main() { if ( getDvar( "mapname" ) == "zm_transit" && getDvar( "g_gametype" ) == "zclassic" ) { return; } maps\mp\zombies\_zm_ai_avogadro::precache(); } init() { if ( getDvar( "mapname" ) == "zm_transit" && getDvar( "g_gametype" ) == "zclassic" ) { return; } maps\mp\zombies\_zm_ai_avogadro::init(); }