zm_idle : notify idle_anim { ai_zombie_ghost_idle } zm_move_walk : notify move_anim { ai_zombie_ghost_walk } zm_move_run : notify move_anim { ai_zombie_ghost_supersprint } zm_move_sprint : notify move_anim { ai_zombie_ghost_supersprint } zm_pain : restart notify pain_anim { ai_zombie_ghost_ground_pain } zm_melee_attack : restart notify melee_attack { ai_zombie_ghost_melee } zm_walk_melee : restart notify melee_anim { ai_zombie_ghost_melee } zm_run_melee : restart notify melee_anim { ai_zombie_ghost_melee } zm_spawn : restart notify spawn_anim { ai_zombie_ghost_spawn } zm_death : restart notify death_anim { ai_zombie_ghost_float_death ai_zombie_ghost_float_death_b } zm_death_no_restart : notify death_anim { ai_zombie_ghost_float_death ai_zombie_ghost_float_death_b } zm_drain : notify drain_anim { ai_zombie_ghost_pointdrain } zm_traverse_barrier : aliased restart notify traverse_anim { barrier_walk ai_zombie_traverse_v1 barrier_run ai_zombie_traverse_v5 } zm_traverse_barrier_no_restart : aliased notify traverse_anim { barrier_walk ai_zombie_traverse_v1 barrier_run ai_zombie_traverse_v5 } zm_traverse : aliased restart notify traverse_anim { // based on zm_buried_basic.asd jump_across_120 ai_zombie_ghost_jump_across_120 jump_down_48 ai_zombie_ghost_jump_down_48 jump_down_72 ai_zombie_ghost_jump_down_72 jump_down_96 ai_zombie_ghost_jump_down_96 jump_down_127 ai_zombie_ghost_jump_down_127 jump_down_154 ai_zombie_ghost_jump_down_154 jump_down_176 ai_zombie_ghost_jump_down_176 jump_down_190 ai_zombie_ghost_jump_down_190 jump_down_222 ai_zombie_ghost_jump_down_222 jump_down_240 ai_zombie_ghost_jump_down_240 jump_up_72 ai_zombie_ghost_jump_up_72 jump_up_96 ai_zombie_ghost_jump_up_96 jump_up_127 ai_zombie_ghost_jump_up_127 jump_up_154 ai_zombie_ghost_jump_up_154 jump_up_176 ai_zombie_ghost_jump_up_176 jump_up_190 ai_zombie_ghost_jump_up_190 jump_up_222 ai_zombie_ghost_jump_up_222 jump_up_240 ai_zombie_ghost_jump_up_240 jump_up_startrailing ai_zombie_ghost_jump_up_startrailing jump_down_startrailing ai_zombie_ghost_jump_down_startrailing jump_up_grabbed_48 ai_zombie_ghost_jump_up_48 traverse_48 ai_zombie_ghost_jump_up_48 } zm_traverse_no_restart : aliased notify traverse_anim { // based on zm_buried_basic.asd jump_across_120 ai_zombie_ghost_jump_across_120 jump_down_48 ai_zombie_ghost_jump_down_48 jump_down_72 ai_zombie_ghost_jump_down_72 jump_down_96 ai_zombie_ghost_jump_down_96 jump_down_127 ai_zombie_ghost_jump_down_127 jump_down_154 ai_zombie_ghost_jump_down_154 jump_down_176 ai_zombie_ghost_jump_down_176 jump_down_190 ai_zombie_ghost_jump_down_190 jump_down_222 ai_zombie_ghost_jump_down_222 jump_down_240 ai_zombie_ghost_jump_down_240 jump_up_72 ai_zombie_ghost_jump_up_72 jump_up_96 ai_zombie_ghost_jump_up_96 jump_up_127 ai_zombie_ghost_jump_up_127 jump_up_154 ai_zombie_ghost_jump_up_154 jump_up_176 ai_zombie_ghost_jump_up_176 jump_up_190 ai_zombie_ghost_jump_up_190 jump_up_222 ai_zombie_ghost_jump_up_222 jump_up_240 ai_zombie_ghost_jump_up_240 jump_up_startrailing ai_zombie_ghost_jump_up_startrailing jump_down_startrailing ai_zombie_ghost_jump_down_startrailing jump_up_grabbed_48 ai_zombie_ghost_jump_up_48 traverse_48 ai_zombie_ghost_jump_up_48 }