zm_inert : aliased notify inert_anim { inert1 ai_zombie_inert_look_v1 inert2 ai_zombie_inert_look_v2 inert3 ai_zombie_inert_stagger_v1 inert4 ai_zombie_inert_stagger_v2 inert5 ai_zombie_inert_stagger_v3 inert6 ai_zombie_inert_stagger_v4 inert7 ai_zombie_inert_circle_v1 } zm_inert_trans : aliased notify inert_trans_anim { inert_2_walk_1 ai_zombie_inert_2_walk_v11 inert_2_walk_2 ai_zombie_inert_2_walk_v12 inert_2_walk_3 ai_zombie_inert_2_walk_v13 inert_2_walk_4 ai_zombie_inert_2_walk_v14 inert_2_run_1 ai_zombie_inert_2_run_v1 inert_2_run_2 ai_zombie_inert_2_run_v2 inert_2_sprint_1 ai_zombie_inert_2_sprint_v1 inert_2_sprint_2 ai_zombie_inert_2_sprint_v2 } zm_inert_crawl : aliased missing_legs notify inert_anim { inert1 ai_zombie_crawl_inert_v1 inert2 ai_zombie_crawl_inert_v2 inert3 ai_zombie_crawl_inert_v3 inert4 ai_zombie_crawl_inert_v4 inert5 ai_zombie_crawl_inert_v5 inert6 ai_zombie_crawl_inert_v6 inert7 ai_zombie_crawl_inert_v7 } zm_inert_crawl_trans : aliased missing_legs notify inert_trans_anim { inert_2_walk_1 ai_zombie_crawl_inert_2_walk_v1 inert_2_run_1 ai_zombie_crawl_inert_2_run_v1 inert_2_run_2 ai_zombie_crawl_inert_2_run_v2 inert_2_sprint_1 ai_zombie_crawl_inert_2_sprint_v1 inert_2_sprint_2 ai_zombie_crawl_inert_2_sprint_v2 } zm_idle : notify idle_anim { ai_zombie_idle_v1_delta } zm_idle_crawl : notify idle_anim { ai_zombie_idle_crawl_delta } zm_move_walk : notify move_anim { ai_zombie_walk_v1 ai_zombie_walk_v2 ai_zombie_walk_v3 ai_zombie_walk_v4 ai_zombie_walk_v6 ai_zombie_walk_v7 ai_zombie_walk_v9 ai_zombie_walk_v9 } zm_move_walk_crawl : missing_legs notify move_anim { ai_zombie_crawl ai_zombie_crawl_v1 ai_zombie_crawl_v2 ai_zombie_crawl_v3 ai_zombie_crawl_v4 ai_zombie_crawl_v5 } zm_move_run : notify move_anim { ai_zombie_walk_fast_v1 ai_zombie_walk_fast_v2 ai_zombie_walk_fast_v3 ai_zombie_run_v2 ai_zombie_run_v4 ai_zombie_run_v3 } zm_move_run_crawl : missing_legs notify move_anim { ai_zombie_crawl ai_zombie_crawl_v1 ai_zombie_crawl_v2 ai_zombie_crawl_v3 ai_zombie_crawl_v4 ai_zombie_crawl_v5 } zm_move_sprint : notify move_anim { ai_zombie_sprint_v1 ai_zombie_sprint_v2 } zm_move_sprint_crawl : missing_legs notify move_anim { ai_zombie_crawl_sprint ai_zombie_crawl_sprint_1 ai_zombie_crawl_sprint_2 } zm_move_super_sprint : notify move_anim { ai_zombie_fast_sprint_01 ai_zombie_fast_sprint_02 } zm_move_super_sprint_crawl : missing_legs notify move_anim { ai_zombie_crawl_sprint ai_zombie_crawl_sprint_1 ai_zombie_crawl_sprint_2 } zm_move_stumpy : missing_legs notify move_anim { ai_zombie_walk_on_hands_a ai_zombie_walk_on_hands_b } zm_move_slide_fall : restart notify slide_fall_anim { ai_zombie_slipslide_collapse } zm_move_walk_slide : notify move_anim { ai_zombie_walk_slipslide ai_zombie_walk_slipslide_a } zm_move_walk_slide_crawl : missing_legs notify move_anim { ai_zombie_crawl_slipslide_slow } zm_move_run_slide : notify move_anim { ai_zombie_run_slipslide ai_zombie_run_slipslide_a } zm_move_run_slide_crawl : missing_legs notify move_anim { ai_zombie_crawl_slipslide_slow } zm_move_sprint_slide : notify move_anim { ai_zombie_sprint_slipslide ai_zombie_sprint_slipslide_a } zm_move_sprint_slide_crawl : missing_legs notify move_anim { ai_zombie_crawl_slipslide_fast } zm_move_slide_recover : restart notify slide_recover_anim { ai_zombie_stand_slipslide_recover } zm_move_slide_recover_crawl : restart missing_legs notify slide_recover_anim { ai_zombie_crawl_slipslide_recover } zm_step_left : restart notify step_anim { ai_zombie_spets_sidestep_left_a ai_zombie_spets_sidestep_left_b } zm_step_right : restart notify step_anim { ai_zombie_spets_sidestep_right_a ai_zombie_spets_sidestep_right_b } zm_roll_forward : restart notify step_anim { ai_zombie_spets_roll_a ai_zombie_spets_roll_b ai_zombie_spets_roll_c } zm_walk_melee : restart notify melee_anim { ai_zombie_attack_v2 ai_zombie_attack_v4 ai_zombie_attack_v6 ai_zombie_attack_v1 ai_zombie_attack_forward_v1 ai_zombie_attack_forward_v2 ai_zombie_walk_attack_v1 ai_zombie_walk_attack_v2 ai_zombie_walk_attack_v3 ai_zombie_walk_attack_v4 } zm_generator_melee : restart notify static_melee_anim { ai_zombie_attack_v2 ai_zombie_attack_v4 ai_zombie_attack_v6 ai_zombie_attack_v1 } zm_walk_melee_crawl : restart missing_legs notify melee_anim { ai_zombie_attack_crawl ai_zombie_attack_crawl_lunge } zm_run_melee : restart notify melee_anim { ai_zombie_attack_v2 ai_zombie_attack_v4 ai_zombie_attack_v6 ai_zombie_attack_v1 ai_zombie_attack_forward_v1 ai_zombie_attack_forward_v2 ai_zombie_run_attack_v1 ai_zombie_run_attack_v2 ai_zombie_run_attack_v3 } zm_run_melee_crawl : restart missing_legs notify melee_anim { ai_zombie_attack_crawl ai_zombie_attack_crawl_lunge } zm_stumpy_melee : restart missing_legs notify melee_anim { ai_zombie_walk_on_hands_shot_a ai_zombie_walk_on_hands_shot_b } zm_taunt : restart notify taunt_anim { ai_zombie_taunts_4 ai_zombie_taunts_7 ai_zombie_taunts_9 ai_zombie_taunts_5b ai_zombie_taunts_5c ai_zombie_taunts_5d ai_zombie_taunts_5e ai_zombie_taunts_5f } zm_board_tear_in : restart notify tear_anim { ai_zombie_boardtear_aligned_m_1_grab ai_zombie_boardtear_aligned_m_2_grab ai_zombie_boardtear_aligned_m_3_grab ai_zombie_boardtear_aligned_m_4_grab ai_zombie_boardtear_aligned_m_5_grab ai_zombie_boardtear_aligned_m_6_grab ai_zombie_boardtear_aligned_r_1_grab ai_zombie_boardtear_aligned_r_2_grab ai_zombie_boardtear_aligned_r_3_grab ai_zombie_boardtear_aligned_r_4_grab ai_zombie_boardtear_aligned_r_5_grab ai_zombie_boardtear_aligned_r_6_grab ai_zombie_boardtear_aligned_l_1_grab ai_zombie_boardtear_aligned_l_2_grab ai_zombie_boardtear_aligned_l_3_grab ai_zombie_boardtear_aligned_l_4_grab ai_zombie_boardtear_aligned_l_5_grab ai_zombie_boardtear_aligned_l_6_grab } zm_board_tear_loop : restart notify tear_anim { ai_zombie_boardtear_aligned_m_1_hold ai_zombie_boardtear_aligned_m_2_hold ai_zombie_boardtear_aligned_m_3_hold ai_zombie_boardtear_aligned_m_4_hold ai_zombie_boardtear_aligned_m_5_hold ai_zombie_boardtear_aligned_m_6_hold ai_zombie_boardtear_aligned_r_1_hold ai_zombie_boardtear_aligned_r_2_hold ai_zombie_boardtear_aligned_r_3_hold ai_zombie_boardtear_aligned_r_4_hold ai_zombie_boardtear_aligned_r_5_hold ai_zombie_boardtear_aligned_r_6_hold ai_zombie_boardtear_aligned_l_1_hold ai_zombie_boardtear_aligned_l_2_hold ai_zombie_boardtear_aligned_l_3_hold ai_zombie_boardtear_aligned_l_4_hold ai_zombie_boardtear_aligned_l_5_hold ai_zombie_boardtear_aligned_l_6_hold } zm_board_tear_out : restart notify tear_anim { ai_zombie_boardtear_aligned_m_1_pull ai_zombie_boardtear_aligned_m_2_pull ai_zombie_boardtear_aligned_m_3_pull ai_zombie_boardtear_aligned_m_4_pull ai_zombie_boardtear_aligned_m_5_pull ai_zombie_boardtear_aligned_m_6_pull ai_zombie_boardtear_aligned_r_1_pull ai_zombie_boardtear_aligned_r_2_pull ai_zombie_boardtear_aligned_r_3_pull ai_zombie_boardtear_aligned_r_4_pull ai_zombie_boardtear_aligned_r_5_pull ai_zombie_boardtear_aligned_r_6_pull ai_zombie_boardtear_aligned_l_1_pull ai_zombie_boardtear_aligned_l_2_pull ai_zombie_boardtear_aligned_l_3_pull ai_zombie_boardtear_aligned_l_4_pull ai_zombie_boardtear_aligned_l_5_pull ai_zombie_boardtear_aligned_l_6_pull } zm_board_tear_in_crawl : restart missing_legs notify tear_anim { ai_zombie_crawl_boardtear_aligned_m_1_grab ai_zombie_crawl_boardtear_aligned_m_2_grab ai_zombie_crawl_boardtear_aligned_m_3_grab ai_zombie_crawl_boardtear_aligned_m_4_grab ai_zombie_crawl_boardtear_aligned_m_5_grab ai_zombie_crawl_boardtear_aligned_m_6_grab ai_zombie_crawl_boardtear_aligned_r_1_grab ai_zombie_crawl_boardtear_aligned_r_2_grab ai_zombie_crawl_boardtear_aligned_r_3_grab ai_zombie_crawl_boardtear_aligned_r_4_grab ai_zombie_crawl_boardtear_aligned_r_5_grab ai_zombie_crawl_boardtear_aligned_r_6_grab ai_zombie_crawl_boardtear_aligned_l_1_grab ai_zombie_crawl_boardtear_aligned_l_2_grab ai_zombie_crawl_boardtear_aligned_l_3_grab ai_zombie_crawl_boardtear_aligned_l_4_grab ai_zombie_crawl_boardtear_aligned_l_5_grab ai_zombie_crawl_boardtear_aligned_l_6_grab } zm_board_tear_loop_crawl : restart missing_legs notify tear_anim { ai_zombie_crawl_boardtear_aligned_m_1_hold ai_zombie_crawl_boardtear_aligned_m_2_hold ai_zombie_crawl_boardtear_aligned_m_3_hold ai_zombie_crawl_boardtear_aligned_m_4_hold ai_zombie_crawl_boardtear_aligned_m_5_hold ai_zombie_crawl_boardtear_aligned_m_6_hold ai_zombie_crawl_boardtear_aligned_r_1_hold ai_zombie_crawl_boardtear_aligned_r_2_hold ai_zombie_crawl_boardtear_aligned_r_3_hold ai_zombie_crawl_boardtear_aligned_r_4_hold ai_zombie_crawl_boardtear_aligned_r_5_hold ai_zombie_crawl_boardtear_aligned_r_6_hold ai_zombie_crawl_boardtear_aligned_l_1_hold ai_zombie_crawl_boardtear_aligned_l_2_hold ai_zombie_crawl_boardtear_aligned_l_3_hold ai_zombie_crawl_boardtear_aligned_l_4_hold ai_zombie_crawl_boardtear_aligned_l_5_hold ai_zombie_crawl_boardtear_aligned_l_6_hold } zm_board_tear_out_crawl : restart missing_legs notify tear_anim { ai_zombie_crawl_boardtear_aligned_m_1_pull ai_zombie_crawl_boardtear_aligned_m_2_pull ai_zombie_crawl_boardtear_aligned_m_3_pull ai_zombie_crawl_boardtear_aligned_m_4_pull ai_zombie_crawl_boardtear_aligned_m_5_pull ai_zombie_crawl_boardtear_aligned_m_6_pull ai_zombie_crawl_boardtear_aligned_r_1_pull ai_zombie_crawl_boardtear_aligned_r_2_pull ai_zombie_crawl_boardtear_aligned_r_3_pull ai_zombie_crawl_boardtear_aligned_r_4_pull ai_zombie_crawl_boardtear_aligned_r_5_pull ai_zombie_crawl_boardtear_aligned_r_6_pull ai_zombie_crawl_boardtear_aligned_l_1_pull ai_zombie_crawl_boardtear_aligned_l_2_pull ai_zombie_crawl_boardtear_aligned_l_3_pull ai_zombie_crawl_boardtear_aligned_l_4_pull ai_zombie_crawl_boardtear_aligned_l_5_pull ai_zombie_crawl_boardtear_aligned_l_6_pull } zm_zbarrier_board_tear_in : aliased restart notify tear_anim { spot_0_piece_horz_1 ai_zombie_boardtear_aligned_m_1_grab spot_0_piece_vert_1 ai_zombie_boardtear_aligned_m_2_grab spot_0_piece_vert_2 ai_zombie_boardtear_aligned_m_3_grab spot_0_piece_horz_2 ai_zombie_boardtear_aligned_m_4_grab spot_0_piece_horz_3 ai_zombie_boardtear_aligned_m_5_grab spot_0_piece_horz_4 ai_zombie_boardtear_aligned_m_6_grab spot_1_piece_horz_1 ai_zombie_boardtear_aligned_r_1_grab spot_1_piece_vert_1 ai_zombie_boardtear_aligned_r_2_grab spot_1_piece_vert_2 ai_zombie_boardtear_aligned_r_3_grab spot_1_piece_horz_2 ai_zombie_boardtear_aligned_r_4_grab spot_1_piece_horz_3 ai_zombie_boardtear_aligned_r_5_grab spot_1_piece_horz_4 ai_zombie_boardtear_aligned_r_6_grab spot_2_piece_horz_1 ai_zombie_boardtear_aligned_l_1_grab spot_2_piece_vert_1 ai_zombie_boardtear_aligned_l_2_grab spot_2_piece_vert_2 ai_zombie_boardtear_aligned_l_3_grab spot_2_piece_horz_2 ai_zombie_boardtear_aligned_l_4_grab spot_2_piece_horz_3 ai_zombie_boardtear_aligned_l_5_grab spot_2_piece_horz_4 ai_zombie_boardtear_aligned_l_6_grab } zm_zbarrier_board_tear_loop : aliased restart notify tear_anim { spot_0_piece_horz_1 ai_zombie_boardtear_aligned_m_1_hold spot_0_piece_vert_1 ai_zombie_boardtear_aligned_m_2_hold spot_0_piece_vert_2 ai_zombie_boardtear_aligned_m_3_hold spot_0_piece_horz_2 ai_zombie_boardtear_aligned_m_4_hold spot_0_piece_horz_3 ai_zombie_boardtear_aligned_m_5_hold spot_0_piece_horz_4 ai_zombie_boardtear_aligned_m_6_hold spot_1_piece_horz_1 ai_zombie_boardtear_aligned_r_1_hold spot_1_piece_vert_1 ai_zombie_boardtear_aligned_r_2_hold spot_1_piece_vert_2 ai_zombie_boardtear_aligned_r_3_hold spot_1_piece_horz_2 ai_zombie_boardtear_aligned_r_4_hold spot_1_piece_horz_3 ai_zombie_boardtear_aligned_r_5_hold spot_1_piece_horz_4 ai_zombie_boardtear_aligned_r_6_hold spot_2_piece_horz_1 ai_zombie_boardtear_aligned_l_1_hold spot_2_piece_vert_1 ai_zombie_boardtear_aligned_l_2_hold spot_2_piece_vert_2 ai_zombie_boardtear_aligned_l_3_hold spot_2_piece_horz_2 ai_zombie_boardtear_aligned_l_4_hold spot_2_piece_horz_3 ai_zombie_boardtear_aligned_l_5_hold spot_2_piece_horz_4 ai_zombie_boardtear_aligned_l_6_hold } zm_zbarrier_board_tear_out : aliased restart notify tear_anim { spot_0_piece_horz_1 ai_zombie_boardtear_aligned_m_1_pull spot_0_piece_vert_1 ai_zombie_boardtear_aligned_m_2_pull spot_0_piece_vert_2 ai_zombie_boardtear_aligned_m_3_pull spot_0_piece_horz_2 ai_zombie_boardtear_aligned_m_4_pull spot_0_piece_horz_3 ai_zombie_boardtear_aligned_m_5_pull spot_0_piece_horz_4 ai_zombie_boardtear_aligned_m_6_pull spot_1_piece_horz_1 ai_zombie_boardtear_aligned_r_1_pull spot_1_piece_vert_1 ai_zombie_boardtear_aligned_r_2_pull spot_1_piece_vert_2 ai_zombie_boardtear_aligned_r_3_pull spot_1_piece_horz_2 ai_zombie_boardtear_aligned_r_4_pull spot_1_piece_horz_3 ai_zombie_boardtear_aligned_r_5_pull spot_1_piece_horz_4 ai_zombie_boardtear_aligned_r_6_pull spot_2_piece_horz_1 ai_zombie_boardtear_aligned_l_1_pull spot_2_piece_vert_1 ai_zombie_boardtear_aligned_l_2_pull spot_2_piece_vert_2 ai_zombie_boardtear_aligned_l_3_pull spot_2_piece_horz_2 ai_zombie_boardtear_aligned_l_4_pull spot_2_piece_horz_3 ai_zombie_boardtear_aligned_l_5_pull spot_2_piece_horz_4 ai_zombie_boardtear_aligned_l_6_pull } zm_zbarrier_board_tear_in_crawl : aliased restart missing_legs notify tear_anim { spot_0_piece_horz_1 ai_zombie_crawl_boardtear_aligned_m_1_grab spot_0_piece_vert_1 ai_zombie_crawl_boardtear_aligned_m_2_grab spot_0_piece_vert_2 ai_zombie_crawl_boardtear_aligned_m_3_grab spot_0_piece_horz_2 ai_zombie_crawl_boardtear_aligned_m_4_grab spot_0_piece_horz_3 ai_zombie_crawl_boardtear_aligned_m_5_grab spot_0_piece_horz_4 ai_zombie_crawl_boardtear_aligned_m_6_grab spot_1_piece_horz_1 ai_zombie_crawl_boardtear_aligned_r_1_grab spot_1_piece_vert_1 ai_zombie_crawl_boardtear_aligned_r_2_grab spot_1_piece_vert_2 ai_zombie_crawl_boardtear_aligned_r_3_grab spot_1_piece_horz_2 ai_zombie_crawl_boardtear_aligned_r_4_grab spot_1_piece_horz_3 ai_zombie_crawl_boardtear_aligned_r_5_grab spot_1_piece_horz_4 ai_zombie_crawl_boardtear_aligned_r_6_grab spot_2_piece_horz_1 ai_zombie_crawl_boardtear_aligned_l_1_grab spot_2_piece_vert_1 ai_zombie_crawl_boardtear_aligned_l_2_grab spot_2_piece_vert_2 ai_zombie_crawl_boardtear_aligned_l_3_grab spot_2_piece_horz_2 ai_zombie_crawl_boardtear_aligned_l_4_grab spot_2_piece_horz_3 ai_zombie_crawl_boardtear_aligned_l_5_grab spot_2_piece_horz_4 ai_zombie_crawl_boardtear_aligned_l_6_grab } zm_zbarrier_board_tear_loop_crawl : aliased restart missing_legs notify tear_anim { spot_0_piece_horz_1 ai_zombie_crawl_boardtear_aligned_m_1_hold spot_0_piece_vert_1 ai_zombie_crawl_boardtear_aligned_m_2_hold spot_0_piece_vert_2 ai_zombie_crawl_boardtear_aligned_m_3_hold spot_0_piece_horz_2 ai_zombie_crawl_boardtear_aligned_m_4_hold spot_0_piece_horz_3 ai_zombie_crawl_boardtear_aligned_m_5_hold spot_0_piece_horz_4 ai_zombie_crawl_boardtear_aligned_m_6_hold spot_1_piece_horz_1 ai_zombie_crawl_boardtear_aligned_r_1_hold spot_1_piece_vert_1 ai_zombie_crawl_boardtear_aligned_r_2_hold spot_1_piece_vert_2 ai_zombie_crawl_boardtear_aligned_r_3_hold spot_1_piece_horz_2 ai_zombie_crawl_boardtear_aligned_r_4_hold spot_1_piece_horz_3 ai_zombie_crawl_boardtear_aligned_r_5_hold spot_1_piece_horz_4 ai_zombie_crawl_boardtear_aligned_r_6_hold spot_2_piece_horz_1 ai_zombie_crawl_boardtear_aligned_l_1_hold spot_2_piece_vert_1 ai_zombie_crawl_boardtear_aligned_l_2_hold spot_2_piece_vert_2 ai_zombie_crawl_boardtear_aligned_l_3_hold spot_2_piece_horz_2 ai_zombie_crawl_boardtear_aligned_l_4_hold spot_2_piece_horz_3 ai_zombie_crawl_boardtear_aligned_l_5_hold spot_2_piece_horz_4 ai_zombie_crawl_boardtear_aligned_l_6_hold } zm_zbarrier_board_tear_out_crawl : aliased restart missing_legs notify tear_anim { spot_0_piece_horz_1 ai_zombie_crawl_boardtear_aligned_m_1_pull spot_0_piece_vert_1 ai_zombie_crawl_boardtear_aligned_m_2_pull spot_0_piece_vert_2 ai_zombie_crawl_boardtear_aligned_m_3_pull spot_0_piece_horz_2 ai_zombie_crawl_boardtear_aligned_m_4_pull spot_0_piece_horz_3 ai_zombie_crawl_boardtear_aligned_m_5_pull spot_0_piece_horz_4 ai_zombie_crawl_boardtear_aligned_m_6_pull spot_1_piece_horz_1 ai_zombie_crawl_boardtear_aligned_r_1_pull spot_1_piece_vert_1 ai_zombie_crawl_boardtear_aligned_r_2_pull spot_1_piece_vert_2 ai_zombie_crawl_boardtear_aligned_r_3_pull spot_1_piece_horz_2 ai_zombie_crawl_boardtear_aligned_r_4_pull spot_1_piece_horz_3 ai_zombie_crawl_boardtear_aligned_r_5_pull spot_1_piece_horz_4 ai_zombie_crawl_boardtear_aligned_r_6_pull spot_2_piece_horz_1 ai_zombie_crawl_boardtear_aligned_l_1_pull spot_2_piece_vert_1 ai_zombie_crawl_boardtear_aligned_l_2_pull spot_2_piece_vert_2 ai_zombie_crawl_boardtear_aligned_l_3_pull spot_2_piece_horz_2 ai_zombie_crawl_boardtear_aligned_l_4_pull spot_2_piece_horz_3 ai_zombie_crawl_boardtear_aligned_l_5_pull spot_2_piece_horz_4 ai_zombie_crawl_boardtear_aligned_l_6_pull } zm_window_melee : restart notify window_melee_anim { ai_zombie_window_attack_arm_l_out ai_zombie_window_attack_arm_r_out } zm_window_dismount : restart notify window_dismount_anim { ai_zombie_bus_window_dismount_l ai_zombie_bus_window_dismount_r } zm_window_dismount_crawl : missing_legs restart notify window_dismount_anim { ai_zombie_crawl_bus_window_dismount_l ai_zombie_crawl_bus_window_dismount_r } zm_front_window_dismount : restart notify window_dismount_anim { ai_zombie_bus_front_window_dismount_l ai_zombie_bus_front_window_dismount_r } zm_front_window_dismount_crawl : restart notify window_dismount_anim { ai_zombie_crawl_bus_front_window_dismount_l ai_zombie_crawl_bus_front_window_dismount_r } zm_window_exit : aliased restart notify window_exit_anim { exit_front ai_zombie_bus_window_exit_front exit_back_l ai_zombie_bus_window_exit_back_l exit_back_r ai_zombie_bus_window_exit_back_r } zm_window_exit_crawl : aliased missing_legs restart notify window_exit_anim { exit_front ai_zombie_crawl_bus_window_exit_front exit_back_l ai_zombie_crawl_bus_window_exit_back_l exit_back_r ai_zombie_crawl_bus_window_exit_back_r } zm_rise : restart notify rise_anim { ai_zombie_traverse_ground_dugup ai_zombie_traverse_ground_dugup ai_zombie_traverse_ground_dugup ai_zombie_traverse_ground_dugup ai_zombie_traverse_ground_v1_walk ai_zombie_traverse_ground_v1_walk ai_zombie_traverse_ground_v1_run ai_zombie_traverse_ground_climbout_fast } zm_dug_rise : restart notify rise_anim { ai_zombie_traverse_ground_dugup } zm_rise_death_in : restart notify death_anim { ai_zombie_traverse_ground_v1_deathinside ai_zombie_traverse_ground_v1_deathinside_alt } zm_rise_death_out : restart notify death_anim { ai_zombie_traverse_ground_v1_deathoutside ai_zombie_traverse_ground_v1_deathoutside_alt } zm_faller_attack : restart notify attack_anim { ai_zombie_ceiling_attack_01 ai_zombie_ceiling_attack_02 } zm_faller_emerge : restart notify emerge_anim { ai_zombie_ceiling_emerge_01 } zm_faller_emerge_death : restart notify death_anim { ai_zombie_ceiling_death } zm_faller_fall : restart notify fall_anim { ai_zombie_ceiling_dropdown_01 } zm_faller_fall_loop : notify fall_anim { ai_zombie_ceiling_fall_loop } zm_faller_land : restart notify land_anim { ai_zombie_ceiling_fall_land ai_zombie_ceiling_fall_land_02 } zm_death : restart notify death_anim { ch_dazed_a_death ch_dazed_b_death ch_dazed_c_death ch_dazed_d_death } zm_death_crawl : restart missing_legs notify death_anim { ai_zombie_crawl_death_v1 ai_zombie_crawl_death_v2 } zm_traverse_barrier : aliased restart notify traverse_anim { barrier_walk ai_zombie_traverse_v1 barrier_walk ai_zombie_traverse_v2 barrier_run ai_zombie_traverse_v5 barrier_sprint ai_zombie_traverse_v6 barrier_sprint ai_zombie_traverse_v7 barrier_walk_slide ai_zombie_traverse_v1 barrier_walk_slide ai_zombie_traverse_v2 barrier_run_slide ai_zombie_traverse_v5 barrier_sprint_slide ai_zombie_traverse_v6 barrier_sprint_slide ai_zombie_traverse_v7 } zm_traverse_barrier_no_restart : aliased notify traverse_anim { barrier_walk ai_zombie_traverse_v1 barrier_walk ai_zombie_traverse_v2 barrier_run ai_zombie_traverse_v5 barrier_sprint ai_zombie_traverse_v6 barrier_sprint ai_zombie_traverse_v7 } zm_traverse_barrier_crawl : aliased restart missing_legs notify traverse_anim { barrier_crawl ai_zombie_traverse_crawl_v1 barrier_crawl ai_zombie_traverse_v4 barrier_crawl_slide ai_zombie_traverse_crawl_v1 barrier_crawl_slide ai_zombie_traverse_v4 } zm_traverse_barrier_crawl_no_restart : aliased missing_legs notify traverse_anim { barrier_crawl ai_zombie_traverse_crawl_v1 barrier_crawl ai_zombie_traverse_v4 } zm_barricade_enter : aliased restart notify barricade_enter_anim { barrier_walk_m ai_zombie_barricade_enter_m_v1 barrier_walk_m ai_zombie_barricade_enter_m_v2 barrier_run_m ai_zombie_barricade_enter_m_v5 barrier_sprint_m ai_zombie_barricade_enter_m_v6 barrier_sprint_m ai_zombie_barricade_enter_m_v7 barrier_walk_r ai_zombie_barricade_enter_r barrier_run_r ai_zombie_barricade_enter_run_r barrier_sprint_r ai_zombie_barricade_enter_sprint_r barrier_walk_l ai_zombie_barricade_enter_l barrier_run_l ai_zombie_barricade_enter_run_l barrier_sprint_l ai_zombie_barricade_enter_sprint_l barrier_walk_slide_m ai_zombie_barricade_enter_m_v1 barrier_walk_slide_m ai_zombie_barricade_enter_m_v2 barrier_run_slide_m ai_zombie_barricade_enter_m_v5 barrier_sprint_slide_m ai_zombie_barricade_enter_m_v6 barrier_sprint_slide_m ai_zombie_barricade_enter_m_v7 barrier_walk_slide_r ai_zombie_barricade_enter_r barrier_run_slide_r ai_zombie_barricade_enter_run_r barrier_sprint_slide_r ai_zombie_barricade_enter_sprint_r barrier_walk_slide_l ai_zombie_barricade_enter_l barrier_run_slide_l ai_zombie_barricade_enter_run_l barrier_sprint_slide_l ai_zombie_barricade_enter_sprint_l } zm_barricade_enter_crawl : aliased restart missing_legs notify barricade_enter_anim { barrier_walk_m ai_zombie_barricade_enter_m_nolegs barrier_walk_m ai_zombie_barricade_enter_m_v4 barrier_run_m ai_zombie_barricade_enter_m_nolegs barrier_sprint_m ai_zombie_barricade_enter_m_nolegs barrier_walk_r ai_zombie_crawl_barricade_enter_r barrier_run_r ai_zombie_crawl_barricade_enter_run_r barrier_sprint_r ai_zombie_crawl_barricade_enter_sprint_r barrier_walk_l ai_zombie_crawl_barricade_enter_l barrier_run_l ai_zombie_crawl_barricade_enter_run_l barrier_sprint_l ai_zombie_crawl_barricade_enter_sprint_l barrier_walk_slide_m ai_zombie_barricade_enter_m_nolegs barrier_walk_slide_m ai_zombie_barricade_enter_m_v4 barrier_run_slide_m ai_zombie_barricade_enter_m_nolegs barrier_sprint_slide_m ai_zombie_barricade_enter_m_nolegs barrier_walk_slide_r ai_zombie_crawl_barricade_enter_r barrier_run_slide_r ai_zombie_crawl_barricade_enter_run_r barrier_sprint_slide_r ai_zombie_crawl_barricade_enter_sprint_r barrier_walk_slide_l ai_zombie_crawl_barricade_enter_l barrier_run_slide_l ai_zombie_crawl_barricade_enter_run_l barrier_sprint_slide_l ai_zombie_crawl_barricade_enter_sprint_l } ////traverse anims, not all necessarily used on every level zm_traverse : aliased restart notify traverse_anim { jump_across_120 ai_zombie_jump_across_120 jump_down_40 ai_zombie_jump_down_40 jump_down_fast_40 ai_zombie_jump_down_fast_40 jump_down_48 ai_zombie_jump_down_48 jump_down_72 ai_zombie_jump_down_72 jump_down_96 ai_zombie_jump_down_96 jump_down_120 ai_zombie_jump_down_120 jump_down_127 ai_zombie_jump_down_127 jump_down_176 ai_zombie_jump_down_176 jump_down_190 ai_zombie_jump_down_190 jump_down_222 ai_zombie_jump_down_222 jump_down_240 ai_zombie_jump_down_240 // jump_down_286 ai_zombie_jump_down_286 // jump_down_386 ai_zombie_jump_down_386 jump_up_72 ai_zombie_jump_up_72 jump_up_96 ai_zombie_jump_up_96 jump_up_154 ai_zombie_jump_up_154 jump_up_127 ai_zombie_jump_up_127 jump_up_222 ai_zombie_jump_up_222 jump_up_to_climb ai_zombie_jump_up_2_climb // jump_up_to_climb_coast ai_zombie_jump_up_2_climb_coast mantle_over_40_hurdle ai_zombie_traverse_v6 /* traverse_diner_roof ai_zombie_traverse_diner_roof traverse_diner_roof_up ai_zombie_jump_up_diner_roof traverse_diner_roof_hatch_up ai_zombie_diner_roof_hatch_jump_up traverse_car ai_zombie_traverse_car traverse_car_sprint ai_zombie_traverse_car_sprint traverse_car_run ai_zombie_traverse_car_run traverse_car_reverse ai_zombie_traverse_car_pass_to_driver_side traverse_diner_counter_reverse ai_zombie_traverse_diner_counter_from_stools traverse_diner_counter ai_zombie_traverse_diner_counter_to_stools */ traverse_garage_door ai_zombie_traverse_garage_roll jump_up_startrailing ai_zombie_jump_up_startrailing jump_down_startrailing ai_zombie_jump_down_startrailing jump_up_grabbed_48 ai_zombie_jump_up_grabbed_48 traverse_48 ai_zombie_traverse_48 /* jump_down_cellblock ai_zombie_sprint_jump_down_cellblock jump_up_cellblock ai_zombie_sprint_jump_up_cellblock climb_over_dock_fence ai_zombie_climb_over_dock_fence golden_gate_jump_up ai_zombie_jump_up_goldengate dock_water_climb_up ai_zombie_jump_up_dock baseball_to_first_floor_climb ai_zombie_climb_up_ext_low baseball_to_second_floor_climb ai_zombie_climb_up_ext_mid baseball_to_roof_climb ai_zombie_climb_up_ext_roof jump_down_cellblock_norailing ai_zombie_jump_down_cellblock_basic cellblock_jump_up_climb ai_zombie_jump_up_2_climb dock_mid_way_jump_up_climb ai_zombie_jump_up_dock_middle dock_tommygun_dropdown ai_zombie_jump_down_dock_tommygun */ // zm_highrise specific traversals dierise_traverse_1_high_to_low ai_zombie_traverse_dierise_1_high_to_low // dierise_traverse_1_low_to_high ai_zombie_traverse_dierise_1_low_to_high dierise_traverse_2_high_to_low ai_zombie_traverse_dierise_2_high_to_low dierise_traverse_2_low_to_high ai_zombie_traverse_dierise_2_low_to_high dierise_traverse_3_high_to_low ai_zombie_traverse_dierise_3_high_to_low dierise_traverse_3_low_to_high ai_zombie_traverse_dierise_3_low_to_high dierise_traverse_4_high_to_low ai_zombie_traverse_dierise_4_high_to_low dierise_traverse_4_low_to_high ai_zombie_traverse_dierise_4_low_to_high dierise_traverse_5_high_to_low ai_zombie_traverse_dierise_5_high_to_low dierise_traverse_5_low_to_high ai_zombie_traverse_dierise_5_low_to_high // dierise_gap1_to_antenna ai_zombie_traverse_dierise_gap1_to_antenna dierise_gap1_from_antenna ai_zombie_traverse_dierise_gap1_from_antenna // gap2_from_roof ai_zombie_traverse_dierise_gap2_from_roof // gap2_to_roof ai_zombie_traverse_dierise_gap2_to_roof dierise_gap4a_slide_down_beam ai_zombie_traverse_dierise_gap4a_slide_down_beam // dierise_gap4b_to_roof ai_zombie_traverse_dierise_gap4b_to_roof dierise_gap4b_from_roof ai_zombie_traverse_dierise_gap4b_from_roof // dierise_gap5a_from_conference ai_zombie_traverse_dierise_gap5a_from_conference // dierise_gap5a_to_conference ai_zombie_traverse_dierise_gap5a_to_conference // dierise_gap5b_from_conference ai_zombie_traverse_dierise_gap5b_from_conference // dierise_gap5b_to_conference ai_zombie_traverse_dierise_gap5b_to_conference dierise_gap6_high_to_low ai_zombie_traverse_dierise_gap6_high_to_low dierise_gap6_low_to_high ai_zombie_traverse_dierise_gap6_low_to_high dierise_gap7_from_top_ledge ai_zombie_traverse_dierise_gap7_from_top_ledge dierise_gap7_to_top_ledge ai_zombie_traverse_dierise_gap7_to_top_ledge dierise_gap8_high_to_low ai_zombie_traverse_dierise_gap8_high_to_low // dierise_gap8_low_to_high ai_zombie_traverse_dierise_gap8_low_to_high // dierise_gap9_high_to_low ai_zombie_traverse_dierise_gap9_high_to_low // dierise_gap9_low_to_high ai_zombie_traverse_dierise_gap9_low_to_high // dierise_gap10_high_to_low ai_zombie_traverse_dierise_gap10_high_to_low // dierise_gap10_low_to_high ai_zombie_traverse_dierise_gap10_low_to_high // dierise_gap11_high_to_low ai_zombie_traverse_dierise_gap11_high_to_low // dierise_gap11_low_to_high ai_zombie_traverse_dierise_gap11_low_to_high // dierise_gap13_high_to_low ai_zombie_traverse_dierise_gap13_high_to_low // dierise_gap13_low_to_high ai_zombie_traverse_dierise_gap13_low_to_high // dierise_gap14a_high_to_low ai_zombie_traverse_dierise_gap14a_high_to_low // dierise_gap14a_low_to_high ai_zombie_traverse_dierise_gap14a_low_to_high // dierise_gap14b_high_to_low ai_zombie_traverse_dierise_gap14b_high_to_low // dierise_gap14b_low_to_high ai_zombie_traverse_dierise_gap14b_low_to_high // dierise_gap14c_high_to_low ai_zombie_traverse_dierise_gap14c_high_to_low // dierise_gap14c_low_to_high ai_zombie_traverse_dierise_gap14c_low_to_high // dierise_gap14d_high_to_low ai_zombie_traverse_dierise_gap14d_high_to_low // dierise_gap14d_low_to_high ai_zombie_traverse_dierise_gap14d_low_to_high // dierise_gap14e_high_to_low ai_zombie_traverse_dierise_gap14e_high_to_low // dierise_gap14e_low_to_high ai_zombie_traverse_dierise_gap14e_low_to_high // dierise_gap14f_high_to_low ai_zombie_traverse_dierise_gap14f_high_to_low // dierise_gap14f_low_to_high ai_zombie_traverse_dierise_gap14f_low_to_high // dierise_gap14g_high_to_low ai_zombie_traverse_dierise_gap14g_high_to_low // dierise_gap14g_low_to_high ai_zombie_traverse_dierise_gap14g_low_to_high // dierise_gap14h_high_to_low ai_zombie_traverse_dierise_gap14h_high_to_low // dierise_gap14h_low_to_high ai_zombie_traverse_dierise_gap14h_low_to_high dierise_gap15a_from_girder ai_zombie_traverse_dierise_gap15a_from_girder dierise_gap15b_from_girder ai_zombie_traverse_dierise_gap15b_from_girder dierise_gap15f_low_to_high ai_zombie_traverse_dierise_gap15f_low_to_high // dierise_gap15f_high_to_low ai_zombie_traverse_dierise_gap15f_high_to_low dierise_gap15g_high_to_low ai_zombie_traverse_dierise_gap15g_high_to_low // dierise_gap15g_low_to_high ai_zombie_traverse_dierise_gap15g_low_to_high alcove_40 ai_zombie_traverse_alcove_40 alcove_56 ai_zombie_traverse_alcove_56 alcove_96 ai_zombie_traverse_alcove_96 scaffold_72 ai_zombie_traverse_scaffold_72 scaffold_84 ai_zombie_traverse_scaffold_84 scaffold_100 ai_zombie_traverse_scaffold_100 jump_down_dlc4_96 ai_zombie_jump_down_dlc4_trench_wall_96 jump_down_dlc4_112 ai_zombie_jump_down_dlc4_trench_wall_112 jump_down_dlc4_120 ai_zombie_jump_down_dlc4_trench_wall_120 // jump_up_dlc4_96 ai_zombie_jump_up_dlc4_trench_wall_96 // jump_up_dlc4_112 ai_zombie_jump_up_dlc4_trench_wall_112 // jump_up_dlc4_120 ai_zombie_jump_up_dlc4_trench_wall_120 jump_up_dlc4_140 ai_zombie_jump_up_dlc4_trench_wall_140 vault_barbedwire_48 ai_zombie_vaultover_barbedwire vault_barbedwire_24 ai_zombie_vaultover_barbedwire_24 jump_down_church ai_zombie_jump_down_church } zm_traverse_no_restart : aliased notify traverse_anim { jump_across_120 ai_zombie_jump_across_120 // jump_down_40 ai_zombie_jump_down_40 jump_down_48 ai_zombie_jump_down_48 jump_down_72 ai_zombie_jump_down_72 jump_down_96 ai_zombie_jump_down_96 jump_down_120 ai_zombie_jump_down_120 jump_down_127 ai_zombie_jump_down_127 jump_down_176 ai_zombie_jump_down_176 jump_down_184 ai_zombie_jump_down_184 jump_down_190 ai_zombie_jump_down_190 jump_down_222 ai_zombie_jump_down_222 jump_down_240 ai_zombie_jump_down_240 // jump_down_286 ai_zombie_jump_down_286 // jump_down_386 ai_zombie_jump_down_386 jump_up_96 ai_zombie_jump_up_96 jump_up_127 ai_zombie_jump_up_127 jump_up_154 ai_zombie_jump_up_154 jump_up_222 ai_zombie_jump_up_222 // jump_up_to_climb ai_zombie_jump_up_2_climb // jump_up_to_climb_coast ai_zombie_jump_up_2_climb_coast // mantle_over_40_hurdle ai_zombie_traverse_v6 jump_up_startrailing ai_zombie_jump_up_startrailing jump_down_startrailing ai_zombie_jump_down_startrailing jump_up_grabbed_48 ai_zombie_jump_up_grabbed_48 traverse_48 ai_zombie_traverse_48 } // ////traverse anims, not all necessarily used on every level zm_traverse_crawl : aliased restart missing_legs notify traverse_anim { jump_down_40_crawl ai_zombie_crawl_jump_down_40 jump_down_fast_40_crawl ai_zombie_crawl_jump_down_40 climb_down_pothole_crawl ai_zombie_crawl_climb_down_pothole climb_up_pothole_crawl ai_zombie_crawl_climb_up_pothole jump_down_48_crawl ai_zombie_crawl_jump_down_48 jump_down_72_crawl ai_zombie_crawl_jump_down_72 jump_down_96_crawl ai_zombie_crawl_jump_down_96 jump_down_120_crawl ai_zombie_crawl_jump_down_120 jump_down_127_crawl ai_zombie_crawl_jump_down_127 jump_down_176_crawl ai_zombie_crawl_jump_down_176 jump_down_184_crawl ai_zombie_crawl_jump_down_184 jump_down_190_crawl ai_zombie_crawl_jump_down_189 jump_down_222_crawl ai_zombie_crawl_jump_down_222 jump_up_48_grabbed_crawl ai_zombie_crawl_jump_up_grabbed_48 jump_down_240_crawl ai_zombie_crawl_jump_down_240 // jump_down_286_crawl ai_zombie_crawl_jump_down_286 // jump_down_386_crawl ai_zombie_crawl_jump_down_386 jump_up_72_crawl ai_zombie_crawl_jump_up_72 jump_up_96_crawl ai_zombie_crawl_jump_up_96 jump_up_154_crawl ai_zombie_crawl_jump_up_154 jump_up_127_crawl ai_zombie_crawl_jump_up_127 jump_up_127_grabbed_crawl ai_zombie_crawl_jump_up_grabbed_127 jump_up_190_grabbed_crawl ai_zombie_crawl_jump_up_grabbed_190 jump_up_222_crawl ai_zombie_crawl_jump_up_222 jump_up_222_grabbed_crawl ai_zombie_crawl_jump_up_grabbed_222 jump_across_120_crawl ai_zombie_crawl_jump_across_120 mantle_over_40_hurdle_crawl ai_zombie_traverse_crawl_v1 traverse_diner_roof_crawl ai_zombie_crawl_traverse_diner_roof traverse_diner_roof_up_crawl ai_zombie_crawl_jump_up_diner_roof traverse_diner_roof_hatch_up_crawl ai_zombie_crawl_diner_roof_hatch_jump_up traverse_car_crawl ai_zombie_crawl_traverse_car traverse_car_sprint_crawl ai_zombie_crawl_traverse_car_sprint traverse_car_run_crawl ai_zombie_crawl_traverse_car_run traverse_car_reverse_crawl ai_zombie_crawl_traverse_car_pass_to_driver_side traverse_car_reverse_sprint_crawl ai_zombie_crawl_traverse_car_pass_to_driver_side_sprint traverse_diner_counter_reverse_crawl ai_zombie_crawl_traverse_diner_counter_from_stools traverse_diner_counter_crawl ai_zombie_crawl_traverse_diner_counter_to_stools traverse_garage_door_crawl ai_zombie_crawl jump_down_cellblock_crawl ai_zombie_crawl_sprint_jump_down_cellblock jump_up_cellblock_crawl ai_zombie_crawl_sprint_jump_up_cellblock climb_over_dock_fence_crawl ai_zombie_crawl_climb_over_dock_fence golden_gate_jump_up_crawl ai_zombie_jump_up_goldengate dock_water_climb_up_crawl ai_zombie_jump_up_dock baseball_to_first_floor_climb_crawl ai_zombie_climb_up_ext_low baseball_to_second_floor_climb_crawl ai_zombie_climb_up_ext_mid baseball_to_roof_climb_crawl ai_zombie_climb_up_ext_roof jump_down_cellblock_norailing_crawl ai_zombie_crawl_jump_down_cellblock_basic prison_gondola_traversal_crawl ai_zombie_traverse_lower_gondola cellblock_jump_up_climb_crawl ai_zombie_crawl_jump_up_2_climb dock_mid_way_jump_up_climb_crawl ai_zombie_crawl_jump_up_dock_middle dock_tommygun_dropdown_crawl ai_zombie_jump_down_dock_tommygun jump_up_to_climb_crawl ai_zombie_crawl_jump_up_2_climb // jump_up_to_climb_coast_crawl ai_zombie_crawl_jump_up_2_climb_coast // mantle_over_40_hurdle_crawl ai_zombie_traverse_crawl_v1 jump_up_startrailing_crawl ai_zombie_crawl_jump_up_startrailing jump_down_startrailing_crawl ai_zombie_crawl_jump_down_startrailing jump_up_grabbed_48_crawl ai_zombie_crawl_jump_up_grabbed_48 traverse_48_crawl ai_zombie_crawl_traverse_48 traverse_garage_door_crawl ai_zombie_crawl /* // zm_highrise specific traversals dierise_traverse_1_high_to_low_crawl ai_zombie_crawl_traverse_dierise_1_high_to_low // dierise_traverse_1_low_to_high_crawl ai_zombie_crawl_traverse_dierise_1_low_to_high dierise_traverse_2_high_to_low_crawl ai_zombie_crawl_traverse_dierise_2_high_to_low dierise_traverse_2_low_to_high_crawl ai_zombie_crawl_traverse_dierise_2_low_to_high dierise_traverse_3_high_to_low_crawl ai_zombie_crawl_traverse_dierise_3_high_to_low dierise_traverse_3_low_to_high_crawl ai_zombie_crawl_traverse_dierise_3_low_to_high dierise_traverse_4_high_to_low_crawl ai_zombie_crawl_traverse_dierise_4_high_to_low dierise_traverse_4_low_to_high_crawl ai_zombie_crawl_traverse_dierise_4_low_to_high dierise_traverse_5_high_to_low_crawl ai_zombie_crawl_traverse_dierise_5_high_to_low dierise_traverse_5_low_to_high_crawl ai_zombie_crawl_traverse_dierise_5_low_to_high // dierise_gap1_to_antenna_crawl ai_zombie_crawl_traverse_dierise_gap1_to_antenna dierise_gap1_from_antenna_crawl ai_zombie_crawl_traverse_dierise_gap1_from_antenna // gap2_from_roof_crawl ai_zombie_crawl_traverse_dierise_gap2_from_roof // gap2_to_roof_crawl ai_zombie_crawl_traverse_dierise_gap2_to_roof dierise_gap4a_slide_down_beam_crawl ai_zombie_crawl_traverse_dierise_gap4a_slide_down_beam // dierise_gap4b_to_roof_crawl ai_zombie_crawl_traverse_dierise_gap4b_to_roof dierise_gap4b_from_roof_crawl ai_zombie_crawl_traverse_dierise_gap4b_from_roof // dierise_gap5a_from_conference_crawl ai_zombie_crawl_traverse_dierise_gap5a_from_conference // dierise_gap5a_to_conference_crawl ai_zombie_crawl_traverse_dierise_gap5a_to_conference // dierise_gap5b_from_conference_crawl ai_zombie_crawl_traverse_dierise_gap5b_from_conference // dierise_gap5b_to_conference_crawl ai_zombie_crawl_traverse_dierise_gap5b_to_conference dierise_gap6_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap6_high_to_low dierise_gap6_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap6_low_to_high dierise_gap7_from_top_ledge_crawl ai_zombie_crawl_traverse_dierise_gap7_from_top_ledge dierise_gap7_to_top_ledge_crawl ai_zombie_crawl_traverse_dierise_gap7_to_top_ledge dierise_gap8_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap8_high_to_low // dierise_gap8_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap8_low_to_high // dierise_gap9_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap9_high_to_low // dierise_gap9_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap9_low_to_high // dierise_gap10_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap10_high_to_low // dierise_gap10_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap10_low_to_high // dierise_gap11_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap11_high_to_low // dierise_gap11_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap11_low_to_high // dierise_gap13_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap13_high_to_low // dierise_gap13_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap13_low_to_high // dierise_gap14a_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap14a_high_to_low // dierise_gap14a_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap14a_low_to_high // dierise_gap14b_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap14b_high_to_low // dierise_gap14b_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap14b_low_to_high // dierise_gap14c_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap14c_high_to_low // dierise_gap14c_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap14c_low_to_high // dierise_gap14d_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap14d_high_to_low // dierise_gap14d_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap14d_low_to_high // dierise_gap14e_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap14e_high_to_low // dierise_gap14e_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap14e_low_to_high // dierise_gap14f_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap14f_high_to_low // dierise_gap14f_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap14f_low_to_high // dierise_gap14g_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap14g_high_to_low // dierise_gap14g_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap14g_low_to_high // dierise_gap14h_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap14h_high_to_low // dierise_gap14h_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap14h_low_to_high dierise_gap15a_from_girder_crawl ai_zombie_crawl_traverse_dierise_gap15a_from_girder dierise_gap15b_from_girder_crawl ai_zombie_crawl_traverse_dierise_gap15b_from_girder dierise_gap15f_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap15f_low_to_high dierise_gap15f_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap15f_high_to_low dierise_gap15g_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap15g_high_to_low dierise_gap15g_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap15g_low_to_high alcove_40_crawl ai_zombie_traverse_alcove_40 alcove_56_crawl ai_zombie_traverse_alcove_56 alcove_96_crawl ai_zombie_traverse_alcove_96 scaffold_72_crawl ai_zombie_crawler_traverse_scaffold_72 scaffold_84_crawl ai_zombie_crawler_traverse_scaffold_84 scaffold_100_crawl ai_zombie_crawler_traverse_scaffold_100 jump_down_dlc4_96_crawl ai_zombie_crawl_jump_down_dlc4_trench_wall_96 jump_down_dlc4_112_crawl ai_zombie_crawl_jump_down_dlc4_trench_wall_112 jump_down_dlc4_120_crawl ai_zombie_crawl_jump_down_dlc4_trench_wall_120 // jump_up_dlc4_96_crawl ai_zombie_crawl_jump_up_dlc4_trench_wall_96 // jump_up_dlc4_112_crawl ai_zombie_crawl_jump_up_dlc4_trench_wall_112 // jump_up_dlc4_120_crawl ai_zombie_crawl_jump_up_dlc4_trench_wall_120 jump_up_dlc4_140_crawl ai_zombie_crawl_jump_up_dlc4_trench_wall_140 vault_barbedwire_48_crawl ai_zombie_crawl_vaultover_barbedwire vault_barbedwire_24_crawl ai_zombie_crawl_vaultover_barbedwire_24 jump_down_church_crawl ai_zombie_crawl_jump_down_church */ } //traverse anims, not all necessarily used on every level zm_traverse_crawl_no_restart : aliased missing_legs notify traverse_anim { jump_across_120_crawl ai_zombie_crawl_jump_across_120 // jump_down_40_crawl ai_zombie_crawl_jump_down_40 jump_down_48_crawl ai_zombie_crawl_jump_down_48 jump_down_72_crawl ai_zombie_crawl_jump_down_72 jump_down_96_crawl ai_zombie_crawl_jump_down_96 // jump_down_120_crawl ai_zombie_crawl_jump_down_120 jump_down_127_crawl ai_zombie_crawl_jump_down_127 jump_down_176_crawl ai_zombie_crawl_jump_down_176 // jump_down_184_crawl ai_zombie_crawl_jump_down_184 jump_down_190_crawl ai_zombie_crawl_jump_down_189 jump_down_222_crawl ai_zombie_crawl_jump_down_222 jump_down_240_crawl ai_zombie_crawl_jump_down_240 // jump_down_286_crawl ai_zombie_crawl_jump_down_286 // jump_down_386_crawl ai_zombie_crawl_jump_down_386 jump_up_96_crawl ai_zombie_crawl_jump_up_96 jump_up_127_crawl ai_zombie_crawl_jump_up_127 jump_up_154_crawl ai_zombie_crawl_jump_up_154 jump_up_222_crawl ai_zombie_crawl_jump_up_222 // jump_up_to_climb_crawl ai_zombie_crawl_jump_up_2_climb // jump_up_to_climb_coast_crawl ai_zombie_crawl_jump_up_2_climb_coast // mantle_over_40_hurdle_crawl ai_zombie_traverse_crawl_v1 jump_up_startrailing_crawl ai_zombie_crawl_jump_up_startrailing jump_down_startrailing_crawl ai_zombie_crawl_jump_down_startrailing jump_up_grabbed_48_crawl ai_zombie_crawl_jump_up_grabbed_48 traverse_48_crawl ai_zombie_crawl_traverse_48 } // zombies coming from elevator door openings //zm_traverse_elevator_shaft : notify move_anim //{ // ai_zombie_riser_elevator_from_floor // ai_zombie_riser_elevator_from_ceiling //} zm_subwoofer_fall_front : restart notify subwoofer_fall_anim { ai_zombie_thundergun_hit_deadfallknee ai_zombie_thundergun_hit_faceplant ai_zombie_thundergun_hit_forwardtoface ai_zombie_thundergun_hit_jackiespin_left ai_zombie_thundergun_hit_jackiespin_right } zm_subwoofer_fall_left : restart notify subwoofer_fall_anim { ai_zombie_thundergun_hit_legsout_right } zm_subwoofer_fall_right : restart notify subwoofer_fall_anim { ai_zombie_thundergun_hit_legsout_left } zm_subwoofer_fall_back : restart notify subwoofer_fall_anim { ai_zombie_thundergun_hit ai_zombie_thundergun_hit_armslegsforward ai_zombie_thundergun_hit_doublebounce ai_zombie_thundergun_hit_flatonback ai_zombie_thundergun_hit_jackiespin_vertical ai_zombie_thundergun_hit_stumblefall ai_zombie_thundergun_hit_upontoback } zm_subwoofer_getup_back_default : restart notify subwoofer_getup_anim { ai_zombie_thundergun_getup } zm_subwoofer_getup_back_early : restart notify subwoofer_getup_anim { ai_zombie_thundergun_getup_quick_b ai_zombie_thundergun_getup_quick_c } zm_subwoofer_getup_back_late : restart notify subwoofer_getup_anim { ai_zombie_thundergun_getup ai_zombie_thundergun_getup_b ai_zombie_thundergun_getup_c } zm_subwoofer_getup_belly_default : restart notify subwoofer_getup_anim { ai_zombie_thundergun_getup_a } zm_subwoofer_getup_belly_early : restart notify subwoofer_getup_anim { ai_zombie_thundergun_getup_quick_a } zm_subwoofer_getup_belly_late : restart notify subwoofer_getup_anim { ai_zombie_thundergun_getup_a } zm_rise_hedge : restart notify rise_anim { ai_zombie_hedgemaze_emerge_slow ai_zombie_hedgemaze_emerge_fast } zm_crawler_crawlerhold_idle : notify crawler_crawlerhold_idle_anim { ai_zombie_crawler_crawlerhold_idle } zm_crawler_crawlerhold_walk : notify crawler_crawlerhold_walk_anim { ai_zombie_crawler_crawlerhold_walk } zm_crawler_pickup_by_sloth : notify crawler_pickup_by_sloth_anim { ai_zombie_crawler_pickup_by_sloth } zm_crawler_putdown_by_sloth : notify crawler_putdown_by_sloth_anim { ai_zombie_crawler_putdown_by_sloth } zm_crawler_slothkill_stomp : notify crawler_slothkill_stomp_anim { ai_zombie_crawler_slothkill_stomp } zm_crawler_slothkill_suplex : notify crawler_slothkill_suplex_anim { ai_zombie_crawler_slothkill_suplex } zm_crawler_sloth_crawlerhold_sling : notify crawler_sloth_crawlerhold_sling_anim { ai_zombie_crawler_sloth_crawlerhold_sling } zm_crawler_sloth_crawlerhold_slung_idle : notify crawler_sloth_crawlerhold_slung_idle_anim { ai_zombie_crawler_sloth_crawlerhold_slung_idle } zm_crawler_sloth_crawlerhold_unsling : notify crawler_sloth_crawlerhold_unsling_anim { ai_zombie_crawler_sloth_crawlerhold_unsling } zm_crawler_crawlerhold_idle_hunched : notify crawler_crawlerhold_idle_anim { ai_zombie_crawler_crawlerhold_idle_hunched } zm_crawler_crawlerhold_walk_hunched : notify crawler_crawlerhold_walk_anim { ai_zombie_crawler_crawlerhold_walk_hunched } zm_crawler_pickup_by_sloth_hunched : notify crawler_pickup_by_sloth_anim { ai_zombie_crawler_pickup_by_sloth_hunched } zm_crawler_putdown_by_sloth_hunched : notify crawler_putdown_by_sloth_anim { ai_zombie_crawler_putdown_by_sloth_hunched } zm_crawler_slothkill_stomp_hunched : notify crawler_slothkill_stomp_anim { ai_zombie_crawler_slothkill_stomp_hunched } zm_crawler_slothkill_suplex_hunched : notify crawler_slothkill_suplex_anim { ai_zombie_crawler_slothkill_suplex_hunched } zm_crawler_sloth_crawlerhold_sling_hunched : notify crawler_sloth_crawlerhold_sling_anim { ai_zombie_crawler_sloth_crawlerhold_sling_hunched } zm_crawler_sloth_crawlerhold_unsling_hunched : notify crawler_sloth_crawlerhold_unsling_anim { ai_zombie_crawler_sloth_crawlerhold_unsling_hunched } zm_crawler_crawlerhold_walk_turn_180 : restart notify crawler_turn_180_anim { ai_zombie_crawler_crawlerhold_walk_turn_180 } zm_crawler_crawlerhold_walk_hunched_turn_180 : restart notify crawler_turn_180_anim { ai_zombie_crawler_crawlerhold_walk_hunched_turn_180 } zm_traverse_elevator : aliased restart notify traverse_anim { // zm_jump_down_from_elevator_bottom ai_zombie_jump_down_from_elevator_bottom // zm_jump_up_to_elevator_bottom ai_zombie_jump_up_to_elevator_bottom zm_jump_down_to_elevator_top ai_zombie_jump_down_to_elevator_roof zm_jump_up_from_elevator_top ai_zombie_jump_up_from_elevator_roof zm_zombie_climb_elevator ai_zombie_climb_elevator } zm_traverse_elevator_crawl : aliased restart notify traverse_anim { // zm_jump_down_from_elevator_bottom_crawl ai_zombie_crawl_jump_down_from_elevator_bottom // zm_jump_up_to_elevator_bottom_crawl ai_zombie_crawl_jump_up_to_elevator_bottom zm_jump_down_to_elevator_top_crawl ai_zombie_crawl_jump_down_to_elevator_roof zm_jump_up_from_elevator_top_crawl ai_zombie_crawl_jump_up_from_elevator_roof zm_zombie_climb_elevator_crawl ai_zombie_climb_elevator } // traversal anims that are DieRise specific. **REQUIRES CUSTOM TRAVERSE STATE zm_traverse_dierise : aliased restart notify traverse_anim { dierise_round_counter_from_stools ai_zombie_traverse_round_counter_from_stools dierise_round_counter_to_stools ai_zombie_traverse_round_counter_to_stools dierise_chrest_interior_high_to_low ai_zombie_traverse_dierise_chrest_interior_high_to_low dierise_chrest_interior_low_to_high ai_zombie_traverse_dierise_chrest_interior_low_to_high dierise_chrest_interior_alt_down ai_zombie_traverse_dierise_chrest_interior_alt_high_to_low dierise_chrest_interior_alt_up ai_zombie_traverse_dierise_chrest_interior_alt_low_to_high dierise_chrest_gap ai_zombie_traverse_dierise_chrest_gap jump_up_antenna ai_zombie_jump_up_grabbed_antenna jump_up_sewing ai_zombie_jump_up_sewing dierise_escape_elevator_hallway ai_zombie_traverse_dierise_escape_corridor dierise_traverse_6_low_to_high ai_zombie_traverse_dierise_6_low_to_high dierise_traverse_6_high_to_low ai_zombie_traverse_dierise_6_high_to_low dierise_traverse_7_low_to_high ai_zombie_traverse_dierise_7_low_to_high dierise_traverse_7_high_to_low ai_zombie_traverse_dierise_7_high_to_low dierise_gap16a_high_to_low ai_zombie_traverse_dierise_gap16a_high_to_low dierise_gap16a_low_to_high ai_zombie_traverse_dierise_gap16a_low_to_high dierise_gap16b_high_to_low ai_zombie_traverse_dierise_gap16b_high_to_low dierise_gap16b_low_to_high ai_zombie_traverse_dierise_gap16b_low_to_high dierise_gap17a_high_to_low ai_zombie_traverse_dierise_gap17a_high_to_low // dierise_gap17a_low_to_high ai_zombie_traverse_dierise_gap17a_low_to_high dierise_gap17c_high_to_low ai_zombie_traverse_dierise_gap17c_high_to_low // dierise_gap17c_low_to_high ai_zombie_traverse_dierise_gap17c_low_to_high dierise_gap18_high_to_low ai_zombie_traverse_dierise_gap18_high_to_low // dierise_gap19_from_railing ai_zombie_traverse_dierise_gap19_from_railing // dierise_gap19_to_railing ai_zombie_traverse_dierise_gap19_to_railing } // crawler traversal anims that are DieRise specific zm_traverse_dierise_crawl : aliased restart missing_legs notify traverse_anim { dierise_round_counter_from_stools_crawl ai_zombie_crawl_traverse_round_counter_from_stools dierise_round_counter_to_stools_crawl ai_zombie_crawl_traverse_round_counter_to_stools dierise_chrest_interior_high_to_low_crawl ai_zombie_crawl_traverse_dierise_chrest_interior_high_to_low dierise_chrest_interior_low_to_high_crawl ai_zombie_crawl_traverse_dierise_chrest_interior_low_to_high dierise_chrest_interior_alt_down_crawl ai_zombie_traverse_dierise_chrest_interior_alt_high_to_low dierise_chrest_interior_alt_up_crawl ai_zombie_traverse_dierise_chrest_interior_alt_low_to_high jump_up_antenna_crawl ai_zombie_crawl_jump_up_grabbed_antenna jump_up_sewing_crawl ai_zombie_crawl_jump_up_sewing dierise_chrest_gap_crawl ai_zombie_crawl_traverse_dierise_chrest_gap dierise_escape_elevator_hallway_crawl ai_zombie_traverse_dierise_escape_corridor dierise_traverse_6_low_to_high_crawl ai_zombie_crawl_traverse_dierise_6_low_to_high dierise_traverse_6_high_to_low_crawl ai_zombie_crawl_traverse_dierise_6_high_to_low dierise_traverse_7_low_to_high_crawl ai_zombie_crawl_traverse_dierise_7_low_to_high dierise_traverse_7_high_to_low_crawl ai_zombie_crawl_traverse_dierise_7_high_to_low dierise_gap16a_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap16a_high_to_low dierise_gap16a_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap16a_low_to_high dierise_gap16b_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap16b_high_to_low dierise_gap16b_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap16b_low_to_high dierise_gap17a_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap17a_high_to_low // dierise_gap17a_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap17a_low_to_high dierise_gap17c_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap17c_high_to_low // dierise_gap17c_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap17c_low_to_high dierise_gap18_high_to_low_crawl ai_zombie_traverse_dierise_gap18_high_to_low // dierise_gap19_from_railing_crawl ai_zombie_crawl_traverse_dierise_gap19_from_railing // dierise_gap19_to_railing_crawl ai_zombie_crawl_traverse_dierise_gap19_to_railing } // zombies coming from elevator door openings zombie_riser_elevator_from_floor : notify rise_anim { ai_zombie_riser_elevator_from_floor } // zombies coming from elevator door openings zombie_riser_elevator_from_ceiling : notify rise_anim { ai_zombie_riser_elevator_from_ceiling } zm_move_chase_bus : notify move_anim { ai_zombie_sprint_v6 ai_zombie_sprint_v7 ai_zombie_sprint_v8 ai_zombie_sprint_v9 ai_zombie_sprint_v10 ai_zombie_sprint_v11 ai_zombie_sprint_v12 } zm_riotshield_melee : notify riotshield_melee_anim { ai_zombie_riotshield_loop_v1 //ai_zombie_riotshield_loop_v2 } zm_riotshield_breakthrough : notify riotshield_breakthrough_anim { ai_zombie_riotshield_breakthrough_v1 //ai_zombie_riotshield_breakthrough_v2 } zm_riotshield_melee_crawl : missing_legs notify riotshield_melee_anim { ai_zombie_crawl_riotshield_loop_v1 //ai_zombie_crawl_riotshield_loop_v2 //ai_zombie_crawl_riotshield_loop_v5 //ai_zombie_crawl_riotshield_loop_v6 //ai_zombie_crawl_riotshield_loop_v7 //ai_zombie_crawl_riotshield_loop_v8 } zm_riotshield_breakthrough_crawl : missing_legs notify riotshield_breakthrough_anim { ai_zombie_crawl_riotshield_breakthrough_v1 //ai_zombie_crawl_riotshield_breakthrough_v2 } zm_death_shrink : restart notify death_shrink { ai_zombie_dreamcatch_shrink_a } zm_portal_rise : restart notify zm_portal_rise { ai_zombie_dreamcatch_rise } zm_portal_death : restart notify portal_death { ai_zombie_dreamcatch_impact } zm_afterlife_stun : restart notify stunned { ai_zombie_afterlife_stun_a ai_zombie_afterlife_stun_b ai_zombie_afterlife_stun_c ai_zombie_afterlife_stun_d ai_zombie_afterlife_stun_e } zm_blundersplat_stun : aliased restart notify blundersplat_stunned_anim { acid_stun_a ai_zombie_acid_stun_a acid_stun_b ai_zombie_acid_stun_b acid_stun_c ai_zombie_acid_stun_c acid_stun_d ai_zombie_acid_stun_d acid_stun_e ai_zombie_acid_stun_e } zm_blundersplat_stun_crawl : aliased restart missing_legs notify blundersplat_stunned_anim { acid_stun_a ai_zombie_crawl_death_v1 acid_stun_b ai_zombie_crawl_death_v2 } zm_move_burned : notify move_anim { ai_zombie_firestaff_death_walking_a ai_zombie_firestaff_death_walking_b ai_zombie_firestaff_death_walking_c } zm_tank_jump_up : aliased restart notify tank_jump_up { window_right_front_jmp_jnt ai_zombie_jump_up_markiv_front window_left_1_jmp_jnt ai_zombie_jump_up_markiv_leftfront window_left_2_jmp_jnt ai_zombie_jump_up_markiv_leftmid window_left_3_jmp_jnt ai_zombie_jump_up_markiv_leftrear window_left_rear_jmp_jnt ai_zombie_jump_up_markiv_rear window_right_1_jmp_jnt ai_zombie_jump_up_markiv_rightfront window_right_2_jmp_jnt ai_zombie_jump_up_markiv_rightmid window_right_3_jmp_jnt ai_zombie_jump_up_markiv_rightrear window_rear_long_jmp_jnt ai_zombie_jump_up_onto_markiv_rear window_right_front_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_front window_left_1_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_leftfront window_left_2_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_leftmid window_left_3_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_leftrear window_left_rear_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_rear window_right_1_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_rightfront window_right_2_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_rightmid window_right_3_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_rightrear window_rear_long_jmp_jnt_crawler ai_zombie_crawl_jump_up_onto_markiv_rear } zm_tank_jump_down : aliased restart notify tank_jump_down { window_right_front_jmp_jnt ai_zombie_jump_down_markiv_front window_left_1_jmp_jnt ai_zombie_jump_down_markiv_leftfront window_left_2_jmp_jnt ai_zombie_jump_down_markiv_leftmid window_left_3_jmp_jnt ai_zombie_jump_down_markiv_leftrear window_left_rear_jmp_jnt ai_zombie_jump_down_markiv_rear window_right_1_jmp_jnt ai_zombie_jump_down_markiv_rightfront window_right_2_jmp_jnt ai_zombie_jump_down_markiv_rightmid window_right_3_jmp_jnt ai_zombie_jump_down_markiv_rightrear window_right_front_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_front window_left_1_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_leftfront window_left_2_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_leftmid window_left_3_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_leftrear window_left_rear_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_rear window_right_1_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_rightfront window_right_2_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_rightmid window_right_3_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_rightrear } zm_punch_fall_front : restart notify punch_fall_anim { ai_zombie_thundergun_hit_faceplant ai_zombie_thundergun_hit_deadfallknee ai_zombie_thundergun_hit_forwardtoface } zm_punch_fall_front_crawl : restart notify punch_fall_anim { ai_zombie_thundergun_hit_armslegsforward ai_zombie_thundergun_hit_doublebounce ai_zombie_thundergun_hit_forwardtoface } zm_punch_fall_left : restart notify punch_fall_anim { ai_zombie_thundergun_hit_legsout_right } zm_punch_fall_right : restart notify punch_fall_anim { ai_zombie_thundergun_hit_legsout_left } zm_punch_fall_back : restart notify punch_fall_anim { ai_zombie_thundergun_hit_upontoback ai_zombie_thundergun_hit_doublebounce ai_zombie_thundergun_hit_flatonback ai_zombie_thundergun_hit_armslegsforward } zm_punch_getup_back_default : restart notify punch_getup_anim { ai_zombie_thundergun_getup } zm_punch_getup_back_early : restart notify punch_getup_anim { ai_zombie_thundergun_sprinter_getup_b ai_zombie_thundergun_sprinter_getup_c } zm_punch_getup_back_late : restart notify punch_getup_anim { ai_zombie_thundergun_getup_quick_b ai_zombie_thundergun_getup_quick_c } zm_punch_getup_belly_default : restart notify punch_getup_anim { ai_zombie_thundergun_getup } zm_punch_getup_belly_early : restart notify punch_getup_anim { ai_zombie_thundergun_getup_quick_a } zm_punch_getup_belly_late : restart notify punch_getup_anim { ai_zombie_thundergun_sprinter_getup_a } zm_death_tesla : restart notify death_anim { ai_zombie_dlc4_tesla_death_a ai_zombie_dlc4_tesla_death_b ai_zombie_dlc4_tesla_death_c ai_zombie_dlc4_tesla_death_d //ai_zombie_dlc4_tesla_death_e } zm_death_fire : restart notify death_anim { ai_zombie_firestaff_death_collapse_a ai_zombie_firestaff_death_collapse_b } zm_death_tesla_crawl : restart missing_legs notify death_anim { ai_zombie_dlc4_tesla_crawl_death_a ai_zombie_dlc4_tesla_crawl_death_b } zm_death_freeze : restart notify death_anim { ai_zombie_death_icestaff_a ai_zombie_death_icestaff_b ai_zombie_death_icestaff_c ai_zombie_death_icestaff_d ai_zombie_death_icestaff_e } zm_death_freeze_crawl : restart missing_legs notify death_anim { ai_zombie_dlc4_crawl_freeze_death_01 ai_zombie_dlc4_crawl_freeze_death_02 } zm_electric_stun : restart notify stunned { ai_zombie_afterlife_stun_a ai_zombie_afterlife_stun_b ai_zombie_afterlife_stun_c ai_zombie_afterlife_stun_d ai_zombie_afterlife_stun_e } zm_afterlife_stun : restart notify stunned { ai_zombie_afterlife_stun_a ai_zombie_afterlife_stun_b ai_zombie_afterlife_stun_c ai_zombie_afterlife_stun_d ai_zombie_afterlife_stun_e } zm_move_whirlwind : notify move_anim { ai_zombie_airstaff_death_vacuumed_a ai_zombie_airstaff_death_vacuumed_b ai_zombie_airstaff_death_vacuumed_c } zm_move_whirlwind_fast : notify move_anim { ai_zombie_airstaff_death_vacuumed_midair_a ai_zombie_airstaff_death_vacuumed_midair_b ai_zombie_airstaff_death_vacuumed_midair_c ai_zombie_airstaff_death_vacuumed_midair_d } zm_move_whirlwind_crawl : notify move_anim { ai_zombie_airstaff_death_vacuumed_midair_a ai_zombie_airstaff_death_vacuumed_midair_b ai_zombie_airstaff_death_vacuumed_midair_c ai_zombie_airstaff_death_vacuumed_midair_d } zm_move_whirlwind_fast_crawl : notify move_anim { ai_zombie_airstaff_death_vacuumed_midair_a ai_zombie_airstaff_death_vacuumed_midair_b ai_zombie_airstaff_death_vacuumed_midair_c ai_zombie_airstaff_death_vacuumed_midair_d } zm_grabbed_by_mech : notify mechz_grabbed { ai_zombie_grabbed_by_mech } zm_move_bus_walk : notify move_anim { ai_zombie_walk_bus_v1 ai_zombie_walk_bus_v2 ai_zombie_walk_bus_v3 ai_zombie_walk_bus_v4 } zm_move_chase_bus : notify move_anim { ai_zombie_sprint_v6 ai_zombie_sprint_v7 ai_zombie_sprint_v8 ai_zombie_sprint_v9 ai_zombie_sprint_v10 ai_zombie_sprint_v11 ai_zombie_sprint_v12 } zm_jump_on_bus : restart notify jump_on_bus_anim { ai_zombie_bus_jump_door } zm_jump_off_bus : restart notify jump_off_bus_anim { ai_zombie_bus_jump_door_exit } zm_zbarrier_jump_on_bus : aliased restart notify jump_on_bus_anim { jump_window_l ai_zombie_bus_jump_window_to_l jump_window_r ai_zombie_bus_jump_window_to_r } zm_zbarrier_jump_on_bus_crawl : missing_legs aliased restart notify jump_on_bus_anim { jump_window_l ai_zombie_crawl_bus_jump_window_to_l jump_window_r ai_zombie_crawl_bus_jump_window_to_r } zm_zbarrier_jump_on_bus_front : aliased restart notify jump_on_bus_anim { jump_window_l ai_zombie_bus_jump_front_window_to_l jump_window_r ai_zombie_bus_jump_front_window_to_r } zm_zbarrier_jump_on_bus_front_crawl : aliased restart notify jump_on_bus_anim { jump_window_l ai_zombie_crawl_bus_jump_front_window_to_l jump_window_r ai_zombie_crawl_bus_jump_front_window_to_r } zm_zbarrier_bus_board_tear_in : aliased restart notify board_tear_bus_anim { spot_0_l_piece_horz_1 ai_zombie_bus_boardtear_l_1_grab spot_0_r_piece_horz_1 ai_zombie_bus_boardtear_r_1_grab spot_0_l_piece_vert_1 ai_zombie_bus_boardtear_l_2_grab spot_0_r_piece_vert_1 ai_zombie_bus_boardtear_r_2_grab spot_0_l_piece_vert_2 ai_zombie_bus_boardtear_l_3_grab spot_0_r_piece_vert_2 ai_zombie_bus_boardtear_r_3_grab spot_0_l_piece_horz_3 ai_zombie_bus_boardtear_l_4_grab spot_0_r_piece_horz_3 ai_zombie_bus_boardtear_r_4_grab spot_0_l_piece_horz_4 ai_zombie_bus_boardtear_l_5_grab spot_0_r_piece_horz_4 ai_zombie_bus_boardtear_r_5_grab } zm_zbarrier_bus_board_tear_loop : aliased restart notify board_tear_bus_anim { spot_0_l_piece_horz_1 ai_zombie_bus_boardtear_l_1_hold spot_0_r_piece_horz_1 ai_zombie_bus_boardtear_r_1_hold spot_0_l_piece_vert_1 ai_zombie_bus_boardtear_l_2_hold spot_0_r_piece_vert_1 ai_zombie_bus_boardtear_r_2_hold spot_0_l_piece_vert_2 ai_zombie_bus_boardtear_l_3_hold spot_0_r_piece_vert_2 ai_zombie_bus_boardtear_r_3_hold spot_0_l_piece_horz_3 ai_zombie_bus_boardtear_l_4_hold spot_0_r_piece_horz_3 ai_zombie_bus_boardtear_r_4_hold spot_0_l_piece_horz_4 ai_zombie_bus_boardtear_l_5_hold spot_0_r_piece_horz_4 ai_zombie_bus_boardtear_r_5_hold } zm_zbarrier_bus_board_tear_out : aliased restart notify board_tear_bus_anim { spot_0_l_piece_horz_1 ai_zombie_bus_boardtear_l_1_pull spot_0_r_piece_horz_1 ai_zombie_bus_boardtear_r_1_pull spot_0_l_piece_vert_1 ai_zombie_bus_boardtear_l_2_pull spot_0_r_piece_vert_1 ai_zombie_bus_boardtear_r_2_pull spot_0_l_piece_vert_2 ai_zombie_bus_boardtear_l_3_pull spot_0_r_piece_vert_2 ai_zombie_bus_boardtear_r_3_pull spot_0_l_piece_horz_3 ai_zombie_bus_boardtear_l_4_pull spot_0_r_piece_horz_3 ai_zombie_bus_boardtear_r_4_pull spot_0_l_piece_horz_4 ai_zombie_bus_boardtear_l_5_pull spot_0_r_piece_horz_4 ai_zombie_bus_boardtear_r_5_pull } zm_zbarrier_window_attack : aliased restart notify bus_window_attack { window_attack_l ai_zombie_bus_window_attack_l window_attack_r ai_zombie_bus_window_attack_r } zm_zbarrier_front_window_attack : aliased restart notify bus_window_attack { window_attack_l ai_zombie_bus_front_window_attack_l window_attack_r ai_zombie_bus_front_window_attack_r } zm_zbarrier_window_idle : aliased restart notify bus_window_idle { window_idle_l ai_zombie_bus_window_idle_l window_idle_r ai_zombie_bus_window_idle_r } zm_zbarrier_front_window_idle : aliased restart notify bus_window_idle { window_idle_l ai_zombie_bus_front_window_idle_l window_idle_r ai_zombie_bus_front_window_idle_r } zm_zbarrier_window_climbup : aliased restart notify bus_window_climbup { window_climbup_l ai_zombie_bus_window_climbup_from_l window_climbup_r ai_zombie_bus_window_climbup_from_r } zm_zbarrier_climbin_bus : aliased restart notify climbin_bus_anim { window_climbin_l ai_zombie_bus_side_window_enter_l_v1 window_climbin_l_fast ai_zombie_bus_side_window_enter_l_v1_fast window_climbin_r ai_zombie_bus_side_window_enter_r_v1 window_climbin_r_fast ai_zombie_bus_side_window_enter_r_v1_fast window_climbin_front_l ai_zombie_bus_front_window_enter_l_v1 window_climbin_front_l_fast ai_zombie_bus_front_window_enter_l_v1_fast window_climbin_front_r ai_zombie_bus_front_window_enter_r_v1 window_climbin_front_r_fast ai_zombie_bus_front_window_enter_r_v1_fast window_climbin_back ai_zombie_bus_rear_window_traverse_v1 window_climbin_back_fast ai_zombie_bus_rear_window_traverse_fast_v1 } zm_bus_attached : aliased restart notify bus_attached_anim { jump_down_127 ai_zombie_jump_down_127 bus_hatch_tear ai_zombie_bus_hatch_tear bus_hatch_tear_b ai_zombie_bus_hatch_tear_fromback bus_hatch_jump_down ai_zombie_bus_hatch_jump_down } zm_bus_hatch_jump_up : restart notify bus_hatch_jump_anim { ai_zombie_jump_up_bus_hatch_to_b ai_zombie_jump_up_bus_hatch_to_f } zm_bus_hatch_jump_up_crawl : restart notify bus_hatch_jump_anim { ai_zombie_crawl_jump_up_bus_hatch_to_b ai_zombie_crawl_jump_up_bus_hatch_to_f } zm_bus_hatch_jump_down : restart notify bus_hatch_jump_anim { ai_zombie_jump_down_bus_hatch_from_b ai_zombie_jump_down_bus_hatch_from_f } zm_bus_hatch_jump_down_crawl : restart notify bus_hatch_jump_anim { ai_zombie_crawl_jump_down_bus_hatch_from_b ai_zombie_crawl_jump_down_bus_hatch_from_f } zm_bus_window2roof : restart notify window_exit_anim { ai_zombie_bus_front_window_climbup_from_inside ai_zombie_bus_rear_window_climbup_from_inside } zm_barricade_enter : aliased restart notify barricade_enter_anim { barrier_walk_m ai_zombie_barricade_enter_m_v1 barrier_walk_m ai_zombie_barricade_enter_m_v2 barrier_run_m ai_zombie_barricade_enter_m_v5 barrier_sprint_m ai_zombie_barricade_enter_m_v6 barrier_sprint_m ai_zombie_barricade_enter_m_v7 barrier_walk_r ai_zombie_barricade_enter_r barrier_run_r ai_zombie_barricade_enter_run_r barrier_sprint_r ai_zombie_barricade_enter_sprint_r barrier_walk_l ai_zombie_barricade_enter_l barrier_run_l ai_zombie_barricade_enter_run_l barrier_sprint_l ai_zombie_barricade_enter_sprint_l } zm_barricade_enter_crawl : aliased restart missing_legs notify barricade_enter_anim { barrier_walk_m ai_zombie_barricade_enter_m_nolegs barrier_walk_m ai_zombie_barricade_enter_m_v4 barrier_run_m ai_zombie_barricade_enter_m_nolegs barrier_sprint_m ai_zombie_barricade_enter_m_nolegs barrier_walk_r ai_zombie_crawl_barricade_enter_r barrier_run_r ai_zombie_crawl_barricade_enter_run_r barrier_sprint_r ai_zombie_crawl_barricade_enter_sprint_r barrier_walk_l ai_zombie_crawl_barricade_enter_l barrier_run_l ai_zombie_crawl_barricade_enter_run_l barrier_sprint_l ai_zombie_crawl_barricade_enter_sprint_l } zm_jetgun_death : restart notify death_anim { ai_zombie_jetgun_death_v1 ai_zombie_jetgun_death_v2 ai_zombie_jetgun_death_v3 } zm_jetgun_death_crawl : restart missing_legs notify death_anim { ai_zombie_jetgun_crawl_death_v1 ai_zombie_jetgun_crawl_death_v2 } zm_move_jetgun_walk : notify move_anim { ai_zombie_jetgun_walk_v1 ai_zombie_jetgun_walk_v2 ai_zombie_jetgun_walk_v3 } zm_move_jetgun_walk_slow : notify move_anim { ai_zombie_jetgun_walk_slow_v1 ai_zombie_jetgun_walk_slow_v2 ai_zombie_jetgun_walk_slow_v3 } zm_move_jetgun_walk_fast : notify move_anim { ai_zombie_jetgun_walk_fast_v1 ai_zombie_jetgun_walk_fast_v2 ai_zombie_jetgun_walk_fast_v3 } zm_move_jetgun_walk_slow_crawl : missing_legs notify move_anim { ai_zombie_jetgun_crawl_slow_v1 ai_zombie_jetgun_crawl_slow_v2 } zm_move_jetgun_walk_fast_crawl : missing_legs notify move_anim { ai_zombie_jetgun_crawl_fast_v1 ai_zombie_jetgun_crawl_fast_v2 ai_zombie_jetgun_crawl_fast_v3 } zm_move_jetgun_sprint : notify move_anim { ai_zombie_jetgun_sprint_v1 ai_zombie_jetgun_sprint_v2 ai_zombie_jetgun_sprint_v3 } zm_jetgun_sprint_death : restart notify death_anim { ai_zombie_jetgun_sprint_death_v1 ai_zombie_jetgun_sprint_death_v2 ai_zombie_jetgun_sprint_death_v3 }