zm_idle : notify idle_anim { ai_zombie_idle_v1_delta } zm_idle_crawl : notify idle_anim { ai_zombie_idle_crawl_delta } zm_move_walk : notify move_anim { ai_zombie_walk_v1 ai_zombie_walk_v2 ai_zombie_walk_v3 ai_zombie_walk_v4 ai_zombie_walk_v6 ai_zombie_walk_v7 ai_zombie_walk_v9 ai_zombie_walk_v9 } zm_move_walk_crawl : missing_legs notify move_anim { ai_zombie_crawl ai_zombie_crawl_v1 ai_zombie_crawl_v2 ai_zombie_crawl_v3 ai_zombie_crawl_v4 ai_zombie_crawl_v5 } zm_move_run : notify move_anim { ai_zombie_walk_fast_v1 ai_zombie_walk_fast_v2 ai_zombie_walk_fast_v3 ai_zombie_run_v2 ai_zombie_run_v4 ai_zombie_run_v3 } zm_move_run_crawl : missing_legs notify move_anim { ai_zombie_crawl ai_zombie_crawl_v1 ai_zombie_crawl_v2 ai_zombie_crawl_v3 ai_zombie_crawl_v4 ai_zombie_crawl_v5 } zm_move_sprint : notify move_anim { ai_zombie_sprint_v1 ai_zombie_sprint_v2 } zm_move_sprint_crawl : missing_legs notify move_anim { ai_zombie_crawl_sprint ai_zombie_crawl_sprint_1 ai_zombie_crawl_sprint_2 } zm_move_super_sprint : notify move_anim { ai_zombie_fast_sprint_01 ai_zombie_fast_sprint_02 } zm_move_super_sprint_crawl : missing_legs notify move_anim { ai_zombie_crawl_sprint ai_zombie_crawl_sprint_1 ai_zombie_crawl_sprint_2 } zm_move_stumpy : missing_legs notify move_anim { ai_zombie_walk_on_hands_a ai_zombie_walk_on_hands_b } zm_walk_melee : restart notify melee_anim { ai_zombie_attack_v2 ai_zombie_attack_v4 ai_zombie_attack_v6 ai_zombie_attack_v1 ai_zombie_attack_forward_v1 ai_zombie_attack_forward_v2 ai_zombie_walk_attack_v1 ai_zombie_walk_attack_v2 ai_zombie_walk_attack_v3 ai_zombie_walk_attack_v4 } zm_generator_melee : restart notify static_melee_anim { ai_zombie_attack_v2 ai_zombie_attack_v4 ai_zombie_attack_v6 ai_zombie_attack_v1 } zm_walk_melee_crawl : restart missing_legs notify melee_anim { ai_zombie_attack_crawl ai_zombie_attack_crawl_lunge } zm_run_melee : restart notify melee_anim { ai_zombie_attack_v2 ai_zombie_attack_v4 ai_zombie_attack_v6 ai_zombie_attack_v1 ai_zombie_attack_forward_v1 ai_zombie_attack_forward_v2 ai_zombie_run_attack_v1 ai_zombie_run_attack_v2 ai_zombie_run_attack_v3 } zm_run_melee_crawl : restart missing_legs notify melee_anim { ai_zombie_attack_crawl ai_zombie_attack_crawl_lunge } zm_stumpy_melee : restart missing_legs notify melee_anim { ai_zombie_walk_on_hands_shot_a ai_zombie_walk_on_hands_shot_b } zm_taunt : restart notify taunt_anim { ai_zombie_taunts_4 ai_zombie_taunts_7 ai_zombie_taunts_9 ai_zombie_taunts_5b ai_zombie_taunts_5c ai_zombie_taunts_5d ai_zombie_taunts_5e ai_zombie_taunts_5f } zm_zbarrier_board_tear_in : aliased restart notify tear_anim { spot_0_piece_horz_1 ai_zombie_boardtear_aligned_m_1_grab spot_0_piece_vert_1 ai_zombie_boardtear_aligned_m_2_grab spot_0_piece_vert_2 ai_zombie_boardtear_aligned_m_3_grab spot_0_piece_horz_2 ai_zombie_boardtear_aligned_m_4_grab spot_0_piece_horz_3 ai_zombie_boardtear_aligned_m_5_grab spot_0_piece_horz_4 ai_zombie_boardtear_aligned_m_6_grab spot_1_piece_horz_1 ai_zombie_boardtear_aligned_r_1_grab spot_1_piece_vert_1 ai_zombie_boardtear_aligned_r_2_grab spot_1_piece_vert_2 ai_zombie_boardtear_aligned_r_3_grab spot_1_piece_horz_2 ai_zombie_boardtear_aligned_r_4_grab spot_1_piece_horz_3 ai_zombie_boardtear_aligned_r_5_grab spot_1_piece_horz_4 ai_zombie_boardtear_aligned_r_6_grab spot_2_piece_horz_1 ai_zombie_boardtear_aligned_l_1_grab spot_2_piece_vert_1 ai_zombie_boardtear_aligned_l_2_grab spot_2_piece_vert_2 ai_zombie_boardtear_aligned_l_3_grab spot_2_piece_horz_2 ai_zombie_boardtear_aligned_l_4_grab spot_2_piece_horz_3 ai_zombie_boardtear_aligned_l_5_grab spot_2_piece_horz_4 ai_zombie_boardtear_aligned_l_6_grab } zm_zbarrier_board_tear_loop : aliased restart notify tear_anim { spot_0_piece_horz_1 ai_zombie_boardtear_aligned_m_1_hold spot_0_piece_vert_1 ai_zombie_boardtear_aligned_m_2_hold spot_0_piece_vert_2 ai_zombie_boardtear_aligned_m_3_hold spot_0_piece_horz_2 ai_zombie_boardtear_aligned_m_4_hold spot_0_piece_horz_3 ai_zombie_boardtear_aligned_m_5_hold spot_0_piece_horz_4 ai_zombie_boardtear_aligned_m_6_hold spot_1_piece_horz_1 ai_zombie_boardtear_aligned_r_1_hold spot_1_piece_vert_1 ai_zombie_boardtear_aligned_r_2_hold spot_1_piece_vert_2 ai_zombie_boardtear_aligned_r_3_hold spot_1_piece_horz_2 ai_zombie_boardtear_aligned_r_4_hold spot_1_piece_horz_3 ai_zombie_boardtear_aligned_r_5_hold spot_1_piece_horz_4 ai_zombie_boardtear_aligned_r_6_hold spot_2_piece_horz_1 ai_zombie_boardtear_aligned_l_1_hold spot_2_piece_vert_1 ai_zombie_boardtear_aligned_l_2_hold spot_2_piece_vert_2 ai_zombie_boardtear_aligned_l_3_hold spot_2_piece_horz_2 ai_zombie_boardtear_aligned_l_4_hold spot_2_piece_horz_3 ai_zombie_boardtear_aligned_l_5_hold spot_2_piece_horz_4 ai_zombie_boardtear_aligned_l_6_hold } zm_zbarrier_board_tear_out : aliased restart notify tear_anim { spot_0_piece_horz_1 ai_zombie_boardtear_aligned_m_1_pull spot_0_piece_vert_1 ai_zombie_boardtear_aligned_m_2_pull spot_0_piece_vert_2 ai_zombie_boardtear_aligned_m_3_pull spot_0_piece_horz_2 ai_zombie_boardtear_aligned_m_4_pull spot_0_piece_horz_3 ai_zombie_boardtear_aligned_m_5_pull spot_0_piece_horz_4 ai_zombie_boardtear_aligned_m_6_pull spot_1_piece_horz_1 ai_zombie_boardtear_aligned_r_1_pull spot_1_piece_vert_1 ai_zombie_boardtear_aligned_r_2_pull spot_1_piece_vert_2 ai_zombie_boardtear_aligned_r_3_pull spot_1_piece_horz_2 ai_zombie_boardtear_aligned_r_4_pull spot_1_piece_horz_3 ai_zombie_boardtear_aligned_r_5_pull spot_1_piece_horz_4 ai_zombie_boardtear_aligned_r_6_pull spot_2_piece_horz_1 ai_zombie_boardtear_aligned_l_1_pull spot_2_piece_vert_1 ai_zombie_boardtear_aligned_l_2_pull spot_2_piece_vert_2 ai_zombie_boardtear_aligned_l_3_pull spot_2_piece_horz_2 ai_zombie_boardtear_aligned_l_4_pull spot_2_piece_horz_3 ai_zombie_boardtear_aligned_l_5_pull spot_2_piece_horz_4 ai_zombie_boardtear_aligned_l_6_pull } zm_zbarrier_board_tear_in_crawl : aliased restart missing_legs notify tear_anim { spot_0_piece_horz_1 ai_zombie_crawl_boardtear_aligned_m_1_grab spot_0_piece_vert_1 ai_zombie_crawl_boardtear_aligned_m_2_grab spot_0_piece_vert_2 ai_zombie_crawl_boardtear_aligned_m_3_grab spot_0_piece_horz_2 ai_zombie_crawl_boardtear_aligned_m_4_grab spot_0_piece_horz_3 ai_zombie_crawl_boardtear_aligned_m_5_grab spot_0_piece_horz_4 ai_zombie_crawl_boardtear_aligned_m_6_grab spot_1_piece_horz_1 ai_zombie_crawl_boardtear_aligned_r_1_grab spot_1_piece_vert_1 ai_zombie_crawl_boardtear_aligned_r_2_grab spot_1_piece_vert_2 ai_zombie_crawl_boardtear_aligned_r_3_grab spot_1_piece_horz_2 ai_zombie_crawl_boardtear_aligned_r_4_grab spot_1_piece_horz_3 ai_zombie_crawl_boardtear_aligned_r_5_grab spot_1_piece_horz_4 ai_zombie_crawl_boardtear_aligned_r_6_grab spot_2_piece_horz_1 ai_zombie_crawl_boardtear_aligned_l_1_grab spot_2_piece_vert_1 ai_zombie_crawl_boardtear_aligned_l_2_grab spot_2_piece_vert_2 ai_zombie_crawl_boardtear_aligned_l_3_grab spot_2_piece_horz_2 ai_zombie_crawl_boardtear_aligned_l_4_grab spot_2_piece_horz_3 ai_zombie_crawl_boardtear_aligned_l_5_grab spot_2_piece_horz_4 ai_zombie_crawl_boardtear_aligned_l_6_grab } zm_zbarrier_board_tear_loop_crawl : aliased restart missing_legs notify tear_anim { spot_0_piece_horz_1 ai_zombie_crawl_boardtear_aligned_m_1_hold spot_0_piece_vert_1 ai_zombie_crawl_boardtear_aligned_m_2_hold spot_0_piece_vert_2 ai_zombie_crawl_boardtear_aligned_m_3_hold spot_0_piece_horz_2 ai_zombie_crawl_boardtear_aligned_m_4_hold spot_0_piece_horz_3 ai_zombie_crawl_boardtear_aligned_m_5_hold spot_0_piece_horz_4 ai_zombie_crawl_boardtear_aligned_m_6_hold spot_1_piece_horz_1 ai_zombie_crawl_boardtear_aligned_r_1_hold spot_1_piece_vert_1 ai_zombie_crawl_boardtear_aligned_r_2_hold spot_1_piece_vert_2 ai_zombie_crawl_boardtear_aligned_r_3_hold spot_1_piece_horz_2 ai_zombie_crawl_boardtear_aligned_r_4_hold spot_1_piece_horz_3 ai_zombie_crawl_boardtear_aligned_r_5_hold spot_1_piece_horz_4 ai_zombie_crawl_boardtear_aligned_r_6_hold spot_2_piece_horz_1 ai_zombie_crawl_boardtear_aligned_l_1_hold spot_2_piece_vert_1 ai_zombie_crawl_boardtear_aligned_l_2_hold spot_2_piece_vert_2 ai_zombie_crawl_boardtear_aligned_l_3_hold spot_2_piece_horz_2 ai_zombie_crawl_boardtear_aligned_l_4_hold spot_2_piece_horz_3 ai_zombie_crawl_boardtear_aligned_l_5_hold spot_2_piece_horz_4 ai_zombie_crawl_boardtear_aligned_l_6_hold } zm_zbarrier_board_tear_out_crawl : aliased restart missing_legs notify tear_anim { spot_0_piece_horz_1 ai_zombie_crawl_boardtear_aligned_m_1_pull spot_0_piece_vert_1 ai_zombie_crawl_boardtear_aligned_m_2_pull spot_0_piece_vert_2 ai_zombie_crawl_boardtear_aligned_m_3_pull spot_0_piece_horz_2 ai_zombie_crawl_boardtear_aligned_m_4_pull spot_0_piece_horz_3 ai_zombie_crawl_boardtear_aligned_m_5_pull spot_0_piece_horz_4 ai_zombie_crawl_boardtear_aligned_m_6_pull spot_1_piece_horz_1 ai_zombie_crawl_boardtear_aligned_r_1_pull spot_1_piece_vert_1 ai_zombie_crawl_boardtear_aligned_r_2_pull spot_1_piece_vert_2 ai_zombie_crawl_boardtear_aligned_r_3_pull spot_1_piece_horz_2 ai_zombie_crawl_boardtear_aligned_r_4_pull spot_1_piece_horz_3 ai_zombie_crawl_boardtear_aligned_r_5_pull spot_1_piece_horz_4 ai_zombie_crawl_boardtear_aligned_r_6_pull spot_2_piece_horz_1 ai_zombie_crawl_boardtear_aligned_l_1_pull spot_2_piece_vert_1 ai_zombie_crawl_boardtear_aligned_l_2_pull spot_2_piece_vert_2 ai_zombie_crawl_boardtear_aligned_l_3_pull spot_2_piece_horz_2 ai_zombie_crawl_boardtear_aligned_l_4_pull spot_2_piece_horz_3 ai_zombie_crawl_boardtear_aligned_l_5_pull spot_2_piece_horz_4 ai_zombie_crawl_boardtear_aligned_l_6_pull } zm_window_melee : restart notify window_melee_anim { ai_zombie_window_attack_arm_l_out ai_zombie_window_attack_arm_r_out } zm_rise : restart notify rise_anim { ai_zombie_traverse_ground_dugup ai_zombie_traverse_ground_dugup ai_zombie_traverse_ground_dugup ai_zombie_traverse_ground_dugup } zm_dug_rise : restart notify rise_anim { ai_zombie_traverse_ground_dugup } zm_rise_death_in : restart notify death_anim { ai_zombie_traverse_ground_v1_deathinside ai_zombie_traverse_ground_v1_deathinside_alt } zm_rise_death_out : restart notify death_anim { ai_zombie_traverse_ground_v1_deathoutside ai_zombie_traverse_ground_v1_deathoutside_alt } zm_death : restart notify death_anim { ch_dazed_a_death ch_dazed_b_death ch_dazed_c_death ch_dazed_d_death } zm_death_crawl : restart missing_legs notify death_anim { ai_zombie_crawl_death_v1 ai_zombie_crawl_death_v2 } zm_traverse_barrier : aliased restart notify traverse_anim { barrier_walk ai_zombie_traverse_v1 barrier_walk ai_zombie_traverse_v2 barrier_run ai_zombie_traverse_v5 barrier_sprint ai_zombie_traverse_v6 barrier_sprint ai_zombie_traverse_v7 } zm_traverse_barrier_crawl : aliased restart missing_legs notify traverse_anim { barrier_crawl ai_zombie_traverse_crawl_v1 barrier_crawl ai_zombie_traverse_v4 } zm_barricade_enter : aliased restart notify barricade_enter_anim { barrier_walk_m ai_zombie_barricade_enter_m_v1 barrier_walk_m ai_zombie_barricade_enter_m_v2 barrier_run_m ai_zombie_barricade_enter_m_v5 barrier_sprint_m ai_zombie_barricade_enter_m_v6 barrier_sprint_m ai_zombie_barricade_enter_m_v7 barrier_walk_r ai_zombie_barricade_enter_r barrier_run_r ai_zombie_barricade_enter_run_r barrier_sprint_r ai_zombie_barricade_enter_sprint_r barrier_walk_l ai_zombie_barricade_enter_l barrier_run_l ai_zombie_barricade_enter_run_l barrier_sprint_l ai_zombie_barricade_enter_sprint_l } zm_barricade_enter_crawl : aliased restart missing_legs notify barricade_enter_anim { barrier_walk_m ai_zombie_barricade_enter_m_nolegs barrier_walk_m ai_zombie_barricade_enter_m_v4 barrier_run_m ai_zombie_barricade_enter_m_nolegs barrier_sprint_m ai_zombie_barricade_enter_m_nolegs barrier_walk_r ai_zombie_crawl_barricade_enter_r barrier_run_r ai_zombie_crawl_barricade_enter_run_r barrier_sprint_r ai_zombie_crawl_barricade_enter_sprint_r barrier_walk_l ai_zombie_crawl_barricade_enter_l barrier_run_l ai_zombie_crawl_barricade_enter_run_l barrier_sprint_l ai_zombie_crawl_barricade_enter_sprint_l } zm_move_burned : notify move_anim { ai_zombie_firestaff_death_walking_a ai_zombie_firestaff_death_walking_b ai_zombie_firestaff_death_walking_c } zm_tank_jump_up : aliased restart notify tank_jump_up { window_right_front_jmp_jnt ai_zombie_jump_up_markiv_front window_left_1_jmp_jnt ai_zombie_jump_up_markiv_leftfront window_left_2_jmp_jnt ai_zombie_jump_up_markiv_leftmid window_left_3_jmp_jnt ai_zombie_jump_up_markiv_leftrear window_left_rear_jmp_jnt ai_zombie_jump_up_markiv_rear window_right_1_jmp_jnt ai_zombie_jump_up_markiv_rightfront window_right_2_jmp_jnt ai_zombie_jump_up_markiv_rightmid window_right_3_jmp_jnt ai_zombie_jump_up_markiv_rightrear window_rear_long_jmp_jnt ai_zombie_jump_up_onto_markiv_rear window_right_front_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_front window_left_1_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_leftfront window_left_2_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_leftmid window_left_3_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_leftrear window_left_rear_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_rear window_right_1_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_rightfront window_right_2_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_rightmid window_right_3_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_rightrear window_rear_long_jmp_jnt_crawler ai_zombie_crawl_jump_up_onto_markiv_rear } zm_tank_jump_down : aliased restart notify tank_jump_down { window_right_front_jmp_jnt ai_zombie_jump_down_markiv_front window_left_1_jmp_jnt ai_zombie_jump_down_markiv_leftfront window_left_2_jmp_jnt ai_zombie_jump_down_markiv_leftmid window_left_3_jmp_jnt ai_zombie_jump_down_markiv_leftrear window_left_rear_jmp_jnt ai_zombie_jump_down_markiv_rear window_right_1_jmp_jnt ai_zombie_jump_down_markiv_rightfront window_right_2_jmp_jnt ai_zombie_jump_down_markiv_rightmid window_right_3_jmp_jnt ai_zombie_jump_down_markiv_rightrear window_right_front_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_front window_left_1_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_leftfront window_left_2_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_leftmid window_left_3_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_leftrear window_left_rear_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_rear window_right_1_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_rightfront window_right_2_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_rightmid window_right_3_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_rightrear } zm_punch_fall_front : restart notify punch_fall_anim { ai_zombie_thundergun_hit_faceplant ai_zombie_thundergun_hit_deadfallknee ai_zombie_thundergun_hit_forwardtoface } zm_punch_fall_front_crawl : restart notify punch_fall_anim { ai_zombie_thundergun_hit_armslegsforward ai_zombie_thundergun_hit_doublebounce ai_zombie_thundergun_hit_forwardtoface } zm_punch_fall_left : restart notify punch_fall_anim { ai_zombie_thundergun_hit_legsout_right } zm_punch_fall_right : restart notify punch_fall_anim { ai_zombie_thundergun_hit_legsout_left } zm_punch_fall_back : restart notify punch_fall_anim { ai_zombie_thundergun_hit_upontoback ai_zombie_thundergun_hit_doublebounce ai_zombie_thundergun_hit_flatonback ai_zombie_thundergun_hit_armslegsforward } zm_punch_getup_back_default : restart notify punch_getup_anim { ai_zombie_thundergun_getup } zm_punch_getup_back_early : restart notify punch_getup_anim { ai_zombie_thundergun_sprinter_getup_b ai_zombie_thundergun_sprinter_getup_c } zm_punch_getup_back_late : restart notify punch_getup_anim { ai_zombie_thundergun_getup_quick_b ai_zombie_thundergun_getup_quick_c } zm_punch_getup_belly_default : restart notify punch_getup_anim { ai_zombie_thundergun_getup } zm_punch_getup_belly_early : restart notify punch_getup_anim { ai_zombie_thundergun_getup_quick_a } zm_punch_getup_belly_late : restart notify punch_getup_anim { ai_zombie_thundergun_sprinter_getup_a } //traverse anims, not all necessarily used on every level zm_traverse : aliased restart notify traverse_anim { jump_across_120 ai_zombie_jump_across_120 // jump_down_40 ai_zombie_jump_down_40 jump_down_48 ai_zombie_jump_down_48 jump_down_72 ai_zombie_jump_down_72 jump_down_96 ai_zombie_jump_down_96 // jump_down_120 ai_zombie_jump_down_120 jump_down_127 ai_zombie_jump_down_127 // jump_down_184 ai_zombie_jump_down_184 // jump_down_190 ai_zombie_jump_down_190 // jump_down_222 ai_zombie_jump_down_222 // jump_down_240 ai_zombie_jump_down_240 // jump_down_286 ai_zombie_jump_down_286 // jump_down_386 ai_zombie_jump_down_386 jump_up_48 ai_zombie_jump_up_48 // jump_up_72 ai_zombie_jump_up_72 jump_up_96 ai_zombie_jump_up_96 jump_up_127 ai_zombie_jump_up_127 // jump_up_154 ai_zombie_jump_up_154 // jump_up_222 ai_zombie_jump_up_222 // jump_up_to_climb ai_zombie_jump_up_2_climb // jump_up_to_climb_coast ai_zombie_jump_up_2_climb_coast mantle_over_40_hurdle ai_zombie_traverse_v6 alcove_40 ai_zombie_traverse_alcove_40 alcove_56 ai_zombie_traverse_alcove_56 alcove_96 ai_zombie_traverse_alcove_96 scaffold_72 ai_zombie_traverse_scaffold_72 scaffold_84 ai_zombie_traverse_scaffold_84 scaffold_100 ai_zombie_traverse_scaffold_100 jump_down_dlc4_96 ai_zombie_jump_down_dlc4_trench_wall_96 jump_down_dlc4_112 ai_zombie_jump_down_dlc4_trench_wall_112 jump_down_dlc4_120 ai_zombie_jump_down_dlc4_trench_wall_120 // jump_up_dlc4_96 ai_zombie_jump_up_dlc4_trench_wall_96 // jump_up_dlc4_112 ai_zombie_jump_up_dlc4_trench_wall_112 // jump_up_dlc4_120 ai_zombie_jump_up_dlc4_trench_wall_120 jump_up_dlc4_140 ai_zombie_jump_up_dlc4_trench_wall_140 vault_barbedwire_48 ai_zombie_vaultover_barbedwire vault_barbedwire_24 ai_zombie_vaultover_barbedwire_24 jump_down_church ai_zombie_jump_down_church } //traverse anims, not all necessarily used on every level zm_traverse_crawl : aliased restart missing_legs notify traverse_anim { jump_across_120_crawl ai_zombie_crawl_jump_across_120 // jump_down_40_crawl ai_zombie_crawl_jump_down_40 jump_down_48_crawl ai_zombie_crawl_jump_down_48 jump_down_72_crawl ai_zombie_crawl_jump_down_72 jump_down_96_crawl ai_zombie_crawl_jump_down_96 // jump_down_120_crawl ai_zombie_crawl_jump_down_120 jump_down_127_crawl ai_zombie_crawl_jump_down_127 // jump_down_184_crawl ai_zombie_crawl_jump_down_184 // jump_down_190_crawl ai_zombie_crawl_jump_down_189 // jump_down_222_crawl ai_zombie_crawl_jump_down_222 // jump_down_240_crawl ai_zombie_crawl_jump_down_240 // jump_down_286_crawl ai_zombie_crawl_jump_down_286 // jump_down_386_crawl ai_zombie_crawl_jump_down_386 jump_up_48_crawl ai_zombie_crawl_jump_up_48 // jump_up_72_crawl ai_zombie_crawl_jump_up_72 jump_up_96_crawl ai_zombie_crawl_jump_up_96 jump_up_127_crawl ai_zombie_crawl_jump_up_127 // jump_up_154_crawl ai_zombie_crawl_jump_up_154 // jump_up_222_crawl ai_zombie_crawl_jump_up_222 // jump_up_to_climb_crawl ai_zombie_crawl_jump_up_2_climb // jump_up_to_climb_coast_crawl ai_zombie_crawl_jump_up_2_climb_coast mantle_over_40_hurdle_crawl ai_zombie_traverse_crawl_v1 alcove_40_crawl ai_zombie_traverse_alcove_40 alcove_56_crawl ai_zombie_traverse_alcove_56 alcove_96_crawl ai_zombie_traverse_alcove_96 scaffold_72_crawl ai_zombie_crawler_traverse_scaffold_72 scaffold_84_crawl ai_zombie_crawler_traverse_scaffold_84 scaffold_100_crawl ai_zombie_crawler_traverse_scaffold_100 jump_down_dlc4_96_crawl ai_zombie_crawl_jump_down_dlc4_trench_wall_96 jump_down_dlc4_112_crawl ai_zombie_crawl_jump_down_dlc4_trench_wall_112 jump_down_dlc4_120_crawl ai_zombie_crawl_jump_down_dlc4_trench_wall_120 // jump_up_dlc4_96_crawl ai_zombie_crawl_jump_up_dlc4_trench_wall_96 // jump_up_dlc4_112_crawl ai_zombie_crawl_jump_up_dlc4_trench_wall_112 // jump_up_dlc4_120_crawl ai_zombie_crawl_jump_up_dlc4_trench_wall_120 jump_up_dlc4_140_crawl ai_zombie_crawl_jump_up_dlc4_trench_wall_140 vault_barbedwire_48_crawl ai_zombie_crawl_vaultover_barbedwire vault_barbedwire_24_crawl ai_zombie_crawl_vaultover_barbedwire_24 jump_down_church_crawl ai_zombie_crawl_jump_down_church } zm_death_tesla : restart notify death_anim { ai_zombie_dlc4_tesla_death_a ai_zombie_dlc4_tesla_death_b ai_zombie_dlc4_tesla_death_c ai_zombie_dlc4_tesla_death_d //ai_zombie_dlc4_tesla_death_e } zm_death_fire : restart notify death_anim { ai_zombie_firestaff_death_collapse_a ai_zombie_firestaff_death_collapse_b } zm_death_tesla_crawl : restart missing_legs notify death_anim { ai_zombie_dlc4_tesla_crawl_death_a ai_zombie_dlc4_tesla_crawl_death_b } zm_death_freeze : restart notify death_anim { ai_zombie_death_icestaff_a ai_zombie_death_icestaff_b ai_zombie_death_icestaff_c ai_zombie_death_icestaff_d ai_zombie_death_icestaff_e } zm_death_freeze_crawl : restart missing_legs notify death_anim { ai_zombie_dlc4_crawl_freeze_death_01 ai_zombie_dlc4_crawl_freeze_death_02 } zm_electric_stun : restart notify stunned { ai_zombie_afterlife_stun_a ai_zombie_afterlife_stun_b ai_zombie_afterlife_stun_c ai_zombie_afterlife_stun_d ai_zombie_afterlife_stun_e } zm_afterlife_stun : restart notify stunned { ai_zombie_afterlife_stun_a ai_zombie_afterlife_stun_b ai_zombie_afterlife_stun_c ai_zombie_afterlife_stun_d ai_zombie_afterlife_stun_e } zm_move_whirlwind : notify move_anim { ai_zombie_airstaff_death_vacuumed_a ai_zombie_airstaff_death_vacuumed_b ai_zombie_airstaff_death_vacuumed_c } zm_move_whirlwind_fast : notify move_anim { ai_zombie_airstaff_death_vacuumed_midair_a ai_zombie_airstaff_death_vacuumed_midair_b ai_zombie_airstaff_death_vacuumed_midair_c ai_zombie_airstaff_death_vacuumed_midair_d } zm_move_whirlwind_crawl : notify move_anim { ai_zombie_airstaff_death_vacuumed_midair_a ai_zombie_airstaff_death_vacuumed_midair_b ai_zombie_airstaff_death_vacuumed_midair_c ai_zombie_airstaff_death_vacuumed_midair_d } zm_move_whirlwind_fast_crawl : notify move_anim { ai_zombie_airstaff_death_vacuumed_midair_a ai_zombie_airstaff_death_vacuumed_midair_b ai_zombie_airstaff_death_vacuumed_midair_c ai_zombie_airstaff_death_vacuumed_midair_d } zm_grabbed_by_mech : notify mechz_grabbed { ai_zombie_grabbed_by_mech }