zm_inert : aliased notify inert_anim { inert1 ai_zombie_inert_v4 inert2 ai_zombie_inert_v6 inert3 ai_zombie_inert_stagger_v1 inert4 ai_zombie_inert_stagger_v2 inert5 ai_zombie_inert_stagger_v3 inert6 ai_zombie_inert_stagger_v4 inert7 ai_zombie_inert_circle_v1 } zm_inert_trans : aliased notify inert_trans_anim { inert_2_walk_1 ai_zombie_inert_2_awake_v1 inert_2_walk_2 ai_zombie_inert_2_awake_v2 inert_2_walk_3 ai_zombie_inert_2_awake_v3 inert_2_walk_4 ai_zombie_inert_2_awake_v8 inert_2_run_1 ai_zombie_inert_2_awake_v4 inert_2_run_2 ai_zombie_inert_2_awake_v5 inert_2_sprint_1 ai_zombie_inert_2_awake_v6 inert_2_sprint_2 ai_zombie_inert_2_awake_v7 } zm_inert_crawl : aliased missing_legs notify inert_anim { inert1 ai_zombie_crawl_inert_v1 inert2 ai_zombie_crawl_inert_v2 inert3 ai_zombie_crawl_inert_v3 inert4 ai_zombie_crawl_inert_v4 inert5 ai_zombie_crawl_inert_v5 inert6 ai_zombie_crawl_inert_v6 inert7 ai_zombie_crawl_inert_v7 } zm_inert_crawl_trans : aliased missing_legs notify inert_trans_anim { inert_2_walk_1 ai_zombie_crawl_inert_2_awake_v5 inert_2_run_1 ai_zombie_crawl_inert_2_awake_v1 inert_2_run_2 ai_zombie_crawl_inert_2_awake_v2 inert_2_sprint_1 ai_zombie_crawl_inert_2_awake_v3 inert_2_sprint_2 ai_zombie_crawl_inert_2_awake_v4 } zm_idle : notify idle_anim { ai_zombie_idle_v1_delta } zm_idle_crawl : notify idle_anim { ai_zombie_idle_crawl_delta } zm_move_walk : notify move_anim { ai_zombie_walk_v1 ai_zombie_walk_v2 ai_zombie_walk_v3 ai_zombie_walk_v4 ai_zombie_walk_v6 ai_zombie_walk_v7 ai_zombie_walk_v9 ai_zombie_walk_v9 } zm_move_walk_crawl : missing_legs notify move_anim { ai_zombie_crawl ai_zombie_crawl_v1 ai_zombie_crawl_v2 ai_zombie_crawl_v3 ai_zombie_crawl_v4 ai_zombie_crawl_v5 } zm_move_run : notify move_anim { ai_zombie_walk_fast_v1 ai_zombie_walk_fast_v2 ai_zombie_walk_fast_v3 ai_zombie_run_v2 ai_zombie_run_v4 ai_zombie_run_v3 } zm_move_run_crawl : missing_legs notify move_anim { ai_zombie_crawl ai_zombie_crawl_v1 ai_zombie_crawl_v2 ai_zombie_crawl_v3 ai_zombie_crawl_v4 ai_zombie_crawl_v5 } zm_move_sprint : notify move_anim { ai_zombie_sprint_v1 ai_zombie_sprint_v2 } zm_move_sprint_crawl : missing_legs notify move_anim { ai_zombie_crawl_sprint ai_zombie_crawl_sprint_1 ai_zombie_crawl_sprint_2 } zm_move_super_sprint : notify move_anim { ai_zombie_fast_sprint_01 ai_zombie_fast_sprint_02 } zm_move_super_sprint_crawl : missing_legs notify move_anim { ai_zombie_crawl_sprint ai_zombie_crawl_sprint_1 ai_zombie_crawl_sprint_2 } zm_move_stumpy : missing_legs notify move_anim { ai_zombie_walk_on_hands_a ai_zombie_walk_on_hands_b } zm_step_left : restart notify step_anim { ai_zombie_spets_sidestep_left_a ai_zombie_spets_sidestep_left_b } zm_step_right : restart notify step_anim { ai_zombie_spets_sidestep_right_a ai_zombie_spets_sidestep_right_b } zm_roll_forward : restart notify step_anim { ai_zombie_spets_roll_a ai_zombie_spets_roll_b ai_zombie_spets_roll_c } zm_walk_melee : restart notify melee_anim { ai_zombie_attack_v2 ai_zombie_attack_v4 ai_zombie_attack_v6 ai_zombie_attack_v1 ai_zombie_attack_forward_v1 ai_zombie_attack_forward_v2 ai_zombie_walk_attack_v1 ai_zombie_walk_attack_v2 ai_zombie_walk_attack_v3 ai_zombie_walk_attack_v4 } zm_walk_melee_crawl : restart missing_legs notify melee_anim { ai_zombie_attack_crawl ai_zombie_attack_crawl_lunge } zm_run_melee : restart notify melee_anim { ai_zombie_attack_v2 ai_zombie_attack_v4 ai_zombie_attack_v6 ai_zombie_attack_v1 ai_zombie_attack_forward_v1 ai_zombie_attack_forward_v2 ai_zombie_run_attack_v1 ai_zombie_run_attack_v2 ai_zombie_run_attack_v3 } zm_run_melee_crawl : restart missing_legs notify melee_anim { ai_zombie_attack_crawl ai_zombie_attack_crawl_lunge } zm_stumpy_melee : restart missing_legs notify melee_anim { ai_zombie_walk_on_hands_shot_a ai_zombie_walk_on_hands_shot_b } zm_taunt : restart notify taunt_anim { ai_zombie_taunts_4 ai_zombie_taunts_7 ai_zombie_taunts_9 ai_zombie_taunts_5b ai_zombie_taunts_5c ai_zombie_taunts_5d ai_zombie_taunts_5e ai_zombie_taunts_5f } zm_board_tear_in : restart notify tear_anim { ai_zombie_boardtear_aligned_m_1_grab ai_zombie_boardtear_aligned_m_2_grab ai_zombie_boardtear_aligned_m_3_grab ai_zombie_boardtear_aligned_m_4_grab ai_zombie_boardtear_aligned_m_5_grab ai_zombie_boardtear_aligned_m_6_grab ai_zombie_boardtear_aligned_r_1_grab ai_zombie_boardtear_aligned_r_2_grab ai_zombie_boardtear_aligned_r_3_grab ai_zombie_boardtear_aligned_r_4_grab ai_zombie_boardtear_aligned_r_5_grab ai_zombie_boardtear_aligned_r_6_grab ai_zombie_boardtear_aligned_l_1_grab ai_zombie_boardtear_aligned_l_2_grab ai_zombie_boardtear_aligned_l_3_grab ai_zombie_boardtear_aligned_l_4_grab ai_zombie_boardtear_aligned_l_5_grab ai_zombie_boardtear_aligned_l_6_grab } zm_board_tear_loop : restart notify tear_anim { ai_zombie_boardtear_aligned_m_1_hold ai_zombie_boardtear_aligned_m_2_hold ai_zombie_boardtear_aligned_m_3_hold ai_zombie_boardtear_aligned_m_4_hold ai_zombie_boardtear_aligned_m_5_hold ai_zombie_boardtear_aligned_m_6_hold ai_zombie_boardtear_aligned_r_1_hold ai_zombie_boardtear_aligned_r_2_hold ai_zombie_boardtear_aligned_r_3_hold ai_zombie_boardtear_aligned_r_4_hold ai_zombie_boardtear_aligned_r_5_hold ai_zombie_boardtear_aligned_r_6_hold ai_zombie_boardtear_aligned_l_1_hold ai_zombie_boardtear_aligned_l_2_hold ai_zombie_boardtear_aligned_l_3_hold ai_zombie_boardtear_aligned_l_4_hold ai_zombie_boardtear_aligned_l_5_hold ai_zombie_boardtear_aligned_l_6_hold } zm_board_tear_out : restart notify tear_anim { ai_zombie_boardtear_aligned_m_1_pull ai_zombie_boardtear_aligned_m_2_pull ai_zombie_boardtear_aligned_m_3_pull ai_zombie_boardtear_aligned_m_4_pull ai_zombie_boardtear_aligned_m_5_pull ai_zombie_boardtear_aligned_m_6_pull ai_zombie_boardtear_aligned_r_1_pull ai_zombie_boardtear_aligned_r_2_pull ai_zombie_boardtear_aligned_r_3_pull ai_zombie_boardtear_aligned_r_4_pull ai_zombie_boardtear_aligned_r_5_pull ai_zombie_boardtear_aligned_r_6_pull ai_zombie_boardtear_aligned_l_1_pull ai_zombie_boardtear_aligned_l_2_pull ai_zombie_boardtear_aligned_l_3_pull ai_zombie_boardtear_aligned_l_4_pull ai_zombie_boardtear_aligned_l_5_pull ai_zombie_boardtear_aligned_l_6_pull } zm_board_tear_in_crawl : restart missing_legs notify tear_anim { ai_zombie_crawl_boardtear_aligned_m_1_grab ai_zombie_crawl_boardtear_aligned_m_2_grab ai_zombie_crawl_boardtear_aligned_m_3_grab ai_zombie_crawl_boardtear_aligned_m_4_grab ai_zombie_crawl_boardtear_aligned_m_5_grab ai_zombie_crawl_boardtear_aligned_m_6_grab ai_zombie_crawl_boardtear_aligned_r_1_grab ai_zombie_crawl_boardtear_aligned_r_2_grab ai_zombie_crawl_boardtear_aligned_r_3_grab ai_zombie_crawl_boardtear_aligned_r_4_grab ai_zombie_crawl_boardtear_aligned_r_5_grab ai_zombie_crawl_boardtear_aligned_r_6_grab ai_zombie_crawl_boardtear_aligned_l_1_grab ai_zombie_crawl_boardtear_aligned_l_2_grab ai_zombie_crawl_boardtear_aligned_l_3_grab ai_zombie_crawl_boardtear_aligned_l_4_grab ai_zombie_crawl_boardtear_aligned_l_5_grab ai_zombie_crawl_boardtear_aligned_l_6_grab } zm_board_tear_loop_crawl : restart missing_legs notify tear_anim { ai_zombie_crawl_boardtear_aligned_m_1_hold ai_zombie_crawl_boardtear_aligned_m_2_hold ai_zombie_crawl_boardtear_aligned_m_3_hold ai_zombie_crawl_boardtear_aligned_m_4_hold ai_zombie_crawl_boardtear_aligned_m_5_hold ai_zombie_crawl_boardtear_aligned_m_6_hold ai_zombie_crawl_boardtear_aligned_r_1_hold ai_zombie_crawl_boardtear_aligned_r_2_hold ai_zombie_crawl_boardtear_aligned_r_3_hold ai_zombie_crawl_boardtear_aligned_r_4_hold ai_zombie_crawl_boardtear_aligned_r_5_hold ai_zombie_crawl_boardtear_aligned_r_6_hold ai_zombie_crawl_boardtear_aligned_l_1_hold ai_zombie_crawl_boardtear_aligned_l_2_hold ai_zombie_crawl_boardtear_aligned_l_3_hold ai_zombie_crawl_boardtear_aligned_l_4_hold ai_zombie_crawl_boardtear_aligned_l_5_hold ai_zombie_crawl_boardtear_aligned_l_6_hold } zm_board_tear_out_crawl : restart missing_legs notify tear_anim { ai_zombie_crawl_boardtear_aligned_m_1_pull ai_zombie_crawl_boardtear_aligned_m_2_pull ai_zombie_crawl_boardtear_aligned_m_3_pull ai_zombie_crawl_boardtear_aligned_m_4_pull ai_zombie_crawl_boardtear_aligned_m_5_pull ai_zombie_crawl_boardtear_aligned_m_6_pull ai_zombie_crawl_boardtear_aligned_r_1_pull ai_zombie_crawl_boardtear_aligned_r_2_pull ai_zombie_crawl_boardtear_aligned_r_3_pull ai_zombie_crawl_boardtear_aligned_r_4_pull ai_zombie_crawl_boardtear_aligned_r_5_pull ai_zombie_crawl_boardtear_aligned_r_6_pull ai_zombie_crawl_boardtear_aligned_l_1_pull ai_zombie_crawl_boardtear_aligned_l_2_pull ai_zombie_crawl_boardtear_aligned_l_3_pull ai_zombie_crawl_boardtear_aligned_l_4_pull ai_zombie_crawl_boardtear_aligned_l_5_pull ai_zombie_crawl_boardtear_aligned_l_6_pull } zm_zbarrier_board_tear_in : aliased restart notify tear_anim { spot_0_piece_horz_1 ai_zombie_boardtear_aligned_m_1_grab spot_0_piece_vert_1 ai_zombie_boardtear_aligned_m_2_grab spot_0_piece_vert_2 ai_zombie_boardtear_aligned_m_3_grab spot_0_piece_horz_2 ai_zombie_boardtear_aligned_m_4_grab spot_0_piece_horz_3 ai_zombie_boardtear_aligned_m_5_grab spot_0_piece_horz_4 ai_zombie_boardtear_aligned_m_6_grab spot_1_piece_horz_1 ai_zombie_boardtear_aligned_r_1_grab spot_1_piece_vert_1 ai_zombie_boardtear_aligned_r_2_grab spot_1_piece_vert_2 ai_zombie_boardtear_aligned_r_3_grab spot_1_piece_horz_2 ai_zombie_boardtear_aligned_r_4_grab spot_1_piece_horz_3 ai_zombie_boardtear_aligned_r_5_grab spot_1_piece_horz_4 ai_zombie_boardtear_aligned_r_6_grab spot_2_piece_horz_1 ai_zombie_boardtear_aligned_l_1_grab spot_2_piece_vert_1 ai_zombie_boardtear_aligned_l_2_grab spot_2_piece_vert_2 ai_zombie_boardtear_aligned_l_3_grab spot_2_piece_horz_2 ai_zombie_boardtear_aligned_l_4_grab spot_2_piece_horz_3 ai_zombie_boardtear_aligned_l_5_grab spot_2_piece_horz_4 ai_zombie_boardtear_aligned_l_6_grab } zm_zbarrier_board_tear_loop : aliased restart notify tear_anim { spot_0_piece_horz_1 ai_zombie_boardtear_aligned_m_1_hold spot_0_piece_vert_1 ai_zombie_boardtear_aligned_m_2_hold spot_0_piece_vert_2 ai_zombie_boardtear_aligned_m_3_hold spot_0_piece_horz_2 ai_zombie_boardtear_aligned_m_4_hold spot_0_piece_horz_3 ai_zombie_boardtear_aligned_m_5_hold spot_0_piece_horz_4 ai_zombie_boardtear_aligned_m_6_hold spot_1_piece_horz_1 ai_zombie_boardtear_aligned_r_1_hold spot_1_piece_vert_1 ai_zombie_boardtear_aligned_r_2_hold spot_1_piece_vert_2 ai_zombie_boardtear_aligned_r_3_hold spot_1_piece_horz_2 ai_zombie_boardtear_aligned_r_4_hold spot_1_piece_horz_3 ai_zombie_boardtear_aligned_r_5_hold spot_1_piece_horz_4 ai_zombie_boardtear_aligned_r_6_hold spot_2_piece_horz_1 ai_zombie_boardtear_aligned_l_1_hold spot_2_piece_vert_1 ai_zombie_boardtear_aligned_l_2_hold spot_2_piece_vert_2 ai_zombie_boardtear_aligned_l_3_hold spot_2_piece_horz_2 ai_zombie_boardtear_aligned_l_4_hold spot_2_piece_horz_3 ai_zombie_boardtear_aligned_l_5_hold spot_2_piece_horz_4 ai_zombie_boardtear_aligned_l_6_hold } zm_zbarrier_board_tear_out : aliased restart notify tear_anim { spot_0_piece_horz_1 ai_zombie_boardtear_aligned_m_1_pull spot_0_piece_vert_1 ai_zombie_boardtear_aligned_m_2_pull spot_0_piece_vert_2 ai_zombie_boardtear_aligned_m_3_pull spot_0_piece_horz_2 ai_zombie_boardtear_aligned_m_4_pull spot_0_piece_horz_3 ai_zombie_boardtear_aligned_m_5_pull spot_0_piece_horz_4 ai_zombie_boardtear_aligned_m_6_pull spot_1_piece_horz_1 ai_zombie_boardtear_aligned_r_1_pull spot_1_piece_vert_1 ai_zombie_boardtear_aligned_r_2_pull spot_1_piece_vert_2 ai_zombie_boardtear_aligned_r_3_pull spot_1_piece_horz_2 ai_zombie_boardtear_aligned_r_4_pull spot_1_piece_horz_3 ai_zombie_boardtear_aligned_r_5_pull spot_1_piece_horz_4 ai_zombie_boardtear_aligned_r_6_pull spot_2_piece_horz_1 ai_zombie_boardtear_aligned_l_1_pull spot_2_piece_vert_1 ai_zombie_boardtear_aligned_l_2_pull spot_2_piece_vert_2 ai_zombie_boardtear_aligned_l_3_pull spot_2_piece_horz_2 ai_zombie_boardtear_aligned_l_4_pull spot_2_piece_horz_3 ai_zombie_boardtear_aligned_l_5_pull spot_2_piece_horz_4 ai_zombie_boardtear_aligned_l_6_pull } zm_zbarrier_board_tear_in_crawl : aliased missing_legs restart notify tear_anim { spot_0_piece_horz_1 ai_zombie_crawl_boardtear_aligned_m_1_grab spot_0_piece_vert_1 ai_zombie_crawl_boardtear_aligned_m_2_grab spot_0_piece_vert_2 ai_zombie_crawl_boardtear_aligned_m_3_grab spot_0_piece_horz_2 ai_zombie_crawl_boardtear_aligned_m_4_grab spot_0_piece_horz_3 ai_zombie_crawl_boardtear_aligned_m_5_grab spot_0_piece_horz_4 ai_zombie_crawl_boardtear_aligned_m_6_grab spot_1_piece_horz_1 ai_zombie_crawl_boardtear_aligned_r_1_grab spot_1_piece_vert_1 ai_zombie_crawl_boardtear_aligned_r_2_grab spot_1_piece_vert_2 ai_zombie_crawl_boardtear_aligned_r_3_grab spot_1_piece_horz_2 ai_zombie_crawl_boardtear_aligned_r_4_grab spot_1_piece_horz_3 ai_zombie_crawl_boardtear_aligned_r_5_grab spot_1_piece_horz_4 ai_zombie_crawl_boardtear_aligned_r_6_grab spot_2_piece_horz_1 ai_zombie_crawl_boardtear_aligned_l_1_grab spot_2_piece_vert_1 ai_zombie_crawl_boardtear_aligned_l_2_grab spot_2_piece_vert_2 ai_zombie_crawl_boardtear_aligned_l_3_grab spot_2_piece_horz_2 ai_zombie_crawl_boardtear_aligned_l_4_grab spot_2_piece_horz_3 ai_zombie_crawl_boardtear_aligned_l_5_grab spot_2_piece_horz_4 ai_zombie_crawl_boardtear_aligned_l_6_grab } zm_zbarrier_board_tear_loop_crawl : aliased missing_legs restart notify tear_anim { spot_0_piece_horz_1 ai_zombie_crawl_boardtear_aligned_m_1_hold spot_0_piece_vert_1 ai_zombie_crawl_boardtear_aligned_m_2_hold spot_0_piece_vert_2 ai_zombie_crawl_boardtear_aligned_m_3_hold spot_0_piece_horz_2 ai_zombie_crawl_boardtear_aligned_m_4_hold spot_0_piece_horz_3 ai_zombie_crawl_boardtear_aligned_m_5_hold spot_0_piece_horz_4 ai_zombie_crawl_boardtear_aligned_m_6_hold spot_1_piece_horz_1 ai_zombie_crawl_boardtear_aligned_r_1_hold spot_1_piece_vert_1 ai_zombie_crawl_boardtear_aligned_r_2_hold spot_1_piece_vert_2 ai_zombie_crawl_boardtear_aligned_r_3_hold spot_1_piece_horz_2 ai_zombie_crawl_boardtear_aligned_r_4_hold spot_1_piece_horz_3 ai_zombie_crawl_boardtear_aligned_r_5_hold spot_1_piece_horz_4 ai_zombie_crawl_boardtear_aligned_r_6_hold spot_2_piece_horz_1 ai_zombie_crawl_boardtear_aligned_l_1_hold spot_2_piece_vert_1 ai_zombie_crawl_boardtear_aligned_l_2_hold spot_2_piece_vert_2 ai_zombie_crawl_boardtear_aligned_l_3_hold spot_2_piece_horz_2 ai_zombie_crawl_boardtear_aligned_l_4_hold spot_2_piece_horz_3 ai_zombie_crawl_boardtear_aligned_l_5_hold spot_2_piece_horz_4 ai_zombie_crawl_boardtear_aligned_l_6_hold } zm_zbarrier_board_tear_out_crawl : aliased missing_legs restart notify tear_anim { spot_0_piece_horz_1 ai_zombie_crawl_boardtear_aligned_m_1_pull spot_0_piece_vert_1 ai_zombie_crawl_boardtear_aligned_m_2_pull spot_0_piece_vert_2 ai_zombie_crawl_boardtear_aligned_m_3_pull spot_0_piece_horz_2 ai_zombie_crawl_boardtear_aligned_m_4_pull spot_0_piece_horz_3 ai_zombie_crawl_boardtear_aligned_m_5_pull spot_0_piece_horz_4 ai_zombie_crawl_boardtear_aligned_m_6_pull spot_1_piece_horz_1 ai_zombie_crawl_boardtear_aligned_r_1_pull spot_1_piece_vert_1 ai_zombie_crawl_boardtear_aligned_r_2_pull spot_1_piece_vert_2 ai_zombie_crawl_boardtear_aligned_r_3_pull spot_1_piece_horz_2 ai_zombie_crawl_boardtear_aligned_r_4_pull spot_1_piece_horz_3 ai_zombie_crawl_boardtear_aligned_r_5_pull spot_1_piece_horz_4 ai_zombie_crawl_boardtear_aligned_r_6_pull spot_2_piece_horz_1 ai_zombie_crawl_boardtear_aligned_l_1_pull spot_2_piece_vert_1 ai_zombie_crawl_boardtear_aligned_l_2_pull spot_2_piece_vert_2 ai_zombie_crawl_boardtear_aligned_l_3_pull spot_2_piece_horz_2 ai_zombie_crawl_boardtear_aligned_l_4_pull spot_2_piece_horz_3 ai_zombie_crawl_boardtear_aligned_l_5_pull spot_2_piece_horz_4 ai_zombie_crawl_boardtear_aligned_l_6_pull } zm_window_melee : restart notify window_melee_anim { ai_zombie_window_attack_arm_l_out ai_zombie_window_attack_arm_r_out } zm_window_dismount : restart notify window_dismount_anim { ai_zombie_bus_window_dismount_l ai_zombie_bus_window_dismount_r } zm_window_dismount_crawl : missing_legs restart notify window_dismount_anim { ai_zombie_crawl_bus_window_dismount_l ai_zombie_crawl_bus_window_dismount_r } zm_front_window_dismount : restart notify window_dismount_anim { ai_zombie_bus_front_window_dismount_l ai_zombie_bus_front_window_dismount_r } zm_front_window_dismount_crawl : restart notify window_dismount_anim { ai_zombie_crawl_bus_front_window_dismount_l ai_zombie_crawl_bus_front_window_dismount_r } zm_window_exit : aliased restart notify window_exit_anim { exit_front ai_zombie_bus_window_exit_front exit_back_l ai_zombie_bus_window_exit_back_l exit_back_r ai_zombie_bus_window_exit_back_r } zm_window_exit_crawl : aliased missing_legs restart notify window_exit_anim { exit_front ai_zombie_crawl_bus_window_exit_front exit_back_l ai_zombie_crawl_bus_window_exit_back_l exit_back_r ai_zombie_crawl_bus_window_exit_back_r } zm_rise : restart notify rise_anim { ai_zombie_traverse_ground_v1_walk ai_zombie_traverse_ground_v2_walk_altA ai_zombie_traverse_ground_v1_run ai_zombie_traverse_ground_climbout_fast } zm_rise_death_in : restart notify death_anim { ai_zombie_traverse_ground_v1_deathinside ai_zombie_traverse_ground_v1_deathinside_alt } zm_rise_death_out : restart notify death_anim { ai_zombie_traverse_ground_v1_deathoutside ai_zombie_traverse_ground_v1_deathoutside_alt } zm_faller_attack : restart notify attack_anim { ai_zombie_ceiling_attack_01 ai_zombie_ceiling_attack_02 } zm_faller_emerge : restart notify emerge_anim { ai_zombie_ceiling_emerge_01 } zm_faller_emerge_death : restart notify death_anim { ai_zombie_ceiling_death } zm_faller_fall : restart notify fall_anim { ai_zombie_ceiling_dropdown_01 } zm_faller_fall_loop : notify fall_anim { ai_zombie_ceiling_fall_loop } zm_faller_land : restart notify land_anim { ai_zombie_ceiling_fall_land ai_zombie_ceiling_fall_land_02 } zm_death : restart notify death_anim { ch_dazed_a_death ch_dazed_b_death ch_dazed_c_death ch_dazed_d_death } zm_death_crawl : restart missing_legs notify death_anim { ai_zombie_crawl_death_v1 ai_zombie_crawl_death_v2 } zm_traverse_barrier : aliased restart notify traverse_anim { barrier_walk ai_zombie_traverse_v1 barrier_walk ai_zombie_traverse_v2 barrier_run ai_zombie_traverse_v5 barrier_sprint ai_zombie_traverse_v6 barrier_sprint ai_zombie_traverse_v7 } zm_traverse_barrier_crawl : aliased restart missing_legs notify traverse_anim { barrier_crawl ai_zombie_traverse_crawl_v1 barrier_crawl ai_zombie_traverse_v4 } zm_traverse : aliased restart notify traverse_anim { climb_down_pothole ai_zombie_climb_down_pothole climb_up_pothole ai_zombie_climb_up_pothole jump_down_48 ai_zombie_jump_down_48 jump_down_48_stumble ai_zombie_jump_down_stumble_48 // jump_down_72 ai_zombie_jump_down_72 jump_down_96 ai_zombie_jump_down_96 jump_down_127 ai_zombie_jump_down_127 jump_down_127_stumble ai_zombie_jump_down_stumble_127 jump_down_190 ai_zombie_jump_down_190 jump_down_190_stumble ai_zombie_jump_down_stumble_190 jump_down_222 ai_zombie_jump_down_222 jump_down_222_stumble ai_zombie_jump_down_stumble_222 jump_up_48_grabbed ai_zombie_jump_up_grabbed_48 jump_up_127 ai_zombie_jump_up_127 jump_up_127_grabbed ai_zombie_jump_up_grabbed_127 jump_up_190_grabbed ai_zombie_jump_up_grabbed_190 jump_up_222 ai_zombie_jump_up_222 jump_up_222_grabbed ai_zombie_jump_up_grabbed_222 jump_across_120 ai_zombie_jump_across_120 mantle_over_40_hurdle ai_zombie_traverse_v6 traverse_diner_roof ai_zombie_traverse_diner_roof traverse_diner_roof_up ai_zombie_jump_up_diner_roof traverse_diner_roof_hatch_up ai_zombie_diner_roof_hatch_jump_up traverse_car ai_zombie_traverse_car traverse_car_sprint ai_zombie_traverse_car_sprint traverse_car_run ai_zombie_traverse_car_run traverse_car_reverse ai_zombie_traverse_car_pass_to_driver_side traverse_diner_counter_reverse ai_zombie_traverse_diner_counter_from_stools traverse_diner_counter ai_zombie_traverse_diner_counter_to_stools traverse_garage_door ai_zombie_traverse_garage_roll } zm_traverse_crawl : aliased restart missing_legs notify traverse_anim { climb_down_pothole_crawl ai_zombie_crawl_climb_down_pothole climb_up_pothole_crawl ai_zombie_crawl_climb_up_pothole jump_down_48_crawl ai_zombie_crawl_jump_down_48 // jump_down_72_crawl ai_zombie_crawl_jump_down_72 jump_down_96_crawl ai_zombie_crawl_jump_down_96 jump_down_127_crawl ai_zombie_crawl_jump_down_127 jump_down_190_crawl ai_zombie_crawl_jump_down_189 jump_down_222_crawl ai_zombie_crawl_jump_down_222 jump_up_48_grabbed_crawl ai_zombie_crawl_jump_up_grabbed_48 jump_up_127_crawl ai_zombie_crawl_jump_up_127 jump_up_127_grabbed_crawl ai_zombie_crawl_jump_up_grabbed_127 jump_up_190_grabbed_crawl ai_zombie_crawl_jump_up_grabbed_190 jump_up_222_crawl ai_zombie_crawl_jump_up_222 jump_up_222_grabbed_crawl ai_zombie_crawl_jump_up_grabbed_222 jump_across_120_crawl ai_zombie_crawl_jump_across_120 mantle_over_40_hurdle_crawl ai_zombie_traverse_crawl_v1 traverse_diner_roof_crawl ai_zombie_crawl_traverse_diner_roof traverse_diner_roof_up_crawl ai_zombie_crawl_jump_up_diner_roof traverse_diner_roof_hatch_up_crawl ai_zombie_crawl_diner_roof_hatch_jump_up traverse_car_crawl ai_zombie_crawl_traverse_car traverse_car_sprint_crawl ai_zombie_crawl_traverse_car_sprint traverse_car_run_crawl ai_zombie_crawl_traverse_car_run traverse_car_reverse_crawl ai_zombie_crawl_traverse_car_pass_to_driver_side traverse_car_reverse_sprint_crawl ai_zombie_crawl_traverse_car_pass_to_driver_side_sprint traverse_diner_counter_reverse_crawl ai_zombie_crawl_traverse_diner_counter_from_stools traverse_diner_counter_crawl ai_zombie_crawl_traverse_diner_counter_to_stools traverse_garage_door_crawl ai_zombie_crawl } // Level specific zm_move_bus_walk : notify move_anim { ai_zombie_walk_bus_v1 ai_zombie_walk_bus_v2 ai_zombie_walk_bus_v3 ai_zombie_walk_bus_v4 } zm_move_chase_bus : notify move_anim { ai_zombie_sprint_v6 ai_zombie_sprint_v7 ai_zombie_sprint_v8 ai_zombie_sprint_v9 ai_zombie_sprint_v10 ai_zombie_sprint_v11 ai_zombie_sprint_v12 } zm_jump_on_bus : restart notify jump_on_bus_anim { ai_zombie_bus_jump_door } zm_jump_off_bus : restart notify jump_off_bus_anim { ai_zombie_bus_jump_door_exit } zm_zbarrier_jump_on_bus : aliased restart notify jump_on_bus_anim { jump_window_l ai_zombie_bus_jump_window_to_l jump_window_r ai_zombie_bus_jump_window_to_r } zm_zbarrier_jump_on_bus_crawl : missing_legs aliased restart notify jump_on_bus_anim { jump_window_l ai_zombie_crawl_bus_jump_window_to_l jump_window_r ai_zombie_crawl_bus_jump_window_to_r } zm_zbarrier_jump_on_bus_front : aliased restart notify jump_on_bus_anim { jump_window_l ai_zombie_bus_jump_front_window_to_l jump_window_r ai_zombie_bus_jump_front_window_to_r } zm_zbarrier_jump_on_bus_front_crawl : aliased restart notify jump_on_bus_anim { jump_window_l ai_zombie_crawl_bus_jump_front_window_to_l jump_window_r ai_zombie_crawl_bus_jump_front_window_to_r } zm_zbarrier_bus_board_tear_in : aliased restart notify board_tear_bus_anim { spot_0_l_piece_horz_1 ai_zombie_bus_boardtear_l_1_grab spot_0_r_piece_horz_1 ai_zombie_bus_boardtear_r_1_grab spot_0_l_piece_vert_1 ai_zombie_bus_boardtear_l_2_grab spot_0_r_piece_vert_1 ai_zombie_bus_boardtear_r_2_grab spot_0_l_piece_vert_2 ai_zombie_bus_boardtear_l_3_grab spot_0_r_piece_vert_2 ai_zombie_bus_boardtear_r_3_grab spot_0_l_piece_horz_3 ai_zombie_bus_boardtear_l_4_grab spot_0_r_piece_horz_3 ai_zombie_bus_boardtear_r_4_grab spot_0_l_piece_horz_4 ai_zombie_bus_boardtear_l_5_grab spot_0_r_piece_horz_4 ai_zombie_bus_boardtear_r_5_grab } zm_zbarrier_bus_board_tear_loop : aliased restart notify board_tear_bus_anim { spot_0_l_piece_horz_1 ai_zombie_bus_boardtear_l_1_hold spot_0_r_piece_horz_1 ai_zombie_bus_boardtear_r_1_hold spot_0_l_piece_vert_1 ai_zombie_bus_boardtear_l_2_hold spot_0_r_piece_vert_1 ai_zombie_bus_boardtear_r_2_hold spot_0_l_piece_vert_2 ai_zombie_bus_boardtear_l_3_hold spot_0_r_piece_vert_2 ai_zombie_bus_boardtear_r_3_hold spot_0_l_piece_horz_3 ai_zombie_bus_boardtear_l_4_hold spot_0_r_piece_horz_3 ai_zombie_bus_boardtear_r_4_hold spot_0_l_piece_horz_4 ai_zombie_bus_boardtear_l_5_hold spot_0_r_piece_horz_4 ai_zombie_bus_boardtear_r_5_hold } zm_zbarrier_bus_board_tear_out : aliased restart notify board_tear_bus_anim { spot_0_l_piece_horz_1 ai_zombie_bus_boardtear_l_1_pull spot_0_r_piece_horz_1 ai_zombie_bus_boardtear_r_1_pull spot_0_l_piece_vert_1 ai_zombie_bus_boardtear_l_2_pull spot_0_r_piece_vert_1 ai_zombie_bus_boardtear_r_2_pull spot_0_l_piece_vert_2 ai_zombie_bus_boardtear_l_3_pull spot_0_r_piece_vert_2 ai_zombie_bus_boardtear_r_3_pull spot_0_l_piece_horz_3 ai_zombie_bus_boardtear_l_4_pull spot_0_r_piece_horz_3 ai_zombie_bus_boardtear_r_4_pull spot_0_l_piece_horz_4 ai_zombie_bus_boardtear_l_5_pull spot_0_r_piece_horz_4 ai_zombie_bus_boardtear_r_5_pull } zm_zbarrier_window_attack : aliased restart notify bus_window_attack { window_attack_l ai_zombie_bus_window_attack_l window_attack_r ai_zombie_bus_window_attack_r } zm_zbarrier_front_window_attack : aliased restart notify bus_window_attack { window_attack_l ai_zombie_bus_front_window_attack_l window_attack_r ai_zombie_bus_front_window_attack_r } zm_zbarrier_window_idle : aliased restart notify bus_window_idle { window_idle_l ai_zombie_bus_window_idle_l window_idle_r ai_zombie_bus_window_idle_r } zm_zbarrier_front_window_idle : aliased restart notify bus_window_idle { window_idle_l ai_zombie_bus_front_window_idle_l window_idle_r ai_zombie_bus_front_window_idle_r } zm_zbarrier_window_climbup : aliased restart notify bus_window_climbup { window_climbup_l ai_zombie_bus_window_climbup_from_l window_climbup_r ai_zombie_bus_window_climbup_from_r } zm_zbarrier_climbin_bus : aliased restart notify climbin_bus_anim { window_climbin_l ai_zombie_bus_side_window_enter_l_v1 window_climbin_l_fast ai_zombie_bus_side_window_enter_l_v1_fast window_climbin_r ai_zombie_bus_side_window_enter_r_v1 window_climbin_r_fast ai_zombie_bus_side_window_enter_r_v1_fast window_climbin_front_l ai_zombie_bus_front_window_enter_l_v1 window_climbin_front_l_fast ai_zombie_bus_front_window_enter_l_v1_fast window_climbin_front_r ai_zombie_bus_front_window_enter_r_v1 window_climbin_front_r_fast ai_zombie_bus_front_window_enter_r_v1_fast window_climbin_back ai_zombie_bus_rear_window_traverse_v1 window_climbin_back_fast ai_zombie_bus_rear_window_traverse_fast_v1 } zm_bus_attached : aliased restart notify bus_attached_anim { jump_down_127 ai_zombie_jump_down_127 bus_hatch_tear ai_zombie_bus_hatch_tear bus_hatch_tear_b ai_zombie_bus_hatch_tear_fromback bus_hatch_jump_down ai_zombie_bus_hatch_jump_down } zm_bus_hatch_jump_up : restart notify bus_hatch_jump_anim { ai_zombie_jump_up_bus_hatch_to_b ai_zombie_jump_up_bus_hatch_to_f } zm_bus_hatch_jump_up_crawl : restart notify bus_hatch_jump_anim { ai_zombie_crawl_jump_up_bus_hatch_to_b ai_zombie_crawl_jump_up_bus_hatch_to_f } zm_bus_hatch_jump_down : restart notify bus_hatch_jump_anim { ai_zombie_jump_down_bus_hatch_from_b ai_zombie_jump_down_bus_hatch_from_f } zm_bus_hatch_jump_down_crawl : restart notify bus_hatch_jump_anim { ai_zombie_crawl_jump_down_bus_hatch_from_b ai_zombie_crawl_jump_down_bus_hatch_from_f } zm_bus_window2roof : restart notify window_exit_anim { ai_zombie_bus_front_window_climbup_from_inside ai_zombie_bus_rear_window_climbup_from_inside } zm_barricade_enter : aliased restart notify barricade_enter_anim { barrier_walk_m ai_zombie_barricade_enter_m_v1 barrier_walk_m ai_zombie_barricade_enter_m_v2 barrier_run_m ai_zombie_barricade_enter_m_v5 barrier_sprint_m ai_zombie_barricade_enter_m_v6 barrier_sprint_m ai_zombie_barricade_enter_m_v7 barrier_walk_r ai_zombie_barricade_enter_r barrier_run_r ai_zombie_barricade_enter_run_r barrier_sprint_r ai_zombie_barricade_enter_sprint_r barrier_walk_l ai_zombie_barricade_enter_l barrier_run_l ai_zombie_barricade_enter_run_l barrier_sprint_l ai_zombie_barricade_enter_sprint_l } zm_barricade_enter_crawl : aliased restart missing_legs notify barricade_enter_anim { barrier_walk_m ai_zombie_barricade_enter_m_nolegs barrier_walk_m ai_zombie_barricade_enter_m_v4 barrier_run_m ai_zombie_barricade_enter_m_nolegs barrier_sprint_m ai_zombie_barricade_enter_m_nolegs barrier_walk_r ai_zombie_crawl_barricade_enter_r barrier_run_r ai_zombie_crawl_barricade_enter_run_r barrier_sprint_r ai_zombie_crawl_barricade_enter_sprint_r barrier_walk_l ai_zombie_crawl_barricade_enter_l barrier_run_l ai_zombie_crawl_barricade_enter_run_l barrier_sprint_l ai_zombie_crawl_barricade_enter_sprint_l } zm_jetgun_death : restart notify death_anim { ai_zombie_jetgun_death_v1 ai_zombie_jetgun_death_v2 ai_zombie_jetgun_death_v3 } zm_jetgun_death_crawl : restart missing_legs notify death_anim { ai_zombie_jetgun_crawl_death_v1 ai_zombie_jetgun_crawl_death_v2 } zm_move_jetgun_walk : notify move_anim { ai_zombie_jetgun_walk_v1 ai_zombie_jetgun_walk_v2 ai_zombie_jetgun_walk_v3 } zm_move_jetgun_walk_slow : notify move_anim { ai_zombie_jetgun_walk_slow_v1 ai_zombie_jetgun_walk_slow_v2 ai_zombie_jetgun_walk_slow_v3 } zm_move_jetgun_walk_fast : notify move_anim { ai_zombie_jetgun_walk_fast_v1 ai_zombie_jetgun_walk_fast_v2 ai_zombie_jetgun_walk_fast_v3 } zm_move_jetgun_walk_slow_crawl : missing_legs notify move_anim { ai_zombie_jetgun_crawl_slow_v1 ai_zombie_jetgun_crawl_slow_v2 } zm_move_jetgun_walk_fast_crawl : missing_legs notify move_anim { ai_zombie_jetgun_crawl_fast_v1 ai_zombie_jetgun_crawl_fast_v2 ai_zombie_jetgun_crawl_fast_v3 } zm_move_jetgun_sprint : notify move_anim { ai_zombie_jetgun_sprint_v1 ai_zombie_jetgun_sprint_v2 ai_zombie_jetgun_sprint_v3 } zm_jetgun_sprint_death : restart notify death_anim { ai_zombie_jetgun_sprint_death_v1 ai_zombie_jetgun_sprint_death_v2 ai_zombie_jetgun_sprint_death_v3 } zm_riotshield_melee : notify riotshield_melee_anim { ai_zombie_riotshield_loop_v1 //ai_zombie_riotshield_loop_v2 } zm_riotshield_breakthrough : notify riotshield_breakthrough_anim { ai_zombie_riotshield_breakthrough_v1 //ai_zombie_riotshield_breakthrough_v2 } zm_riotshield_melee_crawl : missing_legs notify riotshield_melee_anim { ai_zombie_crawl_riotshield_loop_v1 //ai_zombie_crawl_riotshield_loop_v2 //ai_zombie_crawl_riotshield_loop_v5 //ai_zombie_crawl_riotshield_loop_v6 //ai_zombie_crawl_riotshield_loop_v7 //ai_zombie_crawl_riotshield_loop_v8 } zm_riotshield_breakthrough_crawl : missing_legs notify riotshield_breakthrough_anim { ai_zombie_crawl_riotshield_breakthrough_v1 //ai_zombie_crawl_riotshield_breakthrough_v2 }