zm_stop_idle : notify stop_idle { zombie_dog_idle } zm_stop_attackidle_growl : notify attack_idle { zombie_dog_attackidle_growl } zm_stop_attackidle : notify attack_idle { zombie_dog_attackidle } zm_stop_attackidle_bark : notify attack_idle { zombie_dog_attackidle_bark } zm_combat_attack_player_close_range : notify attack_combat { zombie_dog_run_attack_low } zm_combat_attackidle_growl : notify attack_combat { zombie_dog_run_attack } zm_combat_attackidle : notify attack_combat { zombie_dog_run_attack } zm_combat_attackidle_bark : notify attack_combat { zombie_dog_run_attack } zm_move_run : notify move_run { zombie_dog_run } zm_move_stop : notify move_stop { zombie_dog_run_stop } zm_move_walk : notify move_walk { zombie_dog_trot } zm_move_start : notify move_start { zombie_dog_run_start } zm_traverse_wallhop : notify traverse_wallhop { zombie_dog_traverse_up_40 } move_turn_left : notify move_turn { zombie_dog_turn_90_left } move_run_turn_left : notify move_turn { zombie_dog_run_turn_90_left } move_turn_right : notify move_turn { zombie_dog_turn_90_right } move_run_turn_right : notify move_turn { zombie_dog_run_turn_90_right } move_turn_around_left : notify move_turn { zombie_dog_turn_180_left } move_run_turn_around_left : notify move_turn { zombie_dog_run_turn_180_left } move_run_turn_around_right : notify move_turn { zombie_dog_run_turn_180_right } move_turn_around_right : notify move_turn { zombie_dog_turn_180_right } move_run_turn_around_right2 : notify move_turn { zombie_dog_run_turn_180_right } death_front : notify dead_dog { zombie_dog_death_front } death_right : notify dead_dog { zombie_dog_death_hit_right } death_back : notify dead_dog { zombie_dog_death_hit_back } death_left : notify dead_dog { zombie_dog_death_hit_left } zm_traverse_barrier : aliased restart notify traverse_anim { barrier_walk zombie_dog_run_jump_window_40 barrier_walk zombie_dog_run_jump_window_40 barrier_run zombie_dog_run_jump_window_40 barrier_sprint zombie_dog_run_jump_window_40 barrier_sprint zombie_dog_run_jump_window_40 } zm_barricade_enter : aliased restart notify barricade_enter_anim { barrier_walk_m zombie_dog_run_jump_window_40 barrier_run_m zombie_dog_run_jump_window_40 barrier_sprint_m zombie_dog_run_jump_window_40 barrier_walk_r zombie_dog_run_jump_window_40 barrier_run_r zombie_dog_run_jump_window_40 barrier_sprint_r zombie_dog_run_jump_window_40 barrier_walk_l zombie_dog_run_jump_window_40 barrier_run_l zombie_dog_run_jump_window_40 barrier_sprint_l zombie_dog_run_jump_window_40 } ////traverse anims, not all necessarily used on every level zm_traverse : aliased restart notify traverse_anim { // jump_down_48 zombie_dog_traverse_down_40 // jump_down_96 zombie_dog_traverse_down_96 jump_down_127 zombie_dog_traverse_down_126 // jump_down_190 zombie_dog_traverse_down_190 // jump_down_222 zombie_dog_traverse_down_190 jump_up_127 zombie_dog_traverse_up_40 // jump_up_222 zombie_dog_traverse_up_80 // jump_across_120 ai_zombie_dog_jump_across_120 }