zombie_sloth_crawlerhold_unsling xanim,ai_zombie_sloth_pickup_crawler xanim,ai_zombie_sloth_putdown_crawler xanim,ai_zombie_sloth_kill_crawler_stomp xanim,ai_zombie_sloth_kill_crawler_suplex xanim,ai_zombie_sloth_crawlerhold_idle_hunched xanim,ai_zombie_sloth_crawlerhold_sling_hunched xanim,ai_zombie_sloth_crawlerhold_unsling_hunched xanim,ai_zombie_sloth_pickup_crawler_hunched xanim,ai_zombie_sloth_putdown_crawler_hunched xanim,ai_zombie_sloth_kill_crawler_stomp_hunched xanim,ai_zombie_sloth_kill_crawler_suplex_hunched xanim,ai_zombie_sloth_walk_turn_180 xanim,ai_zombie_sloth_walk_crawlerhold_turn_180 xanim,ai_zombie_sloth_walk_crawlerhold_hunched_turn_180 xanim,ai_zombie_sloth_walk_scare_turn_180 xanim,ai_zombie_sloth_walk_hunched_turn_180 xanim,ai_zombie_sloth_run_turn_180 xanim,ai_zombie_sloth_run_hunched_turn_180 xanim,ai_zombie_sloth_run_holding_equipment_turn_180 xanim,ai_zombie_sloth_run_holding_magicbox_turn_180 xanim,ai_zombie_sloth_run_wounded_turn_180 xanim,ai_zombie_sloth_run_protect_turn_180 xanim,ai_zombie_sloth_jump_up_96 xanim,ai_zombie_sloth_jump_across_120 xanim,ai_zombie_sloth_jump_down_48 xanim,ai_zombie_sloth_jump_down_48_bank xanim,ai_zombie_sloth_jump_down_72 xanim,ai_zombie_sloth_jump_down_96 xanim,ai_zombie_sloth_jump_down_96_powerroom xanim,ai_zombie_sloth_jump_down_127 xanim,ai_zombie_sloth_jump_down_127_bank_back xanim,ai_zombie_sloth_jump_down_127_barncorner xanim,ai_zombie_sloth_jump_down_127_candystore_alley xanim,ai_zombie_sloth_jump_down_127_saloon_int xanim,ai_zombie_sloth_jump_down_176 xanim,ai_zombie_sloth_jump_down_190 xanim,ai_zombie_sloth_jump_down_190_gunshop_ext xanim,ai_zombie_sloth_jump_down_222 xanim,ai_zombie_sloth_jump_down_222_mineshaft_gunsmith xanim,ai_zombie_sloth_jump_down_240 xanim,ai_zombie_sloth_jump_up_127 xanim,ai_zombie_sloth_jump_up_127_powerroom xanim,ai_zombie_sloth_jump_up_154 xanim,ai_zombie_sloth_jump_up_154_bank_back xanim,ai_zombie_sloth_jump_up_154_bankroof_hole xanim,ai_zombie_sloth_jump_up_154_genstore_back xanim,ai_zombie_sloth_jump_up_222 xanim,ai_zombie_sloth_jump_up_222_church xanim,ai_zombie_sloth_jump_up_222_gunshop_ext xanim,ai_zombie_sloth_jump_down_154_equip xanim,ai_zombie_sloth_jump_down_176_equip xanim,ai_zombie_sloth_jump_down_190_equip xanim,ai_zombie_sloth_jump_down_190_gunshop_ext_equip xanim,ai_zombie_sloth_jump_down_222_equip xanim,ai_zombie_sloth_jump_down_222_mineshaft_gunsmith_equip xanim,ai_zombie_sloth_jump_down_240_equip xanim,ai_zombie_sloth_jump_down_startrailing xanim,ai_zombie_sloth_jump_up_48 xanim,ai_zombie_sloth_traverse_v1 rawfile,animtrees/zm_buried_sloth.atr rawfile,animstatedefs/zm_buried_sloth.asd script,character/c_zom_buried_sloth.gsc techniqueset,mc_lit_sm_t0c0n0_177qe404 image,~~-gc_zom_buried_sloth_body_s~2f53c133 image,c_zom_buried_sloth_body_n image,~-gc_zom_buried_sloth_body_c material,mc/mtl_c_zom_buried_sloth_body image,~~-gc_zom_buried_sloth_head_s~d44f5293 image,c_zom_buried_sloth_head_n image,~-gc_zom_buried_sloth_head_c material,mc/mtl_c_zom_buried_sloth_head image,c_zom_buried_cloth_body_fray_n image,~-gc_zom_buried_cloth_body_fray_c material,mc/mtl_c_zom_buried_sloth_body_a material,mc/mtl_c_zom_buried_sloth_head_hair xmodel,c_zom_buried_sloth_fb script,character/clientscripts/c_zom_buried_sloth.csc script,aitype/clientscripts/zm_buried_sloth.csc