zm_arrival : restart notify arrival_anim { ai_zombie_avogadro_arrival } zm_chamber_idle : notify chamber_idle_anim { ai_zombie_avogadro_chamber_idle } zm_chamber_out : notify chamber_out_anim { ai_zombie_avogadro_chamber_trans_out } zm_exit : restart notify exit_anim { ai_zombie_avogadro_exit } zm_bus_attack : aliased restart notify bus_attack { bus_attack_back ai_zombie_avogadro_bus_attack_back bus_attack_front ai_zombie_avogadro_bus_attack_front bus_attack_left ai_zombie_avogadro_bus_attack_left bus_attack_right ai_zombie_avogadro_bus_attack_right } zm_bus_pain : restart notify pain_anim { ai_zombie_avogadro_bus_pain_long ai_zombie_avogadro_bus_pain_med ai_zombie_avogadro_bus_pain_short } zm_bus_back_pain : restart notify pain_anim { ai_zombie_avogadro_bus_back_pain_long ai_zombie_avogadro_bus_back_pain_med ai_zombie_avogadro_bus_back_pain_short } zm_bus_win : restart notify bus_win_anim { ai_zombie_avogadro_bus_attack_knocked_off } zm_melee_attack : restart notify melee_attack { ai_zombie_avogadro_melee_attack_v1 } zm_walk_melee : restart notify melee_anim { ai_zombie_avogadro_melee_attack_v1 } zm_run_melee : restart notify melee_anim { ai_zombie_avogadro_melee_attack_v1 } zm_ranged_attack_in : restart notify ranged_attack { ai_zombie_avogadro_ranged_attack_v1 } zm_ranged_attack_loop : notify ranged_attack { ai_zombie_avogadro_ranged_attack_v1_loop } zm_ranged_attack_out : restart notify ranged_attack { ai_zombie_avogadro_ranged_attack_v1_end } zm_move_walk : notify move_anim { ai_zombie_avogadro_walk_v1 ai_zombie_avogadro_walk_v1_twitch } zm_move_run : notify move_anim { ai_zombie_avogadro_run_v1 ai_zombie_avogadro_run_v1_twitch } zm_move_sprint : notify move_anim { ai_zombie_avogadro_sprint_v1 ai_zombie_avogadro_sprint_v1_twitch } zm_pain : restart notify pain_anim { ai_zombie_avogadro_pain_long ai_zombie_avogadro_pain_med ai_zombie_avogadro_pain_short } zm_teleport_forward : notify teleport_anim { ai_zombie_avogadro_teleport_forward_long ai_zombie_avogadro_teleport_forward_med ai_zombie_avogadro_teleport_forward_short } zm_teleport_left : notify teleport_anim { ai_zombie_avogadro_teleport_left_long ai_zombie_avogadro_teleport_left_med ai_zombie_avogadro_teleport_left_short } zm_teleport_right : notify teleport_anim { ai_zombie_avogadro_teleport_right_long ai_zombie_avogadro_teleport_right_med ai_zombie_avogadro_teleport_right_short } zm_teleport_back : notify teleport_anim { ai_zombie_avogadro_teleport_back_long ai_zombie_avogadro_teleport_back_med ai_zombie_avogadro_teleport_back_short } zm_traverse : aliased restart notify traverse_anim { climb_down_pothole ai_zombie_climb_down_pothole climb_up_pothole ai_zombie_climb_up_pothole jump_down_48 ai_zombie_jump_down_48 // jump_down_72 ai_zombie_jump_down_72 jump_down_96 ai_zombie_jump_down_96 jump_down_127 ai_zombie_jump_down_127 jump_down_190 ai_zombie_jump_down_190 jump_down_222 ai_zombie_jump_down_222 jump_up_127 ai_zombie_jump_up_127 jump_up_222 ai_zombie_jump_up_222 jump_across_120 ai_zombie_avogadro_jump_across_120 mantle_over_40_hurdle ai_zombie_traverse_v6 traverse_diner_roof ai_zombie_traverse_diner_roof traverse_diner_roof_up ai_zombie_jump_up_diner_roof traverse_diner_roof_hatch_up ai_zombie_diner_roof_hatch_jump_up traverse_car ai_zombie_traverse_car traverse_car_sprint ai_zombie_traverse_car_sprint traverse_car_run ai_zombie_traverse_car_run traverse_car_reverse ai_zombie_traverse_car_pass_to_driver_side traverse_diner_counter_reverse ai_zombie_traverse_diner_counter_from_stools traverse_diner_counter ai_zombie_traverse_diner_counter_to_stools traverse_garage_door ai_zombie_traverse_garage_roll } zm_traverse_barrier : aliased restart notify traverse_anim { barrier_walk ai_zombie_traverse_v1 barrier_walk ai_zombie_traverse_v2 barrier_run ai_zombie_traverse_v5 barrier_sprint ai_zombie_traverse_v6 barrier_sprint ai_zombie_traverse_v7 barrier_crawl ai_zombie_traverse_crawl_v1 barrier_crawl ai_zombie_traverse_v4 } zm_taunt : restart notify taunt_anim { ai_zombie_avogadro_melee_attack_v1 }