// T6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool #include codescripts\character; #include xmodelalias\c_zom_zombie_buried_male_heads_als; main() { self setmodel( "c_zom_zombie_buried_civilian_body5" ); self.headmodel = codescripts\character::randomelement( xmodelalias\c_zom_zombie_buried_male_heads_als::main() ); self attach( self.headmodel, "", 1 ); self.hatmodel = "c_zom_zombie_buried_civilian_hats2"; self attach( self.hatmodel ); self.voice = "american"; self.skeleton = "base"; self.torsodmg1 = "c_zom_zombie_buried_civilian_g_upclean5"; self.torsodmg2 = "c_zom_zombie_buried_civilian_g_rarmoff5"; self.torsodmg3 = "c_zom_zombie_buried_civilian_g_larmoff5"; self.torsodmg5 = "c_zom_zombie_buried_civilian_g_behead"; self.legdmg1 = "c_zom_zombie_buried_civilian_g_lowclean5"; self.legdmg2 = "c_zom_zombie_buried_civilian_g_rlegoff5"; self.legdmg3 = "c_zom_zombie_buried_civilian_g_llegoff5"; self.legdmg4 = "c_zom_zombie_buried_civilian_g_legsoff5"; self.gibspawn1 = "c_zom_buried_g_rarmspawn"; self.gibspawntag1 = "J_Elbow_RI"; self.gibspawn2 = "c_zom_buried_g_larmspawn"; self.gibspawntag2 = "J_Elbow_LE"; self.gibspawn3 = "c_zom_buried_g_rlegspawn"; self.gibspawntag3 = "J_Knee_RI"; self.gibspawn4 = "c_zom_buried_g_llegspawn"; self.gibspawntag4 = "J_Knee_LE"; self.gibspawn5 = "c_zom_zombie_buried_civilian_hats2"; self.gibspawntag5 = "J_Head"; } precache() { precachemodel( "c_zom_zombie_buried_civilian_body5" ); codescripts\character::precachemodelarray( xmodelalias\c_zom_zombie_buried_male_heads_als::main() ); precachemodel( "c_zom_zombie_buried_civilian_hats2" ); precachemodel( "c_zom_zombie_buried_civilian_g_upclean5" ); precachemodel( "c_zom_zombie_buried_civilian_g_rarmoff5" ); precachemodel( "c_zom_zombie_buried_civilian_g_larmoff5" ); precachemodel( "c_zom_zombie_buried_civilian_g_behead" ); precachemodel( "c_zom_zombie_buried_civilian_g_lowclean5" ); precachemodel( "c_zom_zombie_buried_civilian_g_rlegoff5" ); precachemodel( "c_zom_zombie_buried_civilian_g_llegoff5" ); precachemodel( "c_zom_zombie_buried_civilian_g_legsoff5" ); precachemodel( "c_zom_buried_g_rarmspawn" ); precachemodel( "c_zom_buried_g_larmspawn" ); precachemodel( "c_zom_buried_g_rlegspawn" ); precachemodel( "c_zom_buried_g_llegspawn" ); precachemodel( "c_zom_zombie_buried_civilian_hats2" ); }