zm_inert : aliased notify inert_anim { inert1 ai_zombie_inert_v4 inert2 ai_zombie_inert_v6 inert3 ai_zombie_inert_stagger_v1 inert4 ai_zombie_inert_stagger_v2 inert5 ai_zombie_inert_stagger_v3 inert6 ai_zombie_inert_stagger_v4 inert7 ai_zombie_inert_circle_v1 } zm_inert_trans : aliased notify inert_trans_anim { inert_2_walk_1 ai_zombie_inert_2_awake_v1 inert_2_walk_2 ai_zombie_inert_2_awake_v2 inert_2_walk_3 ai_zombie_inert_2_awake_v3 inert_2_walk_4 ai_zombie_inert_2_awake_v8 inert_2_run_1 ai_zombie_inert_2_awake_v4 inert_2_run_2 ai_zombie_inert_2_awake_v5 inert_2_sprint_1 ai_zombie_inert_2_awake_v6 inert_2_sprint_2 ai_zombie_inert_2_awake_v7 } zm_inert_crawl : aliased missing_legs notify inert_anim { inert1 ai_zombie_crawl_inert_v1 inert2 ai_zombie_crawl_inert_v2 inert3 ai_zombie_crawl_inert_v3 inert4 ai_zombie_crawl_inert_v4 inert5 ai_zombie_crawl_inert_v5 inert6 ai_zombie_crawl_inert_v6 inert7 ai_zombie_crawl_inert_v7 } zm_inert_crawl_trans : aliased missing_legs notify inert_trans_anim { inert_2_walk_1 ai_zombie_crawl_inert_2_awake_v5 inert_2_run_1 ai_zombie_crawl_inert_2_awake_v1 inert_2_run_2 ai_zombie_crawl_inert_2_awake_v2 inert_2_sprint_1 ai_zombie_crawl_inert_2_awake_v3 inert_2_sprint_2 ai_zombie_crawl_inert_2_awake_v4 } zm_idle : notify idle_anim { ai_zombie_idle_v1_delta } zm_idle_crawl : notify idle_anim { ai_zombie_idle_crawl_delta } zm_move_walk : notify move_anim { ai_zombie_walk_v1 ai_zombie_walk_v2 ai_zombie_walk_v3 ai_zombie_walk_v4 ai_zombie_walk_v6 ai_zombie_walk_v7 ai_zombie_walk_v9 ai_zombie_walk_v9 } zm_move_walk_crawl : missing_legs notify move_anim { ai_zombie_crawl ai_zombie_crawl_v1 ai_zombie_crawl_v2 ai_zombie_crawl_v3 ai_zombie_crawl_v4 ai_zombie_crawl_v5 } zm_move_run : notify move_anim { ai_zombie_walk_fast_v1 ai_zombie_walk_fast_v2 ai_zombie_walk_fast_v3 ai_zombie_run_v2 ai_zombie_run_v4 ai_zombie_run_v3 } zm_move_run_crawl : missing_legs notify move_anim { ai_zombie_crawl ai_zombie_crawl_v1 ai_zombie_crawl_v2 ai_zombie_crawl_v3 ai_zombie_crawl_v4 ai_zombie_crawl_v5 } zm_move_sprint : notify move_anim { ai_zombie_sprint_v1 ai_zombie_sprint_v2 } zm_move_sprint_crawl : missing_legs notify move_anim { ai_zombie_crawl_sprint ai_zombie_crawl_sprint_1 ai_zombie_crawl_sprint_2 } zm_move_super_sprint : notify move_anim { ai_zombie_fast_sprint_01 ai_zombie_fast_sprint_02 } zm_move_super_sprint_crawl : missing_legs notify move_anim { ai_zombie_crawl_sprint ai_zombie_crawl_sprint_1 ai_zombie_crawl_sprint_2 } zm_move_stumpy : missing_legs notify move_anim { ai_zombie_walk_on_hands_a ai_zombie_walk_on_hands_b } zm_step_left : restart notify step_anim { ai_zombie_spets_sidestep_left_a ai_zombie_spets_sidestep_left_b } zm_step_right : restart notify step_anim { ai_zombie_spets_sidestep_right_a ai_zombie_spets_sidestep_right_b } zm_roll_forward : restart notify step_anim { ai_zombie_spets_roll_a ai_zombie_spets_roll_b ai_zombie_spets_roll_c } zm_walk_melee : restart notify melee_anim { ai_zombie_attack_v2 ai_zombie_attack_v4 ai_zombie_attack_v6 ai_zombie_attack_v1 ai_zombie_attack_forward_v1 ai_zombie_attack_forward_v2 ai_zombie_walk_attack_v1 ai_zombie_walk_attack_v2 ai_zombie_walk_attack_v3 ai_zombie_walk_attack_v4 } zm_walk_melee_crawl : restart missing_legs notify melee_anim { ai_zombie_attack_crawl ai_zombie_attack_crawl_lunge } zm_run_melee : restart notify melee_anim { ai_zombie_attack_v2 ai_zombie_attack_v4 ai_zombie_attack_v6 ai_zombie_attack_v1 ai_zombie_attack_forward_v1 ai_zombie_attack_forward_v2 ai_zombie_run_attack_v1 ai_zombie_run_attack_v2 ai_zombie_run_attack_v3 } zm_run_melee_crawl : restart missing_legs notify melee_anim { ai_zombie_attack_crawl ai_zombie_attack_crawl_lunge } zm_stumpy_melee : restart missing_legs notify melee_anim { ai_zombie_walk_on_hands_shot_a ai_zombie_walk_on_hands_shot_b } zm_taunt : restart notify taunt_anim { ai_zombie_taunts_4 ai_zombie_taunts_7 ai_zombie_taunts_9 ai_zombie_taunts_5b ai_zombie_taunts_5c ai_zombie_taunts_5d ai_zombie_taunts_5e ai_zombie_taunts_5f } zm_board_tear_in : restart notify tear_anim { ai_zombie_boardtear_aligned_m_1_grab ai_zombie_boardtear_aligned_m_2_grab ai_zombie_boardtear_aligned_m_3_grab ai_zombie_boardtear_aligned_m_4_grab ai_zombie_boardtear_aligned_m_5_grab ai_zombie_boardtear_aligned_m_6_grab ai_zombie_boardtear_aligned_r_1_grab ai_zombie_boardtear_aligned_r_2_grab ai_zombie_boardtear_aligned_r_3_grab ai_zombie_boardtear_aligned_r_4_grab ai_zombie_boardtear_aligned_r_5_grab ai_zombie_boardtear_aligned_r_6_grab ai_zombie_boardtear_aligned_l_1_grab ai_zombie_boardtear_aligned_l_2_grab ai_zombie_boardtear_aligned_l_3_grab ai_zombie_boardtear_aligned_l_4_grab ai_zombie_boardtear_aligned_l_5_grab ai_zombie_boardtear_aligned_l_6_grab } zm_board_tear_loop : restart notify tear_anim { ai_zombie_boardtear_aligned_m_1_hold ai_zombie_boardtear_aligned_m_2_hold ai_zombie_boardtear_aligned_m_3_hold ai_zombie_boardtear_aligned_m_4_hold ai_zombie_boardtear_aligned_m_5_hold ai_zombie_boardtear_aligned_m_6_hold ai_zombie_boardtear_aligned_r_1_hold ai_zombie_boardtear_aligned_r_2_hold ai_zombie_boardtear_aligned_r_3_hold ai_zombie_boardtear_aligned_r_4_hold ai_zombie_boardtear_aligned_r_5_hold ai_zombie_boardtear_aligned_r_6_hold ai_zombie_boardtear_aligned_l_1_hold ai_zombie_boardtear_aligned_l_2_hold ai_zombie_boardtear_aligned_l_3_hold ai_zombie_boardtear_aligned_l_4_hold ai_zombie_boardtear_aligned_l_5_hold ai_zombie_boardtear_aligned_l_6_hold } zm_board_tear_out : restart notify tear_anim { ai_zombie_boardtear_aligned_m_1_pull ai_zombie_boardtear_aligned_m_2_pull ai_zombie_boardtear_aligned_m_3_pull ai_zombie_boardtear_aligned_m_4_pull ai_zombie_boardtear_aligned_m_5_pull ai_zombie_boardtear_aligned_m_6_pull ai_zombie_boardtear_aligned_r_1_pull ai_zombie_boardtear_aligned_r_2_pull ai_zombie_boardtear_aligned_r_3_pull ai_zombie_boardtear_aligned_r_4_pull ai_zombie_boardtear_aligned_r_5_pull ai_zombie_boardtear_aligned_r_6_pull ai_zombie_boardtear_aligned_l_1_pull ai_zombie_boardtear_aligned_l_2_pull ai_zombie_boardtear_aligned_l_3_pull ai_zombie_boardtear_aligned_l_4_pull ai_zombie_boardtear_aligned_l_5_pull ai_zombie_boardtear_aligned_l_6_pull } zm_board_tear_in_crawl : restart missing_legs notify tear_anim { ai_zombie_crawl_boardtear_aligned_m_1_grab ai_zombie_crawl_boardtear_aligned_m_2_grab ai_zombie_crawl_boardtear_aligned_m_3_grab ai_zombie_crawl_boardtear_aligned_m_4_grab ai_zombie_crawl_boardtear_aligned_m_5_grab ai_zombie_crawl_boardtear_aligned_m_6_grab ai_zombie_crawl_boardtear_aligned_r_1_grab ai_zombie_crawl_boardtear_aligned_r_2_grab ai_zombie_crawl_boardtear_aligned_r_3_grab ai_zombie_crawl_boardtear_aligned_r_4_grab ai_zombie_crawl_boardtear_aligned_r_5_grab ai_zombie_crawl_boardtear_aligned_r_6_grab ai_zombie_crawl_boardtear_aligned_l_1_grab ai_zombie_crawl_boardtear_aligned_l_2_grab ai_zombie_crawl_boardtear_aligned_l_3_grab ai_zombie_crawl_boardtear_aligned_l_4_grab ai_zombie_crawl_boardtear_aligned_l_5_grab ai_zombie_crawl_boardtear_aligned_l_6_grab } zm_board_tear_loop_crawl : restart missing_legs notify tear_anim { ai_zombie_crawl_boardtear_aligned_m_1_hold ai_zombie_crawl_boardtear_aligned_m_2_hold ai_zombie_crawl_boardtear_aligned_m_3_hold ai_zombie_crawl_boardtear_aligned_m_4_hold ai_zombie_crawl_boardtear_aligned_m_5_hold ai_zombie_crawl_boardtear_aligned_m_6_hold ai_zombie_crawl_boardtear_aligned_r_1_hold ai_zombie_crawl_boardtear_aligned_r_2_hold ai_zombie_crawl_boardtear_aligned_r_3_hold ai_zombie_crawl_boardtear_aligned_r_4_hold ai_zombie_crawl_boardtear_aligned_r_5_hold ai_zombie_crawl_boardtear_aligned_r_6_hold ai_zombie_crawl_boardtear_aligned_l_1_hold ai_zombie_crawl_boardtear_aligned_l_2_hold ai_zombie_crawl_boardtear_aligned_l_3_hold ai_zombie_crawl_boardtear_aligned_l_4_hold ai_zombie_crawl_boardtear_aligned_l_5_hold ai_zombie_crawl_boardtear_aligned_l_6_hold } zm_board_tear_out_crawl : restart missing_legs notify tear_anim { ai_zombie_crawl_boardtear_aligned_m_1_pull ai_zombie_crawl_boardtear_aligned_m_2_pull ai_zombie_crawl_boardtear_aligned_m_3_pull ai_zombie_crawl_boardtear_aligned_m_4_pull ai_zombie_crawl_boardtear_aligned_m_5_pull ai_zombie_crawl_boardtear_aligned_m_6_pull ai_zombie_crawl_boardtear_aligned_r_1_pull ai_zombie_crawl_boardtear_aligned_r_2_pull ai_zombie_crawl_boardtear_aligned_r_3_pull ai_zombie_crawl_boardtear_aligned_r_4_pull ai_zombie_crawl_boardtear_aligned_r_5_pull ai_zombie_crawl_boardtear_aligned_r_6_pull ai_zombie_crawl_boardtear_aligned_l_1_pull ai_zombie_crawl_boardtear_aligned_l_2_pull ai_zombie_crawl_boardtear_aligned_l_3_pull ai_zombie_crawl_boardtear_aligned_l_4_pull ai_zombie_crawl_boardtear_aligned_l_5_pull ai_zombie_crawl_boardtear_aligned_l_6_pull } zm_zbarrier_board_tear_in : aliased restart notify tear_anim { spot_0_piece_horz_1 ai_zombie_boardtear_aligned_m_1_grab spot_0_piece_vert_1 ai_zombie_boardtear_aligned_m_2_grab spot_0_piece_vert_2 ai_zombie_boardtear_aligned_m_3_grab spot_0_piece_horz_2 ai_zombie_boardtear_aligned_m_4_grab spot_0_piece_horz_3 ai_zombie_boardtear_aligned_m_5_grab spot_0_piece_horz_4 ai_zombie_boardtear_aligned_m_6_grab spot_1_piece_horz_1 ai_zombie_boardtear_aligned_r_1_grab spot_1_piece_vert_1 ai_zombie_boardtear_aligned_r_2_grab spot_1_piece_vert_2 ai_zombie_boardtear_aligned_r_3_grab spot_1_piece_horz_2 ai_zombie_boardtear_aligned_r_4_grab spot_1_piece_horz_3 ai_zombie_boardtear_aligned_r_5_grab spot_1_piece_horz_4 ai_zombie_boardtear_aligned_r_6_grab spot_2_piece_horz_1 ai_zombie_boardtear_aligned_l_1_grab spot_2_piece_vert_1 ai_zombie_boardtear_aligned_l_2_grab spot_2_piece_vert_2 ai_zombie_boardtear_aligned_l_3_grab spot_2_piece_horz_2 ai_zombie_boardtear_aligned_l_4_grab spot_2_piece_horz_3 ai_zombie_boardtear_aligned_l_5_grab spot_2_piece_horz_4 ai_zombie_boardtear_aligned_l_6_grab } zm_zbarrier_board_tear_loop : aliased restart notify tear_anim { spot_0_piece_horz_1 ai_zombie_boardtear_aligned_m_1_hold spot_0_piece_vert_1 ai_zombie_boardtear_aligned_m_2_hold spot_0_piece_vert_2 ai_zombie_boardtear_aligned_m_3_hold spot_0_piece_horz_2 ai_zombie_boardtear_aligned_m_4_hold spot_0_piece_horz_3 ai_zombie_boardtear_aligned_m_5_hold spot_0_piece_horz_4 ai_zombie_boardtear_aligned_m_6_hold spot_1_piece_horz_1 ai_zombie_boardtear_aligned_r_1_hold spot_1_piece_vert_1 ai_zombie_boardtear_aligned_r_2_hold spot_1_piece_vert_2 ai_zombie_boardtear_aligned_r_3_hold spot_1_piece_horz_2 ai_zombie_boardtear_aligned_r_4_hold spot_1_piece_horz_3 ai_zombie_boardtear_aligned_r_5_hold spot_1_piece_horz_4 ai_zombie_boardtear_aligned_r_6_hold spot_2_piece_horz_1 ai_zombie_boardtear_aligned_l_1_hold spot_2_piece_vert_1 ai_zombie_boardtear_aligned_l_2_hold spot_2_piece_vert_2 ai_zombie_boardtear_aligned_l_3_hold spot_2_piece_horz_2 ai_zombie_boardtear_aligned_l_4_hold spot_2_piece_horz_3 ai_zombie_boardtear_aligned_l_5_hold spot_2_piece_horz_4 ai_zombie_boardtear_aligned_l_6_hold } zm_zbarrier_board_tear_out : aliased restart notify tear_anim { spot_0_piece_horz_1 ai_zombie_boardtear_aligned_m_1_pull spot_0_piece_vert_1 ai_zombie_boardtear_aligned_m_2_pull spot_0_piece_vert_2 ai_zombie_boardtear_aligned_m_3_pull spot_0_piece_horz_2 ai_zombie_boardtear_aligned_m_4_pull spot_0_piece_horz_3 ai_zombie_boardtear_aligned_m_5_pull spot_0_piece_horz_4 ai_zombie_boardtear_aligned_m_6_pull spot_1_piece_horz_1 ai_zombie_boardtear_aligned_r_1_pull spot_1_piece_vert_1 ai_zombie_boardtear_aligned_r_2_pull spot_1_piece_vert_2 ai_zombie_boardtear_aligned_r_3_pull spot_1_piece_horz_2 ai_zombie_boardtear_aligned_r_4_pull spot_1_piece_horz_3 ai_zombie_boardtear_aligned_r_5_pull spot_1_piece_horz_4 ai_zombie_boardtear_aligned_r_6_pull spot_2_piece_horz_1 ai_zombie_boardtear_aligned_l_1_pull spot_2_piece_vert_1 ai_zombie_boardtear_aligned_l_2_pull spot_2_piece_vert_2 ai_zombie_boardtear_aligned_l_3_pull spot_2_piece_horz_2 ai_zombie_boardtear_aligned_l_4_pull spot_2_piece_horz_3 ai_zombie_boardtear_aligned_l_5_pull spot_2_piece_horz_4 ai_zombie_boardtear_aligned_l_6_pull } zm_zbarrier_board_tear_in_crawl : aliased missing_legs restart notify tear_anim { spot_0_piece_horz_1 ai_zombie_crawl_boardtear_aligned_m_1_grab spot_0_piece_vert_1 ai_zombie_crawl_boardtear_aligned_m_2_grab spot_0_piece_vert_2 ai_zombie_crawl_boardtear_aligned_m_3_grab spot_0_piece_horz_2 ai_zombie_crawl_boardtear_aligned_m_4_grab spot_0_piece_horz_3 ai_zombie_crawl_boardtear_aligned_m_5_grab spot_0_piece_horz_4 ai_zombie_crawl_boardtear_aligned_m_6_grab spot_1_piece_horz_1 ai_zombie_crawl_boardtear_aligned_r_1_grab spot_1_piece_vert_1 ai_zombie_crawl_boardtear_aligned_r_2_grab spot_1_piece_vert_2 ai_zombie_crawl_boardtear_aligned_r_3_grab spot_1_piece_horz_2 ai_zombie_crawl_boardtear_aligned_r_4_grab spot_1_piece_horz_3 ai_zombie_crawl_boardtear_aligned_r_5_grab spot_1_piece_horz_4 ai_zombie_crawl_boardtear_aligned_r_6_grab spot_2_piece_horz_1 ai_zombie_crawl_boardtear_aligned_l_1_grab spot_2_piece_vert_1 ai_zombie_crawl_boardtear_aligned_l_2_grab spot_2_piece_vert_2 ai_zombie_crawl_boardtear_aligned_l_3_grab spot_2_piece_horz_2 ai_zombie_crawl_boardtear_aligned_l_4_grab spot_2_piece_horz_3 ai_zombie_crawl_boardtear_aligned_l_5_grab spot_2_piece_horz_4 ai_zombie_crawl_boardtear_aligned_l_6_grab } zm_zbarrier_board_tear_loop_crawl : aliased missing_legs restart notify tear_anim { spot_0_piece_horz_1 ai_zombie_crawl_boardtear_aligned_m_1_hold spot_0_piece_vert_1 ai_zombie_crawl_boardtear_aligned_m_2_hold spot_0_piece_vert_2 ai_zombie_crawl_boardtear_aligned_m_3_hold spot_0_piece_horz_2 ai_zombie_crawl_boardtear_aligned_m_4_hold spot_0_piece_horz_3 ai_zombie_crawl_boardtear_aligned_m_5_hold spot_0_piece_horz_4 ai_zombie_crawl_boardtear_aligned_m_6_hold spot_1_piece_horz_1 ai_zombie_crawl_boardtear_aligned_r_1_hold spot_1_piece_vert_1 ai_zombie_crawl_boardtear_aligned_r_2_hold spot_1_piece_vert_2 ai_zombie_crawl_boardtear_aligned_r_3_hold spot_1_piece_horz_2 ai_zombie_crawl_boardtear_aligned_r_4_hold spot_1_piece_horz_3 ai_zombie_crawl_boardtear_aligned_r_5_hold spot_1_piece_horz_4 ai_zombie_crawl_boardtear_aligned_r_6_hold spot_2_piece_horz_1 ai_zombie_crawl_boardtear_aligned_l_1_hold spot_2_piece_vert_1 ai_zombie_crawl_boardtear_aligned_l_2_hold spot_2_piece_vert_2 ai_zombie_crawl_boardtear_aligned_l_3_hold spot_2_piece_horz_2 ai_zombie_crawl_boardtear_aligned_l_4_hold spot_2_piece_horz_3 ai_zombie_crawl_boardtear_aligned_l_5_hold spot_2_piece_horz_4 ai_zombie_crawl_boardtear_aligned_l_6_hold } zm_zbarrier_board_tear_out_crawl : aliased missing_legs restart notify tear_anim { spot_0_piece_horz_1 ai_zombie_crawl_boardtear_aligned_m_1_pull spot_0_piece_vert_1 ai_zombie_crawl_boardtear_aligned_m_2_pull spot_0_piece_vert_2 ai_zombie_crawl_boardtear_aligned_m_3_pull spot_0_piece_horz_2 ai_zombie_crawl_boardtear_aligned_m_4_pull spot_0_piece_horz_3 ai_zombie_crawl_boardtear_aligned_m_5_pull spot_0_piece_horz_4 ai_zombie_crawl_boardtear_aligned_m_6_pull spot_1_piece_horz_1 ai_zombie_crawl_boardtear_aligned_r_1_pull spot_1_piece_vert_1 ai_zombie_crawl_boardtear_aligned_r_2_pull spot_1_piece_vert_2 ai_zombie_crawl_boardtear_aligned_r_3_pull spot_1_piece_horz_2 ai_zombie_crawl_boardtear_aligned_r_4_pull spot_1_piece_horz_3 ai_zombie_crawl_boardtear_aligned_r_5_pull spot_1_piece_horz_4 ai_zombie_crawl_boardtear_aligned_r_6_pull spot_2_piece_horz_1 ai_zombie_crawl_boardtear_aligned_l_1_pull spot_2_piece_vert_1 ai_zombie_crawl_boardtear_aligned_l_2_pull spot_2_piece_vert_2 ai_zombie_crawl_boardtear_aligned_l_3_pull spot_2_piece_horz_2 ai_zombie_crawl_boardtear_aligned_l_4_pull spot_2_piece_horz_3 ai_zombie_crawl_boardtear_aligned_l_5_pull spot_2_piece_horz_4 ai_zombie_crawl_boardtear_aligned_l_6_pull } zm_window_melee : restart notify window_melee_anim { ai_zombie_window_attack_arm_l_out ai_zombie_window_attack_arm_r_out } zm_rise : restart notify rise_anim { ai_zombie_traverse_ground_v1_walk ai_zombie_traverse_ground_v2_walk_altA ai_zombie_traverse_ground_v1_run ai_zombie_traverse_ground_climbout_fast } zm_rise_death_in : restart notify death_anim { ai_zombie_traverse_ground_v1_deathinside ai_zombie_traverse_ground_v1_deathinside_alt } zm_rise_death_out : restart notify death_anim { ai_zombie_traverse_ground_v1_deathoutside ai_zombie_traverse_ground_v1_deathoutside_alt } zm_faller_attack : restart notify attack_anim { ai_zombie_ceiling_attack_01 ai_zombie_ceiling_attack_02 } zm_faller_emerge : restart notify emerge_anim { ai_zombie_ceiling_emerge_01 } zm_faller_emerge_death : restart notify death_anim { ai_zombie_ceiling_death } zm_faller_fall : restart notify fall_anim { ai_zombie_ceiling_dropdown_01 } zm_faller_fall_loop : notify fall_anim { ai_zombie_ceiling_fall_loop } zm_faller_land : restart notify land_anim { ai_zombie_ceiling_fall_land ai_zombie_ceiling_fall_land_02 } zm_death : restart notify death_anim { ch_dazed_a_death ch_dazed_b_death ch_dazed_c_death ch_dazed_d_death } zm_death_crawl : restart missing_legs notify death_anim { ai_zombie_crawl_death_v1 ai_zombie_crawl_death_v2 } zm_traverse_barrier : aliased restart notify traverse_anim { barrier_walk ai_zombie_traverse_v1 barrier_walk ai_zombie_traverse_v2 barrier_run ai_zombie_traverse_v5 barrier_sprint ai_zombie_traverse_v6 barrier_sprint ai_zombie_traverse_v7 } zm_traverse_barrier_crawl : aliased restart missing_legs notify traverse_anim { barrier_crawl ai_zombie_traverse_crawl_v1 barrier_crawl ai_zombie_traverse_v4 } zm_traverse : aliased restart notify traverse_anim { prison_gondola_traversal ai_zombie_traverse_lower_gondola jump_down_96 ai_zombie_jump_down_96 jump_down_127 ai_zombie_jump_down_127 jump_down_190 ai_zombie_jump_down_190 jump_down_222 ai_zombie_jump_down_222 jump_up_127 ai_zombie_jump_up_127 jump_up_222 ai_zombie_jump_up_222 jump_across_120 ai_zombie_jump_across_120 mantle_over_40_hurdle ai_zombie_traverse_v6 jump_down_cellblock ai_zombie_sprint_jump_down_cellblock jump_up_cellblock ai_zombie_sprint_jump_up_cellblock climb_over_dock_fence ai_zombie_climb_over_dock_fence golden_gate_jump_up ai_zombie_jump_up_goldengate dock_water_climb_up ai_zombie_jump_up_dock baseball_to_first_floor_climb ai_zombie_climb_up_ext_low baseball_to_second_floor_climb ai_zombie_climb_up_ext_mid baseball_to_roof_climb ai_zombie_climb_up_ext_roof jump_down_cellblock_norailing ai_zombie_jump_down_cellblock_basic cellblock_jump_up_climb ai_zombie_jump_up_2_climb dock_mid_way_jump_up_climb ai_zombie_jump_up_dock_middle dock_tommygun_dropdown ai_zombie_jump_down_dock_tommygun } zm_traverse_crawl : aliased restart missing_legs notify traverse_anim { climb_down_pothole_crawl ai_zombie_crawl_climb_down_pothole climb_up_pothole_crawl ai_zombie_crawl_climb_up_pothole jump_down_48_crawl ai_zombie_crawl_jump_down_48 // jump_down_72_crawl ai_zombie_crawl_jump_down_72 jump_down_96_crawl ai_zombie_crawl_jump_down_96 jump_down_127_crawl ai_zombie_crawl_jump_down_127 jump_down_190_crawl ai_zombie_crawl_jump_down_189 jump_down_222_crawl ai_zombie_crawl_jump_down_222 jump_up_48_grabbed_crawl ai_zombie_crawl_jump_up_grabbed_48 jump_up_127_crawl ai_zombie_crawl_jump_up_127 jump_up_127_grabbed_crawl ai_zombie_crawl_jump_up_grabbed_127 jump_up_190_grabbed_crawl ai_zombie_crawl_jump_up_grabbed_190 jump_up_222_crawl ai_zombie_crawl_jump_up_222 jump_up_222_grabbed_crawl ai_zombie_crawl_jump_up_grabbed_222 jump_across_120_crawl ai_zombie_crawl_jump_across_120 mantle_over_40_hurdle_crawl ai_zombie_traverse_crawl_v1 jump_down_cellblock_crawl ai_zombie_crawl_sprint_jump_down_cellblock jump_up_cellblock_crawl ai_zombie_crawl_sprint_jump_up_cellblock climb_over_dock_fence_crawl ai_zombie_crawl_climb_over_dock_fence golden_gate_jump_up_crawl ai_zombie_jump_up_goldengate dock_water_climb_up_crawl ai_zombie_jump_up_dock baseball_to_first_floor_climb_crawl ai_zombie_climb_up_ext_low baseball_to_second_floor_climb_crawl ai_zombie_climb_up_ext_mid baseball_to_roof_climb_crawl ai_zombie_climb_up_ext_roof jump_down_cellblock_norailing_crawl ai_zombie_crawl_jump_down_cellblock_basic prison_gondola_traversal_crawl ai_zombie_traverse_lower_gondola cellblock_jump_up_climb_crawl ai_zombie_crawl_jump_up_2_climb dock_mid_way_jump_up_climb_crawl ai_zombie_crawl_jump_up_dock_middle dock_tommygun_dropdown_crawl ai_zombie_jump_down_dock_tommygun } // Level specific zm_move_chase_bus : notify move_anim { ai_zombie_sprint_v6 ai_zombie_sprint_v7 ai_zombie_sprint_v8 ai_zombie_sprint_v9 ai_zombie_sprint_v10 ai_zombie_sprint_v11 ai_zombie_sprint_v12 } zm_barricade_enter : aliased restart notify barricade_enter_anim { barrier_walk_m ai_zombie_barricade_enter_m_v1 barrier_walk_m ai_zombie_barricade_enter_m_v2 barrier_run_m ai_zombie_barricade_enter_m_v5 barrier_sprint_m ai_zombie_barricade_enter_m_v6 barrier_sprint_m ai_zombie_barricade_enter_m_v7 barrier_walk_r ai_zombie_barricade_enter_r barrier_run_r ai_zombie_barricade_enter_run_r barrier_sprint_r ai_zombie_barricade_enter_sprint_r barrier_walk_l ai_zombie_barricade_enter_l barrier_run_l ai_zombie_barricade_enter_run_l barrier_sprint_l ai_zombie_barricade_enter_sprint_l } zm_barricade_enter_crawl : aliased restart missing_legs notify barricade_enter_anim { barrier_walk_m ai_zombie_barricade_enter_m_nolegs barrier_walk_m ai_zombie_barricade_enter_m_v4 barrier_run_m ai_zombie_barricade_enter_m_nolegs barrier_sprint_m ai_zombie_barricade_enter_m_nolegs barrier_walk_r ai_zombie_crawl_barricade_enter_r barrier_run_r ai_zombie_crawl_barricade_enter_run_r barrier_sprint_r ai_zombie_crawl_barricade_enter_sprint_r barrier_walk_l ai_zombie_crawl_barricade_enter_l barrier_run_l ai_zombie_crawl_barricade_enter_run_l barrier_sprint_l ai_zombie_crawl_barricade_enter_sprint_l } zm_riotshield_melee : notify riotshield_melee_anim { ai_zombie_riotshield_loop_v1 //ai_zombie_riotshield_loop_v2 } zm_riotshield_breakthrough : notify riotshield_breakthrough_anim { ai_zombie_riotshield_breakthrough_v1 //ai_zombie_riotshield_breakthrough_v2 } zm_riotshield_melee_crawl : missing_legs notify riotshield_melee_anim { ai_zombie_crawl_riotshield_loop_v1 //ai_zombie_crawl_riotshield_loop_v2 //ai_zombie_crawl_riotshield_loop_v5 //ai_zombie_crawl_riotshield_loop_v6 //ai_zombie_crawl_riotshield_loop_v7 //ai_zombie_crawl_riotshield_loop_v8 } zm_riotshield_breakthrough_crawl : missing_legs notify riotshield_breakthrough_anim { ai_zombie_crawl_riotshield_breakthrough_v1 //ai_zombie_crawl_riotshield_breakthrough_v2 } zm_death_shrink : restart notify death_shrink { ai_zombie_dreamcatch_shrink_a } zm_portal_rise : restart notify zm_portal_rise { ai_zombie_dreamcatch_rise } zm_portal_death : restart notify portal_death { ai_zombie_dreamcatch_impact } zm_afterlife_stun : restart notify stunned { ai_zombie_afterlife_stun_a ai_zombie_afterlife_stun_b ai_zombie_afterlife_stun_c ai_zombie_afterlife_stun_d ai_zombie_afterlife_stun_e } zm_blundersplat_stun : aliased restart notify blundersplat_stunned_anim { acid_stun_a ai_zombie_acid_stun_a acid_stun_b ai_zombie_acid_stun_b acid_stun_c ai_zombie_acid_stun_c acid_stun_d ai_zombie_acid_stun_d acid_stun_e ai_zombie_acid_stun_e } zm_blundersplat_stun_crawl : aliased restart missing_legs notify blundersplat_stunned_anim { acid_stun_a ai_zombie_crawl_death_v1 acid_stun_b ai_zombie_crawl_death_v2 }