zm_idle : notify idle_anim { ai_zombie_idle_v1_delta } zm_idle_crawl : notify idle_anim { ai_zombie_idle_crawl_delta } zm_move_walk : notify move_anim { ai_zombie_walk_v1 ai_zombie_walk_v2 ai_zombie_walk_v3 ai_zombie_walk_v4 ai_zombie_walk_v6 ai_zombie_walk_v7 ai_zombie_walk_v9 ai_zombie_walk_v9 } zm_move_walk_crawl : missing_legs notify move_anim { ai_zombie_crawl ai_zombie_crawl_v1 ai_zombie_crawl_v2 ai_zombie_crawl_v3 ai_zombie_crawl_v4 ai_zombie_crawl_v5 } zm_move_run : notify move_anim { ai_zombie_walk_fast_v1 ai_zombie_walk_fast_v2 ai_zombie_walk_fast_v3 ai_zombie_run_v2 ai_zombie_run_v4 ai_zombie_run_v3 } zm_move_run_crawl : missing_legs notify move_anim { ai_zombie_crawl ai_zombie_crawl_v1 ai_zombie_crawl_v2 ai_zombie_crawl_v3 ai_zombie_crawl_v4 ai_zombie_crawl_v5 } zm_move_sprint : notify move_anim { ai_zombie_sprint_v1 ai_zombie_sprint_v2 } zm_move_sprint_crawl : missing_legs notify move_anim { ai_zombie_crawl_sprint ai_zombie_crawl_sprint_1 ai_zombie_crawl_sprint_2 } zm_move_super_sprint : notify move_anim { ai_zombie_fast_sprint_01 ai_zombie_fast_sprint_02 } zm_move_super_sprint_crawl : missing_legs notify move_anim { ai_zombie_crawl_sprint ai_zombie_crawl_sprint_1 ai_zombie_crawl_sprint_2 } zm_move_stumpy : missing_legs notify move_anim { ai_zombie_walk_on_hands_a ai_zombie_walk_on_hands_b } zm_move_slide_fall : restart notify slide_fall_anim { ai_zombie_slipslide_collapse } zm_move_walk_slide : notify move_anim { ai_zombie_walk_slipslide ai_zombie_walk_slipslide_a } zm_move_walk_slide_crawl : missing_legs notify move_anim { ai_zombie_crawl_slipslide_slow } zm_move_run_slide : notify move_anim { ai_zombie_run_slipslide ai_zombie_run_slipslide_a } zm_move_run_slide_crawl : missing_legs notify move_anim { ai_zombie_crawl_slipslide_slow } zm_move_sprint_slide : notify move_anim { ai_zombie_sprint_slipslide ai_zombie_sprint_slipslide_a } zm_move_sprint_slide_crawl : missing_legs notify move_anim { ai_zombie_crawl_slipslide_fast } zm_move_slide_recover : restart notify slide_recover_anim { ai_zombie_stand_slipslide_recover } zm_move_slide_recover_crawl : restart missing_legs notify slide_recover_anim { ai_zombie_crawl_slipslide_recover } zm_step_left : restart notify step_anim { ai_zombie_spets_sidestep_left_a ai_zombie_spets_sidestep_left_b } zm_step_right : restart notify step_anim { ai_zombie_spets_sidestep_right_a ai_zombie_spets_sidestep_right_b } zm_roll_forward : restart notify step_anim { ai_zombie_spets_roll_a ai_zombie_spets_roll_b ai_zombie_spets_roll_c } zm_walk_melee : restart notify melee_anim { ai_zombie_attack_v2 ai_zombie_attack_v4 ai_zombie_attack_v6 ai_zombie_attack_v1 ai_zombie_attack_forward_v1 ai_zombie_attack_forward_v2 ai_zombie_walk_attack_v1 ai_zombie_walk_attack_v2 ai_zombie_walk_attack_v3 ai_zombie_walk_attack_v4 } zm_walk_melee_crawl : restart missing_legs notify melee_anim { ai_zombie_attack_crawl ai_zombie_attack_crawl_lunge } zm_run_melee : restart notify melee_anim { ai_zombie_attack_v2 ai_zombie_attack_v4 ai_zombie_attack_v6 ai_zombie_attack_v1 ai_zombie_attack_forward_v1 ai_zombie_attack_forward_v2 ai_zombie_run_attack_v1 ai_zombie_run_attack_v2 ai_zombie_run_attack_v3 } zm_run_melee_crawl : restart missing_legs notify melee_anim { ai_zombie_attack_crawl ai_zombie_attack_crawl_lunge } zm_stumpy_melee : restart missing_legs notify melee_anim { ai_zombie_walk_on_hands_shot_a ai_zombie_walk_on_hands_shot_b } zm_taunt : restart notify taunt_anim { ai_zombie_taunts_4 ai_zombie_taunts_7 ai_zombie_taunts_9 ai_zombie_taunts_5b ai_zombie_taunts_5c ai_zombie_taunts_5d ai_zombie_taunts_5e ai_zombie_taunts_5f } zm_zbarrier_board_tear_in : aliased restart notify tear_anim { spot_0_piece_horz_1 ai_zombie_boardtear_aligned_m_1_grab spot_0_piece_vert_1 ai_zombie_boardtear_aligned_m_2_grab spot_0_piece_vert_2 ai_zombie_boardtear_aligned_m_3_grab spot_0_piece_horz_2 ai_zombie_boardtear_aligned_m_4_grab spot_0_piece_horz_3 ai_zombie_boardtear_aligned_m_5_grab spot_0_piece_horz_4 ai_zombie_boardtear_aligned_m_6_grab spot_1_piece_horz_1 ai_zombie_boardtear_aligned_r_1_grab spot_1_piece_vert_1 ai_zombie_boardtear_aligned_r_2_grab spot_1_piece_vert_2 ai_zombie_boardtear_aligned_r_3_grab spot_1_piece_horz_2 ai_zombie_boardtear_aligned_r_4_grab spot_1_piece_horz_3 ai_zombie_boardtear_aligned_r_5_grab spot_1_piece_horz_4 ai_zombie_boardtear_aligned_r_6_grab spot_2_piece_horz_1 ai_zombie_boardtear_aligned_l_1_grab spot_2_piece_vert_1 ai_zombie_boardtear_aligned_l_2_grab spot_2_piece_vert_2 ai_zombie_boardtear_aligned_l_3_grab spot_2_piece_horz_2 ai_zombie_boardtear_aligned_l_4_grab spot_2_piece_horz_3 ai_zombie_boardtear_aligned_l_5_grab spot_2_piece_horz_4 ai_zombie_boardtear_aligned_l_6_grab } zm_zbarrier_board_tear_loop : aliased restart notify tear_anim { spot_0_piece_horz_1 ai_zombie_boardtear_aligned_m_1_hold spot_0_piece_vert_1 ai_zombie_boardtear_aligned_m_2_hold spot_0_piece_vert_2 ai_zombie_boardtear_aligned_m_3_hold spot_0_piece_horz_2 ai_zombie_boardtear_aligned_m_4_hold spot_0_piece_horz_3 ai_zombie_boardtear_aligned_m_5_hold spot_0_piece_horz_4 ai_zombie_boardtear_aligned_m_6_hold spot_1_piece_horz_1 ai_zombie_boardtear_aligned_r_1_hold spot_1_piece_vert_1 ai_zombie_boardtear_aligned_r_2_hold spot_1_piece_vert_2 ai_zombie_boardtear_aligned_r_3_hold spot_1_piece_horz_2 ai_zombie_boardtear_aligned_r_4_hold spot_1_piece_horz_3 ai_zombie_boardtear_aligned_r_5_hold spot_1_piece_horz_4 ai_zombie_boardtear_aligned_r_6_hold spot_2_piece_horz_1 ai_zombie_boardtear_aligned_l_1_hold spot_2_piece_vert_1 ai_zombie_boardtear_aligned_l_2_hold spot_2_piece_vert_2 ai_zombie_boardtear_aligned_l_3_hold spot_2_piece_horz_2 ai_zombie_boardtear_aligned_l_4_hold spot_2_piece_horz_3 ai_zombie_boardtear_aligned_l_5_hold spot_2_piece_horz_4 ai_zombie_boardtear_aligned_l_6_hold } zm_zbarrier_board_tear_out : aliased restart notify tear_anim { spot_0_piece_horz_1 ai_zombie_boardtear_aligned_m_1_pull spot_0_piece_vert_1 ai_zombie_boardtear_aligned_m_2_pull spot_0_piece_vert_2 ai_zombie_boardtear_aligned_m_3_pull spot_0_piece_horz_2 ai_zombie_boardtear_aligned_m_4_pull spot_0_piece_horz_3 ai_zombie_boardtear_aligned_m_5_pull spot_0_piece_horz_4 ai_zombie_boardtear_aligned_m_6_pull spot_1_piece_horz_1 ai_zombie_boardtear_aligned_r_1_pull spot_1_piece_vert_1 ai_zombie_boardtear_aligned_r_2_pull spot_1_piece_vert_2 ai_zombie_boardtear_aligned_r_3_pull spot_1_piece_horz_2 ai_zombie_boardtear_aligned_r_4_pull spot_1_piece_horz_3 ai_zombie_boardtear_aligned_r_5_pull spot_1_piece_horz_4 ai_zombie_boardtear_aligned_r_6_pull spot_2_piece_horz_1 ai_zombie_boardtear_aligned_l_1_pull spot_2_piece_vert_1 ai_zombie_boardtear_aligned_l_2_pull spot_2_piece_vert_2 ai_zombie_boardtear_aligned_l_3_pull spot_2_piece_horz_2 ai_zombie_boardtear_aligned_l_4_pull spot_2_piece_horz_3 ai_zombie_boardtear_aligned_l_5_pull spot_2_piece_horz_4 ai_zombie_boardtear_aligned_l_6_pull } zm_zbarrier_board_tear_in_crawl : aliased restart missing_legs notify tear_anim { spot_0_piece_horz_1 ai_zombie_crawl_boardtear_aligned_m_1_grab spot_0_piece_vert_1 ai_zombie_crawl_boardtear_aligned_m_2_grab spot_0_piece_vert_2 ai_zombie_crawl_boardtear_aligned_m_3_grab spot_0_piece_horz_2 ai_zombie_crawl_boardtear_aligned_m_4_grab spot_0_piece_horz_3 ai_zombie_crawl_boardtear_aligned_m_5_grab spot_0_piece_horz_4 ai_zombie_crawl_boardtear_aligned_m_6_grab spot_1_piece_horz_1 ai_zombie_crawl_boardtear_aligned_r_1_grab spot_1_piece_vert_1 ai_zombie_crawl_boardtear_aligned_r_2_grab spot_1_piece_vert_2 ai_zombie_crawl_boardtear_aligned_r_3_grab spot_1_piece_horz_2 ai_zombie_crawl_boardtear_aligned_r_4_grab spot_1_piece_horz_3 ai_zombie_crawl_boardtear_aligned_r_5_grab spot_1_piece_horz_4 ai_zombie_crawl_boardtear_aligned_r_6_grab spot_2_piece_horz_1 ai_zombie_crawl_boardtear_aligned_l_1_grab spot_2_piece_vert_1 ai_zombie_crawl_boardtear_aligned_l_2_grab spot_2_piece_vert_2 ai_zombie_crawl_boardtear_aligned_l_3_grab spot_2_piece_horz_2 ai_zombie_crawl_boardtear_aligned_l_4_grab spot_2_piece_horz_3 ai_zombie_crawl_boardtear_aligned_l_5_grab spot_2_piece_horz_4 ai_zombie_crawl_boardtear_aligned_l_6_grab } zm_zbarrier_board_tear_loop_crawl : aliased restart missing_legs notify tear_anim { spot_0_piece_horz_1 ai_zombie_crawl_boardtear_aligned_m_1_hold spot_0_piece_vert_1 ai_zombie_crawl_boardtear_aligned_m_2_hold spot_0_piece_vert_2 ai_zombie_crawl_boardtear_aligned_m_3_hold spot_0_piece_horz_2 ai_zombie_crawl_boardtear_aligned_m_4_hold spot_0_piece_horz_3 ai_zombie_crawl_boardtear_aligned_m_5_hold spot_0_piece_horz_4 ai_zombie_crawl_boardtear_aligned_m_6_hold spot_1_piece_horz_1 ai_zombie_crawl_boardtear_aligned_r_1_hold spot_1_piece_vert_1 ai_zombie_crawl_boardtear_aligned_r_2_hold spot_1_piece_vert_2 ai_zombie_crawl_boardtear_aligned_r_3_hold spot_1_piece_horz_2 ai_zombie_crawl_boardtear_aligned_r_4_hold spot_1_piece_horz_3 ai_zombie_crawl_boardtear_aligned_r_5_hold spot_1_piece_horz_4 ai_zombie_crawl_boardtear_aligned_r_6_hold spot_2_piece_horz_1 ai_zombie_crawl_boardtear_aligned_l_1_hold spot_2_piece_vert_1 ai_zombie_crawl_boardtear_aligned_l_2_hold spot_2_piece_vert_2 ai_zombie_crawl_boardtear_aligned_l_3_hold spot_2_piece_horz_2 ai_zombie_crawl_boardtear_aligned_l_4_hold spot_2_piece_horz_3 ai_zombie_crawl_boardtear_aligned_l_5_hold spot_2_piece_horz_4 ai_zombie_crawl_boardtear_aligned_l_6_hold } zm_zbarrier_board_tear_out_crawl : aliased restart missing_legs notify tear_anim { spot_0_piece_horz_1 ai_zombie_crawl_boardtear_aligned_m_1_pull spot_0_piece_vert_1 ai_zombie_crawl_boardtear_aligned_m_2_pull spot_0_piece_vert_2 ai_zombie_crawl_boardtear_aligned_m_3_pull spot_0_piece_horz_2 ai_zombie_crawl_boardtear_aligned_m_4_pull spot_0_piece_horz_3 ai_zombie_crawl_boardtear_aligned_m_5_pull spot_0_piece_horz_4 ai_zombie_crawl_boardtear_aligned_m_6_pull spot_1_piece_horz_1 ai_zombie_crawl_boardtear_aligned_r_1_pull spot_1_piece_vert_1 ai_zombie_crawl_boardtear_aligned_r_2_pull spot_1_piece_vert_2 ai_zombie_crawl_boardtear_aligned_r_3_pull spot_1_piece_horz_2 ai_zombie_crawl_boardtear_aligned_r_4_pull spot_1_piece_horz_3 ai_zombie_crawl_boardtear_aligned_r_5_pull spot_1_piece_horz_4 ai_zombie_crawl_boardtear_aligned_r_6_pull spot_2_piece_horz_1 ai_zombie_crawl_boardtear_aligned_l_1_pull spot_2_piece_vert_1 ai_zombie_crawl_boardtear_aligned_l_2_pull spot_2_piece_vert_2 ai_zombie_crawl_boardtear_aligned_l_3_pull spot_2_piece_horz_2 ai_zombie_crawl_boardtear_aligned_l_4_pull spot_2_piece_horz_3 ai_zombie_crawl_boardtear_aligned_l_5_pull spot_2_piece_horz_4 ai_zombie_crawl_boardtear_aligned_l_6_pull } zm_window_melee : restart notify window_melee_anim { ai_zombie_window_attack_arm_l_out ai_zombie_window_attack_arm_r_out } zm_rise : restart notify rise_anim { ai_zombie_traverse_ground_v1_walk ai_zombie_traverse_ground_v2_walk_altA ai_zombie_traverse_ground_v1_run ai_zombie_traverse_ground_climbout_fast } zm_rise_death_in : restart notify death_anim { ai_zombie_traverse_ground_v1_deathinside ai_zombie_traverse_ground_v1_deathinside_alt } zm_rise_death_out : restart notify death_anim { ai_zombie_traverse_ground_v1_deathoutside ai_zombie_traverse_ground_v1_deathoutside_alt } zm_faller_attack : restart notify attack_anim { ai_zombie_ceiling_attack_01 ai_zombie_ceiling_attack_02 } zm_faller_emerge : restart notify emerge_anim { ai_zombie_ceiling_emerge_01 } zm_faller_emerge_death : restart notify death_anim { ai_zombie_ceiling_death } zm_faller_fall : restart notify fall_anim { ai_zombie_ceiling_dropdown_01 } zm_faller_fall_loop : notify fall_anim { ai_zombie_ceiling_fall_loop } zm_faller_land : restart notify land_anim { ai_zombie_ceiling_fall_land ai_zombie_ceiling_fall_land_02 } zm_death : restart notify death_anim { ch_dazed_a_death ch_dazed_b_death ch_dazed_c_death ch_dazed_d_death } zm_death_crawl : restart missing_legs notify death_anim { ai_zombie_crawl_death_v1 ai_zombie_crawl_death_v2 } zm_traverse_barrier : aliased restart notify traverse_anim { barrier_walk ai_zombie_traverse_v1 barrier_walk ai_zombie_traverse_v2 barrier_run ai_zombie_traverse_v5 barrier_sprint ai_zombie_traverse_v6 barrier_sprint ai_zombie_traverse_v7 barrier_walk_slide ai_zombie_traverse_v1 barrier_walk_slide ai_zombie_traverse_v2 barrier_run_slide ai_zombie_traverse_v5 barrier_sprint_slide ai_zombie_traverse_v6 barrier_sprint_slide ai_zombie_traverse_v7 } zm_traverse_barrier_crawl : aliased restart missing_legs notify traverse_anim { barrier_crawl ai_zombie_traverse_crawl_v1 barrier_crawl ai_zombie_traverse_v4 barrier_crawl_slide ai_zombie_traverse_crawl_v1 barrier_crawl_slide ai_zombie_traverse_v4 } zm_barricade_enter : aliased restart notify barricade_enter_anim { barrier_walk_m ai_zombie_barricade_enter_m_v1 barrier_walk_m ai_zombie_barricade_enter_m_v2 barrier_run_m ai_zombie_barricade_enter_m_v5 barrier_sprint_m ai_zombie_barricade_enter_m_v6 barrier_sprint_m ai_zombie_barricade_enter_m_v7 barrier_walk_r ai_zombie_barricade_enter_r barrier_run_r ai_zombie_barricade_enter_run_r barrier_sprint_r ai_zombie_barricade_enter_sprint_r barrier_walk_l ai_zombie_barricade_enter_l barrier_run_l ai_zombie_barricade_enter_run_l barrier_sprint_l ai_zombie_barricade_enter_sprint_l barrier_walk_slide_m ai_zombie_barricade_enter_m_v1 barrier_walk_slide_m ai_zombie_barricade_enter_m_v2 barrier_run_slide_m ai_zombie_barricade_enter_m_v5 barrier_sprint_slide_m ai_zombie_barricade_enter_m_v6 barrier_sprint_slide_m ai_zombie_barricade_enter_m_v7 barrier_walk_slide_r ai_zombie_barricade_enter_r barrier_run_slide_r ai_zombie_barricade_enter_run_r barrier_sprint_slide_r ai_zombie_barricade_enter_sprint_r barrier_walk_slide_l ai_zombie_barricade_enter_l barrier_run_slide_l ai_zombie_barricade_enter_run_l barrier_sprint_slide_l ai_zombie_barricade_enter_sprint_l } zm_barricade_enter_crawl : aliased restart missing_legs notify barricade_enter_anim { barrier_walk_m ai_zombie_barricade_enter_m_nolegs barrier_walk_m ai_zombie_barricade_enter_m_v4 barrier_run_m ai_zombie_barricade_enter_m_nolegs barrier_sprint_m ai_zombie_barricade_enter_m_nolegs barrier_walk_r ai_zombie_crawl_barricade_enter_r barrier_run_r ai_zombie_crawl_barricade_enter_run_r barrier_sprint_r ai_zombie_crawl_barricade_enter_sprint_r barrier_walk_l ai_zombie_crawl_barricade_enter_l barrier_run_l ai_zombie_crawl_barricade_enter_run_l barrier_sprint_l ai_zombie_crawl_barricade_enter_sprint_l barrier_walk_slide_m ai_zombie_barricade_enter_m_nolegs barrier_walk_slide_m ai_zombie_barricade_enter_m_v4 barrier_run_slide_m ai_zombie_barricade_enter_m_nolegs barrier_sprint_slide_m ai_zombie_barricade_enter_m_nolegs barrier_walk_slide_r ai_zombie_crawl_barricade_enter_r barrier_run_slide_r ai_zombie_crawl_barricade_enter_run_r barrier_sprint_slide_r ai_zombie_crawl_barricade_enter_sprint_r barrier_walk_slide_l ai_zombie_crawl_barricade_enter_l barrier_run_slide_l ai_zombie_crawl_barricade_enter_run_l barrier_sprint_slide_l ai_zombie_crawl_barricade_enter_sprint_l } ////traverse anims, not all necessarily used on every level zm_traverse : aliased restart notify traverse_anim { jump_down_40 ai_zombie_jump_down_40 jump_down_48 ai_zombie_jump_down_48 // jump_down_72 ai_zombie_jump_down_72 jump_down_96 ai_zombie_jump_down_96 jump_down_120 ai_zombie_jump_down_120 jump_down_127 ai_zombie_jump_down_127 jump_down_184 ai_zombie_jump_down_184 jump_down_176 ai_zombie_jump_down_176 jump_down_190 ai_zombie_jump_down_190 // jump_down_222 ai_zombie_jump_down_222 // jump_down_240 ai_zombie_jump_down_240 // jump_down_286 ai_zombie_jump_down_286 // jump_down_386 ai_zombie_jump_down_386 jump_up_127 ai_zombie_jump_up_127 jump_up_175 ai_zombie_jump_up_175 // jump_up_222 ai_zombie_jump_up_222 jump_up_grabbed_48 ai_zombie_jump_up_grabbed_48 jump_up_grabbed_190 ai_zombie_jump_up_grabbed_190 // jump_up_to_climb ai_zombie_jump_up_2_climb // jump_up_to_climb_coast ai_zombie_jump_up_2_climb_coast mantle_over_40_hurdle ai_zombie_traverse_v6 traverse_48 ai_zombie_traverse_48 // zm_highrise specific traversals dierise_traverse_1_high_to_low ai_zombie_traverse_dierise_1_high_to_low // dierise_traverse_1_low_to_high ai_zombie_traverse_dierise_1_low_to_high dierise_traverse_2_high_to_low ai_zombie_traverse_dierise_2_high_to_low dierise_traverse_2_low_to_high ai_zombie_traverse_dierise_2_low_to_high dierise_traverse_3_high_to_low ai_zombie_traverse_dierise_3_high_to_low dierise_traverse_3_low_to_high ai_zombie_traverse_dierise_3_low_to_high dierise_traverse_4_high_to_low ai_zombie_traverse_dierise_4_high_to_low dierise_traverse_4_low_to_high ai_zombie_traverse_dierise_4_low_to_high dierise_traverse_5_high_to_low ai_zombie_traverse_dierise_5_high_to_low dierise_traverse_5_low_to_high ai_zombie_traverse_dierise_5_low_to_high // dierise_gap1_to_antenna ai_zombie_traverse_dierise_gap1_to_antenna dierise_gap1_from_antenna ai_zombie_traverse_dierise_gap1_from_antenna // gap2_from_roof ai_zombie_traverse_dierise_gap2_from_roof // gap2_to_roof ai_zombie_traverse_dierise_gap2_to_roof dierise_gap4a_slide_down_beam ai_zombie_traverse_dierise_gap4a_slide_down_beam // dierise_gap4b_to_roof ai_zombie_traverse_dierise_gap4b_to_roof dierise_gap4b_from_roof ai_zombie_traverse_dierise_gap4b_from_roof // dierise_gap5a_from_conference ai_zombie_traverse_dierise_gap5a_from_conference // dierise_gap5a_to_conference ai_zombie_traverse_dierise_gap5a_to_conference // dierise_gap5b_from_conference ai_zombie_traverse_dierise_gap5b_from_conference // dierise_gap5b_to_conference ai_zombie_traverse_dierise_gap5b_to_conference dierise_gap6_high_to_low ai_zombie_traverse_dierise_gap6_high_to_low dierise_gap6_low_to_high ai_zombie_traverse_dierise_gap6_low_to_high dierise_gap7_from_top_ledge ai_zombie_traverse_dierise_gap7_from_top_ledge dierise_gap7_to_top_ledge ai_zombie_traverse_dierise_gap7_to_top_ledge dierise_gap8_high_to_low ai_zombie_traverse_dierise_gap8_high_to_low // dierise_gap8_low_to_high ai_zombie_traverse_dierise_gap8_low_to_high // dierise_gap9_high_to_low ai_zombie_traverse_dierise_gap9_high_to_low // dierise_gap9_low_to_high ai_zombie_traverse_dierise_gap9_low_to_high // dierise_gap10_high_to_low ai_zombie_traverse_dierise_gap10_high_to_low // dierise_gap10_low_to_high ai_zombie_traverse_dierise_gap10_low_to_high // dierise_gap11_high_to_low ai_zombie_traverse_dierise_gap11_high_to_low // dierise_gap11_low_to_high ai_zombie_traverse_dierise_gap11_low_to_high // dierise_gap13_high_to_low ai_zombie_traverse_dierise_gap13_high_to_low // dierise_gap13_low_to_high ai_zombie_traverse_dierise_gap13_low_to_high // dierise_gap14a_high_to_low ai_zombie_traverse_dierise_gap14a_high_to_low // dierise_gap14a_low_to_high ai_zombie_traverse_dierise_gap14a_low_to_high // dierise_gap14b_high_to_low ai_zombie_traverse_dierise_gap14b_high_to_low // dierise_gap14b_low_to_high ai_zombie_traverse_dierise_gap14b_low_to_high // dierise_gap14c_high_to_low ai_zombie_traverse_dierise_gap14c_high_to_low // dierise_gap14c_low_to_high ai_zombie_traverse_dierise_gap14c_low_to_high // dierise_gap14d_high_to_low ai_zombie_traverse_dierise_gap14d_high_to_low // dierise_gap14d_low_to_high ai_zombie_traverse_dierise_gap14d_low_to_high // dierise_gap14e_high_to_low ai_zombie_traverse_dierise_gap14e_high_to_low // dierise_gap14e_low_to_high ai_zombie_traverse_dierise_gap14e_low_to_high // dierise_gap14f_high_to_low ai_zombie_traverse_dierise_gap14f_high_to_low // dierise_gap14f_low_to_high ai_zombie_traverse_dierise_gap14f_low_to_high // dierise_gap14g_high_to_low ai_zombie_traverse_dierise_gap14g_high_to_low // dierise_gap14g_low_to_high ai_zombie_traverse_dierise_gap14g_low_to_high // dierise_gap14h_high_to_low ai_zombie_traverse_dierise_gap14h_high_to_low // dierise_gap14h_low_to_high ai_zombie_traverse_dierise_gap14h_low_to_high dierise_gap15a_from_girder ai_zombie_traverse_dierise_gap15a_from_girder dierise_gap15b_from_girder ai_zombie_traverse_dierise_gap15b_from_girder dierise_gap15f_low_to_high ai_zombie_traverse_dierise_gap15f_low_to_high // dierise_gap15f_high_to_low ai_zombie_traverse_dierise_gap15f_high_to_low dierise_gap15g_high_to_low ai_zombie_traverse_dierise_gap15g_high_to_low // dierise_gap15g_low_to_high ai_zombie_traverse_dierise_gap15g_low_to_high } // ////traverse anims, not all necessarily used on every level zm_traverse_crawl : aliased restart missing_legs notify traverse_anim { jump_down_40 ai_zombie_crawl_jump_down_40 jump_down_48_crawl ai_zombie_crawl_jump_down_48 // jump_down_72 ai_zombie_crawl_jump_down_72 jump_down_96_crawl ai_zombie_crawl_jump_down_96 jump_down_120_crawl ai_zombie_crawl_jump_down_120 jump_down_127_crawl ai_zombie_crawl_jump_down_127 jump_down_176_crawl ai_zombie_crawl_jump_down_176 jump_down_184_crawl ai_zombie_crawl_jump_down_184 jump_down_190_crawl ai_zombie_crawl_jump_down_189 // jump_down_222 ai_zombie_crawl_jump_down_222 // jump_down_240 ai_zombie_crawl_jump_down_240 // jump_down_286 ai_zombie_crawl_jump_down_286 // jump_down_386 ai_zombie_crawl_jump_down_386 jump_up_127_crawl ai_zombie_crawl_jump_up_127 jump_up_175_crawl ai_zombie_crawl_jump_up_175 // jump_up_222 ai_zombie_crawl_jump_up_222 jump_up_grabbed_48_crawl ai_zombie_crawl_jump_up_grabbed_48 jump_up_grabbed_190_crawl ai_zombie_crawl_jump_up_grabbed_190 // jump_up_to_climb ai_zombie_crawl_jump_up_2_climb // jump_up_to_climb_coast ai_zombie_crawl_jump_up_2_climb_coast mantle_over_40_hurdle_crawl ai_zombie_traverse_crawl_v1 traverse_48_crawl ai_zombie_crawl_traverse_48 // zm_highrise specific traversals dierise_traverse_1_high_to_low_crawl ai_zombie_crawl_traverse_dierise_1_high_to_low // dierise_traverse_1_low_to_high_crawl ai_zombie_crawl_traverse_dierise_1_low_to_high dierise_traverse_2_high_to_low_crawl ai_zombie_crawl_traverse_dierise_2_high_to_low dierise_traverse_2_low_to_high_crawl ai_zombie_crawl_traverse_dierise_2_low_to_high dierise_traverse_3_high_to_low_crawl ai_zombie_crawl_traverse_dierise_3_high_to_low dierise_traverse_3_low_to_high_crawl ai_zombie_crawl_traverse_dierise_3_low_to_high dierise_traverse_4_high_to_low_crawl ai_zombie_crawl_traverse_dierise_4_high_to_low dierise_traverse_4_low_to_high_crawl ai_zombie_crawl_traverse_dierise_4_low_to_high dierise_traverse_5_high_to_low_crawl ai_zombie_crawl_traverse_dierise_5_high_to_low dierise_traverse_5_low_to_high_crawl ai_zombie_crawl_traverse_dierise_5_low_to_high // dierise_gap1_to_antenna_crawl ai_zombie_crawl_traverse_dierise_gap1_to_antenna dierise_gap1_from_antenna_crawl ai_zombie_crawl_traverse_dierise_gap1_from_antenna // gap2_from_roof_crawl ai_zombie_crawl_traverse_dierise_gap2_from_roof // gap2_to_roof_crawl ai_zombie_crawl_traverse_dierise_gap2_to_roof dierise_gap4a_slide_down_beam_crawl ai_zombie_crawl_traverse_dierise_gap4a_slide_down_beam // dierise_gap4b_to_roof_crawl ai_zombie_crawl_traverse_dierise_gap4b_to_roof dierise_gap4b_from_roof_crawl ai_zombie_crawl_traverse_dierise_gap4b_from_roof // dierise_gap5a_from_conference_crawl ai_zombie_crawl_traverse_dierise_gap5a_from_conference // dierise_gap5a_to_conference_crawl ai_zombie_crawl_traverse_dierise_gap5a_to_conference // dierise_gap5b_from_conference_crawl ai_zombie_crawl_traverse_dierise_gap5b_from_conference // dierise_gap5b_to_conference_crawl ai_zombie_crawl_traverse_dierise_gap5b_to_conference dierise_gap6_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap6_high_to_low dierise_gap6_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap6_low_to_high dierise_gap7_from_top_ledge_crawl ai_zombie_crawl_traverse_dierise_gap7_from_top_ledge dierise_gap7_to_top_ledge_crawl ai_zombie_crawl_traverse_dierise_gap7_to_top_ledge dierise_gap8_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap8_high_to_low // dierise_gap8_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap8_low_to_high // dierise_gap9_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap9_high_to_low // dierise_gap9_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap9_low_to_high // dierise_gap10_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap10_high_to_low // dierise_gap10_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap10_low_to_high // dierise_gap11_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap11_high_to_low // dierise_gap11_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap11_low_to_high // dierise_gap13_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap13_high_to_low // dierise_gap13_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap13_low_to_high // dierise_gap14a_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap14a_high_to_low // dierise_gap14a_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap14a_low_to_high // dierise_gap14b_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap14b_high_to_low // dierise_gap14b_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap14b_low_to_high // dierise_gap14c_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap14c_high_to_low // dierise_gap14c_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap14c_low_to_high // dierise_gap14d_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap14d_high_to_low // dierise_gap14d_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap14d_low_to_high // dierise_gap14e_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap14e_high_to_low // dierise_gap14e_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap14e_low_to_high // dierise_gap14f_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap14f_high_to_low // dierise_gap14f_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap14f_low_to_high // dierise_gap14g_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap14g_high_to_low // dierise_gap14g_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap14g_low_to_high // dierise_gap14h_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap14h_high_to_low // dierise_gap14h_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap14h_low_to_high dierise_gap15a_from_girder_crawl ai_zombie_crawl_traverse_dierise_gap15a_from_girder dierise_gap15b_from_girder_crawl ai_zombie_crawl_traverse_dierise_gap15b_from_girder dierise_gap15f_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap15f_low_to_high dierise_gap15f_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap15f_high_to_low dierise_gap15g_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap15g_high_to_low dierise_gap15g_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap15g_low_to_high } zm_traverse_elevator : aliased restart notify traverse_anim { // zm_jump_down_from_elevator_bottom ai_zombie_jump_down_from_elevator_bottom // zm_jump_up_to_elevator_bottom ai_zombie_jump_up_to_elevator_bottom zm_jump_down_to_elevator_top ai_zombie_jump_down_to_elevator_roof zm_jump_up_from_elevator_top ai_zombie_jump_up_from_elevator_roof zm_zombie_climb_elevator ai_zombie_climb_elevator } zm_traverse_elevator_crawl : aliased restart notify traverse_anim { // zm_jump_down_from_elevator_bottom_crawl ai_zombie_crawl_jump_down_from_elevator_bottom // zm_jump_up_to_elevator_bottom_crawl ai_zombie_crawl_jump_up_to_elevator_bottom zm_jump_down_to_elevator_top_crawl ai_zombie_crawl_jump_down_to_elevator_roof zm_jump_up_from_elevator_top_crawl ai_zombie_crawl_jump_up_from_elevator_roof zm_zombie_climb_elevator_crawl ai_zombie_climb_elevator } // traversal anims that are DieRise specific. **REQUIRES CUSTOM TRAVERSE STATE zm_traverse_dierise : aliased restart notify traverse_anim { dierise_round_counter_from_stools ai_zombie_traverse_round_counter_from_stools dierise_round_counter_to_stools ai_zombie_traverse_round_counter_to_stools dierise_chrest_interior_high_to_low ai_zombie_traverse_dierise_chrest_interior_high_to_low dierise_chrest_interior_low_to_high ai_zombie_traverse_dierise_chrest_interior_low_to_high dierise_chrest_interior_alt_down ai_zombie_traverse_dierise_chrest_interior_alt_high_to_low dierise_chrest_interior_alt_up ai_zombie_traverse_dierise_chrest_interior_alt_low_to_high dierise_chrest_gap ai_zombie_traverse_dierise_chrest_gap jump_up_antenna ai_zombie_jump_up_grabbed_antenna jump_up_sewing ai_zombie_jump_up_sewing dierise_escape_elevator_hallway ai_zombie_traverse_dierise_escape_corridor dierise_traverse_6_low_to_high ai_zombie_traverse_dierise_6_low_to_high dierise_traverse_6_high_to_low ai_zombie_traverse_dierise_6_high_to_low dierise_traverse_7_low_to_high ai_zombie_traverse_dierise_7_low_to_high dierise_traverse_7_high_to_low ai_zombie_traverse_dierise_7_high_to_low dierise_gap16a_high_to_low ai_zombie_traverse_dierise_gap16a_high_to_low dierise_gap16a_low_to_high ai_zombie_traverse_dierise_gap16a_low_to_high dierise_gap16b_high_to_low ai_zombie_traverse_dierise_gap16b_high_to_low dierise_gap16b_low_to_high ai_zombie_traverse_dierise_gap16b_low_to_high dierise_gap17a_high_to_low ai_zombie_traverse_dierise_gap17a_high_to_low // dierise_gap17a_low_to_high ai_zombie_traverse_dierise_gap17a_low_to_high dierise_gap17c_high_to_low ai_zombie_traverse_dierise_gap17c_high_to_low // dierise_gap17c_low_to_high ai_zombie_traverse_dierise_gap17c_low_to_high dierise_gap18_high_to_low ai_zombie_traverse_dierise_gap18_high_to_low // dierise_gap19_from_railing ai_zombie_traverse_dierise_gap19_from_railing // dierise_gap19_to_railing ai_zombie_traverse_dierise_gap19_to_railing } // crawler traversal anims that are DieRise specific zm_traverse_dierise_crawl : aliased restart missing_legs notify traverse_anim { dierise_round_counter_from_stools_crawl ai_zombie_crawl_traverse_round_counter_from_stools dierise_round_counter_to_stools_crawl ai_zombie_crawl_traverse_round_counter_to_stools dierise_chrest_interior_high_to_low_crawl ai_zombie_crawl_traverse_dierise_chrest_interior_high_to_low dierise_chrest_interior_low_to_high_crawl ai_zombie_crawl_traverse_dierise_chrest_interior_low_to_high dierise_chrest_interior_alt_down_crawl ai_zombie_traverse_dierise_chrest_interior_alt_high_to_low dierise_chrest_interior_alt_up_crawl ai_zombie_traverse_dierise_chrest_interior_alt_low_to_high jump_up_antenna_crawl ai_zombie_crawl_jump_up_grabbed_antenna jump_up_sewing_crawl ai_zombie_crawl_jump_up_sewing dierise_chrest_gap_crawl ai_zombie_crawl_traverse_dierise_chrest_gap dierise_escape_elevator_hallway_crawl ai_zombie_traverse_dierise_escape_corridor dierise_traverse_6_low_to_high_crawl ai_zombie_crawl_traverse_dierise_6_low_to_high dierise_traverse_6_high_to_low_crawl ai_zombie_crawl_traverse_dierise_6_high_to_low dierise_traverse_7_low_to_high_crawl ai_zombie_crawl_traverse_dierise_7_low_to_high dierise_traverse_7_high_to_low_crawl ai_zombie_crawl_traverse_dierise_7_high_to_low dierise_gap16a_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap16a_high_to_low dierise_gap16a_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap16a_low_to_high dierise_gap16b_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap16b_high_to_low dierise_gap16b_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap16b_low_to_high dierise_gap17a_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap17a_high_to_low // dierise_gap17a_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap17a_low_to_high dierise_gap17c_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap17c_high_to_low // dierise_gap17c_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap17c_low_to_high dierise_gap18_high_to_low_crawl ai_zombie_traverse_dierise_gap18_high_to_low // dierise_gap19_from_railing_crawl ai_zombie_crawl_traverse_dierise_gap19_from_railing // dierise_gap19_to_railing_crawl ai_zombie_crawl_traverse_dierise_gap19_to_railing } // zombies coming from elevator door openings zombie_riser_elevator_from_floor : notify rise_anim { ai_zombie_riser_elevator_from_floor } // zombies coming from elevator door openings zombie_riser_elevator_from_ceiling : notify rise_anim { ai_zombie_riser_elevator_from_ceiling }