// T6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool #include codescripts\character; #include xmodelalias\c_zom_tomb_crusader_head_als; main() { self setmodel( "c_zom_tomb_crusader_body_1a" ); self.headmodel = codescripts\character::randomelement( xmodelalias\c_zom_tomb_crusader_head_als::main() ); self attach( self.headmodel, "", 1 ); self.hatmodel = "c_zom_tomb_crusader_hat_1"; self attach( self.hatmodel ); self.voice = "american"; self.skeleton = "base"; self.torsodmg1 = "c_zom_tomb_crusader_body_g_upclean_1a"; self.torsodmg2 = "c_zom_tomb_crusader_body_g_rarm_1a"; self.torsodmg3 = "c_zom_tomb_crusader_body_g_larm_1a"; self.torsodmg5 = "c_zom_tomb_german_body_g_behead"; self.legdmg1 = "c_zom_tomb_crusader_body_g_lowclean_1a"; self.legdmg2 = "c_zom_tomb_crusader_body_g_rleg_1a"; self.legdmg3 = "c_zom_tomb_crusader_body_g_lleg_1a"; self.legdmg4 = "c_zom_tomb_crusader_body_g_legsoff_1a"; self.gibspawn1 = "c_zom_buried_g_rarmspawn"; self.gibspawntag1 = "J_Elbow_RI"; self.gibspawn2 = "c_zom_buried_g_larmspawn"; self.gibspawntag2 = "J_Elbow_LE"; self.gibspawn3 = "c_zom_buried_g_rlegspawn"; self.gibspawntag3 = "J_Knee_RI"; self.gibspawn4 = "c_zom_buried_g_llegspawn"; self.gibspawntag4 = "J_Knee_LE"; self.gibspawn5 = "c_zom_tomb_crusader_hat_1"; self.gibspawntag5 = "J_Head"; } precache() { precachemodel( "c_zom_tomb_crusader_body_1a" ); codescripts\character::precachemodelarray( xmodelalias\c_zom_tomb_crusader_head_als::main() ); precachemodel( "c_zom_tomb_crusader_hat_1" ); precachemodel( "c_zom_tomb_crusader_body_g_upclean_1a" ); precachemodel( "c_zom_tomb_crusader_body_g_rarm_1a" ); precachemodel( "c_zom_tomb_crusader_body_g_larm_1a" ); precachemodel( "c_zom_tomb_german_body_g_behead" ); precachemodel( "c_zom_tomb_crusader_body_g_lowclean_1a" ); precachemodel( "c_zom_tomb_crusader_body_g_rleg_1a" ); precachemodel( "c_zom_tomb_crusader_body_g_lleg_1a" ); precachemodel( "c_zom_tomb_crusader_body_g_legsoff_1a" ); precachemodel( "c_zom_buried_g_rarmspawn" ); precachemodel( "c_zom_buried_g_larmspawn" ); precachemodel( "c_zom_buried_g_rlegspawn" ); precachemodel( "c_zom_buried_g_llegspawn" ); precachemodel( "c_zom_tomb_crusader_hat_1" ); }